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RE: =OS= Beta Release Thread 118 - READ THE FIRST POST

 
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4/27/2013 15:40:55   
The Jop
Member

@Jmagician
We need to verify that, which means going across all the maps and seeing where they spawn. But for now we should probably put a temporary note. And you're welcome. I'll ask Asuka about that since he's a Moderator on the Wiki. Darkon Drago also only spawns in certain parts of the Labyrinth, I think.

< Message edited by The Jop -- 4/27/2013 15:42:39 >
AQ DF MQ AQW Epic  Post #: 76
4/27/2013 15:45:24   
Jmagician
Member

Yes something to give the players a good lead to go on. You can cross off map 2 from the list because I spent many hours there. As for Darkon Drago, I have found it many times long ago when I was searching for Earth Golem so I don't necessarily think it has a fixed location.
AQW  Post #: 77
4/27/2013 15:46:30   
The Jop
Member

Where did you find Darkon? I've only seen him in Map 3 of the Labyrinth.
AQ DF MQ AQW Epic  Post #: 78
4/27/2013 15:52:43   
Jmagician
Member

I am sorry, I cannot help. It was a very long time ago, the amount of times that I encountered it I had figured it was uncommon at the very least everywhere on the map.

As for this Dark Pikeman -.- The first round started, we are both level 1s and it got initiative and OTK'd me!
AQW  Post #: 79
4/27/2013 16:04:29   
Hakunin
Member

Darkon only appears at certain platforms. I know in map3 two locations, and I heared people found it in map2.

Blade Skeleton and Undead Knight also not appear everywhere.
AQ  Post #: 80
4/27/2013 16:15:59   
TheSage
Member

I got Darkon in the starting point (dont know the map # because i was refresh farming for it), as for the Nightmare Dungeon, it seems that map 1 is broken somehow (it is causing the loading screen freeze), map 2 has the bosses but none of the new characters, and map 3 has no bosses but all the new characters.
AQ DF MQ AQW Epic  Post #: 81
4/27/2013 16:17:29   
The Jop
Member

I also think Crypt Rogue doesn't appear everywhere in the Undead Dungeon. We might have to do some research.
AQ DF MQ AQW Epic  Post #: 82
4/27/2013 16:18:14   
killer15683
Member

The bosses at nightmare dungeon are missing as well. when i reach their location the boss battle doesn't start. I just roam in the spot.
AQ DF MQ AQW  Post #: 83
4/27/2013 16:20:05   
Combat dummy
Member

What Kind Of Characters Do My Fellow Forumites Prefer For Fighting Bosses/PvP?
Characters That Can Combo Every Turn, Despite It Being Week Combos.
Characters That Hit Hard But Take 2 Turns To Use One Hand.
Characters That Specialize In Defense Heavy Abilities.
Characters The Have Moderate Defense But Have Healing Properties.
Characters With Cost Effective Decks.
Tank Characters.


Also
When CardCustomization Comes Out, Which Cards Would You Like To Be Able To Add To A Character And Which One In Particular Would You Like To Augment?

< Message edited by Combat dummy -- 4/27/2013 16:25:40 >


_____________________________

Stay Frosty!
~Combat dummy (Raptor Blu)
DF MQ AQW Epic  Post #: 84
4/27/2013 16:21:49   
Beck
Member

@Combat
I prefer tanks, like Cosoma! And also Monk/Dire Monk. Very few problems in Oversoul can't be solved using a Monk...
AQW  Post #: 85
4/27/2013 16:23:17   
Combat dummy
Member

@Lord Beck: I Thought That One Of Monks Major Downfalls Was The Fact That He Has No Unblockable Moves That Are Worth Any Heavy Damage.... So He Was Vulnerable To Counter Attack Spammers....
DF MQ AQW Epic  Post #: 86
4/27/2013 16:24:33   
UnderSoul
Member

@Combat As long as the deck isn't terrible, I prefer characters that I can build backstories and dialogue with.
AQ DF MQ AQW Epic  Post #: 87
4/27/2013 16:26:31   
Combat dummy
Member

@Undersoul: All That Is Fie And Dandy But Then You Probably Wont Beat Bosses With Just Any Ol' Character.
DF MQ AQW Epic  Post #: 88
4/27/2013 16:27:26   
UnderSoul
Member

@Combat That's why I've got Augustiner.
AQ DF MQ AQW Epic  Post #: 89
4/27/2013 16:30:46   
Beck
Member

@Combat
Oh I am well aware of Monk's short-comings, which I guess leads nicely to your next question of how I'd modify them with CC: Either give Monk some Piercing cards like Tharr has, or I want to give him Arcane Ranger's Energize/Storm combo. Or, really, add 2 Cat Reflexes.

Cosoma is perfect the way he is, and I have no idea how his BEAST of an evolution's gonna top what is already a spectacularly wonderful Ice deck...
AQW  Post #: 90
4/27/2013 16:32:07   
Combat dummy
Member

@ Lord Beck: Haha, Maybe They Will Give Cosoma 20 Cards. Then What?
DF MQ AQW Epic  Post #: 91
4/27/2013 16:33:56   
Hakunin
Member

i use effective highlvl chars for PvP, no matter what their style is. Or an unexpected annoyance character.

(current favourite is shadow)

< Message edited by Hakunin -- 4/27/2013 16:43:15 >
AQ  Post #: 92
4/27/2013 16:39:03   
kise2
Member

@Hakunin

Same here although I really like light and earth.
AQW Epic  Post #: 93
4/27/2013 16:41:23   
Combat dummy
Member

@Lord Beck: Is Cosomas Ice Wall Really 0 Charges?
DF MQ AQW Epic  Post #: 94
4/27/2013 16:42:49   
Jmagician
Member

This new game engine has fixed some of the older problems, but a whole slew of other bugs have been introduced.
AQW  Post #: 95
4/27/2013 16:42:54   
Beck
Member

@Combat
Um what? Ice Wall is 6 charges, always has been. It's just a double Shield.
And I hope Cosoma's Master form doesn't have more than 17 cards... but even if it does, I'd hug him and accept him anyway >.<
AQW  Post #: 96
4/27/2013 16:43:47   
Combat dummy
Member

On The Wiki, Cosoma And FrostZard Have 0 Charge IceWalls
DF MQ AQW Epic  Post #: 97
4/27/2013 16:43:57   
The Jop
Member

@Combat
Ice Wall used to be discarding one card for 15 defense for no energy, if that's what's confusing you. Ice Wall costing nothing would make ice characters practically invincible.
AQ DF MQ AQW Epic  Post #: 98
4/27/2013 16:44:32   
Jmagician
Member

There is a master version of Cosoma in the works? .-.
AQW  Post #: 99
4/27/2013 16:46:40   
Combat dummy
Member

@The Jop: I Am Aware Of That But How Come The Wiki Hasnt Been Updated?
DF MQ AQW Epic  Post #: 100
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