Lord Machaar
Member
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I want to clarify something here before getting in what I want to say. To whoever says that ranks give 0 advantage. First we need to agree that levels give advantage. IF you don't agree with that, don't complete reading. We know that : 1 level give you an advantage. Leveling up from 35 to 36 gives you an advantage of : 4 Stat Points and 1 Skill point. We also know : Ranking up gives you 1 legendary point. - 1 legendary point can be used to increase: Defense +3 Or resistance +3 Or Primary damage +3 Or AUX damage +4 Or GUN damage +4 Or BOT damage +4. - 1 stat of leveling up: can be used too increase same things + HP + Energy. 4 stats = 4 legendary points = 1 Level. So using simple math. 1 Level = 4 Ranks. We have 60 ranks. Devide it by 4. It gives you 15 levels. Which means. When a level 40 player Rank 1 faces a level 40 player rank 60. In other words, it's level 40 vs level 65. The few differences between levels and ranks are, legendary points can't be used in Hp, energy. Plus you don't get skill points. So by that DEVs are provoking what? OP Strenght builds. How? For those who say 1 legendary point doesn't equal 1 level up stat just because legendary points can't be invested in HP/Energy. Using simple math again, Since you can't use legendary points in HP/energy, instead use leveing up stats in HP, and legendary points will cover up for you other things such as resistance, defense & weapons damage. Giving an example: If you invested 10 legendary points in resistance it will give you +30 Resistance. You can only get +30 Resistance by spending 10 leveling up stats or more, so by that the legendary points have saved you up 10 leveling up stats which can be used whether in HP/Energy or abuse another stat with it. When you fight a strenght player, he usually has same Def/Resistance you have. But 500 More HP, A lot more Primary and Sidearm damage. So what you are fighting is a boss. Furthermore: So basically, when you are fighting a player with strenght build, you are fighting a hybrid build that matches between high hp, high resistance, high defense, high strenght. Everything is high. So when you are a low ranker, and you try to focus on one thing, well just don't, because whatever you focus on, that Strenght abusers will have more than you. So basically you end up doing him 100 - 200 Damage with your 900 - 800 HP. Where the strenght player hits you from 250 to 350 damage PER strike. So basically what he can do. Sit back. Use an auto clicker, click on strike. Win. So anyone who says ranks give ZERO advantage, which even DEVs think so, why? Because rewards remained same, if a rank 1 defeats rank 60, it's like nothing. For god almighty sake, what logic is that? Do these people think? Solution: (Too late) In another parellel univers, if DEVs used their brain a little bit. Here is the solution. Since those no-lifers who want to do something in-game after reaching level cap. Old system could've been revamped, and it will work too. Back then, 1 level was released each year, it sure was very slow rythem for no-lifers, but kept the game balanced for all, this system could've been revamped, and 4 levels could be released each year. So when you reach level 65, it will pass by then 6 years and some months. Instead of that players have reached it with this new system in 1 year. Some will say for how long those levels will be released, until level 100? First thing, if you think this is a problem, I advise you to look at ranking system doesn't it have same problem? Plus I don't the game will survive another 6 years with all the evolving technologies and games. If ED will survive for another 5 - 6 years (at best), at least make it a good and balanced environement to play in, where in the end of the journey, players actually feel like they played a game. Not a time-money-sucking machine.
< Message edited by Lord Machaar -- 2/1/2015 11:16:59 >
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