Legendary Ash
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A Guide on Stats Hello, this guide was created in order to help players to understand the stat system, and with it create their own strategies and builds. The values displayed here were based on in game values generated by tests and may vary slightly from the actual formula. Note this guide is always expanding, corrections and suggestions are welcome. We are aware stats can be changed as more enhancements are coming, but this guide was created in the past and will be updated as the game is updated with new content. Thank you for reading, Kain Table of Contents: [GP1] Definitions of Classes ..[GP1.1] Melee Classes ..[GP1.2] Caster Classes ..[GP1.3] Hybrid Classes [GP2] Stat Attributes ..[GP2.1] Strength (STR) ..[GP2.2] Intellect (INT) ..[GP2.3] Endurance (END) ..[GP2.4] Dexterity (DEX) ..[GP2.5] Wisdom (WIS) ..[GP2.6] Luck (LUK) [GP3] Enhancement Builds: ..[GP3.1] Awe Blast ..[GP3.2] Health and Mana Vampire ..[GP3.3] Powerword Die ..[GP3.4] Spiral Carve ..[GP3.5] Spitfire [GP4] Base Stats ..[GP4.1] Tank Melee ..[GP4.2] Dodge Melee ..[GP4.3] Power Melee ..[GP4.4] Defensive Caster ..[GP4.5] Power Caster ..[GP4.6] Offensive Caster ..[GP4.7] Hybrid ..[GP4.8] Luck Hybrid [GP5] Important Facts and Tables ..[GP5.1] Table of Classes in order of Damage Mitigations and Sustainability ..[GP5.2] Table of Classes in order of Hit Chance Mitigations and Sustainability [GP6] Credits [GP7] Notes and Updates [GP1] Definition of Classes: Classes in AQW now follow a different system from the old one -- classes get their stat bonuses based on their roles. A caster class will find out certain stats work exclusively for them, and the same applies to a melee class. The current "exclusive" stats can be used by any class with enhancements, but how they work depends on the class type. Here is a list of classes and their respective classification: [GP1.1] Melee classes: Tank: Alpha Omega, Beast Warrior, Blood Titan, ChronoCommander, Chunin, Classic DoomKnight, ClawSuit, DeathKnight, DeathKnight Lord, Defender, DoomKnight, Dragonslayer, Dragonslayer General, Flame Dragon Warrior, Frostval Barbarian, Glacial Warlord, (Dark) Legendary Hero, Naval Commander, No Class, Not A Mod, Pumpkin Lord, SkyGuard Grenadier, Undead Goat, UndeadSlayer, Void Highlord, Warlord, Warrior (Rare) Dodge: Barber, BladeMaster, BladeMaster Assassin, Chrono Assassin, Classic (Alpha) Pirate, Dragon Shinobi, Horc Evader, Leprechaun, (Master) Ranger, Renegade, Rogue (Rare), Starlord, Thief of Hours Power: (Beta) Beserker, Dragonlord, Evolved Pumpkin Lord, Glacial Berserker, Lycan, MechaJouster [GP1.2] Caster Classes: Defensive: Abyssal Angel('s Shadow), Acolyte, (Legendary) Archfiend, Bard, Healer (Rare), StoneCrusher, Troubador of Love, Witch Power: (Dark/Royal) BattleMage (of Love), Evolved Shaman, Oracle, Shaman Offensive: Arcane/Mystic Dark Caster, Blaze Binder, Chrono DragonKnight, (Sakura) Cryomancer, Dark Caster, Darkblood StormKing, Daimon, Darkside, Dragon Knight, Elemental Dracomancer, (Legion) Evolved Dark Caster, LightCaster, LightMage, Love Caster, Mage (Rare), Master of Moglins, MindBreaker, Necromancer, Pinkomancer, Pink Romancer, Pyromancer, Scarlet Sorceress, Sorcerer, Troll Spellsmith, Ultra Omni Knight [GP1.3] Hybrid Classes: Hybrid: Arachnomancer, ArchPaladin, Artifact Hunter, Assassin, BeastMaster, Chaos Champion Prime, (Chaos/Chaotic) Slayer, ChronoCorruptor, Chronomancer, Classic Legion DoomKnight, Classic (Exalted) Soul Cleaver, Classic Paladin, Corrupted Chronomancer, DoomKnight Overlord, (Legendary/Ultra) Elemental Warrior, Enforcer, Eternal Chronomancer, Evolved ClawSuit, Guardian, (Dark/Exalted) Harbinger, Immortal Chronomancer, Infinity Knight, Legion DoomKnight, Legion Paladin, Ninja, Ninja Warrior, Paladin, PaladinSlayer, Paladin High Lord, ProtoSartorium, Rustbucket, ShadowScythe General, Shadow(St/W)alker, (Exalted) Soul Cleaver, The Collector, TimeKiller, Vampire, (Enchanted/Royal) Vampire Lord, Vindicator Of They Luck: CardClasher, Chaos Shaper, Evolved Leprechaun, (Alpha) Pirate, Unlucky Leperchaun [GP2] Stat Attributes: Each stat give attributes to Combat Modifiers, they may be universal, like the Evasion increase from Dexterity or critical damage from Luck, values are determined by Class type (found in the article above). A chart of six stats along with their combat modifiers is thereby constructed on a per point basis. [GP2.1] Strength: Increases damage and critical chance to physical classes and hybrid classes Tank 2 Attack Power, .21% Crit Dodge 2 Attack Power, .21% Crit Power 2 Attack Power, .37% Crit Caster 2 Attack Power Hybrid 2 Attack Power, .205% Crit Luck 1.4 Attack Power, .21% Crit [GP2.2] Intellect: Increases damage and haste to magical classes and hybrid classes Defensive 2 Spell Power, .26% Haste Power 2 Spell Power, .15% Haste Offensive 2 Spell Power, .16% Haste Melee 2 Spell Power Hybrid 2 Spell Power, .15% Haste Luck 1.4 Spell Power, .2% Haste [GP2.3] Endurance: Increases health to all classes All classes: 5 Health [GP2.4] Dexterity: Increases evasion to all classes, increases hit and haste to physical classes and hybrid classes Tank .105% Hit, .16% Haste, .16% Evasion Dodge .105% Hit, .26% Haste, .27% Evasion Power .105% Hit, .25% Haste, .16% Evasion Caster .155% Evasion Hybrid .105% Hit, .16% Haste, .26% Evasion Luck .105% Hit, .16% Haste, .16% Evasion [GP2.5] Wisdom: Increases evasion to all classes, increases hit and critical chance to magical classes Defensive .105% Hit, .2% Crit, .16% Evasion Power .105% Hit, .2% Crit, .16% Evasion Offensive .105% Hit, .37% Crit, .16% Evasion Melee .16% Evasion Hybrid .16% Evasion Luck .16% Evasion [GP2.6] Luck: Increases Power, hit, haste, critical chance, evasion and critical damage Tank 0.7 Attack Power, .05% Hit, .06% Haste, .11% Crit, .06% Evasion, .25% Crit damage Dodge 0.7 Attack Power, .06% Hit, .05% Haste, .11% Crit, .06% Evasion, .25% Crit damage Power 0.7 Attack Power, .06% Hit, .05% Haste, .11% Crit, .06% Evasion, .25% Crit damage Defensive 0.7 Spell Power, .05 Hit, .05 Haste, .11 Crit, .05 Evasion,.25% Crit damage Power 0.7 Spell Power, .05 Hit, .05 Haste, .1 Crit, .05 Evasion, .25% Crit damage Offensive 0.7 Spell Power, .05 Hit, .05 Haste, .11 Crit, .06 Evasion, .25% Crit damage Hybrid 0.7 Attack/Spell Power, .06 Hit, .05 Haste, .1 Crit, .05 Evasion, .25% Crit damage Luck 1 Attack/Spell Power, .05 Hit, .05 Haste, .1 Crit, .05 Evasion, .2% Crit damage Testing Server Stats Str: .00091% Parry dmg Dex: .00071% Parry Int: .00091% Resist dmg End: .00093% Parry and Resist dmg Wis: .00071% Resist, .00031% Heal [GP3] Enhancement Builds: With the introduction of stats, equipment categories of Helm, Cape, Weapon and Class are able to receive stat through enhancing. While the original author made a big post about each enhancement, it was not very helpful, I fulfill individual requests in AQW Q/A: Enhancement Advice. Current Enhancement Patterns Adventurer, Fighter, Healer, Hybrid, Lucky, Spellbreaker, Thief, Wizard Valencia's Awe Enhancements Awe Blast (applies -15% damage to target) [GP3.1] Fighter Healer Hybrid Lucky Thief Wizard Melee, Luck Hybrid 130% Weapon Damage + 26% Spell Power Defensive Caster 90% WD + 64% SP 58.5% WD + 68% SP 74.5% WD + 67% SP 70% WD + 63.5% SP 85% WD + 64% SP 50% WD + 69% SP Power Caster 100% WD + 60% SP 80% WD + 63% SP 95% WD + 61% SP 85% WD + 60% SP 97% WD + 60% SP 77% WD + 63% SP Offensive Caster 90% WD + 59% SP 67.5% WD + 61% SP 82% WD + 60% SP 140% WD + 58% SP 89% WD + 58% SP 60% WD + 62% SP Hybrid 106% WD + 61% SP 100% WD + 65% SP 107% WD + 64% SP 100% WD + 64% SP 110% WD + 62% SP 91% WD + 68% SP Health Vampire (heals 2/3 of damage dealt) Mana Vampire (heals 10 mana) [GP3.2] Fighter Healer Hybrid Lucky Thief Wizard Melee, Luck Hybrid 150% Weapon Damage + 30% Spell Power Defensive Caster 105% WD + 73.5% SP 70% WD + 78% SP 90% WD + 76% SP 85% WD + 73% SP 100% WD + 73% SP 60% WD +79% SP Power Caster 70% WD + 70% SP 87% WD + 74% SP 110% WD + 70% SP 102% WD + 68% SP 110% WD + 70% SP 82.5% WD + 74% SP Offensive Caster 107.5% WD + 67% SP 79% WD + 70% SP 90.5% WD + 70% SP 99% WD + 82% SP 106.5% WD + 66% SP 66% WD + 72% SP Hybrid 127% WD + 73% SP 113% WD + 76% SP 120% WD + 75.5% SP 116% WD + 74% SP 124.7% WD + 73% SP 106% WD + 78% SP Powerword Die [GP3.3] Spiral Carve (applies 10% critical chance) [GP3.4] Fighter Healer Hybrid Lucky Thief Wizard Melee, Caster, Hybrid 200% Weapon damage + 40% Spell Power Spitfire [GP3.5] Tank Melee 28% WD + 10% SP Dodge Melee 27% WD + 10% SP Power Melee 26% WD + 11% SP Defensive Caster 22.5% WD + 22% SP Power Caster 30% WD + 20% SP Offensive Caster 27% WD + 20% SP Hybrid 22.5% WD + 20% SP Luck Hybrid 30% WD + 10% SP For tips regarding builds, I recommend checking Aliesterus' guide. [GP4] Base Stats: To avoid problems with multi-class, AE implemented a "custom class" system, allowing players to customize their equipment stats and create their own combination. Each class now has a base stat value, which prevents a full customization, but gives a versatile way to use every class. I will not give magical combinations or builds, rather the basic stats so players can create their own strategies based on these values. Please note that base stats are increase as the player levels up, and these are the Level 50/60/65/70/75 values [GP4.1] Tank Melee: Strength: 104 124 134 145 155 Intellect: 19 23 25 27 29 Endurance: 116 138 149 161 172 Dexterity: 85 101 110 118 126 Wisdom: 39 46 50 54 57 Luck: 23 28 30 32 34 [GP4.2] Dodge Melee: Strength: 77 92 100 107 115 Intellect: 19 23 25 27 29 Endurance: 85 101 110 118 126 Dexterity: 127 152 154 177 189 Wisdom: 39 46 50 54 57 Luck: 39 46 50 54 57 [G4.3] Power Melee: Strength: 116 138 149 161 172 Intellect: 8 9 10 11 11 Endurance: 69 83 90 96 103 Dexterity: 116 138 149 161 172 Wisdom: 23 28 30 32 34 Luck: 54 64 70 75 80 [GP4.4] Defensive Caster: Strength: 31 37 40 43 46 Intellect: 116 138 149 161 172 Endurance: 104 124 134 145 155 Dexterity: 39 46 50 54 57 Wisdom: 39 46 50 54 57 Luck: 58 69 75 80 86 [GP4.5] Power Caster: Strength: 23 28 30 32 34 Intellect: 108 129 139 150 160 Endurance: 89 106 115 123 132 Dexterity: 19 23 25 27 29 Wisdom: 108 129 139 150 160 Luck: 39 46 50 54 57 [GP4.6] Offensive Caster: Strength: 23 28 30 32 34 Intellect: 127 152 164 177 189 Endurance: 77 92 100 107 115 Dexterity: 42 51 55 59 63 Wisdom: 58 69 75 80 86 Luck: 58 69 75 80 86 [GP4.7] Hybrid: Strength: 92 110 120 129 138 Intellect: 92 110 120 129 138 Endurance: 77 92 100 107 115 Dexterity: 77 92 100 107 115 Wisdom: 27 32 35 38 40 Luck: 19 23 25 27 29 [GP4.8] Luck Hybrid: Strength: 85 101 110 118 126 Intellect: 31 37 40 43 46 Endurance: 69 83 90 96 103 Dexterity: 81 97 105 113 121 Wisdom: 31 37 40 43 46 Luck: 89 106 115 123 132 [GP5] Important Facts and Tables Sustainability excludes Haste and skill buffs, this is effect duration to cool down percent, to factor a specified value evaluate ActualSus = Sustainability/(1 - Haste%) Haste reductions as opposed to haste buffs appear different visually. When a haste buff is applied, lets assume a said skill is halfway cooled down, a 50% boost instantly fills the other half. 10 second cooled down on 20 second cool down + 50% haste = 10 second cooled down on 10 second cool down. When a haste debuff is applied, lets assume a said skill has just completed cooling down, a 50% decrease instantly uncovers a third. 20 second cooled down on 20 second cool down -50% haste = 20 second cooled down on 30 second cool down. [GP5.1] Table of Classes in order of Damage Mitigations and Sustainability: Compiled below is a Table of Classes in Ascending order of Damage mitigations to Sustainability Head on after the table for an In depth detail of the trials Class, Skill name Reduction % Sustainability | Rank 4 Passives % | Total Reduction ArchPaladin, Commandment 102% 2000% | Hymn of Light 20% 60% | Righteous Seal 70% 66% | 20% | 133.09%* Blood Titan, Crimson Shield 75% 66% | Blood Thief 35% 62.5% | 10% | 120% Chrono Assassin, Hysteria 100% 30% | 0% | 100% Thief of Hours, Temporal Insanity 100% 30% | 0% | 100% Dragon Knight, Dragon Might 15% 145% , Swordplay 80% 54.5% | 20% | 95% 20% Glacial Berserker, Glacial Storm 80% 33% | 10% | 90% Drakel Warlord, Raged Strike 49% 333%, Enter the Arena 50% 60% | 30% | 89.8* 74.5% Chaos/Chaotic Slayer, Surge: Barrier 65% 47.5% | Atrophy 50% 66% | 35% | 82.5% 88.625% DeathKnight Lord, Bone Gauntlet 85% 80%, Cerement 60% 50% | 20% | 83%* ShadowScythe General, Shadow Slam, Shadow Blast, Bone Picker's Consuming Shadows -80% 500%, Overwhelming Shadows 15% 50% | 80% | 83% to 23.5% Corrupted Chronomancer, Hourglass Inversion: Hourglass of Power 10% 187.5% | Corruption Through Time: Welcome to Paradise 40% 1200% | Entropic Harm -150% 166.66% | Change the Future 80% 83.33% | 0% | 80% to -150% BladeMaster, Sever 80% 55.5% | 0% | 80% Artifact Hunter, Shiny Mirror Shield 26.6% | 0% | 80% DeathKnight, Deathgrip 20% 83.33% Death's Shroud 50% 70% | 20% | 76% Elemental Dracomancer, Duradun's Scales 75% 50% | 0% | 75% Love Caster, Love Shield 75% 50% | 0% | 75% StoneCrusher, Land's Embrace 50% 100% | Magnitude Land's Embrace 80% 133% | 0% | 72.4%* Ultra Omni Knight, Grand Sweep 35% 66% | Omni Destructive 30% 50% | 25% | 70.75% Paladin, Abolish 70% 333% | 0% | 70%* Void Highlord, Shackle 50% 375% | Armageddon 50% 80% | 20% | 70%* Flame Dragon Warrior, Dragon Strength 40% 125% | 30% | 40% 70% ClawSuit, Hearth's Embrace 50% 133% | 15% | 65% Dragonslayer General, Ancient Rites 40% 48% | 25% | 65% Pyromancer, Withering Burn 10% 66% | Burning Ward 50% 30% | 10% | 64% Scarlet Sorceress, Crimson Ritual 60% 360% | 0% | 60%* SkyGuard Grenadier, Flashbang 20% 500% | Reactive Grenade 50% 80% | 0% | 60% Warrior, On Guard 50% 33% | 10% | 60% Necromancer, Weaken 40% 120% | 30% | 40% 58% Eternal Inversionist, Twisted Viper 30% 187.5 | 40% | 30% 58% Guardian, Guardian Rage 15% 250% | Guardian Light 50% 66% | 0% | 57.5% ChronoCommander, Time Rift Inversion 55% 183% | 0% | 55% Undead Goat, Bones of Steel 40% 62.5% | 15% | 55% Blaze Binder, Fire In Your Skin 40% 37.5% | Dark Fire 20% 150% | 0% | 52% Ultra Elemental Warrior, Stoneskin 20% 233% | Molten Armor 30% 233% | 0% | 50% Chaos Shaper, Chaos Fog 50% 100% | 0% | 50% Evolved Clawsuit, Check the List 30% 133%, Arctic Stamina 20% 26.6% | 0% | 50% Vampire Lord, Devour Blood 50% 100%, Aspect of The Bat -50% 100% | 0% | (-)50% Infinity Knight, Daybreak 50% 37.5% | 0% | 50% BladeMaster Assassin, Iaijutsu 100% 33% | 0% | 50% Chunin, Spinning Dragon 100% 33% | 0% | 50% BattleMage, Arcane Fire 25% 80% | 30% | 47.5% 25% Mage, Ice Shard 40% 166% | 10% | 46% Frostval Barbarian, Frostval Gifts 30% 200% | 15% | 45% MindBreaker, Esper's Might 40% 60% | 0% | 40% Blood Ancient, Hemophillac 40% 50% | 0% | 40% Evolved Leprechaun, Amharach 40% 50% | 0% | 40% Soul Cleaver, Soul Leech 40% 35% | 0% | 40% Unlucky Leperchaun, Luck Reserves 40% 30% | 0% | 40% Healer, Energy Flow 30% 66% | 10% | 37% Dragonslayer, Bane of Scales 30% 62.5% | 10% | 37% Beserker, Breaker 30% 50% | 10% | 37% Dragon Shinobi, Shadow Soul 80% 20.833% | Flaming Dragon 100% 120% | 0% | 36.45833% Master of Moglins, Moglin Spirit Paladin 20% 500%, Moglins Frenzy! Twilly, Dricken 20% 33% | 0% | 36% Troll Spellsmith, Weakness Sigil 35% 300% | 0% | 35% Paladin High Lord, Light Wave 5 + 5*P% 100% | 0% | 35% CardClasher, Weakness 10% 300%, Fortitude 25% 300% | 0% | 32.5% Classic Legion DoomKnight, Touch of Doom 25% 150% | 10% | 32.5% Chrono DragonKnight, Rift Release 30% 100% | 0% | 30% Darkside, Blinding Pain 30% 100% | 0% | 30%* Eternal Chronomancer, Taking Eternity 30% 300% | 0% | 30% Glacial Warlord, 0% 100% | 30% | 30% Vindicator Of They, Mass of Incandescent Gas 30% 100% | 0% | 30% Cyromancer, Frozen Tears 30% 42.8 | 0% | 30% Legendary Hero, Stolen Thunder 25% 88.2% | 0% | 25% Abyssal Angel, Crystallis Veil 25% 61.5% | 0% 25% Naval Commander, Strike n Parry 25% | 60% | 0% | 25% Darkblood StormKing, Skyfire 20% 100% | 0% | 20% DoomKnight Overlord, Torture 20% 100% | 0% | 20% Defender, Crushing Sweep 15% 200% | 0% | 15% Alpha Omega, 0% 100% | 15% | 15% Bard, Dissonance 15% 100% | 0% | 15% Dark Caster, Soul Grasp 15% 100% | 0% | 15% DoomKnight, 0% 100% | 15% | 15% LightCaster, Illuminate 15% 100% | 0% | 15% Not A Mod, Store Brand Pain Killer 15% 50% | 0% | 15% Evolved Dark Caster, 0% 100% | 12% | 12% Classic DoomKnight, 0% 100% | 10% | 10% Enforcer, 0% 100% | 10% | 10% No Class, 0% 100% | 10% | 10% ProtoSartorium, 0% 100% | 10% | 10% Rustbucket, 0% 100% | 10% | 10% TimeKiller, 0% 100% | 10% | 10% LightMage, Lumenator 8% 100% | 0% | 8% Ranger, Marked for Death 5% 333% | 0% | 5% *Bugged, see details in next section An In Depth Analysis ArchPaladin Commandment applies 2% per stack Bugged on second stack to give double and Righteous Seal 70% to target, Hymn applies 20% to allies and passive applies 20% Blood Titan Crimson Shield applies 75% to self, Blood Thief applies 35% to self, passive applies 10% Chrono Assassin Hysteria applies a confuse status, 100% to target Thief of Hours Temporal Insanity applies a confuse status, 100% to target Dragon Knight Dragon's Might applies Dumbfounded, 15% to target, Swordplay gives Auto an approximate 20% chance to apply Disarmed, 80% physical to target, passive applies 20% magical Glacial Berserker Glacial Storm applies Lost in the Storm, a 80% to target if Ancestral Cold is present, passive applies 10% Drakel Warlord Raged Strike applies 7% on odd stacks, a Bugged 14% on even stacks physical to target Chaos/Chaotic Slayer Surge: Barrier applies 65% to self, Atrophy applies 50% to targets, passive applies 35% magical DeathKnight Lord Bone Gauntlet applies Deathgrasp 25% base with 6% per stack to targets up to 60%, Cerement applies 40% base with 5% per stack to self that is Bugged as stuck on fourth stack ShadowScythe General Shadow Slam, Shadow Blast and Bone Picker's Consuming Shadows applies -4% per stack, Overwhelming Shadows applies 15% to targets, passive applies 80% Corrupted Chronomancer Hourglass Inversion applies Hourglass of Power a 10% to self, Corruption Through Time: applies Welcome to Paradise a 40% to self, Entropic Harm a -150% to self, Change the Future a 80% to self BladeMaster Sever applies Severance, 80% to target Artifact Hunter Mirror resistance applies 80% to target DeathKnight Death's Shroud applies 50% to self, Deathgrip applies 20% to target, passive applies 20% Elemental Dracomancer Duradun's Scales applies 75% to self Love Caster Love Shield applies Armor, 75% to self StoneCrusher Land's Embrace applies Shielded, a 50% to allies, with Magnitude active applies a Bugged 80% to self Ultra Omni Knight Grand Sweep applies Crushed 35% to target, Omni Destructive applies 30% to self, passive applies 25% Paladin Abolish applies a Bugged 7% per stack instead of 5% Void Highlord Shackle and Armageddon applies 50% to self, the two are Bugged as they don't stack, passive applies 20% Flame Dragon Warrior Dragon Strength applies Extra Defense, 40% to self, passive applies 30% magical ClawSuit Hearth's Embrace applies 50% to self, passive applies 15% Dragonslayer General Ancient Rites applies 40% to self with Keen Eye present, passive applies 25% Pyromancer Withering Blast is applies 10% to target, Burning Ward applies 50% to self, passive applies 10% Scarlet Sorceress Crimson Ritual applies 10% per stack, second stack is Bugged to give double SkyGuard Grenadier Flashbang applies Blinded, a 20% to target, while Sleeping Gas + Reactive Grenade applies 50% to self Warrior On Guard applies 50% to self, passive applies 10% Necromancer Weaken applies 40% to target, passive applies 30% magical Eternal Inversionist Twisted Viper applies 30% to target, passive applies 40% magical Guardian Guardian Rage applies Crippled, a 5% per stack up to 15%, Guardian Light used without Keen applies 50% to self ChronoCommander Time Rift Inversion applies 55% to self Undead Goat Bones of Steel applies 40% to self, passive applies 15% Blaze Binder Fire In Your Skin applies 40% to self, Dark Fire applies Shrouded in Shadow Flame, a 20% to target Ultra Elemental Warrior Stoneskin applies 20% to self and Molten Armor applies 30% to self Chaos Shaper Chaos Fog has 50% chance of stun or applies 50% to target Evolved Clawsuit Check the List applies 30% to self and Arctic Stamina applies 20% to self Vampire Lord Devour Blood applies Blood Loss, a 50% to target, Aspect of The Bat applies a -50% to self. Infinity Knight Daybreak applies Veil of Compressed Time, a 50% to self BladeMaster Assassin Iaijutsu has a 50% chance of applying Spinning Dragon to convert target's blow to zero once within 10 seconds Chunin Spinning Dragon has a 50% chance to convert target's blow to zero once within 10 seconds BattleMage Arcane Fire applies 25% to target, passive applies 30% physical Mage Ice Shard applies Frozen Blood, a 40% to target, passive applies 10% Frostval Barbarian Frostval Gifts applies Frozen Beard, a 30% to allies, passive applies 15% MindBreaker Esper's Might applies Mental Weakness, a 40% to targets Blood Ancient Hemophillac applies 40% to target Evolved Leprechaun Amharach applies 40% to self Soul Cleaver Soul Leech applies 40% to target Unlucky Leperchaun Luck Reserves applies Undead Blessing, a 40% to self Healer Energy flow applies 30% to target, passive applies 10% Dragonslayer Bane of Scales applies 30% to target, passive applies 10% Beserker Breaker applies 30% to target, passive applies 10% Dragon Shinobi Flaming Dragon applies Spinning Dragon to convert target's blow to zero once within 10 seconds, Shadow Soul applies 80% to self Master of Moglins Moglin Spirit's Paladin applies 20% to self, Moglins Frenzy!'s Twilly and Dricken applies 20% to target Troll Spellsmith Weakness Sigil applies Sigil, a 5% per stack to self up to 35% Paladin High Lord Light Wave applies 5% base with an additional 5% per party member to target CardClasher Draw and Tap Weakness applies 10% to target, Fortitude applies 25% to self Classic Legion DoomKnight Touch of Doom applies 5% per stack to target, passive applies 10% Chrono DragonKnight Rift Release applies Chrono Dragon's Skin, a 30% to self Darkside Dark Power's Deep Rage stacks is Bugged has no effect on Blinding Pain's 30% reduction to target, its supposed to increase reduction amount Eternal Chronomancer Taking Eternity applies 10% per stack to self up to 30% Glacial Warlord passive applies 30% physical Vindicator Of They Mass of Incandescent Gas applies SUN, a 30% to target Cyromancer Frozen Tears applies 30% to self Legendary Hero Stolen Thunder applies 25% to target Abyssal Angel Crystallis Veil applies 25% to self Naval Commander Strike n Parry applies 25% to target Darkblood StormKing Skyfire applies Shocked, a 20% to targets DoomKnight Overlord Torture applies 20% to target Defender Crushing Sweep applies Crushed, a 15% to targets Alpha Omega passive applies 15% Bard Dissonance applies 15% to target Dark Caster Soul Grasp applies 5% per stack up to 15% to target DoomKnight passive applies 15% LightCaster Illuminate applies Illuminated 15% to allies Not A Mod Store Brand Pain Killer applies 15% to self Evolved Dark Caster passive applies 12% Classic DoomKnight passive applies 10% Enforcer passive applies 10% No Class passive applies 10% ProtoSartorium passive applies 10% Rustbucket passive applies 10% TimeKiller passive applies 10% LightMage Lumenator applies Lumen 8% to allies Ranger Marked for Death applies 1% per stack up to 5% [GP5.2] Table of Classes in order of Hit Chance Mitigations and Sustainability: Class, Skill name Reduction % Sustainability | Total Reduction ArchPaladin, Commandment 102% 2000% | 102%* Ninja, Shadowblade 100% 50% | 100% DoomKnight OverLord, Miasma 50% 200% | 50% Paladin, Blinding Light Blinded 50% 106.6% | 50% Chunin, Paralyzing Wind 50% 100% | 50% Glacial Berserker, Glacial Storm 50% 33% | 50% Shadow(W/St)alker, Rift of Shadows Chaos Rift 15% 666% Temporal Eclipse Shadowed State 30% 33%| 45% Chaos Slayer, Enigma 40% 250% | 40% Harbinger, Soul Snare 40% 50% | 40% Soul Cleaver, Soul Snare 40% 50% | 40% Eternal Inversionist, Ancient Wrap 36% 160% | 36%* BlazeBinder, Choking Shadow Smoke 35% 100% | 35% Void Highlord, Highlord's Gaze Congealed 30% 100% | 30% LightCaster, Light Blast Blinded by Light 25% 300% | 25% Legion DoomKnight, Legion Dark Blast Torment 10% 83% Shadow Step 15% 66% | 25% Classic Legion DoomKnight, Legion Dark Blast Torment 10% 66% Shadow Step 15% 66% | 25% Evolved Dark Caster, Overshadowed 24% 266% | 24% SkyGuard Grenadier, Flashbang 20% 500% | 20% Dragonlord, Heated Blade 20% 250% | 20% Enforcer, Plasma Bolt Flash Bolt 20% 75% | 20% ProtoSartorium, Plasma Bolt Flash Bolt 20% 75% | 20% Rustbucket, Plasma Bolt 20% Flash Bolt 75% | 20% Master of Moglins, Moglin Frenzy! Frogzard 20% 33% | 20% MindBreaker, Mindfire Brain Fog 18% 250% | 18% BeastMaster, GO FOR THE EYES Eye Injury 15% 100% | 15% Arcane Dark Caster, Dark Leech 15% 50% | 15% LightMage, Light Beam Blinding Light 10% 300% | 10% [GP6] Credits: Artix Entertainment for AQW, Minimal for the Stat System, Furore for the Level 1 and Level 10 Enhances info and final revision, Coyote for giving me the thread code when the original one got locked, SirBlackAxe for giving me in-depth info on stat effects to each class type and specific class types, drDOT for helping me update info regarding base class stats, Icy for helping me update the guide to version 1.5 with a new page, MonkMildain for giving me some information regarding formulas and deep stat info, Trogdor V20X6 for permission to borrow his Bard/Starlord/Defender/Dragonlord base stats, coolboypai for reminding me to update the guide with the verified classes, bluebowser31 for reminding me to add Defender/update the Guardian class, Reens for the Level 30 base stats of Guardian class. [GP7] Notes and Updates: 3/11/2010 - Small Update Guide approved, added small details to it, the guide is currently on Version 1.0. Will be upgraded as more content is added. Expect version updates when important updates are added (like the upcoming 840 enhancements *gulp*). 3/15/2010 - Small Update: Scrapped the old ctrl+F codes in order to avoid problems with future high level enhancements and added 2 new sections in anticipation for the full enhancement release. 3/30/2010 - Big Update: Added all the new Enhancements (took quite some time), and upgraded guide to version 1.5 4/7/2010 - Small Update: Added MonkMildain's formulas to the guide. 4/19/2010 - Small Update: Changed the old names to the new versions, planning to update some info this week. 4/21/2010 - Small Update: Updated the base stats to what I believe are the new ones (except Necromancer, for obvious reasons). I'm not sure if they change with the level, but will find out soon 5/9/2010 - Small Update: It turns out the base stats change with the level. I will update the base stats area to include their formulas, instead of level values, I added the Level 30 Bard base stats for now. 6/20/2010 - Small Update The current project to find the base stat formulas is on hold for undefined time, so I will probably change all values to reflect Level 30 until it changes, added the verified classes to the guide. 7/23/2010 - Small Update Changed the Guardian entry to Defender, added the current Guardian base stats. 11/26/2012 - Big Update New Guide owner as Legendary Ash: Updated Melee, Caster, Hybrid class list, enhancement links and Eight types of Base Stats to Level 50. Latest Update Small Update Added Frostval Barbarian and Corrupted Chronomancer to class type and damage mitigations list
< Message edited by Legendary Ash -- 1/20/2019 20:56:29 >
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