Exploding Penguin
Moderator
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Just as the thread title says. Throughout most of ED (or at least throughout most of the time that I've been playing it) people have often favored the faster builds over the higher win rate ones for the sole purpose that it wins fights and gets battle rewards faster (EXP, Credits, previously influence and battle tokens as well). How about we make it so that the more turns a battle lasts, the more credits/EXP you get from it? Here are some general guidelines for this: -Reward growth only starts after turn 5, meaning that winning a battle on turn 1 will give you the same EXP and credits as winning a fight on turn 5. -Growth is the same amount each turn, but the growth per turn decreases a small-moderate amount on fights that go 10 turns or longer, and then decreases again on turn 15 and turn 20. -Losing a battle will always give you the same amount of credits and exp no matter how long the fight was. Growing rewards only...reward the winner. -Growth is infinite, but the rate at which you gain EXP and credits will drop off a lot so it won't be time-efficient to try and get 25-30 turn fights. The main intention behind this suggestion is to not really nerf or buff anything, but to try and shift some popularity from the builds that are extremely easy to use and gets semi-fast wins to more spread out between the higher win-rate slower builds. Those who are not skilled enough to get the higher win rates that they want with the slower builds can still keep using their less-reliable but easier and faster builds, but those who are currently very skilled will end up getting credits and EXP a bit faster with their higher-win rate builds. It's really just meant to spread out and get more build diversity as well as promote slower, more strategic (and typically) higher win rate builds. I am NOT saying that higher win rate builds are exclusive to ones that are slower, but that seems to be more of an attribute to current builds with strong ratios.
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