Stonehawk
Member
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Boosting back some skills makes funnier and faster battles, because if we keep nerfing there will be a day everything is gonna hit 30 and the highest health wins, which is super boring. But to be honest @nowras, I only see the highest benefits for Bounty Hunter, which is probably your class. And shadow arts, dude, is an important skill! Lowers even energy draining! Maybe your build doesn't need it, but it's not a reason to remove it. Hunters have always had it, and it got buffed, it's a great skill now. Try it maxed and you'll see. Parasite: It's fine as it is. Static Smash: I agree with some buff for this. Atom Smash: Its animation is just like Static Smash, so I would agree.. but only if TLM had other important skills requiring a club, like frenzy, for example, or even poison, as someone suggested in another post. @King Bling Malfunction and energy shields for SC and SS are counters, aren't them? The problem is not massacre itself. The problem is that strength was so strong that game developers created many counter options like Ice yeti to make your block 100% and kartherax to remove the weapon for some turns and even Bio Borg do reflect half damage done with primary weapon. Now, after nerfing strength, massacre became even easier to be countered, making it not worth using most of your energy in that move. The main difference of massacre is that it does the primary weapon damage type, which means it can be physical or energy, while SS and SC are always energy. Truth is, massacre now DOES needs a buff... how about X% defense ignoring (and lowering damage % properly) and 10% lifesteal? This way opponent would probably have to heal after this and you will get some health aswell, making it possible to continue a fair fight, since it costs almost all your energy at max, making it probably impossible to heal or use another skill right after you massacred. Here's an example: Unleash a fury of blade strikes upon an enemy, ignoring 25% of all defenses; 10% lifesteal. Level 1: 20% More Damage Level 2: 30% More Damage Level 3: 40% More Damage Level 4: 50% More Damage Level 5: 60% More Damage Level 6: 70% More Damage Level 7: 80% More Damage Level 8: 90% More Damage Level 9: 100% More Damage Level 10: 110% More Damage I was thinking of 50% defenses ignored, but damage should be highly decreased, making it a bad skill against high health builds. Well, that's it.
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