Lord Machaar
Member
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According to ED team, ranks are getting a review, a review that will probably lead to a fix. It's hard to balance ranks without testing, since rabblefroth only uses his calculator to fix skills, sadly ranks aren't skills, so you can't just base the fix on numbers. Anyways, crossing fingers that rabblefroth don't secrew it up, and do the opposite thing we are thinking of by buffing ranks. There are 2 solutions to fix ranks, a chain of patchnotes, or a total revamp. I don't think high rank players are having problems at the moment, the fix will mainly focus on low rank players, that's what I'm thinking. Locating the problem is critical for this fix, personally, and after playing almost 10 first ranks without NPCing, here is what I think are the biggest problems about ranks. 1- Limited amount of builds to use. I'm still forced to use tank build. 2- Some builds are promoted indirectly with this system. 3- "Ranks give 0 advantage", this is something I hate about this system, +40 robot/auxilliary/sidearm damage, +30 defense, resistance and +30 primary damage, is considered as 0 advantage, having 60 ranks is the equivalent of having perma +6 cores (stat boosters), in strenght (primary, sidearm), in dex (defense), in tech (resistance and bot), in support (aux). 10 Legendary Points of Primary/Side arm damage (+30 and +40) = equivalent of 4 - 3 Perma +6 core of strenght (strenght stat booster), depending on how much stats you are spending on str. http://epicduelwiki.com/w/Strength_Boost_x30 10 legendary points of auxiliary damage (+40) = equivalent of 4 - 3 perma +6 cores on support (supp stat booster). http://epicduelwiki.com/w/Support_Boost_x30 10 legendary points of resistance and bot damage (+30 and +40)= equivalent of 4 - 3 perma cores +6 core (tech stat booster) of technology. http://epicduelwiki.com/w/Technology_Boost_x30 10 legendary points of defense (+30)= equivalent of 3 perma +6 core on dexterity (dex stat booster). http://epicduelwiki.com/w/Dexterity_Boost_x30 This give us a total number of 10 - 8 stat booster cores, perma, this is just to show the advantage ranks give. Advantage that isn't counted, a rank 1 = rank 60. Some will say that these cores give chance to block, crit, deflect, start first, so legendary points can't be considered as boosting cores, I would say that this is partially true, for some builds, like tanks, but for some other builds, strenght for example, they aren't interested in doing a crit nor starting first nor deflecting, so in this case a bunch of legendary points equal boosting core except for dex. 4- 0 chance to add more ranks. This is the consequence, and first sign that this system is imbalanced. 5- Balance, it is hard to balance builds/classes with ranks, best example, strenght TLMs with poison, it was an OP build for sure, but was poison OP for all builds? rank ranges? Now you can still see some high rank players playing str tlm poison build, but never a low ranker.) You are welcome to post your thoughts on the problems I gave, can they even be considered as problems?
< Message edited by Lord Machaar -- 4/8/2015 10:11:15 >
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