@above: DoomKnight is exactly what it is meant to be, it's already tactical enough, and all it's skills are very useful in their own way. My main never uses Dark Aura for instance, but one of my lower level characters does. And remember, you are supposed to be the master of Darkness here, so of course you'd need to be able to plow straight through other Darkness beings and undead as well, to teach them to fear you. Imposing weaknesses on them, especially in the form of their own elements, is actually incredibly evil when you think about it, and fits perfectly with the entire theme.
The class is not supposed to be a hard strategic process to use. It's supposed to be ultimate power on your fingertips, with everything you do being able to feel powerful, which is already the case.
If you get bored using it, then it's obviously not designed with you in mind. It was designed to those who wanted to instantly kill everything, and to make even the hardest boss fights easy. Those are the individuals it was centered around. I never get bored of this, because this was exactly what I paid for. To be able to go through the game without need to worry about anything, so that I could actually feel powerful in that respect. This gives me the freedom to use some of my weaker rares, and still have a very realistic shot at winning, regardless of how low my stats get as a result. This is also something I greatly appreciate.
< Message edited by Ninjaty -- 3/3/2014 23:00:25 >