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DragonFable History & Plot Synopsis

 
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5/13/2015 18:54:40   
Azan
Member



By Azan


Previously by Voldy27

Previously by archie

Originally by GhostBear5(Resolute)




Please give me at least one week after an update to update this guide.

Questions? Comments? Complaints? Corrections? Suggestions? Please them to me at any time.


Please note that the owner (Azan) is not active on these forums anymore. Should you want to take over this guide, you are very welcome to do so by directly asking one of the DF Guides ArchKnights.





WARNING: As should be expected, this guide contains loads of spoilers.




Introduction
The DragonFable History & Plot Synopsis Guide serves as the archive of every story in DragonFable, whether it be main storyline, side quests and sagas, holidays and festivals, or important non-playing characters (NPCs) in the game. Enjoy!




Table of Contents
Having trouble finding the section you want? You can browse using CTRL+F or Command+F and then type what appears in brackets in this Table of Contents next to the section you need.

[UDT]I. Updates

[CDT]II. Credits

[HAP]III. History and Plot:

[CLOR]• 0- Chronological Order of DragonFable's Plot

[DMS]• 1- DragonFable Main Storyline

• 1.1- Book One
- 1.1.1- Undead Assault
- 1.1.2- Prologue and Dragon Egg Saga
- 1.1.3- War at See
- 1.1.4- Wrath of Xan
- 1.1.5- Arachnattack
- 1.1.6- Willowshire Part 1
- 1.1.7- Beach Vacation Invasion
- 1.1.8- Wind Orb Saga
- - 1.1.8A- Wind Orb Saga-Osprey Cove
- - 1.1.8B- Wind Orb-Saga-Shadow of the Wind Village
- 1.1.9- Light Orb Saga and Sandsea War
- 1.1.10- Darkness Orb Saga and the Assault on Necropolis
- 1.1.11- Ice Orb Saga
- 1.1.12- Energy Orb Saga
- 1.1.13- The Great Fire War Saga(Fire Orb Saga)
- 1.1.14- Water Orb Saga
- 1.1.15- Falconreach Spy Saga
- 1.1.16- Willowshire Part 2(Earth Orb Saga)
- 1.1.17- The Final 13th

• 1.2- Book Two
- 1.2.1- Swordhaven Past(Alexander Saga)
- 1.2.2- Rift War
- 1.2.3- Rising Fire
- 1.2.4- Atrea Part One
- 1.2.5- Wrath of Wargoth
- 1.2.6- The Merge (Atrea Part Two)

• 1.3- Book Three
- 1.3.1- Chapter 3-Prologue, Oaklore and Falconreach
- 1.3.2- Popsrocket under attack
- 1.3.3- Cinquefoil Saga
- 1.3.4- Sulen'Eska Saga Part One
- 1.3.5- Espina Rosa Part One and Sulen'Eska Part Two
- 1.3.6- The Shears Saga
- 1.3.7- Espina Rosa Part Two and Sulen'Eska Part Three
- 1.3.8- Blood & Roses Saga
- - 1.3.8A- Missed Raven
- 1.3.9- Gathering Shadows Saga
- 1.3.10- Swordhaven Saga
- 1.3.11- Caitiff's Study
- 1.3.12- The Thorn Saga

[DSS]• 2- DragonFable Side Storyline

• 2.1- Crossovers
- - 2.1.1- AdventureQuest Crossovers
- - 2.1.1A- The Crystal Cave
- - 2.1.1B- Lucky Day
- - 2.1.1C- The Exodus
- - 2.1.1D- Fire War and Battleon
- 2.1.2- MechQuest Crossovers
- - 2.1.2A- Kordana, Pirates, Ninjas
- - 2.1.2B- Lucky Day
- - 2.1.2C- Kathool Achoo
- - 2.1.2D- Castle Nostromo
- 2.1.3- AdventureQuest Worlds Crossovers
- - 2.1.3A- Nythera Saga Part Two
- - 2.1.3B- Drakath
- 2.1.4- Multiple Games Crossovers
- - 2.1.4A- Frostval 2014
- - 2.1.4B- Corundum Corruption
- - 2.1.4C- Rise of the Shadow Council

• 2.2- Oaklore
- 2.2.1- Sir Valence Saga
- 2.2.2- Sir Vey Saga
- 2.2.3- Sir Ano Saga

• 2.3- Falconreach
- 2.3.1- The Cysero Rebellion
- 2.3.2- Ice Dragon War
- 2.3.3- Aria in Wanderland
- 2.3.4- The Archknight Saga
- 2.3.5- The Clashening
- 2.3.6- Auction House
- - 2.3.6A- Tower of Brightmist
- - 2.3.6B- Malich's Sorrow
- 2.3.7- Batoro and the Supervillains
- 2.3.8- The Wolf Rider's Quests
- 2.3.9- BioBeasts Escape!
- 2.3.10- San Robin Saga

• 2.4- Sunbreeze Grove
- 2.4.1- Dragon Training
- 2.4.2- The Catering Company

• 2.5- Elemental Foothills
- 2.5.1- Plot Spoiler Bags
- 2.5.2- Save Lymcrest
- 2.5.3- Nythera Saga Part One
- 2.5.4- Nythera Saga Part Two

• 2.6- Doomwood
- 2.6.1- Thursday's Secret
- 2.6.2- Dracolich Babies Saga
- 2.6.3- Sir Malifact's Tomb
- 2.6.4- Quests for the Boxcat

• 2.7- Sho Nuff Island
- 2.7.1- The First Pirate vs. Ninja War
- 2.7.2- Mae Pi vs. Pi Mae and the Monkey War
- 2.7.3- Booty Competition and Second Pirate vs. Ninja War

• 2.8- Ravenloss
- 2.8.1- Equilibrium Gate Saga
- 2.8.2- Void Ship Saga
- 2.8.3- Aegis's Deathday

• 2.9- Azaveyr
- 2.9.1- The First Weaver Saga

• 2.10- Dragonsgrasp
- 2.10.1- Vilmor Saga

• 2.11- Maguswood
- 2.11.1- The Quad-Force
- 2.11.2- Bacon Origins
- 2.11.3- True Mortal Saga

• 2.12- Popsprocket
- 2.12.1- Penpal Saga

[DRF]• 3- DragonFable Festivals

• 3.1- Friday the 13th
- 3.1.1- Friday the 13th Invasion (October 2006)
- 3.1.2- Friday the 13th Invasion Part II (April 2007)
- 3.1.3- Friday the 13th Invasion III (July 2007)
- 3.1.4- Assault on Necropolis (June 2008)
- 3.1.5- A Ghoulish Attack (March 2009)
- 3.1.6- Friday the 13th Invasion IV (November 2009)
- 3.1.8- Invasive Species! (August 2010)
- 3.1.9- The Final 13th (May 2011)
- 3.1.10- Rift War (January 2012)
- 3.1.11- Rising Fire (April 2012)
- 3.1.12- Wrath of Wargoth (July 2012)
- 3.1.13- The 13th 13th (September 2013)
- 3.1.14- Frostval the 13th (December 2013)
- 3.1.15- Full Moon (June 2014)
- 3.1.16- Friday the 13th War (February 2015)
- 3.1.17- Serenity Before the Storm (March 2015)
- 3.1.18- The Dark Night (November 2015)
- 3.1.19- Weal (May 2016)
- 3.1.20- Black Winter (January 2017)

• 3.2- Thankstaking
- 3.2.1- Thankstaking 2006
- 3.2.2- Thankstaking 2007
- 3.2.3- Thankstaking 2008
- 3.2.4- Thankstaking 2009
- 3.2.5- Thankstaking 2010
- 3.2.6- Thankstaking 2011
- 3.2.7- Thankstaking 2012
- 3.2.8- Thankstaking 2013
- 3.2.9- Thankstaking 2014
- 3.2.10- Thankstaking 2015
- 3.2.11- Thankstaking 2016

• 3.3- Frostval
- 3.3.1- Frostval 2006
- 3.3.2- Frostval 2007
- 3.3.3- Frostval 2008
- 3.3.4- Frostval 2009
- 3.3.5- Frostval 2010
- 3.3.6- Frostval 2011
- 3.3.7- Frostval 2012
- 3.3.8- Frostval 2013
- 3.3.9- Frostval 2014
- 3.3.10- Frostval 2015
- 3.3.11- Frostval 2016

• 3.4- Mogloween
- 3.4.1- Mogloween 2007
- 3.4.2- Mogloween 2008
- 3.4.3- Mogloween 2009
- 3.4.4- Mogloween 2010
- 3.4.5- Mogloween 2011
- 3.4.6- Mogloween 2012
- 3.4.7- Mogloween 2013
- 3.4.8- Mogloween 2014
- 3.4.9- Mogloween 2015
- 3.4.10- Mogloween 2016

• 3.5- Hero's Heart Day
- 3.5.1- Hero's Heart Day 2007
- 3.5.2- Hero's Heart Day 2008
- 3.5.3- Hero's Heart Day 2009 and Friday the 13th
- 3.5.4- Hero's Heart Day 2010
- 3.5.5- Hero's Heart Day 2011
- 3.5.6- Hero's Heart Day 2012
- 3.5.7- Hero's Heart Day 2013
- 3.5.8- Hero's Heart Day 2014
- 3.5.9- Hero's Heart Day 2015
- 3.5.10- Hero's Heart Day 2016

• 3.6- Lucky Day
- 3.6.1- Lucky Day 2008
- 3.6.2- Lucky Day 2009
- 3.6.3- Lucky Day 2010
- 3.6.4- Lucky Day 2011
- 3.6.5- Lucky Day 2012
- 3.6.6- Lucky Day 2013
- 3.6.7- Lucky Day 2014
- 3.6.9- Lucky Day 2016

• 3.7- Grenwog
- 3.7.1- Grenwog 2012
- 3.7.2- Grenwog 2015

• 3.8- Mother's Day
- 3.8.1- Mother's Day 2015

• 3.9- Talk like a Pirate Day
- 3.9.1- Talk like a Pirate Day 2014
- 3.9.2- Talk like a Pirate Day 2015
- 3.9.3- Talk like a Pirate Day 2016

[DIN]• 4-DragonFable's Important NPCs



I. Updates[UDT]

13/05/15: Guide taken over from Voldy27 and Chaosweaver Amon
25/06/15: Guide submitted and moved
05/12/15: Beginning of guide-owning hiatus
05/09/16: End of guide-owning hiatus, guide completely up to date again

This guide is fully up to date as of January 29, 2017.


Latest additions: Black Winter War.
Soon to come: Caitiff's Study finale.




II. Credits[CDT]
Thanks to
-- Chaosweaver Amon for allowing me to take over this guide.
-- Caststarter for correction.
-- megakyle777 for note in Valtrith's Saga.
-- The previous owners, Voldy27, archie and Ghostbear5.
-- Ash for giving me Voldy27's guide coding.
-- The AdventureQuest Worlds Wiki for Drakath's AQW Wiki entry.
-- Wikipedia for The Late Show with Stephen Colbert entry.
-- The DragonFable Pedia for entries.
-- The DragonFable Staff for the stories.


Voldy27's credit
quote:

Thanks to
archie for allowing me to take over his guide
All the Dragonpedia Masters, whose thread helped me a lot in updating this guide.
The AE team, especially the DF staff for making the game so awesome!


archie's credit
quote:

A huge thanks to
GhostBear5 for starting and putting a lot of work into this guide.
SlyCooperFan1 for help with Nythera.
Thanks to hardcorenoob74 for a typo.
Thanks to pjc for giving me the guide and then approving it.
Thanks to all 'pedia entry providers, for further information.
Thanks to all of the AE team for Dragonfable!


Ghostbear5(Resolute)'s credits
quote:

I want to thank
johnc_alcos first as he found all the typos and some sour links
PaperClip of DOOM and bob.builder also helped with some errors
Thanks to Death Lord who suggested this guide be made
And thanks to Artix and his team for making such a great game with an awesome plot!



< Message edited by Azan -- 3/9/2017 17:01:26 >
Post #: 1
5/13/2015 20:04:14   
Azan
Member

III. History and Plot [HAP]
Here I will write down the history of Dragonfable, its lore, etc.
There is a history book located in the Town Hall. This gives you the history of Falconreach.

0- Chronological Order of DragonFable's Plot[CLOR]


0.1- Book One

A Hero is Bored --> Oaklore -->  The Black Dragon Box --> The Road to Falconreach -->  Undead Assault --> Robina's Quests for the Black Dragon Box -->  War At See! -->  Wrath of Xan --> Valencia's Quests for the Dragon Egg --> Warlic's Quests for the Dragon Egg -->  Arachnattack! -->  Sepulchure's Flying Fortress and The Temple Of The Four Winds --> The Hatching --> Willowshire Part One --> Book One Amityvale (up to The Vampire Tower) -->  Beach Vacation Invasion! --> Ice Dragon War --> Save Lymcrest Saga --> Wind Orb Saga --> Light Orb Saga --> Darkness Orb Saga (up to Noxus Fumes) --> Equilibrium Gate Saga -->  A Dark Letter and Memory-Demons --> Ice Orb Saga --> Vilmor Saga --> Energy Orb Saga --> The Archknight Saga --> Bacon Origins --> Dracolich Babies Saga --> Nythera Saga Part One --> Fire Orb Saga --> Water Orb Saga --> Nythera Saga Part Two --> Falconreach Spy Saga --> Willowshire Part Two (Earth Orb Saga) --> The Final 13th

0.2- Book Two

Alexander Saga -->  Friday the 13th - Rift War! -->  Friday the 13th - Rising Fire --> Atrea Saga (up to Breaking Crystal) -->  Friday the 13th - Wrath of Wargoth -->  Disarray and The Merge

0.3- Book Three

Main Story: A Hero Is Thawed --> Oaklore --> The Road to Falconreach -->  Dragon Hatching -->  Popsmashed --> Cinquefoil Saga --> Sulen'Eska Saga (up to Prologue - Longing) --> The Shears Saga --> Rest of the Sulen'Eska Saga --> Blood & Roses Saga --> Swordhaven Saga --> Gathering Shadows Saga --> Caitiff's Study
Side Story: Void Ship Saga --> The Wolf Rider's Quests --> Just Chillin' --> The First Weaver Saga (this one happens in the future, after everything else is done)
No Specific Order: Quests for the Boxcat

1-DragonFable Main Storyline[DMS]

1.1- Book One
DragonFable's Book One describes your epic quest for the Elemental Orbs, opposing you to the Shadowscythe.

1.1.1- Undead Assault

Hold your applause. The Artix Entertainment presents to you the first war in Dragonfable- Undead Assault!
So how it starts? Well, all by just news:
quote:

Old Man Grizzleguts says, 'There is a strange red glow in the sky. Rumors are spreading faster than peanut butter and jelly on my sandwich... Mmm... peanut butter. Dangit! Now I am hungry. Undead? Oh... right, villagers have spotted flying eyeballs which seem to be acting as scouts and spies for this advancing army. Trees are uprooting themselves and lumbering towards town! The footsteps of the skeletal forces are poisoning the ground causing bubbles of menacing slime to appear! They will reach town soon!'


Waves and waves of undeads are fought and you manage to find the boss. In a cutscene you see Doom Knight Sepulchure with his doom blade standing on a cliff. Necromancer Klatu appears and tells Sepulchure of their failure in attacking Falconreach. However, Sepulchure takes no surprise and assures that it is within their plan. Klatu retreats before The DoomBlade tells Sepulchure to keep an eye on you, and the DoomBlade itself is to be left in Falconreach instead of being brought away..
Link: Undead Assault
Also see: None


1.1.2- Prologue and Dragon Egg Saga

The Dragon Egg, for a long time was just a story. The first part happens right at the beginning of the game. You are standing on a cliff when a Red Dragon appear! It is not aggressive, however - it bears Lady Celestia (aka The Priestess), who is carrying the Black Dragon Box. She climbs down of the dragon with the little red moglin, Twilly, following her.

The dragon then tells you you’ll be much more of a challenge in 30 levels time. It is then that the Priestess and Twilly run into a Gorillaphant. As a Hero, you must defeat the beast to save the Priestess and the Box! After you slay the Gorillaphant, Celestia asks for your name. Twilly spills the beans saying, "But isn't he so-and-so who you said would save the world?" Lady Celestia scolds him, and they disappear. You then proceed to Oaklore Keep where you tell the Captain of the Knights, Rolith, what happened. He orders you after Lady Celestia as the forest is full of Bandits.

Traveling into the forest, you find Lady Celestia run up against Drakath. You defeat Drakath, and he swears you will pay for it. Lady Celestia thanks you, but she set the box down and a Sneevil (sort of green goblin) ran off with the box. Whooooops.
You must now travel to Robina the Hood, who is a trained Sneevil hunter. When you arrive at Surewould Forest, where she stands, she catches a Sneevil in a trap. Woot! It just happened to be the Sneevil who has the box. Robina is now in possession of the box; you must get gold from the bandits and give it back to the forest creatures to earn the box. Before she hands it over, Drakath and his creature Krakhim show up, and you must defeat them. You get to open the box...

Oh no! Whatever was in it is gone! The Sneevil tells you that he dumped it in the Sneevil Dumpsite! (Sneevils, while loving boxes, could not care less about what's actually in them when they steal them.) That "thing" appears to be a Dragon Egg...
You must travel towards someone who would know where the Sneevil Dumpsite - and the egg - is. That person is Valencia, the Rare Item Hunter - Twilly thinks she might know where the dumpsite is. Valencia gives you directions, and you fight monsters of junk to get to your egg when a Vultragon (sort of oversized vulture) seizes it and flies away with it. You follow it to the Vultragon's nest, where you defeat it for the egg. You now have five eggs, one of which is the Dragon Egg, the others are Vultragon eggs. Problem is... they're all alike. You can't tell them apart. You're going to need someone who could help you!

You now travel to Warlic (aka the Blue Mage), who might be able to tell which egg the Dragon Egg is through his magical powers. After traveling through his tent in the Elemental Hills (said "tent" is a portal leading to a tower he resides in), you find out that the the egg in the Black Dragon Box will hatch a dragon that, according to a prophecy, will destroy the world. Another Dragon Box, the White Dragon Box, contains another dragon egg that, according to same prophecy, will hatch the dragon that will save the world. Warlic tells you that the egg magically cast an illusion around itself to protect itself from the Vultragon. You must now dispell that illusion.

Warlic asks you to retrieve the Ancient Tome of Summoning located on the other half of the tower, inhabited by Warlic's neighbour, Cysero (aka the Green Mage). You must venture to Cysero's side of the tower (filled with accidents and enchanted dirty laundry). After getting the Tome, you return to Warlic. You then go around the Elemental Foothills to find various reagents needed for the spell. After finding these you return to Warlic, who summons a Doomkitten, the only creature able to sniff out the real dragon egg and destroy the illusion. After finding which egg it is, you must banish the Doomkitten by killing it.

You have found the egg! Twilly leads you to a secret cave. In this cave, you will watch your egg hatch! However... Sepulchure has gotten his hands on the White Dragon Box, containing the egg that will hatch the dragon meant to save the world. In a flurry of rainbows, sun and flowers, we see Sepulchure's dragon hatch. It's an adorable baby for about half a second, then Sepulchure uses his dark powers and turns it into a skeleton dragon (dracolich).

In a flurry of awesome evil and darkness your dragon is hatched. You are now in possession of an adorable baby dragon that is all yours! The Dragon Egg saga is completed!

Now we get to interesting stuff: in a related questchain, Ash and Twilly lead you to a hilltop where you see a huge skeletal dragon with a castle on its back. This is Sepulchure's castle. How did Sepulchure get his hands on the White Dragon Box? This is explained here: Drakath, who serves him, managed to steal the White Dragon Box and return it to him. Sepulchure is angry with Drakath because he wanted both boxes and Drakath only brought him one. When the Dracolich flew over a place known as the Temple of the Four Winds, Drakath and an army of undead invaded it and robbed the Wind Priests of the White Dragon Box that was in their keeping.

You, the Hero, arrive at the Temple of the Four Winds shortly after this. The Wind Priests say that one of the dragons from the Dragon Boxes is the Mighty Order Dragon while the other is the Terrible Chaos Dragon. There is no way to tell the difference until a final battle between those two is fought.

Links: Sepulchure's Flying Fortress, The Temple of the Four Winds
Also see: 1.1.17- The Final 13th

1.1.3- War at See
This war happens during the Dragon Egg Saga
Falconreach is attacked! (again!) But this time, not by undeads, by eyeballs!

After you drive the eye monsters away from town, you manage to find the leader of the eyeballs, a being known as the Irismancer. He says that he is able to see the past, present and future. He can see the wars happening, the shadows falling... and the one behind it all. You believe that he is talking about Sepulchure and ask him to tell you more about him. However, he said that he would only tell you if you defeat him. After defeating him, you ask him your questions.

The Irismancer was a Flying Eyeball and a pet of a powerful mage. When other eyeballs were released, he was not. He spent those years over his master’s shoulder learning spells and becoming powerful, until his current form. His power continues growing and draws other eyeballs to him, allowing him to see through their eyes.

The reason that he attack town is to grab a power that the guardians are guarding in the Guardian Tower. You also learn that Sepulchure was a good hero at first, just like you. However, when he lost something dear to him, he began to search for more power. He finally gained power by finding the fifth (what happened to the fourth, huh?) Doom Weapon, the Necrotic Blade of Doom (also called Doomblade) and became a DoomKnight. Quick parenthesis about Doom Weapons: they are powerful weapons of purest darkness with corrupt and evil minds of their own. They whisper in the owner's ears, making them fall into darkness, driving them mad or even worse.
Links: War at See, The Irismancer
Also see: 1.1.17- The Final 13th

1.1.4- Wrath of Xan
This war happens during the Dragon Egg Saga
Drakath hires Xan (Xan is an insane pyromancer that draws his power from the flames consuming him. He hates Warlic, the Blue Mage, with a passion.) to invade Falconreach as Xan owned Drakath's father something. Xan invades and nearly destroys the town. King Alteon from the Greenguard Kingdom (which Falconreach is part of) sends 50 000 warriors, including his 299 Elite Knights, to defend town against Xan.

However, the royal army is defeated and Xan kills all the 299 Elite with a single fire spell. The King himself goes missing. You manage to save King Alteon from the Fire Elementals. He promotes you to his 301st Elite Knight (what happened to the 300th, you may ask? Hehe, that'll be answered later.) and orders you to defeat Xan. At that point, the only part of town that wasn't destroyed is the news board in center of the town. You fight Xan and he defeats you with a single fire spell!

Xan is about to finish you when a pyre spy brings him mysterious news about Warlic, and Xan is forced to leave. Twilly the Moglin heals you. After this, the heroes donated gold to the town to help to the repairs, and Falconreach was built anew!
Links: Wrath of Xan, Xan Bossfight
Also see: 1.2.1- Swordhaven Past(Alexander Saga)

1.1.5- Arachnattack
This war happens during the Dragon Egg Saga
You have finally gotten your Dragon Egg. However, you don't have a chance to hatch it before it disappears! Panic strikes, as you find out someone has dug under Falconreach and got the egg from below. Spiders attack and you defeat them all. You finally meet their boss, the Spidermancer, in the Inn. You want an explanation. It seems that the spiders lived under Falconreach, and the statue as well as the Dragon Egg dropped onto their town square. You want the Dragon Egg back but the Spidermancer decided that he liked this egg and he was going to keep it.

You defeat him and get your egg back. You also learns when your egg will hatch: on June 10th, which is one year after the appearance of the Dragon Amulet (aka Dragonfable's birthday). Note: now, you can hatch your egg whenever you finish the Dragon Egg saga. You don't have to wait for June 10th of every year.

Links: Aracknattack!, The Spidermancer
Also see: 2.8.1- Equilibrium Gate Saga

1.1.6- Willowshire Part 1

The Guardian Tower of the village of Willowshire is attacked! Gorgok, an evil Stone dragon, apparently wants something that is hidden in the Tower's basement. You fight into said basement and meet the ghost of Lord Valorus, an ancient Guardian, who says that something very valuable has been taken from the vault.

He was put there almost 1000 years ago to guard the secret of the tower, but locked himself in his super secure vault. (note to readers: when constructing a super vault, make sure not to lock yourself in it.) He says that a woman that looks like a rare item hunter took it. Lord Valorus begs you not to let the power get into the wrong hands and to warn the other towers. According to him, they will come under attack soon.

Valorus's ghost also makes a few revelations about the Guardians: they were originally adventurers just looking for gold, many centuries before. But when the kingdom was attacked by armies of terrible elementals, they reunited and fought to the center of the invading army, and were shocked in what they found. The land was ripped for control this object. The Guardians were gifted by the Elemental Avatars with concentrated Orbs of their respective elements. The Guardians used the orbs for good and built the towers to defend them and locked the power within the item. They made a key, which was... the Dragon Amulet around your neck.

Gorgok the Stone Dragon first attacked the Guardian Tower at Willowshire. Willowshire was mostly destroyed, and to this day, the Dravir (hybrids between Dragons and humans, mostly minions of the great dragons) have been attacking the town, keeping people from rebuilding it. The Guardians have tried to send messages to King Alteon, but they get intercepted. In the end, Gorgok was so injured that he retreated in a healing sleep, guarded by many Dravirs. He is too powerful for any Guardian to destroy, so they need you and your dragon to destroy him. He awakes from his sleep, and is ready to destroy you. When you meet him, he tells you that dragons have been here much longer than people have, and that he will not stop until this world is under his control. However, you manage to defeat him and put him right back to sleep.

Note: This place is replaced by the New Willowshire, thus this place is rare. Heroes who completed this area need not to do the first few quests of Guardian Fortuna in the new Willowshire.

Links: Willowshire, Gorgok Returns!
Also see: 1.1.16- Willowshire Part 2 (Earth Orb Saga)

1.1.7- Beach Invasion Vacation
A hero's life is never easy. So even if you only want to head to the beach to build some sandcastles, fiery light monsters will overrun Falconreach's beach and ruin everybody's good time. So you spend your vacations fighting monsters!... that oddly sounds like what you do when not on vacation.

In a cutscene we see a conversation between Xan and the Necromantress (for the moment, the Necromantress is an evil... well... Necromantress. Her identity is hidden by her purple cloak.). They reveal that the army is actually Xan's fire monsters with an illusion cast on them to disguise them. He says that is only a taste of the power of the Pyronomicon. She reveals the plan: The fire monsters drain the heroes of energy and then the undead come in and destroy Falconreach. He says he is creating something big, and if this fails, his new servants will come in.

After you defeat the army, The Necromantress reveals the illusion of the army, and you defeat two minions, RotGut and Pro Pain. The Necromantress leaves and speaks to Xan. Both express their amazement. Xan will take the blame, and after the Necromantress has left, Xan tells Sepulchure that a citizen of Falconreach has successfully been replaced by a spy! This spy is awaiting Sepulchure's orders. Sepulchure says the Necromantress is nearing the end of her usefulness and will need to be eliminated soon.

Meanwhile, you manage to defeat the bosses, ProPain and Rotgut. If you wondered about what happened to King Alteon's 300st Elite Knight, through torture and mutation he became Rotgut. Thumbs up for you to defeat him!

Links: Beach Vacation Invasion, Friday the 13th Invasion-Part III, Friday the 13th III, Finale!
Also see: 3.1.6- Friday the 13th Invasion - Part IV (November 2009)

1.1.8- Wind Orb Saga
quote:

You know Sepulchure is searching for the Elemental Orbs, and anything Sepulchure wants, you should fight against. If he manages to gather all the Orbs, it will spell the end of Lore, and all you hold dear!
Taken from the old Quest Log. So let the 4-year long hunt for the Elemental Orbs begin!

Note: a particularity of the Wind Orb saga is that there are two versions of it. In the first one, you are recovering it for the Pirates of Osprey Cove. In the second one, you are recovering it for the Ninjas of Shadow of the Wind village. Both the Pirates and Ninjas are located on Sho Nuff island, east of Greenguard. The Ninjas and Pirates hate each other and fight for control of the island.

1.1.8A- Wind Orb Saga-Osprey Cove
First Mate Rhubarb tells you that a ship of Water-Breathing Potions was found, and the ninjas are currently in control of it. Rhubarb asks you to kill the ninjas, and he gives you a bomb to help you. The potions are hidden in the powder chamber. After fighting your way through the ninjas, you return to Rhubarb. You accidentally left the bomb on board, and the ship blows. Rhubarb is mad at you, but tells you that now that there are Water-Breathing potions in the ocean... people can breathe the ocean.

You travel into the jungle for Rhubarb to large ruins where a mechanical being called Kordana protects the Wind Orb, referred to as the Wind Pearl. Kordana tells you that Drakath took the orb. To learn where Drakath went, you travel to a Ninja Dojo where a gang of Sneevils thieves reside. These thieves, led by a fox-like creature known as Okuchi no Okami, spy for information and sell it to the highest bidder. You defeat Okuchi no Okami and take the information you need. Rhubarb's boss, Captain Blackberry, tracks down Drakath with his ship and asks you to go beat up Drakath. You travel to an island and find Drakath. Confident in your fighting abilities, you try to defeat Drakath, but oops... the Wind Orb strikes you down! Drakath believes the Orb recognizes him as the rightful King and obeys him. However, the Orb then summons a small tornado that imprisons Drakath. The Orb just flies away by itself, followed by Drakath, still captive in his tornado. The two of them land on Captain Blackberry's ship, the Red Betty, where Drakath tries to get the Orb to work without success. You defeat him, but...

Blackberry takes the orb, and reveals that he leaked the location to Sepulchure, and he sent Drakath to retrieve it. To activate the orb's hidden powers, the wielder must face their greatest enemy. The Wind Orb then was summoned to the Red Betty where Drakath fought you, and now Blackberry can complete the spell he found floating in a chest twenty years ago that will turn him into the Braken God of the Sea. He starts transforming, but you manage to defeat him before he fully turns into a titan monster. Drakath teleports away and you recover the Wind Orb! It's too powerful to leave in Osprey Cove, so it's taken back to Kordana.

Rhubarb promotes himself to Captain Rhubarb. A little after this, the ocean starts bubbling. When you defeated Blackberry, he fell into the Ocean where he managed to fully transform into King Braken. Now he attacks Osprey Cove! You summon your Titan Dragon and manage to defeat him. Rhubarb hopes that Blackberry is dead, but he is unsure.

Link: Osprey Cove
Also see: 1.1.8B- Wind Orb Saga-Shadow of the Wind village, 1.1.17- The Final 13th

1.1.8B- Wind Orb Saga-Shadow of the Wind village
Thyton, leader of the Shadow of the Wind Ninja clan, sends you on a quest to large ruins in the jungle, where a mechanical being called Kordana protects the Wind Orb, referred to as the Jewel of the Four Winds. Kordana tells you that Drakath took the orb. Drakath was last seen heading towards the hideout of Okuchi no Okami, a fox-like creature that leads a group of Sneevil thieves. This gang gathers information and sells it to the highest bidder. Thyton and the Ninjas hate Okuchi because he stole their sacred scrolls and learnt much from them. You go to Okuchi no Okami's hideout, where the fox-creature offers you a deal. He will return the orb for you and not hurt you if you leave the secret ninja scrolls with him. If you accept his request...you return the orb to Thyton. Then Okuchi attacks the town, shows how you gave him the scrolls, and the clan kills you. If you deny his request, you can defeat him.

You then learn that Drakath was last seen heading towards the fire caves to the north. You head there and meet Drakath. Confident in your fighting abilities, you try to defeat Drakath, but oops... the Wind Orb strikes you down! Drakath believes the Orb recognizes him as the rightful King and obeys him. However, the Orb then summons a small tornado that imprisons Drakath. The Orb just flies away by itself, followed by Drakath, still captive in his tornado. The two of them land in the middle of the Shadow of the Wind village.

Okuchi no Okami, with his army of Sneevil thieves, shows up and takes the orb. He tells you that that while Drakath was in his camp, he unlocked the Wind Orb so he could control it. He will use it to summon Honda the Iron-Fisted Giant, spiritual protector of the Shadow of the Wind village, and direct it against the Ninjas it was meant to protect. Agent 58, an undercover agent hiding in Okuchi's army, grabs a kunai and knocks the orb out of Okuchi no Okami's hands.

Okuchi is unsure if he succeeded in summoning the Iron-Fisted Giant. He tells his Sneevil army to leave into the woods and, if Honda is awakened, to lead him towards the village. Drakath vanishes, telling Okuchi that Sepulchure will be informed of his betrayal. You defeat Okuchi, and it appears that you have won. Honda however does arrive, and you must call your dragon to defeat him. Of course, you succeed. Congratulations, you just got the Wind Orb back! It's too powerful to leave in the village, so it's taken back to Kordana.

Link: Shadow of the Wind Village
Also see: 1.1.8A- Wind Orb Saga-Osprey Cove, 1.1.17- The Final 13th

1.1.9- Light Orb Saga and Sandsea War
Welcome to the desert. In a harsh landscape called The Sandsea, where sandstorms tear the flesh from your bones, where travekers see nothing but sand and sand and more sand... unless they run into a mirage, in which case they will probably never be seen again... in this desert there is a dynasty of rulers called the Sek Duat. They rule the country with an iron fist. They ruled it when it was a great city, but the sands swallowed the city up, leaving many ruins. Nowadays the inhabitants of the Sandsea are poor and barely survive. And their hard life is not entirely because of the place they live in, but also because of their ruler. The Sek Duat Dynasty always was cruel, and Sek Duat XV, current Emperor of the Sandsea, is more cruel than any of his predecessors. So cruel that there is now a rebellion going against him. Sek Duat has hired the mercenary Zhoom, half human, half sand elf, to hunt down the rebels so Sek Duat could imprison them and restore peace and order.

Some say that Zhoom is the most dangerous man alive... and some say that Zhoom is the most dangerous man to have ever lived. But that is only if you fail to pay him, or if you are his target. Zhoom never gives up, and boasts he can find anyone anywhere. Sometimes it may take a while, but no prey is beyond him. Nothing stops him. Strong will and determination are his keywords. He is a Ranger. His mother, the last Sand Elf, was killed by one of the Sek Duats. He doesn't care, as Sek Duat is paying him to get the job done, and since he is getting paid, he will get the job done, no matter what.

Once you arrive to the Sandsea, you meet a Rebel, who begs you to assist him and the other Rebels to overthrow Sek-Duat XV in return for the location of the Light Orb, which he know you are searching for. The mercenary Zhoom shows up and takes hold of the Rebel. Zhoom thanks you for distracting the Rebel so he could catch him and tells you to talk to him when he returns. When you see him again, he tells you that he has found where a very clever rebel named Kasuf hides in the desert. You go inside ruins where there is only one way in and one way out. Zhoom guards the exit, and you go inside to find him. Kasuf tells you of a back entrance that is guarded by puzzles and sand monsters. You find your way out, and let Kasuf go. He tells you that if you want to know more about the Light Orb, there is a rebel at the Oasis Inn who could answer your questions. For this rebel to recognize you, you must walk into the Inn with a desert flower called the Blue Lotus.

You travel into the desert and find the Blue Lotus. When you reach the Inn you find the rebel, a woman named Sha'Rae. She tells you that she is Kasuf's daughter, and that while you two are meeting here rebels have organized a resistance movement in the hills to get Zhoom away. You are the Rebels' only hope in defeating Sek Duat. She knows all about the Orb of Light, and that it was the Orb of Light that gave Sek Duat the First all his power. This power allowed him to take over the Sandsea. The First Sek Duat had many children, but he was paranoid and didn't trust any and hid the Orb of Light somewhere. She tells you to get in Sek Duat XV's good graces to be able to approach him. For that, you must defeat the Mumragon. Sha'Rae was digging in the Sek Duat Synasty tomb to find clues when she unearthed a giant undead mummified dragon that since roams around the tomb. If you defeat the Mumragon, you should get into Sek Duat's good graces. As you prepare to leave, bandits try to stop you. They claim that Prince Drakath has put a bounty on your head. Of course, they are no match for you and you defeat them.

You go into the Tomb and defeat the Mumragon. (it just sounds so easy when I say it like that. In fact, it's a rather challenging boss fight.)

Sek Duat contacts you. He first thanks you for defeating the Mumragon. He wishes to give you more missions to help him. Sek Duat tells you about a witch hiding in the desert. People go into her cave, and never return. Sek Duat wants you to kill the Sandwitch, a cruel Yaga who was thrown out of the Yaga Sister Circle because, according to Sek Duat, she was too cruel! You fight through a couple of illusions in the Sandwitch cave until you meet the real Sandwitch, who tells you that she helps the people flee from the desert into better lands and that, in fact, she was thrown out of the Yaga Sister Circle because she was too kind. In exchange for her life, she tells you that Sek Duat's royal guards came into her cave and stole a spell that they intend to use to Sek Duat the First using the power of the Light Orb. You go back to Sek Duat's palace and pretend the job is done.

In the next task, you have received a message that a Rebel wants to betray his comrades. Sek Duat sends you to meet him. The traitor is none other than... Kasuf! He explains that Sek Duat told him Zhoom was going to meet him. He was going to tell Sek Duat that Zhoom was working for the Rebels. Kasuf knows what spell was stolen. It calls for the life force of 100 rebels. Sek Duat is using the rebels to resurrect his ancestor! The rebels will turn into an undead husk, and Kasuf will not let that happen to his daughter. He is going to betray the rebels to keep his daughter safe. Kasuf tells you that you do not know what it means to have a single child. You convince him this is wrong, and Kasuf admits he wanted to get Sek Duat to turn against Zhoom, which would possibly give the rebels a chance. However... the whole thing is a trap. The meeting point is the tomb of a creature called the "Anubis Knight", a dangerous foe that shows up while you two are talking. You have to defeat the Anubis Knight. By doing so, you save Kasuf's life. A little angry with him, you order him to hide until the end.

Sek Duat XV has one more task for you, and the reward will be beyond your imagination. Sek Duat has reasons to believe that Zhoom is working with the Rebels, and Zhoom is doing this to get close to Sek Duat. Zhoom will need a key that Sek Duat sent to the Lizardmen's Ziggurat, and Sek Duat wants you to go there and finish him off, as a 'special day' is approaching. Zhoom is there, and tells you that he knew you were working with the Rebels all the time, and that he never turned you in because you made it interesting. Apparently, Sek Duat told Zhoom the same thing, and wanted to get you there so Zhoom could kill you. You defeat Zhoom, but he refuses to give up. You appeal to his honor, but that fails. At the end, you meet a creature called the Sphinxter. Zhoom tells you he has you down, but the Sphinxter says that he has come to kill both of you! Sek Duat knew one of you was working with the Rebels, so he sent the Sphinxter to kill both of you. Sek Duat the First will be raised soon. And that means that Sek Duat never intended on paying Zhoom. Angry that he will not get his payment, Zhoom chooses to ally with you. Together, you defeat the Sphinxter.

The two of you travel to the town, where it seems deserted. Zhoom says that Sek Duat doesn't have enough Rebels to resurrect his ancestor. You fight into Sek Duat's palace, where you find a hidden passage behind his throne. At the end of the passage you find Sek Duat XV, You tell him that you know his plan to resurrect Sek Duat the First, but your surprise, he removes his mask and tells you he IS Sek Duat the First!

It has been Sek Duat the First who has ruled the Sandsea these 1500 years. None of the his children was worthy to rule The Sandsea, so Sek Duat used the Orb of Light to turn him into a Light Lich and keep on reigning for the millenias to come. However, as a Lich, Sek Duat could not experience the joys of life. The spell in the keeping of the Sandwitch would allow him to get eternal life. Sek Duat was intentionally cruel to get the 100 enemies he needed to get his life back. Sek Duat offers the chance of immortality. If you accept, Sek Duat tells you that you must die to be immortal. So he kills you, and you are dead. Oldest trick in the book. If you choose not to accept it, Zhoom fights by your side against Sek Duat the First. You defeat him, but Zhoom tells you a Lich cannot be killed so easily, and he will return. You entrust the Orb of Light to Zhoom, who is honoured and promise that he will guard it with his life.

Sek-Duat was not dead, but he captured all the villagers and planned to sacrifice them all! You and Zhoom save most of them. Sek-Duat summons a great beast known as the DuneLord. Using your Titan Dragon, you defeat the DuneLord and save the Sandsea!

Link: The Sandsea
Also see: 1.1.17- The Final 13th, 1.3.3- Cinquefoil Saga

1.1.10- Darkness Orb Saga and the Assault on the Necropolis
The small town of Moonridge, nestled on the borders of the Doomwood, is under attack from the undead. You manage to defeat the invading army and save Moonridge with the paladin, Artix. The leader of the undead was none other than the purple-robed Necromantress. After that a party is held. The Mayor, the townspeople and a mysterious woman called Lady Vayle (that has some history with Artix...) congratulate you and Artix for repelling the undead. During this event, however, a young girl named Sally pokes awake an undead giant hidden beneath the stage you and Artix were standing on. A plank is about to fall on Lady Vayle's head, but Artix manages to save her by holding it just over her head. The undead giant took Sally as an hostage, you defeat it.

You must find a way to get in the Necropolis, the Necro University, to uncover the evil plots of the necromancers. The Mayor has an idea, and sends you and Artix to the hideout of the ebil blue moglin necromancer, Zorbak. Zorbak was previously a student in the Necro University, but he was expelled. He claims that it was because they were afraid of the power of true ebil. He summons his latest creature to defeat you and Artix - that is a turtle with a skull glued on it, which he call "Shelleton". However, through a spell of growth, the Shelleton starts looking at Zorbak as a very appetizing meal and runs after him. While running away from his terrific creation, Zorbak agrees that he will give you his old student ID if you kill the Shelleton. He gives his ID, but it has a big EXPELLED taped over the front. You defeat the Shelleton as promised. You now can travel into the Necropolis!

At the gate of the Necropolis you meet the Gatekeeper. Yes, your student ID card has a big "EXPELLED" on it. Yes, your student ID card shows the picture of a blue moglin. But you manage to explain it all with "magic", and it works wonders. However, Artix cannot contain his need to destroy undead and attacks the Gatekeeper. After you defeat him, you can move on to The Body Shop, where a Build-A-Beast workshop is located. You must sabotage it, which you do successfully. Fortunately, the bill for the repairs is sent to Zorbak. (you wouldn't believe how big moglin eyes can grow.) You must then enter the Ice Creamatorium where you must use Artix Brand Holy Wasabi to wreck the formula to make zombie vegetables. That wasabi stuff is really powerful.

As undercover agents, you get to see what happens in the Necropolis... the necromancers are building an army of 10 million undead for Sepulchure! Noxus, Dean of the Necro University, orders the necromancers to keep producing undead - Sepulchure expects an army twice that size.

Artix then tells you a bit of his story... he was a kid, chopping wood in Doomwood. He heard cries for help, and ran to the river where he saw a girl holding on to a rock. He tried to save her, but fell in and they washed downriver, into a cave. The girl is Vayle, the same Vayle that congratulated you and Artix for successfully repelling the undead invasion. They started exploring until they came to a crossroads. To the right was a strange purple glow; to the left, sunlight shone through the rocks. Vayle ventured to the right and Artix had no choice but to follow. They entered into something that looked like a Guardian Tower, in which an orb that seems made of pure darkness rested. Artix felt they shouldn't be there. Vayle touched the orb, and she sprouted wings. Artix touched it but denied the evil power that was offered to him.

From then on, Artix could sense undead and the best way to destroy them. They returned home to Vayle's brother, where he blamed Artix for Vayle's wings. That night, waves of green mist rolled in the village, and everyone in the town was turned into a zombie, except Vayle and Artix, who had touched the orb. Artix had to fight his way out and did not know what happened to Vayle. He ran into the woods to escape the zombies, when he stumbled into Lady Celestia, the Priestess. She took him as an apprentice and trained him as a Paladin. (and made him drink lots and lots of tea.)

You then travel to some marshlands where a large graveyard is located. You follow the track of the purple-robed Necromantress who is behind the attack of Moonridge. You are certain she has no idea you are here, but in fact, she was expecting you to follow her. Noxus, Dean of the Necro University, orders her to summon Edgar when the time comes. After fighting across the bridge and defeating Edgar, who is a giant undead with an oversized sword, you unveil the Necromantress, who turns out to be... Vayle! You have destroyed the Spirit Crystal that contained the soul of Edgar, her older brother that she loved and lost when the Green Mist killed him. She is furious that you destroyed him and swears revenge on you. She leaves to warn Noxus before you could try to reason with her.

You then mount an assault against the Necropolis, where you attack the army Sepulchure and Noxus have been building. This occurred on Friday the 13th of June 2008. After defeating the army and the Strangeknight, an undead creation that the Necromantress summoned, you travel to the Necropolis, which is completely empty. Artix tells you that you must find the Darkness Orb and take it from Noxus. You find him, but he claims he doesn't have it. He explains that after Artix and Vayle came out of the Guardian Tower, Vayle brought the power out of the tower, making her the Elemental Orb of Darkness. Noxus explains how he had tried to enter the chamber, but couldn't. When he found that the power left the chamber, he was surprised to find it in the little girl. He controlled the girl, telling her that he would teach her Necromancy so that she could raise her brother, Edgar from the dead, and bring him back to life.

Noxus has been using her, but not teaching her too much as with the power inside her she was deadly. He admits having killed her brother so he could use her. He used the Green Mist to kill Artix, as he did not know that Artix's exposure to the Orb made him immune to the Green Mist. He also admits that he never actually intended to help Vayle resurrect her brother - Necromancy is used to animate dead bodies, not resurrect them. Then Vayle appears! She has heard the entire conversation, and has had enough. She turns on Noxus and joins you. You defeat Noxus, but he flees. Vayle, since she is the Darkness Orb, decides not to stay in the University, as someone else will come and take it. She still claims that Necromancy is the key to resurrect Edgar. Later, when everyone left the Ncropolis, the little girl Sally comes, and claims it as her own dollhouse...

Some time after that, when you know that Sepulchure is preparing to attack you, you ask for help from Tomix the Soulweaver to separate the Darkness Orb from Vayle's body. He agrees since you have helped him before. Meanwhile, Vayle receives a letter. It states that the sender wants the power of the Darkness Orb to complete his plan (Sepulchure?).You reach the Necropolis but do not see Vayle. You find her diary. She wrote that she had go away. You manage to find the cave that Vayle is in. She is extremely angry, not just due to the fact that you disturb her, but she believes that you, too, are using her for your plans. You fight her, and tell her that you want the orb, not her. You promise her that you can let her live without the shadow of the darkness orb. Tomix helps you to separate the orb from Vayle's soul. You are now in possession of the Darkness Orb, and Vayle, while not exactly a good friend of yours now, doesn't want to kill you anymore.

Links: The Necropolis, Assault on the Necropolis
Also see: 1.1.17- The Final 13th, 2.8.1- Equilibrium Gate Saga, 3.1.4- Assault on the Necropolis (June 2008)

1.1.11- Ice Orb Saga
Dragesvard is a large city nestled into an even larger glacier. It floats around the cost of the Frozen Northlands. In this cold place, you meet Galanoth, the Dragonslayer. He is in the north in search of a mineral that he calls "Dragonsbane", poisonous to dragons. Galanoth's parents were killed by a great Fire Dragon (as we see in the minigame Firespawn). His hatred of the beasts led him to become a Dragonslayer. He has been chasing the Fire Dragon for many years, and his trail as led him to Dragesvard. What he cannot figure out is what a Fire Dragon is doing on a glacier.

On two different trips in the Northlands, you find a locket with a picture of Galanoth's father and mother, as well as a shimat. A shimat is a Ice Elf shuriken-like weapon. The Ice Elves are thought to be extinct. Using this shimat (which was dropped by a careless Ice Elf named Gary) you gain access to the hidden city of the Ice Elves. After getting considerably far into the city, the Ice Elves spring out on you. Galanoth intentionally gets himself captured so he can learn more about the Ice Elves why you fight your way out.

You want to get Galanoth out, so you go in by the simplest way possible: you also get yourself captured. Gary has been demoted to jail guard, and he accidentally locks you on the outside of your cell. Gary also forgot to take Galanoth's spear but did take his helmet, so Galanoth his face with a paper bag. Apparently he wants to stay a masked terror to his enemies.

In his time in the prison he learned much. A new Ice Elf queen named Aisha plans on uniting all the native tribes to attack Dragesvard. Among these are the Killguins, the Ursice Savages and the Tuskers. After fighting your way out of the Ice Elf kingdom, you decide to go convince these native tribes before Aisha does.

You impress the Killguins and their leader Linus by fighting in their arena and defeating their strongest warriors, and gain the Ursice Savages' respect by bringing them a Pic-a-nic basket. You make your way through the icy water to get to the Tuskers' home, (the water is breathable since you dropped that box of potions into the Ocean at Osprey Cove). The Tuskers are peaceful, but have seen the danger posed by Aisha, and believe that the Ice Dragons may be following Aisha out of fear, and if you got them on your side you may be able avert the impending war. The other peoples of the north have sent messengers to the dragons, to set up a meeting. Galanoth is not happy to go fraternize with the dragons, but you manage to keep him calm. However, Aisha shows up with the dragons, and reveals that she has the Ice Orb and plans to initiate Global Cooling using its power. She will cover the whole world in ice, making it a fit habitat for her people. The only thing in her way is Dragesvard, the last human settlement.

Aisha then reveals that her people is the Ice Dragons, and that she knows that both you and Sepulchure are after the elemental orbs, but that we have no right to have hers. She calls your dragon a traitorous whelp, and sets two of her dragons to kill you and Galanoth. The war is launched!

After defeating Aisha's army of 3 million waves attacking Dragesvard, the Ursice Savages, the Tuskers and the Killguins, you have to defeat the Ice Dragon General and his pet, the, again demoted, Gary, who hold his potion chest to heal the general. After this victory, you are able to make your way into the depths of the Ice Elf citadel to find Aisha. Before going in to face her, you reveal to Galanoth that you know some Dragonlords quite well, and that they aren't all evil.

You know that Aisha will defeat you if she attacks you in her dragon form using the power of the Ice Orb, so when your attempt to trick her into fighting in elf form fails ("My default weapon has +3000 to dragons"), Galanoth switches to "Plan B". He gets chewed, but due to the Dragonsbane he has collected and rubbed into his armor, Aisha loses much of her power, and, although fighting in dragon form, her power is much reduced, and you are able to defeat her.

Galanoth reveals that he made a sword out of Dragonsbane and, since his spear was broken in the fight, starts using that. The crunching inside Aisha's mouth leads to his armor becoming cracked and weathered, however he lets it remain this way; this is part of AQ's back-story, as in that game you are never told either where Galanoth obtained the Dragonblade, or how his armor became so cracked. After this you take the Ice Orb as your reward.

Soon after this, you receive an invitation to go to Olaf's Party, where almost all of Dragesvard's inhabitants have been during your stay. When you arrive, you discover the party goers frozen solid in a swimming pool, and an angry Aisha, who tricked you into coming by sending you the invitation. She wants a rematch while unpoisoned, and, as Galanoth has run out of Dragonsbane, you have to defeat her. You reveal to Galanoth that you are indeed a Dragonlord. Galanoth tells you that he thought that the baby dragon following you around was some kind of horribly deformed dog, and didn't want to hurt your feelings by asking you about it. Galanoth agrees that maybe there is one good dragon in the world, if you raised it, and tells you and your dragon to save the town if you can.

After you defeat Aisha once and for all, and save the town from her clutches, Galanoth admits that maybe, just maybe, not all dragons are evil. After this, the townspeople of Dragesvard are freed from their icy prison, and return to their places within the town.

Links: Galanoth, Dragesvard, Aisha
Also see: 1.1.17- The Final 13th

1.1.12- Energy Orb Saga
Popsprocket is the main gnomish settlement in this part of Lore, built, legend has it, on the remains of an ancient Guardian Tower that held the Energy orb that had been lost for centuries. Due to the meddling of a team of Aeris Battlespire engineers, Popsprocket is a floating city, that has to be kept chained down, or it will fly off into space. It is a centre for research, scientific and technomagical study, populated mainly by Gnomes, although other races are welcome. Dr. Voltabolt studied here before becoming a dentist. Gnomes' naturally inquisitive minds make them excellent researchers, engineers and inventors, but as a side effect, over 70% of gnomes die in mechanical explosions. Popsprocket's leader is Yix, the current acting High Technocrat of Popsprocket, who has taken command of the city's resistance - Popsprocket is indeed attacked by hordes of Cyklons, and the leaders fled the city. The robots have pushed the resistance back to a small corner of the city.

A low-level technician called Mechagius Balthar has unleashed hordes of robotic minions upon Popsprocket, and many believe that he must have found the long-lost elemental orb of energy to do so. In order to open up a safe way into the main part of the city, Yix sends you to clear the project delivery tunnels and open up the steam-lock gates for a secret way in. Yix has devised a new weapon that could stop the Cyklons, the parts for which could be found in Popsprocket's Experimental Tool storage facility, near the Mechagryphon hatchery factory, but when you arrive, you find the whole building gone. And the only one that could steal an entire building is...Sepulchure. Why do you know that? Quite simple, Sepulchure's dracolich is flying near Popsprocket.

You travel into the heart of Popsrocket to stop Richard Fizzlesproing's gears that powered the whole city of Popsrocket. You destroy it, and hope to have slowed down Sepulchure and Balthar.

You manage to get help from a gnome name Pachelbel that helped you to get into Sepulchure's fortress hovering in the distance through his cannon. You slip an invention of the gnomes, the 'Magic Eye' onto a flying eyeball so you will be able to see through it and know Sepulchure's plan. Drakath and Sepulchure know that the fortress was invaded and are sure that you did it. You manage to know their plan of invading Popsrocket with an undead army and seize the Energy Orb by force before they find the Magic Eye and destroy it. You decide to gather an army to protect Popsrocket. You begin by asking for the help of the Sneevils. You find King Sneed and he agrees to help you if you give them boxes, lots and lots of boxes, a HUNDRED THOUSAND boxes. (yeah. That's really how it happened.)

Then you try to get help from Captain Rolith and his Pactogonal Knights. Unfortunately, there is a bandit invasion going on and the Knights cannot get away from Oaklore. However, there are some troops that Rolith can send. Said troops consist in an army of togs that arrives shortly after that to help you.

You and Yix are about to plan for the war before a Cyklon called Dave v384.16 appears. He shows you a image of Sepulchure deciding to leave the Cyklon army and not attack them, so you will need to fight off 2 armies. Dave says that he will provoke Sepulchure into destroying the Cyklon army. He explains that, left to themselves, the Cyklons will overpopulate and destroy everything. Dave brings you to Sepulchure's fortress and does as he said he would. Sepulchure is furious and destroys Dave after promising that he will demolish his army. He tells you to head back to Popsrocket to get ready for war.

You fight all your might to defend Popsrocket, even trying to ask Dr. Voltabolt for help. It is during the Popsprocket War that a group of fighters known as the Beacons of Hope rises and encourages all the warmongers towards victory. Today, the Beacons of Hope are still actively participating in wars. Okay, back to main story now. Finally, after all the Cyklons and Undead are killed, you manage to find the Cyklon base and find Balthar. Balthar was not, after all evil: he was even held prisoner in his own lab by the Cyklons. He managed to hide the Energy Orb from his mechanical creations. You have reached the Orb before Sepulchure!

However, when you think that everything is ended, light flickers and the whole city changes itself into a mecha by the name of Simas Prime. To protect the Energy Orb, it flies away into space! Fortunately, you and the gnomes managed to flee before Simas Prime shot to the moon. With your Titan Dragon, you fly away to follow and deactivate the city. Everything seems to be back in order.

Yix also managed to locate the stolen experimental tool storage facility under the water near Osprey Cove. You find it but are surprised to see it used as a orchestra hall of Crabastian and the Aqua Force, an underwater orchestra. So it seems that the search for the weapons will have to continue some other time.

Links: Popsprocket, Yix
Also see: 1.1.17- The Final 13th, 1.2.4- Atrea Part One, 1.3.2- Popsrocket under attack

1.1.13- The Great Fire War Saga (Fire Orb Saga)
Yulgar's apprentice, Konnan, needs your help: the village where his family lives is under attack from a giant Fire Dragon, Akriloth. You immediately go there and meet Galanoth and his blood brother, Demento. Akriloth is one of the most powerful fire dragons on Lore. She is in the possession of the Fire Orb, making her even stronger. You manage to find her, but Akriloth is just too strong for you. You are spared, but Konnan's town is destroyed and his family is killed.

Konnan is furious after you for letting his family die. He won't listen to any of your apologies and explanations. Instead, he turns away and meet Xan, the insane pyromancer, who tells him to fight fire with fire and begins his training as a Pyromancer...

Meanwhile, you and Demento head north, hoping to find a powerful weapon, or power that defeat Akriloth. You manage to find something in the glacial caves, the Ice Scythe. It is crafted from the coldest glacial ice and enchanted, and Demento believee that Akriloth can be defeated by the weapon. However, the Ice Scythe is guarded by a beast name Izotz. You defeat Izotz, but in his fury, he destroys the Ice Scythe so none may have it.

Xan keeps teaching Konnan the ways of pyromancy. He tries to use him to help defeat Warlic. Konnan works hard and increases his power.

You gather the pieces of the Ice Scythe and bring them back to Yulgar, hoping he can fix it. Yulgar decides to forge it into something even stronger: the Frozen Claymore!

Konnan has mastered the fire within him. Xan tells him that he is ready to exact his revenge on you as well as the Dragonslayer Galanoth, and even help him to defeat Warlic and rule the land with fire. Drakonnan rises!

At Falconreach, Yulgar's forge has closed. He will move east to help fighting off an invasion of fire monsters. The Frozen Claymore is completed, and so when it is time, you are ready to fight Akriloth. With the power of the Frozen Claymore, you manage to defeat her. With Akriloth defeated, everything seems to have ended. You are about to leave when Nifaria, the Elemental Spirit of Fire, appears. She is mad that you have slain Akriloth. This deed causes an imbalance between the elements and leaves fire beings endangered. She wants you to hatch Akriloth's only son and take him to Lady Celestia so he can become the next great dragon of Fire.

When you finally return to Falconreach, you get a letter from Yulgar:

quote:

Dear Friends,

I have made my way east. The fire elementals and minions roam the countryside and attack without provocation. There are bands of adventurers that fight the good fight and battle on through. I found a crossroad between several towns and set up a small forge to help supply them with the weapons they need to fight. I saw an explosion to west a few days ago and the fire attacks seem to quell, but now the monsters have begun their attacks anew and fight even more fiercely. I fear they found someone...or something new to fight for already.

Please, friends, heroes, if Akriloth is truly gone, and Falconreach is safe, come east and help defeat these monsters!
Battle on!
Yulgar


You must head east, to save other parts of Lore from fire monsters. After Akriloth's death, Drakonnan found the Fire Orb on the great dragon's skeleton. With the Orb's power, he is now perhaps the most powerful pyromancer in the world, even more powerful than Xan, his own teacher...

You and the fighters of Falconreach head east, but Demento wishes to stay behind a longer time. He scourges the land and finds some metal (with the words “Xan Brand") written on top, crafted by Konnan. Demento senses that the fire monsters were not minions of Akriloth, but of some other.

In Xan's fortress, Xan is proud of how Drakonnan leads the assault of the fire monsters. Drakonnan appears in a burst of flame and tells Xan that the fighters of Falconreach are heading towards the battle area. Demento, hidden nearby, is spotted. He flees, but Drakonnan pursues him. Demento, realizing the he cannot escape, tries to reason with Drakonnan. Mad with grief, Drakonnan attacks him. A short fight takes place between the two before Drakonnan grabs the Fire Orb and, with his power, casts a lance of fire and hurls it through Demento's body. He then leaves him to die there.

Galanoth, sensing that something happens to Demento, heads back with you. You finally manage to find Demento. With his last breath, he tells you and Galanoth about Konnan, then he dies. There is a ceremony in his honnor during which Yulgar's settlement is officially called, for the first time, Battleon.

Yulgar tells you that the town of Ashenvale is attacked by Drakonnan. The whole town is being destroyed and needs your help. You manage to save the townspeople, but Ashenvale is completely destroyed. There is strange lightning at the Eastern Hills. You go there with Dain Lorilann, Mennace, and Elgert, other heroes. There are Plasma Dragons, enslaved by Drakonnan, at the hills! You defeat them, but the other heroes who follow you disappear as you battle your way through the Hills. To your surprise, they are not the only one missing. Many of the other heroes are nowhere to be find.

Meanwhile, Xan finds out that Drakonnan does not plan to help him defeat Warlic and holds the Fire Orb. He tries to protest, but to his amazement, Drakonnan is now stronger than him. Xan flees.

Fire monsters are now attacking Battleon. As the war rages on, you realize you need weapon even stronger than the Claymore to defeat Drakonnan. Yulgar mentioned that in the Frozen Claymore was more magic then even he could forge by himself. A mage needs to be summoned to make the weapon stronger. Either Warlic and Cysero have to be summoned. Cysero first appears, then calls upon Warlic. Warlic tells you to head north to collect Ice Gems and combine the power with the Claymore. From this comes the Ice Katana. However, the Guardians protecting it are knocked down and somebody steals it...

The fire monsters attacking Battleon are all destroyed. The General, Varax, comes after you. He wishes to kill you, so he will be rewarded. You defeat him and save Battleon, but Drakonnan is still out there. You need to go on the offensive against him!

Even though you do not know how big Drakonnan's army is, and your allies are disappearing one by one, you still have to attack him. You find a cave full of heroes, all possessed by Drakonnan. So that's where your allies went! After defeating your fellow adventurers, you find a Shadowfire Knight. After defeating it, to your surprise, you discover that it's Artix!

Artix explains that Drakonnan corrupts the minds and hearts of your allies by using the Fire Orb's power to the fullest. Artix is sorry for what he have done but you are just angry at Drakonnan, and decide to attack him with the Ice Katana. But then, oops! Artix tells you that he took the Ice Katana while under Drakonnan's control. The weapon now lies in his deepest dungeons.

Xan himself is mad with Drakonnan for keeping the Fire Orb away from him. He has a plan... of finding Zorbak! He wants Zorbak to head to Drakonnan's lair and help you defeating him. Zorbak agrees because of one thing: if he helps you, you will owe him a favor.

It's time for the final battle. Artix brings you to Drakonnan's lair. You are thinking about ways to enter when Zorbak appears. He breaks theough the force field protecting Drakonnan's lair, allowing you to enter. In the maze, you find prisoners: Tomix the Soulweaver, Reens and Alina the alchemists and Oishii. They inform you that Drakonnan has created replicaes of the Fire Orb that he spread throughout his dungeon to empower himself. You should destroy them. Oishii also tells you of a vanilla scent that was new in the cave. You continue and find two orbs and destroy them. You also find the Ice Katana!

Then, you enter into Drakonnan's throne room. Drakonnan appears and fight you. You defeat him and he jumps towards you. You duck and Zorbak pushed Drakonnan's throne aside, causing Drakonnan to fall into lava. The ground cracks, but you and Zorbak get off in time. However, Drakonnan's throne falls into the lava. Zorbak is angry because he found it pretty and wanted it. Zorbak holds out a Fire Orb and tells Drakonnan to trade the chair for the orb. Zorbak throws the orb in, but oops... this was the orb Drakonnan used to power up his monsters! Titan Drakonnan appears from the lava. You defeat it with your Titan Dragon. Zorbak takes Drakonnan's mask and decides that when he's going to conquer the world, he'll sit on this instead.

Finally, a war fought for so long has ended. Warlic and the good heroes of Lore gather. The true Fire Orb can no longer be sensed and was believed to be destroyed. Yulgar decided to stay in Battleon and set up his shop here.

Meanwhile, Konnan was falling in the lava. Nifaria, the fire spirit who gave you Akriloth Jr's egg, appears and vanishes with him. Konnan wakes up in Sepulchure's fortress. Nifiria has the fire orb, and she gave it to Xan. Konnan wanted the orb back, but Nifaria reveals herself as Sepulchure! Konnan is imprisoned.

Xan is last seen holding the Fire Orb and using it to reanimate Akriloth's corpse. He flies away on the fire dracolich's back...

Links: Drakonnan, The Great Fire War Saga
Also see: 1.1.17- The Final 13th, 1.2.4- Atrea Part One, 1.2.5- Wrath of Wargoth, 1.2.6- The Merge (Atrea Part Two)


1.1.14- Water Orb Saga
While fishing at the Falconreach Bay, you catch a baby Johnnyfish. Its mother is angry and dunks you into the sea, two leagues under the sea. Fortunately, thanks to you blowing a ship full of water-breathing potions at Osprey Cove, you are able to breath there. You come across a sunken Pirate ship and fight a mysterious skeletal captain named Davey, then recover a key he had on his desk.

You meet a water elf named Aquella. Just then, Captain Davey attacks the town, demanding for his locker. You have no idea what it is, but he won't listen to your explanations. He kidnaps Aquella and tells you to bring his locker to him. Aquella is trapped in a bubble and you have to save her, whether you have Captain Davey's locker or not! You talk with Caran and Diawe, Deathknight twin sisters who were part of Davey's crew long ago. They tell you how weird Davey acted when he was alive, and how having his brain half-eaten by fish must not have helped with that. While living, Davey seemed to get mad as time passed, a bit off like talking to himself. Meanwhile, Davey is in his sunken ship talking to himself, only he's not truly talking to himself: he holds a figurine of the legendary beast Kathool Achoo, a godlike squid that had the habit of corrupting minds. It was defeated many thousand years ago in the game MechQuest.

You drift into a deep sleep while in the Inn, dreaming of being attacked by Kathool Adepts. The next day, you decide that you have to save Aquella. You defeat Captain Davey and get away with Aquella. Captain Davey flees. He talks to a shadow, but said shadow grows and swallows him...

You question Aquella on how all the water elves disappeared. It seems that when she was younger, despite the warnings of the other Water Elves, she sneaked into her town's Guardian Tower where the Water Orb was kept secure. She played with it. The other elves caught her and were all extremely angry. She ran away into a cave and when she returned, the city was deserted. She did not know what the other Elves became. You volunteer to check out the city. You enter the Guardian Tower and find the tower's basement. However, the tower begins falling and a big rock knocks you unconscious.

You have a dream in which you cross some bizarre screens with a torch in your hands and fight some Kathool Adepts. You suddenly arrive at the city of the Water Elves. You ask yourself how you escaped when a voice speaks in your head. It wants to show you what happened to the Water Elves. Anchors drop down and Pirates climb down. The water elves do not have time to react. The assault is led by Captain Davey, alive at the time. Davey steals the Water Orb. He escapes and the city trembles soon after. An enormous shadow of the legendary Kathool Achoo appears. The Water Elves are turned into Kathool Adepts. You see what happen to Davey. The water orb is in his locker. Tentacles appear and grab his ship and bring it down.

It seems you are not the only one hearing those voices: every human in the underwater town starts talking to themselves. Only Caran and Diawe seem fine. You hear voices of an evil yourself telling you to bring Aquella to Kathool. You fight with the spirit of evil you, but it gets stronger with each battle.

You bring Aquella to an underwater trench, not having a clear idea of what you do anymore. Aquella is puzzled and wishes to return. She touches you with her hand and, in a glow of magic, your thoughts are clear again. But as you were going to turn back, you hear Davey's voice. You want to fight him, but he plays with your feelings and blames Aquella for the disappearance of the Water Elves. Kathool Adepts rise and attack you. Caran and Diawe then appear to help you defeat Davey. Davey, half-skeleton, half Kathool Adept, comes out of the shadows and fights at last! When he is defeated, you know you still have to deal with his boss... Kathool Atchoo.

Kathool rises from the depths, Davey's locker floating around him. It breaks and reveals the Water Orb. Kathool uses the Orb to empower himself. He refers to Aquella as "The Protector" and seems to believe she is somehow going to protect him. He believes you are MechQuest's hero, the one who attacked him with the yellow duck submarine and defeated him. Of course, since you don't have any memory of the Reset, you have no idea what he is talking about. You summon your Titan Dragon, which Aquella greatly empowers for the fight. (I'm serious when I say "greatly empower". Ending up with 400% PowerBoost? Melikes, melikes!)

You defeat Kathool and he sinks again into the depth. With Kathool Atchoo gone, the Adepts turn back to Water Elves. The underwater world will be kept save.

The water orb, meanwhile, has fallen into the hands of Sepulchure, thanks to his spy, Captain Hugo. Woops, no Orb for you this time.

Links: The Locker
Also see: 1.1.17- The Final 13th, 2.1.2- Mechquest Crossovers

1.1.15- Falconreach Spy Saga
The Falconreach Spy was placed after the Beach Vacation Invasion. She/he has stayed silent, leaving no clues who he/she was, until monsters, pets to be exact, start attacking town. Aria does not know what to do and needs your help. To your surprise, the pets were set off by Grams, Aria's grandmother and owner of the pet shop! She is Sepulchure's spy!

Grams, furious that you uncovered her plan, sends her prized pets to attack you, then tries to kill you herself. She fails, but manages to escape. She goes directly to Sepulchure's fortress and reports her failure. Sepulchure is mad with her for revealing herself so soon without his permission. He dispells the illusion... and Grams turns into a young woman in villager clothes. Her name is Sabrina. She wasn't the real Grams!

Sabrina tries to convince him that she was building an army for him, but that only makes him angrier. She asks him to put back her illusion to continue to spy on Falconreach and locate the last remaining Elemental Orb, the Earth Orb. Sepulchures denies this request, explaining that the Earth Orb cannot be in Falconreach or it would have been found already. This means that Sepulchure has no more need for Sabrina, so he sends her to the Darkness Realm by the most painful way.

Meanwhile, where is the real Grams? In a secret room in Sepulchure's fortress. She is with a baby, Gravelyn, Sepulchure's daughter. More is to be told about her later in the story...

Links: Aria's Pet Shop
Also see: 1.1.7- Beach Vacation Invasion, 1.1.17- The Final 13th

1.1.16- Willowshire Part 2 (Earth Orb Saga)
Note: Willowshire Part 2 had overwritten Part 1 and can be considered as a saga of its own. However, this section will continue from Willowshire Part 1 so please read entry 1.1.6- Willowshire Part 1 for more details.

You return to Guardian Fortuna. She is surprised to hear of Lord Valorus, who had disappeared long ago. You immediately go after the Rare Item hunter who stole the Secret of the Thorn. She went north, towards the Badlands, an ancient cursed battlefield. Nobody ever goes there. You follow her and... oh surprise! It is Valencia! (haha! Plot twist! You weren't expecting the mysterious Rare Item Hunter to be the only Rare Item Hunter we know of, huh?)

She tells you of what happened 1000 years ago, when the Badlands were ravaged by a battle. She stands next to a shield bearing the Shadowscythe's emblem. Towers were built to protect the Elemental Orbs. The Order of the Thorn was charged with building the Willowshire Tower, the Tower of Earth. As you keep talking, skeletons and elementals start coming after you. You escape and return to Willowshire while Valencia escapes another way to go hide the Secret of the Thorn. Guardian Fortuna informs you that the Tower was invaded by the Dravirs while you were away. Before you go into the Tower, Valencia returns and reassures you: the Stone Orb (the Secret of the Thorn) is hidden right in front of the Falconreach Guardian Tower, bearing Geopetal's glasses. (clever.)

You find Lord Valorus after fighting off the Dravir in the Guardian Tower. He tells you what happened, 1000 years ago. A Great Darkness took sought to take over Lore. The world was threatened to tear apart. The Elemental Avatars revealed themselves to the humans and forged an orb of each element for the human commanders to guard. Lord Valorus got the Earth Orb but accidently dropped it and caused it to split into two halves: Stone and Nature. He kept the Stone half while the Nature half rolled in a bush nearby. The Nature half of the Orb was then lost.

At that moment, Valencia's father, Trey Surehunter, appears. He says he's on the track of a veeery rare magical object and wants you to search for it with him. You start in the mysterious Temple of Gloom. The three of you go into the Temple, fight off monsters and find a weird ring of fruit, which you keep. You then head into the Temple's mine and find a map room containing miniature figures of well-known places in Lore. Valencia places the fruit ring into a ray of light and it reflects from the miniature Guardian Tower, reaches the map and indicates a specific spot.

Suddenly, a strange-looking beast called Salad appears. He reaches the fruit ring with his tongue and noms it. He says that "Fae" made this food. You ask about her but Salad replies by saying that she can change her form, and she is "not" Fae some of the time.
Salad tells you that Fae lives in the northern part of Surewould Forest.

You head into the forest and find Fae. You understand what Salad meant by "not Fae": she shapeshifts whenever she sneezes into a forest beast, then back to her human-self. Before you get a chance to talk more with her, undead creatures called "En" and "Tropy" appear. They want the Orb! Trey grabs Fae and runs away with her while you and Valencia fight them. Despite you killing En and Tropy multiple times, they just reanimate and fight back, becoming stronger each time. Valencia teleports both of you away.

Meanwhile, Trey and Fae managed to escape successfully. Trey asks Fae about her shapeshifting. She tells him that she shapeshifts everytime she sneezes.

Meanwhile, En and Tropy go find Gorgok and ask him to join them. When the Dragon refuses, they battle and defeat him, then combine with him into the EnTropy Dragon.

Trey asks Fae about the Nature Orb's location. Fae refers to the Orb as her "garden-stone", but gives it to him. When Valencia brings her father the stone half of the Orb, Trey fuses the two halves and reforms the Earth Orb. Then, Trey opens a rune and uncover the Blade of Awe, a legendary weapon of extraordinary power. Trey then fuses the Blade of Awe with the Earth Orb. Trey now has power beyond measure! He turns against you, Fae and Valencia and attacks you. His goal: with his newfound powers, find more treasure! He summons the Guardian Dragon to finish you, then goes away. You defeat the Dragon, but you now have two enemies...

You, Fae and Valencia return to Willwoshire and tell Guardian Fortuna about what happened. Just then, the EnTropy Dragon attacks Willowshire and demands the Earth Orb. With its power, it turns the residents of Willowshire into EnTropy minions. You go and save the remaining survivors.

Fae explains about what happened to the Nature Orb. When she was a child, she found it and played with it. It allowed her to shapeshift whenever she sneezes. She got caught in an elemental war and had to escape. She went to Salad's domain and spent much time here before setting off into her little home in the woods. She had no idea she actually lived for a thousand years...

You find Trey and his stone minions mining in a mountain to gather treasure. The EnTropy Dragon is getting nearer. Trey sends his minions to attack you. With the power of the Earth Orb, he then turns into a Titan of stone. The EnTropy Dragon arrives at that moment. You summon your Titan Dragon and defeat both of them. However, when the EnTropy Dragon dies, EnTropy magic falls onto Earth Elementals, turning them EnTropic. The Orb and the Blade of Awe roll away near a cliff. When you arrive, Trey is dangling from the cliff, desperately trying to reach the Orb.

In a burst of darkness, Sepulchure himself appears and takes the Earth Orb! Trey slips and falls down the cliff. Sepulchure commands the EnTropic Earth to attack you to retrieve the blade. Valencia, Fae and you hide in a cave. Knowing that Sepulchure will get the Blade of Awe sooner or later if you do not do something, Valencia destroys it and hides the pieces all around Lore with your help.

Guardian Fortuna asks you to head back to Falconreach and defend it. Since Sepulchure has the Earth Orb, he is more dangerous than ever. And now that all the orbs are found, he will most probably invade Falconreach!

Links: Willowshire, Guardian Fortuna, Valencia
Also see: 1.1.6- Willowshire Part 1, 1.1.17- The Final 13th


1.1.17- The Final 13th
Havocs are wrecking all over on the places where the Orbs of Light, Wind, Ice, Darkness and Energy are. Spies of Sepulchure are allocated there. Monsters are climbing the glacier and attacking Dragesvard. Monsters are attacking Sandsea and people need your help when they still try to regain control of their town after the fights with Sek Duat. Sho'Nuff Island is under attack as well. Mechagryphon are messed out and Cyklons and other monsters of unknown origins are attacking Popsrocket. In Falconreach, Guardians are missing and monsters are attacking.

Captain Hugo is spying again, now on Falconreach. Soon, Sepulchure's flying fortress is spotted in the sky! The Shadowscythe is ready to unleash a final attack on Falconreach! Giant boxes carrying undead are dropped on Falconreach. Archers try their best to shoot down the boxes while they are in the air but a lot still drop on Falconreach. The war rages on! You, Ash and the Guardians fight all your might against the undead. But there are too many of them...

Back at Sepulchure's Fortress, Grams has a plan. She grabs baby Gravelyn, sends bees, beetles, spiders and other insects to attack the mega dracolich carrying the flying fortress so they can escape. Sepulchure finds Grams before she can escape with the baby. Extremely angry, he blasts her with darkness and takes back his daughter. However, the dracolich loses control of its flight and crashes... right into the mighty Guardian Tower of Falconreach! Grams and a lot of Guardians are crushed in the explosion, but Sepulchure, with Drakath and Gravelyn, manages to escape on Fluffy's back.

4,000,000 waves of undeads have been destroyed. You yell for Sepulchure to come and fight you. The Doom Knight himself appears, wielding the Necrotic Blade of Doom, and do as you said: he fights. And he demoliiiiiiiiiiiiiiiishes you. (it's not even funny how you get crushed.) You are forced to kneel. Just then, to your surprise, a baby red dragon flies into the scene. It's Akriloth's son! Xan, riding the animated skeleton of Akriloth, flew over Sunbreeze Grove, killed Lady Celestia and took the recently hatched Akriloth Jr. with him. (R.I.P. Lady Celestia...)

Sepulchure laughs at you, teleports away and sends more undead to attack Falconreach. 4,000,000 waves is only 20% of the total!

You return to Falconreach, and to your surprise, a Guardian informs you that the Darkness Orb has been taken away by Sepulchure's minions while you were battling Sepulchure. You immediately head to Dragesvard, trying to protect the Ice Orb. There, you see Xan with the undead Akriloth. You either have to defeat it to save Dragesvard and let Galanoth to protect the Ice Orb or protect the Ice Orb yourself or let Galanoth deal with the Dracolich. Either way, the Dracolich and Xan are defeated and both extinguished. However, Sepulchure gets the Ice Orb. You see the spy following Sepulchure. The spy is...Gary, the Ice Elf who always got demoted! Sepulchure and Gary disappear. You have to protect the remaining three orbs...

You head to Popsrocket and see it under attack by an army of undead. They are assembling bombs to repel the invaders. Cyklons and robots in Popsrocket are contaminated. The undead manage to break one of the chains that held on to the town. Popsrocket crashes! When you recover, you wake up Yix and he brings you to the Orb's hiding place. However, it was stolen... You have to keep the other two orbs safe!

You reach Sho'Nuff Island and see pirates and ninjas quarrelling. You stop them and tell them that it is Sepulchure that attacks them. You find Kordana, but it is too late... a Pirate-Ninja (Pinja) monkey broke into the Access Panel and stole the Wind Orb! Kordana's mech rises back, trying to recover the Orb and ready to destroy the whole island to do so. You have to stop it. You tell the pirates and the ninjas to tell Rhubarb and Thyton of what happened while you protect the last and final orb... the Light Orb of Sandsea, the orb that is the opposite of Darkness.

Remember Kasuf, the rebel guy who already betrayed you when fighting Sek Duat? He's really the perfect candidate for the job of spying for Sepulchure. Ash interrogates him and tries to make him confess. However, it appears that the spy is not Kasuf: Zhoom comes in and tells you that the Light Orb has been stolen. You chase the spy and saw him/her standing before a cliff. Ash unveils the spy...it is Sha'Rae, Kasuf's daughter! She wants to destroy the orb, so that Sepulchure cannot get it. Sepulchure and Drakath appear. Sha'Rae jumps, but the dracolich Drakath rides grabs the Orb and lets her fall.

The last orb has fallen into the hands of Sepulchure. He "invites" you to his new fortress that lies north of Willowshire in the Deadlands. You have to stop him at all costs!

When you reach his tower, after fighting off all of his spies, you find him as he was about to merge the eight orbs to form the Ultimate Orb. You try to stop him, but a blast of magic pushes you away from him. The Ultimate Orb is created in front of the Doom Knight... but Drakath grabs the Necrotic Blade of Doom and buries it in Sepulchure's body. Sepulchure does not look mortally wounded, but he falls to the ground while Drakath takes the Orb and begins fusing with it. His mortal body, not able to contain the pure power of the Orb, would get turned to ashes... but then Drakath calls Fluffy! The Orb, the man and the dracolich combine into Dragon Drakath.

The Dragon completely destroys Sepulchure's fortress. You tell your friends about what happened up there. Warlic is not sure that not even him could defeat Drakath now... but then Sepulchure, totally not dead because he's too awesome, comes in and hits the ground with the Necrotic Blade of Doom, causing dozens of undead to appear and charge at you. Sepulchure wants to defeat Drakath himself (Yes, he has a hole in his chest. Yes, that does not stop him at all from fighting. He's Sepulchure.) and intends on keeping you busy while he's doing so.

While your friends fight the undead, Sepulchure launches himself at Drakath and attacks him with all his might. (you should totally watch that cutscene. It's epic.) However, the Dragon is simply too strong for him, and Sepulchure is pushed away by his dark fire. You come in and attack the Dragon yourself, but you fail too. Sepulchure tries again, you try again. Neither of you withstand the rage of Drakath. You are forced to do something you never thought you would... ally with Sepulchure to bring down Drakath.

You defeat Drakath with your combined power. Sepulchure buries the Necrotic Blade of Doom in Drakath's heart. Just then, the Mysterious Stranger, a hooded figure that sold Doom Weapons at the entrance of Falconreach, materializes. The Necrotic Blade of Doom turns into a cloud of darkness, which he absorbs. He reveals being a spirit of pure darkness, Sepulchure's master. His vulnerability to the other elements, Light especially, could not allow him to search himself for the Orbs. However, now, a heart full of malice combined with an incredibly powerful dracolich and the Ultimate Orb. For the Mysterious Stranger... this is finally a weapon worth binding himself to!

He combines with the dragon and becomes the most powerful darkness creature on Lore, the Super Mega Ultra Doom Dracolich. Sepulchure realizes that he was tricked, and then gets hit by the Dracolich's tail. He crashes unto the ground and whispers, "Lynaria..." before collapsing.

The Doom Dracolich's darkness grows and absorbs all the darkness spirits of the world to itself. Eternal night falls on Lore while darkness monsters appear everywhere. You manage to save the villagers of different towns. You then return to Falconreach and help to protect it. Warlic, Cysero, Reens, Alina and Elysia cast a Light Shield surrounding Falconreach. The dracolich grows larger and finally... swallows the Sun itself.

You fall into despair. Is there nothing to do to stop this abomination? Well... according to Cysero, there may be something. Cysero chooses this moment to inform you of the existence of a ninth orb... the Bacon Orb. He hid it in a special room when he turned Falconreach's Guardian Tower into a fish. What good is one orb against eight, you may ask? Cysero corrects you: one orb and a timebooth.

You get the Bacon Orb back, then use the timebooth to go back in time and collect seven more Bacon Orbs. You end up with eight Elemental Orbs of Bacon. However, in a swoosh, a monster called "Doctor When" (Doctor Who? you asked. When, Cysero replied. What?) appears and orders Cysero to put the orbs back. Apparently, the two of them have an history together, since Cysero likes to mess with time and space. You defeat Doctor When and flee before he recovers.

You combine the eight Bacon Orbs into one and your dragon primalizes with it. You shoot into space and attack the Super Mega Ultra Darkness Dracolich. However, you cannot harm it! Every wound you inflict it is healed by the surrounding darkness. Then, when everything seems lost, you hear a voice in your head. Fluffy's voice. The dragon who was meant to save the world reveals to you where the Ultimate Orb is: right below the Dracolich's heart. Fluffy sacrifices itself to help you defeat this foe. You do as Fluffy says and strike! In an almighty flash of light, the Ultimate Orb shatters. The Dracolich explodes into darkness and releases the Sun again.

The prophecy is accomplished, though not in the way you or me might have imagined. The World Destroyer, your dragon, fulfilled his role by destroying a creature the size of a world. The World Saviour, Fluffy, allowed him to do so, thus saving the world of Lore.

Drakath, human again, wakes up in a forest. An eye of chaos descends on him and, from now on, his story continue in the game AdventureQuest Worlds. The light of dawn rises on Sepulchure's crumbled fortress in the Deadlands. Xan, using a shard and the sunlight, ignites himself again. Kasuf kneels near his daughter's tomb. Pieces of Drakonnan's armour are half-buried in the sand of Falconreach's bay. Warlic's crystal ball lays shattered in his tower, while Warlic himself is nowhere to be found. A portal leading to an unknown location has opened in his tower...

So ends Chapter 1, and so begins Chapter 2, Elemental Dissonance.

Link: The Final 13th! Darkness Attacks
Also see: 3.1.9- The Final 13th (May 2011)


1.2- Book Two
DragonFable's Book Two, very short, serves as the intermediary between Book One and Book Three.

1.2.1- Swordhaven Past(Alexander Saga)
It started 200 years before the time of DragonFable...

You are a teenager cryomancer (Ice mage) named Alexander. You just got to Swordhaven to study magic with the resident mage, Brump. You meet another teenager, Warlic. He is arrogant and contemptuous. The two of you go on a race to see who will gather the most reagents in the shortest time. After collecting the reagents and returning to the mage tower, you meet Master Brump's newest apprentice, Jaania. You and Warlic fall in love with her, and do everything to please and impress her.

The two of you show off your levitation skills when Jaania asks you to get a reference book from the library in the Mage Tower. When Brump sees the mess you and Warlic have made, he sends the three of you out. Bored, Warlic summons a portal. Jaania is impressed by his power. As she steps forward to investigate it, she accidentally falls into the portal. The two of you also jump inside trying to save her. The portal leads to the interior of a volcano. It closes after you step in it, preventing you from getting out!

Bad luck: you discovered your magical talents, a few years ago when you were a child, when you accidentally hurled a fireball at a house and completely burnt it. On your arms, there are still scars of your exposition to fire that day. You are mortally afraid of fire, and now you must fight off fire monsters to clear the way out of the volcano!

The three of you are back to the wizard tower. Warlic, alone in his room, thinks back about his past. He thinks about the time when his power was beyond limits and time, when he could create and destroy worlds. He thinks back about him "rebelling" and how that gained him humanity. Now, he's angry he has to learn to control himself again, and even angrier he is stuck with Alexander, which he deems as an untalented child. He then summons fire monsters to attack you. You manage to fight through them.

Tired of being bullied by Warlic, you decide that it is payback time. You either put soap in his morning tea, put green dye on his toothpaste, put slug juice on his wardrobe, put green dye in his shampoo or alter his spellbook for him to be changed into a chickencow the next time he casts a spell. The next day, during class, you see Jaania admiring something called the Elemental Bouquet, a popular gift among mages. You collect elemental essences, shape them into flowers and go to give them to Jaania. However, you slip on a sheet of ice created by Warlic.

Furious, the two of you agree on a duel after school the next day when Jaania walked away.

The next day, you two meet and start fighting. Jaania, hearing the sound, enters the room and tries to stop the fight. Unfortunately, a powerful spell you cast on Warlic is deflected and hit Jaania, trapping her in an ice crystal. Warlic, mad with anger, casts a fireball that hits you right in the face. Warlic cannot stop the fire, but he turns it into a healing fire. You, Alexander, are consumed and healed by the fire ravaging your head. Xan rises...

Links: Swordhaven Past, Alexander
Also see: 1.2.4- Atrea Part One, 1.2.5- Wrath of Wargoth, 1.2.6- The Merge (Atrea Part Two)

1.2.2- Rift War
Rifts are opening around Falconreach. The Atealeans, a people of peaceful humanoid aliens, come through. Their ambassadors, Etaos, Nirios, Isiri and Alz'ein, say they need your help... just as they arrive to Falconreach, fire monsters start attacking. Falconreach is under attack! When 8,000,000 waves have been fought, the invading general appears. It appears to be an Atealan named Veyla, possessed by a fire infernal named Wargoth. Al'zein would help you defeat her, but dawn falls and the Atealans, very vulnerable to the sun, must flee. You defeat Veyla.

Veyla, temporarily freed from Wargoth's grasp, tells you the Atealans' story. The Atealans, or "Planewalkers", lived in many planes of existence and could go from one to another. That is, until the fire infernal Wargoth came and trapped the Atealeans on Somorah, a world without a sun. However, Wargoth's son rebelled against him and defeated his father. Now, it seems that Wargoth has returned, bringing light and fire. The Atealans, used to darkness, could not tolerate light anymore, so they fled on Lore.

Links: Friday the 13th - Rift War!, The Puppet General
Also see: 1.2.4- Atrea Part One, 1.2.3- Rising Fire, 1.2.5- Wrath of Wargoth, 3.1.10- Rift War (January 2012)

1.2.3- Rising Fire

Wargoth is planning something, and he is about to attack Lore. Veyla feels Wargoth's grasp returning on her, as the Infernal bends the fire to his will and forces it to enter Lore from Somorah. Veyla's body burns again and Isiri isolates her with her magic, trying to keep her from betraying the other Atealeans while a more durable solution to the problem Wargoth poses is found.

The guardians report that the rifts are beginning to be active again. Fire monsters are invading! You fight off all the waves of enemies. As you defeat the last one, you see a gigantic portal appears in front of you. It shows a world full of fire. You are sure that Wargoth is coming through, but to your surprise, Nirios informs you that this world is not Somorah, but... Lore's Elemental Plane of Fire! Fiamme, the Fire Avatar, is controlled by Wargoth! You have to fight her. You defeat her. As she regains consciousness, she tells you that Warlic is your only hope and that you have to find him. You try to inform her that Warlic is nowhere to be seen since you defeated the Super Ultra Mega Darkness Dracolich, but she disappears.

You are shocked by Wargoth's power - after all, possessing Elemental Avatars is not something everybody can do! Alz'ein wants to find the Professor, a mysterious person that helped them escape Somorah when Wargoth returned. According to her, he is Lore's only hope against Wargoth.

Isiri then exclaims that Veyla is under Wargoth's grasp again! She has escaped!

Meanwhile, Xan is in the forest destroying Fire Imps with his fire powers. However, as he summons more fire, dark smoke rises to his feet and knock him down. Wargoth himself has appeared on Lore, and has a whole new world to play with...

Links: Friday the 13th - Rising Fire, Wargoth Approaches
Also see: 1.2.4- Atrea Part One, 1.2.2- Rift War, 1.2.5- Wrath of Wargoth, 3.1.11- Rising Fire (April 2012)

1.2.4- Atrea Part One
Atrea is a magical flying city built in the middle of the Sandsea. Protected from the sun by the Atealans' magic, it provides them shelter against Lore's daylight. In this peaceful city, the Atealan refugees have found their new home. It is where you start the quest chain to save Lore from the fire infernal Wargoth!

You head to Atrea to begin your quest to find the Professor. You are assuming that this Professor person is a powerful magic user, but Alz'ein informs you that he doesn't use magic, but machines. Knowing this, you decide to search for him at Popsprocket. As you arrive, you discover that fire monsters have been attacking the town. You defeat them and find Yix. He tells you that he has sent the Professor to Falconreach. You immediately think that Lim, the science-loving weaponsmith, is the one that the Professor went to. You were right on something: the Professor came to Lim seeking shelter. However... Lim sent him away to protect him. According to him, Falconreach is the worst hiding place for someone ("We've been attacked by undead, gargoyles, elementals, trees, squirrels, light flamingos... - sometime later - ... skeletons, more skeletons, dragons, dracolichs, evil overlord. Pretty much anything that can move has attacked here.")

Lim sent the Professor to... Dr. Voltabolt. You go to Voltabolt's office, defeat the Dentizt's clockwork secretaries (Random note: try Extreme CRUSHINATRIX5000 on Hard Mode. That thing has got over 40K HP.) You finally manage to find Voltabolt, who was tranquilly eating cookies and reading the Daily Dragon journal. Voltabolt informs you that he sent the Professor away because he was not able to offer the protection he asked for. Drats. At least, you get to take Voltabolt's cookie.

You return empty-handed to Atrea. However, you have a bright idea and ask Isiri if she can detect an absence of magic somewhere. Isiri does as you ask and finds such an absence of magic north, in the Deadlands. You go there in search of the Professor. You find a cave that is guarded by robots. You enter the cave. It looks inhabited: there is a forge and multiple tools lying around. But there is somebody in that place...

Konnan.

The two of you were about to fight before an old man bearing a walking stick and multiple machines on his body shows up. It's him... the Professor. He stops the fight. You try to tell him that Konnan is evil, but he does not call him by his name but by the name "Apprentice", and does not want to know about his past. For the Professor, Konnan is just "Apprentice". You explain that the Atealans are under attack by Wargoth and that they need his help, but the Professor just wants to be left alone. You insist, but then a fire imp appears! The Professor urges you to find it and capture it or Wargoth will know where he is hiding!

After catching the imp, you three have a talk. The Professor seems less reluctant to help now. He tells you that he is connected with Wargoth: every night, he sees the Infernal in his dreams. You try to tell him that these are just dreams but the Professor is sure that it's two minds, two psyches, clashing. What makes it even worse is that Wargoth wishes to escape him as much as him wish to escape Wargoth. However, the Professor has found a way to bring allies with him in his Dreamscape. You decide to help him with Konnan. The two of you adventure in the Professor's dreamscape and fight off monsters.

Wargoth finds you and is mad that you invaded his mind. Konnan tries to attack him, but is thrown back directly on you. Wargoth controls Konnan to hit you before attacking both of you with flames. The two of you have to escape from the dream. As you are about to do so, Wargoth starts playing with Konnan's mind, bringing back his hatred when you informed him that you could not save his family. Konnan, mind-controlled, attacks you. You defeat him. The Professor suddenly appears in the dreamscape. Both him and Wargoth tell you to get out. You wake up...

You ask the Professor questions about what happened, on Somorah, when he fought off Wargoth and helped the Atealans to escape. All he remembers is pulling, tearing and waking up on Somorah, in the care of the Atealans. He has a guess that... he himself might be Wargoth!

Wargoth wishes to destroy the Professor, but is not sure of what to do. Meanwhile, the Professor exposes you his theory, that him and Wargoth share a connection so deep that if one of them dies, the other will, too. You decide to find someone who can bend fire like Wargoth. Xan is the first one that comes into your mind. The Professor believes that the mad pyromancer could be important and sends you to find him. You discover that Wargoth has taken over Xan's fortress and enslaved Xan. You free the mad pyromancer.

When Xan wakes up, the Professor asks him lots of questions and finds out about Jaania. He believes she might be the key in defeating Wargoth. You have to align the perfect elements to break the crystal Xan trapped her into, when he was the young ice mage Alexander, all these years ago. Jaania's crystal breaks, and she falls into the ground, unconscious.

Links: Atrea, Wargoth
Also see: 1.2.1- Swordhaven Past (Alexander Saga), 1.2.2- Rift War, 1.2.3- Rising Fire, 1.2.5- Wrath of Wargoth, 1.2.6- The Merge (Atrea Part Two)

1.2.5- Wrath of Wargoth
Wargoth's final attack begins. He sends his minions to attack Lore, and is after The Professor. You and Konnan prepare to fight while the Professor wishes to know more about Warlic, from Xan. After you defeat all of his minions, Wargoth himself appears.

He takes on you, Konnan and the Professor and defeats all of you. Xan tries to attack Wargoth, but deals no damage. Wargoth prepares a spell that will kill you all, but then... Jaania appears and throws herself between you and Wargoth. Just seeing her makes Wargoth hesitate, then he finally disappears...

Links: Friday the 13th - Wrath of Wargoth
Also see: 1.2.4- Atrea Part One, 1.2.2- Rift War, 1.2.3- Rising Fire, 3.1.12- Wrath of Wargoth (July 2012)

1.2.6- The Merge (Atrea Part Two)
You, the Professor, Konnan, Xan and Jaania return to the Guardian Tower.

Xan blames you for causing all of this mess. Your deeds in the hunt for the Orbs have caused the realms of Darkness and Fire to be upset. The fire has no more protection, no dragon and its avatar was possessed by Wargoth. Now all of the elementals are off balance and attacking everything! You head into Surewould and try to defeat elementals and save the survivors.

When you return, the Professor informs you of his final plan: you must get Warlic back. It seems that casting Falconreach's Light Shield made Warlic's mana overcharge. He has split into two halves: the Professor, his fragile and humane side, and Wargoth, his raw power of destruction. The only way to defeat Wargoth without upsetting the balance any more is to merge him and the Professor back into Warlic, and only Xan and Jaania can do this.

The Professor decides that he and Konnan will attack Wargoth in the Dreamscape while you, Jaania and Xan attack him in the real world. This way, you have a chance to defeat him. You head to Oaklore's overview (where you started your adventures!) where Wargoth is waiting for you. You indeed manage to beat him, but then he turns into a Titan. After you defeat him in Titan form, The Professor and Wargoth merge together, forming Warlic back.

The last thing he remembers is casting the Light Shield. He went into a portal to prevent himself from exploding due to his mana overflow, but split into two instead. Warlic tries to apologize to Xan, but the pyromancer is still angry. Warlic is astonished upon seeing Jaania again. However, she is even more angry after him than Xan. She slaps him and yells that she does not want to hear apologies. Magic has already caused too much havoc, too much pain in Lore.

Jaania raises her hand and freezes you, Xan and Warlic in a block of ice, then leaves.

Years pass... as the power of The Rose grows.

So begins Book 3, the End of Magic.

Links: Atrea, Wargoth
Also see: 1.2.1- Swordhaven Past(Alexander Saga), 1.2.2- Rift War, 1.2.3- Rising Fire, 1.2.4- Atrea Part One, 1.2.5- Wrath of Wargoth


1.3- Book Three
DragonFable's Book Three takes place five years after Jaania froze you on Oaklore's cliff. In the meantime, a cult who wants to end magic, The Rose, has risen...

1.3.1- Chapter 3 Prologue, Oaklore and Falconreach
Jaania froze you, Warlic and Xan at the edge of Oaklore's overview. Five years have passed, and the ice prison finally melts, allowing you to free yourself.

Just then, a dragon in chains appears in the sky. A giant arrow is shot from the forest below and buries itself in the dragon. The great beast falls down and crashes into a mountain. You decide to go look at what exactly killed the dragon, and find a group of three soldiers in uniforms you have never seen before. One of the soldiers notices that the ice crystal is broken, and another grabs magical-looking chains and says they should take you back to "Asterid". You are not going anywhere in chains and prepare to fight, but just then, Captain Rolith of the Pactogonal Knights appears and, with his hammer, knocks down the three soldiers.

You follow Rolith deeper into the woods and see a soldier punting the red moglin, Twilly, yelling that moglins are magical creatures. You fight the soldier.

Once he is defeated, Rolith and Twilly tell you that Warlic has started thawing you when he got out of the Ice crystal. Otherwise, you might never have gotten out. Twilly says that a cult named "The Rose" is trying to stop magic. Rolith wants you to enter the keep and speak to Loremaster Maya. He and Twilly then leave.

You enter the keep and meet with Maya. She is surprised that you saw Rolith. He left when King Alteon ordered him to garrison Rose members there at Oaklore. Patrols have been coming back since then with headaches and she thought that Rolith might have been behind this. You head to Falconreach and are ambushed by Rose members who think you are a recruit that fled from training. You defeat them.

As you arrive at the bridge connecting Oaklore and Falconreach, you see somebody that just finished repairing it. However... a zombie three-headed hydra appears from the river and breaks it again! You have to defeat it.

You reach Falconreach and meet with your dragon. Everything in Falconreach has changed. Both Ash and Aria have grown up and are now teenagers of around 17-18. There are refugees from all magical races in the town. Falconreach is the only town in Greenguard to openly support magic. You find your dragon besides Twilly, who is still standing on the same stump.

Your dragon is happy so see you again! He tells you that he has been trying extremely hard to "hatch" you: sitting on you, singing to you, asking nicely, acting cute, tapping you and even trying to push you off the ledge or doing the sparkling eye technics.

Links: Chapter 3 Oaklore, Dragon Hatching
Also see: 1.1.2- Prologue and Dragon Egg Saga

1.3.2- Popsrocket under Attack
Airheart, the gnome of Popsrocket, needs your help. Popsrocket has crashed, and she wants you to find her friends who were not able to get out in time.

You learn there that the Rose is behind the Popsrocket attack. The Rose thinks that this so-called gnomish "science" is indistinguishable from magic, and cannot be trusted, hence must be destroyed. Yix is worried, for he does not understand why the Rose, who is trying to stop magic, attacks them. The footage Yix took gives you all the information. You manage to find Sweeny, a gnome, and save her in the ruins.

Link: Popsmashed
Also see: 1.1.12- Energy Orb Saga

1.3.3- Cinquefoil Saga
Surewould Forest, east of Falconreach, is now full of Rose members. They have taken the sneevil treeforts and made them into strongholds. They even built a fortress.

At the waterfall where Robina used to stand, you meet with Cinquefoil, a hooded Rose member. She seems to know you. She tells you that even if she wear their colors, she does not trust the Rose. As a simple recruit, she needs you to go look into places where she can't. You go in the Treeforts and read the diary of Magus Hansa, the commander. From what you read in her diary, Hansa does not seem evil. She truly wants to help and believes in her cause. You head into the Rose Fortress and talk with Magus Hansa. She is convinced that the Rose helps Lore's people. She knows your name and is also sure you will come to their way of thinking over time.

A contingent of Rose soldiers, led by Magus Hansa, heads towards the Sandsea. Cinquefoil wasn't chosen to go, so she asks you to follow them. You learn that Sek Duat escaped after you defeated him, and is still hiding. You go to the Sandsea and find Duat, the city where your adventures took place in Book 1, flourishing. Its people seem happy and well-fed, while they were miserable and angry under the rule of Sek Duat. You clear out the monsters from the surrounding area in search for Sek Duat. You find a crumbled Guardian Tower full of Sand Elves undead. You finally discover Sek Duat, sitting on his throne. You approach when his two hands fall down. A trap opens under your feet! You fall down and wake up in a dark room where the real Sek Duat was waiting for you.

The almighty Emperor of the Sandsea is now horribly decayed. He is dirty, his clothes are torn and his mask, broken. He informs you of what happened to Zhoom: he was killed by the Rose. Sek Duat, now near his death, remembers his previous life: a long time ago, when he was Sek, the Guardian who was gifted with the Light Orb, he went into the desert. He found the Sand Elves in the desert, made friends among them. They helped him build his Guardian Tower. He sacrificed most of his elven palace guards to first extend his life as a lich, but spared the children he had with the Sand Elves. Then he watched as his human line continued and forgot its link to him. Then the Rose killed his last descendant, Zhoom.

Sek Duat wants revenge for him. He tells you that the Rose is looking for objects of power in his Pyramid. You don't want to bring anything back to him, as he did try to kill you before, but he tells you that he doesn't want you to bring anything back: he tells you he wants his power objects destroyed so they won't fall into the Rose's hands. You adventure into the Pyramid and find a crystal of light magic. You smash it and destroy it. The magic it contained is released from it and travels all the way back to Sek Duat and enters his body.

As you head away from the Pyramid, you are surrounded by Rose Guards. Magus Hansa informs you that the magic you released was returned to its owner! Sek Duat double-crossed you again! You head into the desert with Magus Hansa and find Sek Duat absorbing the life essences of Sand Elves Mummies. A hooded figure is kneeling besides him. As you arrive, Sek Duat reveals the figure: it's Zhoom! He has white-purple hair, wounds all over his body and eyes of an old man. Sek Duat has stolen years of Zhoom's life away to extend his own. Now that you restored his powers, Sek Duat embraced his undeath and started stealing the life fluids of everybody around him to add to his own powers. He starts absorbing your essence, but your dragon enters the scene and rams Sek Duat. The Emperor starts absorbing the dragon's essence and changes completely. He now has a pair of light wings, long black hair and a face with no signs of decay.

You fight Sek Duat and defeat him. As you beat him, he turns into a tornado of sand and bandages and vanishes. The mummies' souls are released from their bodies, your dragon regains its full power and Zhoom regains all the years he has lost and looks healthy and young once again.

Link: Cinquefoil
Also see: 1.1.9- Light Orb Saga and Sandsea War

1.3.4- Sulen'Eska Saga Part One
In Falconreach, you met a Wind Elf smith named Sielu. He told you of a resistance movement against the Rose based in Betrubung Swamp. This movement, led by Wind Elves, is called "The Vind". You go into Betrubung and are led to the Wind Elves' city Sulen'Eska by one of the Elves. Once there, to gain an audience with the leader of the Vind Kara SuLema, you must prove your intentions by defeating Rose members in the swamp to collect Rose Emblems. You then gain access to Sulen'Eska.

Kara SuLema has a plan to fight against the Rose. She wants to influence the people's opinion, show them that magic has its beauties. You gather magical ingredients and set magical windchimes, flowers and windmills. The people stop by to admire these and Rose members try to prevent them from doing so.

In the meantime, the military leader of the Rose, General Akanthus, is extremely annoyed by the Vind and the return of the Hero. He wants everyone to come after you. Another Rose member called "Z", which he refers to as a tinkerer, is ordered to take control of the operations. Z is familiar... it's Zadd, the golemancer you met and defeated during Frostval. Patrols are sent and the Rose attacks a Clawkin village. A Clawkin runs to Sulen'Eska and tells you about the attack. You are a bit surprised, as you've spent years dealing with Clawkin ambushes, never knowing there was more to them than just annoyances into the woods. You and Kara run to the Clawkin village to help save the survivors, but you arrive too late. The Rose members have already burnt the village to the ground and were waiting for you! You defeat them. A Rose soldier named Carat arrives and claims he does not wish to fight. He tells you of a woman, Elanee, who is held captive and questioned by the Rose. She cries for Ogorek... and Ogorek is an Orc which you met when you arrived to Sulen'Eska, who asked you if you knew where his wife was. Carat gives you documents revealing where she is held and goes away.

Kara knows where Elanee is held, and that happens to be the prison the Clawkin prisoners have been taken too. You mount a rescue and save Elanee, then go with Kara to save the Clawkin. You learn that Zadd is responsible for the creation of special shackles that force magic creatures into obedience to their Rose captors. You defeat Zadd and free the Clawkin, but Zadd flees.

You meet a Clawkin leader, Bajacu', who confirms her people's allegiance to the Vind after the rescue. An agent of Kara, Niki, comes and shares bad news: the Freedom Camp, a place where the Clawkin can hide from the Rose, is under attack. You head to the camp and find that there are also Dravirs who live there to hide from Dragons, who see them as slaves. The Camp is led by the Dragonlord Mritha. As you arrive, the Camp is besieged by an army of Rose members and another army of dragons! You fight them off, but in the battle, the Rose members have found a way to enslave Dragons!

You have won the war, but the Freedom Camp needs to relocate to keep protecting the Clawkin and Dravirs. You go with Niki to assess the damage done to different Clawkin settlements. They have all been burnt to the ground. You head to the Fairy Court to warn them that they may be in danger of Rose attacks, but Queen Maeve reassures you: the princess Melissa is protecting the Fairies. Meanwhile, in the Rose's headquarters, General Akanthus has an argument with a DragonLord who wears the colors of the Rose, Saellah. They accuse each other of failing in the attack of the Freedom Camp. Zadd reports good news: he managed to shackle lots of dragons.

You head to a battlefield where Melissa and her Battle Fairies are fighting against Rose members. Carat, the Rose soldier who gave you the location of Elanee's prison, is with Melissa. You join forces with the Battle Fairies and push the Rose members away from the Fairy Court. You head towards a beach. Built on an island in the water is a silver castle. Carat tells you that this is Espina Rosa, the top security Rose prison. This is where all the rebels are taken to and tortured. If the Rose catch you, Melissa, Niki, Mritha or Kara, this is where they will send you. Your mission will be to sneak into that prison and free the people within.

When you return to Sulen'Eska, Svera, Kara's second-in-command, informs you that Kara has gone alone into enemy territory to retrieve the defence plans of Espina Rosa. In the meantime, the Rose is attacking Betrubung Swamp in hope to find the rebel camp at last. You defeat Rose patrols and return to the War Room. Kara is back with plans of Espina Rosa. She informs you that a mage and ally of the Vind has been imprisoned there, and would be a very valuable asset if freed. She wants you to disguise as Edd, a Rose soldier that worked in the prison before going into temporary leave due to food poisoning causing amnesia. The Rose has captured Edd, so you will be able to replace him in the prison. You use a plant-like creature found in the swamps, the Face Nommer, to produce a perfect copy of Edd's face. Only problem: the face is very pale. You'll have to deal with it though...

Links: Sulen'Eska, Kara SuLema
Also see: 3.3.4- Frostval 2009, 3.3.5- Frostval 2010, 1.3.5- Espina Rosa Part One and Sulen'Eska Part Two, 1.3.7- Espina Rosa Part Two and Sulen'Eska Part Three

1.3.5- Espina Rosa Part One and Sulen'Eska Part Two
You are ready to begin your infiltration of Espina Rosa. Svera tells you that there are three levels in the prison: the first one serves as soldier barracks as well as jail complex and the two others serve solely as jail complexes. Despite their information gathering, the Elves do not know anything about the Third Floor, as it's very secretive. When you have completed your mission, you will be able to get out of the fortress by the kitchens, where a hole in the ground was secretly made by the Gnomes.

You head to Swordhaven and identify yourself. When you were about to go through the portal leading to Espina Rosa, Zadd arrives and yells nonsense about you being an evil spy. He is quickly escorted away by guards. Gemini, the responsible for the portal, explains that Zadd has his cranky days, then lets you through.

Meanwhile, at Sulen'Eska, Kara learns that there are dragons assembling at the Rosewood. Rumors of Saellah's dragon, Senthris, being there have been heard. Kara goes alone in the Rosewood to infiltrate the camp of Rose Dragonriders and spies on a conversation between Saellah and Akanthus. Saellah reports that his dragons and dragonriders are nearly ready to storm Mritha's camp. Kara tries to escape, but Zadd appears and blocks her. Akanthus grabs Kara by the neck. It was a trap! Kara just has time to use her magic to teleport a note to Mritha before being shackled by Zadd. The note says:
quote:

Mritha

I am sorry. Akanthus set a trap and has taken me. They are coming for you and the dragons and the Dravir; assembling defectors from all over Lore with their dragons.

You are my replacement. Svera is ready. Forgive me.

Forgive me please.

Kara

Meanwhile, you enter Espina Rosa. You meet Sofist, Head Officer and Jailer of the prison, and Private Bradley, his assistant. They tour the facility with you. You see a heavy runed door with a lock and ask Sofist what that is. It appears that it is the door to the Third Level, and Sofist does not want to talk about it because it's nothing a regular soldier needs to know. You need another way to get in the Third Floor. As it's lunchtime, you head to the cafeteria and meet with Sam, a Rose member who gets bullied by another named Vince. You sit with Sam and rapidly begin to develop a friendship. After sharing a few stories, you start asking for more information concerning the Third Floor. Sam says that only the Elite Patrol is allowed to go down there, and they can't tell anything of what they do there. You have a bright idea! As you know Sofist respects strength above everything else, you decide to knock down Vince, the bully who is the strongest soldier on Espina Rosa. That makes you the strongest soldier, so you should be able to join the Elite Patrol and go into the Third Floor!

You put your wonderful idea to execution, cause a brawl into the cafeteria and knock down Vince. Sofist arrives and is outraged at the brawl. Vince puts the blame on you, but Sofist says that you can come on the Patrol. However, when you arrive at the door of the Third Level, you are alone. It's a trap! Sofist releases all the prisoners from the Second Floor and they all come after you! You defeat them all. Sofist, truly impressed, accepts to train you for the Elite Patrol. You spend two weeks training while war brews. The Dragonriders are going to fight...

You join the rest of the Elite Patrol. As you are about to enter the Third Floor, you think about how you would like to dragon to be here with you... and then your dragon speaks in your mind. It appears that your bond is now strong enough for telepathic conversations. Just as you are enjoying the voice of your companion in your head, another voice joins the conversation from the Third Floor. It says, "Peculiar indeed. The Primal bond between a Dragonlord and his Dragon... Reaching beyond the magic that borned it. Hmhmhmhm... It has been a while since I last saw that one."

Links: Sulen'Eska, Kara SuLema, Mritha
Also see: 1.3.4- Sulen'Eska Saga Part One, 1.3.7- Espina Rosa Part Two and Sulen'Eska Part Three

1.3.6- The Shears Saga
The Shears is an inn built in scenic foothills. It's a safe place for those who oppose the Rose. This resistance movement is led by Sir Leon ShadowHart, previously a Mageknight of Swordhaven, now exiled.

Sir Leon has a task for you: there is a tower built by the Rose nearby. On top of it lies an Oculus, a magical device which allows the Rose to detect and capture nearby magic users. You must destroy this tower. You take out all the guards and go in the tower, but something unexpected happens: the tower overloads! The pure mana generated by the Oculus creates a rift towards a magical dimension. You go into it and find a girl who looks like the landscape surrounding her - blue, golden and dotted with stars. Leon exclaims her name, Crest, and she opens her eyes. She senses magic and wants to kill you! You have to defeat her.

Once you defeat Crest, she turns back to human form. You have to escape. You learn later who she is. She is a friend of Leon who has a lot of untapped magical powers in her. The Rose found out and wanted to capture her. Leon got in the way and tried to defend Crest, and got exiled. Crest was captured and used to power the Oculus device. Now, you have cut their power sources, but there are still much more smaller Oculus devices out there who can detect magic. You need to gather shards to merge them into a working Oculus and go search for magic users to rescue them from the Rose.

You gather shards and set up a working Oculus. You then search for magic users and find a group of people led by a mage, Navon. However, they think you belong to the Rose. Just then, true Rose members arrive and you defeat them. Navon recognizes that you saved him and his group, and they follow you.

Leon has a plan to help show that the Rose is vulnerable: he wants you to come with him and find something in the ruins of his Order's Temple. You adventure in the Temple and find a shining stone that Leon refers to as "Runestone". You defeat the dragon that guards it and recover it. You then adventure in the Oculus Tower, that is being rebuilt with a more stable mana source, and put the Runestone in it. Once you get outside, Leon casts a magical sword and slices the Runestone into two. The Runestone vibrates and detonates, slicing the tower itself into two! The upper half of the powerful Oculus Tower crashes on the ground. Shortly after this, Leon is summoned to Sulen'Eska where Mritha awaits for him. She congratulates him for the major distraction he has caused. From now on, The Shears Saga ties with Sulen'Eska Saga.

Links: The Shears, Sir Leon, Crest
Also see: 1.3.7- Espina Rosa Part Two and Sulen'Eska Part Three

1.3.7- Espina Rosa Part Two and Sulen'Eska Part Three
The DragonRider War has begun! Mritha and her Dragonriders have gone on the offensive against Saellah and are now invading his fortress! As war rages on, your dragon fights with the adult ones. Once all waves have been cleared, your dragon attacks Saellah himself. The Rose DragonRider, furious, orders his dragon Senthris to drop him to take care of your dragon and Mritha. You defeat him and Senthris takes him away.

Now that Saellah is out of the equation, the Vind must get its leader back! Sir Leon adventures in the RoseFort and find Kara chained. Akanthus is standing besides her, but he just goes away and lets Leon cut Kara's chains. However, Kara, now shackled, wants to kill Leon! Once the knights defeat her, they take her back to Sulen'Eska. Melissa, Mritha and Bajacu' the Clawkin keep her company, and she tells them she had an audience with Jaania. The founder of the Rose does not seem so convinced of her mission now - in fact, it sounds like Akanthus does not follow all of her orders now. Kara says that if Jaania asks to see her one day, she will go and try to persuade her.

Meanwhile, Sir Leon's group of fighters split into two. One, led by Leon and the mage Gordy, will stay behind and guard Sulen'Eska. The other, led by Dracelix and the mage Navon, will go to Espina Rosa - there are rumours of things happening there and they want questions answered there.

We return to Espina Rosa's infiltration. You are patrolling into the Third Level. It's a dark place full of purple crystals with glowing white runes. The paths seem to shift on their own, as though that place is alive... and it's crawling with undead monsters. You are assigned to rearguard, and receive another telepathic message from a dark passageway. As the rest of the Patrol move away, you go into the passageway to seek the person who has been sending you these messages. After a long run in the Third Floor's maze, you have to admit you are hopelessly lost. You find a map, but woops! It's not accurate and loses you even more! As you are wandering about, the person you were seeking finally manifests: a distant light appears while the presence tells you about the echoes of your "Wind": apparently, the Wind tells everyone's story, and yours is a mix of positive and desperate echoes.

The person you were seeking finally manifests: it's the mage Kara sent you to retrieve, Elryn. However, when you try to run away with him, you bump into Sofist and the rest of the Elite Patrol. The impact makes you lose your mask. Sofist and the others realize you are an imposter! You defeat the Elite Patrol, but while you were fighting, an alarm starts blaring. Sofist, angry, turns to his assistant Private Bradley and tells him never to set off Code Orange without his permission. But it's not Bradley who have set off the code... it's Dracelix, Navon and the knights who stormed Espina Rosa!

Elryn uses the magic of the Third Floor to temporarily freeze all the Rose soldiers in the whole prison. Dracelix's group arrives in the Third Floor with your dragon. While you two are having a touching bonding moment (your dragon sets you on fire) , Dracelix informs Elryn of the situation. Dracelix and Navon think they are now in control of the Runed Fortress, but Elryn tells them it's the contrary: it's them who have walked into a trap! The blaring alarm you heard when fighting the Elite Patrol, Code Orange, is actually a distress call to Swordhaven that will send the full might of the Rose in reinforcement to Espina Rosa!

You hastily prepare your escape. Elryn, using the Wind, makes the Patrol forget that Edd was just a disguise. Your clever dragon has brought the real Edd in a bag all the way to the beach of Espina Rosa where he's snoring right now. You pick up your disguise and run away. When arriving on the Second Floor, you see... Sam, frozen like the rest of the garrison, with tears in his eyes. The poor guy has just discovered that his only real friend was an infiltrate...

Before leaving, Elryn tells you something: he doesn't know why Kara sent you to retrieve him specifically, as he is certainly not the solution to the Rose, but he does know something of importance: Akanthus lies to everyone. Even Jaania. Whatever he's plotting about, she does not know about it. He encourages you to go to Swordhaven and investigate there. He uses the Wards one last time to delay the approaching Rose army and tells you he must leave by his own means, not by yours. The gnomish submersible designed by the Vind is indeed not sufficient to hold you, half a dozen rebels and himself. You, Dracelix, Navon, your dragon and the knights leave while Elryn stays behind and uses his magic. You will probably meet again...

Links: Sulen'Eska, Kara SuLema, Mritha, Sir Leon
Also see: 1.3.6- The Shears Saga, 1.3.4- Sulen'Eska Saga Part One, 1.3.5- Espina Rosa Part One and Sulen'Eska Part Two

1.3.8- Blood & Roses Saga
Amityvale, nestled deep inside Doomwood, has changed when you were frozen. Under the influence of the Rose, it is now a safe place, circled by walls of stone. The townspeople now feel safe and most of them have joined the ranks of the Rose and pride themselves in keeping their home safe.

Thursday herself has grown into a teenager. Her best friend is a Rose member named Raven. When you arrive at Amityvale, it's under attack by an army of werewolves! Thursday asks you to help save her home. You defeat the waves of beasts, but while you were fighting, Lon, a werewolf you met in the Crystal Clear Lake in Book One that protected Thursday's flower garden, sneaks in and steals Thursday! With Raven, you try to attack Lon, but Chaney, Lon's human brother who tried to find a cure for lycanthropy, runs into you. He says Lon is protecting her. However... it's the full moon, and Chaney turns into a werewolf! He has been infected, too!

You defeat Lon and Chaney. They flee, but Chaney tells you that you don't know the danger and the curse will get Thursday, too. You go to the Crystal Clear Lake and find Chaney's shack destroyed, and the lake overrun with werewolves.

Magus Neron, the commander of the Rose in Amityvale, has requested your presence. He is much nicer than the Rose members you fight for the Vind. He was horribly burnt by Akriloth's fire, and now he hides his face. He is a scientist and researcher, and shows great interest in finding possible cures for lycanthropy and vampirism. He wants you to go into Doomwood and find werewolves and vampires samples, to help his research. You go and gather the necessary samples.

Since Lon tried to get away with her, Thursday now resides in the hotel because Neron and Raven do not think it's safe for her to go home. However, somebody broke in and let a strange locket in her room... she is fascinated by it. It's almost like her old locket, the one she lost and you found five years ago. She does not want to give it to anyone, but Magus Neron senses blood magic on it. Thursday starts crying because the magic is leaving her home - the Moon used to be always full and now, daylight may come. At that moment, a whole pack of werewolves comes just outside the walls!

As you get out, you see there is a riot going on. The villagers know the werewolves have come for Thursday and they want her to be given to the beasts, if that's the price for their safety! In panic, torches are thrown everywhere. You extinguish the fires and quell the riot. You go back to Thursday's room... to find her gone! You immediately think it's Frydae, the vampiric ancestor of Thursday, who always wanted to turn her into a vampire. You head to his tower, but he had no idea Thursday was gone. He yells that the werewolves will tear her apart if they have her. You head away from Frydae's tower. After you've gone, Frydae sends a minion to spy at you.

You head in the forest to find the werewolves. Raven, mad with rage, injures a good lot on the way and is banging and shouting at the wooden palisade protecting the werewolf hideout. Chaney, in human form, answers and tells you and Raven to get inside. He did not know Thursday was gone. He has a laboratory in the lab where he keeps bottles full of blood and other reagents. Chaney admits still looking for a cure to lycanthropy. He found out that Thursday was immune to it when Lon accidentally bit her, years ago. Chaney used the blood Thursday left on his handkerchief to research for a cure. He mixed it with other reagents in his search for it, then infected himself with lycanthropy. It wasn't enough, but unlike other werewolves, Chaney can have a human form. He found his home burned to the ground with his work destroyed. Thursday is the only hope for Chaney to find a cure to lycanthropy. However, if the vampires have her, that hope might be gone: vampirism destroys whatever other component the blood has. If Thursday is turned into a vampire, Chaney, Lon and the other werewolves might never regain their humanity.

Raven, enraged that Chaney seems to see Thursday as a science experiment, spontaneously attacks Lon. The werewolf bites her! You have until the next full moon until Raven turns... Chaney wants you to go find Thursday until then. There's another nest of vampires, in Doomwood, led by Safiria, the Vampire Queen herself. You and Raven head towards Safiria's castle. Safiria tells you she has no need to "take" anyone, and nothing is probably left of Thursday. However... when you and Raven leave the castle, Safiria goes into a room where Thursday stands by the window and looks at the moon! The locket was Safiria's gift to her.

You head back to Amityvale. Neron immediately sees that Raven has been bitten, but he says it's ok, he will find a cure. Neron has been actively studying the samples you got him from patrol, but in order to look at them more closely, he would need more equipment. The ideal thing would be something that could shrink you to the size of cells... and you happen to have just that! Searching in your ridiculously large backpack, you find a Penguin Shrink Ray. Neron has a spell that lets him share your vision, so he shrinks you to the size of a cell and gets you in Raven's system so he can look at the lycanthropic cells. Neron decides that to find a cure, he must secretly work with Chaney. You head back to the werewolf hideout. Chaney agrees with this, but he needs his original notes back... however, these notes happen to be in the book Frydae was reading when you headed into his tower! This means Frydae knows everything about Thursday!

As you are about to head back to the Vampire's Tower, vampires appear around you. They say Safiria has requested your presence... her guest, Thursday, wishes to speak with you!

You head to Safiria's castle. You find her with Thursday and vampire guards on the shore of the blood lake around the castle. Safiria tells you she lied because she wanted to protect Thursday and did not initially trust Raven. She reveals the secret behind Doomwood's full moon: she once met a light elemental, Amaris, who was fascinated by the darkness and its creatures. The two of them became friends, and so Safiria wouldn't have to hide from the Sun in her own domain, Amaris hung a spectral moon in the sky so the sun would never rise. The other light elementals, however, were angry with this and cursed Amaris to be linked to her moon. If she leaves it, it slowly disappears.

Time passed and, eventually, Amaris found a man who she loved. They had a daughter, even if it almost cost Amaris her light. Thursday must be this daughter's descendant. Safiria believes she is indeed the key to curing lycanthropy. She wants to help the werewolves with this because those cursed by the light of the Moon cannot embrace the darkness.

Just at that moment... a silver spear lands in the middle of the group! More spears are shot until they form a silver cage imprisoning Raven, Lon, Chaney and Safiria. Raven tries to touch the silver, but she is burnt. Vampires from Safiria's escort have betrayed her! You defeat the traitors, but a giant bat grabs Thursday and flies away with her. Safiria grabs a silver spear without seeming to be hurt by the silver and hurls it on the bat. Another traitor shoots a silver arrow at her, and the wound it causes heals instantly. The vampire traitor admits she works for Frydae, then Safiria disintegrates her.

The Vampire Queen turns into a blood mist and goes after the bat who went away with Thursday. You follow her with Raven, Lon and Chaney.

The bat arrives at the Darkness Tower and throws Thursday on the ground before changing into none other than Lord Frydae XIII himself. He explains who he is to Thursday before confessing wanting to turn her into a vampire to reestablish the great Frydae line and reconquer Darkovia. He then bares his fangs and drinks Thursday's blood! Meanwhile, Safiria approaches the Tower before a minion of Frydae throws a silver potion into her, turning her back into normal form. Werewolves and vampires attack her, but she easily defeats them. Raven arrives and, before recognizing her, Safiria comes close to killing her.

It turns out that Frydae's minions have elaborated a defence system made of silver around the tower. Only one of your group can go through, and that's... you! (being human is awesome, heh?) You adventure in the Tower and defeat all the minions before facing Frydae himself. Thursday lays weakened on the ground. You try to confront Frydae, but he is way too powerful for you... he regenerates from every attack! Frydae starts controlling your own blood and siphons your power out of you, but then... Thursday grabs a silver weapon lying on the ground and runs it through her ancestor's body. She then crashes on the ground and lays there...

The battle for the Dark Tower is over. Most of Frydae's vampires have been crushed to dust, the survivors have fled. Frydae, taken prisoner by Safiria's vampires, is forced to kneel before the Queen. Thursday will be weak for several months, as her body and blood regenerate, but she is saved. It's time for Safiria to pass judgement on the traitorous lord. The vampires were hunted as soon as they took their place in Darkovia, but even in the safety of eternal darkness Frydae's Guardians, a long time ago, built their Tower there. Many battles were fought as it was built, the mixed blood of Guardians and Vampires shed on the stones and mortar of the tower. Using this blood, Safiria uses her magic and literally makes the tower... explode.

As she gets ready to obliterate Frydae, Thursday steps in and asks her to spare his life, because he's family. Safiria thinks there is indeed a way to do so... she draws a light rune on Frydae's cheek so no creature of darkness ever come to his aid, takes his fangs and his heart. Humiliated, reduced to a powerless worm, Frydae begs for mercy and gets thrown away like garbage. Raven, already starting to change into a werewolf because of the full moon, takes Thursday back safely to Amityvale while you hunt Frydae's remaining followers in the woods to ensure they don't pose a threat.

You return to Amityvale. Raven cannot be safe here anymore because of her transformation, so Neron asks her to become an emissary between his laboratory and Chaney's while they both research for a cure to lycanthropy. He knows that Jaania, in Swordhaven, is also researching to ensure that the end of magic doesn't affect too badly magical creatures. You get angry and say she does so by researching on them, but Neron informs you that Jaania does not. Akanthus, though, is different. He comes from the South, where his Emperor asked him to join the Rose after the Super Mega Ultra Darkness Dracolich ate the Sun. He came with stories of giants that demanded tribute, humongous elemental titans, and dragons that wreaked havoc across the country side. He watched as his parents were consumed by fire and almost died himself... it's why he never takes off his helm.The amount of pain and anger in his voice almost makes Neron think his scars rival Xan's. He then suggests you to visit Swordhaven to discover what is going on. He does recommend going incognito though...

Links: Amityvale (Book 3), Raven, Thursday
Also see: 1.3.8A- Missed Raven, 2.6.1- Thursday's Secret, 3.1.15- Full Moon (June 2014)

1.3.8A Missed Raven
This takes place immediately after Thursday receives her locket and disappears while you were quelling the riots in Amityvale.

Raven explains some of her story to you. She is coming from the other continent, Azaveyr, the land of silvered trees. In that place, magic is revered and those without it are deemed inferior than those with it. Raven's parents did not have magic. Her father worked as scholar for the Enchanters Guild, while her mother was assumedly a thief. When Raven was a baby, her magic manifested and her parents fled Azaveyr, fearing that if the Enchanters learned about Raven's magic, they would sweep her into the Guild and they might never see her again. The pirate captain Mazurek helps them cross the ocean, but takes every coin they had.

They land on the Land of Dragons, but Raven and her parents get hopelessly lost in Doomwood. A silver golem finds them in the forest and attacks them. Raven's parents are impaled and killed, but Raven manages to run away. In the night, nobody would open their door to her, except Thursday. She saved her life, and Raven wants to repay her that favour.

Links: Amityvale (Book 3), Raven
Also see: 1.3.8- Blood & Roses Saga, 2.6.1- Thursday's Secret


< Message edited by Azan -- 1/29/2017 14:26:25 >
Post #: 2
5/13/2015 20:25:55   
Azan
Member

1.3.9- Gathering Shadows Saga
The saga of Baron Jaysun Valtrith starts on the week just before Friday the 13th, September 2013, the thirteenth Friday the 13th of Dragonfable. An army of undead attacks Falconreach. While the heroes are busy fighting them off, a group of mysterious evil cultists, who controls the army, roams the land in search of evil artifacts. The cultists find a piece of Sepulchure's armor, a burnt Warlic plushie in Xan's fortress, the mask of Sek Duat, a horn of the Ice Dragon Aisha, a piece of Vayle's crystal and her zombie brother Edgar's arm, and a mysterious necklace belonging to a certain "Yalla". On the 13th 13th night, they use these artifacts to summon into Lore the ultimate villain, their master Baron Jaysun Valtrith.

Valtrith ambushes you and fights you in Falconreach. You defeat him to discover he was merely testing your skills. He disappears.

It takes one month before you meet again. For Mogloween '13, you meet Symone DuBellmount, the ShadowHunter. She is the last of the DuBellmounts, a once feared family of monster hunters. She is after Valtrith in Doomwood. You learn that he has built a castle and is gathering an army of monsters. With Symone's help, you adventure into Castle Valtrith and fight the Baron himself. You defeat him and he explodes. Nothing is left of him.

Is it the end? No! On Frostval the Thirteenth '13, Valtrith's cultists appear again. They merge Croft, the Mogloween town, with Frostvale, the Frostval town. They attack both towns with their army of undead monsters. They are searching for more artifacts infused with evil. They take scissors in Croft and search in Frostval for another artifact, but find none. After you defeated the invading army, the cultists' master, the Zealot, appears and tries to defeat you. You defeat him to discover that Valtrith's weakened form has merged with him. The Zealot's head has two faces: the Zealot's, and Valtrith's. (Voldemort-and-Quirrell style!) You ask Valtrith why he's doing all of this, but all he says is "Why not?". The Zealot then runs away.

You don't hear of Valtrith again before you receive a mysterious letter from someone who sounds like Sepulchure (it's not confirmed it's Sepulchure), who informs you that the Mysterious Stranger has left traces of his presence in the Deadlands. You have to retrieve a scrap of his cloak before anyone else does. After fighting some undead monsters, you retrieve the evil cloak scrap and run away just as Valtrith's cultists appear! They, too, are after this evil artifact! You manage to escape.

On February 2015's Friday the 13th, a small army of undead attacks Falconreach. Due to bad circumstances, the warmongers lose this small war and Ashendal, a godlike mysterious being, has to appear and destroy the rest by himself. However, as you were fighting, someone managed to hide a Doom weapon inside Serenity's Inn. Serenity finds it and from now on, her nightmares begin... for one month, she cannot sleep and always hears voices in her head whispering her abominations. On March's Friday the 13th, Valtrith visits Serenity and offers her a solution to her insomnia. All she has to do is follow him in Doomwood...

And so Serenity is kidnapped by Valtrith! The warmongers go all out in a crushing offensive directed at Castle Valtrith. However, for the second time in a row, the war is lost. You arrive too late... Valtrith steals the cloak scrap you held. He also shows you another artifact: a shell of your dragon's egg. Using the powers of the World Destroying Dragon and the Mysterious Stranger, he destroys his previous host, the Zealot, and annihilates Serenity's pure soul to rebirth in an all-powerful form. Serenity is completely consumed. The Doom Weapon merges with her lifeless body to form an abomination, Caitiff. As a Darkness Spirit, Caitiff recognizes the powers of the Mysterious Stranger in Valtrith and obeys him. Valtrith asks Caitiff to destroy you, but Ash Dragonblade protects you with a light shield before Caitiff annihilates you with a really oversized laser beam.

This time, you have to flee. Valtrith, for the first time, has won the battle. Now, he is more dangerous than ever.

You have to find something written about him that would give you an edge over him, an idea of his weaknesses. On June 2015's Friday the 12th, the shadows gather, but it's not quiiiite Friday the 13th, and your luck holds on. It's time to find the tomb of the Baron. Symone DuBellmount knows his origins: the Valtriths used to be a family of powerful warlords in the Deadlands. They fought endlessly to extend their territory south, in the Maguswood. However, the family's tomb has been lost for 600 years before the Friday the 13th attacks began. You may know someone that will help you find it though... and that is Valencia.

Valencia is not happy you are with Symone, as the two of them have previously met and do not like each other, but she agrees to help you when she learns Serenity has been killed. She knows the location to the Valtrith tomb, and she leads you there. After solving a puzzle that indicates the right door, you enter the tomb, but a trap activates, scattering your group. You wake up alone in the tomb.

You explore this dark place. There are numerous Valtriths buried there and some have come back as angry ghosts haunting their tomb. You find an alchemy lab with the recipe of an eternal slumber potion - the parchment is stained with tears -, a room that seems to have served to torture prisoners, a room with a furiously hacked to pieces dragon statue and a clawed painting. There hangs a key that you take. You then keep exploring the tomb and find the following note:
quote:

--ther -nd Fath-- --e g-n-. Jays-- w-- ti--d of wa---ng to --ad. Wh-- -an - -o?

On the DragonFable forums, forumite megakyle777 filled the letter gaps, leading to this message:
quote:

Mother and Father are gone. Jayson was tired of waiting to lead. What can I do?

You keep exploring the tomb and find Symone in the last room, the tomb of Elias and Pamela Valtrith and, last of their line, Jaysun Valtrith, greatest of the Valtriths warlords, and his sister Dyana. Symone has found a cultist hood in that room, so you're not the only one who have found this place... a tarantula sneaks on Symone, but Valencia kills it with a dagger throw. When she pulls her dagger out of the wall, a curtain falls, revealing this painting!

You find a hidden passage and manage to crawl into the ruins of Castle Nostromo, the ancestral Valtrith family castle. It's in ruins. Valencia notices a scrap of blue cloak that seems familiar... before Symone sets foot on a skeleton. The creak echoes and an enormous shadowy figure is awoken! You run into the first room you find and Valencia applies an attack-repelling scroll she found in the Oaklore Closet on the door. The unknown beast savagely attacks it before going away. It seems that you didn't just find any room... you're in Dyana Valtrith's room.

You find a diary on the table. You sit to read it, hoping it contains more helpful informations on Serenity/Dyana, Jaysun, the castle and, hopefully, a way out. Here's what you discover...

quote:


(Page 1) I hate it here. I hate my family. Why couldn't I have been a Valorous? We're supposed to hate them because the dragons favored them and then Lord Valorous disappeared with their gift... I bet he went on an adventure! He went to save a town from the Night Knight Pugs Frydae or the Goddess Arkana! He's probably been trapped in a dungeon or under a spell for the last 400 years... one day he'll come back with the dragon's gift and I won't have to be afraid anymore. He'll save me and all the townspeople from my family and we'll go and stop the Drakaths, and the Frydae's, and the Darkspyre's. and the Duat's and all the fighting will finally be over....

(Page 2) Jaysun broke all my mixing bowls. Mother just looked at me with disappointment. How am I supposed to defend myself against him? I hate fighting. I hate hurting people. Jaysun loves it! "He's already broken three masks and he's two years younger than you!" I hate masks. I hate them! Mother and Father took us both down to the tomb so he could hang his masks and with every coffin we passed, Jaysun just bragged about how he would have even more broken masks than Great Great Great Grandma Ripley or ol' Grandpa Fredrick. It just creeps me out to go down there.....

(Page 3) Grandpa Walter said he would teach me about potions. If I can't fight with my fists, I can fight with my mind he said. "If you learn enough, you could be the 'danger"".

I don't want to be the danger... I want to be the one who bakes.

But maybe I can learn to make a potion to make Jaysun turn into a frog!

(Page 4) I took the last sweetroll and I made Jaysun mad... I didn't know he wanted it! I didn't mean to make him mad!

He took me to the center of the castle... to the old bricked up door... and he just put his hand on it and said he'd let it out. He'd let out the thing Great Grandma Ripley trapped and it would eat me.

I hate him.

(Page 5) I don't know why they even want me at war council meetings. I'd rather be baking or cleaning or painting or... anything! I guess Father still holds out hope that I'll discover my "inner warrior".

It's all just yelling back and forth. Jaysun wants to attack the Drakaths, the Duats, the Iadoas... just everyone! Mother and Father, for all their pride at his pile of broken masks, keep trying to advise caution... to get him to plan his attacks.

But Jaysun doesn't like to wait for his enemy to come to him.

(Page 6) Jaysun... he found something out in Deadlands.

It's a cape. Made of shadow.

He says it's made of his enemies souls. That with every soul he traps, he'll become even more powerful.

I'm scared for the Drakaths... for the Duats.... for the Darkspyres... for everyone.

(Page 7) Mother and Father are... gone. Jaysun was tried of waiting to take over and he... he devoured them.... I thought that his cape was going to take me too but... but he just laughed and I said that I was wasn't worth it... that he needed someone to bake his bread.

(Page 8) I remember what Grandpa Walter taught me. I remember the stories about Lord Valorous, I've heard about the bravery of Ash Alteon, of the horrors that Great Grandpa Ripley went through to take this castle and trap the evil inside it....

I can't... I can't kill him... but I can stop him. I can be brave... I can be the danger... I can stop Jaysun.

I have to.

(Page 9) Oh, by the Avatars... what's happened? How long have I been asleep for? A man in a hood pulled me from my tomb... My tomb!

There were shadowy figures around Jaysun's tomb... but all that was left was his mask surrounded by shadow. He should have been asleep! The potion worked on me.... Did... did his shadow cape devour him too?

The castle is in ruins... I managed to escape them and get to my room but... but whatever was trapped in center is out now. I can hear the screams....

They wanted me to show them the way out but they have the cape.... I can make a potion to forget.... then no one will ever find it. The Valtrith Clan will finally be buried.


(noteworthy fact: while you're reading Valencia does one-armed pushups. Because she's awesome like that.) And while you're digging into the diary, Symone leaves the room to hunt whatever creature attacked.

She runs around the castle and eventually finds herself in the ruins of a MechQuest Mech corrupted by the Shadowscythe. In a room, she meets an Ashendal head that informs her of the Reset and how, due to the accident with the cappuccino maker, it got corrupted and there were errors like this one. Castle Nostromo is actually built on the ruins of the Mech. An ancestor of Dyana and Jaysun, Ripley Valtrith, found the Mech and imprisoned the large, dragony beast that inhabited it, then built Castle Nostromo on top of it. Symone, of course, doesn't understand anything of what Ashendal's head says. (Ashendal then breaks the fourth wall by addressing the player and saying we can discuss that in the Lore thread. Because Ashendal can do that, that's why.)

Symone keeps running around in the Mech ruins and eventually finds an abandoned Skeleton Exo-Suit. She puts it on and hears a strange noise... and there comes an overly large Void Dragon, the Void Queen! With her Exo-Suit, Symone manages to defeat it. She goes back to Dyana's room with proof of her success (that is, throwing a bloody Void Dragon paw at Valencia's head. Eww.) The three of you escape Castle Nostromo on griffin's back.

But wait... somewhere in the gloom what seems to be a Void Dragon Egg creaks and hatches. It is then followed by dozens... hundreds of similar eggs!

You return to Maguswood forest. You have learned a lot, but what you still don't know is what happened to the Cultists who managed to escape Castle Nostromo... and why Dyana became Serenity, the Innkeeper of Falconreach. It's true the Friday the 13th attacks began after she became Innkeeper... so you should ask the person behind these attacks: Zorbak himself.

Problem is, you don't know where Zorbak is. You do know that the Guardians keep records on local troublemakers though, so that's where you should check. The Guardian Tower is closed and locked, but hey, who needs front doors anyways? You can just enter by the window! Once there, you find out that Zorbak... is actually living in the Guardian Tower! The Guardians don't know he is here, and he was forced to flee the Rose, being a necromancer.

Zorbak reveals that he actually was a member of the Dark Cult! Why? He wants Jaysun's cape. He doesn't know how it works though, and his best chance at finding out is to keep contact with the Cultists. After they evaded Castle Nostromo, the cultists came with Serenity to see Zorbak. He convinced them to put Serenity in the Inn and he promised he would watch her for them. Since then, he launched little invasions he filled with pushovers (I mean, trees throwing squirrels... seriously?) and sent in reports about Serenity's inactivity. He was the one that convinced the cultists that they should gather artifacts from villains to resurrect Jaysun - and beyond his expectations, that actually worked. In return... he could scry on the Cultists to gather informations.

You convince Zorbak to let you use his scrying technique to spy on Caitiff and the Cultists. He agrees, specifying he has zero faith in you, and you spy on Caitiff. You see the monster walking in Doomwood and destroying a werewolf that attacked it. You then see Caitiff controlling Doom weapons above the carcasses of various cultists and Doomwood monsters. It's learning... to make more!

Aaaaaand here comes Friday the 13th again. Jaysun casts the Dark Night, a sea of darkness, around Falconreach and Oaklore, and besieges the two towns. Those who wandered out of the towns are trapped in the fog, taken prisoners. Somehow one of the Guardian prisoners had a Doom Weapon with him. Caitiff asks Jaysun if it can use them for its experiments, recognizing another Shadowscythe spirit named "Opprobrious" in the Doom Weapon, but Valtrith does not grant Caitiff this right. He says it will have the bodies after the invasion. You fight the invading army of Undead, Deadwood, Eyeballs and Cultists with the Rose and the Guardians' help. After 60% of the army is defeated, Jaysun casts another dark spell and makes two catapults appear: one in Oaklore, one in Falconreach. Both are accompanied by a note. You pick up the note with the Falconreach catapult and read:
quote:

"You can end this now. Fire on Oaklore and not only will the darkness recede, but you'll eliminate one of your many enemies. Wait too long... and Oaklore will eliminate you. Be the hero that this world deserves. ~JV

A Guardian asks you to fire that catapult and end this, but you strongly refuse. After all, anything Valtrith wants you to do... you should definitely avoid to do.

The rest of the invading army is destroyed with an extraordinary speed by the warmongers, and you head into the fog with Symone, Valencia, Ash, a Guardian and an Energizer with torches to avoid getting swallowed up. You spot three Cultists and Symone is about to shoot them... but Valencia discovers the catch: the "cultists" are actually the prisoners in disguise! Valtrith wanted you to kill them! You free the prisoners of their bonds and are about to leave, but then three real Cultists get out of the fog. Angry because you didn't fall into their trap, they sacrifice their souls to Darkness (well that escalated quickly!) to empower the Doom Weapon Opprobrious... who slams into the Head Cultist and merges with him. However, the possession is not complete: Opprobrious does not fully merge because "this one" has not bonded with the Doom Weapon. Opprobrious and the two Soulless Cultists fight you, but you defeat them. The Head Cultist explodes and Opprobrious, back in Doom Weapon form, retreats to Valtrith.

Jaysun launches his last move: using his shadow powers he activates himself the catapults of Falconreach and Oaklore. Your dragon shoots into the sky and stop the boulder heading towards Oaklore while the Oaklore Rose Energizers stop the boulder heading towards Falconreach by charging their Catapult with... the Pactogonal Table. They shoot the Table, which completely demolishes the shadow boulder. A shower of dark sparks rain on the two towns. The last of the dark clouds dissipate. Caitiff asks Valtrith if it can destroy the town and is about to unleash her giant laser when Valtrith refuses, leaving Caitiff confused. He ponders about his first days with the Shadow Cape, allowing himself to be rash and attack without thinking. Now, though, even lowly guards carry weapons of great power. He has to think and plan... something else. In the end, he will bring Doom to everything standing in his path!

But hey, there was a shower of dark sparks raining on the two towns after the Table demolished the boulder, right? Right. Well, it seems to be spreading some... sickness. You gather ingredients to help Elysia, Sir Junn and Twilly create a remedy that heals the sick ones. Meanwhile, in Castle Valtrith, Caitiff and Opprobrious discuss. Opprobrious complains about the wrong vessel having been provided during the Dark Night War: it spent years bonding with a warrior only to be given a soulless fanatic to possess. It tries to convince Caitiff that the Baron isn't worthy to follow, even if he has the power of the Elder One, because the Elder One failed the ShadowScythe, too. Now it lies broken while Caitiff, in possession of a corpse, will see it rot and decompose. Opprobrious keeps on before Caitiff, exasperated, fires its laser and disintegrates it. Caitiff will have to succeed in its mission. It must study. And if the Hero hasn't failed, then it will study... you!

To be continued on entry 1.3.11- Caitiff's Study.

Link: Baron Valtrith, Castle Valtrith
Also see: 1.1.17- The Final 13th, 2.5.2- Save Lymcrest, 1.1.9- Light Orb Saga and Sandsea War, 1.1.11- Ice Orb Saga, 1.1.10- Darkness Orb Saga, 3.1.13- The 13th 13th (September 2013), 3.1.14- Frostval the 13th (December 2013), 3.1.16- Friday the 13th War (February 2015), 3.1.17- Serenity Before the Storm (March 2015), 2.1.2- MechQuest Crossovers, 1.3.11- Caitiff's Study

1.3.10- Swordhaven Saga
You have received an invitation from Jaania herself to enter Swordhaven. You find the town at peace: the Rose has the situation under control, there are no bandits nor annoyances anywhere. It's peace. You find Konnan himself in the residential quarters, working in the town. He wants to amend for his past mistakes.

You pay a visit to the Swordhaven Library. You open the door to find the librarian going through some books and old papers, looking for something specific. You want to ask her a few questions, but when she turns around, you realize... it's Circe, the mercenary Donovan hired to break the bond between Vilmor and Cryozen! She looks extremely surprised to see you. You start fighting, then a Rose soldier starts knocking at the door asking if everything is alright. Circe threatens you to scream and end your visit, since your presence here is so precarious, but you counter-threat her to reveal her true identity. How much time, you ask her, does she need to find whatever she's paid to find? Out of a tacit agreement, you both decide to pretend like everything's alright. Circe opens the door to the Rose guard and explains how the shelves fell off and you are helping her putting everything back. The Rose guard leaves.

Now that you have peace, you ask Circe what exactly she is doing here. It appears that one of the King's daughters has been trying to find out more information on the Rose and isn't satisfied with what she has. Of course, Circe only helps her for the gold. You ask for her help: you, too, need more information on the Rose and with her, you could find a way to sneak into Jaania's Ivory Tower. Since she needs you not to speak about her true identity, Circe agrees to help you. She sneaks up on the guards through the sewers and puts them asleep. This is as far as she goes. You sneak into the Tower's basement, knocking a few enslaved creatures on the way, and find a locked door. As you are wondering, a very, very large creature sneaks up on you and brutally hits you.

You regain consciousness as you see a brown muscular creature walking back and forth. It looks like some kind of nature-aligned giant named "The Beastmaster", and it says you don't belong in here. You fight. It tells you there is strength in you, and conflict; to which you reply that the giant forest creature that lives in the basement of a stone tower in the middle of a city is telling you you're conflicted. The Beastmaster says you invaded, you hurt those he cares for. You tell him you're trying to stop the one who captured all of them. You fight again.

The Beastmaster wonders about humans' strangeness. He recalls he trained one of them in the ways of the Beastmaster. You suddenly understand he's talking about Grams. He asks if she's alive, and you tell him you don't think so. He keeps reminiscing: other humans have hunted him, hurt him. Then the forest... the elementals... everything cried out in pain and he could not heal it. Then, the frozen one came... and gave him purpose again. To which you ask how exactly she gave him purpose again: with shackles, trapped inside stone walls? You anger him and you fight for a third time.

Suddenly, a wall of ice separates you from the Beastmaster. Jaania enters the room and just tells you that the front door was available. Antagonizing her Beastmaster and his charges was... not necessary.

You follow Jaania to her chambers in a very awkward scene. She explains why she froze you with Alexander and Warlic: she did not know you well and saw you working very closely with the demented Xan. How would she know you were, or were not, to be trusted? She loved magic once, and the way it could be used to help others. Now, though, she has seen and experienced too much of the threat it poses. She shows you a special mirror in her chambers. Looking at it, you suddenly see Swordhaven ablaze. Imps and fire elementals roam the burning city, casting fire around them wherever they go. Insane laughter is heard in the background. She explains what you just saw: it's Swordhaven now, should you have failed to free her from her icy prison. This mirror is a window to other timelines. And Jaania can view them all. She has seen worlds where your cruelty rivaled the Mysterious Stranger... but more often than not you've preserved as a force of good. She wanted you to have a chance in this one as well.

You leave. Shocked by what you just saw, you need to collect yourself and think a bit. Meanwhile, Jaania remains in the chamber with the magic mirror, which displays an image of an older mage with blue hair with a bright smile: Alexander, or what he could have become...

Some time passes. You've had time to think and, going back to the city, you notice a paper on the quest board calling all champions to the annual Swordhaven Tournament! Thinking it's the perfect opportunity to attract the King's attention. Turns out the price is both a hefty sum of gold and an audience with the King himself! Many contestants have registered, including the legendary four-times champion, Fangblade. A girl named Falwynn recognizes you and tries to speak to you, but you get sorted into brackets before you get the chance to talk. Your first fight is with a veteran knight named Sir Ruppenwaffles. At the announcement of your name, Alteon stands up in shock before a Rose guard tells him to sit down. You defeat Sir Ruppenwaffles, then proceed to the next match with a warrior from Swordhaven's very own court: Phoenix Edgeworth. You defeat him too because you're that good.

You then sit to watch Falwynn's match against... Fangblade himself! Before Falwynn gets a chance to act, Fangblade destroys her crossbow with his gigantic axe, then kicks her away. He throws his axe at her to behead her!... but you intervene. The axe is flung aside. Now, the real match... is between you two.

Meanwhile, Jaania is writing something in the Ivory Tower. Somebody named Amadeus enters to give her monthly reports. She tells Jaania everything about you defeating Sek Duat with Magus Hansa, new recruits, the splendid job Magus Neron does in Amityvale and the new vampire nest in Doomwood, led by Safiria. An outpost has finally been assembled at the foot of Kaer Sierra and the mages have begun studying the Fissure. Jaania wishes to go there herself, but she must wait after the ball at Swordhaven. Amadeus then hands her a letter coming from the Magesterium, in Azaveyr's Capitol. The content of the letter shocks Jaania, who quickly writes a response. She asks Amadeus if she is feeling well and if anyone is bothering him. Amadeus visibly does not want to talk about it though...

We return to the Tournament of Champions. Falwynn is okay though a bit injured. She is sent to the medical team. You ask the Rose guards why they didn't do anything to prevent this, and they just say they "had their orders". A glimpse of Akanthus heading away from the stadium is shown... Falwynn, before heading out, encourages you to win this thing. She says if anyone can convince the King about the Rose's wrongdoing, it's you. It's time to fight Fangblade himself. (and of course you win.) While the defeated champion is forced to leave the battlefield, the announcer calls for the grand finale!... wait! Wasn't Hero vs Fangblade the finale? Hehehe, nope. Only the west division finale. For the very last match, you're going to fight a newcomer, clad in a very modern white suit... the rookie contender, Faust!

After a long and difficult battle, Faust just stops fighting. As much as he'd love to stay and chat, it seems you're going to have to finish it some other time, because he... concedes defeat!

The mysterious man just walks away while everybody is trying to understand why he did that exactly. But hey, it means you're the champion! Alteon invites you to speak with him, as you have much to talk about, but his Rose guards say Akanthus has insisted that Alteon does not follow through his meeting with you... it could pose risks. To avoid conflict, you don't protest. Instead, the king invites you to the royal ball in a few weeks. Alteon walks away just as Falwynn catches up to you. She has two messages for you: one from Sir Leon, who says he made a very important discovery and he wishes to talk to you as soon as possible about it; the other from Artix von Krieger himself, who apologizes for not being able to greet you sooner, and invites you to visit him at his Paladin order when you get the chance. She has to go, but she wishes you luck on your journeys.

Link: Jaania, Swordhaven (Book 3)
Also see: 1.1.13- The Great Fire War Saga(Fire Orb Saga), 1.1.15- Falconreach Spy Saga, 1.1.17- The Final 13th, 1.2.6- The Merge (Atrea Part Two), 2.10.1- Vilmor Saga

1.3.11- Caitiff's Study
This is the continuation of entry 1.3.9- Gathering Shadows Saga.

The Darkness is pushing through... it needs to learn, to find out, how to finally bring the endless night back to this Universe. Before going against the Hero, Caitiff figures it'd be smart to first get to know your enemy. It first goes into Sepulchure's ruined fortress in the Deadlands where it introduces itself into a fallen skeleton's memory to watch scenes of the Final 13th war, especially Sepulchure getting betrayed by Drakath. It proceeds to search around the ruins, but finds nothing interesting. In a fit of rage caused by what it saw ("The Darkness was stronger. It lost. It was betrayed."), it starts firing lasers around. A crack on its hand appears. It then finds something interesting: shards of the Ultimate orb...

Continuing its research, Caitiff heads to a cave where the charred remains of Old Falconreach lay buried. It watches scenes of Xan's Invasion and realizes that the Hero has survived because Xan got distracted. It could have ended there... it should have ended there! The more Caitiff learns, the more its fury grows... as does the crack in its arm. The darkness spirit then visits the deeps of Lore's ocean, but stumbles on a vision of Kathool Achoo himself. Even asleep, the "Great Ancient" finds it quite fun to twist Caitiff's mind; he sends it four flashbacks. First is Serenity in Valtrith's castle, holding onto a potion and a glass on the other hand. Then Jaysun in the background sitting at his desk filled with books. Serenity is beside him serving with a plate of food and a glass filled with liquid. Third, Caitiff's ShadowReaper of Doom axe in an unlocked chest, gathering dust in the attic. Lastly, several Shadowscythe spirits walking into a portal. Caitiff is the smallest of them all. In its fury, Caitiff casts several beams of energy, but it's just a dream: there's nobody to attack, everything is an illusion.

All the big lasers in the ocean do manage to draw the attention of Aquella herself, though. She emerges on Falconreach's bay just before Friday the 13th to warn the Hero about Caitiff emerging close to here after its visions. The Rose and the Guardians are fully ready for war, it's time to fight. An undead army attacks, but every enemy is defeated. Meanwhile, Baron Jaysun Valtrith calls Caitiff back. It appears that he is quite delusional, speaking to Caitiff as though she were Dyana, his sister. He doesn't like the importance Caitiff is taking and is growing more and more impatient. In a fit of rage, he starts... attacking Caitiff! The darkness spirit fights back.

You see everything from away with a spyglass and decide to take a closer look... but you find yourself engaged in a terrible battle against both Caitiff and Jaysun... who happen to also fight each other! You beat Valtrith, who gets more enraged than ever by his third defeat and turns into a cloud of dark smoke that nabs both you and Caitiff. While you suffer from the growing lack of oxygen, your dragon dives right into the mist and pulls you out. You, then, regain your oxygen. Caitiff overhears your escape and realizes you hold a vast advantage: your dragon. It launches an explosive blast that frees it of Valtrith's grasp. His mist form recedes and his mask flies off, much to his shock. He is then sealed inside of it and it drops on the ground. Two cultists approach the area while Caitiff floats to the ground and takes the mask. Valtrith failed the Darkness. Caitiff will not!

Caitiff then proceeds to find what the Darkness truly needs to win: pulling a Dragon Amulet from the skeleton of a long-dead Dragonlord, it twists it into a Doom Amulet, then invades your dragon's dream to call it at Castle Valtrith. The two engage in a terrible fight, but Caitiff ultimately wins. It offers your dragon two choices: die now and watch as the hero follows or join the Darkness in exchange for the hero's life. Your dragon surrenders and Caitiff, using the Doom Amulet, corrupts it into a dark dracolich.

When you realize what happened, despite being deeply angered, you don't just charge in Castle Valtrith to free your dragon with brute force (I say that's quite a successful INT roll!). Instead, you begin gathering old friends to help you defeat the Darkness. Cinquefoil, in the Rosewood, first agrees to help you. You then head to Oaklore and recruit Rolith and Alina. But that's only the beginning: your dragon spreads its darkness to the far reaches of Eastern Lore and from its fire, spawns hundreds, if not thousands, of darkness elementals onto Sho'Nuff Island. You arrive in the middle of a brewing fight between the Ninjas and the Pirates: as usual, every faction thinks the other is responsible for this. You try to convince Rhubarb, Thyton and Mazurek to help you before a huge darkness elemental spawns from a portal. You fight it, but before you can finish it, a mechanism from Kordana's mecha finishes the job, much to everybody's sudden surprise. Kordana appears and confirms that they are with you.

In the Swordhaven tournament you participated in, some time ago (see entry 1.3.10- Swordhaven Saga), Falwynn gave you coordinates to join Artix. You go into Doomwood find him at his paladin order. He's very busy training recruits, fighting undead and reptilians, thinking up new puns, eating sushi, stocking up on Holy Wasabi and many other things, but he agrees to help you. However, since it's a dragon you're talking about, you're going to need Galanoth's help! Artix goes to find him while you seek help with the gnomes. Eirn the gnome has invented an augment to track Yix, who still hasn't been seen after the destruction of Popsprocket. You venture into the ruins of the city with Eirn and Airheart, but your dragon's passage wakes up the discarded cyklons and some darkness elementals! You fight through their ranks to get to a pile of rocks where Yix's dead corpse is buried. However, even in dead, the chief engineer of the gnomes found a device to help him: he's transplanted his own consciousness into a metal electric rod powered by a... potato. (that's the kind of plot twists you signed up for when you registered into DragonFable.) Now he's ready to help you save Lore once again!

You return to Falconreach. Jaania has been notified of the situation by the head of the local Rose garrison, the energizer Lafter. Troops are coming to help you. The town has been established as a last stand, but no cultist is attacking right now... though it looks like they're preparing something big. Meanwhile, Valencia has analyzed the trajectory of your dragon: it's heading towards the Sandsea. You go there and convince the local Rose authorities to evacuate Duat. It's just after everyone is evacuated that you realize it would've been a very good idea to ask someone where Zhoom might be, because it'd be smart of you to recruit him for the coming fight. You enter the deserted inn to find one lone man who looks very strange, apparently not caring about anything else than his dinner. You ask him for Zhoom, but he refuses to give you this information because he gets nothing in exchange... and that's precisely the time your dragon arrives at Duat and drops dozens of angry elementals and monsters around! You defeat them and save one distressed girl who hasn't been able to evacuate in time. The strange man follows you, not helping at all. He explains: although he isn't afraid of the danger, he isn't able to hurt anyone. His name is Dove, anyways. He'll tell you where Zhoom is, and in exchange, he wants to join you in your quest to free Lore from the Doom Dragon. You accept, even though you find him weirder and weirder. He points towards the old Guardian Tower of the Sandsea, where you go and find Zhoom. He agrees to help you, and you go warn the Atealans of what's coming.

It appears the Empress of Atrea is keeping the city shielded, so it's safe for now. You return to Falconreach and meet with everyone. Elysia is here too: Sunbreeze Grove is under attack and she only managed to make it safely here. Dove also arrives as he promised. He explains a bit of what he can do: he's a healer in a very unconventional way. Whenever he punches something, he heals it. Elysia seems to recognize him, but he just raises his finger to his mouth while smiling at her. You explore the town one last time before heading to your last stop before the big battle begins: Warlic's tower. Cysero informs you that Warlic is still there meditating. You go find him and, to your surprise, he is with Nythera herself, which we haven't seen around since she ventured into the Void to reunite the Void Dragons! Warlic refuses to help you - we all know what happened last time he helped protecting Falconreach against the Darkness... - but he sends Nythera with you.

Back in Falconreach, you discover that Rose troops commanded by Amadeus, the shady man who gives Jaania reports, have arrived to help protect. Amadeus seems to recognize you personally. You have to calm down Rolith, who is increasingly angry around Roses. Just now, black snow begins to fall... your Dragon has arrived near Falconreach and this means war!

You gather with Roses and Falconreach defenders. Everyone quickly starts to snap at each other while you can't focus. Eventually, you start yelling at everyone to stop arguing. This isn't going to do anything good. Someone has to take the initiative and- juuust at that moment Raven, the Energizer from Amityvale, arrives. Amityvale is under attack from Caitiff's troops! Courier ravens keep coming too, and multiple regions are asking for help! That's a problem, because you can't defend them all... some propose that we just stick to protecting Falconreach, because it's the area that matters the most. You disagree, and take the following decision: everyone defend Falconreach. You'll go out alone to defend the other regions!

There are 13 million waves attacking over 13 days. On Friday the 13th, January 2017, horrible news arrive: Caitiff has launched an armada of lesser Doom weapons to possess the dead corpses of your people's fallen: Roses, Guardians, Knights, Villagers and so on. Now they're coming back to attack you! You are joined over the course of the war by Alz'ein, an old Atealan ally, who trains the Riftwalkers. Atrea is safe, but she was bored, so she thought it'd be best to join you in the fighting. Meanwhile, Caitiff summons another very nasty thing: mirages of the two Valtriths... Jaysun and Dyana - Serenity herself. She sends them at you. After quickly defeating Jaysun's mirage, you discover Serenity's, which attacks you by tormenting you about your failure. She believed in you; why didn't you save her? Heartbroken, you defeat her and watch as she vanishes. Caitiff wants to break your resolve? All it did was make you even more mad.

Finally, all the waves are beaten (in 12 days instead of 13, because the DF warmongering community is that awesome). However, it's not the end of your problems yet: all of Caitiff's remaining forces retreat and stand still, but some of your closest friends start hearing voices. It appears Caitiff is trying some Kathool-y mind tricks... then what had to happen, happens. Your dragon has arrived. He's big, giant, enormous, far beyond the influence of a normal Dragon Amulet. You want to destroy the Doom Amulet and Nythera, with her draconic powers, realizes the thing is inside your dragon. She casts a spell that separates the amulet from the Dragon, but he tries to flee! Just at that moment, Kordana's mech slams into him and Yix's lightning rod numbs his wings. With Artix and Nythera, you start climbing your dragon until you get to the Doom Amulet. It fights back (of course it does), but you break it. However, it's not totally destroyed. Just at that moment, your dragon pushes Kordana away and flies away... with you three on its back! In the skies, you keep fighting the Doom Amulet and finally break it. It explodes, instantly turning your dragon into toddler form back... but it seems still doom-cursed! All four of you fall from the sky.

Link: Castle Valtrith, Caitiff
Also see: 1.1.17- The Final 13th, 1.1.4- Wrath of Xan, 1.1.14- Water Orb Saga, 3.1.17- Serenity Before the Storm (March 2015), 1.3.9- Gathering Shadows Saga, 1.3.10- Swordhaven Saga

1.3.12- The Thorn Saga
A group of extremist Manahunters called "The Thorn" has found a place in the frozen northlands where an ancient civilization that thrived off of mana lived. The civilisation's downfall was caused by one of their constructs, the Manaphages, twisted machines that hunted down the source of mana and drained them completely. When there was no more mana to leech out, the Manaphages powered down, but the Thorn sacrificed enslaved mages to reactivate them! Warlic warned Galanoth that this could happen. Now, Galanoth has asked you to come and help him with The Thorns.

You enter the facility where the Thorn reactivated the Manaphages and bring down one of the twisted machines... before it reactivates, soon joined by two more! You flee to another place in the facility where you find a nexus of pure mana. The Manaphages, chasing you, start leeching away the nexus and overclock. You destroy them and they explode. Galanoth is suspicious though... he thinks Jaania would certainly not approve of these methods. He'll investigate, but he believes all of this is done without her knowing. He'll try to investigate. Meanwhile, though, Commander Theano, leader of the Thorn, has found his way into another chamber where more and more and more Manaphages keep activating...

Link:
Also see:

2- Dragonfable Side Storyline[DSS]

2.1- Crossovers
It would be boring if all the stories were filled into one game, wouldn't it?

2.1.1- AdventureQuest Crossovers

2.1.1A- The Crystal Cave
The Crystal Cave, found in Warlic's zone, is a quest where you battle large groups of Vizalain Protectors, golems made of purple crystals. At the end, you destroy a Crystal Tree. You pick up a Crystal Shard from this Tree, and give it to Warlic in exchange for some Shard weapons.

In AQ, you can visit the Dwarfhold Mountains to see the Crystal Cave. You must have a Crystal Seed to enter. If you speak to Valencia, you can find another cave where Gypsus, the last Vizalain, tells you that humans destroyed the Crystal Tree a long time ago. She tells you to visit the Dwarfhold Mountains and plant the seed there. You go back to the cavern. You plant the seed and a female Crystal Tree, Malachia, sprouts from the ground and thanks you.

Links: DF Crystal Cave quest, AQ Crystal Cave quest
Also see: None

2.1.1B- Lucky Day
During the 2008 St. Patrick's Day (Lucky Day), a hat from the AQ St. Patty's Day event comes through a portal and lands on the head of a Sneevil in Surewood. He goes crazy for gold, and this gold fever quickly spread.

At the end, Cysero accidentally sends the hat through another portal, making it land somewhere in MechQuest.

Links: DF Gold Fever, AQ Blarney Surprise
Also see: 3.6.1- Lucky Day 2008

2.1.1C- The Exodus
The first titan quest was released the day the eggs hatched. Artix, Cysero and Zhoom appear through a "telephone booth". Cysero claims that they have time traveled, and they need the help of a Dragon Rider to travel forward in time and destroy an Exodus Titan.

You travel forward in time to the town of Battleon to find your massive dragon as well as a Dragon Amulet already aboard. You are told that the other you have been knocked out. You climb aboard your dragon and destroy the titan. You have saved Battleon from the Exodus. As a side-effect of this change in the timelines, DragonFable's timeline veers away from AQ's timeline. From now on, though there are similarities in the timelines, if something happens in one game, it won't necessarily happen in the other.

Link: Titans of Battleon
Also see: None

2.1.1D- Fire War and Battleon
The Fire War of DragonFable is a more completed version of the one in AQ. The DF fire war clearly explains how Drakonnan turns evil, as well as the attack of Akriloth on different towns.

The one in AQ can be a repeated history, for it states that Arkriloth wants the fire orb which was taken away from him (by Drakonnan when Akriloth was defeated).

Links: DF Fire War, AQ Dragon War
Also see: 1.1.13- The Great Fire War Saga (Fire Orb Saga)

2.1.2- MechQuest Crossovers

2.1.2A- Kordana, Pirates, Ninjas
In the quests Ruins of Kordana and The Hunt Begins, you find the ruins of a MechQuest mech. There, you meet a hologram named Kordana. She says that the security drones went renegade and destroyed the repair robots. She speaks of some 'reset' where reality was rewritten.

She asks if Artix still kills undead. She says Artix would remember her; Warlic might, depending on how he merged and "Cysero? Did it land here too?" She says how clever he is for transforming into a mage, and asks you to say hi to him. She says her programming is degrading and she thinks she has been there for over a thousand years. The thing she is referring to is the Reset in MechQuest: the MechQuest Hero apparently had an accident with a cappuccino maker that led to the world of MechQuest being reprogrammed into the world of DragonFable.

Links: Ruins of Kordana, The Hunt Begins!
Also see: 1.1.8A- Wind Orb Saga-Osprey Cove, 1.1.8B- Wind Orb Saga-Shadow of the Wind Village

2.1.2B- Lucky Day
In Lucky Day 2008, the hat from the Sneevils goes through a portal that Cysero accidentally creates. It causes the Saint Patrick event in MechQuest.
Links: Gold Fever The Expert
Also see: 3.6.1- Lucky Day 2008

2.1.2C- Kathool Achoo
During your search for the Water Orb, the mighty Kathool Achoo claims that you have attacked him once in a yellow machine. You destroyed his adepts, forced him into the depths. The machine is probably the MechQuest Submarine that Val told the MechQuest Hero to use when searching the underwater ruins. This explains Kathool Achoo's sentence "You will become what you once destroyed".

Links: Risen(DF), Underwater Ruins(MQ)
Also see: 1.1.14- Water Orb Saga

2.1.2D- Castle Nostromo
In the Gathering Shadows Saga, you find yourself in the ruins of Castle Nostromo, the ancestral castle of the Valtrith family. It is built on the top of MechQuest starship ruins. Ripley Valtrith, an ancestor of Jaysun and Dyana, defeated the Void Queen that lived there and imprisoned it in the starship ruins before it broke free again and was killed by Symone DuBellmount in the Skeleton Exo-Suit. In a room of the starship, Symone meets an Ashendal Head that tells her about the errors in the Reset progress, this starship not being properly assimilated into the DF universe.

Links: Castle Nostromo
Also see: 1.3.9- Gathering Shadows Saga

2.1.3- AdventureQuest Worlds Crossovers

2.1.3A- Nythera Saga Part Two
Nythera reunites the Creatioux and Decadere Void Dragons using her newfound Dragonmage Void magic. After her saga is complete in DragonFable, it is continued in AdventureQuest Worlds...

Links: Embrace Your Destiny, Nythera
Also see: 2.5.4- Nythera Saga Part Two

2.1.3B- Drakath
Drakath, after backstabbing Sepulchure, turns into Dragon Drakath by combining with the Ultimate Orb and Fluffy. After you defeat him, the Mysterious Stranger possesses him, turning into the Super Ultra Mega Darkness Dracolich. After you destroy the Dracolich, Drakath wakes up in a forest and sees a Chaos Eye descend on him. It turns him into the Champion of Chaos you fight against in AdventureQuest Worlds...

Links: Drakath
Also see: 1.1.17- The Final 13th

2.1.4- Multiple Games Crossovers

2.1.4A- Frostval 2014
Games:
AdventureQuest, MechQuest, DragonFable, AdventureQuest Worlds, EpicDuel, OverSoul
It's Frostval again and this year, you want everything to be perfect. That is, until the Time Travel Fairy appears... but it's the Time Travel Fairy from the alternate universe of AdventureQuest Worlds! Icemaster Yeti's face also turns to AdevntureQuest Worlds's! Now that is weird... you gather Cysero, Warlic, Icemaster Yeti and Lim for the "CouNCiL of SMARt PEEPL". They are all alternating between their DragonFable, AdventureQuest, MechQuest and AdventureQuest Worlds selves... it appears that something has caused the different timelines on Lore to merge!

That is the moment when you hear a sound of shattered glass. AdventureQuest Worlds's Lady Celestia appears in the room. But she is cold, grey and shivering... because in the DragonFable timeline, she does not exist anymore. You go see the Time Travel Fairy and ask her for explanations. She tells you Artix came to see her and borrowed her wand. He opened a portal and got DragonFable's Artix to hop in AdventureQuest Worlds's timeline... and hopped into DragonFable's. Now, everything is merging. You find Artix in the woods. He tells you he's bringing everyone together, but does not realize the harm he is doing until he sees Lady Celestia's condition.

And now... something really bad happens because all the Great Fire Dragons from the different timelines are merging... Akriloth is back!

You adventure into the snowy forest. On your path, you find Nulgath from OverSoul, Nightwraith and Titan from EpicDuel, Hollow Stoneforge from AdventureQuest, Ashendal from MechQuest, Lady Celestia from AdventureQuest Worlds and a bounty hunter called T9 that looks like Tomix, but doesn't remember you... you also meet the Frostvale Moglins that, as a result of the merge, have grown adorably fluffy. As you adventure in the forest, defeating monsters, you also meet merged versions of Sepulchure, Zorbak and Xan that you defeat. As you are progressing, a flock of dragons appears in the sky and attacks you! It's Akriloth's sons! You defeat them and meet the great dragon Akriloth himself. He is still half buried in the ground and half death. He is confused, but that just makes him extremely, extremely angry. You defeat him, but that does not seem to do him any harm.

The Time Travel Fairy takes her wand back from Artix and opens a portal within Akriloth that pulls back all the alternate versions of him. He is dead once again. Everything merges back to DragonFable, AdventureQuest Worlds's Artix and Celestia, along with the characters from the other games, leave and return to their own worlds. It's time to celebrate! All the Moglins have kept their adorable fluffiness and you spend a great Frostval.

Links: Frostval 2014
Also see: 1.1.17- The Final 13th, 3.3.7- Frostval 2014

2.1.4B- Corundum Corruption
Games:
AdventureQuest, MechQuest, DragonFable
In MechQuest, Dean Warlic summons the Hero to his office. A ShadowScythe corruption has spread to the Vizalain, a race of crystal-like recluse creatures. They need your help. You head into the Vizalain caverns and defeat every corrupted creature to cleanse the corruption... except for one hallway that looks already clear. You assure the Vizalain you have cleared everything and they thank you, then return to their existence. However... that hallway you omitted to look after contained an imprisoned corrupted Vizalain, Ricterlid. Oops.

In DragonFable, Warlic summons you to his tower. It's the first time in Book 3 you see him, and he explains to you that he still feels weakened after being split into two identities, even if five years passed. He then reveals that a mysterious corruption has spread to the Vizalain in the Crystal Cave. It looks like an ancient evil broke free and corrupted everything. You head into the Vizalain cavern and clean everything, purify a corrupted Corundum Tree and face Ricterild, a corrupted Vizalain who is behind it all. You defeat him and purify him with a crystal Warlic gave to you. He died in the fight, but at least now he rests peacefully.

But what would have happened if the corruption spread even further? In AdventureQuest, an army of corrupted Vizalain and creatures starts gathering in the mountains. The heroes declare war against them and defeat all of them. You face a corrupted Corundum Tree and defeat it. Ricterild appears and engages battle with you, and you defeat him. Warlic purifies all the Crystal Cave. It would seem that ENTROPY and the Mysterious Stranger were behind this...

Links: Corundum Corruption, Ricterild
Also see: 1.2.6- The Merge (Atrea part Two)

2.1.4C- Rise of the Shadow Council
Games:
AdventureQuest, MechQuest, DragonFable, AdventureQuest Worlds, EpicDuel
Shadow Loremasters appear all around hometowns of different versions of Lore asking the adventurers to secure dark and dangerous relics for them: Carnax's tentacle in AdventureQuest, Valoth's blade in MechQuest, Sepulchure's helm in DragonFable, Vordred's skull in AdventureQuest Worlds and Caden's cursed DNA in EpicDuel. The Loremasters collect these relics aaaand... it's a trap! Because they use them to create another ultimate villain, Vaxen, in AdventureQuest Worlds. When they try to control him, he just laughs and explodes them. Only a mysterious figure remains, and it applauds Vaxen's power, then advises him to consume the AQW version of Lore, because the magic in it will increase his own power. Vaxen summons an army of clones, minions and shadow-corrupted Loremasters to attack Lore.

The AQW heroes eventually defeat Vaxen's army and destroy his strongest clone. Weakened, Vaxen flees to outer space to regenerate from his wounds.

Links: Ruin of Darkness
Also see: 1.1.17- The Final 13th

2.2- Oaklore
This is the first town you enter for now, and the only place to train before you are level 3.

2.2.1- Sir Valance Saga
The forest of Oaklore is filled with sneevils. Sir Valance sends you to attack the Sneevil Box Fort. He also sends you to the Sneevil Dojo. When a valuable Ironwood Box is sent to Oaklore, the sneevils raid the keep, trying to get the box. You invade the Boxopolis and defeat King Splurt and return the box back to Oaklore. It turns out that the Sneevils did not touch the Box's content, but were only interested in the box itself.

Link: Sir Valance
Also see: None

2.2.2- Sir Vey Saga
Sir Vey is a knight of the Pactogonal Table as well as a naturalist. He surveys the land, finding ways for King Alteon to use the land without over-using it and hurting the balance of nature. After successfully retrieving the Ironwood Box from the Sneevils, Sir Valance sends you to help Sir Vey. Something has upset the natural balance around Oaklore and you must repair it. The Forest Furies, who normally feed on fruit from a great Mollo tree in the center of the forest, came in his camp and stole a bag of seed he used to test the fertility of the soil. You retrieve the bag of seeds and discover that the Mollo tree is guarded by Vurr'men and the ground has been picked clean of the Mollo fruits!

You head towards the Vurr'men Ruins and discover that they have entire barrels of Mollo fruit that they left to rot on purpose. Using his equipment, Sir Vey discovers that when rotten, the Mollo fruit produces a mind control serum! You head to the Vurr'men hideout in the tunnels beneath the Ruins and burn it all... every last barrel of rotten Mollo fruit! You have succeeded in bringing back the balance in nature. However, you do find a note from Sepulchure in the tunnels...
quote:

"First shipment arrived. We are interested in Mollo Mind Serum. Will purchase rest of the fruit for your asking price. Will be in touch. Sepulchure."


Link: Sir Vey
Also see: 2.2.1- Sir Valance Saga

2.2.3- Sir Ano Saga
Sir Ano de Bergrac is an aspiring Pactoganal Knight who wants to get noticed for heroic deeds. The only problem is... he's not very heroic. He gets you to help him out on his missions to protect the local area. After agreeing to help, in return for any gold or loot that you find, you first defeat a gargoyle that has been terrorizing local townspeople, then go on to rescue Jenny, the daughter of a kitchen worker, who was kidnapped by a mushroom Major-General while out gathering mushrooms. After getting noticed for this heroic acts, Ano feels that he could perhaps do with some magical assistance, so you set off along a crumbling old road to the ruined city where a Wizard lives.

On the way, you fight your way through Aggressive Appletrees, Ravens and Boardrakes as well as defeating the wicked witch Azza Kadellya who tries to turn Sir Ano to the dark side. When you reach your destination, the wizard accidentally gives Sir Ano the speech for aspiring villains, rather than that for idealistic heroes, so you decide that he's not the right kind of advisor for Ano. You head back to the keep.

Impressed by reports of Ano's deeds, Captain Rolith sends him on a mission to investigate bandit presence in nearby swamps. The bandits mistake Sir Ano for Wes Lee, an adventurer that helps bandits near Lymcrest. With this disguise, you and Ano manage to get to see the bandit chief, Dread Bandit Roberts. He asks you to help him kidnap one of King Alteon's daughters, and Sir Ano announces his true identity with a lot of "Princess Bride" references. You then defeat the bandit leader, as well as those that try to stop your escape, before returning to Oaklore and retrieving a trove of bandit loot.

Once there, Captain Rolith reveals that Sir Reptitious was following the two of you throughout the mission, and he is very impressed with Ano's progress, but a little mystified as to why the Hero was accompanying him. Due to Sir Ano's heroic efforts, Rolith has got him a place at a dinner with King Alteon and his daughters. While there, you notice that the middle daughter, Victoria, is actually Robina the Hood! You and her younger sister, Tara, drop multiple hints about her alter-ego, until Alteon catches on. Despite this, Sir Ano manages to put a positive spin on this, as without Robina distributing gold to monsters, the heroes of Lore wouldn't see slaying monsters as profitable, and the number of active heroes would decrease. This in turn would cause trouble from monster attacks for the King's subjects, and mean there were fewer heroes spending gold in the shops and Inns of Alteon's Realm.

The King is not fully convinced about Victoria's actions, but sees Sir Ano's potential as a silver-tongued wordsmith, and thinks he could find a use for him at court with his personal retinue of Knights, as a Public Relations consultant. In the meantime, Princess Brittany, the eldest, takes a shine to him, so everything works out for the best.

Link: Sir Ano
Also see: None

2.3- Falconreach
Falconreach is DragonFable's main town. This is where a lot of the stuff happens.

2.3.1- The Cysero Rebellion
On June 16 2006, forum members Lord Asparagus, Maestro911, Nikemorya and Rimblade start a rebellion on the forums. The staff put them ingame, and they smash Cysero's orb. Eventually, Cysero's Defenders overthrow the Rebellion, and restore Cysero to his position.

Cysero himself was left in charge of the update in 2007 when Artix, Zhoom and many others of the staff members were away. The Guardian Tower of Falconreach was first turned upside down, and then turned into a fish. The interior was not changed.

During the quest "The Weaponsmith's Apprentice", you return to Cysero's store to find Lord Asparagus, Maestro911, Nikemorya and Rimblade miniaturized in an orb. They are sure they stand in Cysero's real store and are now the official Mad Weaponsmiths of DragonFable. When you try to tell them the truth, they don't listen to you and attack you. You defeat them and get a fish on your back. (Don't ask.)

Links: Guardian Tower: Fish (screenshot), Guardian Tower: Upside down (screenshot), The Weaponsmith's Apprentice, Cysero
Also see: 1.1.17- Final 13th

2.3.2- Ice Dragon War
In December 2006, an army of ice monsters attacks Falconreach. After the heroes defeat the army, you meet Dragonmaster Frostscythe, the master of this army. Zorbak teleports out of nowhere, and greets Dragonmaster Frostscythe like a friend, as the two obviously know each other. Dragonmaster Frostscythe is demanding 'the orb', but your character and Twilly deny knowledge of such a thing. Zorbak leaves and Dragonmaster Frostscythe summons his dragon, Glaisaurus, to his side.

You kill Glaisaurus and destroy Frostscythe's Dragon Amulet. Amazed by you, he says that if he knew who you were before attacking, he would have brought a much larger army. He laughs at you not even knowing what you are defending. He then limps away, sneezing, coughing and sniffling. Wait, did the big bad frost guy just catch a cold? LOL.

Links: Ice Dragon War, Dragonmaster Frostscythe
Also see: 2.10.1- Vilmor Saga

2.3.3- Aria in Wanderland

Aria has disappeared while searching for rare pets in the Elemental Foothills. Ash asks you to check for traces of her. As you are investigating, a white toggit runs past you, mumbling something about "being late". (yes, a talking tog. Just another day in DragonFable.) It tries to enter a tree trunk, but is stuck. You either push or punt it into the tree trunk, but a Dementon (annoying monkey-like creature), appears and shoves you into the trunk too.

You land in a strange land. The vegetation and monsters seem different. While adventuring, you find a castle in which resides the Queen of Tarts. You discover she is the one holding Aria: she has mistaken her for the Bakery Witch, who tries to steal her secret tart recipe. The Queen attacks you, mistaking you for another spy, but you manage to escape.

You enter a strange house and see a piece of candy. You eat it and grow bigger. After fighting some monsters, you come across a moglin named "Chesire Twilly" who gives you a drink that turns you smaller... far smaller than before. You defeat more monsters and find Chesire Twilly again. You are furious, but he casts a spell that turns you back to normal size. You still want to find someone in this strange land that could help you rescue Aria from the Queen of Tarts. Chesire Twilly suggests you to find the Kittypillar, as he is very knowledgeable. After smacking Kittypillar out of his philosophical meditations into answering your questions, he agrees to answer to one question. However, you notice he talks in rhymes and ask him "Did you just start talking in rhyme?". He says "yes" and it's over. No more questions for you.

Chesire Twilly chooses this moment to inform you of the Mad Haberdasher, who will certainly be able to help you. The Mad Haberdasher turns out to be... Cysero. You go to his place and see a tea party with Cysero, a doormouse and the white toggit. Cysero suggests that you give the Queen a gift to bribe her into freeing Aria. You learn a recipe from him ; you're now ready to face the Queen!

You find Kittypillar and Aria imprisoned and promise that you will free them as soon as possible. You defeat all of the Queen's guards. The Queen attacks you, and you defeat her. You ask her to free Aria as you present her your offering from Cysero: a Schnozzberry bush! The Queen faints after trying one. You save Aria and leave this crazy place.

Links: Aria in Wonderland, Aria
Also see: None

2.3.4- The Archknight Saga
When you first arrived at Falconreach, you met young Ash Dragonblade, an aspiring knight. You told him he should be recognized by the King if he saves a princess... and you find out he actually thinks you're serious! Now all he wants to do is save a princess!

Ash wanders in the forests, in the hopes to find a princess and save her. He meets a girl imprisoned by a Necromancer and his minions, and believes she is a princess. He immediately follows her. Though he manages to destroy the Necromancer's undead minions, the Necromancer himself accidentally traps the Princess in a block of ice. Ash defeats the Necromancer, then tries the Sleeping Beauty technique on the princess. Silly Ash... he only manages to get his lips frozen. (Welp! Wombody welp we! Wy wips are fwozen to the wincwess!)

Warlic arrives in town. There are three necromancers causing havoc in the woods nearby: Klaatu, Verata and Nicto. You start by defeating the undead abomination Klaatu has created by "slightly fixing" one of its bones, making it fall apart, then you defeat Klaatu. You then adventure into the dark forest where necromancer Verata creates various monsters with Soul Orbs and, with your awesome kicking technique, defeat him. You then venture to Nicto's stronghold, just in time to stop him from casting a ritual that will turn him into a Liche. (like a Lich, but with an added "e." Fancy.) You then defeat him.

The three necromancers are now defeated, Warlic is getting ready to cast his spell to unfreeze the Princess! However, Aria, angered that Ash does not even remark that she likes him, being too bent on saving princesses, drops Warlic's orb on the ground. When he casts his spell, his orb has rocks in it, and the princesses unfreezes... only to turn immediately to stone! Ash tries to give her true love's kiss, but it makes her break into pieces. (wow, that's really a terrible romance.)

You, the Hero, are ready to give Ash some help. Together, you head to a basilisk cave to clear out the monsters. The basilisks have been fighting with faeries, many of which are of royal blood. Ash finds a faery and thinks it's a princess, before you inform him it's a prince. (facepalm) You collect some basilisk mucus to glow the Princess-statue. However, Ash, not quite talented in plastic arts, fails to glue her back and she falls apart... again. You then head to the Yaga Stone Circle, where you have heard of a princess gone missing. However... the Princess is one of the Yagas, and joined them willingly. Oops. Ash asks if the Yagas could help him with his Princess-statue, and they let him prepare a potion. When he pours it on the statue... the Princess only turns into a frog! And true love's kiss only manages to get Ash's lips full of slime.

Ash then heads to the southern Jungle, where Yulgar has hired a tribe to help him gather Azhite Ore. The leader's daughter has gone missing, and Ash goes to save her. It... turns out that the tribe is composed of ogres. Ash saves the ogress princess and brings her back to her father... but the tribe carries her on the top of a volcano and throws her in the lava. (what.) Drats, princess not saved then.

The princess has been captured by a weird monster called "Browser"! Ash heads to the monster's castle and defeats him, however... his princess is in another castle! He did manage to find a pretty flower, and when he finds the princess, he it to her. Being a frog, she immediately eats it, and turns back to human form!....... yay? Heh, nooooope. First, she doesn't have her voice, so she cannot talk. Second, because she's angry after Ash for trying to kiss her so many times, and she starts shooting fireballs at him! As he flees, he trips on a skeleton in a suit of armour. He grabs the armour and goes from Boy Wonder to Young Hero!

You spoke with Artix and Warlic and think there might be a solution to the fiery problem Ash's Princess is having. There is a frozen princess in the Far North that is said to be held by ice wisps. Ash could use one of them to freeze the Princess's fiery abilities. Ash and her head North and find the Frozen Princess. However, when Ash tries to touch her, she shatters and breaks. (You earned the title: Princess Slayer!) But Ash's Princess seems to regain her voice. She starts talking... but snow and ice fall on both of them, making her lose her memory!

Ash desperately tries to make her remember, so he brings her to where they first met, in the Necromancer's domain. They meet the Necromancer plotting to overthrow the world. He created enough lesser Doom Weapons to equip an army, and he defeats Ash. Only the Blade of Destiny can defeat him now... and this blade can only be wielded by a true Knight. Which Ash is not.

It seems that all the princesses of Greenguard have been kidnapped! The knights don't have any idea where they went, but Ash goes back to where he started his adventures and finds dozens of princesses in deep slumber on the ground. Ash's Princess is amongst them. When Ash tries to wake the princesses up, they don't react, so... he has to carry them alllll the way back to Falconreach. (muscle-building 101: carry princesses in woods.) However, Death appears and takes Ash's Princess, saying her time has come. Ash tries to protest, but Death leaves with her anyway. (how rude.) This is the moment Zorbak comes in! The Ebil Moglin assures Ash that he will carry himself all the princesses back to their kingdoms. Meanwhile, Ash can go in Death's realm and save his friend.

Ash wanders into Death's realm and, after fighting monsters, meets Death itself. Death offers him to play a game - if Ash wins, he takes the girl with him, but if Death wins, it takes Ash and the girl. Ash gets to choose the game, so he challenges Death to a game of...... Tic-Tac-Toe! (read that again.) And he wins. He walks away with his Princess.

Ash goes back in the world of the living, and the Princess suddenly wakes up. Celeritas, Elemental Avatar of Light, appears and tells her they have been worried... in fact... this girl is really a Princess! The Princess of Light! She decides to help Ash in his battle against the Necromancer. They go in the Necromancer's domain and the Princess turns into the Blade of Destiny. Together, they defeat the Necromancer and banish him from the world of the living. Ash has completed his mission: he is now a Knight of the Plane of Light.

It's time for his princess to return to her Plane of Light. She thanks him for everything and assures him that his adventures are only beginning, then she disappears.

... just as Ash remembers he still doesn't know her name.

Drats.

Links: ArchKnight Falconreach, Ash DragonBlade, Princess (aka Girl)
Also see: None

2.3.5- The Clashening
Lim wants you to enact his Had-ron Collider and needs some discard metal. You visit Dr. Voltabolt and get some metal from him. After getting the items, the pair of you try it out at the Falconreach fountain. Cysero appears and destructs it with hamsters. Lim is mad and plans to try the experiment again some other day.

Lim then starts working on a machine that produces blackholes. He tells you to press it, then you two stay there, "admiring" the blackhole. Three hours later, Aria enters the place and tells you that energy and darkness elementals are coming to Lim's shop, most probably attracted to the blackhole. You fight off all the monsters before Cysero appears. It seems that Cysero messed with the machine so it will not turn off. Sometime later again, you find Lim in Cysero's garden. He is under an apple tree and he is going to shake it, proving that all things go down. However, Cysero appears again and the apples drop into his goo, turning them into apple minions. You *sigh* have to defeat the magic creatures.

Lim wants to see Cysero's magic, and sends you to see a demonstration. Cysero is creating mayonnaise in cube form and needs your help. He sends you to gather ice so he can complete his spell. When he finishes it, he creates a portrait of himself from mayonnaise and hangs it in Warlic's room. Because of magic, the portrait talks 24/7 to say nonsense. (poor Warlic. Next time you look for a roommate in a magic tower, put something on Kijiji instead.)

Lim asks you to help with his research on alternate dimensions. He places a cat in a box and talks about the cat entering the alternate dimension, without realizing that the cat has escaped. The cat, not very happy, starts running away with the box. You chase it and find Cysero, using his magic to merge the cat and a book together. He just created the... Nekonomicon!

Lim has a theory about velocity. He takes out his robot rabbit and Cysero's mail-carrying turtle in a race, trying to prove that they can go fast or slow. Surprisingly, the tortoise reaches the finishing line first! It seems that Cysero has messed with Lim's experiment again, filling the rabbit with schnozzberry oil and a ticking clock. The rabbit meanwhile is somewhere in the desert...

Lim finally calls for you for the final experiment, the STRING theory. He wants you to take his telescope and head to the top of the mountain and observe the stars. When you finally return, you see Cysero messing again, and he needs the help of you two...
Cysero needs to build a time machine! He wants you to borrow the Timey-Blimey thingamahicky from Biff. You defeat Biff and come back with the necessary materials. When the time machine is completed, Cyseroes from other timelines appear. It seems that the time machine is exactly the one you used the fight the Exodus, the titan of Battleon.

And now, which do you think is better, Science, Magic or Magiscience? (either way, you get cool items at the end.)

Links: Lim, Cysero
Also see: None

2.3.6- Auction House
Falconreach's Auction House does not sell any auction yet. However, the owner, Gris, is willing to send you in quests. If you find rare items for him, he may reward you with special things! (only if you're willing to pay for them though. Because, y'know, that's how capitalism works.)

2.3.6A- Tower of Brightmist
Gris has learned of a tower in Arborvale forest that once belonged to a Light mage named Friedrik. This mage was working on a Shining Elixir, something alchemical Gris says to be very powerful. You adventure in the tower and find out that the top of the tower is gone! It must have crumbled in the area below the cliff the tower is built on. On your way out, you discover three beings, the Light Sentinels, who tell you Friedrik is no more. They say you humans are all alike: power, control... and then they attack you. Defeating them, you manage to use a rope you found in the tower and access the crumbled remains of the tower's top.

You find the three Light Sentinels again. They stand facing the old mage Friedrik himself, trapped in a light crystal. The Light Sentinels say he tried to control them. You fight them and defeat them again. Friedrik is freed. He tells you his story: he was seeking power and built the three Light Sentinels to help him build an army and become king. He worked on a Shining Elixir that would imbue anything with wild light magic, and used it on the three Sentinels. They began having a mind of their own and turned against him, imprisoning him. He understands his crimes and begs the Sentinels' pardon.

The Sentinels understand that there is good in you, and allow you to have the Shining Elixir if you promise not to let it fall into the wrong hands. You go back to Gris and give it to him in the hope of getting nice rewards... and he ends up giving you a discount on a shop he owns. That's how business works, I guess...

Links: Tower of Brightmist, Gris
Also see: None

2.3.6B- Malich's Sorrow
Gris has heard of a tower near Amityvale that has fallen in disrepair. According to the rumours, it would be the location of a special necromantic formula. The owner is said to have ventured in a cavern once, and never came back. You go to Glenham Keep and explore the area. You find a key that leads you into a dark dungeon. You can't see a thing. You light a torch... and find a sleeping giant undead dragon! Your scream of surprise wakes it up and you must defeat it.

After you defeat the dracolich, the ghost of the Dragonlord Malich Salavich appears behind you. He tells you he once brought back Tarraan, his beloved dragon, from death. Tarraan could not handle his undeath and did atrocities. Malich had to call for help and managed to imprison him in a cave. He then built his fortress on the top of it to be close to his beloved dragon. He tried to free him from his undeath by battling him, but got killed in the attempt. Malich's ghost was condemned to haunt this place to pay for his treachery of bringing Tarraan back, and now they are both free. He disappears and leaves a floating green potion that you take back to Gris to negotiate a reward.

Links: Malich's Sorrow, Gris
Also see: None

2.3.7- Batoro and the Supervillains
In Book 3, after being frozen for five years, you return to Falconreach. In your absence, supervillains have started commiting crimes at night. Mayor Waen, the new mayor, defeated Rayf at the previous elections. You find out Waen also has a secret identity: the masked vigilante, Batoro. He works at night to fight against the supervillains. Batoro wants you to help him find them and defeat them.

You start by finding the Nix, a slippery thief with a gang of fishermen who hangs out by the river. It turns out that the Nix is a penguin with a tophat, and you accidentally insult his hat. The Nix gets mad, but you defeat him. You then head to Falconreach's bakery, where Mr.Glaisaurus is terrifying the friendly Yaga chief, Gretel. Glaisaurus is a mage with his face frozen in a permanent scream. You try to talk to him, but his face is frozen... so enough with the small talk, and you defeat him. The next villain on the list is Megakyle, a bandit with mega strength and mega intelligence. You stop him as he tries to steal the Waen-tech weapons from Falconreach's armory.

The next villain is the Dread, a megalomaniac undead that fills the stage of the Falconreach theatre with his crazed laughter. You slay his troupe of undead fighters and defeat the Dread himself. You then head to the Mayor's mansion to stop the most dangerous thief, Killer Dragonman. He lost the elections against Waen and, since then, became a killer force of dark draconic danger. You find Dragonman and defeat him.

It's not the end of your adventures with Batoro though, as the Aeris PvP Battlespire has been overrun with other supervillains! You head there and find San Robin, another masked vigilante who loves cheese, with Batoro. You head into the Arena and fight the Harlequin Hel-X-e, the Scare Ravens Oz and Corvus, the Violet Feline Salene Kyle, the super strong Razen Al Ghoul (sit down and take your time with this one. And don't get hit.), the plant-like Toxic Myra, and the mutated Chaosface Amon. You then get a nice Bacon weapon as a reward.

Links: Batoro, San Robin
Also see: None

2.3.8- The Wolf Rider's Quests
Gingkage, the Wolf Rider, has set up camp South of Falconreach with her wolf Blaze. She asks for your help: the farms nearby have been pillaged and Blaze stands accused. She must remain with her wolf to keep him safe, and she asks that you go into the woods and find proofs of Blaze's innocence. You head into the forest and find white fur, broken antlers and a pile of carrots. You hear someone laughing in the woods, someone whispering "Oh no" and someone saying "What IS that?". You return to Gingkage, who worries about what you found: it appears that a Dola stalks through the woods. You find it and kill it.

Gingkage thanks you for what you have done. However, there is no time for celebration: she received a letter asking help from Teral in Hunter's Paradise and she must go find her friends there...

Links: Gingkage
Also see: 2.8.2- Void Ship Saga

2.3.9- BioBeasts Escape!
Aria found a new creature in the woods: a mechanical rat named MonkaKazi. The lil' guy needs help: he managed to escape from another dimension where an evil person called Alydriah experimented on captured creatures. They managed to overload a console and open a portal here but the guards have followed them. You must stop Alydriah and her goons or they will recapture creatures... and probably take samples from Lore, too! You beat up guards until you find Alydriah. Turns out that evil woman has captured moglins, too! She dares you to fight her... and, of course, you win. She flees with her guards.

Links: BioBeasts Escape!, BioBeasts Official Website
Also see: None

2.3.10- San Robin Saga
San Robin, Falconreach's very own cheese-obsessed hero, has asked for your help. He needs you to retrieve an artifact from an ancient temple to have someone enhance his weapon. Why doesn't he do it himself? That's because of his dark secret... he's mana-impaired: he can't use magic! He doesn't want to talk about it though. You fight your way in the temple and find a big Vurrman holding a blade made of... yes, you guessed it: cheese. You defeat him and claim the chest he was guarding. San Robin is stupefied to learn about the cheese-carrying Vurrman. He knows who that rat is: years ago he joined a treasure hunting Vurrmen group who described themselves as "Cheese loving treasure hunters". They were very intelligent and explored ruins; he even designed the cheese blades they're wielding now. But then the Vurrmen got greedy and decided to attack inhabited temples, not just abandoned ones. To stop them, San Robin took their weapons and collapsed the entrance of their living quarters. Looks like they found a way to make new weapons... and they cleared the entrance!

You head into the cave and beat some sense into the Vurrmen pillagers. You then arrive into their leader's living quarters where you meet the boss himself, the Big Cheese! He knows San Robin's been talking to you and asks you if you knew San Robin also ran off with all their treasure. He also guessed San Robin didn't really want to talk about his magic problem... but as there's no way to convince you, he tries fighting you. Of course, you win. (that always happens.) Before collapsing after the fight, the Big Cheese denies having "evil plans" when he pillaged temples, arguing the gods don't protect us, especially San Robin. You wonder what he meant by that and ask the man himself. He reveals the tragic story of his youth: orphaned at a very young age, he traveled with merchants who he considered his family, but they were attacked by bandits. A branch fell on his head and knocked him off during the fight, and that saved his life: all the other merchants died. Since then, he travels in search of the bandits, fighting crime wherever he finds it, to finally bring them to justice. You return to Falconreach in the dusk before nightfall.

Links: San Robin
Also see: None

2.4- Sunbreeze Grove

2.4.1- Dragon Training
Lady Celestia sends you on a walk with your dragon to pick up a special package from a friend. The friend lives in a cave far to the east and the lady cannot make the trip herself. As you get to the cave, you discover that Lady Celestia's friend actually is the Red Dragon which you met at the beginning! He tries to eat you but your pet dragon stands up to him, telling the Red Dragon that you will be the one to either destroy or save the world (back to the prophecy again). You and your dragon team up and defeat the Red Dragon. Lady Celestia is pleased when you return, and does not seem angry that you defeat her "friend". What is in the special package, you may ask? Tea leaves. (Yes, you fought a titan dragon for a bunch of tea leaves. Just a regular day in DragonFable.)

Lady Celestia tells you that you have to train your dragon to form a special bond between you and your companion. Lady Celestia thinks that, in the prophecy, you will be the one saving the world. She wants you to send your dragon into the woods to practice flying through the trees. She also wants you dragon to have combat practices in the woods. For the final practice, Celestia wants you to guide your dragon and see how well the dragon can handle the world on its own. You manage to collect 5 plants and return to the lady. Congrats! You have finished your dragon's training!

Links: Lady Celestia, The Long Walk
Also see: 1.1.2- Prologue and Dragon Egg Saga

2.4.2- The Catering Company
A group of enterprising dragons have come to Falconreach to set up a catering company. They wish to set up in Falconreach in order to eat passing adventurers, as Falconreach is a hub for travellers. You defeat the Chef, the Dishwasher, the Event Planner, the Waiter and the Mastermind to foil their evil plan.

Link: Recipe for a Disaster
Also see: None

2.5- Elemental Foothills
Home to numerous elemental tribes as well as to the Blue Mage Warlic and his apprentice, the Purple Dragonmage Nythera, this place is full of magic and magical beings.

2.5.1- Plot Spoiler Bags
In some quests of the Elemental Foothills, you can find two Plot Spoiler Bags. Here are the two bags and their contents, with the blanks.
You will find Spoiler Bag #1 in the Waterfall Secret Cave.

'R_bi__ m_g_t_e a _r_i_nc_e_s_!'

Possible translation: Robina might be a princess!

Picture of Spoiler Bag #1

You will find Spoiler Bag #2 in the Fire Cave / Fiery Heart of Mt. Shining Star.

'_l_eo_ is _o___a's _a_he_!'

Possible translation: Alteon is Robina's father!

Picture of Spoiler Bag #2

Link: Warlic's Zone
Also see: 2.1.1- AdventureQuest Crossovers

2.5.2- Save Lymcrest
The river that flows in the mining town of Lymcrest has been changed into a river of lava! Warlic asks you to investigate. You discover that Xan, the insane pyromancer, is behing this. He got hold of a magical book called the Pyronomicon, that increases greatly his magical potency. You return to Warlic.

You go to the river and collect some samples for Warlic. He believes that Xan has changed the nature of the river itself. Warlic can only reverse it with a spring of the purest elemental water in the mountains. You get the required samples and the river is turned back to water. You head into Xan's fortress to defeat him and steal the Pyronomicon. You try to sneak in the fortress, but Xan knows you're here. He sends minions after you, and you defeat them. Xan then asks you a favour... kill Warlic! You may find that ridiculous, but Warlic tells you this is the only thing to do. If Warlic lives, Xan will kill him, but if you live, Xan will maybe let you go. And he's too strong for you with the Pyronomicon.

You defeat Warlic, but it's only an illusion you fought! The real Warlic appears behind Xan, pushes him off his throne and cuts the Pyronomicon's power from Xan. You defeat Xan and retrieve the Pyronomicon. However, Xan merges with the volcano and becomes a Lava Titan. You defeat him on your dragon. Xan is still on the loose out there, but you managed to retrieve the Pyronomicon and foil his evil plans concerning Lymcrest.

Link: Xan
Also see: 1.2.1- Swordhaven Past (Alexander Saga), 1.2.4- Atrea Part One, 1.2.5- Wrath of Wargoth, 1.2.6- The Merge (Atrea Part Two)

2.5.3- Nythera Saga Part One
Nythera is Warlic's apprentice, and is half dragon; her father is a human, and her mother is a dragon that can take a human form. She is over 200 years old, but only about 17 in dragon years. She committed many misdemeanors with her dragon magic when she was younger, including accidentally creating the Sneevil race with experiments on human children. She plays in her father's alchemy lab and gets grounded for it: she is banned from using dragon magic for 1000 years. Warlic takes her as an apprentice. He wants her to learn human magic. He sends her to meet the leaders of each of the four local elemental tribes in the Foothills. Each elemental brags about its element's greatness, but Nythera insults and defeats each of them. By this, she turns them against humans, and doesn't learn anything.

As Warlic refuses to return her dragon magic to her, over the next years she starts turning against him. When you, the Hero, meet her, she is trying to find ways to kill him. She sends you on missions to gather reagents from the local area, so Warlic doesn’t notice anything missing from his store, and then gets you to mix potions for her.

When everything is gathered, Nythera tells you to leave. As you are hanging out with Cysero, something explodes in the tower he shares with Warlic. You find Nythera and Warlic battling to the death. Using the poison you mixed for her, Nythera strikes a fatal blow to Warlic. The blue archmage is dead! Having time-traveled five years in the future in your battle against the Exodus Titan and met Warlic there, you cannot understand his death. Nythera just turns into a perfect illusion of him and turns back. She then tells you she has sent a challenge to all the Elemental Lords. They will pay for humiliating her.

You now need to defend Falconreach against the angry elementals who come for her. Nythera had underestimated their powers, and millions of elementals pour from the mountains. You struggle valiantly with the other heroes. Time is found, during a brief respite, to hold a funeral for Warlic. Xan shows up, mad that he wasn't the one to slay his archnemesis, and mutters about ways to bring him back.

Unfortunately, after this, the defenders are slowly, but surely, pushed back, and all of their efforts proven fruitless, as the Elemental Avatars themselves approach. The waves of elementals keep increasing until Falconreach is overwhelmed and destroyed, with nothing but the Guardian Tower left standing. The Elemental Lords gather their forces for a strike upon Nythera. She takes on the Elemental Avatars, but without mastery of her newfound powers, is easily defeated. She realizes that she needs to bring Warlic back. And so she does. The Blue Mage lives again!

He reveals that he planned to let Nythera kill him, and deal with the consequences, as it was the only way to make her learn responsibility. The Avatars are still very angry at Nythera and want to tear her apart, but Warlic stands in their way and defeats them. They retreat.

You are amazed at Warlic's powers. He soloed the Elemental Avatars and defeated them! However, Warlic reveals the downsides of this: actively using these powers might lead to him becoming a tyrant, ruling Lore with an iron grip. He does not want that. To add to this, he says his mana does not function like mana usually does: each of his spells generates mana and if he overflows, terrible consequences might issue. He lets the heroes be heroes and does not interfere, unless in cases of extreme need.

Links: Nythera, The Storm War
Also see: 2.5.4- Nythera Saga Part Two, 1.1.17- The Final 13th, 1.2.1- Swordhaven Past (Alexander Saga)

2.5.4- Nythera Saga Part Two
After the Storm War, Warlic teaches more about magic to Nythera. She already possesses human magic inherited from her father, and dragon magic from her mother. Warlic, however, wishes Nythera to learn more about Void magic. He sends her to the Void to study it. While she is exploring, a voice says "Come to us, dragon-child. Come!" As she was listening, Warlic teleports her back in the Elemental Foothills. She is angry, thinking that the voice might have helped her, but Warlic warns her: this was not a friendly presence.

Nythera, angry that Warlic is just going to make her study more instead of restoring her magic back, heads to Sunbreeze Grove, trying to find Lady Celestia, who she thinks could help her with her magic. She finds her apprentice, Elysia. Elysia decides to help Nythera and brings her to Clarionwood, the home of the Creatioux Dragons. Elucidas, elder of the Creatioux, greets Nythera and gives her some explanations. They are a specie of good Void Dragons that do not live in the Void. The Void itself is actually not an element, for it lacks any element, causing it to be indeed, literally, a void.

Elucidas, however, does not give Nythera her magic back. Furious, she walks away, but falls into a portal leading to the Void. She meets a Decadere Void Dragon, who wants her to be their slave. Elysia appears at the right moment and save Nythera from the Decadere. Nythera is back into Lore, and runs back to Warlic's tent where her mother and father are waiting for her with Warlic himself. They are glad to see her back, and decide it would be time to let her have her magic back. Warlic says the Creatioux will help her learn, that the path to her magic must be found through them.

Elucidas decides that it is time to slowly lift the restriction from Nythera. Meanwhile, he tells her about the void dragons. The "bad" void dragons living in the void were twisted by the void itself, aligning them with its negative aspect, Entropy. The Creatioux give life, nurture and nourish. The Decadere want to use Nythera and twist her for their own corrupted ends for it was foretold that she will be the Saviour of the Void Dragon race, the one who will heal the rift between the Creatioux and Decadere. Nythera is happy she has a great destiny (though not very surprised). However, as she is deep in thought, a portal opens just below her and sends her to the Void!

Fortunately, Elysia appears in time and saves Nythera. As the pair returns to Clarionwood, Elucidas thinks that Nythera's dragon nature must be aligned with her human nature more fully, thus sends her to the DragonLords. Nythera meets with Elysia's parents in Falconreach and have a talk. They have seen a baby Decadere dragon appear in a cavern nearby, and are fearing it may prove a threat. Nythera, using her powers, destroys it and absorbs its essence.

As she returns to Elucidas, he realizes that Nythera now has Void magic. Elucidas decides that he will lift the restriction on her magic enough so that she will be able to learn from her ancestor. Elucidas sends Nythera into the underworld to meet Azhura, a void dragon and Nythera's ancestor. Nythera manages to trick Death and finds Azhura, who begins teaching her Void magic.

Finally, Nythera returns to Clarionwood with her full power, and Elucidas thinks that she is ready. As a test of power, he sends his best warriors against her, before finally battling her himself. Nythera defeats all of them. Elucidas thinks that it is time for Nythera to convince the Decadere that they must return to the Creatioux, and that they must reunite for the good of the void Dragons.

Nythera flies through Lore and enters the Void, ready to face the Decadere. She defeats the monsters sent by the Decadere Eldest, Decair, before fighting Decair himself. She defeats him and uses her powers to summon the Creatioux and reunite them with the Decadere. The Void Dragons are reborn!

Links: Nythera, Embrace Your Destiny, Elucidas
Also see: 2.5.3- Nythera Saga Part One, 2.1.3A- Nythera Saga Part Two (AdventureQuest Worlds Crossovers)

2.6- Doomwood
South of Greenguard is a dark forest named Doomwood. Beware of undead, yagas, ghouls, zombies, necromancers, more undead, darkness spirits, ghosts, and the occasional lawyer.

2.6.1- Thursday's Secret
Amityvale is a small town nestled deep in the Doomwood, where a full moon shines every day. The inhabitants are very scared of the necromancers that haunt the cursed forest. They have a truce with them: if they respect a very strict curfew, the necromancers will not kill them in their sleep.

In this village, you meet a small girl named Thursday. She loves her town. However, she complains about having nightmares. She asks you to retrieve her pendant, which she left in her old mansion, now overrun by spirits. You go there and meet a darkness ghost called "Nightshade", who tells you that Sepulchure is just one of The Master's goons. You defeat Nightshade and retrieve Thursday's pendant.

Thursday then tells you about a swamp that she likes to hang out at. This swamp is badly named the "Crystal Clear Lake". Thursday says she has a garden there. She tells you that a werewolf guards it and asks if you could clear a path to her garden.

Adventuring in the Crystal Clear Lake, you find a shack inhabited by a man named Chaney. He says that Lon, the werewolf that guards the garden, is his brother. Since he was turned into a werewolf, Chaney has been trying to find a cure to turn him back into a human. Chaney also knows a recipe that allows you to upgrade your Doom Weapons. You also find a portrait in his shop with the description "There are two figures in this picture. A tall, regal looking man and a woman who looks remarkably like Thursday. Her parents, possibly, but the portrait looks at least fifty years old".

You head to the flower garden and meet the werewolf Lon. He tells you he is there to guard Thursday, and protect her. He senses that you are not Thursday and attacks you. You defeat him. The way to the garden is now cleared.

You receive a letter from the Five Yaga Sisters challenging you. They say that they are summoning a beast that will destroy Lore. They want you to come and try and destroy it. The beast, named Guffer, is not world-destroyingly powerful enough to withstand a few smacks of your weapon. Victory!

Then Thursday tells you of her dreams. There is a man with a white face who she knows but has never met. He just stands there and smiles at her.

When adventuring around Amityvale, you meet a path shrouded in fog. The Purple-robed Necromantress who repeatedly invaded Falconreach and works for the Shadowscythe stands near this path. However, this time, she does not wish to fight you. She will, in fact, help you find your way in the Fog to the vampiric tower that awaits at the end of the path. All you have to do is kill one of the werewolves that got lost in the Fog. You carry out this task and the Necromantress allows you to pass through the Fog. You find the vampiric tower, that looks a lot like the Guardian Towers. The inside of this building looks the same also, but is full of Guardian Ghouls.

After defeating the Ghouls of the tower, you meet the Vampire Lord Frydae the XIII. He tells you that he is Thursday's great great great great great great great great grandfather. He watched Thursday since her birth, and has chosen her to be a vampire like him. Together, they will make vampires the rulers of the world. He also says that he turned Lon into a werewolf to distract Chaney, as Chaney was getting too close to finding out who Fridae XIII was. He made Lon Thursday's guardian. He also said that the tower was once the tower of the Guardians of Amityvale. When it came under attack, the invaders wanted whatever was in the basement. Frydae seized this opportunity to turn them all into his Ghouls. He also says that he thought the Necromantress was a servant, but she serves someone else.

You fight and defeat Lord Frydae. He turns into a mouse and escapes.

Links: Amityvale, Thursday, The Vampire Tower, Lord Frydae XIII
Also see: 1.3.8- Blood & Roses Saga

2.6.2- Dracolich Babies Saga
Zorbak tries to get the power of a DragonLord, and he manages to find a cave full of Dracolich eggs. He tricks you into defeating the Zombie Dravirs and Zombie Togs who guard it so he can get the eggs. Using his magic, Zorbak hatches all of the eggs at the same time! He wanted to have his own dracolich... now he has an army of dracolich babies! He tries to enchant them so they obey his will. This time, because these babies are so adorable and you don't want anything to happen to them, you resolve to stay around Zorbak. I can't say you are very happy when he starts calling you "Nana" though...

He brings you and the dracoliches to his lair. But Zorbak's original undead army is angry at the dracolich babies. They feel leftover. To protect the babies, you destroy Zorbak's undead army. The Ebil Moglin is glad the dracoliches are safe, but not happy you destroyed his army. To redeem yourself, he wants you to find another army. You go to the Yaga Stone Circle, but the Yagas do not want to join Zorbak. He teleports away... after sending his dracoliches to attack them. You defeat the Yagas and return to Zorbak's lair.

You then go visit the newly awoken Vampire Queen Safiria. Zorbak offers her an alliance, but she declines, saying she has her own plans to attend to. Zorbak decides to attack Amityvale only with the dracoliches. When the villagers see you with Zorbak, they do not understand what you are doing and, thinking you turned evil, attack you. After defeating them, you show them the dracolich babies to explain why you were with Zorbak. All the villagers fall in love with these adorable little undead. They all adopt one!

All is ending well... except for poor Zorbak, who has no army left. He returns in his hideout to create a larger undead army...

Links: Undead Dravir, Zorbak
Also see: 2.6.4- Quests for the Boxcat

2.6.3- Sir Malifact's Tomb
In a crypt in Doomwood resides the ghost of Sir Bram Malifact. He says he was a Paladin of truth, justice and peace. He and his friends were killed while battling evil forces. Sir Malifact asks you to find all of his holy equipment. You adventure in the crypt and find Malifact's equipment... however, it is all cursed by darkness!

At last, you find Malifact's journal. While reading it, you discover that he and his friends found a strange chest during their adventures. They opened it and found a ring. Malifact put it on. From that moment on, he said the ring gave him strength and power. He did not need to eat, sleep or even breath anymore. His armour turned darker. He began dreaming of power. Healing magic started harming him. The last pages of Malifact's journal are written by the Paladin's friends, Trelix the Mage and Stabina the Rogue. The worst happened to Malifact: the ring turned him into a Deathknight. These dark knights have the powers of Paladins, cursed by Necromancy. Malifact did not even know he was a Deathknight before he turned against his friends.

Trelix and Stabina defeated him a hundred times, but every time he was struck down, he reformed, rose up and attacked again! Stabina and Trelix hid his cursed equipment all over the crypt. In the journal, they write that they hope nobody gathers it... for if they do, Sir Malifact will become a Deathknight again!

Ooooooooooops!

You venture into the crypt and defeat Sir Malifact, in his Deathknight armour. He could be reforming somewhere else though...

Links: DeathKnight Quest, Malifact's Ghost
Also see: None

2.6.4- Quests for the Boxcat
In a house full of cardboard boxes, in Book Three Amityvale, there is a cat in a box. He is the mighty Boxcat of DragonFable, Verlyrus!
quote:

Meow? Meow! Hiss! Purrrrr.

And with these words of wisdom, our saga with the Boxcat begins. Verlyrus informs you that little Timmy fell down the well. You're not sure you understand perfectly, but you go check the well just in case. You find a skeleton that is not Timmy. Verlyrus says he's sorry, and he wants you to go fetch 10 Vurrmen tails. You head into a cave and defeat the Vurrmen. It turns out that the Vurrmen boss was, in fact, Timmy. After you're done, you find a book lying on the ground. It's the extra-rare edition of The Cat to Hero Dictionary- Abridged Version! Well, that should come in handy!

It appears that the Boxcat is not quite happy with the Vurrmen tails. You go get fish for him. You meet a fish in a lake that politely salutes you (yes, a talking fish. Just another day in DragonFable.), but swims away when you ask it to hop on shore so Verlyrus can eat him. You activate Angler Armor and flail around, causing the almighty Fish Lord to appear. He salutes you and makes dozens of fish fall from the sky in front of you, then goes back to his slumber for the millennia to come. Well, that was unexpected. Verlyrus better appreciate all this fish...

It turns out that Verlyrus wants you to bring the bag of fish to a cave where he's going to have dinner with friends. You go into the cave and dump the bag of fish... when suddenly a swarm of hungry baby dracoliches appears and eats all of the food! You're happy the baby dracoliches are still alive (well, as alive as they can be) even with the Rose around, and since they seemed so hungry, well, it was only right they would have the fish! Verlyrus would be proud! (in theory. In practice, who can tell what's going on in the head of a cat?)

Links: Verlyrus
Also see: 2.6.2- Dracolich Babies Saga

2.7- Sho Nuff Island
Pirates and Ninjas war against each other for the control of this small island east of the continent of Dragonia.

2.7.1- The First Pirate vs. Ninja War
The pirates and ninja have been fighting again. They accused each other of invading their town. The pirates send the Treasure Golem to attack Shadow of the Wind Village. Just then, someone reports that someone that fits the description of Drakath was in the battle. Captain Rhubarb thinks that it is dishonorable for Shadow of the Wind Village to be destroyed for some other people's crime. Unfortunately, once the Golem is activated, it cannot be stopped, and Captain Rhubarb wants you to destroy it. And destroy the Golem you do.

Links: The First Pirate vs. Ninja War
Also see: 2.7.2- Mae Pi vs.Pi Mae and the Monkee War, 1.1.8- Wind Orb Saga, 1.1.17- The Final 13th

2.7.2- Mae Pi vs. Pi Mae and the Monkey War
Pi Mae in Shadow of the Wind Village wants to play a trick on Mae Pi, the innkeeper of Osprey Cove, and thus ask you to help. The ninja monkees storm the pirate inn. The pirates then play a prank of their own, leaving a pie for Pi Mae to step on. Pi Mae, angry, plays a prank back, leaving bad bananas in the Inn. The pirate innkeeper plays the last prank; leaving a potion which summons a load of water monsters in the Ninja Inn, finally causing a ship to land on top of it.

This is the last straw. The monkees, tired of being the butt of all the pranks, turn everyone into monkees, and the fight begins between Osprey Cove and The Shadow of the Wind Village. The pirate monkees prevail and fight their greatest enemy, the Pirate Innkeeper Mae Pi. Now, they are in control of the Pirate Inn! As Mae Pi and Pi Mae, the Pirate and Ninja Innkeepers, meet, they are about to fight until both men's parents arrive and separate them after grounding them. The curse is undone and you return to your human self.

Link: Monkee War! (Pirates vs.Ninja)
Also see: 2.7.1- The First Pirate vs. Ninja War

2.7.3- Booty Competition and Second Pirate vs. Ninja War
Captain Rhubarb and Captain Mazurek's crews are enjoying good drinks at the Osprey Cove Inn. When a thrown mug lands on the back of Rhubarb's head, he issues Maz a challenge: in one week, who will be able to collect the greatest amount of loot? The challenge is accepted and, for one weeks, you fight for one or another of the Pirate crews. At the end, though, Rhubarb is the winner! Maz congratulates him and both crews get drinks. While everyone is drinking, Maz stands alone at the deck, holding a locket that belonged to Tomix. She says she tried her best.

Months later, Cabin Boy Lupert finds a scroll that indicates a treasure spot in the booty collected during the Challenge. It appears to be a secret cave where ancient Ninja scrolls and Pirate plunder logs would be hidden. Rhubarb wants the Pirates to get to the cave, but as it's nearly night, he's first going to get some sleep... and while he sleeps, a Ninja sneaks in and reads the scroll. Thyton and the Ninjas are now aware of the cave's existence, too! The Ninjas and Pirates fight for the control of the cave. After four days of intense battling, the Ninjas are victorious.

You head into the secret cave and confront two ancient monkey statues that guard the scrolls. As the Ninjas are victorious, you decide to give them their scrolls while the Pirate logs will be taken to Valencia for her to examine them during one month. They shall then be given back to the Pirates.

Links: The Quest for More Booty!, Pirate vs. Ninja War!, Captain Rhubarb, Thyton, Captain Mazurek
Also see: 2.8.2- Void Ship Saga, 2.7.1- The First Pirate vs. Ninja War, 3.9.1- Talk like a Pirate Day 2014

2.8- Ravenloss
Below Falconreach is a town inhabited by spider-like Chaosweaver and all kinds of strange beasts. This is where the SoulWeaver, Tomix, awaits you to begin one of DragonFable's most popular adventures ever...

2.8.1- Equilibrium Gate Saga
Note: For the beginning of your adventures with Tomix, see entry 3.3.4- Mogloween 2009.

After this event, you meet the Soulweaver Tomix again in Ravenloss, the underground city of the half-spider people, the Chaosweavers. The corrupted elemental spirit, Greed, is trying to get the keys to the Equilibrium Gate and enter it. On the other side is something that would grant him incredible power... you need to find the elemental keys to the Gate before Greed does.

You start your hunt for the keys in Dusk Alley. You find a Greedling, a servant of Greed. You learn from him that Greed wants the Judgement Wheel, in Pellow Village on the other side of the Equilibrium Gate, because it can bring him immortality. You find the Cloud Key in a garbage bag. You then head to the Weaving Emporium to find the second key, the Flax Key. You meet a girl called Riadne, an Arachnomancer who specializes in Chaosweavers. You learn that Chaosweaving is a branch of Soulweaving that split off long ago. They are skilled in mythical arts and power-hungry. Unlike Soulweavers, who weave with Elemental Spirits representing virtues, they weave with Corrupted Elemental Spirits representing vices. They only follow their own desires. The good is drained out of them, due to a mind-sickness that causes them to be half-human, half-spiders. You and Tomix are very interested in those facts. Tomix is doubly interested because he finds Riadne very pretty. You leave her to her investigation about Chaosweavers and go find the Flax Key. Meanwhile, Greed gains some interest in Riadne...

The next key you have to find is the Ember Key, in the Market District of Ravenloss. Meanwhile, Greed plans of rushing ahead of you into the Gate when you get all the keys. As you are searching for the key, you meet Aspar, the Elemental Spirit of Kindness and Tomix's SoulAlly. Tomix says Aspar is his best friend. You learn some of Tomix's past: he studied at Edelia, the school of Soulweaving. Another boy who only wanted to harm him dared him to weave a coat using the Headmaster's Spiritlooms, where the seven Corrupted Elemental Spirits were trapped. Tomix could not handle the power and released them. This nearly killed him, and his face turned pale, his hair silver and his blue eyes went yellow. Now, Tomix is on the hunt to fix his mistake.

Afterwards, you head to Silkwood Park to find the Shell Key. Meanwhile, Greed has gained control of the Chaosweavers and he wants them to destroy the two of you. As you find the key, you also meet Riadne, who is following the Chaosweavers. You then search for the Bolt Key in the Mystlyk Museum. In there, you meet Izaac, Tomix's friend in Edelia, and Riadne. The two of them just met and were chatting. Izaac explains always having been more interested in archeology than in Soulweaving. This is why he is at the museum. Tomix asks Izaac about the Bolt Key, but Izaac does not know where it is. You have to find it on your own! As you go away, leaving Riadne behind, she finds the key, hidden. Greed appears and kidnaps Riadne. Izaac could not do anything. You have to continue your quest. You will find the key, and Riadne, soon. (hopefully.)

Where do people usually put prisoners? In a prison! It would just be logical for Riadne to be in the Dark Tower Penitentiary. You head there, but the door locks behind you! You do not find Riadne... however, you find the Icicle Key in a bowl of a very, very, very old green soup... and you find an escape route in the sewers underground of the underground city. (I hope you're not claustrophobic.)

Riadne, meanwhile, is trying to escape from the Chaosweavers; and Greed wants Greedling to do something...

You and Tomix adventure in the Sewers and find the Aurora Key near the exit! Tomix tries to get it, but the wall crumbles on him, trapping him under the rubble. You call for Aspar, who appears in a purple flash. Aspar blasts the rocks, freeing Tomix. You head back to the Gate. Tomix wishes to find Riadne. Strange chanting has begun near the Altar Hill, so you should investigate there. You find Riadne near the altar. She managed to free herself. She tells you you should defeat the Chaosweaver High Priest before he summons something bad. You shout after him and then squish him. However, the Chaosweaver Queen appears... and it's titan-sized! You summon your dragon and defeat it. Riadne then tells you about something she found: the Void Key, in the altar!

You three return to the Gate and place the keys in the gate before the Chaosweaver attack. After the death of their queen, they are scattered and want to go through the gate. You defeat them, and Aspar appears. He tells Tomix he has to find the Bolt Key urgently. He wants to question Riadne, even if she is very weak due to her imprisonment by the Chaosweavers. Just at that moment, Greedling appears. He distracts you while Greed pushes the Bolt Key into the Gate and unlocks it. Greed enters the Gate, followed by Greedling. You were tricked!

You must enter the Gate and go into the Pellow Village that awaits on the other side. Aspar will take care of Riadne while you and Tomix go after Greed. However, it seems Aspar has his own plans, and he thinks Riadne could be useful to him...

In the Void, the other side of the Equilibrium Gate, lies Pellow Village. It is a strange place, very much alike to Ravenloss, but it gives you an eerie feeling... as if things that are not of this world are lurking amongst the stone buildings. It's like the Void is alive, and it's taking over Pellow Village... and it's watching you. As you enter this place, war starts to rage. Greed's minions and the Chaosweavers are both invading the place through the gate. You must defeat all of the enemy waves if you want to catch up with Greed!

As the fight rages on, you meet Vaal, the hero of Ravenloss. He seems megalomaniac, but broken. He gives you information. The Judgement Wheel was created when Vaal directed the priests to create an artifact that could grant him power. He asked for it to grant wishes, but one of the priests secretly added a safety measure to it - it will not grant wishes, but judge them. And it only allows one wish per person. As Vaal made his wish, the Wheel judged it and unleashed a disease upon the Chaosweavers that turned them into the half-spider beings they are now. Pellow Village was ripped off by the Chaosweaver Queen and now floats in the Void, with Vaal trapped into it.

You defeat the last enemy wave as Greed finally gets to the Judgement Wheel. You do not arrive in time to stop him, and he wishes to be an immortal human. His wish seems granted! Tomix tries to stop him... but his Spiritlooms break, and his hands are destroyed! You fight Greed and defeat him. The Judgement Wheel breaks. It seems that not only it did not grant Greed's wish for immortality, but actually made him weaker. Greed's spirit slowly rises from his fallen human body... then gets annihilated by a magical blast.

It was Vaal, with a group of Chaosweavers. It seems that he is controlling them and now wants them to expand to the surface. His power still seems huge... he promises you two will meet again, in the aboveland, then leaves.

You return in Ravenloss, outside the Equilibrium Gate. Tomix knows that he still has a mission to carry on. Only two Elemental Spirits, Lust and Envy, remain. As you are talking, Lust appears! She warns Tomix on how one in his life is not what he claims to be... then she disappears.

You have your hero duties, and Tomix has his mission, and Riadne has her studying. It's now a farewell between you, but you will meet again someday...

From that moment on, you can train as a Soulweaver. Tomix sends your soul in the Elemental Spirits Plane, where you meet your SoulAlly, Aegis. Another spirit, Pandora, has accidentally released a spirit-beast known as Uthuluc, and Aegis imprisons it again. When he learns that you are a Hero, he agrees to become your SoulAlly. You can now fully train as a Soulweaver.

Links: Tomix, Aspar, Riadne, Vaal, Greed, Ravenloss
Also see: 3.3.3- Mogloween 2009, 2.8.2- Void Ship Saga, 2.9.1- The First Weaver Saga

2.8.2- Void Ship Saga
With the Judgement Wheel gone, Ravenloss has become a beautiful place, a safe heaven for magical creatures out of the reach of the Rose. The Chaosweavers turned back to their human selves, and all sorts of peaceful creatures inhabit the underground city.

You meet Aegis again in Pellow Village. His power has increased from the bond he shares with you: the years you spent in this crystal of ice empowered his own elemental powers of ice. He is now ready to adventure again with you. You also meet Tomix again. He has news for you: during the years you were frozen, he managed to banish Lust. However, she revealed to him that Aspar is, in fact, Envy, the last corrupted Elemental Spirit. Tomix didn't believe this at first, but he felt the bond he shares with Aspar become corrupted. He knows Aspar is heading into the Ynnungaap, the Core of the Void. He doesn't know what Aspar wants to do with the Void Core, but he needs to go after him. For this, he needs a flying ship that can sail through the Void, and he needs you to help him build it.

His new SoulAlly is Pandora, one of the first Elemental Spirits and founder of the Chaosweavers. He saved her from harassment by the other spirits and adopted her as SoulAlly. She is into a cube that hangs at his belt, because her presence in the world causes cataclysms and misfortune. She is, after all, the Elemental Spirit of Woe.

The first thing you need to do is start building your Void Ship! For this, you will need supplies and people. You follow Tomix to Edelia, the school of Soulweaving, based on the continent Azaveyr, the other side of the Lorian Sea. Tomix thinks that Headmaster Zellaraneish can help you. Once you're there, he leaves you to visit his mother and sister. You go into the school and learn that Zellaraneish was killed by Envy: the new headmaster is Danyel... Tomix's older brother. Danyel agrees to lend you students to help build the ship... but in exchange, you must clean the sewers and do his laundry. (but hey! While doing his laundry you have a 1% chance to find a rare artifact that greatly boosts the Soulweaver class skills!)

While you were talking with Danyel, Tomix visited his mother and sister. He then headed into a room where a soulless boy lay in his bed. Tomix told him Envy was the last. After the end, they could finally go camping. A tear ran down his cheek.

After doing Danyel's chores, you return to him. Tomix is angry after him and leaves in a rage. Danyel makes you promise to take care of him. You promise.

The Soulweavers are now making sails that have the power to guide the ship through the Void currents. You need defences for the ship though, against things that live in the Void. That sounds like a tech job, so you go see the gnomes who took refuge in Falconreach. You ask Tinker for help, and he says he can do the job. However, he will need supplies in the ruins of Popsprocket. The Mysterious Gnome gets envious because everybody always ask Tinker for help when he's just as good. A green spirit overcomes him. It looks like Mysterious G has been taken over by Envy...

You adventure in the ruins of Popsprocket until you find Mysterious G in your path. He wants to stop you from scavenging the ruins of his home and fights you. You defeat him and the green spirit flies away. You and Tomix are thinking it's probably Envy's work. Mysterious G offers you his help, and you gladly take it. Your ship is now coming together. However, you need a Captain before it is ready to go. Somebody who could sail through the Void. Tomix has heard of Captain Mazurek, a woman who is said to be able to sail in any wind. You go to Osprey Cove and find Captain Mazurek. However, when you enter the Inn, smoke fills the room. Ninjas are attacking!

You defeat the ninjas with Mazurek's help and she agrees to help you. Next, Tomix has received a letter from his friend in Atrea. The Atealans have something that could help protect the ship from the Void currents. Atrea is attacked by the Rose though. They are either trying to take or destroy it, Tomix is not sure, but they are surrounding it and shooting catapult boulders at it. You wait until the night to sneak in the Rose encampment.

While waiting, Tomix shares a story with you: the legend of Tanislav.

quote:

Once upon a time, there was a man named Tanislav. He lived in a small village called Mortem. He had a wife and a child. The child's name was Roirr. Sadly, Roirr was suffering from a terrible illness that was slowly killing him. Over the years Tanislav tried multiple methods to cure his son, but everything failed.

One day, Tanislav heard word that a strange merchant, dressed in a cloak black as night, had come to village. The stranger, asked by Tanislav if he could cure his little boy, sold him an old parchment. The scroll described a forbidden ritual of liquifying one's life essence into a medicine. After years of fruitless attempts at saving Roirr's life, Tanislav was desperate enough to perform the ritual. He sacrificed his wife, however the medicine made from her life essence was not strong enough to cure the boy.

And thus Tanislav, driven by his insane devotion to saving his son, moved him to a safe place, and drew a ritual circle surrounding the entire village, and watched from afar as every villager was liquified into the remedy. He then poured into his son's throat, and killed himself in remorse.

The boy lived. He became the First Weaver. All those villagers became the first Elemental Spirits and Roirr learned how to, for a lack of better term, "use" them. He grew up, had four children, and they were the founders of the Four Weaving Families. Baltael, Pandora and Oyva. Soulweaving, chaosweaving and soulsmithing. There are many theories about the fourth child, but all of them leads to the same outcome, he or she was the founder of Murks.


You are fascinated by the story, but Rose scouts spot you! You have to evade their catapult boulders and sneak into their camp. Tomix sits on a catapult and launches both of you on a boulder to Atrea. There, you meet Tomix's friend, Ra'Ta. He tells you he has uncovered a vein of Trithil below Atrea. If coated in Trithil, the ship would be protected from the Void currents. You adventure in the cave and find the vein of Trithil you need... however, a strange unidentified humanoid creature is guarding it! He attacks you and you defeat it. He then opens a rift to the Void and launches himself in it. The rift closes behind him.

You get the Trithil you need, but on the way out, you meet Yashta, a muscular and bearded Atealan. He tells you about his prophecy: the Empress sent him to assist you and Tomix. He refers to you as "master". You don't want servants, but you accept him as a companion.

Meanwhile... Aspar - Envy - is in the DeepVoid. He has strange companions, all humanified one way or another: a Moglin-like creature, Blue, a Theemis-like creature, Green, a somewhat Krakhim-like creature, Red, and a Wisp-like creature, Yellow. The humanoid stranger you fought below Atrea appears and kneels before Aspar, who calls him White. Aspar, angry at White's failure, melts him to nothing. His group is close to the Void Core, the Ynnungaap, and Aspar leads the way. They arrive to the Core. Aspar tells Yellow to slow you and Tomix down while the other ones help him with the Core.

Back to Lore, you lack the last, and perhaps most important, crew member: the Navigator. You need someone who knows the Void to guide you through it. You go see Priestess Elysia, in Sunbreeze Grove. She is with Elucidas, the elder Void Dragon. They tell you no Void Dragon has ever returned from venturing in the Deep Void. They tell you, however, about a fellow in Hunter's Paradise who has seen better days, and is now ranting about his lost power and magic and how he walked the Void itself. You go to Hunter's Paradise, but something is wrong: the soulthreads of every monster in the area has been taken, and there's not a single person left! You battle through soulless monsters and find the person you're looking for... Vaal.

After the Judgement Wheel was destroyed, Vaal's power was annihilated too. He was taken captive by the Rose and released because he was deemed the weakest Chaosweaver. You offer him to help you, and he initially laughs at you until you ask him if he is afraid. He yells about not being afraid of anything and agrees to help you, if only to laugh as the winds of the Void tears the flesh from your bones.

We now go back into the Ynnungaap. Yellow managed to capture everyone in Hunter's Paradise. Aspar is now trying to extract souls out of the humans, but the souls break in his hands. He needs a moment to think, so he sends his minions Yellow, Green, Blue and Red away. It turns out that Aspar made them by combining monster soulthreads with extracted human souls. They have a mind of their own, and Red thinks their very existence is wrong. Yellow being the newest, he says everything Aspar does is sacred, while Blue says that while his actions are not sacred, they still must obey him. Green remembers the previous existence of the human used to create him: he had a daughter that he loved, and he wonders if he is now her father, or if she is orphan.

Aspar calls his minions back. He wants the prisoners to be released so he can fight them. After beating them, he takes the most terrified human, a young blonde girl, and extracts her soul. This time, it works. He combines it with a Fury's soulthreads and creates his newest minion, Beige. Beige is then hidden on the Void Ship, so Aspar will know when you are departing: Riadne is his eyes, Beige is his ears.

Aspar, however, has problems with manipulating the Void Core. Green comes up with a solution: they are standing in the Temple of Óter, a place where people could attune with a magical being called the "Codex", allowing them to manipulate the Void Core. Aspar goes find this Codex and it agrees to attune to him on behalf that he speaks the truth, so his intentions are just.

Returning to Pellow Village, the ship is ready to sail into the Void! The Soulweavers made the sails, the Pirates form the crew, the Trithil coating is in place and Mysterious G, who revealed his true identity as the engineer Eirn (apparently he had to hide because he stole something from a rich family), created the Void Drive, that will allow the ship to move. Vaal explains how the Void is made. The border separating the Void and the DeepVoid is a one-way passage, so you will have to take a portal to return to Ravenloss once you save the day. With her earring, said to contain a shard of the Wind Orb, Mazurek summons a gust of wind that gets the ship moving. While the pirate crew is tending to the ship, you join Tomix in his cabin. You propose him to join you on your quest against the Rose after you are done with Envy. He refuses, and you think it's because he wants to stay with Riadne, but he says Riadne is with Izaac now. Void creatures are attacking the ship, and you must interrupt this conversation. You don't hear Tomix whispering "because I'm not coming back..."

You defeat the Void creatures, just as the ship is arriving to the whirlpool of Void energies separating the Void from the DeepVoid. The trithil and the Void Drive should be able to protect the ship... but Beige comes in and deactivates it. The ship passes through the storm, but is severely damaged and some crew members are killed by the Void energies.

The Void Ship is partially destroyed, people are injured, food supply is gone... things are not looking well. You are adrift... and somebody has dispelled the portals Izaac made to link the Void Ship and Ravenloss. Yashta finds Beige, unconscious, and brings her to you and Tomix. Tomix, furious, leaves you in charge, so you give everybody assignments to keep things moving. Aegis materializes before you. He explains you two are linked, so he can go anywhere you are through the Plane of Elemental Spirits - however, he can't create another portal to Ravenloss, nor can he carry living people through the Plane. You tell him to patrol and look for anything unusual.

You go see Yashta, occupied with interrogating Beige. He tells you she said sabotaging the ship was her sole purpose in life. She served Aspar. She dissolved into a liquid some minutes ago. Just then, Aegis appears again and informs you of your position: you are heading towards a floating island. You see a forest, which means wood. Using this, Eirn will be able to repair some of the damage done. You head into the forest with Tomix and gather wood. However, when you try to go back the way you came, the forest has moved. The way is now blocked by trees. Strange worshippers surround you and try to take you as a sacrifice! You defeat them. Tomix realizes they bear the mark of Pandora. His cube vibrates and Pandora herself materializes. She reveals you are in her memories...

After Pandora died, she sealed away her memories in the Void because she couldn't bear with them. On this island, there is a small hut where she lived. The worshippers are Chaosweavers that worship her because of what she did by releasing the seven corrupted spirits on the world, all those years ago. They think she did so to cleanse the world. You battle Worshippers and get to the house. Yellow is waiting for you there! You defeat him and he dissolves. You then enter the hut where you see a child's drawing...

Pandora reveals she created Envy. A long time ago, she founded the Chaosweavers. They were moving from place to place, causing havoc. She met her future husband, the only one who would see good in her. However, she could not bear a child. Her husband went to a war and was killed. The rest of the Chaosweavers had moved on, she had no one left, so she split her soul and created Aspar. They moved back to Mortem, their home town near Edelia, but she discovered Aspar was jealous of other children because they were human and not him. He killed a few of them, so Pandora had to flee with him back to this cabin. Aspar grew up and kept ripping away Pandora's soul to create his own family of spirits, the six other Corrupted Elemental Spirits. Every monstrosity Aspar has done so far, Pandora believes to be her fault because she wanted a child.

Meanwhile, Envy is still absorbing the Codex. He has created an artificial "human" body made from Tomix-like soulthreads. He has possessed it and believes he is now human. He senses that you have killed Yellow and are getting closer to the Ynnungaap. He wants Red, Blue and Green to gather an army of Void monsters in the Temple of Óter to delay you. The minions obey. Aspar tells them to stand guard in the only room that leads to the Core. Meanwhile, he creates a Seal of Ativa to block the door leading to the room his minions stand guard in. By this legendary and forbidden magic, he links the essence of two humans from Hunter's Paradise to the door. If you want to open it... you have to kill those two innocent humans.

You fight long and hard in the Temple. Vaal summons his SoulAlly, Alraia, and ask her to give him his sword, Transcendence. With this weapon, he fights with Mazurek's pirates. Yashta, Riadne and Izaac reach a place where a young boy, unconscious, floats over the ground. Two words hover over his head: "Unlocking Mechanism". Yashta kills the child and the first of the two Seals is broken. Some time after that, Vaal and Mazurek's team reach the second seal. It's a purple-haired women. She's awake, but can't move. She asks Mazurek to help her, but Mazurek kills her. The mechanism is now unlocked, the door is open. However, Vaal flees from the battle and runs off into the Temple, despite Mazurek's warning.

You reach the door and go through it. Green, Red and Blue block your path. Green says he's sorry, but he can't let you through. You fight them and defeat them. Red and Blue dissolve while Green kneels. He says he failed, but it's okay: he's free. He then shatters to pieces. Aegis scouts ahead, but Aspar catches him and freezes him in green ice. He is almost done synchronizing with the Void Core. Tomix, tired of waiting for Aegis, synchronizes with Pandora and charges. You follow him.

Meanwhile, Vaal is lost in the corridors of the Temple. Some Void monsters stand in his way, but his power is so absolutely fabulous (if you don't believe me, go see by yourself. He KERPOWS everything by laughing at them.) he kills all of them without being hurt. He arrives at a place with otherworldly walls of red flesh-like substance. You have seen these strange red walls before, in Murk's shop in Book One Ravenloss, in the Sewers. A strange voice, the voice of Vaal's wife, calls his name and asks for help. Vaal rushes to her, but all he finds is Murk, who looks starved and unable of moving. Murk is asking for help.

Vaal asks him what exactly he is. Murk says he is Roirr, the First Weaver, and he did not die. He only had three children, not four like the legends say. Roirr asks Vaal if he knows what a Murk is. When Vaal says no, Roirr says... he is about to find out! Roirr transforms into smoke, enters Vaal's body through his mouth and possesses him. Vaal's eyes turn red.

We return to the Void Core. Aspar is synchronizing with the Ynnungaap when Tomix appears behind him. The first thing he asks... is if Aspar enjoyed the time they spent together. If their friendship was real to him. Aspar says he never was Tomix's friend. All he did was use him for his needs. He tells Tomix he can't banish him, because by doing so... Tomix will die, too! However, it doesn't go both ways: Aspar can kill him without dying himself! They engage in a long fight to death.

Back in another section of the Temple, Roirr finishes absorbing the flesh-like substance his shop is made from. He talks to himself, saying he is happy to leave this place after so long, but he starts hearing Vaal's voice. Roirr, fascinated, realizes Vaal's soul has not yet been absorbed by him. He tries to focus, but Vaal is still there. Vexed, Roirr thinks he'll eventually devour him. He reveals being able to travel anywhere to Lore through the Plane of Elemental Spirits. However, his travelling is completely random, so he has no idea where he will land. Roirr senses the fighting between Aspar and Tomix going on and intensifying near the Core, and he decides it's time to leave before the whole place collapses. He disappears.

Tomix and Aspar are still fighting. You finally catch up with Tomix, but as you are arriving, the whole structure shakes, and the core releases a slight pulse of force. Aspar jubilates: the Core has finally accepted him! He is so close to manipulating its power, and orders Void creatures to attack you, but you already killed all of them. (hah.) You notice Aegis, trapped in the green ice, and get seriously furious after Aspar. You fight him with Tomix's help and defeat him. His human shell is destroyed. As Tomix starts banishing him, Aspar reveals you the truth: if Tomix banishes Aspar, he'll die!

Tomix died, thirteen years ago, when he used the Headmaster's spiritlooms and released the seven Corrupted Spirits. But Aspar brought him back from the dead. Yashta, Mazurek, Riadne and Izaac arrive just in time to hear the shocking revelations. Tomix, embarrassed, tries to explain, and Aspar seizes his chance to try to manipulate the Void Core. However, it does not work: he needs a physical body to do so! He then decides to use Riadne. She levitates while her eyes go green and brutally drops to the floor. While everyone is shocked, Aspar plunges towards Tomix and synchronizes with him. Using his body, he starts manipulating the Void Core.

You have no choice... you must hurt Tomix to stop Aspar.

You attack your friend from behind until he kneels, both hands gone. Aspar cries in pain. In Tomix's soul, Tomix is still resisting Aspar's synchronization, but he gets weaker and weaker. Aspar, yelling "Full synchronization!", punches him repeatedly. He yells again, accusing Tomix of taking his humanity away from him... he just wants to manipulate the Void Core so everyone can die and become a spirit like him...

quote:

Aspar: ... so that everyone can be my frieeeend...


Pandora appears. Aspar notices her. She tells him she is Tomix's SoulAlly, and he knows perfectly his actions killed her, even if he denies. Still, he is her son, and she loves him. She hugs him, but by doing so, she immobilizes him, temporarily deactivating his synchronization with Tomix. There's only one thing left to do.

Tomix stands and says it's a goodbye. He has to sacrifice himself so Aspar is banished with him. If he doesn't do so, he'll die anyways and Aspar will be free. He says farewell to everyone, then falls into the Void Core. The Void vanishes in Ravenloss, and the ice that imprisoned Aegis shatters. Tomix's hair turns into a crimson red just before he completely disappears in flickering yellow light. Tomix is dead.

You leave the DeepVoid on the Void Ship. Powered by the Ynnungaap, the ship will be able to pierce through the Void maelstrom. Aegis has gone through the Plane of Elemental Spirits, but Tomix is nowhere to be found. Usually, Soulweavers go there after they die, so Aegis does not understand his absence. You get back safely in Ravenloss. A funeral is held for Tomix, and you say a few words. You then leave him... Meanwhie, in Tomix's house, the soulless, red-haired boy awakens. His eyes are yellow, and he gasps.

The end.

Note: The ending is intentionally left open by staff member Tomix, who wrote this amazing questchain. Players who cannot handle Tomix, a well-loved character, being dead, can believe the red-haired boy is Tomix's reincarnation. Other players who think Tomix is definitely dead, and think that a possible reincarnation would remove the heroism from his ultimate sacrifice, can believe the red-haired boy is not Tomix's reincarnation. It is stated that this ending will always be left open so people can believe what they want.

Links: Tomix, Pellow Village (Book 3), Aspar
Also see: 3.3.4- Mogloween 2009, 2.8.1- Equilibrium Gate Saga, 2.9.1- The First Weaver Saga

2.8.3- Aegis's Deathday
Today's a very special occasion for Aegis: it's his death's anniversary. An unknown spirit made him a special artificial body for one day, explaining that "flesh is his thing". As it's a very special day for him, he wants to spend it with you... and Yashta! You start by eating ice cream, then you go out for a walk. Aegis picks mushrooms, but it turns out the mushrooms didn't really like getting picked, so you defeat them. Yashta then tells Aegis about Somorah while you're sitting in the sunlight. You play memory games, then you suggest going for a swim. Aegis, very embarrassed, is not at all enthusiastic about this... because you momently forgot how he died: he drowned in the Northlands. After many excuses and awkward minutes, you lay down and watch the stars.

It's time for dinner with Riadne and Izaac!... or it would be if Izaac wasn't locked into his room. Due to his Void Madness, he has good days... and today is not one of them. Riadne still shows you baby Tomix. Aegis eats so much he falls asleep: after all, he's had quite the eventful day.

Meanwhile, young Piotr, Tomix's sibling who woke up after his sacrifice, stands with Secundus in an unknown alley. Piotr says "This was nice", to which Secundus replies: "That was the plan."

Links: Aegis, Just Chillin'
Also see: 2.8.1- Equilibrium Gate Saga, 2.8.2- Void Ship Saga, 2.9.1- The First Weaver Saga

2.9- Azaveyr
Most of DragonFable's story takes place on the continent Dragonia. However, into the west, there's another, way bigger, continent: Azaveyr.

2.9.1- The First Weaver Saga
After Roirr possessed Vaal in the Temple of Óter, in the Void, he left the Void through a portal leading him to a random location on Lore. Now, he appears in the country of Tkaanie, in Azaveyr, the other continent. He is in a forest full of silvered trees. There are two villagers, Izbor and Ludomir, discussing there, but they manage to hide before Roirr fully appears.

Roirr recognizes this place from the trees. Vaal, only there in the form of a soul, never went there and wonders about Azaveyr, despite Roirr being very annoyed at him still existing. He explains that he's not in the Land of Dragons anymore. Izbor and Ludomir are only hearing Roirr, and think he is talking to himself. Unfortunately... one of them steps on a branch and Roirr hears them. He materializes facing them and asks them where he is. They say he is near the village of Ull. As he obviously intends not to let them go, Izbor tries to hold him off with a knife, but he is barely standing. Ludomir manages to run away, but Roirr possesses Izbor's body and uses it as an illusion masking Vaal's body, to avoid drawing too much attention.

Before he goes to Ull, he proceeds to summon Alraia, Vaal's SoulAlly... but he dissolves and devours her! Vaal, shocked, starts yelling after him. Roirr, now with Izbor's appearance, watches as his weapon flickers between Izbor's knife and Vaal's sword, Transcendence. Alraia wasn't enough, he needs to devour more. Vaal wonders why Roirr is doing all this, but Roirr deviates the subject on how much Vaal's life was a failure. He makes Vaal increasingly angry as he tries to make him snap. Vaal only says Roirr is a demented psychopath. Roirr then goes away to search for Ull. Vaal's soul follows him.

Roirr finds his way to Ull. Vaal asks him what he's going to do, and he says he's going to... feed.

Flashback to Roirr's past. He is old and wears a traveler's cloak. He sits in a tavern and grabs a mug while whispering to himself about wasting his life trying to find a way, leaving, and not dying. He then asks for one room. While he opens the door, a child comes behind him and asks him for a piece of gold. Roirr declines, but the child stabs him in the back! Roirr falls to the floor while the child says his wife sends her regards. Roirr starts to panic, as he's going to die... but his skin turns black and he dissolves into dark energy that possesses the child. As he examines his new body, he says: "Thank you father." Now... he is immortal.

We return to Ull. Roirr counts the houses to determine how many people live in there. Ludomir arrives and, only seeing Roirr's disguise as Izbor, is glad he's safe. Roirr is a bit confused and Vaal helps him to find good lies about what happened. It looks like Izbor and Ludomir have a relationship. Ludomir leaves and Roirr enters Izbor's house to sleep. Another flashback to Roirr's past: he is middle-aged and reads a scroll in an ancient library. It says a piece of the Mana Core has successfully been extracted from the Fissure and transported to the Capitol. Roirr thinks the Mana Core is the means of ascending. Baeltael knocks at the door and asks for him, but Roirr does not answer.

In Ull, Roirr opens his eyes as Ludomir knocks on the door. He takes Roirr to a source of hot water. Roirr does not enter the water, as his Izbor disguise would wrinkle and fall apart. It appears that tomorrow is Izbor's birthday, so Roirr tricks Ludomir into drawing half of a circle with strange signs on the ground around the village. As Ludomir gets curious, Roirr gets mad and magically reshapes his brain to obey. Ludomir goes put a bottle with the same signs on it in the middle of the village. Vaal realizes what Roirr wants to do: he wants to perform Tanislav's Last Will, the ritual that liquefied a whole village into medicine! Roirr casts this spell and the entirety of Ull is slaughtered. However, this does not go unnoticed... Danyel, Tomix's older brother and Headmaster of Edelia, sees the phenomenon from a distance and gets informed by his SoulAlly - none other than Baltael himself - that this must be the work of Roirr. Danyel goes on the hunt...

Flashback. Baltael, Pandora and Ovya have finished building Edelia, university of SoulWeaving. They go report this wonderful accomplishment to Roirr, who does not even pay them attention: he is too occupied listening to his SoulAlly, Secundus, whispering in his ear and obviously corrupting him. On Secundus's counsel, Roirr ends up dismissing his three children in a gesture of annoyance. We now return to Roirr walking in the country of Tkaanie after he slaughtered Ull. Vaal, having access to Roirr's knowledge since he is in his body, asks about Roirr not eating Secundus. Roirr only answers that Secundus has been with him since the very beginning, helping him in life. He then informs Vaal of where they are going: to the Grand Capitol of the Shapeless Empire...

Some time later, Roirr finally arrives to the Capitol. He announces his intention to Vaal: he just wants the Mana Core Piece contained here to achieve immortality. As simple as that. Vaal philosophizes about immortality being something else than Roirr researches: Vaal himself, who is dead in body, will live eternally as a memory. Roirr, angry, decides to leave Vaal's body and possesses a Magester woman, dissolving Vaal in the process. Meanwhile, Baltael and Danyel are still tracking him and figured out his intention of taking the Mana Core Piece. Flashback. Secundus and Roirr are standing in the Plane of Elemental Spirits. Roirr wants to know something from Secundus that Secundus does not want to tell. The SoulAlly then tells him to keep following his instructions to achieve immortality and influences him into ignoring his children, leaving them to their mother's care. He insists that as he wished, Roirr conceived them only as his legacy. We return to Roirr in the present: in his new body, a female Magester, he enjoys having a direct way into the Citadel, discovers that she can use plasma magicks, and above all... he loves the silence. Vaal is no more.

... nah, just kidding. Vaal reappears, causing Roirr to wonder if he is somehow bound to him. Since it looks like they're stuck together, Vaal helps Roirr get to the Seym building. Flashback to adolescent Roirr discussing with Secundus, who insists on him getting a wife to have children that will be important in the future. A peasant shows up to exchange his daughter Marzanna for livestock, and Secundus recognizes in the girl the one Roirr needs to bear his children. Roirr accepts the trade. Back in the present, Baltael and Danyel keep following Roirr's spirit residue. They arrive to the Capitol and find no guards on the bridge. They head for the Seym too...

Meanwhile, Roirr, still disguised as a Magester, arrives at the place where the Mana Core piece is. All of the Magesterium are around, so he engages in a fight with all of them at once and... wins. He loses an arm and gets numerous scratches in the process, but as he is about to transcend mortality by using the Mana Core piece, something interrupts him: the Shapeless itself is here!

Flashback. Child Roirr stands in his deserted village after Tanislav cast his Last Will and suicided. He starts to cry, but then a voice calls him by his name. It's none other than Secundus himself, who tells him not to cry, to forget everything that just happened. He has a destiny...

Back to the present, Roirr instructs Vaal on what the Shapeless is: it's the Magesterium creature, that theoretically rules but in fact obeys them. Since Roirr's body is the last living Magester, he is now the sole master of the Shapeless. Meanwhile, Baltael and Danyel run after him in the Capitol. Danyel plans on defeating Roirr by conventional means, but if it does not succeed, he will use a forbidden spell to put an end to this monster's evils. They reach the Mana Core chamber just as Roirr wonders about the best way to absorb the Mana Core piece. Roirr immobilizes Baltael and does not even recognize his own son upon hearing his name, then Baltael reminds him who he is. Roirr remembers, but quickly turns around and absorbs the Mana Core. He becomes a mana-like humanoid as the power flows through him. Danyel tries to fight him, but is quickly defeated. He orders Baltael to use that forbidden spell they discussed... he doesn't have anything left to live for.

Reluctantly, Baltael nods his head and stabs Danyel's chest with his arms, removing the soul and shattering it. The energy from the Mana Core piece is expelled from Roirr's host body. Danyel's hair turns white and the pupils on his eyes disappear. The lack of energy destroys the host body, reducing Roirr to a black skeleton with a beating red soul. Danyel is dead. Roirr lets out a cry of suffering, much to Baltael's shock: how is he even alive? Vaal appears again: by staying with Roirr during the expulsion process, he might have saved him from death. As Baltael prepares to deliver the final blow to Roirr, Secundus appears out of nowhere and stabs him, dissolving him into sparkles.

Secundus opens a portal below Roirr's skeleton and tells him to finish what he started. Secundus lands in an unknown village. He crawls away and covers himself in a cloak black as the night. He despairs: he thinks Secundus sent him here to die... all he did was for naught! Life isn't fair! It is then that a miserable man sitting nearby hears him and agrees with him: he can't properly run this settlement, his wife is cheating on him and his only son is dying yet there isn't anything he can do about it. Vaal suddenly understands what is going on and asks Roirr to write the formula to Tanislav's Last Will for the miserable man. This, he says, will cure the boy.

Roirr is dying now. Vaal asks him something: since weavers become immortal elemental spirits when they die, why is he so intent on never dying? However... it appears Roirr can't. He has used too much forbidden magicks, devoured too much souls: he is too tainted for that. And since Vaal is bound to him, when Roirr dies, Vaal and him will cease to exist together! At that moment, their surroundings turn red. Roirr is shocked, then understands, too, what is going on. He tries to flee, but Vaal grabs him and prevents him from going away. The miserable man, none other than Tanislav himself, is performing the infamous ritual that Roirr just wrote for him to save his son... which happens to be Roirr, too! Skeleton-Roirr tries to escape becoming an elemental spirit, but Vaal prevails. Since the ritual automatically turns everybody in the village into an elemental spirit, Roirr and Vaal fuse into... Secundus.

Secundus wakes up and finds child Roirr standing in his deserted village after Tanislav cast his Last Will and suicided. The boy starts to cry, and Secundus tells him not to cry...

Note: The ending is, in fact, a time paradox. Secundus, created from the fusion of Roirr and Vaal, is now his own entity entirely. All of this, all of Roirr's life and the events that happen during the Weaving Sagas, ultimately lead to the moment where Secundus sends Roirr back in time to ensure his own creation. After he secured his survival, he's now free to do whatever he wants. What is that? Maybe we'll see in the future... If you're still confused by what exactly all of this complicated timey-whimey stuff means, check out Tomix's Post-Epilogue Design Notes.

Links: Tkaanie, Roirr, Vaal, Weaving Saga Timeline by Tomix
Also see: 2.8.1- Equilibrium Gate Saga, 2.8.2- Void Ship Saga, 2.8.3- Aegis's Deathday

2.10- Dragonsgrasp
Dragonsgrasp is the flying city of the Dragonlord Order. Carried through the sky by dragons, in this place reside hundreds of fierce Dragonlords and their great dragons.

2.10.1- Vilmor Saga
In Mrs. Hudson's Inn, you find Inspector Doyle deep in thought. The Elemental Dragon of Ice, Cryozen, is dying. Vilmor, the Dragonlord outlaw held in a highest security prison, has escaped! She shares a bond with Cryozen and will try to find him. You summon your dragon and try to chase Vilmor, but you fail. Captain Lestrad is angry at Inspector Doyle, whose job was to investigate Vilmor.

Meanwhile, dark things are going on... Dragonmaster Frostscythe is asking an assassin named Circe to break the bond between Vilmor and Cryozen.

After you recover, Inspector Doyle wants you to help Channiru, the warden, get the prison back under control. After saving Guard Reggie who was trapped, you return to Inspector Doyle. He tells you that he wants you to search for the ruins of Bask, where Cryozen was last seen. You meet a man call Rileh and ask him about Vilmor, but he knows nothing about him. As you continue your journey, you heard a female voice belonging to somebody apparently trapped in ruins. You dig beneath the rubble and find a woman named Circe. She says Vilmor destroyed her home, and laid all the traps in the ruins of Bask. You wonder why Vilmor attacked this town, but Circe tells you that Bask's Guardian Tower used to be the old hiding place of the Ice Orb.

You go search in the crumbling Guardian Tower. Circe comes with you. You wonder who could have stolen the Orb from this. Circe says she does not know, but in a flashback, she sees herself handing the Ice Orb to Aisha and being covered in gold. As you are searching, you find a blue, broken Dragon Amulet. From the clues you found in the Tower, you believe Vilmor could have a partner. As you are deep in thought, Circe uses her magic and causes an avalanche without you noticing her. You are covered in snow and, when you wake up, you realize you are tied to a tree by... Vilmor!

Vilmor warns you not to meddle in her quest. She has to find Cryozen and someone named Donovan. She explains herself: Donovan and her were good friends when they were children. Donovan helped Vilmor with training, but he could never become a Dragonlord himself because of his shadowy origins. He is half-elf. Vilmor eventually became a great Dragonlord, attuning herself to Cryozen, the Elemental Dragon of Ice, while Donovan could not. Their friendship did not overcome adversity. Donovan lured Vilmor into Bask, telling her the Ice Orb was in danger, and blasted Cryozen out of the sky. They crashed unto the Guardian Tower, and little remained of it.

Now, Cryozen is dying, Vilmor tells you. But just then, you realize... Donovan must be Dragonmaster Frostscythe!

Just as you are saying this, Circe appears. She got explosives from the scales of Cryozen and attacks you. Vilmor, mad that Circe got Cryozen's scales, attacks her, but Circe is too fast. You and Vilmor chase Circe up the hill, until you enter a cavern. The ceiling falls on your head! Frostscythe appears, not pleased with Circe. He asked her to break the bond between Vilmor and Cryozen, and now he will have to do it himself. He dismisses Circe and throws his head unto the floor. He indeed is the half-ice-elf Donovan. He has been torturing Cryozen to bend his will to his own, and has gained the Dragon's power. He knows Cryozen will die, but he has his heir's egg, about to hatch.

He tells you the Dragonlord Order gave him nothing because he was half elf. Angry with you and Vilmor, he gets on Cryozen's back and attacks you. Cryozen, however, is so weak you win the fight. You team up with Vilmor and defeat him on foot. The battle causes an explosion and the cavern crumbles. You and Vilmor manage to escape with the dragon egg. Frostscythe got to the back of the cavern, and you're not sure if he, too, escaped. Cryozen closes his eyes and dies.

Captain Lestrad, Inspector Doyle and Channiru appear. Lestrad wants to imprison Vilmor again before you explain the truth. Vilmor never was a villain. Cryozen Jr. hatches before your eyes, and immediately attunes with Vilmor.

Links: Dragongrasp, Vilmor, Donovan (Frostscythe), Inspector Doyle
Also see: 2.3.2- Ice Dragon War

2.11- Maguswood
The great woods surrounding Falconreach carry many names: Maguswood, Surewood, Surewould... this forest is full of bandits and creatures. Includes all the areas located into Maguswood, such as That' a Way, Verteroche and Stoneheart Fall.

2.11.1- The Quad-Force
The Quad-Force is the legendary object, that when assembled, will open a doorway to teleport a hero to defeat Gananana! Under Robina's guidance, you retrieve all four pieces of the Quad-Force and destroy the gigantic creature in its realm.

Links: Robina the Hood, QuadForce, Defeat Gananana!
Also see: None

2.11.2- Bacon Origins
Valencia, the Rare Item Hunter, has a task for you. She recently discovered something very interesting... in fact, a whole new element: Bacon!

She wants you to investigate on this. You go to Mount Beeflympus and meet the ChickenCow God, Zeuster. Before he reveals the secrets of element Bacon to you, he wants you to prove your worthiness by completing twelve tasks.

First, you have to defeat the Somean Lion, who has been spreading lies about Zeuster. Then, you have to scare off vicious birds that are disturbing his rest. You then have to help Zeuster's head priest, Archimoodes, cleaning out the dormitory of the novice ChickenCows by collecting water elementals. Next up, Zeuster wants you to help Aria capture a very rare creature known as the "Golden Hindeer". He also wants you to defeat a hydra that has been threatening the cattle. You have to respond to a challenge against Zeuster that was issued by a minotaur who claims nobody can navigate in its labyrinth. Then you have to enter the underworld and help the spirit of the wife of Zeuster's friend get out. Zeuster would also like you to take care of a ferocious boar that's been on a rampage, scaring the chickalves.

By that point, he thinks you might be worthy but keeps sending you on missions. He wants you to take Archimoodes's apprentices to visit their relatives. He also wants you to get the belt of the Queen of the Jungle, Leeta. Zeuster then asks you for something else in the Underworld: you need to return the three-headed guard dog of Death into Zeuster's domain. However, you bring back the guard dog's puppy, and not the guard dog itself! Zeuster is disappointed in you, but decides to give you one last chance. He wants you to bring back the ChickenCow eggs outside their nurseries. They have been chickhalf-napped before their hatching and you have to find out who is responsible. You enter the Garden of Good and Ebil through a gate guarded by a titan gorgon and find out that the one behind the missing eggs is......... Cysero! (haha, plot twist!)

He planted them and they grew into Chicken-cow trees. You get back with some of the eggs (seeds?). Zeuster is impressed and decides to tell you the secret of the Bacon Element.

The chickencows have been flourishing on Lore for many years. They were flourishing so much their food was beginning not to suffice to their large population. Archimoodes prepared a ritual to provide them with a cheap, easy, and abundant source of nutritious food. However, his apprentices messed with the runes and caused Bacon to drop from the sky. They got rid of it by selling them to Zhoom. Keelia of Aeris Battlespire bought a whole batch of it and created weapons. The Elemental Orb of Bacon is kept in a place that smells like...breakfast.

Links: Zeuster, Bacon Origin
Also see: 1.1.17- The Final 13th

2.11.3- True Mortal Saga
In the north, near Dragesvard, monsters are gathering. An Ice giant, Nivalis, has plans to freeze Lore! You meet True Mortal, the Spirit Warden, at a strange magical gate at Stoneheart Fall. He believes the monsters are searching for a mysterious gate. You go there and find out that to the east, through the passage, is what looks like a fortress in the mountains. You fight through fairy-like creatures called Khy'Rians and enter the fortress. You find out that the Khy'Rians are hatched by Nivalis, who is indeed searching a gate. True Mortal's belief was correct.

True Mortal tells you that if he is looking for the gates, you must get to them before he does. However, as you were talking, Nivalis sends Khy'Rians to assassinate True Mortal. They shoot an arrow, but you push True Mortal to the ground and the arrow buries itself in the floating orb that True Mortal uses as the key to his charges' prison. As the orb explodes, Isathaara, a demon from the Plane of Ice, and Hideyoshi Fusikawa, a fox-like fire spirit, are released and disappear. This is terrible: you must seek the gates and then track down Isathaara. If left to his own devices, this evil spirit will gladly destroy Lore and his own realm.

You go searching for the forest gate. The forest itself helps guarding it, and after multiple twists and turns you finally find it. You meet Wolf and Bear, the guardians of the Gate. They want to see what you can do and challenge you to a fight. You defeat them. You pass through the Forest Gate to return to Stoneheart Fall and speak with True Mortal.

True Mortal himself, while crafting his new spirit orb, remembered something that happened years ago. A necromancer, Vae'Kan, wandered to Stoneheart Fall and asked him questions about the denizens of the Ice Plane. They quickly became friends. He told True Mortal that he was researching a way to combine living and necrotic flesh into creatures of undead perfection, but True Mortal hasn't seen him in years now. He hopes Vae'Kan can help you in learning more about the Khy'Rians, and he sends you to his domain.

Upon meeting Vae'Kan, you ask him about the Khy'Rians. It seems that Vae'Kan created the Khy'Rians as special golems when he was younger. Their wrappings are soaked in a special formula, the spirit collectors are attached and the spells are cast. The spell summons a spirit of the plane of Ice to inhabit the shell. Vae'Kan's magic gave these constructs both intelligence and the means of speaking. The intelligence and speech he included were, to his mind necessary, however, he did not count on one fact: they were magically compelled to serve, and still retained intelligence, so resentment bred true as well. Vae'Kan suspects they hated him for crafting them in the first place, thus he chose to give them to themselves, in the hope that they would grow beyond themselves. Instead they sold themselves into the service of Nivalis, who promptly took the secret of the Khy'Rian and created an entire army of them. Vae'Kan is searching a way to utterly destroy the Khy'Rians. But that is proving to be a much more difficult task, for as he is carrying out his research, he fears that he is losing his humanity. After telling you this, he tells you to leave.

You then adventure to the next door, located in the Sandsea. You go through mazes and finally find the Guardian, an being named Ahmet Ptah. He is the last of his people, that once sought to tame Isathaara. They were all destroyed, except him, by the malevolence of the demon. He joined the Brotherband to help trap Isathaara. You pass through the gate and return to Stoneheart Fall. The next door awaits below the waves. You can breath due to your little accident with the water-breathing potions, but the water pressure is so strong it saps your endurance. The Guardian Kuli-ana is awaiting for you there. You find her, and she proposes you a test of endurance. You have to fight other adventurers from Lore and underwater monsters. You complete the challenge and pass through the Water Gate.

You return to True Mortal. He has a new task for you: find all the information you can about Nivalis. He already knows much about Isathaara, but he has next to nothing regarding Nivalis. He has met someone in his travels, though, that could help. He summons an illusion of a hooded warmage (actually, it's Elryn!). The mage tells you and True Mortal about the Ice Giants: once there were great numbers of Ice Giants, but what happened to them is a mystery. There was once a great war against them. A great many races were allied against them. After that they seem to disappear from history. What few records survive indicate that they were extremely warlike. They were a proud tribal people. They were also raiders, often striking costal villages and taking what they needed. However, other records insist they're farmers and hunters. There were some records of an Ice Giant village, shortly before their exile, that existed in the region somewhat farther north of the Ruins of Bask. You should start your searches here to find someone who could give you more information than the warmage: a living Ice Giant...

You adventure in the frozen forest, defeating monsters on your path, before coming across a hut with a small farm and a sleeping ice wolf in a tent. An extremely pale Ice Giant comes out to welcome you. His name is Laguzoki, the bones told him you were coming, and he has much to tell you. Once, the Ice Giants were farmers, hunters and raiders, but then the coastal cities united against them and drove them far north. The Ice Giants were reorganized and led by the "Bright One", Frostfyre. All giants could do rudimentary magic, but only the Frostfyre line could achieve greatness. Nivalis was Laguzoki's student, and a very promising student he was: intelligent, gifted for all magic, but especially Ice Magic, hungry for knowledge. There were hopes that Nivalis would be the one to lead the Ice Giants back home. However, that was not enough for Nivalis: he wanted to storm the world with ice and snow. Laguzoki argued that this would kill all other life form, and cause the Ice Giants to have nothing to sustain their bodies, ultimately leading to their own death, but Nivalis cast him out. Laguzoki sends you to the place where the other Ice Giants used to live. It seems that the village is deserted now... all information on what exactly happened to the Ice Giants can be found in the Pedia page for the quest "Cold Truth", in Laguzoki's journal. In the ruins, you find a lone Ice Giant who first attacks you, then stops and questions what brings you here. He is Sceolan, who has remained here a long time in the hope to find Laguzoki and tell him there are still Ice Giants who refuse Nivalis's guidance. You give him directions to where Laguzoki is, and he tells you about a strange gate: the last gate you need to travel in your quest to defeat Isathaara.

Links: True Mortal, Stoneheart Fall
Also see: 1.3.7- Espina Rosa Part Two and Sulen'Eska Part Three

2.12- Popsprocket
This is the floating city of the science-loving gnomes. Beware of explosions!

2.12.1- Penpal Saga
Zapp, the gnome who stands near the gate of Popsprocket, wants you to deliver a letter to his penpal. Her name is Snou, and she lives in the Jungle where the Azhite Ore is mined. You agree to help him, but you discover Snou's house has gigantic proportions. There are various monsters in Snou's house, and you defeat them. Snou herself, who is indeed a giant, appears and yells at you for destroying her "limited-edition penpals". She decides to make you her new penpal, but you manage to defeat her. You return to Zapp.

He then asks you to visit Amityvale and find Thursday, his new penpal. Unfortunately, on your way there, you accidentally drop the letter.

Zapp then sends you to deliver a package to Keelia, the battle mistress of Aeris Battlespire. He wants to know how Aeris Battlespire is kept afloat. Keelia tells you they use Azhite Ore supplied from a giant in the Jungle. (now that sounds strangely familiar.) Zapp then have another letter and asks you to deliver it to the Surewould Ranger, Robina the Hood. After taking out bandits, you ask Robina what her bandit fighting tactics are. In fact, it's just... to keep fighting. (and I assure you, that's quite an efficient technique.)

You return to Popsrocket... but to your surprise, Zapp has disappeared! You find giant footprints leading to a steam tunnel and decide to follow it. You find Snou but shockingly realize that the so-called penpals are Snou's roommates. She wants Zapp to help her but you ruined her plans. The reason Snou "gnomenapped" Zapp is to get a "Zapp's Amazing AC System" to cool her house down instead of shipping blocks of ice from Dragesvard.

All is ending well for everyone then!

Link: Zapp
Also see: None

< Message edited by Azan -- 1/29/2017 14:27:25 >
Post #: 3
5/13/2015 20:27:01   
Azan
Member

3- DragonFable Festivals[DRF]


3.1- Friday the 13th
Lots of undeads, and lots of war...
Link: None
Also see: None

3.1.1- Friday the 13th Invasion (October 2006)
On the first Friday the 13th (which happened a little before October in 2006), monsters wearing Hockey Masks attack town. This is the first war where Defender's Medals are the reward. At the end, Zorbak tells you he wanted a Hockey Team and the skeletons just appeared. Zorbak is angry that you destroyed his undead from Doomwood. He goes get some more. You fight the boss, a Deadwood Destroyer, and find a note.

Links: Friday the 13th Part I
Also see: None

3.1.2- Friday the 13th Invasion Part II (April 2007)
The second Friday the 13th attack happens in April 2007. Monsters with hockey masks invade town. At the end, Zorbak is found trying to put the Hockey team together. He wanted to use Twig as the puck.

Links: Friday the 13th - Part II, Friday the 13th Invasion - The Last Stand!
Also see: None

3.1.3- Friday the 13th Invasion Part III (July 2007)
A hero's life is never easy. So even if you only want to head to the beach to build some sandcastles, fiery light monsters will overrun Falconreach's beach and ruin everybody's good time. So you spend your vacations fighting monsters!... that oddly sounds like what you do when not on vacation.

In a cutscene we see a conversation between Xan and the Necromantress (for the moment, the Necromantress is an evil... well... Necromantress. Her identity is hidden by her purple cloak.). They reveal that the army is actually Xan's fire monsters with an illusion cast on them to disguise them. He says that is only a taste of the power of the Pyronomicon. She reveals the plan: The fire monsters drain the heroes of energy and then the undead come in and destroy Falconreach. He says he is creating something big, and if this fails, his new servants will come in.

After you defeat the army, The Necromantress reveals the illusion of the army, and you defeat two minions, RotGut and Pro Pain. The Necromantress leaves and speaks to Xan. Both express their amazement. Xan will take the blame, and after the Necromantress has left, Xan tells Sepulchure that a citizen of Falconreach has successfully been replaced by a spy! This spy is awaiting Sepulchure's orders. Sepulchure says the Necromantress is nearing the end of her usefulness and will need to be eliminated soon.

Meanwhile, you manage to defeat the bosses, ProPain and Rotgut. If you wondered about what happened to King Alteon's 300st Elite Knight, through torture and mutation he became Rotgut. Thumbs up for you to defeat him!

See: 1.1.7- Beach Invasion Vacation

3.1.4- Assault on the Necropolis (June 2008)
You mount an assault against the Necropolis, where you attack the army Sepulchure and Noxus have been building. This occurred on Friday the 13th of June 2008. You and the other heroes defeat 5 million undead waves... and Artix singlehandedly defeats the 5 million other waves! You face the Necromantress, who summons her latest undead creation, the Strangeknight and the Shadowhounds. You defeat them.

See: 1.1.10- Darkness Orb Saga and the Assault on the Necropolis

3.1.5- A Ghoulish Attack (March 2009)
Undeads are attacking town again. Safiria, the newly awoken vampire queen, is furious that you defeated all her minions, the ghouls. They are weakening and their number is diminishing. Safiria attacks you but you manage to defeat her. Safiria flees, but you are sure to see her again someday.

Link: Friday the 13th-A Ghoulish Attack
Also see: 1.3.8- Amityvale Saga

3.1.6- Friday the 13th Invasion - Part IV (November 2009)
Undead are attacking the town again! But this time... are they equipped with what appears to be Doom weapons? You fight and defeat the invading army.

Link: Friday the 13th Invasion - Part IV
Also see: None

Note: there is a Friday the 13th on February 2010. However, there are no records of a war on this moment. It is officially counted as a Friday the 13th though, so we skip entry 3.1.7 and go directly to entry 3.1.8.

3.1.8- Invasive Species! (August 2010)
The woods near Moonridge have been invaded by the Zards! You have to defeat them and save the town. However, you know that this is definitely not normal. A new type of zard, mentioned by Irwin Dundee, the Zard hunter, is born... the Protozard! Something is also making them aggressive and you have to search for it. You find The Yaw, a snake-like monster, that attacks you. You defeat it. You have to find where the monsters come from, or it will be too late.

Meanwhile, somewhere in the other places of Lore, an epidemic broke out, when the chemical spills...

Links: Friday the 13th Invasion Species, The Yaw
Also see: 3.4.4- Mogloween 2010

3.1.9- The Final 13th (May 2011)
Sepulchure launches his final attack on Falconreach! It's time to fight back the armies of the Shadowscythe! See entry 1.1.17- The Final 13th to learn what happened...

See: 1.1.17- The Final 13th

3.1.10- Rift War (January 2012)
Rifts are opening around Falconreach. The Atealeans, a people of peaceful humanoid aliens, come through. Their ambassadors, Etaos, Nirios, Isiri and Alz'ein, say they need your help... just as they arrive to Falconreach, fire monsters start attacking. Falconreach is under attack! When 8,000,000 waves have been fought, the invading general appears. It appears to be an Atealan named Veyla, possessed by a fire infernal named Wargoth. Al'zein would help you defeat her, but dawn falls and the Atealans, very vulnerable to the sun, must flee. You defeat Veyla.

Veyla, temporarily freed from Wargoth's grasp, tells you the Atealans' story. The Atealans, or "Planewalkers", lived in many planes of existence and could go from one to another. That is, until the fire infernal Wargoth came and trapped the Atealeans on Somorah, a world without a sun. However, Wargoth's son rebelled against him and defeated his father. Now, it seems that Wargoth has returned, bringing light and fire. The Atealans, used to darkness, could not tolerate light anymore, so they fled on Lore.

See: 1.2.2- Rift War

3.1.11- Rising Fire (April 2012)
Wargoth is planning something, and he is about to attack Lore. Veyla feels Wargoth's grasp returning on her, as the Infernal bends the fire to his will and forces it to enter Lore from Somorah. Veyla's body burns again and Isiri isolates her with her magic, trying to keep her from betraying the other Atealeans while a more durable solution to the problem Wargoth poses is found.

The guardians report that the rifts are beginning to be active again. Fire monsters are invading! You fight off all the waves of enemies. As you defeat the last one, you see a gigantic portal appears in front of you. It shows a world full of fire. You are sure that Wargoth is coming through, but to your surprise, Nirios informs you that this world is not Somorah, but... Lore's Elemental Plane of Fire! Fiamme, the Fire Avatar, is controlled by Wargoth! You have to fight her. You defeat her. As she regains consciousness, she tells you that Warlic is your only hope and that you have to find him. You try to inform her that Warlic is nowhere to be seen since you defeated the Super Ultra Mega Darkness Dracolich, but she disappears.

You are shocked by Wargoth's power - after all, possessing Elemental Avatars is not something everybody can do! Alz'ein wants to find the Professor, a mysterious person that helped them escape Somorah when Wargoth returned. According to her, he is Lore's only hope against Wargoth.

Isiri then exclaims that Veyla is under Wargoth's grasp again! She has escaped!

Meanwhile, Xan is in the forest destroying Fire Imps with his fire powers. However, as he summons more fire, dark smoke rises to his feet and knock him down. Wargoth himself has appeared on Lore, and has a whole new world to play with...

See: 1.2.3- Rising Fire

3.1.12- Wrath of Wargoth (July 2012)
Wargoth's final attack begins. He sends his minions to attack Lore, and is after The Professor. You and Konnan prepare to fight while the Professor wishes to know more about Warlic, from Xan. After you defeat all of his minions, Wargoth himself appears.

He takes on you, Konnan and the Professor and defeats all of you. Xan tries to attack Wargoth, but deals no damage. Wargoth prepares a spell that will kill you all, but then... Jaania appears and throws herself between you and Wargoth. Just seeing her makes Wargoth hesitate, then he finally disappears...

See: 1.2.5- Wrath of Wargoth

3.1.13- The 13th 13th (September 2013)
On the year 2013, the time has come for the thirteenth Friday the 13th since DragonFable is born! A sect of cultists are looking to summon the ultimate villain using items that belonged to past villains. Their army of undead attack Falconreach to distract the heroes while the Cultists are busy gathering these evil items all around Lore... they find a piece of Sepulchure's armor, a burnt Warlic plushie in Xan's fortress, the mask of Sek Duat, a horn of the Ice Dragon Aisha, a piece of Vayle's crystal and her zombie brother Edgar's arm, and a mysterious necklace belonging to a certain "Yalla". On the 13th 13th night, they use these artifacts to summon into Lore the ultimate villain, their master Baron Jaysun Valtrith.

Valtrith ambushes you and fights you in Falconreach. You defeat him to discover he was merely testing your skills. He disappears.

See: 1.3.9- Gathering Shadows Saga

3.1.14- Frostval the 13th (December 2013)
On Frostval the Thirteenth '13, Valtrith's cultists appear again. They merge Croft, the Mogloween town, with Frostvale, the Frostval town. They attack both towns with their army of undead monsters. They are searching for more artifacts infused with evil. They take scissors in Croft and search in Frostval for another artifact, but find none. After you defeated the invading army, the cultists' master, the Zealot, appears and tries to defeat you. You defeat him to discover that Valtrith's form, weakened after you defeated him during Mogloween 2013, has merged with him. The Zealot's head has two faces: the Zealot's, and Valtrith's. (Voldemort-and-Quirrell style!) You ask Valtrith why he's doing all of this, but all he says is "Why not?". The Zealot then runs away.

See: 1.3.9- Gathering Shadows Saga

3.1.15- Full Moon (June 2014)
Amityvale, nestled deep inside Doomwood, has changed when you were frozen. Under the influence of the Rose, it is now a safe place, circled by walls of stone. The townspeople now feel safe and most of them have joined the ranks of the Rose and pride themselves in keeping their home safe.

Thursday herself has grown into a teenager. Her best friend is a Rose member named Raven. When you arrive at Amityvale, it's under attack by an army of werewolves! Thursday asks you to help save her home. You defeat the waves of beasts, but while you were fighting, Lon, a werewolf you met in the Crystal Clear Lake in Book One that protected Thursday's flower garden, sneaks in and steals Thursday! With Raven, you try to attack Lon, but Chaney, Lon's human brother who tried to find a cure for lycanthropy, runs into you. He says Lon is protecting her. However... it's the full moon, and Chaney turns into a werewolf! He has been infected, too!

You defeat Lon and Chaney. They flee, but Chaney tells you that you don't know the danger and the curse will get Thursday, too.

See: 1.3.8- Blood & Roses Saga

3.1.16- Friday the 13th War (February 2015)
On February 2015's Friday the 13th, a small army of one million undead waves attacks Falconreach. Due to bad circumstances, the warmongers lose this small war and Ashendal, a godlike mysterious being, has to appear and destroy the rest by himself. However, as you were fighting, someone managed to hide a Doom weapon inside Serenity's Inn. Serenity finds it and from now on, her nightmares begin... for one month, she cannot sleep and always hears voices in her head whispering her abominations!

See: 1.3.9- Gathering Shadows Saga

3.1.17- Serenity Before the Storm (March 2015)
On March's Friday the 13th, Valtrith visits Serenity and offers her a solution to her insomnia. All she has to do is follow him in Doomwood...

And so Serenity is kidnapped by Valtrith! The warmongers go all out in a crushing offensive directed at Castle Valtrith. However, for the second time in a row, the war is lost. You arrive too late... Valtrith steals the cloak scrap you held. He also shows you another artifact: a shell of your dragon's egg. Using the powers of the World Destroying Dragon and the Mysterious Stranger, he destroys his previous host, the Zealot, and annihilates Serenity's pure soul to rebirth in an all-powerful form. Serenity is completely consumed. The Doom Weapon merges with her lifeless body to form an abomination, Caitiff. As a Darkness Spirit, Caitiff recognizes the powers of the Mysterious Stranger in Valtrith and obeys him. Valtrith asks Caitiff to destroy you, but Ash Dragonblade protects you with a light shield before Caitiff annihilates you with a really oversized laser beam.

This time, you have to flee. Valtrith, for the first time, has won the battle. Now, he is more dangerous than ever.

See: 1.3.9- Gathering Shadows Saga

3.1.18- The Dark Night (November 2015)
Here comes Friday the 13th again. Jaysun Valtrith casts the Dark Night, a sea of darkness, around Falconreach and Oaklore, and besieges the two towns. Those who wandered out of the towns are trapped in the fog, taken prisoners. Somehow one of the Guardian prisoners had a Doom Weapon with him. Caitiff asks Jaysun if it can use them for its experiments, recognizing another Shadowscythe spirit named "Opprobrious" in the Doom Weapon, but Valtrith does not grant Caitiff this right. He says it will have the bodies after the invasion. You fight the invading army of Undead, Deadwood, Eyeballs and Cultists with the Rose and the Guardians' help. After 60% of the army is defeated, Jaysun casts another dark spell and makes two catapults appear: one in Oaklore, one in Falconreach. Both are accompanied by a note. You pick up the note with the Falconreach catapult and read:
quote:

"You can end this now. Fire on Oaklore and not only will the darkness recede, but you'll eliminate one of your many enemies. Wait too long... and Oaklore will eliminate you. Be the hero that this world deserves. ~JV

A Guardian asks you to fire that catapult and end this, but you strongly refuse. After all, anything Valtrith wants you to do... you should definitely avoid to do.

The rest of the invading army is destroyed with an extraordinary speed by the warmongers, and you head into the fog with Symone, Valencia, Ash, a Guardian and an Energizer with torches to avoid getting swallowed up. You spot three Cultists and Symone is about to shoot them... but Valencia discovers the catch: the "cultists" are actually the prisoners in disguise! Valtrith wanted you to kill them! You free the prisoners of their bonds and are about to leave, but then three real Cultists get out of the fog. Angry because you didn't fall into their trap, they sacrifice their souls to Darkness (well that escalated quickly!) to empower the Doom Weapon Opprobrious... who slams into the Head Cultist and merges with him. However, the possession is not complete: Opprobrious does not fully merge because "this one" has not bonded with the Doom Weapon. Opprobrious and the two Soulless Cultists fight you, but you defeat them. The Head Cultist explodes and Opprobrious, back in Doom Weapon form, retreats to Valtrith.

Jaysun launches his last move: using his shadow powers he activates himself the catapults of Falconreach and Oaklore. Your dragon shoots into the sky and stop the boulder heading towards Oaklore while the Oaklore Rose Energizers stop the boulder heading towards Falconreach by charging their Catapult with... the Pactogonal Table. They shoot the Table, which completely demolishes the shadow boulder. A shower of dark sparks rain on the two towns. The last of the dark clouds dissipate. Caitiff asks Valtrith if it can destroy the town and is about to unleash her giant laser when Valtrith refuses, leaving Caitiff confused. He ponders about his first days with the Shadow Cape, allowing himself to be rash and attack without thinking. Now, though, even lowly guards carry weapons of great power. He has to think and plan... something else. In the end, he will bring Doom to everything standing in his path!

See: 1.3.9- Gathering Shadows Saga

3.1.19- Weal (May 2016)
Aquella emerges on Falconreach's bay just before Friday the 13th to warn the Hero about Caitiff emerging close to here after its visions. The Rose and the Guardians are fully ready for war, it's time to fight. An undead army attacks, but every enemy is defeated. Meanwhile, Baron Jaysun Valtrith calls Caitiff back. It appears that he is quite delusional, speaking to Caitiff as though she were Dyana, his sister. He doesn't like the importance Caitiff is taking and is growing more and more impatient. In a fit of rage, he starts... attacking Caitiff! The darkness spirit fights back.

You see everything from away with a spyglass and decide to take a closer look... but you find yourself engaged in a terrible battle against both Caitiff and Jaysun... who happen to also fight each other! You beat Valtrith, who gets more enraged than ever by his third defeat and turns into a cloud of dark smoke that nabs both you and Caitiff. While you suffer from the growing lack of oxygen, your dragon dives right into the mist and pulls you out. You, then, regain your oxygen. Caitiff overhears your escape and realizes you hold a vast advantage: your dragon. It launches an explosive blast that frees it of Valtrith's grasp. His mist form recedes and his mask flies off, much to his shock. He is then sealed inside of it and it drops on the ground. Two cultists approach the area while Caitiff floats to the ground and takes the mask. Valtrith failed the Darkness. Caitiff will not!

See: 1.3.11- Caitiff's Study

3.1.20- Black Winter (January 2017)
On January 6th, black snow begins to fall... your Dragon has arrived near Falconreach and this means war!

You gather with Roses and Falconreach defenders. Everyone quickly starts to snap at each other while you can't focus. Eventually, you start yelling at everyone to stop arguing. This isn't going to do anything good. Someone has to take the initiative and- juuust at that moment Raven, the Energizer from Amityvale, arrives. Amityvale is under attack from Caitiff's troops! Courier ravens keep coming too, and multiple regions are asking for help! That's a problem, because you can't defend them all... some propose that we just stick to protecting Falconreach, because it's the area that matters the most. You disagree, and take the following decision: everyone defend Falconreach. You'll go out alone to defend the other regions!

There are 13 million waves attacking over 13 days. On Friday the 13th, January 2017, horrible news arrive: Caitiff has launched an armada of lesser Doom weapons to possess the dead corpses of your people's fallen: Roses, Guardians, Knights, Villagers and so on. Now they're coming back to attack you! You are joined over the course of the war by Alz'ein, an old Atealan ally, who trains the Riftwalkers. Atrea is safe, but she was bored, so she thought it'd be best to join you in the fighting. Meanwhile, Caitiff summons another very nasty thing: mirages of the two Valtriths... Jaysun and Dyana - Serenity herself. She sends them at you. After quickly defeating Jaysun's mirage, you discover Serenity's, which attacks you by tormenting you about your failure. She believed in you; why didn't you save her? Heartbroken, you defeat her and watch as she vanishes. Caitiff wants to break your resolve? All it did was make you even more mad.

Finally, all the waves are beaten (in 12 days instead of 13, because the DF warmongering community is that awesome). However, it's not the end of your problems yet: all of Caitiff's remaining forces retreat and stand still, but some of your closest friends start hearing voices. It appears Caitiff is trying some Kathool-y mind tricks... then what had to happen, happens. Your dragon has arrived. He's big, giant, enormous, far beyond the influence of a normal Dragon Amulet. You want to destroy the Doom Amulet and Nythera, with her draconic powers, realizes the thing is inside your dragon. She casts a spell that separates the amulet from the Dragon, but he tries to flee! Just at that moment, Kordana's mech slams into him and Yix's lightning rod numbs his wings. With Artix and Nythera, you start climbing your dragon until you get to the Doom Amulet. It fights back (of course it does), but you break it. However, it's not totally destroyed. Just at that moment, your dragon pushes Kordana away and flies away... with you three on its back! In the skies, you keep fighting the Doom Amulet and finally break it. It explodes, instantly turning your dragon into toddler form back... but it seems still doom-cursed! All four of you fall from the sky.

See: 1.3.11- Caitiff's Study

3.2- Thankstaking
Like Thanksgiving. But with a lot more monsters.
Links: Oishii, Thankstaking Storybook
Also see: None

3.2.1- Thankstaking 2006
Dr Voltabolt created a Techno-Turkey and plans to release it on Falconreach to destroy the town! You fight Dr. Voltabolt's clockwork army and destroy the Techno-Turkey.

Link: Techno-Turkey Terror
Also see: None

3.2.2- Thankstaking 2007
Dr. Voltabolt is trying to build the best Pumpkin Pie on Lore. If you manage to defeat his latest creation, the Pumpkin Pie Dispensing Dracobot (A.K.A The X-304), you will have as much pie as you can hope for! You manage to destroy his clockwork monsters and the Pumpkin Pie Dispensing Dracobot.

Links: Thankstaking War, Thankstaking Leftovers!
Also see: None

3.2.3- Thankstaking 2008
Dr. Voltabolt has created a monster to attack Falconreach... (again). He wants you to test his latest creation, the Turkey Dragon RAWRGOBBLE. You manage to defeat it. Dr. Voltabolt thanks you for helping you perfecting his creation and goes back to adjust it so, one day, it can destroy Falconreach.

Link: Thankstaking 08
Also see: None

3.2.4- Thankstaking 2009
Thankstaking is just here, and now Zorbak returns again, with more undead monsters! He plans to find Voltabolt so they can join force and destroy you. They find a good idea to destroy Falconreach: they mess with Gretel's Turducken. It becomes bigger... waaaaaaay bigger... and you have to defeat it. Artix, who has been clearing the undeads, is angry at the mess Zorbak has made after the Turducken is defeated. Zorbak will order the retreat of his minions on one condition: Falconreach shares some of the leftover Turducken with him. He's hungry.

Links: Zorbak's Thankstaking WAR!, A Feast of Fowl
Also see: None

3.2.5- Thankstaking 2010
Oishii wants to offer the people of Falconreach the Feast of Welcomegiving, where everybody, including Dr. Voltabolt, is included. Everyone is welcome to bring their own dishes, and Oishii herself will be cooking. The next day, everyone return to the town square with their favourite foods. However, Dr. Voltabolt ruins Thankstaking again by promoting his Pressurefied Cookatron 3500 Pressure Cauldron to Oishii, turing the food into monsters!

All the monsters are defeated and you fight the last, and biggest of them, the JellaTON Mold. You defeat it, and Thankstaking is saved again!... and there's still a lot of food out there!

Link: Welcomegiving War Waves
Also see: None

3.2.6- Thankstaking 2011
It is Thankstaking again. The cornucopia is filled with fruit, Yulgar sent some smoothies, and all the plates are out. All seems right (except that Battleon is overrun by wild boars). Suddenly, Dr. Voltabolt appears, telling you how this food is bad for your health. This time, he comes back with another sinister plot. He wants to "aid" it, by shrinking all of you! You fight off all the monsters and find the Turducken. Just then, Cysero appears. Using his magic potion, Cysero turns everyone back to normal, but he accidentally spills some onto the turkey. You destroy it and enjoy the feast!

Link: Thankstaking 2011
Also see: None

3.2.7- Thankstaking 2012
The new MOP recruits, Voodoo Master and Shadowdragon, are on a mission to deliver Oishii's secret recipe for this year's Thankstaking. However, they meet a metal elemental. While fighting it, they leave the suitcase with the recipe beside them. Voltabolt steals the recipe, leaving the empty suitcase behind, and learns that you should never let the turduckens touch gravy.

Late at night, Oishii's kitchen is broken into. Someone pours gravy onto the food, causing it to invade Falconreach. The MOP recruits raise the alarm. It's war! You destroy 3,000,000 waves of food and defeat the boss, the Rotten Turducken. You head into Voltabolt's lab, but all he tells you is he tried to help you: Turducken meat is bad for your teeth! (facepalm)

Link: Rise of the Turducken
Also see: None

3.2.8- Thankstaking 2013
You are busy collecting carrots for Oishii when Cysero's timebooth appears. A human version of Doctor When, which you fought during the Final 13th, gets out and says he owes you a payback for your bravery during the war against Sepulchure. He wants to take you to a place called Stormrage, a very nice place he says. You get in there, but want to dial Lim's number to tell him when to come over for dinner, and by doing so... you screw the machine's setups! You land in a forest, 20 to 60 years before current time. You adventure in the forest and find Voltabolt's house. There seems to be a whole family of them, and Voltabolt himself is only a child... you put on a clever disguise, and the Voltabolts let you in because they think you're Cousin Hertz.

You meet Kid Voltabolt, his sister Joules and baby Coulomb. A fight arises between Joules and Kid Volty, because Volty thinks magic is for the weak while Joules loves magic. Joules animates the food and you have to defeat it with Kid Volty's help. Kid Volty is sent to his room by his mother. You leave and Doctor When, annoyed by the fact you blew their feast all over the house, kicks you out of the timebooth into your own time. Meanwhile, Oishii has gathered lots and lots of carrots... yum!

Links: When?, Food Fight!
Also see: 1.1.17- The Final 13th

3.2.9- Thankstaking 2014
This year, it's going to be perfect. Voltabolt stays at home and promises not to participate in the preparation of the feast so he won't accidentally blow things up. When the preparations are done, you'll get him and the feast will truly begin!

However... when you go in his lab... Voltabolt isn't there! And all of his mechanical creations have gone rogue and are attacking you. You defeat them, but don't see Voltabolt anywhere. You are sure something happened to him... and this is the moment you stumble on a conveniently placed trail of bolts that might lead you to your objective.

Meanwhile, Voltabolt wakes up in a factory... he discovers he has been taken captive by his sister Joules, thought dead after an explosion caused by her magic! Joules wants him to prepare her a great Thankstaking feast. She hypnotizes him into thinking the people from Falconreach hate him, and Voltabolt begins working for her...

Back to you, you follow the trail up to Joules's factory. You meet the Hawkarrot, a talking messenger bird trained by Aria to deliver messages. You ask him to go tell the people of Falconreach what you discovered, and the Hawkarrot flies away. You go into the factory, where Joules thinks she recognizes you as Hertz. You reveal your true identity and ask Voltabolt to come back with you. He is busy making tons of robots for his sister, but your words make him doubt. The people of Falconreach suddenly materialize into the factory (Cysero's explanation: Magic!) and convince Voltabolt they want him to celebrate with them.

Joules summons a monster out of scraps to defeat you, but you crush it. She disappears, promising this is not the last you've seen of her! Meanwhile, you return to Falconreach and have a nice celebration...

Links: Thankstaken, Saving Private Practice
Also see: None

3.2.10- Thankstaking 2015
Joules is back to ruin the fest! This year she reuses leftover creations from her brother and throws them at you. Since you easily defeat them, she decides to send her personal creation against you: the GRAVENATOR, a way-too-salty-gravy-dispensing Clockwork dragon, and its maintenance pet... Gary the Ice Elf himself! You defeat both of them and once again save the fest. (though if you want advice, take out Gary first. He heals the dragon... a lot.)

Links: GRAVENATOR
Also see: 3.2.9- Thankstaking 2014

3.2.11- Thankstaking 2016
This year, everything's going to be perfect! (ok, no it's not. But at that point in the story your character's not yet aware of it, so sshhhhhh.) Eric Greydawn has offered to overwatch the preparations with you, and Voltabolt's robots patrol the town to protect it from any potential danger. However, when Voltabolt is asleep, someone sneaks into his room and pushes the button to send the robots away. Next morning, everything is gone! Even the raw supplies! You follow a very convenient trail of Moglinberry juice and find the mercenaries responsible for this: the Barrel-Chested Men, a company of adventurers who fight with barrels as armours, for barrels! They were promised all the barrels they could find if they helped steal the food for this year's Thankstaking. And, of course, Joules is behind it. You explain how important the feast is to the people of Falconreach, and they understand the evil they've done. They'll help you get those supplies back to Falconreach! The Barrel-Chested Men bring back the barrels to the town, but then everyone is interrupted by a whistling noise. The town is bombarded with fruitcake bricks dropping monsters! You make your way to the east gate and confront two fruitcake golems equipped with catapults who have been raining all these fruitcakes on the town. You defeat them.

You follow the trail of the army towards the old armoury. You are interrupted by an army of food monsters, but Eric uses a strange power to blow a fiery wind full of flaming rose blossoms towards the army, letting you go through to find Joules. She greets you and explains her motives: this feast of excess needs to stop. All of the people are just stuffing themselves and it's to-ta-lly unhealthy. You ask if she might need a therapist, but the mention of science angers her and she unleashes on you her newest creation: a golem made of various foods. You easily defeat it and try to smack Joules, but it was just a hologram. (figures) She has a lot more ideas for next year.

You bring back all the food to Falconreach and feast with all your friends! Hooray for another holiday saved! You're the best!

Links: Sibling Rivalry
Also see: 3.2.9- Thankstaking 2014

3.3- Frostval
Welcome to the town of Frostvale, where the Frost Moglins are always in danger, and waiting for you to save them!
Links: Chilly, Frostval Storybook
Also see: None

3.3.1- Frostval 2006
Right before the season of Frostval, the Moglins disappear. Loremaster Maya, alone in the deserted town of Frostvale, begs you to help find the Moglins. You find a cave where a beast called "Icemaster Yeti" detains all of them in chains and nets! You overhear Icemaster Yeti and a hologram of Sepulchure discussing about the Moglins' healing properties. Sepulchure says the test have shown that Moglins can not heal undead, thus they are useless to him. Thus Icemaster Yeti will not be paid. Sepulchure's hologram disappears. Icemaster Yeti is angry and starts thinking one or two of the Moglins would be very tasty snacks...

This is when you show up and order him to let them go! Icemaster Yeti, however, orders you to drop your weapons and kick your backpack to him... or else he drops the Moglin into a pit! You obey and Icemaster Yeti knocks you out. Blizzy, a Moglin, asks the other Moglins to heal you, and the combined spell gives you back your health. Blizzy kicks you your backpack again, and you defeat Icemaster Yeti. Congratulations, you saved Frostval!

Links: Frostval 2006, Icemaster Yeti's Cave
Also see: None

3.3.2- Frostval 2007
Frostvale is being invaded by an army of Ice monsters. The adventurers are battling hard to push them away and get to the source of the invasion.

Chilly, Blizzy's son, has befriended Icemaster Yeti, who is hiding in Chilly's basement. He says he had a change of heart when he saw the friendship you and the Moglins had. He wants to be a friend now, and he must hide because he thinks the monsters are searching him now. The Yeti is revealed to the people of Frostvale. Blizzy insists he must leave because of his evil acts, and Icemaster Yeti submits. He says that Xan is leading the forces and he wants to destroy Frostvale and the Moglins' healing magic.

After numerous other waves of Ice monsters have been defeated, the ghosts of Christmas Past, Present and Future appear. They warn you that you must save Frostvale from Xan, or all will be lost, as the world will be coated in a sheet of ice. They say Xan has found the Eggnogonomicon, a spell book that contains the secrets of the greatest Cryomancers. With this book, he has turned into Xanta Claus! The ghosts say that if you must battle Xanta Claus, you will only defeat him if you... and then Artix runs in and exorcizes the three spirits. ("Hahaha! Those spirits won't be haunting anyone anytime soon! Don't thank me friend, it's what we Paladins do!")

You defeat the last of the invading army and go to the Yeti cave where Xanta Claus is waiting for you. It turns out that he is perfectly aware that he will coat the world in a sheet of ice, and finds it pretty awesome. Icemaster Yeti appears behind you and offer you his help to take the villain down. You accept it and, together, crush Xanta Claus! In the battle, one of Xan's fire spells have melted the Eggnogonomicon, and part of the cavern crumbles on him. You have saved Frostval once again!

Link: Frostval 2007
Also see: 1.2.1- Swordhaven Past(Alexander Saga), 1.2.4- Atrea Part One, 1.2.5- Wrath of Wargoth, 1.2.6- The Merge (Atrea Part Two)

3.3.3- Frostval 2008
The Frost Moglins have created a special armor that runs on holiday cheer, the Holiday Warrior Frost Moglin Armor. Chilly has designed it with extra firepower to help spread holiday cheer, and defeat any monsters that attack the town. While you are in the magical workshop, all of the townspeople turn to coal! You and Chilly are the only ones left. You decide that if you want to help them turn back, you must power the Frost Moglin Armor with the best source of holiday cheer on Lore (besides Moglin hugs), Slay Bells! Chilly sends you to gather some.

With your new special fluffy armor, you have the idea of going to visit Cysero to see if he can help you change the Moglins back. He agrees to find out what he can... if you clear up his dirty laundry. (sigh.) Cysero finds out that it was Noxus, previously Dean of the Necro University, who has changed all your friends to coal. You discover Noxus hiding in a nearby ice cave, and he refuses to change your friends back. He reveals that Moglins are one of the purest sources of magic on Lore, second only to hugs, and the best way for him to capture this magic was to turn the Moglins into coal and to burn them in a specially designed fireplace!

Noxus sends his two mercenaries, the Ninja Turtledoves, to kill you. After promptly defeating them, you destroy the fireplace. Noxus just laughs and reveals that you have destroyed the Life Essence within it... and it was the only thing that could return the Moglins to life! You doomed them! Noxus teleports away.

But it is not the end for Frostval... because as you and Chilly are mourning your friends, Cysero shows up and tells you that he can create some Life Essence for you if you lend him a portion of your life force; when asked why he didn't do this earlier he explains that you didn't ask about changing them back, only about who had done it. With this, everyone is changed back to normal and you have saved Frostvale again!

Oh, and the amount of Life Essence you gave up is approximately equivalent to one afternoon in your life. You'd probably lose more by doing laundry!

Link Frostval 2008, Chilly
Also see: None

3.3.4- Frostval 2009
Moglins all over Lore have been kidnapped! Just as you are about to head to the town of Frostval, Icemaster Yeti appears. The Frostvale Moglins are also missing! (again!) Frostvale itself has been overrun with golem monsters.

Who is behind this? A golemancer named Zadd! He tries to power up his golem using the most powerful source of magic... Moglin hugs! No matter what method he tries though, he cannot get enough magic from the hugs... until he develops a Moglin Juicer, a complicated machine that "juices" the moglins out of their hugs exceptionally well. Using this, he powers his golems and sends them against you and Icemaster Yeti while you are tracking him to his lair. You kill the golems. Zadd then tries juicing... Zorbak. Instead of hugs magic, the power of Zorbak's necromancy is juiced out! It powers Zadd's ultimate golem, Frostenstein, and turns the fortress of Zadd into a live Ice Dragon! You defeat both monsters and save the Moglins. Zadd has managed to escape though, and he has other plans...

Link: Frostval 2009
Also see: 1.3.4- Sulen'Eska Saga Part One

3.3.5- Frostval 2010
As you reach Frostvale, you see Twig decorating the houses. It looks like everyone will have a warm and cozy Frostval this year! You go patrol in town and only see one random tog. You take one more look outside aaaaand....... all the Moglins are gone!

(figures)

It seems that Zadd has kidnapped everyone again, and uses the Moglins as workers in his plushie factory. He wants to raise an army of plushies! You defeat the golem guards and enter the factory, disguised with your adorably fluffy Frost Moglin Armor. You see the Moglins and Icemaster Yeti. They're forced to work, or Zadd will zapp them! As you are trying to find a way to free them, Zadd captures you, too! However, you call a strike! It's time to rebel and destroy those plushies! And so the Plushies War is launched! (Fun fact: this is the war in which the DragonFable community has reached the highest wpm (waves per minute defeated)... with an amazing 6060, which means 101 per second! Today, we are nowhere close to achieving that again... though we do try every war.)

It turns out that Zadd gave Twig a plushie of Warlic because Twig kept breaking out of his bonds asking for a plushie. Mr.Warlic, as Twig calls his plushie, goes berserk. You defeat him and save Frostval once again!

Link: Frostval 2010
Also see: 1.3.4- Sulen'Eska Saga Part One

3.3.6- Frostval 2011
It is almost Frostval again. You head to Frostvale, surprised to see Togs helping the Frost Moglins. It seems that Rolith tries to protect the Moglins by building stronger walls around Frostvale. He asks you to clear the monsters around the perimeter of Frostvale. When you return, you see Rolith's gigantic god, TogTog, attacked and killed by an ice golem. Rolith, mad with rage, defeats the golem.

He thinks you attract the monsters and he will not allow you inside Frostvale. He sends you out, but you break inside again. Rolith is so angry that he attacks you. When you defeat him, Alina appears. She is angry at Rolith for containing the holidays in a little box and keeping everything and everyone out. She wants him to share the fun. And after all this, the three of you decide to get some warm moglinberry juice and presents in Frostvale... and so the day is saved once again!

Link: Frostval 2011
Also see: None

3.3.7- Frostval 2012
December is here. Snowflakes are falling from the sky... There is a cheery atmosphere in the air, as well as the sound of..wings!? The sky of Falconreach is filled with Mogkees, magical creatures that are basically Moglins... with wings!

A mysterious snow queen, Pallor, orders you to find Vayle before Frostvale, in 10 days(the 21st), otherwise, something bad will happen! You head to the Necropolis in search of Vayle. The Necropolis happens to be decorated for the holidays. You head to a building named "The Dean of Witches", hoping that this is where Vayle resides. To your surprise, you find Sally, in a ridiculous outfit and calling herself the Greatest Witch of the North. It seems that Sally made Vayle leave the Necropolis, because Vayle did not want to play with her.

Extra Information: Sally, in one of her dialogue in this quest, says, "I can do whatever I want! You can't make me clean! You can't make me eat veggies! You can't make me grow up!". 5 years have passed, yet Sally indeed has not grown (like in Mogloween 2012). Somehow Sally might have found a way to prevent herself from growing...

Vayle went off to go make a red brick road to her hideout, the Amethyst City, as she complains her minions are tripping over rocks in the Necropolis. You head to the Red Brick Road and come across Tom, a scarecrow hung onto a tree. He promises you to help find the road if you find his friend Ralon and help him down from the tree. You agree and find Ralon, a robot who seems... confused. Together, you find the Red Brick Road, that leads to a cave with an amethyst glow. You enter it and find yourself in front of a gigantic purple skull that calls itself the Great and Powerful Necromancer of SiOO. It's furious and attacks you. After defeating it, Vayle herself appears from behind a curtain.

She's angry too, declaring that she will not be used again. You tell her exactly what's going on, but she is still angry about the danger you put her Amethyst City into. By defeating her minions, you have opened a road directly to the City and Pallor is free to attack it now! Pallor herself is trying to align with the darkness, so she will survive when the true darkness arrives. She thinks that, as stated in an ancient tome, Vayle's wings are the key of alignement, and she is determined to get them. Her minions attack the Amethyst City and you fight them back.

Vayle and you follow the fleeing minions and find Pallor. The two of you enter her domain and confront her. Pallor demands Vayle to share with her the secrets of her wings. When she learns that Vayle got her wings from the Darkness Orb, now destroyed, she gets furious and attacks you. You defeat her and turn the Mogkees back into Moglins.

Link: Frostval 2012
Also see: 1.1.10- Darkness Orb Saga and the Assault on Necropolis, 1.1.17- The Final 13th

3.3.8- Frostval 2013
Valtrith's cultists have summoned Croft, the Mogloween town, near Frostvale! Chilly manages to run away and meets Toil, Trouble and Bubble. An army of undead has invaded the two towns! You fight the invading army while the Cultists steal a pair of scissors belonging to Croft's barber. They also try to find a helm belonging to Icemaster Yeti with traces of anger and hatred in it, but find none. You push back the undead and meet the Zealot. He tries to kill you and you defeat him. His hood slips and you discover that Valtrith's weakened form has merged with him. The Zealot's head has two faces: the Zealot's, and Valtrith's. (Voldemort-and-Quirrell style!) You ask Valtrith why he's doing all of this, but all he says is "Why not?". The Zealot then runs away.

The Croft sisters decide to stay for Frostval. They give you a list of ingredients and you gather them. However, since their cauldron Myx is still infected with the Mognip Zorbak put in it during Mogloween 2007, all the candy they make turns the Moglins into Moglinsters. You defeat the Moglinsters to turn them back into Moglins and the sisters send the batch of candy in a dumping site in Doomwood.

Link: Frostval 2013
Also see: 1.3.9- Gathering Shadows Saga, 3.4- Mogloween

3.3.9- Frostval 2014
It's Frostval again and this year, you want everything to be perfect. That is, until the Time Travel Fairy appears... but it's the Time Travel Fairy from the alternate universe of AdventureQuest Worlds! Icemaster Yeti's face also turns to AdevntureQuest Worlds's! Now that is weird... you gather Cysero, Warlic, Icemaster Yeti and Lim for the CouNCiL of SMARt PEEPL". They are all alternating between their DragonFable, AdventureQuest, MechQuest and AdventureQuest Worlds selves... it appears that something has caused the different timelines on Lore to merge!

That is the moment when you hear a sound of shattered glass. AdventureQuest Worlds's Lady Celestia appears in the room. But she is cold, grey and shivering... because in the DragonFable timeline, she does not exist anymore. You go see the Time Travel Fairy and ask her for explanations. She tells you Artix came to see her and borrowed her wand. He opened a portal and got DragonFable's Artix to hop in AdventureQuest Worlds's timeline... and hopped into DragonFable's. Now, everything is merging. You find Artix in the woods. He tells you he's bringing everyone together, but does not realize the harm he is doing until he sees Lady Celestia's condition.

And now... something really bad happens because all the Great Fire Dragons from the different timelines are merging... Akriloth is back!

You adventure into the snowy forest. On your path, you find Nulgath from OverSoul, Nightwraith and Titan from EpicDuel, Hollow Stoneforge from AdventureQuest, Ashendal from MechQuest, Lady Celestia from AdventureQuest Worlds and a bounty hunter called T9 that looks like Tomix, but doesn't remember you... you also meet the Frostvale Moglins that, as a result of the merge, have grown adorably fluffy. As you adventure in the forest, defeating monsters, you also meet merged versions of Sepulchure, Zorbak and Xan that you defeat. As you are progressing, a flock of dragons appears in the sky and attacks you! It's Akriloth's sons! You defeat them and meet the great dragon Akriloth himself. He is still half buried in the ground and half death. He is confused, but that just makes him extremely, extremely angry. You defeat him, but that does not seem to do him any harm.

The Time Travel Fairy takes her wand back from Artix and opens a portal within Akriloth that pulls back all the alternate versions of him. He is dead once again. Everything merges back to DragonFable, AdventureQuest Worlds's Artix and Celestia, along with the characters from the other games, leave and return to their own worlds. It's time to celebrate! All the Moglins have kept their adorable fluffiness and you spend a great Frostval.

Link: Frostval 2014
Also see: 1.1.17- The Final 13th, 2.1.4- Multiple Games Crossovers

3.3.10- Frostval 2015
No, this time it's not Frostval. It's... TWIGSMAS!

The little Moglin has launched an invasion of ice cream and fish sundaes (yes, you read that right) on the town of Frostvale. You and Icemaster Yeti manage to eat them all, but it turns out that Twig wants to have his own Icemaster Yeti-like friend. He proceeds to create a golem made of fish and waffles... the incredible Fishmaster Icecweam! You take him down and stand victorious, but Twig starts crying: the creature was his best fwend! Now you have to find another friend for the poor Moglin...

First attempt: Cysero! The man already did turn the Guardian Tower into a fish, didn't he? However, being Cysero, he just dances around until Lim smacks him with a fish and send him into the Falconreach Bay. Nope, gotta find someone else. Twilly is asleep, and probably far too busy for how much Twig would want to hang out anyways. Aeris Battlespire is nearby, maybe someone there would like to hang out with Twig? However, you find Zorbak there, on vacation from being a villain, who wants you to fight creatures for him! You fight, only to see Zorbak sitting on piles of gold. Turns out betting on your victory made him quite rich! You turn to the Nix, but he doesn't want to share his fish, so you give him a good beating. You wander and come into... San Robin! He's talking to a Chickencow, trying to figure out the best way to get Chickencow milk. San Robin adores cheese, and cheese is dairy like ice cream, isn't it? He agrees to come with you, only if his Chickencow comes too. Turns out Twig only has eyes for... the Chickencow! "Mister Featherfeet Chickenface" and him are going to have so much fun making ice cream with Yewwow Fweet Mwask Fwace - San Robin, that is.

Link: Frostval 2015
Also see: None

3.3.11- Frostval 2016
This year, there's a new threat to Frostval, but as the festivities begun... it looks like you've already handled it! Our story begins with the Hero, Icemaster Yeti and the Moglins sitting around the fire. Two young moglins, Tinsel and Holly, get to experience their first ever Frostval! So, naturally, Icemaster Yeti asks them to tell the tale of what happened this year. Tinsel begins: it all starts with a snow sculptures contest. Chilly made the most terrifying snow dracolich ever, then donned a necromancer outfit and brought all of the snow sculptures to life: it was a trick! Chilly was, in fact, a powerful necromancer who tricked all of the Moglins into making an army for him! You followed him into his lair and defeated all his monsters, then stroke down his dragon and took him back to be grounded.

Holly intervenes: that's not at all what happened. In fact, she was playing with her friend Princess Flake in the village when the evil dragon Snowfang attacked and stole Princess Flake! However, the dashing Paladin Chilly was here with his trusty squire (that's you, the Hero) to defeat the terrifying dragon and restitute Princess Flake to her friend Holly. Then Chilly intervenes too to tell everyone what really happened. The three of them gathered to make snow sculptures, but Chilly hugged his snow dragon and accidentally brought it to life. The creature flew past the other sculptures, taking Holly's doll in the process, and fled away into the ice cave. Chilly and you went to retrieve Holly's doll, and Chilly managed to sneak past the sleeping snow dragon and steal it. However, he woke up the creature in the process! However, it decided to... let you go without fighting you! It owed Chilly a debt for bringing him to life, but he wasn't finished yet...

You returned to Frostval and handed the doll to Holly... with the dragon! Chilly's hug wasn't enough to let him live for very long, and he needed more energy to be sustained. Chilly, Holly and Tinsel worked together to shower the dragon in affection, thus rendering it durable! Return to the present: the dragon was standing in the crowd all that time listening to the young Moglins' stories. They decide to call him Snowfang! Now thanks to these three, you have a powerful new ally to help you keep Frostval safe, and the hugs ensure it'll return every year! Happy Frostval!

Link: Frostval Storybook
Also see: None

3.4- Mogloween
Meet Bubble, Bubble, Toil and Trouble as they send you on adventures that gives you a life of hardship and toil facing troubles, fighting off witches with bubbling cauldrons while you bubble with fear.
Links: Bubble, Bubble, Toil and Trouble, Mogloween Storybook
Also see: None

3.4.1- Mogloween 2007
The sisters Bubble, Bubble, Toil and Trouble are starting a candy business and hire you as consultant! There is a problem though, their cauldron Myx, previously Cysero's, has been cursed by the Pumpkin King Jack Strife. You defeat Jack Strife and remove the spell. The sisters get to making candy, but Zorbak sneaks close and puts an entire bag of Mognip in the cauldron! The sisters discover this, and tell you that if a Moglin catches a whiff of this... he will be transformed into a giant Moglinster! Twig comes around and smells it, and you must defeat him to turn him back into the ol' fish and ice cweam lovin' Moglin.

From now on, if a Moglin sees your face with this rage on them, they will transform. So you must go and retrieve all the candy that the sisters delivered. If you wear a mask, the Moglins won't attack you, but if you don't, they will transform. After retrieving all the candy, you have a large pile of it. Zorbak catches a whiff, and you must defeat him. No sooner after that, he eats the whole pile, and you must summon your dragon to defeat him.

Link: Mogloween 2007
Also see: None

3.4.2- Mogloween 2008
The Cauldron Sisters have massive orders for candy this year, but their stockpile was stolen on its way to Swordhaven. On a search for the missing candy, you encounter a Scary Doll with a wagon-load of candy. As Scary Dolls were last seen in the Necropolis, you head there in search of answers.

Sally, the new mistress of the Necropolis, seeks more friends, and so wants to turn the Moglins back into Moglinsters as they were the year before, because in her opinion they are cuddlier that way. In order to do this, Sally got her new undead minions to steal the candy and Myx's cousin Sturr to "fix" it so it turns Moglins into Moglinsters. She then distributed it throughout the population.

You go trick or treating again to retrieve all of the candy. Sally has realized that you are going to ruin her plan, and Jack Strife, in his new incarnation as Jack-O-Dragon, is sent to defeat you. He tells you that at midnight, he will become a titan monster. You defeat him, and then must summon your dragon to defeat his titan form. The Cauldron Sisters are glad that you have saved Mogloween, but warn you that all this exposure to Mognip-filled candy may have permanently altered the Moglins. Myx sends a strongly worded letter to his cousin Sturr.

Link: Mogloween 2008, Sally
Also see: 1.1.10- Darkness Orb Saga and the Assault on the Necropolis

3.4.3- Mogloween 2009
The sisters decide to have a brand new candy recipe for this year. A Cauldron Sister's Special! As the three prepare for the candy, a corrupted elemental spirit called Greed appears. Soon they begin quarelling on what to make for this year's candy. Each of them goes away with her choice ingredient, intending to do candy by herself! Myx wants you to help convince them to stop quarelling.

You help to sister to make their own candies and get their fliers. Just as you are talking to Myx, Tomix, the Soulweaver, appears. He is hunting down Greed, who is corrupting the people of Falconreach. You and Tomix manage to defeat it but it still escapes. Even after his defeat, Greed is still strong. You fight off his minions, and you even have to battle the friendly townspeople! Tomix thinks that since Greed's growth in power began with the sisters, it also has to end with the sisters. You collect the ingredients for Myx so that he could create the candy that the sisters are supposed to make this year, from the sisters' candies.

Myx manages to merge them into one. It tastes perfect! Greed suddenly appears, knocking Myx off his feet. You and Tomix manage to defeat him again. However, Tomix thinks that he has just escaped, into Ravenloss, a town under Falconreach. The Moglins decide that they will help saving the town. Meanwhile, Sepulchure is glad of the "distraction" caused by Greed... and this story is to be continued in Tomix's Saga.

Link: Mogloween 2009
Also see: 2.8.1- Equilibrium Gate Saga, 2.8.2- Void Ship Saga

3.4.4- Mogloween 2010
This story begins with entry 3.1.8- Invasive Species! (August 2010).

Aria and Irwin Dundee, the Zard Hunter, are talking in the woods near Moonridge when you join them. You ask about the Zard infestation. Irwin wants you to trap a zard so he and Aria can study it. Surprisingly, the Zards are coming from the Sneevil Box-fort. You hear a sneevil calling for help and run in his direction. He faints soon after you rescue him... then he turns into a Protozard!

You return to Aria and Irwin with these news. They are shocked. As the woods are invaded by monsters, you have to defeat them. As you defeat the Zards around Moonridge, you see a mansion. Suspicious, the three of you check it out. In the house is a secret door. Suddenly... Zorbak appears! It seems that he is now the CEO of the Parasol Corporation which will conquer the world through research. It seems that this mansion is Zorbak's so-called research center. You think that Zorbak is the one behind the Zard attacks, but Zorbak himself does not recognize a zard. However, Irwin thinks that there must be something that draws the Zards here.

Just then, Bubble, Bubble, Toil and Trouble appear, summoned by Aria. She wants them to help with Zorbak's lab downstair with bees since Zorbak has been finding a cure for bee stings. Toil decides that you should start looking from the laboratory. There is no key to the cages of the hive so you search for it at the sneevil resources department. However, the key is still not there so you search for the Box Flats, before searching the Box Lunches. There, you finally find a key! You manage to defeat the zards and other monsters before arriving at the Control Center where you met the Red Queen, Sall-ie(Superior Alert Logical Link Information Entity).

She was created by Zorbak to oversee the security of the Beehive Complex. The epidemic started several weeks ago when a thief stole the vial containing the Z-virus, turning the sneevils into Zards. The Z-virus is actually a highly potent bee venom, something sneevils are highly allergic to. It's this product that turns the sneevils into Zards! You want to stop the Red Queen, but she says that the Beehive will be sealed in minutes and the experiments under containment will dispatch or infect you. The few of you immediately rush to find the exit, and escape the Beehive just in time. Zorbak is surprised seeing the Beehive sealed, and even more surprised when he learns that the Red Queen has declared war using Zorbak's own experiments.

The Zardbies are defeated and the uninfected won the war to purge Moonridge of the infection! Mogloween is saved again.

Links: Mogloween 2010, Irwin Dundee/Zardhunter
Also see: 3.1.8- Invasive Species! (August 2010), 3.4.5- Mogloween 2011

3.4.5- Mogloween 2011
The outspread of the Z-virus is finally put under control with the help of the Mercenaries Orientation Program (MOP). However, somewhere on the outskirt of the Moonridge Woods, a family is attacked by Zards, turning them into Zardbies! Only a boy called Andy manages to escape. You find him and bring him to the MOP tent. However, a girl finds him cute and smooches him, turning into a Zardbie! She causes Chainsaw, a member of the MOP, to turn into a Zardbie too... and so the infection starts again.

You decide to bring Andy to the Cauldron Sisters, who know how to cure this. On the way there, you meet a Gorillaphant which turns into a Zardbirillaomgiphant when it attacks Andy. You finally find the Cauldron Sisters, who leave Andy alone at a place to rest. Bubble, without the others noticing, touches Andy, turning her into ZardbiBubble! She soon infects other creatures in Croft, the home of the sisters. Croft is overrun and you have to defeat ZardbiBubble. With the help of the cat Bubble, you manage to create a curing candy to cure ZardbiBubble, at least.

Link: Mogloween 2011
Also see: 3.4.4- Mogloween 2010

3.4.6- Mogloween 2012
It is Mogloween again. You and Twilly are sitting in the inn. You receive a letter from Trouble, telling you that the Cauldron Sisters need your help. It seems that Bubble has lost her voice. Bubble (the cat) tells the others to search for cat thyme that they need to restore Bubble's voice. The sisters decide to leave Bubble the cat with Myx as they search for the cat thyme. You enter soon after they have gone. Bubble tells you to find two cats whisker plants, two cats eyes chrysoberyl, and two cats tail reeds. When you leave, Sally enters the scene and pours something into the asleep Myx. When you return to Croft, you find the witches there, but no cat Bubble. When Myx was questioned, it says that it saw a girl with blonde hair carrying Bubble away...

You know at once that Sally is behind this. You ask the M.O.P. to scout the Necropolis out first. LFAL, Josh and Prius bring three new recruits with them: Baron Dante, Deatharrows and BraveSirRobin. They sneak in the Necropolis and overhear Sally and Bubble. It seems that they are trying to turn everyone into cats using the candy! The M.O.P. crashes through the window and enter Sally's hideout. She blows candy on them, turning them into cats. You are waiting outside the Necropolis for the M.O.P. to return, and you see them coming back as cats. You know something is wrong and go into the Necropolis. You see Sally activating some sort of device. The pair has created the Furrkenstein, a robot ran by cats! Bubble hops in it and you defeat it. You tie Bubble to a stick and put her in a box. Sally leaves the scene, giggling, and tells you that she can make more cats when everyone eats the candy.

You return to Croft and meet with the Cauldron Sisters. They begin chanting a spell to turn both Bubbles back to normal. However, perhaps all due to you for saying "abracapocus" at the wrong moment, the spell fails. In the end, Bubble the human has black skin and cat ears and Bubble the cat has gorgon wings.

The M.O.P. cat members, meanwhile, fought off monsters trying to get to Croft, so that the Sisters could change them back to their human form. However, they were too late. The Sisters tell them that since Mogloween was past, the spell could only be cast the next Mogloween...

Links: Cure in Thyme, Chapter 7 Croft
Also see: None

3.4.7- Mogloween 2013
It's Mogloween... but this time, Baron Jaysun Valtrith has a plan. He unleashes Monstervania all around Lore and sends scout monsters everywhere. You meet Symone DuBellmount, last of the Shadow Hunters. Her parents were killed by Lord Frydae XIII. She is now hunting for Valtrith. With her help, you eliminate his scouts and sneak in his castle where you fight the Baron himself. You defeat him and he explodes. Nothing is left of him.

There are some of his minions scattered around. You defeat them and collect their hearts as candy. (a bit gross.)

Links: Mogloween Storybook, Storming the Castle
Also see: 1.3.9- Gathering Shadows Saga

3.4.8- Mogloween 2014
This year, it really looks like it's going to be a perfect year. You go to Croft... but you find Jack Strife, the Pumpkin King, furiously bashing on a door! The sisters are in there and are yelling for help. You defeat Jack, and he explains his behaviour: he thought he saw something sneak in there and was so bent on getting in and discovering what it was he didn't think about scaring the sisters. The Cauldron Sisters are now hiring Jack as a mercenary to help protect Croft. When you get away, somebody pours a potion in Myx...

The Cauldron Sisters, ignoring what happened, prepare their candy and deliver it. However, Bubble the human arrives to Croft followed by a creepy girl with a doll hovering nearby. It turns out that eating the candy makes people turn into creepy girls! The one following Bubble sends her doll Anabiel against you, and you defeat it. Meanwhile, Sally and Bubble the cat are in the Necropolis, surrounded by creepy girls and dolls. Bubble the cat helped Sally altering the candy not to be the only little girl anymore, and in return, Sally promises she will help Bubble turn human back.

This story is to be continued on Hero's Heart Day 2015...

Links: Mogloween Storybook, The Perfect Year, Creepy girls are made of candy
Also see: 3.5.9- Hero's Heart Day 2015

3.4.9- Mogloween 2015
Cat Bubble, after kissing Verlyrus with the power of twue wuv (err, I mean true love), is back to her (nearly) human self! Now that Croft is back, she returns home with one intent: to make things right. Very angry at her sisters for all the messes the four of them have done over the years, she yells about the atrocities they've created, the moglins who don't deserve to turn into Moglinsters every year, the M.O.P. who are still cats and have been overlooked... Bubble herself has wrought a lot of havoc in her desperate quest to break her curse, but living in Amityvale has given her a whole new perspective on things and now she wants to make sure they cause no havoc ever again. She is going to cleanse Myx once and for all and she needs your help.

You gather pure ice crystals from Dragesvard, Sandspikes claws from the Sandsea, a Bassault Core from the River of Fire near Lymcrest and the Heart of a Light Elemental from the Light Cave. Bubble cleanses Myx from its evil, despite the cauldron actually enjoying it. She then prepares batches of curing candy and sends her sisters to properly dispose of the huge piles of bad candy they previously dumped in Doomwood. She then sends you in quests to cure the Creepy Girls from last year's candy and the MOP cats. You sneak into the Necropolis and give the creepy girls the candy, returning them to their normal selves! You then go into Moonridge where a knight kindly informs you of the cats' location: they reside at the Moonridge Inn. You go into their room, give them the candy aaaaaaand... they turn back to normal!

But you've got to ask them... why didn't they just go to Croft or to Falconreach instead of letting you worry so much about them? Well, they say... as cats they could just be lazy all day and not pay for their food. They got used to it, after all! You head out, a bit (okay, really really) mad against them.

After that, one last threat is left. During the time you were frozen, the Cauldron Sisters invented a special kind of candy: living gummy bears! Unfortunately, one gummy bear named Guber has grown as large as an adolescent dragon and threatens to destroy entire villages! You head towards where he is, near a river, asking himself how to cross it to reach a village. Bubble informs you that he's there since three days pondering the same question... yeah, he's not overly smart. You take down Guber and return to Croft. All of the Sisters' mistakes have been fixed but one: the Moglins do not react to Bubble's candy cure. They still turn into Moglinsters every year. Bubble feels like she has failed because of this: after all her work, she still couldn't fix everything.

She decides to go back to Amityvale to keep helping where she can. The other sisters make her promise she is going to visit them when Croft returns next year, and she agrees. She then heads away...

A note from Ashendal, who wrote this questchain:
quote:

I put a lot of myself in my work, especially the last DF mogloween because I knew it was the last full release I would do. Upon reflection I put so much of myself into the newly human Bubble that I didn't mean to, but it fit very well with what it needed to be. Everything I felt for the past year, all my want to fix the mistakes I'd seen and as a player probably caused through forum interactions, all my feelings of doubt and anger and frustration at not being able to fix more, the feeling of failure knowing I could never fix everything. The understanding and support of the sisters at the end was the actual way the two game leads (Maegwyn and Geopetal) responded when I told them what was going on with me, that I hadn't failed and that I needed to do what was best for me. Bubble's reversal was me showing you all who I was without meaning to. Yes, my actual NPC shows off my personality, but Bubble showed off my drive and determination to do what I needed to make things better. Just like her I'm not totally gone, I'll still be sorta around, but I have problems to fix elsewhere.


Links: Mogloween Storybook, Ashendal's resignation letter
Also see: 3.5.9- Hero's Heart Day 2015, 3.4.6- Mogloween 2012, 3.4.8- Mogloween 2014

3.4.10- Mogloween 2016
With curses cured, candy handled, and cats turned back into people, surely this year's Mogloween will be smooth sailing! What great treats await you? What kinds of cool masks will you discover? You head to Croft to see-

Wait. The Mogloween season has begun, but Croft is nowhere to be found! You go see Bubble, who is still in Amityvale with Verlyrus. She tells you about Apsaydaaun, the place where Croft originally is. It's her, and her siblings', home. On the month of Mogtober, the border between worlds becomes thin, so Croft materializes. If it's not here this year... they must not have let it. But two can play at this game: if they aren't letting Croft materialize, then Bubble will send you in Apsaydaaun to find out what's happening! She needs your help to craft the Plaguenog, a special candy with 999% sugar. She gives you a list of ingredients and specifies that for it to work, you need to consume it while on the verge of death.

You collect the ingredients and Bubble, using the empty husk of Myx, mixes them. It does appear that after Myx was purified, his spirit went down to Apsaydaaun when Croft disappeared last year, so all that was left was the cauldron. The Plaguenog is a success, only Bubble doesn't know how to bring you back later... but y'know, that's not going to stop you from going there, right? (you're the DragonFable hero, stupid plans are your domain.) You drink the Plaguenog and get sent to Apsaydaaun... but Verlyrus was standing with you, so he gets brought there too! You appear in the plane, which is a very, very, VERY sugary version of Croft, and notice Verlyrus's presence with you. You are greeted by none other than the spirit of Myx, who tells you you shouldn't be here! Apsaydaaun is a very dangerous place for you, because as living beings eat candy in Lore, candy eats living beings here! Verlyrus travelled with you because he's a cat, and cats can cross the barrier between worlds. Croft hasn't materialized because its masters, Abraca and Dabra, are preventing it from doing so. Myx says you're not going to be happy if he tells you why, so he'll just let the sisters do it themselves. You travel through a candy version of the town, battling through deadly candies, and arrive to a field where Trouble, in her true form (a demon), is tending a demon made of candy. However, when you arrive, the "candemon" tries to kill you! Of course you win. (you always do that. It's as if you were the main character of the story.) Trouble says the Sisters are not allowed to go to Lore this year, even though everything's fixed! But... maybe if you were to explain that to Abraca and Dabra yourself, they'd understand! You decide to go to the Pumpkin Cake Moutains with Trouble, Myx and Verlyrus to look for them. But first you venture into the Foulest, a forest where you'll find Bubble.

You find Bubble, who is very happy you're going to talk to Abraca and Dabra. She's SICK of being grounded!-

... wait. Grounded? Yes, because Abraca and Dabra are the Cauldron Sisters' parents! Okay, time for the DragonFable Hero to get mad. You were imagining them as terrifying creatures locking the Sisters in a prison or something, and they're just parents. Even if it's getting very awkward, Bubble tells you one last piece of advice: if Abraca and Dabra invite you for dinner, excuse yourself. You remember it and travel through more of Apsaydaaun. Eventually, you arrive at the bottom of a mountain made of chocolate cake where you all see a winged gold-skinned woman use a pot to collect a clay-like batter oozing from the mountainside. It's Abraca, and she thinks the Sisters captured you as food until they tell her your name. She quickly calls Dabra, a draconic-like woman with a mohawk. You politely ask them to release the Sisters and they just say, "Sure".

Toil arrives just in time to hear that. The three sisters are really mad. After being grounded for so long, their parents just release them like that? They didn't want to hear anything from the Sisters themselves for months! You try to make everybody remain calm. Abraca and Dabra ask how you were able to cure their other daughter, Bubble, from being a cat, and Verlyrus explains. Somehow Abraca and Dabra understand cat speech. Dabra asks one last question: can they have you for dinner? A bit distressed by the question, you immediately refuse. The couple then proceeds to teleport Croft into Lore for a normal Mogloween.

Links: Mogloween Storybook
Also see: 3.4.9- Mogloween 2015

3.5- Hero's Heart Day
Lots of hugs and kisses, and love letters passed all around and... bears!?
Links: Big Daddy, Hero's Heart Day Storybook
Also see: None

3.5.1- Hero's Heart Day 2007
On the edge of Doomwood, in the Forest of Infinite Terror where Big Daddy lives, trouble is brewing. He tells you that there are too many people with broken hearts, and you must deliver Snuggle-Grams to them to brighten their day. About halfway through the event, a powerful elemental named Blowheart stole Big Daddy's box of Snuggle-Grams. He refuses to give them back, claiming he wants to put Big Daddy out of business, as Big Daddy turned everything in the forest pink. You defeat him, return the box, and Hero's Heart Day is saved.

Link: Hero's Heart Day 2007
Also see: None

3.5.2- Hero's Heart Day 2008
Big Daddy tells you that some Snugvils are in his cave, where he has something valuable stored. You fight through the Snugvils and find out his thing is gone. Then you fight through the Snugvils to find that the heart-shaped box is opened and empty. Big Daddy reveals that he was once a hero like you. He battled a being called Odium, the antithesis of love. Big Daddy stored Odium in a heart shaped box, and now that it is out, you must call you dragon to defeat it. Big Daddy puts him in a safer place.

Link: Hero's Heart Day 2008
Also see: None

3.5.3- Hero's Heart Day 2009 and Friday the 13th
Someone is cutting into Big Daddy's profit! Why? Because usually, around this time of year, the Forest of Infinite Terror is filled with lovers and the broken-hearted day and night! However, people have been seen running out of the forest screaming at night! Big Daddy is sure that some investigation is needed. You fight off monsters and find out that Lord Frydae XIII is behind this. He is angry at Big Daddy painting the whole forest in pink and how he is spreading "love". He wants you to tell Big Daddy that his minions and himself will come for him during Friday the 13th, when his powers are at their strongest.

When you return to Big Daddy, you learn that he has a secret weapon: the Ancient Vault Key. You enter the spider cave and return to Big Daddy with the Key. It is time for you to face Lord Frydae! You manage to defeat him but he says that he is not done yet. Meanwhile, Big Daddy manages to open the vault and awake Safiria, Queen of Vampires, from her 200 year nap. Big Daddy introduce her Lord Frydae XIII, whose father was known by Safiria. The plan has succeeded. Lord Frydae XIII has fallen in love!

Link: Hero's Heart Day 2009
Also see: 1.3.8- Amityvale Saga

3.5.4- Hero's Heart Day 2010
Big Daddy senses some disappointed girls nearby. He wants you to sneak a letter that Lord Frydae XIII has for Queen Safiria in Ash's mailbag without him seeing you. Ash, meanwhile, is doing his job of letter delivery. When Twilly appears with a Sepulchure Shadow puppet, Ash begins running around, and you manage to sneak the letter in, just in time.

In the Forest of Infinite Terror, Ophelia and Lazuli are complaining to Big Daddy about how they feel about Hero's Heart Day, no hearts and no flowers and no sparkles! Big Daddy tell them to wait, and finally after a long time, Ash appears. When Ash finally notices the girls, he is totally embarrassed. As the three are talking, Vampire minions appear. They want the letter. Both Ophelia and Lazuli claims that they have it, resulting in the two of them being kidnapped.

You head to Lord Frydae XIII's mansion and defeat all his minions. Lord Frydae wants the letter, before Safiria appears. She is furious that Lord Frydae kidnapped the girls and orders him to release them. Besides, she tells him his love letters are absolutely terrible. Lord Frydae XIII turns into a rat and flees. Ash continues delivering his letters and training.

Link: Hero's Heart Day 2010
Also see: 1.3.8- Amityvale Saga

3.5.5- Hero's Heart Day 2011
Falconreach is overrun with PINK undeads, and the Orb d'Amour thinks that it is related to Big Daddy missing. In Falconreach, you find Artix who has been blinded by the pink and you have to help him as well by slaying the evil. Now that Falconreach is saved, you have to find Big Daddy. The Snugglebear suit you wear will lead the way to where Big Daddy is.

You manage to find the undead Liam-Liam, who tells you that his master will not be pleased. Of course, the one behind this is... Noxus! It seems that Noxus has harnessed the power of hugs. He will be able to control the world using it. When his minions hug humans, the humans' mana will be drained out and transferred to Noxus himself, using a potion. Noxus sends his creation, a Bear Hug(ger), to drain your power. You defeat the minions and are about to attack Noxus. You decide to call for back-up, after Noxus tells you that you cannot defeat him. You summon the moglins. According to Noxus, moglin magic is the second greatest source of power on Lore. You decide to use the potion on the moglins before letting them hug Noxus. Noxus screams when he realizes his plans have failed. Liam-Liam, scared, hugs Noxus. Then, you tell the moglins to hug Noxus. Noxus, drained out of power, is tied to the Chains of WUV. Big Daddy is saved as you guys head back to the Forest.

Link: Hero's Heart Day 2011
Also see: 1.1.10- Darkness Orb Saga and the Assault on the Necropolis

3.5.6- Hero's Heart Day 2012
Big Daddy's friend, Sir Stephan of ColdBear, has written a whole list of threats to Hero's Heart Day. The #1 threat, surprisingly, is Bears. They are irresponsible, reckless individuals with no respect for the holiday whose huge, hairy claws will melt candy. They also get their bear hair everywhere. You have to defeat the Bears and bring them back as prisoners before the next clue.

For the last clue, you and Sir Stephan head to the inn of Falconreach. A bear named Terni appears. You defeat it and he escapes. Sir Stephan keeps bears on the top of the Threat List.

Links: Hero's Heart Day 2012, Sir Stephan
Also see: None

3.5.7 Hero's Heart Day 2013
Before Rolith and Alina wed, Artix had the honour of organizing Rolith's bachelor party! And, Artix being Artix, it was not just any bachelor party. It's a wrestling match against undead! While Rolith is busy defeating opponents after opponents, Artix goes at the door and finds two ninja girls, Megs and Megz, who want to enter to guarantee Rolith survives to whatever Artix planned. Artix says no girl allowed, and the ninjas attack and defeat him because he does not want to harm girls.

Alina arrives and stops the fighting. She is wearing her wedding dress! Meanwhile, Rolith is fighting against the HangMan. His hammer is out of his grasp, and is losing. Megs and Megz jump into the ring and give him his hammer back. He defeats the HangMan. Alina comes into the ring and kisses him. A wedding cake is revealed, and Twig was hiding inside it!

Links: Hero's Heart Day 2013
Also see: None

3.5.8- Hero's Heart Day 2014
It's Hero's Heart Day again, and Beleen, the Pink Mistress, has a plan. She organizes a cruise on the Love Ship for couples around Lore: Mr. and Mrs. Puddingshins, Ju and Tsu, Scur and Vy, and Ash and Aria. (though Ash is totally friendzoning Aria.)

However, there's not a lot of love going on, so Beleen gets True Mortal to prepare moglinberry cocktails for everyone... and she pours in a special love potion! However, the love on the ship suddenly gets out of control. You must find a way to reverse it! Big Daddy sends you on an island to gather ingredients for a reversing potion. You do as he says and he serves the potion to everyone. Congratulations! You saved Hero's Heart Day form... an overflow of love?

Links: Love Ship
Also see: None

3.5.9- Hero's Heart Day 2015
This story begins with entry 3.4.9 Mogloween 2014.

Bubble, the cat, walks alone in Amityvale. Sally has proven just as useless as her sisters for turning her back into a human. And as it's not Mogloween, she can't even get to Croft now.

However, things are not completely dark for her, because she meets the Boxkitty, Verlyrus. She starts sharing her story with him. Meanwhile, Big Daddy informs you about a new cat that has moved to Amityvale, whose bad mood is felt by everyone. He asks you to help with this situation, and you go to Verlyrus's house. It turns out that the two cats really like each other, and ask you to go get a few things for them: Some Sandsea Litter, Fishy Fin Filets, A Ball of Something String-like, A Scratching Post and Kitty Nip. You refuse to be their delivery-man, but Verlyrus gives you the sad, adorable eyes and you accept.

You gather everything for them and return. She thanks you and says she should stay here until Croft. She goes for a walk, and kisses Verlyrus. Love magic starts working on her... and she turns human back! She's incredibly happy, but Verlyrus is saddened he lost his cat-lady. Big Daddy is angry after you because of that, and asks you to deliver more Snuggle-Grams with the Snugglebear pink costume to make this up to him!

Links: Hero's Heart Day 2015
Also see: 3.4.9- Mogloween 2014, 2.6.4- Quests for the Boxcat

3.5.10- Hero's Heart Day 2016
Somebody hacked into Big Daddy's outbox and replaced all the love letters with spam! By the time Big Daddy came back all the letters had already been delivered. While he finds the culprit, he asks you to track down the letters and give the recipients some chocolate in return. Of course... you have to wear the Snugglebear outfit.

After Big Daddy finds the culprit, he sends you into his hideout to take him down. It's none other than Terni, the bear mastermind! You inform him that you've ruined his plans with chocolate, then give him a good beating. He flees, but promises he'll be back! Until then, everything's fixed for this year.

Links: Hero's Heart Day 2016
Also see: 3.5.6- Hero's Heart Day 2012

3.6- Lucky Day
How high is your LUK stat? Because you may need it!
Links: Lukkhi, Lucky Day Storybook
Also see:None

3.6.1- Lucky Day 2008
The sneevils have stolen Falconreach's town gold! You have to take them down to recover the town's treasury. You fight the sneevils and find the boss, Snulk. He wants the gold of Falconreach to make him more powerful. You manage to defeat him and recover the gold of Falconreach.

Meanwhile, you are wondering about the hats the sneevilchauns are wearing. It seems that it causes the sneevils to want gold instead of boxes! You find Cysero but he is apparently not listening to you. The hat gets sucked into a portal and into the era of Mechquest.

Link: Gold Fever
Also see: 2.1.1- AdventureQuest Crossovers, 2.1.2- MechQuest Crossovers

3.6.2- Lucky Day 2009
Valencia is hunting for a nine-leaf clover, which she has heard is rarer than any other little green plant around. She wants you to help, and she might improve your luck, by some ways. (But it is rare, remember that!)

Somehwere in the Sneevish Woods, the leader of the fighting Sneevish, the incredible Snulk (again) is asking for the Falconreach Gold, and you defeat him again.

Links: Ninth time's a charm, The Fighting Sneevish
Also see: None

3.6.3- Lucky Day 2010
The Royal Treasurer of Greenguard Kingdom, Baron Au'Mydas, is busy counting gold coins. The Irismancer appears. He promises Au'Mydas that he will grant him the power that everything he wanted could be his at the snap of his fingers. Au'Mydas immediately agrees. The Irismancer gives him the power to turn golden everything he touches. The Irismancer wants Au'Mydas to turn the monsters to gold, gild the cities of Lore and attack Falconreach.

You defeat his minions and get to him. Au'Mydas decides to kiss himself, turning himself golden just to fight you. You defeat him and bring him to King Alteon. Warlic is summoned to the court to turn Au'Mydas back to his original form. When Au'Mydas is left alone in a cell, The Irismancer appears. Angry that Au'Mydas has failed, the Irismancer turns his nose and ears into pig's.

Links: Lucky Day-Glid the World Gold War, Au'Mydas
Also see: 3.6.5- Lucky Day 2012, 1.1.3- War at See

3.6.4- Lucky Day 2011
A solid rainbow appears in the Fairy Forest. The Princess Fairy and her friends begin to climb it. Queen Maeve sees her daughter flying over the rainbow... then the rainbow shatters, preventing any other from going after the young fairies! The Queen is heartbroken.

The fairies suspect that King Sneevrick of the Sneevilchaun has taken their children, since rainbows are Sneevilchaun magic. The fairies have their revenge by taking the Sneevilchauns' gold. However, the fairies are caught red-handed. King Sneevrick wants the fairies to give him his gold, but the fairies refuse. They then realize King Sneevrick is speaking the truth, but one of his followers has obviously gone rogue and kidnapped them on his own.

They decide to re-build the rainbow to follow it to the Maker. You manage to gather the shards of the Rainbow and reform it. You cross over it and sees the fairies trapped in a cardboard box. Just then, a sneevilchaun, Arrrghus appears. He wants to take over Sneevrick and be the new king of Sneevilchaun. Then Drakath himself appears! Arrrghus decides to fight you but you defeat him. Drakath escapes, with some plans on his mind. You manage to save the fairies and return to the Fairy Forest, where everyone is happy.

Links: Lucky Day-Somewhere Over the Rainbow Bridge, Arrrgh(us), The Rainbow Shatters
Also see: 1.3.4- Sulen'Eska Saga Part One

3.6.5- Lucky Day 2012
Au'Mydas sits alone in his cell. Suddenly, someone appears. He promises to return Au'Mydas his golden kiss if he does a favor for him... Au'Mydas returns and steals a pot of gold. Back at Falconreach, a guardian informes you that Au'Mydas had turned two guards into gold, and that Warlic is missing, so Au'Mydas is free! The sneevilchauns' gold was stolen, too! You have to defeat Au'Mydas!

After the gold monsters are defeated, you find Au'Mydas and defeat him again. You ask him who gave him the power back, and he tells you it's Zorbak! He tells you to follow the trail of gold coins to find him. It seems that Au'Mydas has double crossed Zorbak, turning him into gold. You battle him and bring him to Falconreach. King Sneevrick, using his magic, turns both of them back to normal.

Link: Lucky Day-Unlucky Escape
Also see: 3.6.3- Lucky Day 2010

3.6.6- Lucky Day 2013
Sneevilchauns find a small box of "golden dust" in Au'Mydas's papers. Using it, they start turning every wood creature into gold! You must find the box of dust and knock down the gilded monsters. In your path, you meet Magus Hansa and a Manahunter guard. Hansa explains the situation to you and offers to cure you if one of the Sneevilchauns hit you with the golden dust. After all, you don't want to get gilded, too.

You find the box of golden dust in the Sneevilchaun fort and leave with it.

Link: Lucky 13
Also see: 1.3.3- Cinquefoil Saga

3.6.7- Lucky Day 2014
It's Lucky Day again... but there's a problem: every creature has been painted purple! You go in the forest and find those who have been doing this: Aineias and Lara, two humans that look up to Melissa and Mritha as the "popstars of purple" and think Lucky Day is way too green. It turns out they tried to paint a dragon purple, and it's going on a rampage! You defeat the dragon and ask them if they have learned their lesson. They say so: next time they'll use magic instead of paint... (facepalm.)

Link: Purple Day
Also see: 1.3.4- Sulen'Eska Saga Part One

Note: There is no new content for Lucky Day 2015, so we skip entry 3.6.8 and go directly to entry 3.6.9.

3.6.9- Lucky Day 2016
A heavily locked box is driving Lukkhi crazy! It's up to you to find the keys, scattered throughout Lore, that will unlock the Lucky Chest!

Yep, that's about it. You do get a cool helm and a nice gilded hammer though.

Link: None
Also see: None

3.7- Grenwog
Easter eggs, Easter eggs, do you have a nose like Grenwog Hare's to sniff them out?
Link: Grenwog
Also see: None

3.7.1- Grenwog 2012
Grenwog has been hiding eggs over Lore, trying to make this year's Grenwog a memorable one. However, when he places one egg in Cysero's garden, it hatches and the marshmallow chickcalf it contains turns real, and increases greatly in size! A branch falls on Grenwog's head. A Guardian informs you about large earthquakes going on near Cysero's garden. You find Grenwog, lying unconscious on the ground. You wake him up, and he tells you about his egg hunt. The places with eggs are marked with marshmallow chickcalfs that taste delicious, but you'll have to defeat them first - no big deal.

You find all the eggs and return to Falconreach. Ash asks you how's the search for the source of the earthquakes going on. Suddenly, the ground trembles as the giant marshmallow chickcalf approaches Falconreach! You destroy the gigantic pip.

Links: Grenwog 2012, Grenwog
Also see: None

3.7.2- Grenwog 2015
In the Mootopolis, the flying city of the Chickencows, you meet Orion. He is in charge of guarding Zeuster's eggs. When he left them for just a second though, a strange rodent took his latest egg and scrambled away! Orion wants you to find it and retrieve the lost egg. You follow the track and find Grenwog himself in a cave, busy decorating the egg and planning to hide it across Lore for heroes to find. Grenwog did not have bad intentions, so when you explain Orion's situation, he apologizes and give you the egg back.

Links: The Lost Egg of Orion
Also see: None

3.8- Mother's Day
No hero could be as great as they are without their mother!
Link: None
Also see: None

3.8.1- Mother's Day 2015
Yulgar is in town to visit his daughter, Aria. On Aria's insistence, he shares with you the story of his very first date with Aria's mother, Lark...

He tells you that pretty much everything that could go wrong went wrong: he bought her an egg that ended in the river, they were chased off by knights, he lost the rest of his coins, they were attacked by a skeleton on the Oaklore overlook and Yulgar lost his gift for Lark: a beautiful harp he made himself. You bet that harp is still somewhere on the path, so you go look for yourself, but you don't find it. That's when you bump into Cysero, who tells you he might have a way of going back in time to grab that harp: Time Cake! You eat it and wake up in Falconreach, twenty years ago, as a little kid...

You follow Yulgar and Lark on their date. It turns out that every misfortune they had, you caused it by accident: when Yulgar buys Lark a hydra egg, you run into him and make the egg fall into the river. You then fight a bear cub that looks very sad after you defeated it. Lark tells you to stop: it will only make the bear angry and aggressive, potentially a threat for adventurers who cross that road. You then see two Pactogonal Knights, probably the ones who chased Yulgar and Lark away. You toss a rock into a bush, but the knights, angry after you, chase you, Yulgar and Lark away.

A few seconds before... kid Zorbak, a very happy baby moglin with no scar, happily bounces away. The rock you just tossed comes through the bush and hits him right on the eye, creating the scar he has now. He starts crying and accidentally stumbles into a lost Necronomicon. And so the Zorbak as we know him is born... because of us.

Yulgar finally gives the harp to Lark. She looks at it and the two are bringing their lips closer to each other...... and then you run in and accidentally bump into them. A few gold coins fall from Yulgar's pocket on a corner of grass. Yulgar, very annoyed, asks you to stop following them. You are sorry, but just then... a necrotic minion appears! In her fear, Lark drops the harp into a bush. You defeat the necrotic minion, but Yulgar delivers the last blow by triumphantly throwing a rock on the undead's head. You find the harp and, after regurgitating the Time Cake, go back to your own time. You drop the harp on Aria's doorstep, and she admires it.

Link: Yulgar's First Date, Yulgar's First Date Part 2
Also see: None

3.9- Talk like a Pirate Day
Arr! It be th' pirates' favourite day in th' year, landlubber! So ready the sails, matey, and sail into th' unknown seas!
Link: None
Also see: None

3.9.1- Talk like a Pirate Day 2014
Captain Rhubarb and Captain Mazurek's crews are enjoying good drinks at the Osprey Cove Inn. When a thrown mug lands on the back of Rhubarb's head, he issues Maz a challenge: in one week, who will be able to collect the greatest amount of loot? The challenge is accepted and, for one weeks, you fight for one or another of the Pirate crews. At the end, though, Rhubarb is the winner! Maz congratulates him and both crews get drinks. While everyone is drinking, Maz stands alone at the deck, holding a locket that belonged to Tomix. She says she tried her best.

Link: The Quest for More Booty!, Captain Rhubarb, Captain Mazurek
Also see: 2.7.3- Booty Competition and Second Pirate vs. Ninja War

3.9.2- Talk like a Pirate Day 2015
It's the Pirates' favourite day of the year again, and while Mazurek and her crew feast at Osprey Cove... ninjas sneak in her ship, the Autumn Wind, with sleeping potions for the guards... and they steal Maz's sail, riggings, cannons and cannonballs, captain's wheel, rudder and anchor... while also outrageously face-painting the guards and drawing a ninja's mask on Maz's black flag! You wander across Lore and find back the missing belongings of the pirate ship. Mazurek then promotes herself as Admiral and decides to have the two fastest ships in Lore in her fleet... that means the Autumn Wind and the ninjas' Kessel! You attack the ninjas and steal the Kessel. Maz lets you know you are a good first mate and she hints at the possibility of you becoming the Kessel's captain... could you become a Pirate Captain one day? Who knows!

Link: Talk Like a Pirate Day 2015, Captain Mazurek
Also see: None

3.9.3- Talk like a Pirate Day 2016
Captain Mazurek has asked for you! She needs your help getting a special "cargo" composed by refugees from various races, such as Dark Elves, Clawkin or Gnomes, who want to flee from the Rose. Maz needs you to help her sail to Volkenraand. Maz doesn't like magic, but she doesn't agree with what the Rose goons are doing, so she helps magical beings flee away from Dragonia. The voyage to Volkenraand is long, but you'll do it with Maz aboard the Kessel itself, which means it'll be faster than fast!

You navigate your way between other pirate ships and Rose patrolling vessels until you arrive to Volkenraand. A dwarf called Bavlo welcomes you to the port. He's very friendly with Mazurek, but apparently clearly doesn't like you, for some reason. He turns away to get "Caetual". Caetual is a native, a strange featherly, tall creature. Its race does not speak, it uses feather movements to communicate; when they are with the other races, they adopt their voices to talk to them. Caetual greets you and the refugees alternating between your own voice, Mazurek's, and a gnomish refugee's. It takes your group into the Inn. The refugees will be brought to Volkenraand's main city, in a mountain higher than the clouds. You're going back to Dragonia aboard the Kessel with Maz.

Link: Captain Mazurek
Also see: None

< Message edited by Azan -- 1/29/2017 22:12:20 >
Post #: 4
5/14/2015 18:23:19   
Azan
Member

4-DragonFable's Important NPCs[DIN]

4.1- Aegis
You first meet Aegis after you defeat Greed in Book One Tomix Saga. He becomes your SoulAlly, allowing you to practice Soulweaving. His element is Ice and his virtue is Valour. When he was alive, he went on a mission in the far North along with other Soulweavers and got pushed in frozen water where he died and became an Elemental Spirit.

Also see: Doodle of Aegis when he was alive by Tomix

4.2- Akanthus
General Akanthus is the military leader of the Rose. He is completely evil and admits himself being a monster. He is always dressed in a full suit of armour, hiding his body, even in his office in Swordhaven. Not much is known about him.

Also see: None

4.3- Akriloth
Akriloth is the Great Dragon of Fire. He acquired the Fire Orb, becoming even more powerful. He then went on a rampage in Greenguard, burning hundreds of villages. You defeat him with a powerful Ice weapon, the Frozen Claymore. His fiery bones, raised by Xan, went on a further rampage before you stopped Xan. In the Frostval 2014 event, he was merged with other versions of himself from other timelines, and you defeated him again. His son, Akriloth Jr., was raised by Celestia before Xan killed her. Akriloth Jr. was then seen with Sepulchure during the Final 13th.

Also see: None

4.4- Aquella
Aquella is a child Water Elf. Her people was tasked with safeguarding the Water Orb, but she sneaked in its chamber and played with it. When the other Elves caught her, they got mad after her and she had to run away. When she returned, the crew of the Pirate Captain Davey had stormed her city, Thetys, and went away with the Orb. Kathool Achoo, the water Titan, rose and changed all of her people in squid-like creatures called Adepts. Aquella was the last of her people, but after you fought and defeated Kathool, she managed to turn the Adepts back into Water Elves using magic from the Water Orb.

Also see: None

4.5- Aria
Aria is Falconreach's petshop owner, daughter of Yulgar and Lark, granddaughter of Gramercy (Grams). She has a talent with pets of all sorts. Aria has a crush on Ash DragonBlade, but he's sooooo friendzoning her. (*patpats*)

Also see: None

4.6- Artix von Krieger
Artix is a very special Paladin. He has a passion for slaying undead of all sorts. When he was a kid, he met Vayle and had a contact with the Darkness Orb that made him unable to use Light-based magic. He uses Spirit Orbs instead. He was trained by Lady Celestia. During a battle against a Master Necromancer, he lost a lot of his power trapping him in his axe, the Blinding Light of Destiny. The axe got turned into one of the Doom weapons, the Shadowreaper of Doom.

Also see: Artix's forum account

4.7- Ash DragonBlade
In Book One, Ash is Falconreach's little noob. When he starts questing for a princess to rescue, in his dream of becoming a knight, he shows a lot of bravery and ends up actually saving the daughter of Celeritas, the Elemental Avatar of Light! With the Princess of Light's help, he defeats an evil necromancer that wants to plunge the world in darkness. During the five years you spend frozen, he grows up and becomes Falconreach's young hero. Now a mighty warrior of Light, he assists you in many quests.

Also see: Arch Knight - mini Web RPG

4.8- Ashendal
Ashendal is a godlike being born in the universe of MechQuest that basically controls the multiverse. It's not clear if his powers have limits. During the February 2015 Friday the 13th War, he defeated 160,000 undead in a second. He does not always help though, as he likes to see you being challenged.

Also see: Ashendal's (Ash) forum account

4.9- Aspar
Aspar is the Elemental Spirit of Envy. He is born from Pandora, the founder of Chaosweaving, splitting her soul in her desire to have a child. He then grew jealous of humans and, in his desire to form a family, kept ripping away Pandora's soul to form six other Corrupted Elemental Spirits. He feigned being Tomix's friend and SoulAlly, then revealed his true nature and went for the Ynnungaap Core in the Void so he could unleash Void energies to destroy the entirety of Lore, so everyone could be turned into a spirit and be his friend. He was destroyed by Tomix's sacrifice.

Also see: None

4.10- Baltael
Son of Roirr, one of the three founders of Edelia, the School of Soulweaving, and founder of Soulweaving. After he died, he became Danyel's SoulAlly.

Also see: None

4.11- Baron Jaysun Valtrith
The Valtriths, a clan of mighty warriors, ruled the Deadlands centuries ago, always fighting to get more territory in the Maguswood. Jaysun, along with his sister Dyana, was the last and greatest warrior of this line. When he died, six hundred years ago, he was entombed with his family and forgotten. Evil cultists have dug him up and brought him back using the essences of ancient powerful villains. You defeated him during Mogloween 2013, but he was brought back again by sacrificing the amnesiac innkeeper Serenity, who turns out to be his sister Dyana. By consuming her soul and aligning with a shell of your World Destroying Dragon and a scrap of cloth from the Mysterious Stranger, Jaysun Valtrith returned in a much stronger form. He was then trapped into his mask by Caitiff, the creature he created from the empty shell of Serenity.

Also see: None

4.12- Big Daddy
Valentidus, referred to as "Big Daddy", is the cherub in charge of Hero's Heart Day. Each February, he sends you on adventures to help spread the looooove around Lore!

Also see: None

4.13- Bubble the Human
Bubble is one of the four Cauldron Sisters.

Also see: None

4.14- Bubble the Cat
Bubble is one of the four Cauldron Sisters. A spell stuck her in the form of a cat, and she has always been trying to find a way to be human again. She helped Sally, the new Necro University Dean, spread curses and spells around in the hope that Sally would be strong enough to help her regain her humanity, but in vain. During Hero's Heart Day 2015, she kissed the Boxcat Verlyrus and true love magic finally turned her into a human.

Also see: None

4.15- Caitiff
Caitiff is a Shadowscythe spirit from the Darkness Realm who possessed a Doom Axe placed by Baron Valtrith in Serenity's Inn. Caitiff drove Serenity mad during one month before Valtrith finally consumed her soul. Caitiff then merged with Serenity's empty husk, using it as a very gruesome body.

Also see: Picture of Caitiff in Serenity's body

4.16- Captain Mazurek
Mazurek is the Captain of the pirate ship The Autumn Wind. During the Book Three Tomix Saga, she agreed to conduct the Void Ship with her crew.

Also see: None

4.17- Captain Rolith
Rolith is the Captain of the Oaklore Pactogonal Knights. He is also the spouse of Falconreach's mana potion master, Alina. He refused to ally with the Rose and is currently hiding in the woods.

Also see: Rolith's forum account

4.18- Chaney
Chaney is a researcher from Amityvale who used to live in a shack on the Crystal Clear Lake. His researches led him dangerously close to discovering Lord Frydae XIII's vampire nest in Doomwood, so Frydae turned his brother Lon in a werewolf. Chaney's researches have then been axed towards finding a cure to lycanthropy. He found out that Thursday was immune to lycanthropy and, using droplets of her blood, made what he hoped to be a cure and infected himself with lycanthropy. It was not enough, but Chaney is currently the only werewolf of Doomwood able to have a human form.

Also see: None

4.19- Chicken
Secret ruler of the world. Haha.
Also see: None

4.20- Chilly
Chilly is a young Frost Moglin from the town of Frostvale.

Also see: None

4.21- Cinquefoil
Cinquefoil is a Rose member who do not trust the Rose. She stands in Book Three Surewood Forest where Robina the Hood used to stand, and has many similarities with Robina, though it was never outright said that she is Robina. Cinquefoil sends you on multiple quests in Rose-controlled areas she cannot have access to.

Also see: Cinquefoil without her hood

4.22- Cysero
Cysero is the Mad Weaponsmith of Falconreach. He travels the world in search of ideas of weapons. He is a bit crazy, but seems to have incredible magic powers. He plays a key role in many of your adventures.

Also see: Cysero's forum account

4.23- Danyel
Older brother of Tomix, Danyel is the Headmaster of Edelia, School of Soulweaving. His SoulAlly is Baltael. He sacrifices himself to defeat his ancestor, Roirr.

Also see: None

4.24- Death
Death is... well... Death? It tries to keep the dead souls in its realm, but necromancers often steal them.

Also see: None

4.25- Doctor When
Doctor When first appears in the form of an orc during the Final 13th, when you repeatedly go back in time to grab eight Bacon orbs. He seems to be the protector of time and space, and asks you to put them back where they belong. You defeat him. He reappears again during Thankstaking 2013, in the form of a human this time, and congratulates you for your bravery during the Final 13th. He wants to take you to a very special place with his timebooth, but you accidentally dial the wrong number and end up in a forest, during Dr. Voltabolt's youth. Angry with you after you defeat their magically powered aggressive food, he kicks you out of the timebooth into your own time.

Also see: None

4.26- Doom Weapons
The Doom Weapons were first found in Maryanne's Inn in Falconreach. After Maryanne left and Serenity took over, Serenity was going to throw them away, but they disappeared. The Mysterious Stranger, who stands outside of town, sells them for a high price. In the Crystal Clear Lake and Braughlmurk Cape, you can upgrade your Doom Weapons. The highest upgrade currently available is found in the Serenity Before the Storm War.

During the Friday the 13th of February 2015, Baron Jaysun Valtrith sneaks a Doom Weapon in Serenity's Inn. Serenity finds it and it starts to give her nightmares, whispering in her head dark things. She cannot sleep, and Valtrith shows up offering her the solution to her amnesia. She follows him and he devours her soul to reincarnate in a stronger form. The Doom Weapon he left, called Caitiff, uses Serenity's empty husk as a vessel and merges with it to form an undead abomination.

It has been confirmed that the Doom Weapons get stronger the longer time they spend with their possessors, feeding on fallen enemies and darkness to get stronger. They also start taking over their possessors like Caitiff took over Serenity. In the end, those who own a Doom Weapon go mad or turn to the darkness.

Doom Weapons can be purified by the Paladin, Artix. He can turn them into Destiny Weapons by summoning Spirit Orbs into them, turning these dark weapons into artifacts of light. The Destiny Weapons, unlike their evil counterpart, do not whisper in your ears or turn you mad. The Spirit Orbs in them only want to help you protect the innocents.

Links: Doom Shop, Mysterious Stranger
Also see: 1.1.17- The Final 13th, 1.3.9- Gathering Shadows Saga

4.27- Dr. Voltabolt
Voltabolt is a very ingenious scientist who hates magic with a passion. He has the habit of trying to take over Falconreach for Thankstaking, and also owns the best farming spot of the game.

Also see: None

4.28- Dracelix
Dracelix is an elven paladin. He joined the resistance against the Rose under Sir Leon's commandment. He was part of the group who stormed Espina Rosa.

Also see: Dracelix's forum account

4.29- Drakath
Drakath is assumedly the last of the Drakath dynasty. He is the son of King Slugwrath, who got kicked out of the throne by Alteon. A mere Darkwolf bandit leader since then, Drakath repeats he is the true heir to the throne. He is a servant of Sepulchure, but during the Final 13th, he backstabs him and grabs the Ultimate Orb for himself. Merging with Sepulchure's dracolich Fluffy, he becomes a titanic Darkness Dragon. He is defeated by you and Sepulchure, but the Mysterious Stranger takes hold of his body and become the Super Mega Ultra Darkness Dracolich. After the Mysterious Stranger is defeated, Drakath wakes up in a forest and receives a Chaos Eye. His story continues in AdventureQuest Worlds...

Also see: Drakath's first AdventureQuest Pedia entry, Drakath's second AdventureQuest Pedia entry, Drakath's AdventureQuest Worlds Wiki entry (Champion of Chaos)

4.30- Drakonnan
Konnan was Yulgar's apprentice in Falconreach. When his hometown was attacked by Akriloth, he begged you to save his family, but you failed. Konnan went to learn pyromancy from Xan himself, trying to get revenge from you and Akriloth. This is when he became known as Drakonnan. After you defeated Akriloth, he took the Fire Orb and became more powerful than Xan. He enslaved many heroes and creatures before you finally defeated him. Konnan is back during Book 2, where he serves as the apprentice of the Professor. He disappeared after fighting Wargoth, then reappears in Swordhaven in Book 3 as a purified Konnan who wishes to atone for his past evil deeds.

Also see: Konnan

4.31- Elryn
Elryn is a powerful mage who has been taken prisoner by the Rose and imprisoned into the Third Floor of Espina Rosa.

Also see: Elryn's forum account

4.32- Elucidas
Elucidas is the leader of the Creatioux Void Dragons. He helps Nythera on her quest to mend the gap between the Creatioux and Decadere Void Dragons.

Also see: None

4.33- Elysia
Elysia, formerly Lady Celestia's apprentice, takes her place after Celestia dies. She helped Nythera on her quest to mend the gap between the Creatioux and Decadere Void Dragons.

Also see: None

4.34- Fae
When she was a young girl, Fae discovered the Nature Orb in a bush near her house. She aligned with it, changing her into a shapeshifter whenever she sneezes and granting her long life (she's around a thousand years old). She gives you the Nature Orb when you meet her.

Also see: None

4.35- Fluffy
Fluffy is the dragon hatched from the White Dragon Box. Thought to be the Saviour of the World, he was turned into a dracolich by Sepulchure, who then used him as a mount. During the Final 13th, Fluffy was absorbed by Drakath and the Ultimate Orb, becoming Dragon Drakath. He then got possessed by the Mysterious Stranger, becoming the Super Ultra Mega Darkness Dracolich. Before he dies, Fluffy tells you where the Ultimate Orb is in the dracolich's body, allowing you to destroy the Mysterious Stranger and save the world.

Also see: None

4.36- Frostscythe
Donovan, half Ice elf, lived amongst the Dragonlords of Dragonsgrasp. He was never truly accepted and could never become a Dragonlord, and turned into the evil Dragonmaster Frostscythe.

He then helped the Ice Elf Queen, Aisha, with her plans of conquests, and launched an assault on Falconreach. He tried to torture to death Cryozen, the Great Elemental Dragon of Ice, aligned to his ancient friend Vilmor, so he could break the bond between them and harness Cryozen's power. You stopped him with Vilmor's help, but it's possible he escaped.

Also see: Donovan

4.37- Galanoth
Galanoth's parents were killed by the Great Elemental Dragon of Fire. He swore to hunt down the beast and every other dragon in Lore, and became a Dragonslayer. He helps you retrieve the Ice Orb from the Ice Elf Queen, Aisha, and also helps you fighting Akriloth during the Fire Orb Saga.

Also see: Galanoth's forum account

4.38- Grams
Grams is Aria's grandmother. She used to own Falconreach's petshop before she got kidnapped by Sepulchure in the Beach Vacation Invasion and replaced by a spy. Prisoner in Sepulchure's flying fortress, she raised Sepulchure's daughter, Gravelynn, and tried to escape with her during the Final 13th. That plan failed, and Grams died when the flying fortress crashed.

Also see: Gramercy

4.39- Gravelynn
Gravelynn is Sepulchure's daughter. She is still a baby.

Also see: None

4.40- Greed
Greed is one of the Seven Corrupted Elemental Spirit. He is the main antagonist of Mogloween 2009 and Book One Tomix Saga, where he tries to turn everyone against everyone else to gain power. He tried to unlock the Equilibrium Gate so he could find an artifact in Pellow Village, the Judgement Wheel, that would grant his wish of being an immortal human. He breaks Tomix's Spiritlooms (the magical items used for Soulweaving), also destroying his hands. He found the Judgement Wheel, but his wish was judged and made him weaker. He was destroyed by Vaal.

Also see: None

4.41- Irismancer
The Irismancer was a regular Flying Eyeball who had access to great knowledge by reading from his master's shoulder. He became a powerful mage who served Sepulchure. He told you about some of Sepulchure's past.

Also see: None

4.42- Irwin Dundee
Irwin Dundee is the Zard Hunter. He helps you during the Zard Invasion.

Also see: None

4.43- Izaac
Izaac is a Soulweaver who studied with Tomix at Edelia, the school of Soulweaving. He had an accident with a Void creature that took his right eye. After Tomix's sacrifice, he had a child with Riadne.

Also see: None

4.44- Jaania
Jaania studied with Alexander and Warlic at the Magical Academy of Swordhaven, 200 years ago. Both Alexander and Warlic tried to please her, but disliked strongly each other. When they started dueling, Alexander casted a freezing spell that accidentally deflected over Warlic's shield and hit Jaania. Jaania was trapped, for the next 200 years, in this ice crystal. You had to unthaw her during the war against Wargoth, and she helped you defeat him. However, angry at the wrongs magic has caused, Jaania freezes you, Warlic and Xan on the Oaklore overlook and founds the Rose to try to stop magic.

Also see: None

4.45- Kara SuLema
Kara is a young Wind Elf. She leads the Vind, a movement that opposes the Rose. She sends you on quests to help fight the Rose before she gets captured by General Akanthus. She meets Jaania and tries to convince her of the beauties of magic. She is then freed by Sir Leon and his knights.

Also see: None

4.46- Kathool Achoo
Kathool is a godlike squid being. He originated from the universe of MechQuest where the alternate version of the Hero defeated him in a yellow submarine. Kathool was one of the very few beings who went through the Release unscathed, although he still remains very confused by how the universe has changed while he slept. He corrupts everyone's minds in the underwater city of the Locker before being put back to sleep by you and Aquella.

Also see: None

4.47- King Alteon
Alteon is a good knight who overthrew King Slugwrath and took the throne. He now rules Greenguard, trying to help his people against every threat. During the five years you spend frozen, he starts supporting the Rose.

Also see: None

4.48- Kordana
Kordana is a mech who originated from the universe of MechQuest. She is one of the very few beings who went through the Release unscathed, and was charged with protecting the Wind Orb.

Also see: None

4.49- Lady Celestia
Lady Celestia is the priestess who tells you of the prophecy surrounding you and your dragon. She helps you bonding with your dragon and, after the death of the Great Fire Dragon Akriloth, agrees to raise his son. She is killed by Xan during the Final 13th.

Also see: None

4.50- Lim
Lim replaces Yulgar as Falconreach's blacksmith. He has a passion for SCIENCE!, which he thinks is vastly superior to magic.

Also see: None

4.51- Lon
Lon is the brother of the Amityvale researcher Chaney. He was changed into a werewolf by Lord Frydae XIII, and since then, Chaney has been actively trying to develop a cure to lycanthropy. During the Book Three Amityvale Saga, provoked by Raven, he bites her.

Also see: None

4.52- Lord Frydae XIII
Long ago, Frydae was the king of the kingdom of Darkovia. He fought to hold his borders against the Drakath dynasty, and eventually embraced the darkness and became a vampire to increase his power. He was defeated and his kingdom, reduced to a mere Doomwood within the borders of Greenguard. He stayed hidden for many hundred years before revealing his presence, trying to turn his descendant Thursday into a vampire. His vampire attributes and his powers are removed by Safiria before she sends him into exile.

Also see: None

4.53- Magus Hansa
Hansa is a blind mage who believes in the Rose's cause. She is the commander Magus of the Rose division in Surewood. She is not hostile to you, believing you will eventually see that the Rose's cause is just. She helps you defeat Sek Duat XV in Book Three.

Also see: None

4.54- Magus Neron
Neron is a mage whose face was burnt by a great fire dragon that attacked his village. He is the commander Magus of the Rose division in Amityvale. He does his best to help the townspeople, and is actively researching for answers regarding the curses of lycanthropy and vampirism.

Also see: Picture of Neron's face without hood

4.55- Malifact
Sir Bram Malifact was a holy Paladin of truth and justice. During his adventures, he found a dark ring of power that slowly cursed him into a Deathknight. He is currently in the form of a ghost, his Deathknight belongings scattered across a crypt so he cannot take them and harness again his dark powers. He trains you in the ways of the Deathknight.

Also see: None

4.56- Maya
Maya is the Loremaster of Oaklore Keep. She is also present during Frostvale, where she likes to celebrate with the moglins.

Also see: None

4.57- Melissa
Melissa of House AmeSylph is a fairy princess who takes pride in fighting against the Rose. Also referred to as "popstar of purple".

Also see: Melissa4Bella's forum account

4.58- Mritha
Mritha is a Dragonlord who leads the Free Dravir and Dragons at the Freedom Camp against the Rose. With her dragon Odgne and your dragon, she assailed the Rose Dragonlord Saellah's fortress. Also referred to as "popstar of purple".

Also see: Mritha's forum account

4.59- Mysterious G.
Eirn is a gnomish engineer who hides his identity as "Mysterious Gnome" or "Mysterious G.". He once stole something from a very rich gnomish family and is now researched. During the Book Three Tomix Saga, he builds the Void Drive that powers your Void Ship.

Also see: Eirn

4.60- Mysterious Stranger
The being we know as the "Mysterious Stranger" is a spirit of pure darkness who, since the very beginning of Book One, has been pulling the strings of both you and Sepulchure, who refers to him as "master". He stands near Falconreach and offers to sell you the Doom Weapons. At the end of the Final 13th, he possessed Dragon Drakath to turn into the Super Ultra Mega Darkness Dracolich. He then ate the sun itself before being killed by you and your dragon. It is implied that, in Book 3, he still exists somehow and wants to return to the plane of Lore, though he is extremely weakened.

Also see: None

4.61- Necrotic Blade of Doom
This talking blade is Sepulchure's weapon. It directly answers to the Mysterious Stranger and serves as intermediary between him and Sepulchure. During the Final 13th, the Mysterious Stranger absorbs it before possessing Dragon Drakath.

Also see: None

4.62- Niki
Niki is a mage who seeks to protect the Clawkin against the Rose. She is one of the agents of the Vind.

Also see: Niki's forum account

4.63- Nivalis
Nivalis is an Ice giant. His goal is to free the Ice demon Isathaara. He has an army of Khy'Ryan fairies and uses them to do his biddings.

Also see: None

4.64- Noxus
Noxus was the Dean of the Necropolis University. He summoned the green mist that killed Vayle's brother, then took Vayle as a pupil by making her think that necromancy was the key to bring him back to life. He was defeated at the end of the Darkness Orb Saga, then came back for Frostval and Hero's Heart Day, trying to harness the power of moglin magic and hugs in order to become more powerful. He was defeated every time.

Also see: None

4.65- Nythera
Nythera is half-human, half-dragon. She is the teenager apprentice of Warlic. She wants to become the Purple Mage, greater than her master will ever be. Due to an accident in her father's laboratory, her magic got locked away from her during several years. When she unlocked it, she took on the task of reuniting the Creatioux and Decadere Void Dragons.

Also see: Nythera's forum account

4.66- Oishii
Oishii is a very friendly troll lady who wants every Thankstaking to be perfect. She loves cooking for friends.

Also see: None

4.67- Pandora
One of the three children of Roirr, she is the founder of the Chaosweavers and mother of Aspar, which she made by splitting her soul in her desire to have a child. Later, Aspar ripped away Pandora's soul in order to create the other six Corrupted Elemental Spirits. Pandora died and became the Elemental Spirit of Woe. Her presence in the mortal world causes mishaps and cataclysms. She became Tomix's SoulAlly after Aspar betrayed him. She imprisoned Aspar, allowing Tomix to destroy him by sacrificing himself and jumping into the Void Core. She was destroyed along with Tomix and Aspar.

Also see: None

4.68- The Professor
During the Final 13th, when Warlic cast a Light Shield around Falconreach, he overcharged and split in two halves: Wargoth, representing his brutal magical power, and the Professor, representing his fragile humane side. The Professor woke up on Somorah, the planet of the Atealans, and helped them escape from Wargoth into Lore. Konnan became his apprentice. He later merged with Wargoth to form Warlic back.

Also see: None

4.69- Raven
Raven is a young Manahunter from Amityvale. She is the best friend of Thursday. She was born in Azaveyr, the other continent, where magic is revered. As she possessed magic, her parents decided to escape to Battleonia, our continent, or else Raven would have been taken away from them into the Enchanters Guild. She witnessed the death of her parents, killed by a silver golem in Doomwood, then ran away from the werewolves who chased her and got saved by Thursday. After Thursday's disappearance, she was bitten by Lon after provoking him. She does everything she can to help Thursday.

Also see: None

4.70- Rhubarb
Rhubarb is the Captain of the pirate ship The Red Betty. When you met him, he was first mate of Captain Blackberry. After Captain Blackberry tried to turn into a sea god using the Wind Orb, you defeated him and Rhubarb became Captain.

Also see: Captain Rhubarb's forum account

4.71- Riadne
Riadne is an Arachnomancer. You first met her in Book One Tomix Saga. She was studying the Chaosweavers in Ravenloss. She helped you in your hunt for the keys and became Izaac's girlfriend. She helped you again in Book Three Tomix Saga, then had a child with Izaac after Tomix's sacrifice.

Also see: None

4.72- Robina the Hood
Robina the Hood is the alter-ego of Princess Victoria, the daughter of King Alteon. She is a huntress who spends her time in Surewood Forest, stealing from the rich and giving to the local wild creatures for the heroes to loot after they knocked them over.

Also see: Princess Victoria, Robina's (joke) forum account

4.73- Roirr
Roirr is the First Weaver and founder of the Murks. When he was a child, he suffered from a grave disease. His father, driven mad by his obsession to save him, sacrificed his wife and his whole village to create a remedy for him. Roirr became the first Weaver and the dead villagers, the first Elemental Spirits. Roirr had three children, Baltael (founder of Soulweaving), Pandora (founder of Chaosweaving) and Ovya (founder of Soulsmithing). In his quest for immortality, he developed dark powers that allowed him to possess a child. He has then been searching for "the means of ascending". He possessed his descendant Vaal in the Temple of Óter, in the Void. After devouring the Mana Core in the Capitol, he was sent back in the past by his SoulAlly Secundus, where he merged with Vaal to actually become Secundus.

Also see: Murk, Weaving Saga Timeline by Tomix

4.74- Saellah
Saellah grew up with General Akanthus, who tainted his views and made him violent, arrogant and evil. He is a Dragonlord, but hates his dragon, Senthris, and thinks of her as a slave. He leads the Rose Dragonriders. During the Dragonrider War, he was defeated by Mritha and your dragon. Senthris bore him away from civilization in the hope of curing him from Akanthus's influence.

Also see: None

4.75- Safiria
Safiria is the ancient Vampire Queen. She once had a Light Elemental friend, Amaris, who hung a spectral moon above Doomwood so Safiria would never have to hide from the Sun in her kingdom. Around 200 years ago, Safiria decided to take a nap and has only just woken up. She rebuilt her vampire nest in Doomwood, and seems to try to protect Thursday because she thinks she is the key to curing lycanthropy - after all, werewolves cannot become vampires. She has become very powerful, even overcoming her natural weakness for silver.
Also see: None

4.76- Sally
Sally is a young girl from Moonridge who, after the Invasion of the Necropolis, secretly became the new mistress of the Necro University. She has stopped growing up and controls legions of undead.

Also see: None

4.77- Secundus
Roirr's SoulAlly, created by a time paradox causing Vaal and Roirr to merge during a ritual cast by Tanislav, Roirr's father.

Also see: Weaving Saga Timeline by Tomix

4.78- Sek Duat XV
Sek was a Guardian who was asked to protect the Light Orb. He went into the desert of the Sandsea, met the Sand Elves and became their friend. They helped him build his kingdom. Sek became obsessed with power and wanted immortality. He sacrificed all the Sand Elves so he could become a Light Lich using the power of the Light Orb, and has ruled the Sandsea for 1500 years. From Emperor Sek Duat the First, he simulated being his own son 15 times, leading to Sek Duat XV. As his reign passed, he became increasingly cruel for the people to rebel eventually: that is because he knows a spell that, using the life force of 100 people who consider you an enemy and the power from the Light Orb, would resurrect him. Instead of being a Lich, he would be an eternal human. He was stopped by you and Zhoom and had to escape. He has evaded the Rose members who pursue him during the time you were frozen. Without the Light Orb to extend his life, he captured Zhoom and stole years of his life to extend his own. He double-crossed you into restoring his power to him, but you defeated him with the help of Magus Hansa.

Also see: Sek

4.79- Sepulchure
Sepulchure is a Doom Knight who leads most of the Shadowscythe on Lore. He originally was named Valen and was a hero like you, then lost something dear to him. He turned to dark magic in his quest for power, then found the Doomknight Armor. He wears the armor... but the armor, in fact, wears him. He is completely controlled by the Mysterious Stranger, and his weapon, the Necrotic Sword of Doom, serves as intermediary between Sepulchure and the Mysterious Stranger. He manages to steal the Eight Elemental Orbs and uses them to create the Ultimate Orb, but gets backstabbed by Drakath, who merges with the Orb and Sepulchure's dracolich Fluffy to become Dragon Drakath. Sepulchure, being awesome like he is, manages to fight and defeat Drakath while having a gaping hole in his chest. He is then double-crossed by the Mysterious Stranger, and knocked down to the ground. Before passing out, he whispers "Lynaria...". He is then seen holding the Mysterious Stranger's cloak after you defeated him.

Also see: None

4.80- Serenity
Serenity is Falconreach's amnesiac innkeeper. She always gives you a free room and bread. During the Valtrith Saga, she gets slowly corrupted by the Doom Weapon Caitiff, then Baron Jaysun Valtrith consumes her soul for his rebirth. Her body, an empty husk, is then possessed by Caitiff. It would appear that, in fact, she was Dyana Valtrith, sister of Jaysun. That means... she was six hundred years old!

Also see: Picture of Caitiff in Serenity's body, Painting of Jaysun and Dyana in the Valtrith Tomb

4.81- Sir Ano
Sir Ano is an aspiring knight with a very long nose. You help him get recognition by Rolith. After defeating bandits who planned to steal a princess, Sir Ano is invited in the King's presence and is offered a place as Public Relations Consultant because of his silver tongue.

Also see: None

4.82- Sir Leon
Sir Leon was a Mageknight of Swordhaven, aiding the King with magical issues. After the Rose gained power in Swordhaven, they were hostile to his friend, Crest, who just developed magical abilities. Leon exiled himself with Crest, but Crest was eventually taken by the Rose and used to power an Oculus, a device that seeks magic users nearby. With your help, Leon frees Crest, saves magic users and destroys the Oculus Tower. He then joins the Vind in Sulen'Eska, where he goes on a mission to rescue Kara SuLema from the clutches of General Akanthus. His mission succeeds.

Also see: Leon (Jorath)'s forum account

4.83- Sir Stephan
Sir Stephan of ColdBear is a very famous sir who makes interviews and hates bears with a passion.

Also see: The Late Show with Stephen Colbert

4.84- Sofist
Sofist is the head warden and jailor of Espina Rosa. He only respects true force and has the habit of yelling "EVIL!".

Also see: None

4.85- Symone
Symone DuBellmount is the last of her line, and last of the Shadow Hunters. Her parents were killed by Lord Frydae XIII. She helps you in your fights against Baron Jaysun Valtrith.

Also see: None

4.86- Thursday
Thursday is a native of Amityvale. She has elemental blood in her veins that make her immune to lycanthropy. She is seen as the key to find a cure to lycanthropy. Her best friend is a Raven, a Rose Energizer. Her ancestor is the vampire lord Frydae XIII, who wishes to turn her into a vampire.

Also see: None

4.87- Thyton
Thyton is the leader of the Ninja Clan of the Shadow of the Wind Village.

Also see: Thyton's forum account

4.88- Toil
Toil is one of the four Cauldron Sisters.

Also see: None

4.89- Tomix
Tomix is a Soulweaver, trained at the school of Edelia. When he was young, another boy dared him to weave a coat using the Headmaster's Spiritlooms, that contained all the trapped Corrupted Elemental Spirits. By doing so, Tomix accidentally released them and died. One of the spirits, Envy, feigned to be Aspar, Elemental Spirit of Kindness, and revived Tomix. After that, Tomix had yellow eyes and white hair. He went on a hunt against the Spirits he released. During his hunt for Greed, you assisted him, but his Spiritlooms and hands were destroyed. Envy revealed his true nature and Tomix had to go after him in the Void, taking as a new SoulAlly Pandora, Elemental Spirit of Woe. He found out that his life was linked to Envy's only recently before starting this hunt, but that did not change his decision about banishing him. He was possessed by Envy in his last moments, but Pandora imprisoned Envy, allowing Tomix to jump into the Void Core to sacrifice himself. By doing so, he destroyed himself, Pandora and Envy. His quest is now complete.

Also see: None

4.90- Trey Surehunter
Trey is Valencia's father. He is a treasure hunter (as the pun in his name suggests) who was a bit unlucky before he got his hands on the Nature Orb and the Blade of Awe. Betraying you and Valencia, he went away on a hunt for more and more treasure before you finally stopped him. He fell in a ravine and died.

Also see: None

4.91- Trouble
Trouble is one of the four Cauldron Sisters.

Also see: None

4.92- True Mortal
True Mortal, also known as Lethalis, is a Spirit Warden. He trapped the Ice demon Isathaara and the Fire demon Hideyoshi Fusikawa within his body, using his Spirit Orb as the key for their prison. He is always accompanied by his faithful companion, his wolf Thorn.

Also see: True Mortal's forum account

4.93- Twig
Twig is a small, very playful moglin who loves fish and ice cream.

Also see: Twig's (joke) forum account

4.94- Twilly
Twilly is a red moglin with potent healing powers. Very close to Lady Celestia, he is the one who helped you find your Dragon Egg.

Also see: None

4.95- Vaal
Descendant of the founder of Soulsmithing, Ovya, Vaal is a very prideful and arrogant Chaosweaver. Once the hero of Ravenloss, he designed the Judgement Wheel and accidentally cursed his people in his obsessive search for power. After you destroyed the Judgement Wheel, his power was cut from its source and the Rose captured him. He was studied and released on account that he was mortal, and the weakest Chaosweaver. He agrees to serve as the navigator of your Void Ship in Book Three Tomix Saga. It appears that he still holds immense power. He gets possessed by Roirr in the Temple of Óter, then is sent back in time and causes his own merge with Roirr to become Secundus, Roirr's SoulAlly. Also referred to as "the king of sass".

Also see: Weaving Saga Timeline by Tomix

4.96- Valencia
Valencia is a rare item hunter. She travels the world for unique treasures and magical items and locations to dig and find. She helps you in many of your adventures.

Also see: None

4.97- Vayle
When she was a child, Vayle accidentally touched the Darkness Orb and synchronized with it, developing a pair of wings as well as immense darkness powers. Her brother Edgar was secretly killed by Noxus, who later took her as an apprentice and used the dark magic in her to get what he wanted, making her believe the mastery of necromancy was what she needed to revive her brother. Noxus asked her to summon her brother's soul into a gigantic undead, and when you and Artix killed him, Vayle got terribly mad against you. Later, she discovered all of Noxus's lies and helped you bring him down. With the help of Tomix, the Soulweaver, you separated the Darkness Orb from Vayle's body. In Frostvale 2012, you stumbled on Vayle's hideout and accidentally defeated its guardian. Vayle helped you defeat the Ice Witch Pallor, who was trying to find the secret to Vayle's wings even if it meant ripping them away.

Also see: None

4.98- Verlyrus
Verlyrus is DragonFable's BoxCat. He is a cat in a box that has very sparkly eyes and sends you on quests to get rat tails and fish.

Also see: Verlyrus's forum account

4.99- Vilmor
Vilmor is a Dragonlord from Dragonsgrasp. When she was young, she aligned with Cryozen, the Great Ice Dragon. Her friend, Donovan (who became Frostscythe), tricked her into flying into the town of Bask, thinking there was a threat there. Donovan then blasted Cryozen out of the sky, making him crash on Bask. Accused for this cataclysm, Vilmor was imprisoned and seen as a villain. She managed to escape and, after she told you the truth, you helped her defeat Frostscythe. Cryozen died, but Vilmor aligned with his son Cryozen Jr.

Also see: None

4.100- Wargoth
During the Final 13th, when Warlic cast a Light Shield around Falconreach, he overcharged and split in two halves: Wargoth, representing his brutal magical power, and the Professor, representing his fragile humane side. Wargoth woke up on Somorah, the planet of the Atealans, and started burning everything. The Professor helped the Atealans escape to Lore, but Wargoth followed them here. You manage to merge him and the Professor back into Warlic.

Also see: None

4.101- Warlic
Warlic is a very unconventional mage. In his first existence, he was the son of Wargoth Sr., the tyrant of fire, which he killed. Warlic got teleported into Lore and changed into a human baby. He remembers everything from his previous life though. He went to the same school than Alexander, but due to his arrogance, he and him got stupidly competitive, especially in attracting the attention of Jaania, a girl they both liked. Warlic and Alexander engaged into a duel, and Alexander tried to freeze Warlic. Due to Warlic's magic deflection spell, Jaania was accidentally frozen instead. Warlic then cast a spell that burnt Alexander's face, but made it heal because he could not stop it. Engulfed in healing fire, Alexander became Xan. Warlic, full of remorse, went to live in the Elemental Foothills. He took Nythera as apprentice.

Warlic has a special relation with his mana pool: instead of consuming, his spells generate mana. If he produces too much, he will overload and cause terrible cataclysms. When he cast the Light Shield on Falconreach during the Final 13th, Warlic overloaded and split into two entities, Wargoth, representing his brutal magical power, and the Professor, representing his fragile humane side. You managed to merge them, forming Warlic back, but Jaania froze him on Oaklore's overlook. He unthawed himself and went into hiding.

Also see: Warlic's forum account

4.102- Xan
Alexander always had a talent for fire magic. When he was a young child, he lived in Lymcrest and accidentally burnt houses. He then developed cryomancy, Ice magic, in his hatred of fire. He went in the Swordhaven Magical Academy, the same school than Warlic. He and him got stupidly competitive, especially in attracting the attention of Jaania, a girl they both liked. Warlic and Alexander engaged into a duel, and Alexander tried to freeze Warlic. Due to Warlic's magic deflection spell, Jaania was accidentally frozen instead. Warlic then cast a spell that burnt Alexander's face, but made it heal because he could not stop it. Engulfed in healing fire, Alexander became Xan.

Due to this spell, Xan lived for two hundred years in constant agony, becoming completely mad. He became known as "The Mad Pyromancer". He destroyed countless villages and lives in his madness. During the Elemental Dissonance saga, Xan was taken prisoner by Wargoth. You freed him and, through him, the Professor gathered information on Warlic and came to the conclusion that he and Wargoth were two halves of the same person. After Warlic was merged back, Jaania froze him, you and Xan on Oaklore's overlook.

Also see: None

4.103- Yashta
Yashta is an Atealan unael, the equivalent of heroes. His prophecy is to help you and Tomix defeat Aspar. He calls you "master". His fists can destroy everything and he can snooze with his eyes open.

Also see: None

4.104- Yix
Yix is the head engineer of the Popsprocket gnomes.

Also see: None

4.105- Yulgar
Yulgar is Falconreach's blacksmith. During the Fire War, he moves to the town of Battleon. He is Aria's father.

Also see: None

4.106- Zadd
Zadd is a golemancer. He initially appears in Frostval, where he tries to kidnap moglins and use them to power up golems. He then becomes a member of the Rose and designs "Z-shackles", special chains conceived to enslave magical creatures.

Also see: Z

4.107- Zeuster
Zeuster is the god of the Chickencows. He sends you on multiple quests before revealing you the origins of Bacon, an element that he created accidentally.

Also see: None

4.108- Zhoom
Zhoom is a half-elf ranger. When he was a child, his mother was killed by Sek Duat, who hunted Sand Elves, and yet he started serving Sek Duat as a mercenary. When he discovered Sek Duat double-crossed him and never really intended to pay him, he helped you take him down and retrieve the Light Orb from him. Later, he got captured by Sek Duat, who stole years of his life to sustain his own. When you defeated Sek Duat, Zhoom's youth came back to him.

Also see: None

4.109- Zorbak
Zorbak is the number one Ebil Necromancer Moglin. Often helping you and often against you, he thinks he is the strongest necromancer and disregards Evil, thinking Ebil is way better. It turns out that, when you traveled back in time for Mother's Day, you threw a rock that hit him in the eye when he was a baby, causing him the scar he has now, and making him stumble into a Necronomicon.

Also see: Zorbak's (joke) forum account


< Message edited by Azan -- 9/5/2016 19:24:18 >
Post #: 5
Page:   [1]
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