Lord Machaar
Member
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^ Just to lay down something very quick, you are using a certain class with a certain that encounter a certain build. Not all classes can encounter that rage multi with a crit, I used that build and I know that every support player is like a ticking bomb, once you do a mistake, game over, in fact you need to forsee what's coming, and thanks to azrael's will and a critical would finish the game from as early as round 2. If you can encounter them, good for you, but some players, especially when the battle is 2 40s versus level 40 an 36, usually level 36 player will make an easy target, add to that the huge difference of advantage. On topic, I use and used support build as a TLM, it was easily encountered with strenght builds, I mean they can blood mark, and go ham on you stealing lots and lots of HP. With strenght builds nerf, and ofcourse due to the low Hp of tank builds, they can't encounter suppprt builds, I think support should be looked into, especially in 2vs2. I would say adding one more turn to cooldown is a good move, because frankly if 2 support build players are put in the same team, in 2 turns, they can do a damage equal to 1000 hp, if they both used multi at rage and a crit would push it to 1200 hp dealt for each opponent in 2 turns leaving 1 turn between them so you can choose who to save.
< Message edited by Lord Machaar -- 5/12/2015 13:07:55 >
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