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RE: =OS= Beta Release Thread LXXXVIII - READ THE FIRST POST

 
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2/20/2013 1:51:52   
Riniti
Member

@Under Yeah... I know... v.v

@Aranq Beating ANYTHING from the boss room sends you back to the start. Didn't know you could encounter Shadow Acolyte there, though owo
Post #: 701
2/20/2013 2:01:47   
Aranq
Member

Sometimes I fight an Acolyte and get sent back about a centimeter...

PL, witch, Bill...

Something tells me that this is dead...

< Message edited by Aranq -- 2/20/2013 2:57:49 >
Post #: 702
2/20/2013 3:21:51   
linklink0091
Member

it seems like that a lot during the night time (over in the usa) im doing nothen now but leveling every character i wanna level to 20 to level 5, and then to level 10...so i dont feel the pain of those high level-ing
AQW  Post #: 703
2/20/2013 4:15:46   
Lemonus
Member

I'd like it if LW was Chaos :P

Anyway, back to grinding...
EDIT: I've been thinking...

Earth chars are kind of like double-edged swords, sacrificing defenses for damage
Ice are (some aren't)PURE tanks
Fire is PURE offense
Light is a hybrid of both
Shadow relies on DoTs while they charge and prepare for finishing blows
Water also relies on survival while they charge for powerful, consecutive blows
Neutral is a balanced element where everything is in synergy with the other
Lightning is fast paced, relying heavily on Energize to quickly finish of the enemy before they can do anything
Chaos ???

amirite?

< Message edited by Lemonus -- 2/20/2013 4:26:05 >
DF AQW  Post #: 704
2/20/2013 4:28:41   
linklink0091
Member

sounds about right, earth is also another mana hog...so far all the characters (last rank of each) needs a lot of mana per card
AQW  Post #: 705
2/20/2013 4:36:40   
Megadragonknight
Member

So far, the elements that i think i am very good at are earth, ice, shadow, light, fire and neutral. Water and lightning are quite okay for me but is because i rarely used them.
Post #: 706
2/20/2013 4:40:56   
Lemonus
Member

It's called Energy element by the way.

SK, Y U CHEAPER THAN LEI
DF AQW  Post #: 707
2/20/2013 4:53:48   
linklink0091
Member

rofl that was the funniest/coolest thing i have ever seen in oversoul...i saw kurger go all :firen meh lazors: on a fairy
AQW  Post #: 708
2/20/2013 5:12:02   
Megadragonknight
Member

@Lemonus
I prefer to call lightining instead of energy element. Lightning suits the name of thunder more clearly.
Post #: 709
2/20/2013 5:16:18   
Aranq
Member

Not... gonna... rage...

Well, it's the closest I've got so far.

< Message edited by Aranq -- 2/20/2013 5:18:12 >
Post #: 710
2/20/2013 5:16:33   
Lemonus
Member

SILENCE WILL FALL WHEN MEGAKNIGHT POSTS

:P :truestory:
DF AQW  Post #: 711
2/20/2013 5:24:04   
Megadragonknight
Member

*staring angrily at Lemonus* JK

@Aranq
What level is your PL? Don't worry, try again. If you were to take initiative, you will definetely win that round.
Post #: 712
2/20/2013 5:27:34   
Aranq
Member

@Mega 7

And now a cupid that I'm sure wasn't in the boss room sent me to the beginning. What is going on?!?!?!?!

< Message edited by Aranq -- 2/20/2013 5:28:56 >
Post #: 713
2/20/2013 5:44:12   
Desmodus
Member

Riniti forgot that Final Stand was supposed to disable the use of shields.

Here are some more cards I came up with with Riniti's help (Victoria also helped with one).

Fire

Acid: +2 dmg each turn for 3 turns. Goes past Shields and Iron Hide. I think we said cost 10 charge.

Blazing Aura: Convert 1 shield card into counters (so basically you get a fire Counter Strike). Cost 6 charge, plus the charge for the shield, so 9 charge altogether.

Shadow

Void Gate (this is the one Victoria helped on): Uses 2 charge and 10 HP to unleash a 15 dmg 5-hit combo. Legendary Rank.

Energy

Eye of the Storm (this is Riniti's idea): It's an energy Iron Hide, but it cost 7 charge.

Supercell: A DoT that progressivley gets stronger. Does 1 dmg, then 3 dmg, then 5 dmg, then 7 dmg; totalling 16 dmg. I cant quite recall the charge cost, I think it was 10.

Mega-Sprite: Does 10 dmg and stuns the enemy for 2 turns. Cost 12 charge. Limit one per deck. Legendary Rank

Water

Drown: A DoT. We didn't work out the details yet.

Riptide: A stun attack. Again, haven't worked out the details yet.

Cleanse: Removes DoTs (Frostbite, Storm, Poison, Burn, Corruption, etc.) but NOT delayed hits. Cost 10 charge

Misty Mirror: It's a Water Void Reflect. Cost 13 charge.

@Riniti: Do you think I should put Cleanse and Misty Mirror here, too? I'll do so anyway.

What you guys think?



< Message edited by Desmodus -- 2/20/2013 6:04:05 >
AQ AQW  Post #: 714
2/20/2013 5:47:59   
Megadragonknight
Member

@Aranq
Ok
Post #: 715
2/20/2013 5:51:37   
Vagaran
Member

quote:

And now a cupid that I'm sure wasn't in the boss room sent me to the beginning. What is going on?!?!?!?!

The EXACT same happened to me, a few inches from the boss room I encountered a Cupidtheus, after deeating it I was sent back to the starting room.
AQ DF MQ Epic  Post #: 716
2/20/2013 6:50:13   
Leprechaun
Member

@Vagaran
Places another cupid trap.
Post #: 717
2/20/2013 6:52:32   
Vagaran
Member

*Destroys the Cupid Trap and replaces it with a Kruger Trap*
AQ DF MQ Epic  Post #: 718
2/20/2013 6:53:54   
Leprechaun
Member

@Vagaran
*Blasts kruger trap and licks Vagaran*
Post #: 719
2/20/2013 6:56:34   
Vagaran
Member

*Kicks Kruger away with big Taurus feets*
AQ DF MQ Epic  Post #: 720
2/20/2013 6:59:04   
Leprechaun
Member

*Jumps on Vagarans head cuz he has soft and warm fur*
Post #: 721
2/20/2013 7:00:26   
Vagaran
Member

*Is no longer a Taurus but a Founder Champion, hence head is NOT soft or fur*
AQ DF MQ Epic  Post #: 722
2/20/2013 7:10:05   
Blackshock
Member

@Desmodus: wouldn't a total of 9 charge for 5 points of counter seem a bit costly compared to the normal cost of a counter card though? Why not make it a counter card that applies a minor dot as well to make it more worth the cost?
AQ DF MQ AQW  Post #: 723
2/20/2013 7:16:21   
Vagaran
Member

*encounters a Frost Lion and though it was a Kruger*

'-'
AQ DF MQ Epic  Post #: 724
2/20/2013 7:18:49   
Desmodus
Member

^Because, discounting Void Reflection, I always considered Neutral Element to be better at the countering. Plus I don't think 9 charge is that much more ineffecient. It's only 2 more charge than a regular counter strike.

< Message edited by Desmodus -- 2/20/2013 7:22:53 >
AQ AQW  Post #: 725
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