Home  | Login  | Register  | Help  | Play 

Failure to Communicant

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Locations / Quests / Events >> Failure to Communicant
Forum Login
Message << Older Topic   Newer Topic >>
10/7/2012 5:21:51   
whackybeanz
Times Silent Keeper


Failure to Communicant
GOOOOOOLLLLLLDDDDD!

Location: Travel Map » Travel South » Alnaphar » Click on the Rainbow

«Notes for this quest»

After every sub-boss and boss battle a scroll like the one shown below will appear. Visit the Shop will open the respective shops, while Journey On! will continue the quest.

You have survived this far and have discovered a mystical shop! You can either:
  • Visit the shop
    or
  • Journey On!

    Regardless of choice, you will be presented with 3 options:
  • Continue Quest
  • Story Mode
  • Abandon Quest

    Selecting Story Mode will show you the scroll below:

    You are about to enter Story Mode. You will be able to experience the rest of the story without any fights - but you will not have the opportunity to earn the higher-level sets.
    This decision cannot be changed without restarting the quest. Do you wish to continue?

  • Yes, enter Story Mode
    or
  • No, continue

    If you select 'Yes, enter Story Mode', then this happens:
      After a series of battles, you come upon a clearing where you hear a voice.

      «Same dialogue as when you encountered Undead Paladin normally.»

      You fight the Undead Paladin in a heated battle, but eventually emerge victorious.

      «Dialogue of Undead Paladin's defeat is shown. You are given the same alignment choice as below. Dialogue also follows the same.»

      After a series of battles, you approach the outside of the Rainbow Base...

      «Same dialogue as when you encounter Spirit of Light normally. Dialogue depends on alignment choice made above.»

      You manage to fend off the Light spirit (Paladin with you)/strange creature (Paladin not with you) in a difficult battle, finally emerging victorious.

      «Dialogue here happens if you chose to Let him live! or Give him a piece of your mind!, else...»

      You make it through the last defenses of the Leprechauns, finally finding Uncle Sham in his favorite place, his gold vault.

      «Same dialogue as when you encounter Uncle Sham normally. Dialogue depends on alignment choice made above.»

      You manage to fend off Sham, barely managing to survive his onslaught of attacks.

      «If you chose to kill the Undead Paladin from before, you get these two additional lines of dialogue before the ones below it:»
      «You»: You put yourself back together faster than I thought, bonehead.
      Undead Paladin: I'll let that comment slide for now, heretic.

      «You»: Give up Sham, you're beaten.
      Sham: Noooooo! I won't let you take my GOOOOOLD!
      Undead Paladin: All you care about is the gold itself, not the power of the armaments?
      Sham: Of course ye fool! I just want to be surrounded in GOLD!
      Undead Paladin: I think I can arrange that. Would you be fine with a set of the armaments which does not have any of the additional power?
      Sham: If it lets me keep my GOLD, you've got yourself a deal!
      «You»: ...Well, I guess it all worked out in the end.
      Undead Paladin: Indeed, thank you for your aid, «You». I hope one day we can meet again.

    Uncle Sham, leader and head banker of the leprechaun Nation loves gold. He loves the feel of it, the smell of it, the taste of it; he loves everything about it. You have heard rumors that he has discovered a legendary set of equipment that is not only incredibly powerful, but is also made of pure gold. You don't know much about this set of equipment, but what you do know is that if Sham has his greedy hands on such powerful equipment, it could spell big trouble...

    «Scene: Leprechauns are fighting against undead mobs. You enter the scene.»

    «You»: Okay, I expected the Leprechauns, but what's with all the Undead?
    «You»: Dunno what's going on here, but I could turn this to my advantage if I'm lucky...
    «You»: I might be able to sneak past some of the enemy forces while they're fighting each other. And catch up to Sham a bit faster!

    Stealth Time? Oh no...
    Can you sneak past some of the fighting Leprechaun and Undead forces?
    Difficulty: 68 (CharLvl <45) / 82 (CharLvl ≥45)
    Stat Used: Dexterity
    «You confront Uncle Sham, donning the Golden Set items and a golden leprechaun top hat.»

    «You»: Stop right there Sham, just what are you doing with that equipment?

    «Sham turns and faces you.»

    Sham: Och this is just lovely, first I've got those boney beasties after me, and now «You» is here too? Why cannae ye all just leave me to enjoy being surrounded by this glorious GOLD?!
    «You»: I can't speak for the Undead, but if the items you stole are as powerful as they say, I can't let someone like you walk away with them, you'd end up misusing their power!
    Sham: Powerful ye say? I hadn't heard about that, all I cared about was the fact that I could wear a suit of GOLD. But if these things are so powerful, I should be able to smack ye around a good bit!Sham: Ach, I dinnae have tha time to be wasting with ye. I could tell that there was something special to this glorious golden gear though ta be sure! Time for some "flashy" Leprechaun magic!

    «In a beam of rainbow, Sham swiftly escapes the scene!»

    «You»: Ugh, I really hate it when that happens. I've got to hurry and catch up with him!

    «You can choose to visit Communicant Set I, or continue on.»

    Stealth Time? Oh no...
    Can you sneak past some of the fighting Leprechaun and Undead forces?
    Difficulty: 82 (CharLvl <75) / 95 (CharLvl ≥75)
    Stat Used: Dexterity
    ???: Halt! Are you another being seeking to selfishly take the power of our Order for yourself?!
    «You»: Who are you? I don't even know what your Order IS!

    «An Undead Paladin enters the scene.»

    Undead Paladin: I am leader of the Order that guards the sacred armaments that your green friend stole from us! We demand that they be returned! We will not stand the armaments being misused by a villain!
    «You»: Sham is most definitely NOT my friend. I'm just trying to get the items ba--
    Undead Paladin: Silence heretic! I will dispose of you, and then destroy "Sham".Undead Paladin: I am defeated... Well, what are you waiting for? Finish me off! Go and claim your prize!

    • Let him live! (Increases Good Alignment)

      «You»: I was trying to tell you earlier, I'm NOT trying to steal the armor myself! I'm just trying to get it for the same reason you are, to prevent Sham from abusing it.
      Undead Paladin: Hmm... You do not appear to be lying, perhaps I misjudged you. Several of my Paladin powers, including Sense Evil, have stopped working since... the transformation.
      «You»: You mean since becoming undead?
      Undead Paladin: Yes, time has lost meaning for us since then. But at some point in the past, both our Order and the town we protected were turned into Undead overnight.
      Undead Paladin: We know not what caused this to occur, but we have managed to adapt and continue our lives, such as they are, since then.
      «You»: So what about the "sacred armaments" you mentioned earlier? Those are what Sham stole?
      Undead Paladin: Yes, our Order was known for being closely tied to the realm of Light, so much so that we were able to use divine energy to various effects.
      Undead Paladin: Enhancing the power of our spells, protecting further against Undead foes, and so on.
      Undead Paladin: These powers could be terrifying in the wrong hands, so we must get the armaments back from Sham!
      «You»: I'm with you there. I haven't introduced myself yet. I am «You», hero of Battleon. Now let's get going!
      Undead Paladin: Agreed, with me beside you, my allies will know you are a friend, and we will not be attacked by them anymore. Let us go, friend!
    • Give him a piece of your mind! (No Alignment Change)

      «You»: If you'd stop and LISTEN to someone for two seconds you might not be closer to death than you were a few minutes ago!
      «You»: Maybe now you'll listen since you don't have any other option!

      «Remaining dialogue is same as if you chose to 'Let Him Live!'»
    • Finish him! (Increases Evil Alignment)

      «You»: As you wish, I will enjoy this!

      «A short cutscene takes place, showing a silhouette of the Undead Paladin being sliced, splitting his skill from his armor. A message "«You» wins! FATALITY!" appears, and the scene changes back and you see the fallen Undead Paladin with his separated skull laying near him.»

      «You»: He won't be down for good, but at least he won't interfere with me anymore. Now to track down Sham...
    «Regardless of choice, you get to visit Communicant Set II, or to just Journey On.»«A Daimyo-lookalike, wearing a slightly different armor enters the scene.»

      «If the Undead Paladin is with you (i.e. You chose to Let Him Live! or Give him a piece of your mind!)»

      «You»: Aw, what's that, it's so cute!
      Undead Paladin: That is one of the spirits of the Light realm that our Order befriends. They fight beside us and aid us in our duties.

      «The spirit suddenly strikes you twice with massive brightness: "The light, it BURNS US!" which damages you, before it returns to its original spot. Damage dealt is based on your Light elemental defense.»

      «You»: Ow, what the heck was THAT?!
      Undead Paladin: Get back! I don't think this spirit is our friend. I can feel traces of that Sham's aura on it, he must have used one of the scrolls he stole to summon it for him! I'll heal you quickly!

      «You receive a Full Heal.»

      «You»: But it's a friend of your Order, right? Why would it attack us?
      Undead Paladin: It must have gotten confused by the Leprechauns' natural affinity with the Light. Careful, it's getting ready to attack again!

      1 BATTLE: Spirit of Light
      Level <105: Spirit of Light (90)
      Level ≥105: Spirit of Light (105)

      Full Heal

      «You»: Looks like Sham's getting better at using the stuff he stole from your Order...
      Undead Paladin: Indeed, we need to get the armaments from him as soon as possible!
      «If the Undead Paladin is not with you (i.e. You chose to Finish Him!)»

      «You»: Aw, it's so cute! Don't be afraid little fella, I just need to get into that rainbow behind you.

      «The light spirit rises up and strikes you with immense light power, with the message "The light, it BURNS US!". You receive damage based on your Light resistance, followed by a Full Heal after the assault.»

      «You»: The heck? Alright, no more nice Adventurer! Good thing I found this lucky clover to heal me!

      1 BATTLE: Spirit of Light
      Level <105: Spirit of Light (90)
      Level ≥105: Spirit of Light (105)

      Full Heal
    «You can choose to visit Communicant Set III, or just Journey On. The following set of rolls have 2 battles (see below) right after the roll, regardless of success or failure of roll. Damage dealt is based on Light defense. Encounter list depends on whether the Undead Paladin is with you (Leprechauns only) or not (Leprechauns and Undead mix).»
      2 BATTLES
      Level <135: O'Meany (115), Cyberchaun (115), Giant Cyberchaun (117), Undead Zard (120), Undead Elf (120), Undead Knight (120)
      Level ≥135: O'Meany (130), Cyberchaun (130), Giant Cyberchaun (132), Undead Zard (135), Undead Elf (135), Undead Knight (135)

      Full heal after battle #2

      Chargin' Mah Lazah!
      A powerful rainbow beam is charging to fire. Can you lift up the door to the next room before you get an impromptu tan? Yes, rainbows can tan, shush.
      Difficulty: 81
      Stat Used: Strength

      «If you fail the roll: "AGH! PAINBOW!"»
      «If you succeed the roll: "You manage to open the heavy door just in time!"»

      Light Speed Reflexes
      There's some kind of rainbow firing disco ball in this room! Can you dodge them and get to the other side of the room?
      Difficulty: 81
      Stat Used: Dexterity

      «If you fail the roll:"Ouch! You don't have a case of disco fever it seems!"»
      «If you succeed the roll: "Dance, baby, dance! Discoin' rainbow! Now for some monsters!"»

      Unlucky Charm!
      There's a Leprechaun-style runic trap in this room! Can you use your magical knowledge to figure out the puzzle unscathed?
      Difficulty: 81
      Stat Used: Intelligence

      «If you fail the roll: "Ouch! That's some powerful Leprechaun magic!"»
      «If you succeed the roll: "You disarmed the runic trap!"»

      Burning Daystar!
      Searing light fills this room! Can you endure it until you get to the next room?
      Difficulty: 81
      Stat Used: Endurance

      «If you fail the roll: "Yeeowch! Just pray nobody smacks you while you're peeling!"»
      «If you succeed the roll: "You get through the room with little more than a healthy tan (not pictured)."»

      3 Sizes Too Small...
      You see a group of Leprechauns around the corner (yes, there are corners in here, hush). Can you use a spare Lep uniform and trick them?
      Difficulty: 81
      Stat Used: Charisma

      «If you fail the roll: "AGH! PAINBOW!"»
      «If you succeed the roll: "You trick the Leprechauns into letting you pass."»

      Luck of the Player
      Seems that the lock in this room requires a 4-leaf clover. Oh, and there's a wide-spread rainbow laser heading for you, so you probably should hurry.
      Difficulty: 81
      Stat Used: Luck

      «If you fail the roll: "OWWWW! The unlucky pain!"»
      «If you succeed the roll: "Looks like it's your lucky day!"»
    «You confront Uncle Sham in a gold vault.»

      «If Undead Paladin is with you...»

      «You»: You're through Sham, we're here to make sure that the items you stole are returned to the Order's stronghold!
      Sham: Hah, ye're too late, laddie! I've already gotten this equipment fully powered up. Ye've got not a chance against me anymore!
      Undead Paladin: He has restored the sacred armaments quite well, but you still have a chance «You»!
      «You»: Alright, let's do this!

      1 BATTLE: Uncle Sham
      Level <135: Uncle Sham (120)
      Level ≥135: Uncle Sham (135)

      Full Heal

      Dialogue continues below.
      «If Undead Paladin is not with you...»

      «You»: It's over Sham, you've got nowhere left to run now!
      Sham: Aye, but I've no reason ta run anymore now do I, laddie?
      «You»: Explain.
      Sham: I've figured out how ta get the powers of these toys in tip-top shape. Just in time for me ta smack you around and steal all your delicious GOLD!
      «You»: I'd like to see you try!

      1 BATTLE: Uncle Sham
      Level <135: Uncle Sham (120)
      Level ≥135: Uncle Sham (135)

      Full Heal

      «The Undead Paladin enters the scene.»

      «You»: You put yourself back together faster than I thought, bonehead.
      Undead Paladin: I'll let that comment slide for now, heretic.
    «You»: Give up Sham, you're beaten.
    Sham: Noooooo! I won't let you take my GOOOOOLD!
    Undead Paladin: All you care about is the gold itself, not the power of the armaments?
    Sham: Of course ye fool! I just want to be surrounded in GOLD!
    Undead Paladin: I think I can arrange that. Would you be fine with a set of the armaments which does not have any of the additional power?
    Sham: If it lets me keep my GOLD, you've got yourself a deal!
    «You»: ...Well, I guess it all worked out in the end.
    Undead Paladin: Do not worry, «You», you have proven yourself worthy of your own set of the sacred armaments. The spirits of Light have declared it to be so.
    «You»: Seriously? Awesome!

    «Communicant Set IV opens.»

      «If the Paladin was with you the whole time (i.e. You chose to Let him live! or Give him a piece of your mind!), the dialogue below happens.»

      Undead Paladin: I thank you for your assistance in this matter, «You». My Order will be eternally grateful to you for aiding us.
      «You»: Don't worry about it, maybe I'll see you around sometime. I wouldn't mind checking out this town of Undead sometime. It sounds like it could be a pretty interesting sight.
      Undead Paladin: Indeed, you will be welcome anytime, «You».

        «If you are level 150, and did not kill the Undead Paladin earlier, the dialogue below unlocks.»

        Undead Paladin: Hold, «You». You have fought incredibly well. I can sense a great deal of power and experience from you.
        Undead Paladin: If you like, after I drain the power from Sham's armaments, I can form a simulacrum of him with the full power of the armaments.
        Undead Paladin: If you can defeat that simulacrum, the spirits of Light have decreed that I may bestow that power unto you as well.
        Undead Paladin: But know this, while I can remove the power from Sham's armor again at any time, he will be far more powerful than he was before. Do you still wish to take on this challenge?
      • Battle Level 150 Sham! - Battle as below
      • Return Home! - Return to Battleon

        1 BATTLE: Uncle Sham (150)
        Full Heal

        Undead Paladin: Very well done, «You». You fight better than even I did, long ago. You have earned the right to wield the sacred armaments in their purest form. Use them with pride!

        «Communicant Set V opens.»
  • Play again!
  • Guardian Tower!
  • Leave

    Conditions for level 150 dialogue unlocking thanks to Kamui (via IRC). Monster lists thanks to Scakk and Suikoman444. Roll difficulties and missing story bit thanks to Archlist. Typo correction thanks to Mark Chung. Dialogue update thanks to Archlist.
    Communicant Set I
    Level 11, 45 sets

    Weapons
  • Acolyte's Recognition Z
  • Zombie Bane Ztaff
  • Zombie Bane Staff
  • Acolyte's Recognition

    Armors
  • Acolyte's Enthusiasm Z
  • Acolyte's Enthusiasm

    Shields
  • Acolyte's Bravery Z
  • Acolyte's Bravery

    Pets
  • Acolyte's Word Z
  • Acolyte's Word

    House Items
  • Spirit of Light
  • Spirit of Light
    Communicant Set II
    Level 60, 75 sets

    Weapons
  • Cleric's Reputation
  • Zombie Bane Staff
  • Paladin's Fame
  • Zombie Bane Staff

    Armors
  • Cleric's Elation
  • Paladin's Passion

    Shields
  • Cleric's Daring
  • Paladin's Fearlessness

    Pets
  • Cleric's Promise
  • Paladin's Pledge

    House Items
  • Spirit of Light
  • Spirit of Light
    Communicant Set III
    Level 90, 105 sets

    Weapons
  • Zombie Bane Staff
  • Templar's Distinction
  • Inquisitor's Renown
  • Zombie Bane Staff
  • Lion's Growl

    Armors
  • Templar's Vigor
  • Inquisitor's Ardor

    Shields
  • Templar's Audacity
  • Inquisitor's Resolution

    Pets
  • Templar's Contract
  • Inquisitor's Vow

    House Items
  • Spirit of Light
  • Spirit of Light
    Communicant Set IV
    Level 120, 135 sets

    Weapons
  • Hierophant's Glory
  • Zombie Bane Staff
  • Lion's Cry
  • Communicant's Grandeur
  • Zombie Bane Staff
  • Lion's Yell

    Armors
  • Hierophant's Fervor
  • Communicant's Zeal

    Shields
  • Hierophant's Gallantry
  • Communicant's Valiance

    Pets
  • Hierophant's Pact
  • Communicant's Oath

    House Items
  • Spirit of Light
  • Spirit of Light
    Communicant Set V
    Level 150 set

    Weapons
  • High Communicant's Grandeur
  • Zombie Bane Staff
  • Lion's Roar

    Armors
  • High Communicant's Zeal

    Shields
  • High Communicant's Valiance

    Pets
  • High Communicant's Oath

    House Items
  • Spirit of Light

    < Message edited by whackybeanz -- 5/30/2014 11:37:20 >
  • AQ DF MQ  Post #: 1
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Locations / Quests / Events >> Failure to Communicant
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2017 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "WarpForce.com", "Artix Entertainment", "Artix"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY | Forum Home


    Forum Software © ASPPlayground.NET Advanced Edition