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Energy pool (energy controll can make damage)

 
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4/5/2015 2:35:37   
santonik
Member

What if energy controll can make damage?

I try tell how.

Specially this way. Bloodmage using parasite. Opponent is high energy player (1000 energy)


turn1----- Bloodmage using parasite it destroy 20% opponent energy. Destroy 200 Energy not gaining energy because energy pool is full already. This why bloodmage hurt itself take 300 damage. yes 300 because bloodmage is multiple 1,5.

turn2----- Opponent is now 800 energy. opponent can be cyber hunter. CH using Static Charge gain back 235 energy. 35 energy is going over energy pool. CH take 35 damage.

turn3---- parasite destroy 20% opponent energy. Destroy 200 Energy not gaining energy because energy pool is full already. This why bloodmage hurt itself take 300 damage Because it has full energy pool.



This give new tactic to using high energy player. Or counter those energy controllers new ways. Because energy damage piercing all defences. like poison. Now you need using yours brain when you take opponent energy.[/i]

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Think Tactical mercenary.

TLM is need hp and using frenzy. TLM is full energy pool. TLM gain 50 HP and 200 energy. Now that 200 energy going against TLM. Now TLM losing 150~200 hp. Depent HP pool. is it full or not.
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Or think tech mage battery. TM is 450energy. 650 energy is limit. (energy pool) Battery give 325 extra energy. 450+325=775 energy. 650-775=125 waste energy. Now Tech mage taking 125 damage to own energy control.

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Same thing is generator and Piston Punch. If energy going over own energy pool it damage you.

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This is only raw idea.


< Message edited by santonik -- 4/5/2015 2:50:05 >
Epic  Post #: 1
4/5/2015 2:51:17   
Ranloth
Banned


Weren't you against buffing Poison because it's too effective on low HP? And ineffective at high HP. Parasite is the complete opposite - less effective as EP goes down.

It won't get changed, because there's no issue in the first place. EP meta is an issue of its own, and the stat needs an overhaul - not nerfing skills. And we definitely won't be making the user lose HP because they decided to drain earlier (with near or full EP) - this only forces you to spend EP faster, which is what you would do to counter Parasite already.

If a skill makes your build inefficient, it's your problem. Each build has a weakness - yours is Parasite and probably lower offensive and defensive capabilities, because you put points in EP. Should we buff Poison too, because it's not so good on high HP build? At the same time, it would make it even stronger on low HP. We won't be nerfing a skill because one type of build has flaw - most builds will have one, and that's okay. If there is no weakness or whatsoever, where's the balance in this?
AQ Epic  Post #: 2
4/5/2015 3:02:31   
santonik
Member

My suggestion forces the player to use his head. Today, players can be safely used in energy control. new proposals to use can also be used. the only drawback is that the players will also have to control their own energy pool.


Epic  Post #: 3
4/5/2015 3:19:54   
Ranloth
Banned


But it doesn't force the player to think - it makes it even more difficult to drain and counter your opponent. Not mentioning you'd be essentially killing yourself for playing defensively - such as using Battery Backup, or Piston Punch, or Generator. You get the point. Self-damage of that amount isn't an issue to a high HP build - just like Poison - but it's disastrous for a tank build.

So it actually nerfs the EP control, by allowing self-sufficient builds (aka Strength) to get away with being able to spend EP and drain without issues - since they'll spend theirs on damaging skills - whilst tank builds which need to keep restoring EP (because Strike can't win all the battles for them), end up suffering because they may overshot with their skills, and pretty much kill themselves by being tactical.

Sorry, but it won't be happening. EP (stat) needs a complete overhaul, instead of leaving it as it is, and tinkering with EP control issue which stems from the stat itself.
AQ Epic  Post #: 4
4/5/2015 3:46:10   
santonik
Member

Ranloth AKA trans


THis suggestion dosent effect poison grenade or similar ATTACK SKILLS at all. only skills/cores what give you energy. If energy going over yours energy pool. You take damage. Damage is same what going over energy pool. (my english is bad) still try understand.

No matter what is class. Every classes is own good and bad sides. This moments op builds getting getting very high sum energy and hp back. My suggestion give own way counter play those energy gainers.

OP build is str/tank and focus/tank both still dominating. Because they access extra energy and exrta hp so easyly. Focus/tanks is normally minimum energy and hp pools. this allows counter play agaisnt them. (own way)

Str/tanks This access too easyly energy and hp in this moment. My suggestion give counter abilty against unnecessary energy leeching. If they want using parasite 1 turn it is op now 40% 2 turns no drawbacks. This my suggestion give counter abilty in this. Str build is easyest build to play in this moment. Think frenzy, parasite, static chargeand assimilation. All those support perfeck ways STR builds. GAme favor STR build in energy controll in this moment. WRong builds(STR) get best energy access.

Parasite is is best damage in STR build.!!! Same is frenzy. same is static charge.Same is assimilation (dont forgot second abiltys) second ability is pure damage. (or otherway energy controll)


This my suggestion dont Forcing use energy fast. But tactically. This my suggestion can counter agaisnt own build if they dont look at your own energy pool
Every player can rising energy pool in this game.This help agaisnt unwanted damage. (energypool damage) Todays every player using minimum energy pool.




< Message edited by santonik -- 4/5/2015 4:02:11 >
Epic  Post #: 5
4/5/2015 20:47:27   
.Lord Ginger.
Member

Also, hardly anyone uses high energy anymore since the % of parasite.

< Message edited by .Lord Ginger. -- 5/3/2015 23:18:45 >
AQW Epic  Post #: 6
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