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Engine changelog

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7/2/2015 18:06:28   

This thread will serve as a list for any bugs I've fixed. Each new post represents a group of bugs from that week that should be live. If they aren't live yet it will be noted and I'll go ahead and make an edit once they are.

Edit: It is still Ash's List but I will use it to list changes and bug fixes made by all members of the team. [Niki]

< Message edited by Karika -- 1/9/2017 18:54:12 >
AQ DF MQ AQW  Post #: 1
7/2/2015 18:12:30   

Requires a Cache Clear.

- Ability to walk once again in the Baby Steps quest.
- Paladin purge effect now works as intended.
- Soulweaver / Master SoulWeaver purge effect now works as intended.
- Aegis guest stacking of Book 1 AND Book 3 is no longer possible.

< Message edited by Ash -- 7/7/2015 8:25:28 >
AQ DF MQ AQW  Post #: 2
7/7/2015 11:24:07   

Requires a Cache Clear.

- Fixed an issue with stat selection priority in battle.
- A couple of baby dragon skills rounding down not up as intended. They now round up.

Other fixes
- DL's shield shouldn't be in the way anymore when you're trying to use the ultimate scythe of elements or other changing weapons that require a click. (Flash makes no sense.)
- Summon Gem Illumina effects are properly activating.

< Message edited by Ash -- 7/8/2015 12:44:41 >
AQ DF MQ AQW  Post #: 3
7/9/2015 1:06:26   
Legendary AdventureGuide!

- Invite Aegis was not working in Pellow Village (Book 3).
- In "The Weaponsmith's Apprentice" quest, the monsters: Lord Asparagus, Nikemorya and Maestro911 didn't have a selection button (now you can select the one to attack).

< Message edited by Niki -- 7/10/2015 16:54:26 >
DF MQ AQW  Post #: 4
7/14/2015 14:24:16   

Requires a Cache Clear

- Necrotic Sword of Doom (DoomKnight Package weapon) no longer takes damage %'s from the attack button of the armor used. It now deals 100% damage per hit as intended.

- Kathool Adept's position detection has been adjusted. (The shadow under your character) This should prevent sticks in quests.
- Kathool Adept's Drain now deals (player Max MP * .05), or 5% Max MP, damage to enemy mana and heals for the same amount instead of a flat 21.

- All quests that have been reported as having issues with guests should now be fixed and all guests usable. This includes,

The Rosewood town area
Burnt House in Swordhaven
On Broken Wings
Siege on Atrea
Swordhaven Sewers

If any others are found report them to the tracker.
AQ DF MQ AQW  Post #: 5
7/22/2015 1:33:26   
Legendary AdventureGuide!

- "Blood Feud" quest: Fixed map issue when exiting the tower and a typo in Objective text.
- Sunbreeze Grove: Fixed yet another DragonRider exploit.
DF MQ AQW  Post #: 6
7/25/2015 13:20:43   

- The element "Wood" has been merged into the "Nature" element. All instances of it in perm items should now be fixed. (Temp items require direct alteration of the element so that will take longer.)

- Manawood Staff can switch elements showing the right graphics and using the right element.

< Message edited by Niki -- 7/28/2015 6:23:57 >
AQ DF MQ AQW  Post #: 7
8/1/2015 23:52:23   

- Fix to engine that was needed to handle the boss fight in the 1Aug15 Release.
- Evil and Ebil now cause the Darkness sound effect on hit instead of the basic default "Hit" sound effect.

Misc. Fixes
- Temp Twilly pet now deals Nature damage and not Wood. (Cache clear needed)

< Message edited by Ash -- 8/2/2015 15:12:27 >
AQ DF MQ AQW  Post #: 8
8/3/2015 23:05:55   

- Fix to allow for checking of various equipped items that didn't have it before, like belts, pets and trinkets. (Because that wasn't there before and we needed it for the future and why would we ever want to check to see what belt you had on without all manner of complicated stuff.)

- DeathKnight will get a small background update because of this tomorrow to allow for check of the set being equipped being made much, MUCH easier and to make sure we don't have to update it again later when the level cap raises. You won't notice the change but noting it here anyway since this is a change log.
AQ DF MQ AQW  Post #: 9
8/20/2015 17:24:29   
Legendary AdventureGuide!

- Replaying "Search for Refugees" locked "Shear Destruction" even if it was already unlocked - now fixed.
- Adjust the damage from "Lightning Flash!" skill of the TimeKiller armor.

< Message edited by Niki -- 8/21/2015 9:17:16 >
DF MQ AQW  Post #: 10
8/26/2015 16:22:07   

- Background stuff for Ranger
- Pet doing Crit 0 damage - clear browser cache to get a fixed version.

Other fixes:
- Exiting Patch's Barber Shop in Falconreach Book-3 no longer causes a black screen. Also Book of Lore and Teleport Home are disabled while in the shop to avoid walking with an invisible weapon.

< Message edited by Niki -- 9/1/2015 2:41:23 >
AQ DF MQ AQW  Post #: 11
9/15/2015 3:25:24   
Legendary AdventureGuide!

Requires a Cache Clear

- "Magus" guest in "Sands of Eternity" no longer freezes.
- The following guests were adjusted: Zhoom, Warlic, Riadne, Magus Hansa and Raven.
- Fix hair positioning for female Death Knight Armor.
- Fix Liberty Spikes female hairstyle (Mince's Barber Shop) placement.
- Crogen Amulet trinket skill now gives both Light and Darkness resistances (only Darkness was given).

< Message edited by Niki -- 9/21/2015 8:06:04 >
DF MQ AQW  Post #: 12
10/14/2015 14:03:11   

Armor Closet item got an update.
- Buttons that were "duplicates" before are now under one button.
- The Dragon Base Class and Atalean Base Class buttons auto detect which is your base class, if you meet the requirements, and load the proper armor depending on that.
- Buttons like GPS and DoomKnight now load them in order of newest to oldest based on which is in your bag. I.E. if you have GPS Mk II and Mk I in your bag it'll load Mk II as that's "newer". You need to put the new one in your bank if you want to load the older one.
- Ancient Exosuit was added since I was in there anyway.
AQ DF MQ AQW  Post #: 13
12/22/2015 13:53:45   
Legendary AdventureGuide!

Requires a Cache Clear

- Watching "Making Candy!" in Frostval Chapter-8 Act-25 no longer lock Chapter 9 and 10.
DF MQ AQW  Post #: 14
1/7/2016 1:44:08   
Legendary AdventureGuide!

- Strong Resolution (All Versions) are doing Pierce damage now (instead of Melee).
- Saving Resolution (All Versions) are doing Magic damage now (instead of Melee).
DF MQ AQW  Post #: 15
12/23/2016 18:43:39   
Level 1 Laughing Tog


  • Enemies now have (more) Bonus by default. This should work for some, but not all older quests.
  • Fixed an issue that could let the player hide back items even when they didn't have any equipped.
  • AQ DF MQ AQW Epic  Post #: 16
    1/7/2017 22:05:37   
    Level 1 Laughing Tog


  • Fixed a bug that could allow players to take their dragons into unintended areas.
  • AQ DF MQ AQW Epic  Post #: 17
    1/9/2017 18:57:27   
    Level 1 Laughing Tog


  • Guests no longer increase enemy HP. To compensate, rewards are decreased when any guests are in the party, and monsters have been buffed slightly. Older quests (anything older than the Black Winter war) are not affected.
  • Fixed a bug that was preventing war wave completion info from appearing.
  • Increased the personal war wave counter to 10,000.

    < Message edited by Karika -- 1/9/2017 19:08:43 >
  • AQ DF MQ AQW Epic  Post #: 18
    1/10/2017 15:13:03   
    Level 1 Laughing Tog


  • Enemy base health has been reduced by about 20%.
  • Each guest will raise enemy health by 15%.
  • Each guest will lower Exp and Gold rewards by 10% each.
  • Each guest will boost Exp and Gold rewards by CHA / 10 %, with a maximum of 20% bonus exp and gold at 200 CHA and 2 guests.
  • CHA no longer adds bonus damage to each hit that guests and pets make, instead, CHA will increase the overall damage of guests and pets.
  • When entering the Black Winter War, pets that aren't your Dragon will no longer be unequipped.

    Increasing the war wave counter is coming, but unfortunately has been delayed due to some technical difficulties.

    < Message edited by Karika -- 1/16/2017 12:15:02 >
  • AQ DF MQ AQW Epic  Post #: 19
    1/11/2017 14:50:23   
    Level 1 Laughing Tog


  • Tweaked guest reward scaling.
  • AQ DF MQ AQW Epic  Post #: 20
    1/15/2017 18:51:00   
    Level 1 Laughing Tog


  • Fixed a bug where unchecking the Sound button would not mute all sounds.
  • AQ DF MQ AQW Epic  Post #: 21
    1/16/2017 12:14:16   
    Level 1 Laughing Tog


  • Hard Mode, sound, volume, and graphics settings are now saved between logins.
  • This is per computer, not login (i.e. if you log in on another computer or through another browser, these settings will be set to default).

    < Message edited by Karika -- 1/16/2017 12:18:01 >
  • AQ DF MQ AQW Epic  Post #: 22
    1/30/2017 15:14:16   
    Level 1 Laughing Tog


  • Level cap increased to 85.
  • All EXP from monsters has been increased by 20%.
  • This stacks multiplicatively with X-Boost.
  • Per-quest and per-day level caps have not been changed.
  • Reverted change to sound options (from 14.0.25) where volume is attached to the Sound toggle. This means that if you mute sounds, music will still play. However, there will be many sounds that are not muted unless you also turn the volume down.
  • Armor can no longer be unequipped during quests or battles.
  • Fixed a bug where enemy pets did no damage in PvP.
  • AQ DF MQ AQW Epic  Post #: 23
    1/30/2017 15:42:42   
    Level 1 Laughing Tog


  • Fixed a bug where the cost of training stats would not be displayed properly.
  • AQ DF MQ AQW Epic  Post #: 24
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