Lemme fix those for you.
-Bite does 140% wep damage (2 turn cd) and rush 180%.
-Dragonheart needs a spirit skill instead of a dot to unlock but still deals 400% damage. (ON A DEFENSE CLASS! That's more than DeathKnight's final. )
-Mult 155% damage.
-Light: 3 turn -55 hit, 130% damage.
-Frost:3 turn -55 boost and -50 immobility, 125% damage.
-Fire: 130% wep damage and 5 turn 32% DoT.
-Shield: 140m/p/m for 3 turns
-Earth: -80% damage for 2 turns, -50% damage for 2 additional turns.
-Heal: New heal gives 15% hp when you use it, and then 10% and 10% (35% total).
-Bash: 120% wep damage and stuns for 3 turns.
-Regen: heals 30% mana
-Eye: 150% damage, +100%crit, 300% total damage and +100BtH.
-Soul: Requires below 20% hp instead of 30% for 245% Damage.
This is a defensive class. It's not a hybrid, it's not a offensive class. It's a Tank, meant to soak up damage and outlast the enemy. Now it does that better than anything else in the game but it KEPT some of the offensive skills and I BUFFED a few others. It's now better overall at outlasting anything in the game. Why were you ever expecting it to keep all the offensive options, even when it kept some, on either the low cooldowns or the small mana costs? Go do some testing or even use your bugged bone fire test that you always use, even though I don't like it, and then complain about the changes. Don't just look at something at first glance and be upset. Go test it out, like I've said for every single revamp, and THEN come complaining.