The animations feel all very... stiff? They're not as smooth as most of the other classes animations.
Firstly, the "breathing" animation needs to be left out entirely. It doesn't look natural, nor does it good. That sort of thing just isn't accurately portrayed in this medium. AQ does it and it looks terrible.
The "walking" animation should be more of a run.
The "Attack!" animation should be changed as well. Instead of a jumping attack, make the second attack a shield bash instead. Or just make it a standard weapon-slash.
"Guardian Heroes" should be changed also. I like the original how they're a bunch of flying, headless ghosts with different animations, vs. a group of your clones marching very lamely from point "a" to "b".
1st of all thank for your comment. Everyone has the right to freedom of opinion and expression.
About "breathing animation" it makes game looks more realistic and in my opinion it looks better than a static standing posture. I see you really hate it because it's not your 1st post about " why you introduced breathing animation, it looks really bad, etc. "
"The "walking" animation should be more of a run" ehh It's not just a walking animation, I sped it up :) Now it's moving almost as fast as the runing one.
"...standard weapon-slash" be more creative please ;)
And at last you are wrong about "Guardian Heroes" They're not moving. It's just a bounch of static headless guardians who's flying "very lamely" from point "a" to "b" so you have to "update your database" ;)
Anyway I don't want to justify myself but it's been a 1st time when I've been doing something like that ( dual wielding class ). I still have to learn a lot :(