*wobbles in* K...So this wasn't easy but I finally convinced Artimix to let me borrow his spear for the contest =.=;; *presents it*
Character ID: 21962378 (Artimix)
Description: Sealed within this spear is the Terran Maori God of Weather, Tāwhirimātea. His anger towards his brothers caused the people to live in fear and suffering until he was finally sealed. From time to time, he will break his seal to vent his anger.
Type: Mastercraft Ranged
Element: Wind, Energy, Water, Ice
BtH: +54 each
(didn't have time to finish Tāwhirimātea's picture, how he looks when free, angry and attacking...>.>;; For another time depending on the situation)
The four individual hits of the special inflict a status the instant they connect. All are subject to saves. Monsters of the same element cannot be affected.
Wind = The ominous winds has cursed your enemy! (Cursed: -10 on save rolls for the next 5 turns) Major: LUK Minor: END +0 to save
Your enemy stands firm against the ominous winds!
Energy = Your enemy can't shake off the shock after being struck by lightning! (Shocked: A renamed Off-balanced. Reduces DEX for 5 turns) Major: END Minor: LUK +0 to save
The monster overpowers the electrical currents in their body!
Water = After being pelted by rain, your enemy is soaked to the bones! (Soaked: Raises Energy resistance and increase chance of being frozen. Energy resistance and frozen chance is reduced by 5% for every of the monster's individual hits. If the monster wears armor, robot or part mechanical they will rust) Major: DEX Minor: END +0 to save
Your opponent dodged the worst of the rain.
Ice = The snowstorm has caused the ground around your enemy to freeze over and become extremely slippery! (Slippery Foothold: Your opponent makes a save roll for the next 5 turns to keep from falling. If they fail, they take damage, similar to control) Major: DEX Minor: LUK
The enemy found a steady foothold! Watch out! This might hurt a bit!
The weapon forfeits all elemental compensation for effects. If the enemy already has a status inflicted by the weapon, the weapon's power is boosted by .0125 *(number of status inflicted). If the monster has all 4 status on it, the special regains its elemental compensation for weird elements.
When the special starts, the player takes damage and when the special ends, the player pays SP*. This is done to increase chance of successfully inflicting a status and boost the effect of a couple of effects.
*You use your skills and expertise to seal Tāwhirimātea back into the spear!