This release was created entirely by me. AQW name: Neilandio.
Aerongard on peril! Battle for order.
Level range: 20+
Release Date: May 16 2014
The story starts at the cloister, where the hero is battling the local monsters in an attempt to help Ewa (the local NPC). After defeating an acornet, Ewa shows herself in front of the hero and tells him he has proven himself a worthy warrior willing to fight for the balance of magic, and while the Cloister still needs protection, there is a place that is in desperate need for his help. Without time for the hero to react, Ewa opens a portal behind the hero that sucks him in. When the hero wakes up on the other side he is received by two druids, one of them is Maedoc (a bear clan member) and the other is Saen (a dove clan member**). While Saen is clearly not happy about the hero being there, Maedoc insists that desperate times require extreme measures. The hero is then quickly briefed about Aerongard, a safe haven for all living creatures (and thus filled with all kinds of monsters***) located in a pocket universe. The only beings not allowed here are those who the spell that keeps this place separated from Lore detects as peace breakers, and the hero, having slayed countless monsters, was not allowed. Recently chaos has been detected by the druids and it is spreading throughout the entire realm, causing the magic that keeps this place together to start failing. Maedoc will then send the hero in a series of quests to help bring Aerongard back to order. Through these quests the hero will find out more about the history of Aerongard, and how Drakath managed to get chaos inside an otherwise impenetrable place. During the final quest, the hero will find that the source of all energy in Aerongard comes from Ingerath, the original phoenix, who got chaorrupted. The hero slays it before it can spread the chaorruption (remember it’s the source for all energy here). But its death only causes 90% of the population of Aerongard to get chaorrupted. Maedoc then reveals himself as Iosiff, a trickster. He has used the hero to raise a chaotic army for Drakath to use. The hero would then proceed to capture and hold Iosiff, handing him to Saen for imprisonment. Saen tells the hero she is very worried, for the only safe haven from chaos is now overrun with chaotic creatures and Drakath has an enormous army of chaorrupted monsters. The hero tells her that while it’s true that things seem hopeless now, it is in times like this that people bring the best of themselves, this turn of events is another motivation to defeat Drakath. Drakaths minions lack a motivation like this, for Lore fights for peace and order. Saen acknowledges that now the only way to protect people from chaos and bring peace to the land once again is by defeating Drakath. She bids farewell to the hero and promises that every druid will now help in the fight against Drakath. End of release.
*I’m not counting these asterisks as part of the 500 word summary. Also note that there is more information (about Aerongard, Iosiff, Ingerath and druids) I didn’t manage to fit in this 500 word summary but can be found in the NPC text/quests/cutscenes described below.
**I hope you can create a unique look for her, but if it’s too much work for the artists, then just say she is an Elk clan member
***Seriously, there are lots of monsters here, LOTS of them, like more than you can possibly imagine.
Name of Map
Release is set in Arcangrove.
Map name suggestion: aerongard
Bear clan druid
This, hero, is Aerongard, a safe haven created to grant all beings a safe place to stay indefinitely, regardless of species or intelligence. The magic that holds this realm doesn’t allow for chaos or anyone who would cause peace to be broken to get through. Even then, there has recently been an outbreak of chaos and this place may no longer be the paradise it has always been.
Aerongard was created 3000 years ago. During said time, 8 elemental champions had amassed armies and were waging a war that almost destroyed Lore. Seeing nature devastated by war and the future of all life on the planet at risk, a group of 9 powerful druids reunited and casted a spell to create this realm in hopes of making a place untouched by the war. The spell came with a cost, though, and Hegeroth, the most powerful and wise among the druids, had to sacrifice himself as part of the ritual.
Seeing such selfless act, Ingerath, the original phoenix, mother to every other phoenix, helped the remaining druids by becoming the energy source of the spell they were casting, so that no other druid would need to die that day. She still resides inside the Mother tree you see in the back, which connects this pocket universe to Lore through her roots. The Cloister, where you came from, is just one of the many links this land has to your world.
We, druids are an ancient race who devote our lives to protect nature and all living creatures. We are divided in clans, which we choose when we reach maturity, at the age of 15. Each clan holds a philosophy of their own. My clan for example, is the bear clan and Saen’s the dove clan.
You have already met another member of my clan, sister Ewa, the keeper of the Cloister. We, the bear clan are protectors, guardians of everything we deem worthy of preserving. That’s why you will sometimes see me in Dragonrune Hall, I think knowledge is important to be preserved.
The Dove clan are the biggest pacifists out there, you will never see them harm anyone. They look up to Hegeroth’s sacrifice as the ultimate price to pay for peace and would willingly follow his example if the case required it. That’s why they are always inside of Aerongard, there is no more peaceful place to be.
Fire elemental, Living fire, Karasu, Merdraconian, Mana falcon, Mana imp, Chaos sprites
Boss Monster Type
Description: It looks like a giant bird with bones showing in different parts of its body and purple flames covering almost all of it. Take some creativity with it but try to make it look majestic and dangerous at the same time please.
A shop that opens after the release is complete and a couple of items that drop from the boss.
• Cloak of Kujib
Description: A cape dark as night that once belonged to an elemental champion of darkness. Legend says it still contains his power.
• Armor of Geotes
Description: An obsidian armor once worn by an elemental champion of earth. Legend says it still contains his power
• Shield of Lakisf and Sword of Qliv (dual wield)
Description: A shield and sword that once belonged to the elemental champions of light and ice respectively. Legend says they still contain their power.
• Orb of Malesek****
Description: A magi orb that once belonged to an elemental champion of energy. Legend ay it still contains his power.
• Sword of Qliv
Description: An indestructible sword made of the clearest ice that once belonged to an elemental champion of ice. Legend says it still contains her power.
• Helm of Tyhfon
Description: A beautiful helm crafted from a giant black pearl that once belonged to an elemental champion of water. Legend says it still contains her power.
• Chaotic phoenix sword
Description: You have managed to cloak your sword in the eternal chaotic flames of Ingerath, I’m not sure how that will help but it certainly is impressive.
• Burning feather cape
Description: You have collected the burning chaotic feathers dropped by Ingerath and weaved them in a magnificent cape. Now you will never be cold again.
• Chaotic phoenix hood
Description: You have collected the burning chaotic feathers dropped by Ingerath and weaved them in a cozy hood. Works wonders if you lack hair.
****This is a pet.
// Player joins “aerongard”
// Opening cutscene plays
// Player talks to “Maedoc”
// Player does quests 1-10
// Ending cutscene plays after boss battle
// Legend only quest unlocks
The hero is battling an acornet in the cloister. After it is defeated Ewa appears.
Ewa: You have done well, hero. Thanks to you the cloister is a lot safer. You have proven you are a worthy warrior who fights for balance. And while the cloister still needs protection there is a place that is in desperate need of your help.
A portal appears behind the hero and he is sucked in. The hero awakes and finds Maedoc next to a dove clan druid, Saen.
Hero: Where am I?
Maedoc: You are awake hero, good. Welcome to Aerongard.
Saen introduces the hero to the history of Aerongard. ******
Hero: If people like me are not allowed here, why am I here?
Maedoc explains that the druidsd from Aerongard have detected chaos inside the pocket-universe and this has weakened the barrier spell allowing him in.
Hero: If it’s about chaos I’m all in. Just let me sharpen my sword and I…
Saen threatens to send the hero to the middle of the sandsea if he hurts anyone. Saen leaves.
Maedoc: Come hero, there is much to do.
Hero defeats Ingerath. Maedoc praises the chaorrupted beast beauty because of its paradoxical nature. The hero is confused
Maedoc transforms into a chaos druid and introduces himself as Iosiff, a chaos knight.
Iosiff explains that every quest the hero took helped him in his plans (he got the 7 items of power that him near invincible, slayed the citizens to bring fear and anarchy, slayed the mana monsters and sprites to pollute the ley lines, and slayed Ingerath to create an outburst of energy that chaorrupted 90% of Aerongard). He finds it funny that the hero brought all this chaos while fighting in the name of order, but that is the nature of chaos in the end, contradictory, unpredictable.
Saen and the real Maedoc show up. Maedoc tackles Iosiff. Saen explains she had her doubts about Maedoc’s identity so had the 7 items of power replaced by copies and called the real Maedoc. Saen feels that everything is lost, hopeless. The hero explains that this turn of events has given them an edge over Drakath; they have nothing to lose and everything to win, for if Drakath wins they are lost anyways, and hopeless times can bring the best of people, Aerongard is evidence of that. Saen acknowledges Drakath as an enemy to peace and order and promises she and other druids will fight against him, for Ingerath, Aerongard and peace in general.
***** I couldn’t fit all the dialogue in 200 words so there are parts of dialogue and parts that were written in prose. I’ll leave the AQW writers the creativity to fill the gaps; I know they can do a better job than I could have done.
****** All the information about Aerongard can be found in the NPC text and the quests.
1st Quest (clicky)
A tracking spell
Aerongard is completely independent from Lore in many aspects. But we still have the same needs. For this realm to exist there needs to be a source of elemental magic, if there is no earth, where do we walk? If there is no water, what do we drink? The way we do that is by the use of elemental gems. You can find the eight gems that keep Aerongard from collapsing surrounding the mother tree. The recent Chaos influence on the magic of this place, though, has caused this stones to unbalance. Luckily, there is a way to balance them back again. I’ll tell you the details later, but for now know that 7 powerful bosses hold 7 items that once belonged to 7 elemental champions; you’ll need to bring me those items. But first we’ll need to track them. Gather these regents from plants and animals around and then come see me again.
5 Yellow rose petals
6 Forest Owl feathers
6 Granite stones
Yes, this will do fine.
2nd Quest (drop)
Items of power
These are the items you need to find:
The cloak of Kujib, champion of darkness, is capable of making the wearer look like a shadow. (Held by shadow dragon)
The armor of Geotes, champion of earth, which no sword can pierce. (Held by Crystalized Jellyfish)
The shield of Lakisf, champion of light, can blind your enemies in battle. (Held by Grand Inquisitor)
The orb of Malesek, champion of energy, is an incredible source of power. (Held by Energy Tornado)
The sword of Qliv, champion of ice, freezes the opponent even if it’s not a fatal blow. (Held by King Frost)
The helm of Tyhfon, champion of water, allows the wearer to breath underwater indeterminately. (Held by Nessie)
The necklace of Dagatta, champion of wind, makes you move like you didn’t weight anything. (Held by Gladius)
1 Cloak of Kujib
1 Armor of Geotes
1 Shield of Lakisf
1 Orb of Malesek
1 Sword of Qliv
1 Helm of Tyhfon
1 Necklace of Dagatta
3000 years ago 8 elemental champions brought war to Lore. During the final battle the eight champions annihilated one another, with no victor to claim the land. There was an unexpected result to said battle though. Eight items that the champions were wearing at the time absorbed their power. Each item is said to amplify the wearer’s elemental magic by 10000 times. Legend says that whoever comes into possession of all eight items will become invincible. What Legends don’t know is that one of these items, the Shurpu ring is… no longer available. You have managed to find all the other seven though and they will be put to good use.
3rd Quest (drop)
It’s a fiery world out there
Since we can’t use the Shurpu ring to power up the fire elemental gem we will need to find another way. The amulets that the Fire elementals wear contain a less powerful version of the stone. If we can gather enough of them, then this may help bring balance to fire. Please, get 20 fiery stones from fire elementals. They aren’t technically alive so don’t worry about hurting them.
20 fiery stones
Elemental gems create a distortion field around them where the element they represent becomes stronger over the others. This is what gives elementals the ability to keep their shape and is this power we harness to balance the forces of nature in Aerongard.
4th Quest (clicky)
The easiest quest
Okay,now just put the items near the elemental gems. Hopefully this will work.
1 Cloak of Kujib placed
1 Armor of Geotes placed
1 Shield of Lakisf placed
1 Orb of Malesek placed
1 Sword of Qliv placed
1 Helm of Tyhfon placed
1 Necklace of Dagatta placed
1 Fiery stones placed
It worked… well kinda.
5th Quest (drop)
Fight fire with… water, what else would you use?
There was an unexpected turn of events and a couple of living elementals have shown up. I hate to say this here, but we will have to take them down before they burn everything down.
10 Living fire extinguished
Good, now we need to find the source of this mess.
6th Quest (clicky)
Elemental, my dear Maedoc
Now we need to start working to find the culprit behind this, and most importantly to find how they broke through the barrier spell. Interrogate citizens of Aerongard and look for clues that could lead us to the culprit.
5 Citizen interrogated
3 Mirror item found
The spell that protects the land doesn’t allow for anyone who could break peace inside Aerongard through, that’s why you didn’t know about this place until now and it’s also how this place has managed to remain untouched by chaos. The fact is that if chaos succeds in overpowering our defenses then Aerongard will get sealed, trapping any chaotic creature or any bit of magic that was trying to come in the space between universes. The clues you have found have given us an important lead on knowing how chaos infected Aerongard, and how to prevent it in the future.
7th Quest (drop)
The mirror realm items that you found seem to point to someone coming from the mirror realm. Here is my theory on what happened. Drakath chaorrupted someone in Lore to work as one of his Chaos Knights, he then sent the knight to Mirror Lore where Mirror Drakath would eventually send him back to our realm to correct the imbalance. Meanwhile our Drakath just had to make sure the mirror version of the chaos knight got inside of Aerongard, something statistically likely given the amount of beings living here.
But all theories aside, there is another business at hand we must attend. Recently the rumors of an outbreak of chaos have spread throught the inhabitants and panic has spread. Some of the inhabitants have even become hostile. Your job is to make sure to bring order to them, even if it means by force.
10 Merdraconian pacified
10 Karasu pacified
It’s a pity, but it needed to be done if we are to restore peace.
8th Quest (drop)
A necessary sacrifice
This is urgent hero! Some druids have found evidence that the ley lines from Aerongard are starting to get chaorrupted themselves! This ley lines all converge on the mother tree, where the source of all energy in Aerongard resides. The original phoenix, Ingerath, mother to all other phoenixes you have met, is the source of this power. With its never-ending cycle of life and death it is an infinite source of energy that allows this pocket universe’s magic to remain independent from Lore’s. If it’s true that the ley lines are getting chaorrupted then it will be a short time before the entirety of Aerongard succumbs to chaos.
There is something we can do, but it’s not pretty. The mana creatures living in Aerongard carry with them a little bit of untouched, pure energy in their cores. If we were to retrieve these cores we could use them to overflow the ley lines and, hopefully purge any chaorrupted energy from it. Like I said, it’s not pretty, but sometimes peace requires sacrifices.
15 Mana falcon core
15 Mana imp core
Pray to your gods for this to work hero…
9th Quest (drop)
Obey Your Chaos
To make matters worse, a bunch of chaos sprites have shown up. They pack an enerdy core to, but theirs is chaorrupted. Destroy them before they can spread their chaorruption further.
20 Chaos sprite destroyed
I got word from other druids in the mother tree; our worst fears have come to pass.
Final Quest: Boss Battle (drop)
Ingerath has succumbed. The ley lines chaorruption has reached the mother tree. She has become chaorrupted and soon, with her every living being on Aerongard. The best we can do right now is to put her down. At best when she is reborn she will be untouched by chaos. At worst we will give Aerongard time to evacuate. There is nothing else to do, at this rate everyone will be chaorrupted in mere hours. Make sure to make it swift, hero.
1 Ingerath down
(Quest should auto turn in and the closing cutscene plays after this.)
Special Quest 1: Legend-only Quest (drop)
You can’t cause more harm hero, but unluckily for us, Ingerath can. She has become quite the deadly vicious creature and is more powerful than ever. Put her down again, this time you will truly be helping us.
1 Ultra-Ingerath down
Since she is immortal we will need the help of lots of heroes like you to keep her in check.