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PvP: A Guide to 1v1

 
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1/27/2014 19:55:15   
  Zyrain

Violet ArchMage of AQW GD/Q&A/Guides




Player versus Player
A Guide to 1v1

Also see PvP: A Guide to Team Brawls and PvP: General Information.



Introduction

Welcome to the wonderful world of 1v1 PvP! At the moment, there is only one type of 1v1 PvP, and that is the DoomWood Arena. PvP is what it says on the tin: it enables you to fight against other players. The aim is to defeat the other player, before they defeat you. To enter into a PvP match, simply /join doomarena and talk to Dumoose. Below is a list of classes, along with PvP strategies and the match-ups with other classes to help give you the best chances to win.

Due to the nature of this guide requiring expert knowledge of all classes in the game, this guide will act as more of a community project. This thread can be used to suggest PvP strategies and match-ups for classes, and then limited discussion to provide feedback on these suggestions to ensure that only the most accurate information possible is added to the guide.

Please remember that the =AE= Comprehensive Forum Rules and =AQW= Guides Forum Rules apply as always. Any trolling, flaming or rude posts will not be tolerated. You must always be respectful and constructive when posting. PvP discussion has proven to be a difficult discussion to keep civil, so this is an opportunity for those interested to prove themselves able to. If you are unable to keep things civil, your post will be deleted and consequences will happen, accordingly.

For detailed class strategies and enhancement advice, please see the Useful/Recommended Class Builds guide.



Template

When posting your suggestions, please use the template below to ensure that as much information as possible is given.
[b]Class:[/b]
[b]Testing status:[/b]
[b]Description of basic assets/drawbacks:[/b]
[b]Breakdown of skills:[/b]
[b]Class advantages in 1v1:[/b]
[b]Class comparisons:[/b]
Regarding the testing status: I don't mind how it's answered, be it percentages or comments, but what I'm asking for is, essentially, how many other classes have you PvPed against to test the class as a whole: its effectiveness, advantages, and especially for class comparisons. For example, I am much more likely to agree with someone's post who has gone out of their way to test the class on every other class within the game in PvP, than someone who PvPed with the class once.



Class Analysis

ArchFiend
Including Legendary ArchFiend.
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Alpha Omega
    Including Alpha DOOMmega.
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Bard
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    BattleMage
    Including Dark BattleMage, Legendary Dark BattleMage, and Royal BattleMage.
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Berserker
    Including Beta Berserker.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    BladeMaster
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Blood Ancient
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Blood Titan
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    CardClasher
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Chaos Shaper
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    ChronoCommander
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    ChronoCorruptor
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Chronomancer
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Chunin
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    ClawSuit
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Dark Caster
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Darkblood Storm King
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Darkside
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    DeathKnight
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Defender
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    DoomKnight
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    DoomKnight OverLord
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Dragon Shinobi
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    DragonLord
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Dragonslayer
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Elemental Dracomancer
    Including Love Caster.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Evolved Leprechaun
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Evolved Shaman
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Glacial Warlord
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Guardian
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Healer
    Including Acolyte, Healer (Rare), and Witch.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Horc Evader
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Legendary Hero
    Including Dark legendary Hero.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Mage
    Including Mage (Rare), and Sorcerer.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    MechaJouster
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    MindBreaker
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Necromancer
    Including Pinkomancer.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Ninja
    Including Assassin, and Ninja Warrior.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    No Class
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    NOT A MOD
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Oracle
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Paladin
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Paladin High Lord
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    PaladinSlayer
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Prismatic ClawSuit
    Including Evolved ClawSuit.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Pyromancer
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Ranger
    Including Master Ranger.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Rogue
    Including Alpha Pirate, Barber, Leprechaun, Pirate, Renegade, Rogue (Rare), and Vampire.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Rustbucket
    Including Enforcer, and ProtoSartorium.
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Shaman
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    SkyGuard Grenadier
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Soul Cleaver
    Including Exalted Soul Cleaver.
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    StarLord
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Thief of Hours
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    TimeKiller
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Troll SpellSmith
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Ultra Elemental Warrior
    Including Legendary Elemental Warrior.
  • Wiki page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    UndeadSlayer
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Vindicator of They
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:

    Warrior
    Including Beast Warrior, Pumpkin Lord, Warlord, and Warrior (Rare).
  • Wiki page and Lorepedia page.
    Description of basic assets/drawbacks:
    Breakdown of skills:
    Class advantages in 1v1:
    Class comparisons:



    Credits

    25Jan14 - Guide created. A huge thanks to Msyu for all their help in planning the PvP guides.
    28Jan14 - Thanks to .Shadow// for the banner.


    < Message edited by Zyrain -- 8/9/2014 15:52:29 >
  • AQ DF MQ AQW Epic  Post #: 1
    2/9/2014 13:42:37   
    Dracojan
    Member

    this looks very very very interesting. :D i have to keep an eye on this. since nobody has started yet, i should do so then.
    Class: Alpha Omega
    Testing status: <- whats that?
    tested against all classes. i think ive had fewer duels with it against some of the weaker pvp classes like no class and darkside. overall win rate is about 80-90%. with a 99.9% win rate against classes that it counters and 30-70% againt classes that counter it.
    Description of basic assets/drawbacks: the class has 2 unavoidable skills( heal and nuke), spammable skill that deals high dmg and a stun. also the skills are physical and will not be reduced by magic dmg reduction. the only drawback that the class has is that its a melee range class.
    Breakdown of skills: check the wiki.
    the most valuable skill for the class is the unavoidable nuke. the heal, stun and spammable dmg are just supportive skills to keep you safe, disrupt the enemy and deal dmg on top of the nuke if needed.
    Class advantages in 1v1: the class has a big advantage against all melee range classes since you dont have to worry about your weakness. also no dodge or blind can negate the unavoidable nuke.
    the disadvantages of the class are damage reduction, ranged damage and ranged effects. melee effects also work well as long as you arent stunned and can use them. some of the more significant effects against ao are: stun, slow, dmg reduction, dmg reflection, dmg negation( spinning dragon), elemental embrace/grasp. the effects that dont work well against ao are: dodge, blind,
    Class comparisons: here are some of the classes that do very well against alpha omega: mage, vot, mindbreaker, pyromancer, dmkol, warrior, timekiller, dracomancer, chronocommander, soul cleaver.

    Class:Mage
    Testing status: Rainbows
    ive fought all classes. overall win rate of 40-60%. when the class hits the target, it just destroys physical and melee classes. aganst classes that it counters it has a win rate of 70-80% and against classes that counter mage it has a win rate of 5-20%.
    Description of basic assets/drawbacks: the class has high dmg from 3 ranged skills and 1 powerful effect.
    drawbacks: no heals, no stuns, counts on a single skill for its entire defence. arcane shield is rarely useful
    Breakdown of skills: wiki
    most valuable skill initially is ice shard. it should keep the enemy at bay. once you know you can finish the enemy off - fireball.
    Class advantages in 1v1: the class can deal very high dmg with its 3 ranged magical skills that are very spammable. one of the skills applies a strong nerf on the enemy that reduces dmg and haste.
    the class suffers when the enemy can survive the dmg by healing, stunning, blinding, dodging and so on. the dmg of the skills is not guaranteed to hit or crit so it may vary by a lot. magic dmg reduction can easily make the high dmg from these skills to very low and survivable dmg.
    all effects are strong against mage but dots are extremely effective since they can completely drain the mana of the mage once arcane shield is used. also elemental grasp/embrase destroys the high dmg of the mage and its mana regen so it is also very strong.
    Class comparisons: mage is strong against all physical classes and melee range classes.
    classes that do well against mage are magic classes, dodge classes, and classes that can reduce dmg.
    pyromancer, dracomancer, mindbreaker are some of the classes that counter the class easily.

    Class: Elemental Dracomancer
    Testing status: 19283764
    against most classes. overall win rate is 75-85%. against the classes it counters - 95-99%. against classes that counter it - 30-50%
    Description of basic assets/drawbacks: the class has 1 unavoidable effect that grants 75% dmg reduction, and 3 ranged skills that deal high dmg. 1 effect from those skills that doubles attack speed, 1 effct that has good chance to stun, 1 effect that applies a dot.
    Breakdown of skills:tiki riki kiki wiki
    the mvs is scales. second most valuable is wings. as long as you keep both on you, you are doing great. if you have to choose between the two, scales should come first. ive seen it the other way around and it has always costed the duel for those players.
    Class advantages in 1v1:the class has multiple ranged magical skills that deal high dmg and have effects to them as well as the most important skill of the class, the dmg reduction. astialos wings also negates slows.
    with the double speed from astialos wings, the dmg reduction can be refreshed wich makes your effective hp 4x higher. this way the enemy needs very high dmg to go through it.
    the drawbacks: the shield has a rather short duration and needs to be refreshed often. any stunning class can disrupt it, and stike hard when the shield is down. the skills that deal dmg can be avoided so the dmg may vary based on opponent. wings needs to land to grant the double speed. if it fails, slows work and can also hamper the dmg reduction from scales.
    effects that dont work well against dracomancer: slows, dots
    effects that work very well against dracomancer: pretty much everything else. elemental grasp/embrace, stuns, blinds and dodge are some of the strongest things against dracomancers.
    Class comparisons:the class has no major flaw as long as it can hit.
    stunning classes, dodge classes and some magical classes do very well against dracomancer.
    some examples: rogue, ninja, vot, evolved shaman, oracle, chunin, timekiller

    < Message edited by Dracojan -- 2/9/2014 22:17:30 >
    DF  Post #: 2
    2/9/2014 16:47:19   
      Zyrain

    Violet ArchMage of AQW GD/Q&A/Guides


    Sorry I should have explained myself further regarding the "testing status". I don't mind how it's answered, be it percentages or comments, but what I'm asking for is, essentially, how many other classes have you PvPed against to test the class as a whole: its effectiveness, advantages, and especially for class comparisons. For example, I am much more likely to agree with someone's post who has gone out of their way to test the class on every other class within the game in PvP, than someone who PvPed with the class once.

    As for the breakdown of skills, I was hoping for a more personal approach, with opinions and thoughts behind them. On the Wiki, we just list information, it's not subjective in the slightest. Not necessarily more detailed than the Wiki, but adding in any information that's not present. Similar to what Msyu has done here, and turned the information into sentences.
    AQ DF MQ AQW Epic  Post #: 3
    2/9/2014 17:23:36   
    Clergy
    Member

    Class: No Class
    Testing status: Tested against most traditional classes found at Doomarena, I'm sure you can infer how those duels went.
    Description of basic assets/drawbacks: A class that has no application in PvE (Farming, Solo'ing, Supporting) and PvP.
    Breakdown of skills: One skill that strengthens your opponent's attacks by a bit; costs a decent amount of mana, but that's the least of your worries.
    Class advantages in 1v1: Can sometimes land decent crits.
    Class comparisons: Is inferior to all caster and melee classes, but holds some merit against Dragonslayer and Rustbucket/Enforcer/Protosartorium.
    AQ AQW  Post #: 4
    2/9/2014 21:04:09   
    Dracojan
    Member

    i get it. ill edit the post with that data.

    and a few more:

    Class:chunin
    Testing status: most classes. overall win rate is 45-60%. against classes that counter it - 5-15%, against classes that it counters - 70-80%
    Description of basic assets/drawbacks:the class has 2 ranged and 2 melee range skills. all skills deal damage. the effects of the these skills are very good. all skills are physical.
    drawbacks - needs to land a hit to activate the effect, has an average crit rate and 1 of the skills is unusable during the duel and only good as a finisher.
    Breakdown of skills: the mvs is paralyzing wind. it is ranged and applies a great nerf on the enemy. 2nd mvs is tsunami strike. tsunami strike has the strongest slow in the game.( not counting rank 10 passives that have a chance to happen)
    Class advantages in 1v1:the class has a big advantage against all melee range classes and even ranged classes that cant dodge and dont have any effects that increase hit chance. since the class does physical dmg, its equally effective against magic classes as well.
    the most effective effects against chunin are unavoidable skills, blind, dodge, stun, reflection.
    effects that are less effective against chunin are elemental embrace/ grasp, dmg reduction.
    Class comparisons: the class can easily come on top against most magical classes, classes that count on a single powerful blow and melee range classes. example: blood ancient, mage, berserker, healer, paladin, guardian.
    the class performs poorly against dodge classes or blinding classes and classes with unavoidable skills/ skills that grant hit chance.
    example: rogue, ninja, ao, sc, battle mage.


    Class: pyromancer
    Testing status: all classes. overall win rate - 50-59%. against classes that it counters - 60-90%, against classes that counter it - 10-20%
    Description of basic assets/drawbacks: the class has a huge nuke and a reflecting skill that protects it. the class does great against classes that cant avoid the nuke and cant negate it. also it does very well against classes that focus on dmg( mage, dragon lord).
    the drawbacks that the class has are: long cooldown on the nuke, magic dmg, sear is short range and its essential for the effectiveness of the class.
    Breakdown of skills: the mvs are the reflecting skill and the nuke. after you use your nuke, you have low/average dps from the other skills and dots and if that is not enough to kill the enemy, you will have a hard time winning. healing classes can survive the dps after the nuke.
    Class advantages in 1v1: the class excels against classes that focus on pure dmg and dont have any effects that can disrupt you. those that can reduce the dmg, heal it or negate it with a blind/dodge/spinning dragon do very well.
    most effects against pyro are effective except dots. dots can easily be used against the user and kill him.
    Class comparisons: pyromancer has a very good time against classes that cant dodge and especially physical classe. classes that rely mainly on dmg. also classes that deal dmg with dots. ex: mage, warrior, shinobi, other pyromancers, berserker, alpha omega.
    the class doesnt do well against classes that can survive the nuke and then heal all the dmg back. ex: mb, healer, rogue, ninja, oracle.


    Class:dragonslayer
    Testing status:all classes. win rate - 15-25%. against classes that counter it - 1-11%. the class doesnt counter any particular class.
    Description of basic assets/drawbacks: the class has a strong aa and skill that does good dmg. also it has 3 unavoidable skill. all of them are effects. the effects are mainly weak and even very weak.
    the class has low dmg, weak effects, and the cooldowns of some skills are too long to be effective.
    Breakdown of skills: the most valuable skills are bane of scales and scorched steel.
    Class advantages in 1v1: since the class doesnt have a high dmg, high defence or any strong effects, the class performs poorly against almost all classes. only when the class lands multiple crits in a row, its dps can be enough to kill an enemy that doesnt have any defence or heal.
    the class is very weak against reflection and weak against all the other effects.
    Class comparisons: the class does well against classes with similar strength: darkside, enforcer, no class. and also when you are lucky with dodges and crits.
    all the other classes have the higher chance to win against dragonslayer. (Galanoth doesnt control Artix, or does he?)


    Btw, i havent thanked you yet for this opportunity for a pvp thread. so tnx.



    Class:Evolved Leprechaun
    Testing status:all classes. 40-60% overall win rate. against classes that counter it 10-20%. there are no classes that evo lep counters.
    Description of basic assets/drawbacks:the class has 3 physical attacks that have melee range. 1 unavoidable self buff( effect)
    drawbacks: the class has no ranged attacks, longish cooldowns so it cant loop Slanaitheoir and cant stun.
    Breakdown of skills:the most valuable skills for leprechaun are Slanaitheoir and Amharach. Slanaitheoir should be used at the start of every fight. it grants a significant amout of dodge, haste, crit and luck. so this skill provides a significant boost in stats that will aid you during your fight. the other very important skill is amharach. amharach reduces all the dmg you take by 40%. so overall, you will be dodging a lot and if hit, you will take only 60% of the dmg. when you combine this with the quick and powerful attacks that will be almost always as crits and youve got a powerful offence and defence.
    the problem is that the class doesnt have a dodge as high as that of rogue classes and is much more vulnerable to effects.
    the strongest effects against evo lep are elemental embrace/grasp and reflection.
    almost all of your attacks will be crits and if you get hit by elemental embrace/grasp, the high physical dmg becomes rather low.
    Class advantages in 1v1: the class has very high natural stats and bonus stats from Slanaitheoir. almost all attacks are crits which makes the class have very high dmg.
    the disadvantages are: no nerfs against the enemy, no control skills like slows, stuns and blinds. the skills have a long cooldown so most of your dmg comes from the auto attack.
    Class comparisons:the class does well against melee or short range classes and classes that cant interupt/negate its high dmg.
    paladin, healer, doom knight, guardian, dragon lord, berserker, legendary hero.
    the class does poorly against classes that have powerful effects, ranged skills, unavoidable attacks and skills that grant hit chance.
    shaman, evo shaman, ao, battle mage, soul cleaver, mindbreaker, rogue, ninja.

    Double posts merged. Please use the Edit button. ~Zyrain

    yeah, sorry. i kinda made the post and couldnt delete it here. so i just let it stay.

    < Message edited by Dracojan -- 2/10/2014 23:34:50 >
    DF  Post #: 5
    2/10/2014 15:37:58   
    0o jacob o0
    Member

    Interesting thread.. I guess I'll contribute anything I kknow.

    Class: Evolved Shaman
    Testing status:
    tested against every other class; 50-70% chances of winning against physical classes; 40-50% chances of winning against other casters
    Description of basic assets/drawbacks: The class has 3 ranged attacks, one of which has a very long cooldown and the other two has relative short ones. It has a fairly weak heal and shouldn't be or need to be used in PvP as it won't help much, however feel free to pull it out in dire situations. Drawbacks: The class is very vulnerable within physical range, especially to stuns, it also doesn't have such a powerful damage output however it is able to hold itself against most other classes since realistically, the vast majority don't have much of an impressive short term damage either.
    Breakdown of skills:
    The most valuable skill and the skill that should be used most frequently would be the first skill which can apply either a DoT or a stun, this would be made more powerful, with Elemental Grasp, the last skill. Against dodging classes the last skill has to be cast first. If it misses, at least you can still keep the mana and wait for the cooldown, you can try and stay out of physical range and use the heal if need be (don't count on it making a decisive difference though) in the meanwhile whilst casting some of the spells and chances are some of them will hit; it is worthwhile to add that the first skill also does decent damage itself and as well as causing great secondary effects. The second skill also needs to be activated'very often as gives you a considerable haste boost and gives your opponent a haste debuff. This is vital against Rogues and Leprechauns especially, as they rely on haste to loop Footwork - some more offensive ones would be barely able to do that without any debuffs; this, when used in conjunction with Elemental Grasp, which in fact negates all chances of the enemy to dodge and critical for 60 seconds, would prove to be a deadly combination of attacks to all classes.
    Class advantages in 1v1:
    The class has very nice effects geared towards PvE however it has proven very effective in PvP too. Its skills such as the 50/50 chance to DoT or stun the enemy, both of which desired in PvP. The last skill, Elemental Grasp is deadly against classes that rely on burst critical damage or dodging to win such as Evolved Leprechauns, Dragonlords, Rogues or Horc Evaders.
    Class comparisons: The class fares very well against dodging and physical classes, although its advantage isn't as clear against castor classes, it can still be a formidable opponent. As a rough guide and example, the classes that it would do well against would be: Evolved Leprechaun, Horc Evader, Oracle, DragonLord, Shaman, Healer, Legendary Hero, Mage and so on.
    However it does not fare as well against classes that has a ranged stun, powerful effects or a frequent high damage skill, for example
    Alpha Omega, Ninja, Soul Cleaver, VoT, Dragon Shinobi, Chunin, Pyromancer, Dark Caster.

    Class: Horc Evader
    Testing status:
    Tested against all other classes; has a 80-90% chance of winning against physical classes and an 70-85% chances of winning against castor classes
    Description of basic assets/drawbacks: The class has a stacking skill which buffs itself with extra dodge and curses the opponent with a DoT; a haste boost which can use to negate the haste debuff from its own dodge-buffing skill; an overall damage boost at the cost of increased damage taken.
    Breakdown of skills:
    The most important skills would be Smell Fear and Hunter's Call, in fact they specifically always needs to be used together - otherwise it can run out of mana very quickly - in the fast paced PvP fields mana can be a real issue and this class will really suffer without an ample supply of mana. Hunters Call gives itself a haste buff whilst Smell Fear gives extra dodge, however when not used in conjunction with Hunters Call Smell Fear will inflict a haste debuff to the user itself too. I would recommend starting out with smell fear and then use Hunters Call in battle to get both the haste and dodge buff at the least expense. The first skill gives a damage output buff and a debuff to the class itself, despite of that, I would still recommend using it whenever possible as that is what gives the class such deadly damage. Shadow Strike gives extra dodge however damage is what the class is focused on and whenever all other skills are activated this skill can also be used to dish out extra damage, as an added bonus, it also gives the class itself a dodge buff. When all skills are used in conjunction, the class would hit as fast at Rogue, with similar dodge AND is able to hit 1200 critical per hit - much higher than Rogue, in fact, its damage is unparalleled by most classes in game - critical strikes are also very frequent with this class especially with Smell Fear on.
    Class advantages in 1v1:
    The class has a massive capabilities of dealing stupendous damage; superb critical chance, dodge and an incredible haste when all skills are enabled. It can be a little slow to start albeit that weakness is almost completely overshadowed by the tremendous damage output AND incredible defense this class has. Top notch dodge classes and castors with strong effects, (i.e damage reflect,)and damage output are essentially the class' only weaknesses. Some dodge classes even has a very hard time against it - despite Shadow Strike requires stacking (this is made difficult as for the dodge buff to work, it needs to hit first, therefore, losing out on around 30% worth of dodge chances) as some hits are inevitable to get through with its incredible haste, when it does, that's more than a 1/3 of their health gone (depending on the amulet, this assumes that the opponent has +1000), in 1 hit. It can be vulnerable to classes similar to it, with very high short term damage or a 100% guaranteed hit, essentially, the class is "kill it before it kills you", (un)fortunately, Horc Evader is the one that kills you first.
    Class comparisons: The class has very few weaknesses and the only class that is able to stand a chance against it would be:
    VoT, Alpha Omega, Leprechaun (and a very lucky one at that), other Horc Evaders, Pyromancers, Ninjas, Oracles, Battlemages, very lucky Evolved Shamans or even luckier Shamans, or even more luckier castor classes i.e Mage

    Rest assured, the rest will be beaten into classy meat pate.



    As a side note, I will be posting more guides sort of thing by editing this post. I'm not entirely sure if that was supposed to be the case though. Enlighten me, OP!

    < Message edited by 0o jacob o0 -- 2/10/2014 18:27:54 >
    AQW  Post #: 6
    2/11/2014 0:12:49   
    Dracojan
    Member

    Class:warrior
    Testing status:all classes. average win rate of 45-55%. 15-45% against classes that counter it, 45-65% against classes that it counters.
    Description of basic assets/drawbacks:the class has an unavoidable effect skill that transforms two auto attacks into more powerful unavoidable guaranteed crits, has a good dmg skill that can be spammed, good dmg resistance skill and a stun
    drawbacks: the skills are melee range, the class doesnt have high dodge so its very vulnerable to effects, must hit with the stun and dmg resistance skills to activate the effects/
    Breakdown of skills:the most valuable skills are the stun and prepared strike. they need to be used together. the stun will set the enemy up for the dmg your high dmg skills. while you are dealing your high unavoidable crits you can spam decisive strike to potentially kill the enemy while he/she is stunned. it requires you to crit with decisive strike, so if you land a non crit or just think that you cant kill the enemy, use on guard and youll get a strong dmg resistance for a short time, enough for you to use stun or prepared strike again.
    Class advantages in 1v1:the class has an advantage against many melee range classes that dont have powerful effects. slows, dmg reduction, heal, reflection and stuns are very effective effects against warrior. but there are a few effects that are much less effective than normal - blind, dodge, elemental grasp/embrace.
    Class comparisons:the class has a good time against non dodging classes as a whole and with its stun can potentially disrupt and kill any other class. the class has very high short term dmg but the mana is limiting this dmg. damage reducing classes or classes that can survive the dmg and then heal are very strong against it.
    example of classes that are weak against warrior: evolved leprechaun, shaman, dragonlord, berserker, guardian, toh. the class does very well against most other classes including rogue, ninja, dracomancer, mindbreaker. thats why its win rate even against very strong classes can be quite high.




    Class:rogue
    Testing status:everything. win rate varries with level. at the highest lvl, the win rate of rogues is 60-70%. with win rate of 60-90% against a huge number of classes that it counters with its high dodge and 5-40% win rate against classes that counter it, based on the class.
    Description of basic assets/drawbacks:the class has very high natural dodge, passive skills that increase your dodge even more and crit chance as well, an active skill that gives your even more dodge and also haste. so overall you will dodge almost every hit, heal 2% of your max hp when that happens, and at the same time have a high crit chance and maxed haste.
    the class relies on dodge and if that is somehow reduced or negated then rogue can die easily. it counts on a single spammable skill and its auto attack to deal heavy dmg while has 2 supportive skills that increase the dmg of your spammable skill or your overall dmg, based on enemy hp remaining.
    Breakdown of skills:the most valuable skill is footwork. it provides you with incredible defence and offence. with that skill on, you are almost unhittable. because of that, almost no effects can work on you. the class doesnt have the highest dps, but provided that you can survive so well, its still significant. and the dps is delivered as very quick low dmg strikes but is almost as high as the dps of the strongest classes.
    Class advantages in 1v1: the class has a great time against all classes that dont have an anti rogue skill( unavoidable, or hit chance increase). classes with powerful effects also dont stand much of a chance against rogue. the only effect that may disrupt rogues is slow/stun that can disrupt footwork. if footwork is not refreshed, rogue becomes managable.
    elemental embrace/grasp are also very powerful against rogue, but they hit too rarely to be of consideration.
    Class comparisons:the class does well against all classes that dont have anti rogue skills.
    example of classes with these anti rogue skills: soul cleaver, vot, alpha omega, battle mage, mind breaker, warrior.
    DF  Post #: 7
    2/11/2014 8:00:54   
      Zyrain

    Violet ArchMage of AQW GD/Q&A/Guides


    Thank you everyone for your current contributions -- they're looking great with lots of detail, evaluations, and justifications. What I'd also like to see is people commenting on suggestions made by others, constructively evaluating them, to state whether you agree with the suggestions or if they should be changed (and give your reasons why). Due to my total lack of PvP knowledge, I am trusting you guys to tell me which suggestions should be added.

    Please remember to use constructive criticism though, I don't want to see any rude posts which will be deleted. You can find both good and bad examples of constructive criticism in the =AQW= General Discussion Forum Rules.
    AQ DF MQ AQW Epic  Post #: 8
    2/11/2014 12:10:02   
    0o jacob o0
    Member

    Class: Necromancer
    Testing status:
    Tested against almost all classes.
    Description of basic assets/drawbacks:
    The class really does not do well at all when the player plays defensively, therefore, taking advantage of Undead Frenzy – a skill which applies a DoT to you however considerably buffing the class’ damage output, it is therefore recommended that a full Luck build needs to be used in order to take full advantage of that skill. Within its armoury the class has Weaken, which would steal your opponent’s HP regardless of if it hits or not; Infect, which gives you mana at the cost of a lot of HP; and Command Undead, which just makes your slave do more damage.
    Breakdown of skills:
    Your most important asset would be Weaken, it’s very spammable and there is no reason to stop spamming until you or your enemy dies. In fact, the skill is the life and soul of this class both in PvP and in PvE - it heals you for 125% weapon damage regardless of if it hits or not, when it does however, it also deals some decent damage which is accompanied by Weaken – cutting the enemy’s attack power by 40% - and what a bargain it is at just costing 15 mana with a 5 second cooldown! Your second offensive skill would be Command Undead, which forces your slave to deal 188% weapon damage off the bat, this would once again need to be used in PvP, despite its relative higher mana costs than Weaken, it is considerably more powerful and heck, who has time to care about the mana in PvP anyways? Undead Frenzy, on the other hand, gives you enormous damage at the cost of your very life forces, (inflicts light damage and DoT upon yourself). Combine both Weaken and Command Undead with Undead Frenzy and you’ll gather yourself a following of raging victims in no time!
    Class advantages in 1v1:
    The class has a very valuable asset within its armoury – Weaken, which would keep itself alive much longer than other classes. This is coupled with Undead Frenzy and Command Undead, which are both fully offensive skills that vastly increase the Necromancer’s damage output. The class relies on the first few bursts of damage against high DPS classes such as Horc Evader to finish the battle quickly, in fact, the first few impressive hits from all attacks, especially Command Undead (under the effects of Undead Frenzy) can usually score comfortably in the 2000s critically with a stable weapon – enough to crush most enemies in the blink of an eye.
    Class comparisons: The class would have a very pleasant time against opponents without a high dodge, strong effects, or an extremely high damage, for example Warrior, Legendary Hero, Mage, Darside, Dragonslayer, Paladin, Rogue, DragonLord as just a few landed attacks would be sure to blow them into matchwood. Against classes of high dodge albeit low DPS, it shouldn’t have much difficulty either due to the saving grace – Weaken. Against classes with a high burst damage such as Evolved Leprechaun, the class should still have a great time, it is when this huge damage is coupled with high dodge, for example Horc Evader that the class doesn’t do as well in. Unfortunately, the class suffers quite badly against classes with very strong effects, stupendously high short term DPS, or a combination of those, such as MindBreaker, Pyromancer, Elemental Dracomancer, Vindicator of They, Oracle.

    Hi dracojan, what a fine day it is, isn’t it
    AQW  Post #: 9
    2/21/2014 22:27:43   
    BoredomKills
    Member
     

    Can you continue with other classes please.i like the information listed above.thank you for making an effort in letting us know the advantages and disadvantages
    Post #: 10
    2/26/2014 16:38:26   
    0o jacob o0
    Member

    Yeah, sorry about that, a more active life has taken its toll on my internet activity.
    I never knew we had audience, lol. Anyways, if I do find time I'll certainly do more, do you have any classes would you like to see specifically?
    AQW  Post #: 11
    2/26/2014 21:05:46   
    BoredomKills
    Member
     

    oh.sorry if i was bothering you guys.uhm.if i could get a statistics of ranger.im getting ranger and i would like to know from professionals how they see the class fair off against other classes.sorry again sirs



    oh.and 1 more thing sir.i cant seem to use horc evader proficiently .im always defeated by every other class i i know.even lower levels than me.its a great class but i cant seem to make use of its potential as a fast assassin.

    Please do not double-post, it is considered spam and only clutters the page. Next time use the button to add in any additional information to your post. If you do accidentally make an extra post then use the button to delete that extra post. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~Zyrain

    < Message edited by Zyrain -- 2/27/2014 5:27:32 >
    Post #: 12
    2/27/2014 16:09:14   
    0o jacob o0
    Member

    I have already done a guide on Horc Evader a few posts before, it covers everything I could think of on the class.

    As for Ranger, I have actually never used the class myself and my knowledge on the class is quite limited, sorry about that. However according to other player's experience and some YouTube videos, Ranger does not seem like it is worth the effort, nevertheless, perhaps Dracojan can help you on that if you really want to use it.
    AQW  Post #: 13
    2/28/2014 3:56:11   
    BoredomKills
    Member
     

    oh.sorry about double posting.im still new.sorry.oh then ranger is not worth the rep.hmm.ok then.yeah uhm.i got the hang of horc thnx to ur guide.after countless practice.hmm.hope we can see more classes being posted so we can see more of it in depth.thnx again
    Post #: 14
    2/28/2014 18:42:20   
    Trollok!!!
    Member

    For Necromancer, I'd advise against using Command Undead if you know the class you're up against has a stun. I've faced Necromancers with 30+ level advantage using a basic class like Warrior and they end up killing themselves because of a well-timed stun followed by a rapid succession of Prepared Strikes and Decisive Strikes.The DoT they place on themselves can be more devastating than you'd initially think.
    AQW Epic  Post #: 15
    3/20/2014 10:24:57   
    Retro The Watcher
    Member

    Heya Zyrain, hope this guide goes well ^_^. Can I make a small suggestion? I think, due to slight alterations in skill timings and stats, that the Leprechaun class should have a separate section outside the Rogue class-set.

    Thanks!

    ~Retro~
    Post #: 16
    5/19/2014 23:12:33   
    lord gamer
    Member

    Class: Vindicator of They
    Testing status: Tested on most non mem classes and some member classes ( e.g. MindBreaker )
    Description of basic assets/drawbacks: Due to it's powerful skills and short cooldowns there is a huge chance that the player might spam skills thus depleting his mana very fast. This class was amde to dish out alot of damage in the shortest amount possible. It is also good for defense due to it's last skill's buff and the fact that Super Taster reduces Enemy haste. Petrify is a spammable stun that can prove very useful since it's undodgable but it also adds a DoT on yourself so you better watch that HP bar.
    Breakdown of skills: Super Taster reduces enemy haste and slows their cooldowns it also adds a DoT. I personally experienced this when battling another VoT. The "I just want your half" is just like Necro's Weaken even if it misses you still get the heal with no mana wasted. Petrify does exactly what it says, and adds a DoT on you. Finally my favorite is the Last skill. A powerful sun explodes on your enemy dealing massive damage and adds a DoT on them plus reduces damage taken by 30% for 10 seconds. This is very essential when battling classes like Pyromancer because you don't want to take the full blast of Flame Orb.
    Class advantages in 1v1: Duh, it's short cooldowns and powerful skills make it a formadible foe in any PvP. Stun + Sun is my personal fave. Where I wait for the opponent's buff to expire and I use stun plus the last skill to deliver the winning blow
    Post #: 17
    8/4/2014 4:40:52   
    Deterrence
    Member
     

    Greetings! I've actually written out a whole guide on Pyromancer and would like to share it with you, please let me know what you think.
    I love to help people with anything AQW wise, especially PvP (1v1 and Bludrut strategies.) So feel free to message me with inquiries.
    I'm also new to the Forums, so apologies if I've done ANYTHING wrong with this post.

    1. Auto Attack.
    2 second cooldown.
    Description: A basic attack, taught to all adventurers.
    Use: This attack is generally used as a closer, or a way to get to your
    opponent faster. Some classes you need to avoid attacking sometimes,
    and if you don't use the escape button, you can just walk away from them
    or face the other direction. But then you need to get back to them.
    When you use the auto attack button on a target, you rush towards them at
    approximately 150% walk speed.

    2. Sear
    10 Mana, 6 second cooldown.
    Description: Scorches your foe for light damage. Also applies Scorch for
    Damage over Time.
    Use: You ALWAYS want this on your opponent. Use it every time you can.
    Spam it. If you just focus on keeping this on your opponent and spam
    other abilities, you can win most of your battles depending on your
    opponent.

    3. Withering Blast
    20 Mana, 12 second cooldown.
    Description: A blast of flame leaps from your hands burning multiple enemies
    around you, also causes a burn effect for damage over time and reduces
    enemy damage for a short time. Damage increased on enemies with Scorch
    applied.
    Use: You want this ability on your opponent when possible. But ONLY AFTER
    YOU HAVE APPLIED SCORCH. With Scorch applied this ability can take out
    HALF OF YOUR ENEMY'S HEALTH. And the DoT will do the rest. This isn't even
    meant to be a killing move, it's more of a crowd control, reducing damage
    your opponent does. However, used right, it's lethal.

    4. Burning Ward
    35 Mana, 20 second cooldown.
    Description: Surround yourself in a magic shield of fire. Reduces incoming
    damage, heals for a small amount and any enemy who strikes you takes damage.
    Damage increased on enemies with scorch applied.
    Use: Using this ability to its max potential is difficult. But achievable.
    This ability is useful when:
    a) You need health.
    b) You know big damage is coming. Tell tale signs are when you think a
    Warrior is about to stun you, or a Soul Cleaver has low health. Or even
    just before a Vindicator of They petrifies you. This is a guessing game,
    you won't always be right. But with time you will.
    c) You're against a steady damaging class such as Rogue or Mage, just keep
    the shield up when you can, use it when you can.
    ALWAYS KEEP SCORCH APPLIED TO THE ENEMY WHILE YOUR SHIELD IS ACTIVE. If they attack
    you they take a lot of damage in this case. Without Scorch they don't need
    to fear nuking your health away. Because it won't kill them.

    5: Flame Orb
    30 Mana, 40 second cooldown.
    Description: A massive fireball flies at your target exploding for HIGH
    damage, also causing a burn effect for damage over time. Damage increased
    on enemies with Scorch applied.
    Use: Do not waste this ability, make sure Scorch is applied before use.
    Without Scorch applied this move tickles, with Scorch applied you can
    ONE HIT PEOPLE on Crits. Usually this is my opener move, to end the fight
    or apply the massive Damage over Time.

    Personal class thoughts and tips:
    1. You always want Scorch applied. It makes your abilities do more damage,
    and your damage over time applications do more damage.
    2. Even if you're uncertain about the fight, at least use all three of
    your damaging abilities. Likelihood is they will either kill your enemy
    instantly, or apply all of your Damage over Time. Three DoTs is really
    strong.
    3. This class is super easy to use, but takes time to master. Practice
    makes perfect. I highly doubt anyone will achieve perfection with this
    class, as the PvP community is constantly changing, and people come up with
    different ideas and play styles constantly.

    Enhancements:
    Helm: Luck
    Class: Wizard
    Cape: Wizard
    Weapon: Luck

    3 Advantages of Pyromancer:
    1. High damage output, strong DoT.
    2. The match won't last long with this class. You'll win/lose fast. Less time.
    3. Does not take much practice to use well.

    3 Disadvantages of Pyromancer:
    1. High mana costs can leave you open.
    2. The Heal isn't good unless it crits.
    3. Prone to missing crucial attacks when you need them the most.

    This class has a 90% win rate against any class, using the Vs Stranger button in DoomArena.

    < Message edited by Deterrence -- 8/4/2014 4:45:25 >
    Post #: 18
    8/4/2014 14:24:46   
    Shadowhunt
    Member

    @Deterrance: A couple things about Pyro. First off, for PvP, you're going to want to use Full Wizard since A) the class is better with Full Wizard anyways and B) Full Wizards makes best use of the Int Shield so you could stay alive a little longer. Also, it's generally pretty good to start off with Burning Ward since a lot of people will start off with nukes and high damage, and if you're reflecting that then quite often they will kill themselves before you even have to do anything. You'll also want to use a static weapon with Pyro since it's a caster class that has variable damage skills, which means it caps at static range.
    AQ AQW  Post #: 19
    8/4/2014 18:00:13   
    Class Meister
    Member

    ^ Agreed with full Wiz and static, but not starting with Burning Ward. (This goes for ToH and TI as well.) I haven't really used Pyro in Brawl, but for 1v1 opponents do sometimes stand there, not attacking for a few seconds before finally realizing that I haven't used Ward. Which by then I would have nuked them. Ward is better used after they start attacking. (And I've encountered a few Pyros in 1v1 who started with Ward and, even worse, just stood there doing nothing expecting me to attack. And I laugh because I simply wait 'til it fades.)
    Post #: 20
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