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Juggernaut Free

 
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1/30/2013 20:22:19   
13LaCkAnWh1t3
Member

i was thinking a juggernaut free sever where you could only play a certain amount of time a day. in the server there are no juggernauts. also there could be boosts for like varium for more time. they should add this cuz if ur lvl 20s then juggs kill ur 2vs2 record

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Epic  Post #: 1
1/30/2013 20:34:47   
the final hour
Banned


supported i want none vars to stop quitting around the mid 20s !
Post #: 2
1/30/2013 20:42:26   
Mother1
Member

Not supported.

While I do feel some pity for non variums or anyone who is level 20-30 that has to face juggernauts this would only serve to destroy the battle mode as everyone between level's 20-30 would just run to this server to escape.

But even if this wasn't the case juggernauts will be losing their power when omega comes anyways for the soul purpose that enhancements will be leaving. Enhancements are extra stats, and without these extra stats jugs will be brought down a peg or 10.
Epic  Post #: 3
1/30/2013 20:45:33   
TRizZzCENTRINO
Member

this is no longer a problem in omega, they will balance out the jugg battles, since everyone has equal power in omega, you no longer need to worry about you getting a partner with bad weapons, jugg is meant to be a challenge, and the jugg has to be be afraid about their opponents too, because any power/enhancement advantages is going.
it is already taking a long time to find a jugg battle, we do not want to make finding a jugg battle harder.
MQ AQW Epic  Post #: 4
1/30/2013 20:45:44   
13LaCkAnWh1t3
Member

they will still be OP and people cant stay in the server theres a time limit like perhaps an hour
Epic  Post #: 5
1/30/2013 20:56:47   
Mother1
Member

Ok and you know this how? Right now yes jugs are OP because not only are they higher levels, but they are full of enhancements which gives extra stats while most of the players aren't.

However omega was made for free to play not play to play. Pay to play which is what most of the jugs are will be getting nerfed for the sake of free to play. without all the extra stats powering up jugs they will be a lot less scary and free to play will stand a chance. Plus with unlimited NPC farming they will have no excuse not to have the best gear since they can farm without limit until they have the best gear up to day.

As it is now they have some excuses however in omega there will be no excuses.
Epic  Post #: 6
1/30/2013 21:30:00   
theholyfighter
Member

Simple solution to this: The JOs loses and wins do NOT count toward their 2vs2 records.
AQW Epic  Post #: 7
1/30/2013 21:48:53   
Mother1
Member

@ theholyfighter

I remember making a suggestion like that, however even with that it would still be punishing the players. Say if they were doing 2 vs 2 for their faction or for the 2 v 2 cheevo and they got bombanded with Jug fights? Even if they won they would be punished.
Epic  Post #: 8
1/30/2013 21:52:06   
the final hour
Banned


what they could do is put the challengers losses in juggernaut on their juggernaut record as well as wins . that way everyone would understand that how messed up juggernaut is theirs not much they can do about their jugger records. and their 2v2 record would be safe, its not a solution to the entire issue but it helps.

< Message edited by the final hour -- 1/30/2013 21:54:04 >
Post #: 9
1/30/2013 23:59:31   
theholyfighter
Member

quote:


@ theholyfighter

I remember making a suggestion like that, however even with that it would still be punishing the players. Say if they were doing 2 vs 2 for their faction or for the 2 v 2 cheevo and they got bombanded with Jug fights? Even if they won they would be punished.


Then just make the loses don't count... If it happens, then the JOs will only gain benefit from the Juggernaut mode. I'm not saying that they shouldn't. If it happens this way, then the Juggernaut opponent pairing might have to be lowered or limited.
Perhaps the JOs for a lvl 35 be 26~29.

< Message edited by theholyfighter -- 1/31/2013 0:01:41 >
AQW Epic  Post #: 10
1/31/2013 7:41:03   
Sesura
Member

quote:

Not supported.

While I do feel some pity for non variums or anyone who is level 20-30 that has to face juggernauts this would only serve to destroy the battle mode as everyone between level's 20-30 would just run to this server to escape.

But even if this wasn't the case juggernauts will be losing their power when omega comes anyways for the soul purpose that enhancements will be leaving. Enhancements are extra stats, and without these extra stats jugs will be brought down a peg or 10.

As Mother1 stated, it would just ruin the Jugg battlemode. So I think I wouldn't agree to this suggestion.
AQ AQW Epic  Post #: 11
1/31/2013 13:30:20   
LatinLover/Martini
Member

There are not enough players to go against juggernaut as it is. Not supported
AQW Epic  Post #: 12
1/31/2013 21:09:19   
Samurai_ED
Member

Not supported. We all suffered once :)

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AQW Epic  Post #: 13
1/31/2013 21:37:38   
ED Prince of Shadows
Member

^Or so you would believe...

Anyways, while I never really got into Jug or 2v2 for that matter (Jug ratio: 11-8), I think that it is nearly impossible to find a battle as it is and since it is clear that all of the lower level players would go on the non-jugg server, I could not support this as it would kill the entire battle mode. Something needs to be done to fix this broken battle mode and even though enhancements will be gone, skill cores will be the new advantage that could be shockingly effective in jugg.
AQW Epic  Post #: 14
1/31/2013 21:47:20   
Mother1
Member

@ prince

However unlike enhancements the regular players will be able to get the cores far easier. So it won't be as bad as you think since both sides will have them unlike with enhancements.
Epic  Post #: 15
1/31/2013 21:58:50   
Blaze The Aion Ender
Member

Now that i think about it, it might become unfair for the jugg's

There could be poison cores, or health percentage damaging cores, which would tear the jugg's apart
AQ DF MQ AQW Epic  Post #: 16
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