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RE: Pets/Guest - Read the first post!

 
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2/27/2014 14:40:28   
  Ianthe
 formerly In Media Res

 

It may or may not.

quote:

Dunamis

If the pet acts, then you get a *[1+(0.16968 +0.16968*YourCHA/ExpCHA)*(24-Delta)/24], where Delta is every level beyond 8 that you outlevel it, and the red part is to a minimum of 0. Like Poelala, you can click on him to see the boost he's currently giving.

This affects (1) all Melee player attacks (2) all weapon Specials while you're wielding a Melee weapon (3) all Melee spells, but at half the normal boost.
Level	50	70	90	110	130	150
Type	B	B	B	B	B	B
PowLvl	54	73	93	113	133	153

CHALvl	53	72	92	112	132	152
CHA	125	165	200	200	200	200	200	200

Price	185	1440	11555	93103	750572	6051292
EDIT: Adding in an "over time" bonus of *1.01 boost. This has already been calculated into the above formula.
Got this. ~Carandor


Bonus: FireWere/ IceWere update

The original FireWere (now Guardian FireWere) is a promo item, so it scales to YourLvl -5. It is not included in the table, but its sell price is 10,000.

All the others scale inefficiently. For every two levels you gain beyond the pet's buy level, the pet gains +1 power level.

For all, you can click on the chest. This'll give you a pop-up with its current damage and BTH.

Not really MC - the usual Guardian boost is replaced by the "MC" scaling effect. The Lv150 one doesn't scale (since it's already at the max level), and has the normal Guardian boost.

Attack is either:
  • One Melee hit, +5 BTH ~ *85/90 damage, *2/3 damage total.
  • Two Ranged hits, +5 BTH ~ *85/90 damage, *4/3 damage total.
    Level	30	70	110	150
    Type	-	-	-	G
    PowLvl	30	70	110	153
    
    Base	5	13	23	36
    Rand	10	24	44	71
    Stat	224	422	620	832
    BtH	7	17	27	38
    
    Price	107	5235	338555	11002348


    < Message edited by Carandor -- 7/27/2016 10:03:08 >
  • AQ  Post #: 26
    2/27/2014 15:40:34   
    Shiba
    Member

    CHA boosting items increase the power of the pet, as you've already stated, but do the Shock Collars have any effect on this new pet?

    They have no effect. ~IMR

    Edit: ty! :)

    < Message edited by Shiba -- 2/27/2014 16:00:54 >
    AQ  Post #: 27
    2/27/2014 15:59:07   
    overdead
    Member

    @IMR: Should the Zorbo's stun chance really be that low? I think (I may be wrong) the stun chance is around 10% wherein Bun Bowman's stun chance is at 17%.

    What? ~IMR

    Whoops! I'll go bury my head in a mud pile now.

    < Message edited by overdead -- 2/27/2014 16:55:02 >
    AQ AQW Epic  Post #: 28
    2/27/2014 16:36:50   
    Kay Oh
    Member

    I don't know what ExpCHA and this part is confusing to me:
    quote:

    where Delta is every level beyond 8 that you outlevel it, and the red part is to a minimum of 0. Like Poelala, you can click on him to see the boost he's currently giving.

    AQ MQ AQW  Post #: 29
    2/27/2014 16:45:33   
    afterlifex
    Legend-X


    ExpCha: expected Charisma for your lvl.

    As for Delta:

    Delta is 0 until you are 9 lvls above the pets power lvl, then Delta is 1, 2, 3 etc.

    ex: (assuming 200 cha and 200 expected cha)

    8 or less lvls beyond the pet:
    [1+(0.1616 +0.1616*200/200)*(24-0)/24] =1.3232

    is you are 9 lvl above the pets power lvl:

    [1+(0.1616 +0.1616*200/200)*(24-1)/24] =1.3097

    is you are 10 lvl above the pets power lvl:

    [1+(0.1616 +0.1616*200/200)*(24-2)/24] = 1.2962


    < Message edited by afterlifex -- 2/27/2014 23:07:39 >
    AQ DF MQ AQW Epic  Post #: 30
    2/27/2014 16:53:19   
    donaldip
    Member
     

    quote:

    This affects (1) all Melee player attacks (2) all weapon Specials while you're wielding a Melee weapon (3) all Melee spells, but at half the normal boost.


    What about welding a Melee weapon when in a Ranged locked armour?

    Then you don't get the boost, except on the Special.

    On the other hand, if you're wielding a Ranged weapon and are in a Melee-locked armour, then you get the boost. ~IMR


    < Message edited by In Media Res -- 2/27/2014 21:59:14 >
    Post #: 31
    2/27/2014 17:22:23   
    Shiba
    Member

    I am not sure where to post this, because it is a question but also a possible balance issue:

    The damage boost seems to be applied after the pet's "attack turn", which translates to one turn of missed damage. Is there a compensation for this somewhere down the pet's damage boosting formula, or is this an oversight?

    Fixed - it now gets *1.01 boost (so 0.1616 instead of 0.16). ~IMR

    < Message edited by In Media Res -- 2/27/2014 22:18:28 >
    AQ  Post #: 32
    3/1/2014 10:55:00   
    hict98
    Member

    Do the fire/iceweres do any extra damage against vamps?

    Nope. ~IMR

    < Message edited by In Media Res -- 3/1/2014 21:09:56 >
    AQ AQW  Post #: 33
    3/1/2014 12:42:59   
    KlawdStrife
    Helpful!


    Just want to confirm, for dunamis the boost now is
    *[1+(0.16968 +0.16968 *YourCHA/ExpCHA)*(24-Delta)/24]?

    Right. Sorry, forgot to update my post. ~IMR

    < Message edited by In Media Res -- 3/1/2014 21:08:56 >
    AQ  Post #: 34
    3/3/2014 8:13:45   
      Ianthe
     formerly In Media Res

     

    Update: The Omega FireWere/IceWere are now named Supreme __Were, because I fail biology forever.
    AQ  Post #: 35
    3/4/2014 18:08:01   
    hict98
    Member

    Dunamis
    Location: Given to players who have purchased the 20,000 Z-Token package. Buying the package also gives access to the Dunamis Shop.

    Player  0-69  70-89  90-109  110-129  130-149  150
    Level   50    70     90      110      130      150
    PowLvl  54    73     93      113      133      153 


    EFFECT
    If the pet acts, then you get a *[1+(0.16968 +0.16968*YourCHA/ExpCHA)*(24-Delta)/24], where Delta is every level beyond 8 that you outlevel it, and the red part is to a minimum of 0. Like Poelala, you can click on him to see the boost he's currently giving.*
    This affects (1) all Melee player attacks (2) all weapon Specials while you're wielding a Melee weapon (3) all Melee spells, but at half the normal boost.
    When you attack before Dunamis' first attack** or have your pet set to stay back***, then the boost does not apply.


    CHALvl	53	72	92	112	132	152 
    CHA	125	165	200	200	200	200


    *I'm giving you a «» to your Melee weapon attacks! Cool, eh?
    **Yo, the name's Dunamis!
    ***Let me at 'em! My magic can boost your Melee attacks!






    Numbers thanks to In Media Res. Write up and picture thanks to hict98






    If I'm missing anything, please tell me. I haven't done one of these in a bit

    < Message edited by hict98 -- 3/4/2014 18:57:25 >
    AQ AQW  Post #: 36
    3/9/2014 1:37:57   
      Ianthe
     formerly In Media Res

     

    quote:

    Now in Aria's - Razorwing Pet

    Wind Pet. It's meant as more of a "baby's first Wind pet", so don't get too excited.

    Attack #1 is two Ranged hits. It does *4/3 damage total.
    Attack #2 is one Melee hit. It does *2/3 damage total.
    Level	2	26	50	74	98	122	134	146
    Type	-	-	-	-	-	-	-	G
    PowLvl	2	26	50	74	98	122	134	149
    
    Base	2	6	11	18	26	35	39	46
    Rand	1	6	12	18	25	34	40	46
    Stat	85	204	323	441	560	679	738	813
    BtH	0	6	12	18	24	30	33	37
    
    Price	15	40	336	3966	48396	592177	2071667	7247592

    Got this. ~Carandor

    < Message edited by Carandor -- 5/16/2017 12:01:25 >
    AQ  Post #: 37
    3/9/2014 10:06:58   
    Bu Kek Siansu
    Member

    quote:

    Razorwing

    «Wind pet.»

    Location: Aria's Pet Shop
    								G
    Level	2	26	50	74	98	122	134	146
    PowLvl	2	26	50	74	98	122	134	149
    
    Price	15	40	336	3966	48396	592177	2071667	7247592
    Sell	7	20	168	1983	24198	296088	1035833	3623796

    Element: Wind
    Training Difficulty: -66

    ATTACK #1
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage	1-2	4-8	7-15	12-24	17-34	23-46	26-53	31-61
    Stat%	56.7	136	215.3	294	373.3	452.7	492	542
    BTH	0	6	12	18	24	30	33	37
    Rate: 50%

    ATTACK #2
    Hits: 1
    Type: Melee
    Element: Wind
    Damage	1-2	4-8	7-15	12-24	17-34	23-46	26-53	31-61
    Stat%	56.7	136	215.3	294	373.3	452.7	492	542
    BTH	0	6	12	18	24	30	33	37
    Rate: 50%

    DESCRIPTION
    Normally remaining high above, this razorwing's been trained to viciously attack at your command!



    Numbers thanks to In Media Res.



    Analysis

    Starts off as a standard pet:
    								G
    Level	2	26	50	74	98	122	134	146
    PowLvl	2	26	50	74	98	122	134	149
    
    Damage	2-3	6-12	11-23	18-36	26-51	35-69	39-79	46-92
    Stat%	85	204	323	441	560	679	738	813
    BTH	0	6	12	18	24	30	33	37
  • Attack #1 deals *4/3 damage. With two equally powerful hits, each hit does *1/2 damage.

  • Attack #2 deals *2/3 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    March 9, 2014: The pet was released.

  • Got this. ~Carandor

    < Message edited by Carandor -- 5/16/2017 12:01:02 >
    Post #: 38
    3/12/2014 22:14:29   
    Mr G W
    Member

    quote:

    Baby Chimeran

    ...

    If it fails, then it gets Dazed (2 rounds; 15% chance of paralysis) plus gets Poison Weakness (2 rounds, -13 penalty)


    The poison weakness duration is actually lasting 3 rounds, not 2 (making it out of sync with the daze).

    Error or intended?
    AQ DF  Post #: 39
    3/13/2014 17:54:04   
    DarkDevil
    Member

    Elizabeth (the one available in the current Blarney war) was swept , attack is one hit of earth , still triggers against pirates and seeks.
    the older one is still the same.

    quote:

    edit: also while i am at it , both Elizabeth pedia points to broken links for locations , correct links are:

    [link=http://forums2.battleon.com/f/tm.asp?m=17443801]The Devourer Saga: Pirate vs. Ninja War[/link]
    
    [link=http://forums2.battleon.com/f/tm.asp?m=17421970]The Devourer Saga: Queen of Hearts [/link]
    Got this, thanks. ~Carandor

    < Message edited by Carandor -- 3/28/2016 8:03:58 >
    AQ Epic  Post #: 40
    3/18/2014 4:36:41   
      DragonUltraMaster
    I am Moglin!


    Dunamis has gotten a face update:



    //D.U.M
    AQ DF MQ AQW  Post #: 41
    3/18/2014 22:26:57   
      Ianthe
     formerly In Media Res

     

    quote:

    Ninjachaun

    Ranged Light pet.

    50% chance of three hits, 50% chance of two hits. All hits have +10 BTH and deal *85/95 damage.

    Level	7	27	47	67	87	107	127	147
    Type	-	-	-	-	-	-	-	G
    PowLvl	7	27	47	67	87	107	127	150
    CHALvl	7	27	47	67	87	107	127	149
    
    Base	2	5	8	12	17	22	27	35
    Rand	3	9	16	24	32	43	56	69
    Stat	110	209	308	407	506	605	704	818
    BtH	1	6	11	16	21	26	31	37
    
    Price	17	43	249	1917	15364	123778	997843	8044826


    Z/G versions
    Level	15	84	117	137
    Type	Z	G	Z	G
    PowLvl	47	87	127	140
    CHALvl	39	86	124	139
    
    Base	8	17	27	32
    Rand	16	32	56	62
    Stat	308	506	704	768
    BtH	11	21	31	35
    
    Price	700	11238	9700	2833271

    Got this. ~Carandor

    < Message edited by Carandor -- 5/16/2017 12:30:25 >
    AQ  Post #: 42
    3/20/2014 18:20:50   
    Ash
    Member


    quote:

    Copying Kam's notes.

    Poelala

    That stuff that Dunamis does that IMR posted further up? This does that but the boost is /0.75 on Magic weapon attacks and *0.5 on spells.

    The guest version is the same, but the boost is *1.5 power.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	-
    PowLvl	10	30	50	70	90	110	130	153
    
    CHALvl	10	30	50	70	90	110	130	152
    ExpCHA	30	75	120	160	200	200	200	200
    
    SOMC$	10	29	185	1440	11555	93103	750572	6051292
    Got this. ~Carandor

    < Message edited by Carandor -- 7/27/2016 10:07:03 >
    AQ DF MQ AQW  Post #: 43
    3/20/2014 19:05:53   
    Bu Kek Siansu
    Member

    quote:


    Ninjachaun

    «Accurate Light pet.»

    Also see Ninjachaun, Ninjachaun Z

    Location: [link=URL]Blarney War 2014[/link]
    					G				G	G
    Level	7	27	47	67	84	87	107	127	137	147
    PowLvl	7	27	47	67	87	87	107	127	140	150
    
    Price	17	43	249	1917	11238	15364	123778	997843	2833271	8044826
    Sell	8	21	124	958	5619	7682	61889	498921	1416635	4022413

    Element: Light
    Training Difficulty: -66

    ATTACK #1
    Hits: 3
    Type: Ranged
    Element: Light
    Damage	1-1	1-4	2-7	4-11	5-15	5-15	7-19	8-25	10-28	10-31
    Stat%	32.8	62.3	91.9	121.4	150.9	150.9	180.4	210	229.1	244
    BTH	10	16	21	26	31	31	36	41	45	47
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Light
    Damage	1-2	2-6	4-11	5-16	8-22	8-22	10-29	12-37	14-42	16-47
    Stat%	49.2	93.5	137.8	182.1	226.4	226.4	270.6	314.9	343.6	365.9
    BTH	10	16	21	26	31	31	36	41	45	47
    Rate: 50%

    DESCRIPTION
    With Leprechaunia having more rainbows than shadows, ninjas there have to dress a little more brightly to blend in.



    Numbers thanks to In Media Res.


    Analysis

    Starts off as a standard pet:
    					G				G	G
    Level	7	27	47	67	84	87	107	127	137	147
    PowLvl	7	27	47	67	87	87	107	127	140	150
    
    Damage	2-5	5-14	8-24	12-36	17-49	17-49	22-65	27-83	32-94	35-104
    Stat%	110	209	308	407	506	506	605	704	768	818
    BTH	1	6	11	16	21	21	26	31	35	37
    All hits gain +10 BTH and deal *85/95 damage:
    • Attack #1: With three equally powerful hits, each hit deals *1/3 damage.

    • Attack #2: With two equally powerful hits, each hit deals *1/2 damage.
    All this has ALREADY been factored into the above numbers.


    Updates

    March 18, 2014: The pet was released.
    ... ??, 2014: The pet became rare.







    Ninjachaun Z

    «Accurate Light pet.»

    Also see Ninjachaun, Ninjachaun Z

    Location: [link=URL]Blarney War 2014[/link]
    	Z	Z
    Level	15	117
    PowLvl	47	127
    
    Price	700	9700
    S <48h	630	8730
      >48h	350	4850

    Element: Light
    Training Difficulty: -66

    ATTACK #1
    Hits: 3
    Type: Ranged
    Element: Light
    Damage	2-7	8-25
    Stat%	91.9	210
    BTH	21	41
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Light
    Damage	4-11	12-37
    Stat%	137.8	314.9
    BTH	21	41
    Rate: 50%

    DESCRIPTION
    With Leprechaunia having more rainbows than shadows, ninjas there have to dress a little more brightly to blend in.



    Numbers thanks to In Media Res.


    Analysis

    Starts off as a standard pet:
    	Z	Z
    Level	15	117
    PowLvl	47	127
    
    Damage	8-24	27-83
    Stat%	308	704
    BTH	11	31
    All hits gain +10 BTH and deal *85/95 damage:
    • Attack #1: With three equally powerful hits, each hit deals *1/3 damage.

    • Attack #2: With two equally powerful hits, each hit deals *1/2 damage.
    All this has ALREADY been factored into the above numbers.


    Updates

    March 18, 2014: The pet was released.
    ... ??, 2014: The pet became rare.

    Got this. ~Carandor

    < Message edited by Carandor -- 5/16/2017 12:29:32 >
    Post #: 44
    3/20/2014 23:22:03   
    Carandor
    Legendary Scribe of Lore


    quote:

    Poelala:


    Description: Poelala won't attack your foes herself, instead she will use her magic to power up all attacks you do using attacks from Magic weapons or spells!

    Got this. ~Carandor

    < Message edited by Carandor -- 5/16/2017 12:32:06 >
    AQ DF MQ  Post #: 45
    3/27/2014 17:40:31   
      Ianthe
     formerly In Media Res

     

    quote:

    Okay, I just updated the Cabbit. Log out/in, or mess around in a shop to get the new version.

    Does *0.55375 damage, or *0.60375 damage on the MC version.

    The attack is three hits. Afterwards, if at least one hit connects, then the monster can beome Dazed. It can resist with a save at a +0 bonus:
    Level: PowLvl vs MonsterLvl
    Major: YourCHA vs MonsterINT
    Minor: YourLUK vs MonsterLUK

    If it fails, then the monster is Dazed ([hits connected]*[Light resistance]*10% Daze rate, 1 round). Light-element monsters are immune to this.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	1	2	3	5	7	9	11	14
    Rand	7	16	28	40	55	72	91	115
    Stat	125	224	323	422	521	620	719	832
    BtH	2	7	12	17	22	27	32	38
    
    Price	18	53	336	2617	21008	169278	1364676	11002348
    
    MCPrice	20	58	370	2879	23109	186206	1501144	12102583
    MCSell	10	29	185	1439	11554	93103	750572	6051291
    
    Got this, thanks! ~Carandor

    < Message edited by Carandor -- 6/27/2016 12:32:05 >
    AQ  Post #: 46
    3/29/2014 8:56:28   
    sol1tud3
    Member

    quote:

    Cabbit

    [image]http://i.imgur.com/KEkuVU7.jpg[/image]

    Description: This drawing of a striped creature has mysteriously sprung to life! It's so adorable that it can leave monsters' heads spinning when they taste the rainbow!
    Got this, thanks! ~Carandor

    < Message edited by Carandor -- 6/27/2016 12:32:28 >
    AQ  Post #: 47
    3/31/2014 0:07:10   
    Bu Kek Siansu
    Member

    quote:

    Entries:
  • Cabbit = Done!
  • Dangerously Adorable Cabbit = Done!




    Cabbit

    «Light pet. Does less damage for the Daze status.»

    Location: [link=URL]Void Takeover![/link] » Meet Smittens! » Normal Fight » Smitten's Demise Shop
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    
    Price	18	53	336	2617	21008	169278	1364676	11002348
    Sell	9	26	168	1308	10504	84639	682338	5501174

    Element: Light
    Training Difficulty: -66

    ATTACK
    Hits: 3
    Type: Magic
    Element: Light
    Damage	0-1	0-3	1-6	1-8	1-11	2-15	2-19	3-24
    Stat%	23.1	41.3	59.6	77.9	96.2	114.4	132.7	153.6
    BTH	2	7	12	17	22	27	32	38
    EFFECT
    If at least one hit connects, then the monster can become Dazed. It can resist with a save at a +0 bonus*:
      Level: PowLvl vs MonsterLvl
      Major: YourCHA vs MonsterINT
      Minor: YourLUK vs MonsterLUK
    If it fails, then the monster is Dazed**. The chance of the Dazed monster not acting for one round is 10%*([hits connected]*[Light resistance]). Light-element monsters*** are immune and monsters with Daze Immunity are unaffected to this status.

    *Your foe refuses to think too hard about the cabbit's attack and focuses on the fight.
    **Your foe is stunned as it tries to process where that Rainbow came from!
    ***Those aligned with Light are immune to the dazing effects of this attack.

    DESCRIPTION
    This drawing of a striped creature has mysteriously sprung to life! It's so adorable that it can leave monsters' heads spinning when they taste the rainbow!



    Numbers thanks to In Media Res. Description and image thanks to sol1tud3.


    Analysis

    Starts off as a standard pet:
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    Does *0.55375 damage to pay for the Daze status. With three equally powerful hits, each hit deals *1/3 damage.

    All this has ALREADY been factored into the above numbers.


    Updates

    March 27, 2014: The pet was released.
    ... ??, 2014: The pet became rare.







    Dangerously Adorable Cabbit

    «Light pet. Mastercraft; gives a damage boost since it does less damage for the Daze status.»

    Location: [link=URL]Void Takeover![/link] » Meet Smittens! » Hard Mode » Smitten's DOOM Shop
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10 MC	30 MC	50 MC	70 MC	90 MC	110 MC	130 MC	153 MC
    
    Price	20	58	370	2879	23109	186206	1501144	12102583
    Sell	10	29	185	1439	11554	93103	750572	6051291

    Element: Light
    Training Difficulty: -66

    ATTACK
    Hits: 3
    Type: Magic
    Element: Light
    Damage	0-2	0-4	1-6	1-9	1-12	2-16	2-21	3-26
    Stat%	25.2	45.1	65	84.9	104.9	124.8	144.7	167.4
    BTH	2	7	12	17	22	27	32	38
    EFFECT
    If at least one hit connects, then the monster can become Dazed. It can resist with a save at a +0 bonus*:
      Level: PowLvl vs MonsterLvl
      Major: YourCHA vs MonsterINT
      Minor: YourLUK vs MonsterLUK
    If it fails, then the monster is Dazed**. The chance of the Dazed monster not acting for one round is 10%*([hits connected]*[Light resistance]). Light-element monsters*** are immune and monsters with Daze Immunity are unaffected to this status.

    *Your foe refuses to think too hard about the cabbit's attack and focuses on the fight.
    **Your foe is stunned as it tries to process where that Rainbow came from!
    ***Those aligned with Light are immune to the dazing effects of this attack.

    DESCRIPTION
    This drawing of a striped creature has mysteriously sprung to life! It's so adorable that it can leave monster's heads spinning when they taste the Rainbow! This cabbit is slightly stronger than your average drawing.



    Numbers thanks to In Media Res.


    Analysis

    Starts off as a mastercraft pet:
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    Does *0.60375 damage to pay for the Daze status. With three equally powerful hits, each hit deals *1/3 damage.

    All this has ALREADY been factored into the above numbers.


    Updates

    March 27, 2014: The pet was released.
    ... ??, 2014: The pet became rare.



    Entries:
  • Cabbit = Done!
  • Dangerously Adorable Cabbit = Done!

  • Got these, thanks! ~Carandor

    < Message edited by Carandor -- 6/27/2016 12:32:55 >
    Post #: 48
    3/31/2014 22:38:28   
      Ianthe
     formerly In Media Res

     

    Felt Snake

    MC Earth pet.

    Attack is two hits, Melee Earth. It deals *0.75 damage. After the attack, there's a 10%*[hits connected]*[monster Earth resist], then the monster can be Paralysed. The monster can resist with a save at a +0 bonus:
    Level: PowLvl vs MonsterLvl
    Major: YourCHA vs MonsterINT
    Minor: YourLUK vs MonsterLUK

    Earth-element monsters are immune.

    Various pop-ups:
    Your foe keeps looking for «pet name» after that surprise attack!
    Your foe doesn't consider «pet name» much of a threat, and decides not to look for them.
    Your opponent is immune to Paralysis.
    Creatures aligned to Earth are unaffected by «pet name»'s sneaky strikes.

    Level	3	23	43	63	83	103	123	143
    Type	Z	Z	Z	Z	Z	Z	Z	Z
    PowLvl	41	50	62	76	93	113	133	153
    
    Base	7	9	11	14	18	23	29	36
    Rand	14	16	22	28	36	47	59	71
    Stat	278	323	382	451	535	634	733	832
    BtH	10	12	15	19	23	28	33	38
    
    MCPrice	605	935	1705	3575	7535	9240	11330	13860
    AQ  Post #: 49
    4/1/2014 18:04:22   
    Carandor
    Legendary Scribe of Lore


    quote:

    Loco guest:



    Babby:


    Description: How is Babby formed? Some Loco's magic still lingered on samples Kamui took from some of the Battleon townsfolk, and they fused into this stably-unstable wunderkind! It will never age, but you never know who's going to come out to play.


    The old Poelala pet uses the new art. Proof

    Got this. ~Carandor

    < Message edited by Carandor -- 5/16/2017 12:31:40 >
    AQ DF MQ  Post #: 50
    Page:   <<   < prev  1 [2] 3 4 5   next >   >>
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Pets/Guest - Read the first post!
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