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RE: =ED= Skill Cores Suggestions 2.0

 
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12/22/2013 23:48:29   
edwardvulture
Member

^So original xD
AQ DF MQ  Post #: 301
12/23/2013 0:08:45   
GearzHeadz
Member

Never said it was original. It just seems it should be there.
DF AQW Epic  Post #: 302
12/24/2013 8:06:57   
martinsen5
Member

There was a suggestion thread regarding a flee/suicide button in PvP, but was locked as the concept of suicide is very sensitive as a whole. I did however suggest a core that buffs your partner in 2v2 while sacrificing yourself at full health. I've thought about it and came up with this instead:

A core that costs 50 % of your total HP, (unusable at lower than 51 % HP) and buffs either you or your partner with some kind of stat (don't know what, HP, EP STR, DEX, TECH, SUP, doesn't matter) Can be used in 1v1 as well as 2v2.

< Message edited by martinsen5 -- 12/24/2013 8:07:14 >
AQW Epic  Post #: 303
12/25/2013 3:13:09   
AQWorldsFarmer
Member

Core Name: Sacrifice

Description: Deals 20% of you MAX health to you. Sends the burnt part of your soul firing at your opponent to deal 30% of their MAX health over 3 turns.

Cost: 150 Energy

Type of core: Armor.
Post #: 304
12/27/2013 0:59:19   
GearzHeadz
Member

Core Name: Ricochet

Description: 5% chance to send 25-50% damage back at the enemy on deflections.

Cost: None

Type of core: Armor, Passive

< Message edited by GearzHeadz -- 4/5/2014 21:18:32 >
DF AQW Epic  Post #: 305
12/28/2013 9:52:21   
odsey
Member

Core name: Soul leech

Slot: Gun

You shot your weapon at 50% weapon damage. Your enemy obtain a one/two turn dot that heals you with a decent. Cannot be used if MOB if activated. Secondary weapon cannot be activated/used while the core is active.

Cost:300 energy

Core name: Robot Devastation

Trade place with your robot. You will charge for a attack for 1/2 turn, but in exchange not being able to attack. You will do a dual attack with your robot with damage being increased by 1.5 of the total focus for the dual attack. Robot will be in mass cooldown(3++).

Cost:400/500 energy

Core name: Rage Detector
Slot: Armor

A passive core that will make you see opponent rage.


Blessing of the chosen:

Slot: Primary weapon/auxiliary

Turn all of your attack into a heal. 30% damage that you deal will be converted to ep and hp for 3 turns. When the effect has expired, the enemy will be damaged by 20% of the total heal that you receive. Cannot be activated when other heal dot like MOD is active.

Cost: 600 energy


Core Name:Shield of Life


All of the enemy damage will go onto ep,instead of hp. Energy drain and gain skills are disabled for the duration. Damage to ep will be 40% of the total damage. When the your ep is 0, total damage/2 will be given into hp. Duration is 3 turns

Slot: Armor

Cost: 700 energy



< Message edited by odsey -- 12/28/2013 9:53:36 >
AQ DF AQW Epic  Post #: 306
12/29/2013 20:20:53   
ResistTheNWO
Member

core name: >insert name here<

Slot: sidearm/ auxiliary

Idea: Fire a penetrating laser ignoring 50% of target's armor (without rage).

Best lock used for nerfed classes (Blood Mages, CH, Mercs)

Post #: 307
12/29/2013 20:26:20   
GearzHeadz
Member

Core name: Blood Lust

Description: Return 5% of damage to health.

Cost: None

Type of Core: Weapon, passive

< Message edited by GearzHeadz -- 4/5/2014 21:18:49 >
DF AQW Epic  Post #: 308
12/29/2013 20:27:27   
ResistTheNWO
Member

core name: static charge

Slot: armor

Usage: allows your armor to be static charged...ignoring a certain % of damage from plasma skills.

Cost: Health/energy

< Message edited by ResistTheNWO -- 12/29/2013 20:38:07 >


_____________________________

fall 7 times & stand up 8
Post #: 309
1/6/2014 13:39:21   
rayniedays56
Member

**NOTE**
These cores are in my idea for a valentine promo




Armor Cores:

Vitality (Passive)= Increases all healing effects by 10%

Trinity (Active)= Absorbs opponents damage and releases 75% of that stored energy into a beam. The beam is physical/energy deferrant and is directly related to the amount of defense/resistance you carry. If you have 70 defense points and 30 resistance points, the beam hits for 70% physical damage and 30% energy damage. This core cannot crit, it cannot be used on rage, and it cannot be deflected. Damage will be capped. I want to say 500 for 1v1. In cases of 2v2/2v1, the damage will be divided among both enemies, however, the damage will be capped at 350 per enemy.

Costs 250 Energy to use
AQ DF MQ AQW Epic  Post #: 310
1/7/2014 22:02:18   
GearzHeadz
Member

Core name: Fire Rain

Description: Deal 100% (85% if multiple enemies) physical damage putting all enemy skills on cool down for 1 turn.

Cost: 100 Energy

Type of Core: Weapon Active

Animation: Would look like the plasma rain core, except with a fire color similar to fire scythe or fireball.
DF AQW Epic  Post #: 311
1/7/2014 23:53:25   
Dual Thrusters
Member

Space Warp- Active Primary Core

Cost- 150 Energy

Effect: Strike the opponent for 85% damage and increase the turn counter by 3
MQ AQW Epic  Post #: 312
1/15/2014 18:45:09   
Xendran
Member

Executioner
Cost: 75 Energy
If this attack brings an enemy below 10% HP, it will immediately kill them.
AQ DF Epic  Post #: 313
1/15/2014 19:55:47   
Remorse
Member

Precise Shot (gun activatable)
Costs: 70 energy.

Deals 90% gun damage based on dex rather then str.
Epic  Post #: 314
1/15/2014 22:25:07   
Remorse
Member

Assorted shells. (Auxiliary passive)

When not in cool down any skill that uses a 100% strike damage attack (eg. Smoke)
Has the strike replaced with a 100% auxillary shot placing it in cool down.

Epic  Post #: 315
1/19/2014 22:29:19   
Dual Thrusters
Member

Passive Armor Core: Unforgiving
Effect: Getting Stunned by an attack completely fills your rage

Passive Primary Core: Unstoppable
Effect: Your strike deals 35% damage when blocked

Passive Armor Core: Firewall
Effect: Deflects and Blocks give back twice as much rage

Passive Primary Core: Broken Chains
Effect: Using Strike on rage increases the Defense ignored to 70%

Active Armor Core: Glass Cannon
EP Cost: 30. Drains all your EP if you have more
Effect: Doubles your primary damage. Your defenses are reduced to zero.
Duration: Damage increase for 2 turns. Defense decrease for 4 turns.



MQ AQW Epic  Post #: 316
1/29/2014 21:07:42   
toopygoo
Member

In celebration of Xendrans Class remodelling idea, in present:
class specific cores!

Merc:
Core name: Purity Ring
Effect: grants energy regain for 20% of your damage over the course of 3 turns (energy regained this way cannot be stolen or drained)
Weapon: Club only
Cost: 5 energy

TCLM:
Core name: Unshakeable Focus
Effect: reduces all damage for the next two turns to a maximum of 400 (per turn), and guarantees a successful hit for the next turn
cost: 10 energy
Weapon: club only

Mage:
Core name: Shock and Awe
Effect: deals 50% damage, puts all opponents skills on cooldown for 1 turn
cost: 50 energy
weapon: Staff only

Blood mage:
Core name: Fate Puppeteer
Effect: regain 50% of HP lost in the next turn (regain the energy after your next turn)
Cost: 50 energy
Weapon: Staff only

Cyber Hunter:
Core Name: Cyborg Nature
Effect: Converts all damage to a target, or taken from a target, to energy damage (this overrides fixed skills)
cost: 45 energy
weapon: claws only

Bounty Hunter:
Core Name: Booby Trap
Effect: put a targets skill on cooldown randomly each turn for 3 turns, the first 2 for 1 turn each and the last on on its actual cooldown
cost: 100 energy
weapon: claws only

I was thinking of the new classes Xendran made, and was trying to ensure that people would not get stuck in the same builds.
some of the numbers may be a littl too high or too low, id be open to change them :P
AQW Epic  Post #: 317
1/29/2014 23:53:23   
  Exploding Penguin
Moderator


Armor Active Core: Phase Change

Cost: 50 energy

Reusable core with a 1-turn cooldown that swaps your cumulative defense and resistance before any buffs are applied.

Armor Passive Core: Defense Overcoat

Whenever you use a buff, also buffs your defense by 15% its current amount until your buff wears out. Stacks and includes your armor boost, calculates before adding defense/dexterity buffs.

Armor Passive Core: Resistance Overcoat

Same thing except with resistance

Armor Passive Core: Absorb Field

The first direct damage that you take deals 20% its original damage. Poison ignores this effect and this passive will stay in play until the first direct attack is taken. Costs 7% your max health until an attack is absorbed.

Primary Passive Core: Extension

Extends duration of all debuffs you place on the opponent by 1 turn, but increases energy cost of all debuffs by 25%

Armor Passive Core: Simple Extension

Extends the duration of the first buff you place on yourself or on an ally by 1 turn.
Epic  Post #: 318
3/11/2014 15:59:35   
The berserker killer
Member

 

Burning Flame: Fires a barrage of flames, dealing PHYSICAL damage and draining 50 energy per turn for 3 turns.

-Ghost God-

< Message edited by The berserker killer -- 3/11/2014 16:01:19 >
AQ DF Epic  Post #: 319
3/14/2014 5:02:18   
My Name is Jake
Banned


Active core
Cost: 0
Regenerates 300 Energy and HP
Makes your energy unable to be stolen
AQW Epic  Post #: 320
3/21/2014 2:16:20   
s0u1ja b0y
Member

Active Core
Cost:0
Steal 50% of opponents energy and health. Puts all skills of opponent on cooldown for 10 turns and they can't attack next turn.
Epic  Post #: 321
4/5/2014 13:23:45   
Mother1
Member

Passive core Recycle

affect

one third of the energy used the previous turn for a skill is returned back to you on your next turn. Doesn't work if your energy is drained by any of the energy draining skills/cores.
Epic  Post #: 322
4/5/2014 21:19:53   
GearzHeadz
Member

Core Name: Reroute

Description: Returns energy for 5% of damage dealt

Cost: None

Core Type: Armor, Passive
DF AQW Epic  Post #: 323
5/18/2014 0:36:38   
Dual Thrusters
Member

Name: Armor Piercing Rounds
Core: Passive Sidearm
Cost: None
Effect: Using sidearm on rage increases defense ignored by 10%

Name: Massive Impact
Core: Active Auxiliary
Cost: 20 EP
Effect: You can only use this attack on rage. You auxiliary damages both opponents for 85% damage.

Name: Time Explosion
Core: Active Armor
Cost: 15 EP
Effect: Increase the turn counter by 3.



Now I want to suggest purely cosmetic varium cores.

Name: Weak Plasma Bolt
Core: Passive Staff
Effect: Your strike animation changes to a small Plasma Bolt. Grants +2% connect chance.

Name: Fury Attack
Core: Passive Wristblade
Effect: Your strike animation hits 3 times with your blades (no kick). Grants +4% crit chance.

Name: War Hammer
Core Passive Maul
Effect: Swing your Club underhand, knocking your opponent into the air. Grants +1 connect and +2 crit.

< Message edited by Dual Thrusters -- 5/18/2014 0:37:16 >
MQ AQW Epic  Post #: 324
5/26/2014 9:03:00   
Cyber Dream
Member

Core Name: Iron Blood

Description: Give a plus 200 def and resistance. Only available to Merc and Tac Merc

Cost: none

Type of core: Armor, Passive

Note: I was thinking that this could bring a new kind of core into the game, Class Cores. With this, the cores will only be available to a certain branch of classes. For example, Merc and Tac Merc
AQW Epic  Post #: 325
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