Home  | Login  | Register  | Help  | Play 

=OS= Card Mechanics/Combos Discussion

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [Oversoul] >> Oversoul General Discussion >> =OS= Card Mechanics/Combos Discussion
Page 1 of 1412345>»
Forum Login
Message << Older Topic   Newer Topic >>
12/28/2013 2:32:27   
Mritha
Legendary AdventureGuide!


To discuss card combinations for certain characters and their types, and to also discuss how cards work. When it is released, card customization will also be discussed here.



Thank you Fallen Crest for the thread idea!

quote:

There's a specific reason for it. Most of the new characters only have 15+ cards. As of now card customization for Oversoul will be very strenuous on the game's database. Especially with thousands of players changing their decks. It was suggested to me the best way to handle this would be to allow players to add to their current deck of cards as opposed to switching them out completely. It's not how I planned it but I'm ok with this adjustment as it makes the characters more unique.
So less cards to start with will be at the players benefit since you will have more customization options. The more cards you have the more difficult it will be to streamline your cards for a specific tactic.

I actually want to see if it'll be possible to allow players to omit certain cards from being played in their default deck if they choose. This would allow even more customization.

-Nulgath


Going to add any quotes from the staff about card customization. If you find any that aren't here then PM a link to the post to me or any other OS AKs. ~Mallet

< Message edited by James Lu -- 12/28/2013 2:32:27 >
DF MQ AQW  Post #: 1
12/18/2012 10:37:15   
bugattiboy91
Member

Yay! Less spam in the Game Discussion thread now.
AQ DF MQ AQW  Post #: 2
12/18/2012 10:37:27   
Shock Value
Member

I'm calling that people will combine neutral cards with cards of another element, since all character's start out with 4 neutral in addition to their 5 of their element.
Epic  Post #: 3
12/18/2012 10:45:38   
strexze
Member

lets make a combo deck :O beside basic deck
AQW Epic  Post #: 4
12/18/2012 15:35:07   
The Finnish Phoenix
Member

quote:


I'm calling that people will combine neutral cards with cards of another element, since all character's start out with 4 neutral in addition to their 5 of their element.


Oooh good point people could get a free 5 damage by slapping in a 5/4 Neutral Attack. :D Not sure if it'll be possible though, there will likely be a set of restrictions on what cards can be chosen.
AQ DF MQ  Post #: 5
12/18/2012 17:03:21   
Basicball
Member

Why wouldn't it be possible. RevThurkey already has 3 elements
AQ DF MQ AQW Epic  Post #: 6
12/18/2012 17:26:16   
Sir Xander
Member

Poison, Grand heal, Power strike, Void Reflection. Master deck.
AQ DF MQ AQW Epic  Post #: 7
12/18/2012 18:04:15   
The Finnish Phoenix
Member

I believe it was thejop who said Nulgath said to him that you would only be able to use cards already in that character's deck, so each character would have a pool of cards and you'd just be dictating the quantities. I can't exactly get a quote or anything on that, but be ready for that possibility.

Just as a matter of logistics too I'd much rather that characters couldn't be outfitted with any cards from any element. It would discourage people from finding, leveling, and battling with multiple characters by rendering them skins with the same deck as anything else. Decks would go from flavorful to whatever the optimal melange of cards would be, PvP would grow dull with lack of dynamic strategies, and with the loss of the major incentives to play, the dullness would metastasize everywhere and that would be terrible.

< Message edited by The Finnish Phoenix -- 12/18/2012 18:06:37 >
AQ DF MQ  Post #: 8
12/18/2012 18:28:26   
bobtehnoob
Member

quote:

Poison, Grand heal, Power strike, Void Reflection. Master deck.


How 'bout 100% Sacrifice?
Post #: 9
12/18/2012 18:43:07   
The Finnish Phoenix
Member

At the level cap all Sacrifices is an auto-loss to 1 Ice Wall/Stone Wall. :F

After using 10 Sacrifices it's impossible to do another 13 damage without killing yourself.

< Message edited by The Finnish Phoenix -- 12/18/2012 18:44:47 >
AQ DF MQ  Post #: 10
12/18/2012 18:43:57   
Basicball
Member

http://oversoulwiki.com/w/Revonthurkey

3XSacrifice
2XRenew

nothing else

charge to 14

use all

redraw

still at 14 energy

use all

redraw

still at 14 energy

when falling behind on HP: only use refresh

redraw

use refresh

redraw

use all

redraw

and so on
AQ DF MQ AQW Epic  Post #: 11
12/18/2012 18:47:46   
bobtehnoob
Member

quote:

At the level cap all Sacrifices is an auto-loss to 1 Ice Wall/Stone Wall. :F

After using 10 Sacrifices it's impossible to do another 13 damage without killing yourself.


But you can still attack before your opponent even does anything.

Fine. All Iron Walls.
Post #: 12
12/18/2012 18:49:47   
Basicball
Member

How do you expect to do damage if you only have Iron Walls?

_____________________________

AQ DF MQ AQW Epic  Post #: 13
12/18/2012 18:50:23   
bobtehnoob
Member

You don't. You troll.

That, or all Ice Wall.
Like 10 of them, and one Ice Ball.
Post #: 14
12/18/2012 18:53:02   
The Finnish Phoenix
Member

Wait wait sorry nevermind you'd still have 1 HP left, but Ice Wall/Stone Wall and a 1-Attack would do it, and your opponent could charge the 7 energy needed even if they lost the initiative. If your opponent has under 5 HP and you have under 4 and you use Sacrifice you lose. Ice Wall/Stone Wall + Sacrifice could kill an all-Sacrifice build too. xP

quote:


But you can still attack before your opponent even does anything.

Fine. All Iron Walls.


Freeze + Shatter deals with that, they Freeze two turns after Shatter and there's no way to use Iron Hide in time to block Shatter.

< Message edited by The Finnish Phoenix -- 12/18/2012 18:55:25 >
AQ DF MQ  Post #: 15
12/19/2012 3:22:01   
megakyle777
Member

Pehenix is right when he said that will be limits to what you can do. It was said that you can only add nuteral cards, and you cannot alter the current cards I think, which is why more space is involved in later card decks. So adding Ice Wall after Ice Wall is out of the question. Noone stopping Iron Walls and Counterattack's mind, and with all Nutural chars like Rex Grunt... Well I'm gonna be hitting things like a truck.
DF  Post #: 16
12/19/2012 5:31:26   
strexze
Member

3 holy strike
one 4 damage lolol

~FC
AQW Epic  Post #: 17
12/19/2012 9:40:33   
bman270
Member

I am looking forward to trying the following 5 cards if they will allow it. 2 Storms, 1 Energize and 1 Unblockable. Charge up to five charges and you have a constant 10 damage a turn. Doesn't sound like much but it would add up over time....
AQ DF MQ AQW Epic  Post #: 18
12/19/2012 10:22:57   
Blackshock
Member

I'd stick nothing but stone walls and mountain strikes on my earth fairy. XD
AQ DF MQ AQW  Post #: 19
12/19/2012 11:09:09   
zentrix321
Member

sometimes we make an EFFORT of finding and replacing out our cards to make it 5 combo (to make it cooler, and stronger haha)
maybe each CHARACTER has an effect when they use 5 hit combo example:
-Poison Drake uses 5 hit combo adds 3 damage for 2 turns because he use 5 hit combo
-Ninja uses 5 hit combo cards adds 3 bleeding damage for 2 turns because he use 5 hit combo
[code][/code]ses 5 hit combo
-earth nomad uses 5 hit combo gain +5 in he's element


well this is my idea because.. we make effort of finding 5 hit combo
so bad. some characters have alot of offence cards that always 5 hit combo xD
Post #: 20
12/19/2012 11:52:15   
_scars_
Member

nice idea, i like the idea of passives for each char so they will be different even when we can customize the decks
AQ DF MQ AQW Epic  Post #: 21
12/19/2012 17:22:50   
Fallen Crest
Member

There should be a minimum (Like 10) amount of cards you're required to have in your deck.

If not, Energy character will have looping decks. 5 card deck. Energize, Storm, Surge, 5 Damage, 5 Damage.

-First turn, energize;discard 5 damage. Use other 5 + Surge damage. You'll end up with 13 energy without charging after drawing same cards (5-4=1+1TurnCharge+10Energize+1Draw). Opponents down 8 HP.

-Second turn (After draw), energize;discard 5 damage. Use storm, and surge + 5 damage. You'll end up again with 14 energy after drawing. (13-7-4=2+1Turn+1Draw+10Energize) Opponents down 18HP. Total: 26 damage before opponent charges to 14 charge.

-Loop the same hand every turn like the second turn one. 18 Damage per turn without charge.
AQW  Post #: 22
12/19/2012 17:27:51   
ND Mallet
Legendary AK!!!


Nulgath has mentioned awhile back that they were limited to only adding cards to a deck so you can't just have 5 cards that you could spam infinitely without charging.
AQ DF MQ AQW Epic  Post #: 23
12/19/2012 17:47:07   
Fallen Crest
Member

@Above: Really? I remember it being said in the Beta Release Thread that Nulgath said we were limited to only taking away cards from our decks, only changing the quantity. The Finnish Pheonix also hinted to this in a earlier post in this thread.
However, I may be wrong.
AQW  Post #: 24
12/19/2012 17:51:24   
ND Mallet
Legendary AK!!!


quote:

There's a specific reason for it. Most of the new characters only have 15+ cards. As of now card customization for Oversoul will be very strenuous on the game's database. Especially with thousands of players changing their decks. It was suggested to me the best way to handle this would be to allow players to add to their current deck of cards as opposed to switching them out completely. It's not how I planned it but I'm ok with this adjustment as it makes the characters more unique.
So less cards to start with will be at the players benefit since you will have more customization options. The more cards you have the more difficult it will be to streamline your cards for a specific tactic.

I actually want to see if it'll be possible to allow players to omit certain cards from being played in their default deck if they choose. This would allow even more customization.

-Nulgath


Unless Nulgath posted recently saying he found a way to reduce the strain, it's very likely this is still the plan
AQ DF MQ AQW Epic  Post #: 25
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [Artix Entertainment Games] >> [Oversoul] >> Oversoul General Discussion >> =OS= Card Mechanics/Combos Discussion
Page 1 of 1412345>»
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition