Lord Machaar
Member
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Stunning an opponent is a pretty game changing or even deciding factor. Basically when I'm down to 50 hp with enough energy to use stun grenade, and close to rage, and my IA's special is maxed out, and the opponent's hp is between 500 - 600, one stun can change the battle 360 degrees from 99% lose to a win. I frankly don't care about the damage more than the stun itself. The best "stun" skills currently are maul and overload (merc & BM & TM), the reasons why they are better than stun grenade & plasma grenade (TLM & BH & CH) are: - maul and overload improve with stats that benefits the class. - usually that stat improves other skills. (Dexterity for overload and plasma rain, strenght for maul and basically most skills of mercenaries.) Now the question is, do stun grenade and plasma grenade need a buff? according to the huge gap we see between them and other "stun" skills, they do, but we frankly, as I mentioned before, we can't compare skills individually, we need to lay down all skills, and compare them in the context not invidually, maybe (CHs, BH & TLMs) compensate for that in other domains, this is sadly not my work and I'm not paid for it, since it requires a lot of time to build such a database to consult in these cases.
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