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A Guide on Stats

 
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11/26/2012 3:00:46   
Legendary Ash
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A Guide on Stats

Hello,
this guide was created in order to help players to understand the stat system, and with it create their own strategies and builds. The values displayed here were based on in game values generated by tests and may vary slightly from the actual formula. Note this guide is always expanding, corrections and suggestions are welcome.
We are aware stats can be changed as more enhancements are coming, but this guide was created in the past and will be updated as the game is updated with new content.

Thank you for reading,
Kain



Table of Contents:

[GP1] Definitions of Classes
..[GP1.1] Melee Classes
..[GP1.2] Caster Classes
..[GP1.3] Hybrid Classes

[GP2] Stat Attributes
..[GP2.1] Strength (STR)
..[GP2.2] Intellect (INT)
..[GP2.3] Endurance (END)
..[GP2.4] Dexterity (DEX)
..[GP2.5] Wisdom (WIS)
..[GP2.6] Luck (LUK)

[GP3] Enhancement Builds:
..[GP3.1] Awe Blast
..[GP3.2] Health and Mana Vampire
..[GP3.3] Powerword Die
..[GP3.4] Spiral Carve
..[GP3.5] Spitfire

[GP4] Base Stats
..[GP4.1] Tank Melee
..[GP4.2] Dodge Melee
..[GP4.3] Power Melee
..[GP4.4] Defensive Caster
..[GP4.5] Power Caster
..[GP4.6] Offensive Caster
..[GP4.7] Hybrid
..[GP4.8] Luck Hybrid

[GP5] Important Facts and Tables
..[GP5.1] Table of Classes in order of Damage Mitigations and Sustainability

[GP6] Credits

[GP7] Notes and Updates



[GP1]


Definition of Classes:

Classes in AQW now follow a different system from the old one -- classes get their stat bonuses based on their roles.
A caster class will find out certain stats work exclusively for them, and the same applies to a melee class. The current "exclusive" stats can be used by any class with enhancements, but how they work depends on the class type. Here is a list of classes and their respective classification:
[GP1.1]

Melee classes:
Tank: Alpha Omega, Beast Warrior, Blood Titan, ChronoCommander, Chunin, Classic DoomKnight, ClawSuit, DeathKnight, DeathKnight Lord, Defender, DoomKnight, Dragonslayer, Dragonslayer General, Flame Dragon Warrior, Glacial Warlord, (Dark) Legendary Hero, Naval Commander, No Class, Not A Mod, Pumpkin Lord, SkyGuard Grenadier, Undead Goat, UndeadSlayer, Void Highlord, Warlord, Warrior (Rare)
Dodge: Barber, BladeMaster, BladeMaster Assassin, Chrono Assassin, Classic (Alpha) Pirate, Dragon Shinobi, Horc Evader, Leprechaun, (Master) Ranger, Renegade, Rogue (Rare), Starlord, Thief of Hours
Power: (Beta) Beserker, Dragonlord, Evolved Pumpkin Lord, Glacial Berserker, Lycan, MechaJouster
[GP1.2]

Caster Classes:
Defensive: Abyssal Angel, Acolyte, (Legendary) Archfiend, Bard, Healer (Rare), StoneCrusher, Troubador of Love, Witch
Power: (Dark/Royal) BattleMage (of Love), Evolved Shaman, Oracle, Shaman
Offensive: Arcane/Mystic Dark Caster, Blaze Binder, Chrono DragonKnight, (Sakura) Cryomancer, Dark Caster, Darkblood StormKing, Daimon, Darkside, Dragon Knight, Elemental Dracomancer, (Legion) Evolved Dark Caster, LightCaster, Love Caster, Mage (Rare), MindBreaker, Necromancer, Pinkomancer, Pink Romancer, Pyromancer, Scarlet Sorceress, Sorcerer, Troll Spellsmith, Ultra Omni Knight
[GP1.3]

Hybrid Classes:
Hybrid: Arachnomancer, ArchPaladin, Artifact Hunter, Assassin, BeastMaster, Chaos Champion Prime, (Chaos/Chaotic) Slayer, ChronoCorruptor, Chronomancer, Classic Legion DoomKnight, Classic (Exalted) Soul Cleaver, Classic Paladin, DoomKnight Overlord, (Legendary/Ultra) Elemental Warrior, Enforcer, Eternal Chronomancer, Evolved ClawSuit, Guardian, (Dark/Exalted) Harbinger, Immortal Chronomancer, Infinity Knight, Legion DoomKnight, Legion Paladin, Ninja, Ninja Warrior, Paladin, PaladinSlayer, Paladin High Lord, ProtoSartorium, Rustbucket, Shadow(St/W)alker, (Exalted) Soul Cleaver, The Collector, TimeKiller, Vampire, (Enchanted/Royal) Vampire Lord, Vindicator Of They
Luck: CardClasher, Chaos Shaper, Evolved Leprechaun, (Alpha) Pirate, Unlucky Leperchaun



[GP2]


Stat Attributes:

Each stat give attributes to Combat Modifiers, they may be universal, like the Evasion increase from Dexterity or critical damage from Luck, values are determined by Class type (found in the article above). A chart of six stats along with their combat modifiers is thereby constructed on a per point basis.
[GP2.1]

Strength: Increases damage and critical chance to physical classes and hybrid classes
Tank 2 Attack Power, .21% Crit
Dodge 2 Attack Power, .21% Crit
Power 2 Attack Power, .37% Crit
Caster 2 Attack Power
Hybrid 2 Attack Power, .205% Crit
Luck 1.4 Attack Power, .21% Crit
[GP2.2]

Intellect: Increases damage and haste to magical classes and hybrid classes
Defensive 2 Spell Power, .26% Haste
Power 2 Spell Power, .15% Haste
Offensive 2 Spell Power, .16% Haste
Melee 2 Spell Power
Hybrid 2 Spell Power, .15% Haste
Luck 1.4 Spell Power, .2% Haste
[GP2.3]

Endurance: Increases health to all classes
All classes: 5 Health
[GP2.4]

Dexterity: Increases evasion to all classes, increases hit and haste to physical classes and hybrid classes
Tank .105% Hit, .16% Haste, .16% Evasion
Dodge .105% Hit, .26% Haste, .27% Evasion
Power .105% Hit, .25% Haste, .16% Evasion
Caster .155% Evasion
Hybrid .105% Hit, .16% Haste, .26% Evasion
Luck .105% Hit, .16% Haste, .16% Evasion
[GP2.5]

Wisdom: Increases evasion to all classes, increases hit and critical chance to magical classes
Defensive .105% Hit, .2% Crit, .16% Evasion
Power .105% Hit, .2% Crit, .16% Evasion
Offensive .105% Hit, .37% Crit, .16% Evasion
Melee .16% Evasion
Hybrid .16% Evasion
Luck .16% Evasion
[GP2.6]

Luck: Increases Power, hit, haste, critical chance, evasion and critical damage
Tank 0.7 Attack Power, .05% Hit, .06% Haste, .11% Crit, .06% Evasion, .25% Crit damage
Dodge 0.7 Attack Power, .06% Hit, .05% Haste, .11% Crit, .06% Evasion, .25% Crit damage
Power 0.7 Attack Power, .06% Hit, .05% Haste, .11% Crit, .06% Evasion, .25% Crit damage
Defensive 0.7 Spell Power, .05 Hit, .05 Haste, .11 Crit, .05 Evasion,.25% Crit damage
Power 0.7 Spell Power, .05 Hit, .05 Haste, .1 Crit, .05 Evasion, .25% Crit damage
Offensive 0.7 Spell Power, .05 Hit, .05 Haste, .11 Crit, .06 Evasion, .25% Crit damage
Hybrid 0.7 Attack/Spell Power, .06 Hit, .05 Haste, .1 Crit, .05 Evasion, .25% Crit damage
Luck 1 Attack/Spell Power, .05 Hit, .05 Haste, .1 Crit, .05 Evasion, .2% Crit damage

Testing Server Stats
Str: .00091% Parry dmg
Dex: .00071% Parry
Int: .00091% Resist dmg
End: .00093% Parry and Resist dmg
Wis: .00071% Resist, .00031% Heal



[GP3]


Enhancement Builds:

With the introduction of stats, equipment categories of Helm, Cape, Weapon and Class are able to receive stat through enhancing.
While the original author made a big post about each enhancement, it was not very helpful, I fulfill individual requests in AQW Q/A: Enhancement Advice.

Current Enhancement Patterns
Adventurer, Fighter, Healer, Hybrid, Lucky, Spellbreaker, Thief, Wizard
Valencia's Awe Enhancements

Awe Blast (applies -15% damage to target)
[GP3.1]

                  Fighter         Healer             Hybrid             Lucky              Thief            Wizard

Melee, Luck Hybrid
                 130% Weapon Damage + 26% Spell Power

Defensive Caster
                 90% WD + 64% SP  58.5% WD + 68% SP  74.5% WD + 67% SP  70% WD + 63.5% SP  85% WD + 64% SP  50% WD + 69% SP

Power Caster
                 100% WD + 60% SP  80% WD + 63% SP   95% WD + 61% SP    85% WD + 60% SP    97% WD + 60% SP  77% WD + 63% SP

Offensive Caster
                 90% WD + 59% SP   67.5% WD + 61% SP  82% WD + 60% SP   140% WD + 58% SP   89% WD + 58% SP  60% WD + 62% SP

Hybrid
                 106% WD + 61% SP  100% WD + 65% SP  107% WD + 64% SP   100% WD + 64% SP   110% WD + 62% SP  91% WD + 68% SP


Health Vampire (heals 2/3 of damage dealt) Mana Vampire (heals 10 mana)
[GP3.2]

                  Fighter            Healer           Hybrid             Lucky             Thief             Wizard

Melee, Luck Hybrid
                 150% Weapon Damage + 30% Spell Power

Defensive Caster
                 105% WD + 73.5% SP  70% WD + 78% SP  90% WD + 76% SP    85% WD + 73% SP   100% WD + 73% SP   60% WD +79% SP

Power Caster
                 70% WD + 70% SP    87% WD + 74% SP   110% WD + 70% SP   102% WD + 68% SP  110% WD + 70% SP   82.5% WD + 74% SP

Offensive Caster
                 107.5% WD + 67% SP  79% WD + 70% SP  90.5% WD + 70% SP  99% WD + 82% SP   106.5% WD + 66% SP  66% WD + 72% SP

Hybrid
                 127% WD + 73% SP   113% WD + 76% SP  120% WD + 75.5% SP  116% WD + 74% SP  124.7% WD + 73% SP  106% WD + 78% SP


Powerword Die
[GP3.3]


Spiral Carve (applies 10% critical chance)
[GP3.4]

                  Fighter         Healer             Hybrid             Lucky              Thief            Wizard

Melee, Caster, Hybrid
                 200% Weapon damage + 40% Spell Power


Spitfire
[GP3.5]

Tank Melee 28% WD + 10% SP
Dodge Melee 27% WD + 10% SP
Power Melee 26% WD + 11% SP
Defensive Caster 22.5% WD + 22% SP
Power Caster 30% WD + 20% SP
Offensive Caster 27% WD + 20% SP
Hybrid 22.5% WD + 20% SP
Luck Hybrid 30% WD + 10% SP

For tips regarding builds, I recommend checking Aliesterus' guide.



[GP4]


Base Stats:

To avoid problems with multi-class, AE implemented a "custom class" system, allowing players to customize their equipment stats and create their own combination. Each class now has a base stat value, which prevents a full customization, but gives a versatile way to use every class. I will not give magical combinations or builds, rather the basic stats so players can create their own strategies based on these values. Please note that base stats are increase as the player levels up, and these are the Level 50/60/65/70 values
[GP4.1]

Tank Melee:
Strength: 104 124 134 145
Intellect: 19 23 25 27
Endurance: 116 138 149 161
Dexterity: 85 101 110 118
Wisdom: 39 46 50 54
Luck: 23 28 30 32
[GP4.2]

Dodge Melee:
Strength: 77 92 100 107
Intellect: 19 23 25 27
Endurance: 85 101 110 118
Dexterity: 127 152 154 177
Wisdom: 39 46 50 54
Luck: 39 46 50 54
[G4.3]

Power Melee:
Strength: 116 138 149 161
Intellect: 8 9 10 11
Endurance: 69 83 90 96
Dexterity: 116 138 149 161
Wisdom: 23 28 30 32
Luck: 54 64 70 75
[GP4.4]

Defensive Caster:
Strength: 31 37 40 43
Intellect: 116 138 149 161
Endurance: 104 124 134 145
Dexterity: 39 46 50 54
Wisdom: 39 46 50 54
Luck: 58 69 75 80
[GP4.5]

Power Caster:
Strength: 23 28 30 32
Intellect: 108 129 139 150
Endurance: 89 106 115 123
Dexterity: 19 23 25 27
Wisdom: 108 129 139 150
Luck: 39 46 50 54
[GP4.6]

Offensive Caster:
Strength: 23 28 30 32
Intellect: 127 152 164 177
Endurance: 77 92 100 107
Dexterity: 42 51 55 59
Wisdom: 58 69 75 80
Luck: 58 69 75 80
[GP4.7]

Hybrid:
Strength: 92 110 120 129
Intellect: 92 110 120 129
Endurance: 77 92 100 107
Dexterity: 77 92 100 107
Wisdom: 27 32 35 38
Luck: 19 23 25 27
[GP4.8]

Luck Hybrid:
Strength: 85 101 110 118
Intellect: 31 37 40 43
Endurance: 69 83 90 96
Dexterity: 81 97 105 113
Wisdom: 31 37 40 43
Luck: 89 106 115 123


[GP5]


Table of Classes in order of Damage Mitigations and Sustainability:

Compiled below is a Table of Classes in Ascending order of Damage mitigations to Sustainability
Sustainability excludes Haste and skill buffs, this is effect duration to cool down percent, to factor a specified value evaluate ActualSus = Sustainability/(1 - Haste%)

Haste reductions as opposed to haste buffs appear different visually.
When a haste buff is applied, lets assume a said skill is halfway cooled down, a 50% boost instantly fills the other half.
10 second cooled down on 20 second cool down + 50% haste = 10 second cooled down on 10 second cool down.

When a haste debuff is applied, lets assume a said skill has just completed cooling down, a 50% decrease instantly uncovers a third.
20 second cooled down on 20 second cool down -50% haste = 20 second cooled down on 30 second cool down.

Head on after the table for an In depth detail of the trials

Class, Skill name Reduction % Sustainability | Rank 4 Passives % | Total Reduction
ArchPaladin, Commandment 102% 2000% | Hymn of Light 20% 60% | Righteous Seal 90% 66% | 20% | 142.16%*
Blood Titan, Crimson Shield 75% 66% | Blood Thief 35% 62.5% | 10% | 120%
Chrono Assassin, Hysteria 100% 30% | 0% | 100%
Thief of Hours, Temporal Insanity 100% 30% | 0% | 100%
Dragon Knight, Dragon Might 15% 145% , Swordplay 80% 54.5% | 20% | 95% 20%
Glacial Berserker, Glacial Storm 80% 33% | 10% | 90%
Drakel Warlord, Raged Strike 49% 333%, Enter the Arena 50% 60% | 30% | 89.8* 74.5%
Chaos/Chaotic Slayer, Surge: Barrier 65% 47.5% | Atrophy 50% 66% | 35% | 82.5% 88.625%
DeathKnight Lord, Bone Gauntlet 85% 80%, Cerement 60% 50% | 20% | 83%*
DeathKnight, Deathgrip 30% 88% Death's Shroud 75% 30% | 0% | 82.5%
BladeMaster, Sever 80% 55.5% | 0% | 80%
Artifact Hunter, Shiny Mirror Shield 26.6% | 0% | 80%
Elemental Dracomancer, Duradun's Scales 75% 50% | 0% | 75%
Love Caster, Love Shield 75% 50% | 0% | 75%
Dragon Shinobi, Shadow Kunai 100% 333% | Shadow Soul 90% 13.5% | Flaming Dragon 100% 120% | 0% | 72.69%
StoneCrusher, Land's Embrace 50% 100% | Magnitude Land's Embrace 80% 133% | 0% | 72.4%*
Ultra Omni Knight, Grand Sweep 35% 66% | Omni Destructive 30% 50% | 25% | 70.75%
Void Highlord, Shackle 50% 375% | Armageddon 50% 80% | 20% | 70%*
Flame Dragon Warrior, Dragon Strength 40% 125% | 30% | 40% 70%
SkyGuard Grenadier, Hamstring 30% 100% | Reactive Grenade 50% 66% | 8% | 68%
ClawSuit, Hearth's Embrace 50% 133% | 15% | 65%
Dragonslayer General, Ancient Rites 40% 48% | 25% | 65%
Pyromancer, Withering Burn 10% 66% | Burning Ward 50% 30% | 10% | 64%
Scarlet Sorceress, Crimson Ritual 60% 360% | 0% | 60%*
Warrior, On Guard 50% 33% | 10% | 60%
Necromancer, Weaken 40% 120% | 30% | 40% 58%
Eternal Inversionist, Twisted Viper 30% 187.5 | 40% | 30% 58%
Guardian, Guardian Rage 15% 100% | Guardian Light 50% 66% | 0% | 57.5%
ChronoCommander, Time Rift Inversion 55% 183% | 0% | 55%
Undead Goat, Bones of Steel 40% 62.5% | 15% | 55%
Blaze Binder, Fire In Your Skin 40% 37.5% | Dark Fire 20% 150% | 0% | 52%
Ultra Elemental Warrior, Stoneskin 20% 233% | Molten Armor 30% 233% | 0% | 50%
Chaos Shaper, Chaos Fog 50% 100% | 0% | 50%
Evolved Clawsuit, Check the List 30% 133%, Arctic Stamina 20% 26.6% | 0% | 50%
Vampire Lord, Devour Blood 50% 100%, Aspect of The Bat -50% 100% | 0% | (-)50%
Infinity Knight, Daybreak 50% 37.5% | 0% | 50%
BladeMaster Assassin, Iaijutsu 100% 33% | 0% | 50%
Chunin, Spinning Dragon 100% 33% | 0% | 50%
BattleMage, Arcane Fire 25% 80% | 30% | 47.5% 25%
Mage, Ice Shard 40% 166% | 10% | 46%
MindBreaker, Esper's Might 40% 60% | 0% | 40%
Blood Ancient, Hemophillac 40% 50% | 0% | 40%
Evolved Leprechaun, Amharach 40% 50% | 0% | 40%
Soul Cleaver, Soul Leech 40% 35% | 0% | 40%
Unlucky Leperchaun, Luck Reserves 40% 30% | 0% | 40%
Healer, Energy Flow 30% 66% | 10% | 37%
Dragonslayer, Bane of Scales 30% 62.5% | 10% | 37%
Beserker, Breaker 30% 50% | 10% | 37%
Troll Spellsmith, Weakness Sigil 35% 300% | 0% | 35%
Paladin High Lord, Light Wave 5 + 5*P% 100% | 0% | 35%
CardClasher, Weakness 10% 300%, Fortitude 25% 300% | 0% | 32.5%
Classic Legion DoomKnight, Touch of Doom 25% 150% | 10% | 32.5%
Chrono DragonKnight, Rift Release 30% 100% | 0% | 30%
Darkside, Blinding Pain 30% 100% | 0% | 30%*
Eternal Chronomancer, Taking Eternity 30% 300% | 0% | 30%
Glacial Warlord, 0% 100% | 30% | 30%
Vindicator Of They, Mass of Incandescent Gas 30% 100% | 0% | 30%
Cyromancer, Frozen Tears 30% 42.8 | 0% | 30%
Legendary Hero, Stolen Thunder 25% 88.2% | 0% | 25%
Abyssal Angel, Crystallis Veil 25% 61.5% | 0% 25%
Naval Commander, Strike n Parry 25% | 60% | 0% | 25%
Darkblood StormKing, Skyfire 20% 100% | 0% | 20%
DoomKnight Overlord, Torture 20% 100% | 0% | 20%
Defender, Crushing Sweep 15% 200% | 0% | 15%
Alpha Omega, 0% 100% | 15% | 15%
Bard, Dissonance 15% 100% | 0% | 15%
Dark Caster, Soul Grasp 15% 100% | 0% | 15%
DoomKnight, 100% | 15% | 15%
LightCaster, Illuminate 15% 100% | 0% | 15%
Not A Mod, Store Brand Pain Killer 15% 50% | 0% | 15%
Evolved Dark Caster, 100% | 12% | 12%
Classic DoomKnight, 0% 100% | 10% | 10%
Enforcer, 0% 100% | 10% | 10%
No Class, 0% 100% | 10% | 10%
ProtoSartorium, 0% 100% | 10% | 10%
Rustbucket, 0% 100% | 10% | 10%
TimeKiller, 0% 100% | 10% | 10%
Ranger, Marked for Death 5% 333% | 0% | 5%
*Bugged, see details in next section

An In Depth Analysis
ArchPaladin Commandment applies 2% per stack Bugged on second stack to give double and Righteous Seal 90% to target, Hymn and passive both applies 20% to self
Blood Titan Crimson Shield applies 75% to self, Blood Thief applies 35% to self, passive applies 10%
Chrono Assassin Hysteria applies a confuse status, a 100% to target
Thief of Hours Temporal Insanity applies a confuse status, a 100% to target
Dragon Knight Dragon's Might applies Dumbfounded, 15% to target, Swordplay gives Auto an approximate 20% chance to apply Disarmed, 80% physical to target, passive applies 20% magical
Glacial Berserker Glacial Storm applies Lost in the Storm, a 80% to target if Ancestral Cold is present, passive applies 10%
Drakel Warlord Raged Strike applies 7% on odd stacks, a Bugged 14% on even stacks physical to target
Chaos/Chaotic Slayer Surge: Barrier applies 65% to self, Atrophy applies 50% to targets, passive applies 35% magical
DeathKnight Lord Bone Gauntlet applies Deathgrasp 25% base with 6% per stack to targets, Cerement applies 40% base with 5% per stack to self that is Bugged as stuck on fourth stack
DeathKnight Death's Shroud applies 75% to self, Deathgrip applies 5% to target without stacks of Chilling Strike, 5% per stack up to 25%
BladeMaster Sever applies Severance, 80% to target
Artifact Hunter Mirror resistance applies 80% to target
Elemental Dracomancer Duradun's Scales applies 75% to self
Love Caster Love Shield applies Armor, 75% to self
Dragon Shinobi Shadow Kunai has a 20% chance of applying Spinning Dragon to convert target's blow to zero once within 10 seconds, Shadow Soul applies 90% to self, Flaming Dragon has a 50% chance of applying Spinning Dragon
StoneCrusher Land's Embrace applies Shielded, a 50% to allies, with Magnitude active applies a Bugged 80% to self
Ultra Omni Knight Grand Sweep applies Crushed 35% to target, Omni Destructive applies 30% to self, passive applies 25%
Void Highlord Shackle and Armageddon applies 50% to self, the two are Bugged as they don't stack, passive applies 20%
Flame Dragon Warrior Dragon Strength applies Extra Defense, 40% to self, passive applies 30% against Magical
SkyGuard Grenadier Hamstring applies 30% to target, while Sleeping Gas + Reactive Grenade applies 50% to self, passive applies 8%
ClawSuit Hearth's Embrace applies 50% to self, passive applies 15%
Dragonslayer General Ancient Rites applies 40% to self with Keen Eye present, passive applies 25%
Pyromancer Withering Blast is applies 10% to target, Burning Ward applies 50% to self, passive applies 10%
Scarlet Sorceress Crimson Ritual applies 10% per stack, second stack is Bugged to give double
Warrior On Guard applies 50% to self, passive applies 10%
Necromancer Weaken applies 40% to target, passive applies 30% against Magical
Eternal Inversionist Twisted Viper applies 30% to target, passive applies 40% against Magical
Guardian Guardian Rage applies Crippled, a 5% per stack up to 15%, Guardian Light used without Keen applies 50% to self
ChronoCommander Time Rift Inversion applies 55% to self
Undead Goat Bones of Steel applies 40% to self, passive applies 15%
Blaze Binder Fire In Your Skin applies 40% to self, Dark Fire applies Shrouded in Shadow Flame, a 20% to target
Ultra Elemental Warrior Stoneskin applies 20% to self and Molten Armor applies 30% to self
Chaos Shaper Chaos Fog has 50% chance of stun or applies 50% to target
Evolved Clawsuit Check the List applies 30% to self and Arctic Stamina applies 20% to self
Vampire Lord Devour Blood applies Blood Loss, a 50% to target, Aspect of The Bat applies a -50% to self.
Infinity Knight Daybreak applies Veil of Compressed Time 50% to self
BladeMaster Assassin Iaijutsu has a 50% chance of applying Spinning Dragon to convert target's blow to zero once within 10 seconds
Chunin Spinning Dragon has a 50% chance to convert target's blow to zero once within 10 seconds
BattleMage Arcane Fire applies 25% to target, passive applies 30% physical
Mage Ice Shard applies Frozen Blood, 40% to target, passive 10%
MindBreaker Esper's Might applies Mental Weakness, a 40% to targets
Blood Ancient Hemophillac applies 40% to target
Evolved Leprechaun Amharach applies 40% to self
Soul Cleaver Soul Leech applies 40% to target
Unlucky Leperchaun Luck Reserves applies Undead Blessing, a 40% to self
Healer Energy flow applies 30% to target, passive 10%
Dragonslayer Bane of Scales applies 30% to target, passive 10%
Beserker Breaker applies 30% to target, passive applies 10%
Troll Spellsmith Weakness Sigil applies Sigil, a 5% per stack to self up to 35%
Paladin High Lord Light Wave applies 5% base with an additional 5% per party member to target
CardClasher Draw and Tap Weakness applies 10% to target, Fortitude applies 25% to self
Classic Legion DoomKnight Touch of Doom applies 5% per stack to target and passives applies 10%
Chrono DragonKnight Rift Release applies Chrono Dragon's Skin 30% to self
Darkside Dark Power's Deep Rage stacks is Bugged has no effect on Blinding Pain's 30% reduction to target, its supposed to increase reduction amount
Eternal Chronomancer Taking Eternity applies 10% per stack to self up to 30%
Glacial Warlord passive applies 30% physical
Vindicator Of They Mass of Incandescent Gas applies SUN, 30% to target
Cyromancer Frozen Tears applies 30% to self
Legendary Hero Stolen Thunder applies 25% to target
Abyssal Angel Crystallis Veil applies 25% to self
Naval Commander Strike n Parry applies 25% to target
Darkblood StormKing Skyfire applies Shocked, 20% to targets
DoomKnight Overlord Torture applies 20% to target
Defender Crushing Sweep applies Crushed, a 15% to target
Alpha Omega passive applies 15%
Bard Dissonance applies 15% to target
Dark Caster Soul Grasp applies 5% per stack up to 15% to target
DoomKnight passive applies 15%
LightCaster Illuminate applies Illuminated 15% to targets
Not A Mod Store Brand Pain Killer applies 15% to self
Evolved Dark Caster passive applies 12%
Classic DoomKnight passive applies 10%
Enforcer passive applies 10%
No Class passive applies 10%
ProtoSartorium passive applies 10%
Rustbucket passive applies 10%
TimeKiller passive applies 10%
Ranger Marked for Death applies 1% per stack up to 5%



[GP6]


Credits:

Artix Entertainment for AQW, Minimal for the Stat System, Furore for the Level 1 and Level 10 Enhances info and final revision, Coyote for giving me the thread code when the original one got locked, SirBlackAxe for giving me in-depth info on stat effects to each class type and specific class types, drDOT for helping me update info regarding base class stats, Icy for helping me update the guide to version 1.5 with a new page, MonkMildain for giving me some information regarding formulas and deep stat info, Trogdor V20X6 for permission to borrow his Bard/Starlord/Defender/Dragonlord base stats, coolboypai for reminding me to update the guide with the verified classes, bluebowser31 for reminding me to add Defender/update the Guardian class, Reens for the Level 30 base stats of Guardian class.



[GP7]

Notes and Updates:

3/11/2010 - Small Update Guide approved, added small details to it, the guide is currently on Version 1.0. Will be upgraded as more content is added. Expect version updates when important updates are added (like the upcoming 840 enhancements *gulp*).
3/15/2010 - Small Update: Scrapped the old ctrl+F codes in order to avoid problems with future high level enhancements and added 2 new sections in anticipation for the full enhancement release.
3/30/2010 - Big Update: Added all the new Enhancements (took quite some time), and upgraded guide to version 1.5
4/7/2010 - Small Update: Added MonkMildain's formulas to the guide.
4/19/2010 - Small Update: Changed the old names to the new versions, planning to update some info this week.
4/21/2010 - Small Update: Updated the base stats to what I believe are the new ones (except Necromancer, for obvious reasons). I'm not sure if they change with the level, but will find out soon
5/9/2010 - Small Update: It turns out the base stats change with the level. I will update the base stats area to include their formulas, instead of level values, I added the Level 30 Bard base stats for now.
6/20/2010 - Small Update The current project to find the base stat formulas is on hold for undefined time, so I will probably change all values to reflect Level 30 until it changes, added the verified classes to the guide.
7/23/2010 - Small Update Changed the Guardian entry to Defender, added the current Guardian base stats.
11/26/2012 - Big Update New Guide owner as Legendary Ash: Updated Melee, Caster, Hybrid class list, enhancement links and Eight types of Base Stats to Level 50.


< Message edited by Legendary Ash -- 6/6/2018 21:50:20 >
AQ  Post #: 1
6/16/2013 9:53:53   
  Zyrain
The Arcane


This is a good guide, and can become very useful as you continue to develop it and expand it from its previous versions.
However, here are a few pointers/suggestions I'd like to make:

  • In the "Definition of Classes" section, it's all a bit cluttered at the moment. To make it easier to read, perhaps you should make the titles (Tank type, Dodge typo, Power type, etc.) stand out a bit more. You could do this by using bold, underline or even more spacing. Right now, the italics don't stand out well enough.

  • Another idea I had for this section was also linking the Classes to their Wiki pages. Just so they're there for quick reference somewhere in your guide.

  • The green you are using in the "Stat Effects" section is a little too bright in my opinion, making it hard to read. Try using a softer #009900, for example.

  • Lastly, Trog's guide has been archived. The new Useful/Recommended Class Builds is owned by aliesterus.

    Keep up the good work!
  • AQ DF MQ AQW Epic  Post #: 2
    8/27/2013 12:59:12   
    Kingp
    Member

    One slight change needed. Soul Cleaver is actually a hybrid class.
    AQ AQW  Post #: 3
    10/7/2013 12:34:48   
      Zyrain
    The Arcane


    Something I've picked up on is your use of the line-break code. At times it's done correctly, and yet at other times non-correctly. It would be preferred for the format to at least be consistent. Here is the correct spacing for the line-break code:
    TEXT
    
    [hr]
    TEXT


    < Message edited by Zyrain -- 10/7/2013 12:35:08 >
    AQ DF MQ AQW Epic  Post #: 4
    3/5/2014 10:57:40   
    rysterjc
    Member

    Needs to be updated with BladeMaster's details.
    DF AQW  Post #: 5
    3/6/2014 12:06:02   
    Banpreiomaster
    Member

    BT damage mitigation isn't 120% anymore :(
    Don't forget to change it.
    Post #: 6
    3/15/2014 18:19:41   
    rysterjc
    Member

    BladeMaster is a Dodge Melee class and (Legion) Evolved Dark Caster is an Offensive Caster class.
    DF AQW  Post #: 7
    10/23/2014 13:50:17   
    aqwa26122
    Member

    The damage reduction for artefact hunter is about 85% using the shiny mirror.
    AQW  Post #: 8
    11/4/2014 18:07:47   
    A Humble Knight
    Member

    Something is off here. How often is this updated?
    The update-section at the end records that the last entry was in 2012, but there is a bunch of post-2012 content in here.
    --Newer classes such as Dragon Knight, and Aracnomancer are recorded, but really new classes like Lycan, or Artifact Hunter, are not.
    --The update-section notes that all class base-stats are at lvl 50. But in the actual base-stat section, it says that lvl 60 stats are being recorded.
    --There are 2014-commenters, talking about undocumented changes in the guide.

    So, how/who is updating this guide, and why hasn't it been properly recorded?
    Post #: 9
    11/13/2014 19:53:14   
    Hei
    Banned


    @A Humble Knight

    I would presume that the thread creator is updating it, given that if you highlight the bottom of the opening post, this comes up: "< Message edited by Legendary Ash -- 9/20/2014 5:17:02 >" (though the timestamp may be different for you, since I have my timezone set as the default forum hours +5).
    AQW Epic  Post #: 10
    11/18/2014 23:14:44   
    A Humble Knight
    Member

    @Hei
    But this still doesn't explain any of the other inconsistencies with the "Notes & Updates" list, and the actual updating of the content.

    This guide is too detailed and helpful for it to be wrong. What happened to Legendary Ash?
    Post #: 11
    9/7/2015 8:46:49   
    arcblitz1609
    Member

    I don't understand what Haste does. Can anybody care to explain in simple terms? :P
    AQ DF MQ AQW  Post #: 12
    9/7/2015 9:11:12   
    Dr Disrespect
    Helpful!


    quote:

    Haste reduces the cooldown on all of your attacks and spells including your auto attack, by a certain percentage (hard capped at 50%).

    Taken from the description of haste (when you place your cursor over it) in the 'Character' pop up box in the game.
    Post #: 13
    9/7/2015 10:05:18   
    arcblitz1609
    Member

    Oh, silly me -_- I didn't notice it was there.. Sorry for the trouble and thank you as well :)
    AQ DF MQ AQW  Post #: 14
    11/21/2015 16:27:43   
    Foulman
    Member

    Doesn't VoT give 50% damage reduction? That's what the AQW Wiki says. Not the Wikidot one, but the original one.

    < Message edited by Foulman -- 12/2/2015 1:16:30 >
    AQ DF AQW Epic  Post #: 15
    12/13/2015 8:36:18   
    Renn Shadowheart
    Member

    ^ The wikidot one, is the original wiki.

    The other isn't official at all, so it shouldn't be used, as it isn't reliable.
    AQW Epic  Post #: 16
    10/10/2016 15:49:27   
      Solanaceae

    ArchKnightshade of AQW GD/Q&A/Guides


    Okay, so first things first: At level 65, Hybrid Lucky classes have 90 Endurance, not 89. Or at least Chaos Shaper and Evolved Leprechaun do. Now, without further ado, I present the fruits of sitting in front of my computer for 5 hours watching my character Auto-Attack:

    Awe Enhancement Damage Numbers

    I only provided noncrit values for the sake of my own sanity, and also excluded Mana Vamp (because it seems to follow Health Vamp's damage formula) and Health Vamp's healing after the first data set (because it also seems to be consistently 2/3 of the noncrit damage you deal, and constantly switching to Sentinel was a pain). If needed, I can go grab their numbers too, though it'll take longer because I can't invest as much time during the weekdays. Here's a link to the documents directly if you want to work with the source instead of this massive block of copy-pasted text files.

    Melee Dodge
    All enhancements are level 65 except for the level 60 Awe enhancements and level 40 Spitfire enhancement.
    Chrono Assassin was used for these tests with level 65 Lucky.
    All damage values are noncrits.
    
    FIGHTER
    
    AP:  395
    SP:   70 (228 with +2 Healer)
    INT:  35 (114 with +2 Healer)
    LUK:  99
    105 DPS (105-105, 1.0 speed)
    
    Awe Blast:
    - 292
    - 333
    
    Health Vamp:
    - 336, healed 224
    - 384, healed 256
    
    Spiral Carve:
    - 448
    - 512
    
    WIZARD
    
    AP:  306
    SP:  192 (350 with +2 Healer)
    INT:  96 (175 with +2 Healer)
    LUK: 123
    96 DPS (96-96, 1.0 speed)
    
    Awe Blast:
    - 299
    - 341
    
    Health Vamp:
    - 345, healed 230
    - 393, healed 262
    
    Spiral Carve:
    - 460
    - 524
    
    THIEF
    
    AP:  361
    SP:   70 (228 with +2 Healer)
    INT:  35 (114 with +2 Healer)
    LUK:  99
    101 DPS (101-101, 1.0 speed)
    
    Awe Blast:
    - 281
    - 323
    
    Health Vamp:
    - 324, healed 216
    - 372, healed 248
    
    Spiral Carve:
    - 432
    - 496
    
    HEALER
    
    AP:  289
    SP:  178 (336 with +2 Healer)
    INT:  89 (168 with +2 Healer)
    LUK:  99
    94 DPS (94-94, 1.0 speed)
    
    Awe Blast:
    - 292
    - 332
    
    Health Vamp:
    - 336, healed 224
    - 383, healed 255
    
    Spiral Carve:
    - 448
    - 510
    
    HYBRID
    
    AP:  357
    SP:  136 (294 with +2 Healer)
    INT:  68 (147 with +2 Healer)
    LUK:  99
    101 DPS (101-101, 1.0 speed)
    
    Awe Blast:
    - 298
    - 340
    
    Health Vamp:
    - 344, healed 229
    - 392, healed 261
    
    Spiral Carve:
    - 458
    - 522
    
    LUCKY
    
    AP:  356
    SP:   94 (252 with +2 Healer)
    INT:  47 (126 with +2 Healer)
    LUK: 160
    101 DPS (101-101, 1.0 speed)
    
    Awe Blast:
    - 288
    - 328
    
    Health Vamp:
    - 332, healed 221
    - 378, healed 252
    
    Spiral Carve:
    - 442
    - 504
    
    SPITFIRE
    
    AP:  323
    SP:  102 (260 with +2 Healer)
    INT:  51 (130 with +2 Healer)
    LUK: 101
    85 DPS (85-85, 1.0 speed)
    
    Spitfire:
    - 63
    - 79
    Melee Tank
    All enhancements are level 65 except for the level 60 Awe enhancements and level 40 Spitfire enhancement.
    Undeadslayer was used for these tests with level 65 Lucky.
    All damage values are noncrits.
    
    FIGHTER
    
    AP:  449
    SP:   70 (228 with +2 Healer)
    INT:  35 (114 with +2 Healer)
    LUK:  79
    110 DPS (220-220, 2.0 speed)
    
    Awe Blast:
    - 305
    - 346
    
    Health Vamp:
    - 351
    - 399
    
    Spiral Carve:
    - 468
    - 532
    
    WIZARD
    
    AP:  360
    SP:  192 (350 with +2 Healer)
    INT:  96 (175 with +2 Healer)
    LUK: 103
    101 DPS (202-202, 2.0 speed)
    
    Awe Blast:
    - 312
    - 354
    
    Health Vamp:
    - 360
    - 408
    
    Spiral Carve:
    - 480
    - 544
    
    THIEF
    
    AP:  415
    SP:   70 (228 with +2 Healer)
    INT:  35 (114 with +2 Healer)
    LUK:  79
    107 DPS (214-214, 2.0 speed)
    
    Awe Blast:
    - 297
    - 338
    
    Health Vamp:
    - 342
    - 390
    
    Spiral Carve:
    - 456
    - 520
    
    HEALER
    
    AP:  343
    SP:  178 (336 with +2 Healer)
    INT:  89 (168 with +2 Healer)
    LUK:  79
    99 DPS (198-198, 2.0 speed)
    
    Awe Blast:
    - 305
    - 345
    
    Health Vamp:
    - 351
    - 398
    
    Spiral Carve:
    - 468
    - 530
    
    HYBRID
    
    AP:  411
    SP:  136 (294 with +2 Healer)
    INT:  68 (147 with +2 Healer)
    LUK:  79
    106 DPS (212-212, 2.0 speed)
    
    Awe Blast:
    - 311
    - 353
    
    Health Vamp:
    - 359
    - 407
    
    Spiral Carve:
    - 478
    - 542
    
    LUCKY
    
    AP:  410
    SP:   94 (252 with +2 Healer)
    INT:  47 (126 with +2 Healer)
    LUK: 140
    106 DPS (212-212, 2.0 speed)
    
    Awe Blast:
    - 301
    - 341
    
    Health Vamp:
    - 347
    - 393
    
    Spiral Carve:
    - 462
    - 524
    
    SPITFIRE
    
    AP:  377
    SP:  102 (260 with +2 Healer)
    INT:  51 (130 with +2 Healer)
    LUK: 81
    91 DPS (182-182, 2.0 speed)
    
    Spitfire:
    - 63
    - 79
    Melee Power
    All enhancements are level 65 except for the level 60 Awe enhancements and level 40 Spitfire enhancement.
    Lycan was used for these tests with level 65 Lucky.
    All damage values are noncrits.
    
    FIGHTER
    
    AP:  507
    SP:   40 (198 with +2 Healer)
    INT:  20 ( 99 with +2 Healer)
    LUK: 119
    116 DPS (232-232, 2.0 speed)
    
    Awe Blast:
    - 312
    - 354
    
    Health Vamp:
    - 360
    - 408
    
    Spiral Carve:
    - 480
    - 544
    
    WIZARD
    
    AP:  418
    SP:  162 (320 with +2 Healer)
    INT:  81 (160 with +2 Healer)
    LUK: 143
    107 DPS (214-214, 2.0 speed)
    
    Awe Blast:
    - 320
    - 362
    
    Health Vamp:
    - 369
    - 417
    
    Spiral Carve:
    - 492
    - 556
    
    THIEF
    
    AP:  473
    SP:   40 (198 with +2 Healer)
    INT:  20 ( 99 with +2 Healer)
    LUK: 119
    112 DPS (224-224, 2.0 speed)
    
    Awe Blast:
    - 302
    - 344
    
    Health Vamp:
    - 348
    - 396
    
    Spiral Carve:
    - 464
    - 528
    
    HEALER
    
    AP:  401
    SP:  148 (306 with +2 Healer)
    INT:  74 (153 with +2 Healer)
    LUK: 119
    105 DPS (210-210, 2.0 speed)
    
    Awe Blast:
    - 312
    - 353
    
    Health Vamp:
    - 360
    - 407
    
    Spiral Carve:
    - 480
    - 542
    
    HYBRID
    
    AP:  469
    SP:  106 (264 with +2 Healer)
    INT:  53 (132 with +2 Healer)
    LUK: 119
    112 DPS (224-224, 2.0 speed)
    
    Awe Blast:
    - 319
    - 361
    
    Health Vamp:
    - 368
    - 416
    
    Spiral Carve:
    - 490
    - 554
    
    LUCKY
    
    AP:  468
    SP:   64 (222 with +2 Healer)
    INT:  32 (111 with +2 Healer)
    LUK: 180
    112 DPS (224-224, 2.0 speed)
    
    Awe Blast:
    - 309
    - 349
    
    Health Vamp:
    - 356
    - 402
    
    Spiral Carve:
    - 474
    - 536
    
    SPITFIRE
    
    AP:  435
    SP:   72 (230 with +2 Healer)
    INT:  36 (115 with +2 Healer)
    LUK: 121
    97 DPS (194-194, 2.0 speed)
    
    Spitfire:
    - 60
    - 76
    Magic Defensive
    All enhancements are level 65 except for the level 60 Awe enhancements and level 40 Spitfire enhancement.
    Healer was used for these tests with level 65 Wizard.
    All damage values are noncrits.
    
    FIGHTER
    
    AP:  186
    SP:  463 (621 with +2 Healer)
    INT: 198 (277 with +2 Healer)
    LUK:  95
    84 DPS (168-168, 2.0 speed)
    
    Awe Blast:
    - 448
    - 548
    
    Health Vamp:
    - 516
    - 632
    
    Spiral Carve:
    - 522
    - 584
    
    WIZARD
    
    AP:   80
    SP:  601 (759 with +2 Healer)
    INT: 259 (338 with +2 Healer)
    LUK: 119
    73 DPS (146-146, 2.0 speed)
    
    Awe Blast:
    - 489
    - 597
    
    Health Vamp:
    - 564
    - 688
    
    Spiral Carve:
    - 532
    - 596
    
    THIEF
    
    AP:  152
    SP:  463 (621 with +2 Healer)
    INT: 198 (277 with +2 Healer)
    LUK:  95
    80 DPS (160-160, 2.0 speed)
    
    Awe Blast:
    - 433
    - 534
    
    Health Vamp:
    - 500
    - 614
    
    Spiral Carve:
    - 506
    - 568
    
    HEALER
    
    AP:   80
    SP:  571 (729 with +2 Healer)
    INT: 252 (331 with +2 Healer)
    LUK:  95
    73 DPS (146-146, 2.0 speed)
    
    Awe Blast:
    - 474
    - 581
    
    Health Vamp:
    - 547
    - 670
    
    Spiral Carve:
    - 520
    - 584
    
    HYBRID
    
    AP:  148
    SP:  529 (687 with +2 Healer)
    INT: 231 (310 with +2 Healer)
    LUK:  95
    80 DPS (160-160, 2.0 speed)
    
    Awe Blast:
    - 474
    - 579
    
    Health Vamp:
    - 546
    - 667
    
    Spiral Carve:
    - 532
    - 594
    
    LUCKY
    
    AP:  104
    SP:  529 (687 with +2 Healer)
    INT: 210 (289 with +2 Healer)
    LUK: 156
    75 DPS (150-150, 2.0 speed)
    
    Awe Blast:
    - 445
    - 547
    
    Health Vamp:
    - 513
    - 630
    
    Spiral Carve:
    - 512
    - 574
    
    SPITFIRE
    
    AP:  112
    SP:  496 (654 with +2 Healer)
    INT: 214 (293 with +2 Healer)
    LUK: 97
    64DPS (128-128, 2.0 speed)
    
    Spitfire:
    - 138
    - 173
    Magic Power
    All enhancements are level 65 except for the level 60 Awe enhancements and level 40 Spitfire enhancement.
    Oracle was used for these tests with level 65 Lucky.
    All damage values are noncrits.
    
    FIGHTER
    
    AP:  186
    SP:  367 (525 with +2 Healer)
    INT: 149 (228 with +2 Healer)
    LUK:  99
    84 DPS (168-168, 2.0 speed)
    
    Awe Blast:
    - 389
    - 484
    
    Health Vamp:
    - 448
    - 559
    
    Spiral Carve:
    - 482
    - 546
    
    WIZARD
    
    AP:   80
    SP:  506 (664 with +2 Healer)
    INT: 210 (289 with +2 Healer)
    LUK: 123
    73 DPS (146-146, 2.0 speed)
    
    Awe Blast:
    - 430
    - 531
    
    Health Vamp:
    - 495
    - 612
    
    Spiral Carve:
    - 494
    - 558
    
    THIEF
    
    AP:  152
    SP:  367 (525 with +2 Healer)
    INT: 149 (228 with +2 Healer)
    LUK:  99
    80 DPS (160-160, 2.0 speed)
    
    Awe Blast:
    - 375
    - 471
    
    Health Vamp:
    - 433
    - 543
    
    Spiral Carve:
    - 466
    - 530
    
    HEALER
    
    AP:   80
    SP:  475 (633 with +2 Healer)
    INT: 203 (282 with +2 Healer)
    LUK:  99
    73 DPS (146-146, 2.0 speed)
    
    Awe Blast:
    - 416
    - 515
    
    Health Vamp:
    - 479
    - 595
    
    Spiral Carve:
    - 482
    - 546
    
    HYBRID
    
    AP:  148
    SP:  433 (591 with +2 Healer)
    INT: 182 (261 with +2 Healer)
    LUK:  99
    80 DPS (160-160, 2.0 speed)
    
    Awe Blast:
    - 416
    - 513
    
    Health Vamp:
    - 479
    - 591
    
    Spiral Carve:
    - 494
    - 556
    
    LUCKY
    
    AP:  104
    SP:  434 (592 with +2 Healer)
    INT: 161 (240 with +2 Healer)
    LUK: 160
    75 DPS (150-150, 2.0 speed)
    
    Awe Blast:
    - 388
    - 483
    
    Health Vamp:
    - 448
    - 556
    
    Spiral Carve:
    - 474
    - 536
    
    SPITFIRE
    
    AP:  112
    SP:  401 (559 with +2 Healer)
    INT: 165 (244 with +2 Healer)
    LUK: 101
    64 DPS (128-128, 2.0 speed)
    
    Spitfire:
    - 118
    - 151
    Magic Offensive
    All enhancements are level 65 except for the level 60 Awe enhancements and level 40 Spitfire enhancement.
    Arcane Dark Caster was used for these tests with level 65 Wizard.
    All damage values are noncrits.
    Please note that the rank 4 passive increases Magic damage by 20%.
    
    FIGHTER
    
    AP:  166
    SP:  493 (651 with +2 Healer)
    INT: 213 (292 with +2 Healer)
    LUK:  95
    82 DPS (164-164, 2.0 speed)
    
    Awe Blast:
    - 527
    - 638
    
    Health Vamp:
    - 608
    - 735
    
    Spiral Carve:
    - 526
    - 588
    
    WIZARD
    
    AP:   60
    SP:  631 (789 with +2 Healer)
    INT: 274 (353 with +2 Healer)
    LUK: 119
    71 DPS (142-142, 2.0 speed)
    
    Awe Blast:
    - 572
    - 688
    
    Health Vamp:
    - 658
    - 794
    
    Spiral Carve:
    - 536
    - 600
    
    THIEF
    
    AP:  132
    SP:  493 (651 with +2 Healer)
    INT: 213 (292 with +2 Healer)
    LUK:  95
    78 DPS (156-156, 2.0 speed)
    
    Awe Blast:
    - 511
    - 620
    
    Health Vamp:
    - 590
    - 715
    
    Spiral Carve:
    - 510
    - 572
    
    HEALER
    
    AP:   60
    SP:  601 (759 with +2 Healer)
    INT: 267 (346 with +2 Healer)
    LUK:  95
    71 DPS (142-142, 2.0 speed)
    
    Awe Blast:
    - 555
    - 671
    
    Health Vamp:
    - 639
    - 773
    
    Spiral Carve:
    - 524
    - 588
    
    HYBRID
    
    AP:  128
    SP:  559 (717 with +2 Healer)
    INT: 246 (325 with +2 Healer)
    LUK:  95
    78 DPS (156-156, 2.0 speed)
    
    Awe Blast:
    - 556
    - 669
    
    Health Vamp:
    - 640
    - 772
    
    Spiral Carve:
    - 536
    - 598
    
    LUCKY
    
    AP:   84
    SP:  559 (717 with +2 Healer)
    INT: 225 (304 with +2 Healer)
    LUK: 156
    73 DPS (146-146, 2.0 speed)
    
    Awe Blast:
    - 524
    - 634
    
    Health Vamp:
    - 603
    - 732
    
    Spiral Carve:
    - 516
    - 578
    
    SPITFIRE
    
    AP:   92
    SP:  526 (684 with +2 Healer)
    INT: 229 (308 with +2 Healer)
    LUK:  97
    62 DPS (124-124, 2.0 speed)
    
    Spitfire:
    - 166
    - 205
    Hybrid Hybrid
    All enhancements are level 65 except for the level 60 Awe enhancements and level 40 Spitfire enhancement.
    Ninja was used for these tests with level 65 Lucky.
    All damage values are noncrits.
    The stats panel for all Hybrid Hybrid classes is bugged to show 120 + 999 for the STR and INT bars, so the provided INT values are manually summed up from the enhancements used.
    
    FIGHTER
    
    AP:  418
    SP:  312 (470 with +2 Healer)
    INT: 130 (209 with +2 Healer)
    LUK:  74
    107 DPS (160-161, 1.5 speed)
    
    Awe Blast:
    - 434
    - 535
    
    Health Vamp:
    - 500
    - 616
    
    Spiral Carve:
    - 552
    - 616
    
    WIZARD
    
    AP:  329
    SP:  451 (609 with +2 Healer)
    INT: 191 (270 with +2 Healer)
    LUK:  98
    98 DPS (147-147, 1.5 speed)
    
    Awe Blast:
    - 485
    - 593
    
    Health Vamp:
    - 560
    - 683
    
    Spiral Carve:
    - 572
    - 636
    
    THIEF
    
    AP:  384
    SP:  312 (470 with +2 Healer)
    INT: 130 (209 with +2 Healer)
    LUK:  74
    103 DPS (154-155, 1.5 speed)
    
    Awe Blast:
    - 421
    - 520
    
    Health Vamp:
    - 485
    - 600
    
    Spiral Carve:
    - 536
    - 600
    
    HEALER
    
    AP:  312
    SP:  420 (578 with +2 Healer)
    INT: 184 (263 with +2 Healer)
    LUK:  74
    96 DPS (144-144, 1.5 speed)
    
    Awe Blast:
    - 465
    - 569
    
    Health Vamp:
    - 536
    - 656
    
    Spiral Carve:
    - 552
    - 616
    
    HYBRID
    
    AP:  380
    SP:  378 (536 with +2 Healer)
    INT: 163 (242 with +2 Healer)
    LUK:  74
    103 DPS (154-155, 1.5 speed)
    
    Awe Blast:
    - 463
    - 564
    
    Health Vamp:
    - 533
    - 652
    
    Spiral Carve:
    - 564
    - 626
    
    LUCKY
    
    AP:  379
    SP:  379 (537 with +2 Healer)
    INT: 142 (221 with +2 Healer)
    LUK: 135
    103 DPS (154-155, 1.5 speed)
    
    Awe Blast:
    - 450
    - 551
    
    Health Vamp:
    - 519
    - 636
    
    Spiral Carve:
    - 564
    - 626
    
    SPITFIRE
    
    AP:  345
    SP:  345 (503 with +2 Healer)
    INT: 146 (225 with +2 Healer)
    LUK:  76
    88 DPS (132-132, 1.5 speed)
    
    Spitfire:
    - 109
    - 140
    Hybrid Lucky
    All enhancements are level 65 except for the level 60 Awe enhancements and level 40 Spitfire enhancement.
    Evolved Leprechaun was used for these tests with level 65 Lucky.
    All damage values are noncrits.
    
    FIGHTER
    
    AP:  406
    SP:  234 (345 with +2 Healer)
    INT:  50 (129 with +2 Healer)
    LUK: 164
    106 DPS (212-212, 2.0 speed)
    
    Awe Blast:
    - 337
    - 366
    
    Health Vamp:
    - 389
    - 422
    
    Spiral Carve:
    - 518
    - 562
    
    WIZARD
    
    AP:  356
    SP:  343 (454 with +2 Healer)
    INT: 111 (190 with +2 Healer)
    LUK: 188
    101 DPS (202-202, 2.0 speed)
    
    Awe Blast:
    - 353
    - 381
    
    Health Vamp:
    - 407
    - 440
    
    Spiral Carve:
    - 542
    - 586
    
    THIEF
    
    AP:  382
    SP:  234 (345 with +2 Healer)
    INT:  50 (129 with +2 Healer)
    LUK: 164
    103 DPS (206-206, 2.0 speed)
    
    Awe Blast:
    - 329
    - 358
    
    Health Vamp:
    - 380
    - 413
    
    Spiral Carve:
    - 506
    - 550
    
    HEALER
    
    AP:  332
    SP:  310 (420 with +2 Healer)
    INT: 104 (183 with +2 Healer)
    LUK: 164
    98 DPS (196-196, 2.0 speed)
    
    Awe Blast:
    - 336
    - 364
    
    Health Vamp:
    - 387
    - 420
    
    Spiral Carve:
    - 516
    - 560
    
    HYBRID
    
    AP:  380
    SP:  280 (391 with +2 Healer)
    INT:  83 (162 with +2 Healer)
    LUK: 164
    103 DPS (206-206, 2.0 speed)
    
    Awe Blast:
    - 341
    - 370
    
    Health Vamp:
    - 393
    - 426
    
    Spiral Carve:
    - 524
    - 568
    
    LUCKY
    
    AP:  410
    SP:  312 (422 with +2 Healer)
    INT:  62 (141 with +2 Healer)
    LUK: 225
    106 DPS (212-212, 2.0 speed)
    
    Awe Blast:
    - 357
    - 385
    
    Health Vamp:
    - 411
    - 444
    
    Spiral Carve:
    - 548
    - 592
    
    SPITFIRE
    
    AP:  356
    SP:  258 (369 with +2 Healer)
    INT:  66 (145 with +2 Healer)
    LUK: 166
    89 DPS (178-178, 2.0 speed)
    
    Spitfire:
    - 79
    - 90
    Edit: Added in Spiral Carve.

    Edit 2: Added in a new link for the Google Drive folder.

    < Message edited by Solanaceae -- 1/14/2017 11:09:00 >
    DF AQW  Post #: 17
    8/19/2017 23:47:05   
    Legendary Ash
    Member

    Tank Melee:
    Stat: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    DexHit: A B C D E F G H .105 J
    LukHit: A B .05 D E F G H I J
    DexHaste: A B C D E F G H .16 J
    LukHaste: A B .06 D E F G H I J
    StrCrit: A B C D E F G H I .21 .21
    LukCrit: A B .11 D E F G H I J
    DexEvasion: A B C D E F G .16 .16 J
    WisEvasion: A B C D .155 .155 G H I J
    LukEvasion: A B .06 D E F G H I J


    Dodge Melee:
    Stat: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    DexHit: A B C D E F G H I J .11 .1
    LukHit: A B C .06 E F G H I J
    DexHaste: A B C D E F G H I J .26 .26
    LukHaste: A B C .05 E F G H I J
    StrCrit: A B C D E F G .21 .21 J
    LukCrit: A B C .11 E F G H I J
    DexEvasion: A B C D E F G H I J .27 .26
    WisEvasion: A B C D .16 .16 G H I J
    LukEvasion: A B C .06 E F G H I J

    Power Melee:
    Stat: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    DexHit: A B C D E F G H I J
    LukHit: A B C D E F G H I J
    DexHaste: A B C D E F G H I J
    LukHaste: A B C D E F G H I J
    StrCrit: A B C D E F G H I J
    LukCrit: A B C D E F G H I J
    DexEvasion: A B C D E F G H I J
    WisEvasion: A B C D E F G H I J
    LukEvasion: A B C D E F G H I J

    Defensive Caster:
    Stat: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    WisHit: A B C D .11 F G H I J
    LukHit: A B C D E .05 G H I J
    IntHaste: A B C D E F G H I J .26
    LukHaste: A B C D E .05 G H I J
    WisCrit: A B C D .21 F G H I J
    LukCrit: A B C D E .11 G H I J
    DexEvasion: A B C .155 .155 F G H I J
    WisEvasion: A B C D .16 .16 G H I J
    LukEvasion: A B C D E .05 G H I J

    Power Caster:
    Stat: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    WisHit: A B C D E F G H I .105 .105
    LukHit: A B C .05 E F G H I J
    IntHaste: A B C D E F G H I .15
    LukHaste: A B C .05 E F G H I J
    WisCrit: A B C D E F G H I .21 .21
    LukCrit: A B C .1 E F G H I J
    DexEvasion: A B .155 .155 E F G H I J
    WisEvasion: A B C D E F G H I .16 .16
    LukEvasion: A B C .05 E F G H I J

    Offensive Caster:
    Stat: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    WisHit: A B C D E F .105 .105 I J
    LukHit: A B C D E .05 G H I J
    IntHaste: A B C D E F G H I J K .16
    LukHaste: A B C D E .05 G H I J
    WisCrit: A B C D E F .37 .37 I J
    LukCrit: A B C D E .11 G H I J
    DexEvasion: A B C .155 .155 F G H I J
    WisEvasion: A B C D E F .16 .16 I J
    LukEvasion: A B C D E .06 G H I J

    Hybrid:
    Stat: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    DexHit: A B C D E F .11 .1 I J
    LukHit: A B .06 D E F G H I J
    DexHaste: A B C D E F G .16 I J
    IntHaste: A B C D E F G H I J
    LukHaste: A B .05 D E F G H I J
    StrCrit: A B C D E F G H .205 .205
    LukCrit: A B .1 D E F G H I J
    DexEvasion: A B C D E F .26 .26 I J
    WisEvasion: A B C .16 .16 F G H I J
    LukEvasion: A B .05 D E F G H I J

    Luck Hybrid:
    Stat: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    DexHit: A B C D E F G H I J
    WisHit: A B C D E F G H I J
    LukHit: A B C D E F G H I J
    DexHaste: A B C D E F G H I J
    IntHaste: A B C D E F G H I J
    LukHaste: A B C D E F G H I J
    StrCrit: A B C D E F G H I J
    WisCrit: A B C D E F G H I J
    LukCrit: A B C D E F G H I J
    DexEvasion: A B C D E F G H I J
    WisEvasion: A B C D E F G H I J
    LukEvasion: A B C D E F G H I J
    AQ  Post #: 18
    Page:   [1]
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