AQ Character Name: PyroPuppy
AQ Character ID: 17920511
Monster Entry Name: Shadow Puppy
The Shadow Puppy is transformable monster, similar to Deery and Doom Sheep. When its HP is lowered bellow a certain percent (around 67%), it transforms into Shadow Hound, changing its appearance and skills. This entry will be separated into the different sections, since each form is a completely standalone monster by itself. It stats should be similar to a "Tank Warrior" build - a lot of Strength, Dexterity and Endurance, and a bit of Luck. This monster relies on continuing the battle as long as possible, using poison, paralyzing, and more.
General Info - Shadow Puppy:
The Shadow Puppy tricks his foes by its cuteness, and then proceeds to hurt them as severe as possible.
The regular attack of the Puppy should be a regular, two hit attack.
The Shadow Puppy's cuteness powers are not normal, and consist some sort of "mystical" essence. In the beginning of each turn, the player will make a saving role, trying to avoid the cuteness effect. The Major stat for the role would be Dexterity, and the Minor stat would be Intelligent (Dexterity as a stat which is used by all builds, and Intelligent as a connection the the mystical powers of the cuteness). Failing the role will give the player a single turn "Overwhelmed By Cuteness" status effect, a renamed Paralyzed.
In the end of each turn, the player will have another saving role. The Major stat for the role would be Charisma, and the Minor stat would be Luck. Failing this role, the player's pet will also receive the "Sided with the Enemy" status effect, a renamed Control, which applies to the pet. This role is very effective, and therefore a penalty to the Puppy should be considered. Healing damage by pets should be modified to damage the player instead of healing, too.
Also, as a Shadow monster, the puppy will switch randomly between Light and Darkness.
General Info - Shadow Hound:
The Shadow Hound is a vicious creature whose biggest desire is to shred its foe to pieces. The Shadow Hound loses the ability to trick the player by a magical cuteness but it gains different, other skills to make up for the lack of cuteness. As a regular attack, the Hound got a two hit attack like the Puppy. Each attack of the Shadow Hound has the chance to inflict a Bleeding Effect to the player (Unlike the previous roles, I don't have preferences for the stats of the roles). Also, Shadow Hound would have a SP skill, Bite. The skill would be a strong, power leaning, 1 hit skill, which will have a chance to inflict Corruption to the player (Renamed Poison). The Bite skill will also have the chance to inflict the Bleeding effect, like regular hits (On top of the poison). The duration of this poison should be longer than usual, and therefore the power of the poison should be balanced accordingly if needed. Shadow Hound will also have a second skill, Power Drain. It will do a very weakened attack, and if the hit was successful the Shadow Hound would heal HP and receive extra SP for that turn. The monster will also receive some SP each turn it doesn't use the Bite skill. If somehow the monster manages to regain more HP than the amount needed to transform, it does not transform back to puppy form.
On top of those, Shadow Hound should have some sort of AI which manages the skill use. As the HP of the monster is lowered, the chance to use the Bite skill would be lowered as well, while the chances to use the Regeneration will increase. Yet, no matter how low the monster's HP is, there will always be a chance to do either of the skills.
When reaching bellow 33% HP (Or any other low percentage of HP) the Shadow Hound can use another attack, Rage. It is a 3 hit neutral lean attack, which should, on average, do 125% damage of regular attack. When it uses the Rage attack, the chance to inflict the Bleeding status effect is doubled, and the Hound receives a Berserk status effect for few turns. This status effect increases the damage done by all attacks of the hound, including the Power Drain attack (Healing) and gives a small bonus for the Bleeding and Corruption roles. There shouldn't be any cost to this attack, but the chance to inflict should be low.
Similarly to the Puppy form, in this form the monster will also randomly switch between Light and Darkness as well.
Cosmetics - Shadow Puppy:
The Shadow Puppy should be a simple monster, much like ElBhe. Details aren't really needed in this form of the monster, it should look cute, small and simple. When inflicting the "Overwhelmed By Cuteness", you receive the message: "It's so fluffy I'm gonna die!". When it inflicts the "Sided with the Enemy" status effect you receive the message: "Your pet prefers the side of other cute pets, which is clearly the winning side".
Cosmetics - Transformation:
In my opinion, Deery has the best transformation in game. The sudden extension of the limbs increase the terrifying effect of the transformation. Therefore, the transformation of Shadow Puppy would be similar. Sudden extension and growth of limbs, bones, and the simplified body parts would be slowly replaced by more detailed parts.
Cosmetics - Shadow Hound:
Unlike the Puppy form, Shadow Hound is very detailed. It should be as scary as possible, the worst hound you can imagine. It can also have shadow blood, completely black liquid, dripping from its jaw. Currently shadow creatures are simply blackened versions of existing monsters, I think that a change is needed, and that shadow monsters would start to be detailed like regular monsters, without a lot of flames and completely black parts. When inflicting the Bleeding status effect, the player receives the message: "The lethal claws and fangs of the hound shred through your flesh". When receiving the Corruption status effect, you get the message: "The shadow hound's strong bite corrupts your heart and mind".
This Shadow Puppy came from the Shadow Realm in order to destro... D'aw, a cute puppy like this one wouldn't hurt a shadow fly, right?
Weapon Entry Name: Shard of the Shadows
This is an accurate Darkness weapon, without special. It receives a trigger on Shadow monsters, regular 8-element seeking.
While equipping this weapon, you receive a skill: "Shadow Fight". This skill moves the fight into the Shadow Realm, making it a bit more interesting:
This skill affects the fight until the end of the battle. It is also impossible to turn it off - moving the fight from the Shadow Realm back to Lore. Yet, if you unequip the sword, the fourth effect bellow doesn't happen.
Both you and the monster deal 120% damage.
Each turn, both you and the monster make a role against a one turn Corruption (Renamed Poison) effect. The roles of the monster and you are independent.
This skill doesn't have a single SP cost, but have an upkeep, which should be similar to a Misc from the same level. If you don't have enough SP the effect written bellow doesn't happen, while the two effects written above are continuous until the end of the battle.
On top of the effects listed above, each turn, one of the following effects will happen. As written above, unequiping the Shard prevents this from taking effect. The effects happen after the turn of the player, before the misc. This means that you can switch equipment and plan your turn before an effect actually affects the battle:
1. Dark Magic: Both of your Magic damage and spell attacks receive damage buff to 105% of damage. This effect doesn't stack (spells which deal Magic damage don't deal 110.25%).
2. Avidity Vessel: No effect happen this turn, but two happen in the next one. Also, one of the effects which is selected randomly is buffed. This effect can't happen twice in a row. Also, since this effect is more effective than others, it can't happen twice in a row.
3. Great Shield Gardanian: Your Combat Defenses are increased for the turn. If needed, a penalty to the damage can be added.
4. Helper of the Shadows: You receive the option to summon a Darkness MP guest, which triggers on Shadow monsters. This guest also receive a small buff if you are currently in a Shadow fight. If this is the buffed effect bu the Avidity Vessel, the summoned guest receive a single turn damage buff (The first turn after the summon).
5. Shadow Fusion: Your Darkness and Light resistance are lowered. If needed, a penalty to the damage can be added.
6. Baby Shadow Dragon: Applies a single turn Darkness Burn to the monster.
Similar to the Shadow Hound, this weapon shouldn't be a blackened sword, but rather something as detailed as possible. A sword, structured similarly to the body of the Molten Beasts, but much darker. It has a Shadow flame behind it, which glows in white when triggered.
The description of the weapon: "This Shard of the Shadows capable of transferring the battle directly into the Shadow Realm, where battles might be a little more interesting".
After using the skill, if possible, the background should be darkened, or completely changed if possible. Each one of the special effects will have its own animation and message:
Dark Magic: Shadow-y veins flow from the air into the player. You receive the message: "The magical shadows increase your damage".
Avidity Vessel: No animation, but instead play the sound of a strong Darkness hit. You get the message: "Your weapon absorbs the shadows for itself. Do not worry, it will release them in the next turn".
Great Shield Gardanian: A huge shield appears in front of the player. Message: "Gardanian the Shadow Defender, decides to help and defense you in the battle".
Helper of the Shadows: The Guest's appearance is very simple, cute, almost without any details at all. It doesn't need to have a specific look, just to have a cute and innocence appearance.
Shadow Fusion: No animation, but if possible, temporarily darken the face of the player until log out. You receive the message: "Your weapon allows you to fuse with the shadows"
Similar to Guardian Dragon Jr., But in a shadow version. You receive the message: "A shadow in the shape of a baby dragon helps you in battle".
< Message edited by PyroPuppy -- 1/23/2013 11:21:14 >