Home  | Login  | Register  | Help  | Play 

RE: =AQW= New Class Suggestions

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest Worlds] >> AQWorlds Suggestions >> RE: =AQW= New Class Suggestions
Page 16 of 19«<1415161718>»
Forum Login
Message << Older Topic   Newer Topic >>
10/9/2017 18:53:25   
Fyrsa
Member

Legion Necromancer:

The idea behind this is to provide an 'evolved' version of the Necromancer class, and what better way to do that than alongside the undead legion? Rather than being more based around magical damage like the current necromancer, the training required to become an Undead Champion means that the Legion Necromancer is more than capable of joining their minion in combat. More than that, the 'flavor' of the class is that all their spells apply effects to their targets, whether that be debuffing enemies, restoring your own mana, and even stunning yourself!

The necromancer class is entirely single target, and this aims to change that, offering abilities that deal damage to one, two, or all nearby minions depending on what the situation calls for. The main combat strategy for the Legion Necromancer is to build up stacks of 'Death's Shroud', reducing enemy hit/dodge chance while slowing them with Cold Embrace, supplementing this with single target damage in the form of enchanting their minion's damage. Then they can cast Soul Tear, stunning themselves in order to inflict massive damage to all of their foes.

Flavor Text:

Reccomended Enchantment: Hybrid.
A Necromancer's affinity for the undead and desire for power make them willing servants/sacrifices for the Legion. Utilizing the skills of an Undead Champion, the Legion Necromancer isn't afraid to fight alongside their minions, though that's probably because they can't even feel fear in the first place.

Legion Necromancers gain mana when they:
Strike an enemy in combat.
Are struck by an enemy in combat.

Abilities:

Auto Attack - Soulbound Strike: 100% Damage, 2.0 Speed. Physical.

The battle expertise of the Legion Necromancer allows them to command their Minions with great efficiency.
Has a 20% bonus chance to crit if you have a battle pet equipped.

Rank 1 Ability - Legion Minion: 50 Mana, 15 Second Cooldown. Magical.

Summons a Legion Minion to your side (can only be summoned when not in combat).
Also enchants your minions auto attacks to deal an additional 100% magical damage for 10 seconds.

Rank 2 Ability - Black Wings: 25 Mana, 5 Second Cooldown. Physical.

Lash out with wings of shadow at up to 2 nearby enemies, dealing light physical damage and healing you for the damage done.
Applies Death's Shroud, reducing enemy hit chance and dodge chance by 5% for 10 seconds. Stacks 4 times, up to 20%.

Rank 3 Ability - Cold Embrace: 0 Mana, 10 Second Cooldown. Magical.

Applies a moderate DoT and the 'Cold Embrace' effect to both you and a single opponent for 10 Seconds.
Cold Embrace reduces enemy haste by 20% for its duration, while causing you to restore 5 mana per second.

Rank 4 Passive - Swift Soul:

Both you and your minion attack in tandem, attacking quickly and deftly.
Haste increased by 20%

Rank 4 Passive - Hollow Heart:

Your minion is sworn to protect you, its existence bound to yours.
Reduce incoming damage by 20%.

Rank 5 Ability - Soul Tear: 75 Mana, 30 Second Cooldown. Physical/Magical.

Rip your very soul from your body and bind it to your minion, stunning you for 5 seconds. Deals massive hybrid damage to all nearby enemies that cannot miss.
Grants you the 'Soulbound' effect, halving all incoming damage for those 5 seconds. Soulbound has no effect if no battle pet is equipped.

Rank 10 Passive - Malign Mind:

Truly a loyal servant of the Legion, Dage allows you to tap into magical energy of the Soul Forge.
Your abilities cost 20% less mana. (e.g. Legion Minion reduced from 50 to 40 Mana).

< Message edited by Fyrsa -- 10/10/2017 14:00:21 >
AQ AQW  Post #: 376
10/17/2017 6:27:24   
oznerich123
Member

Paradox Champion:
A single-hit class. The idea for this class is getting max reputation on the three alliances hence the hero learns
about all the different skills, and options in order to defeat the enemies standing along the way.

Reccomended Enchantment: Luck. A champion of good, evil and chaos. A true champion of unity that utilizes the
different powers of the alliances.

Paradox Champions gain mana from all hits landed in combat, and especially on crits. The amount depends on
damage relative to "their own" HP total.

Abilities:

Auto Attack - Paradox strike: 110% Damage, 2.0 Speed. Physical. Chance to apply the trigger
Infused paradox which regens 5 mana.

Attack that consists of the dark power of evil, light power of good, and the power of chaos

Rank 1 Ability - Light Restoration: 30 Mana, 15 Second Cooldown. Physical/Magical.

With the power of light, heals moderately and buffs with "Ambassador of Good" which gives a HoT for 6
seconds and gives 15% boost to crit, dodge chance and haste. Increases you and your allies 40% damage
reduction from all sources.

Rank 2 Ability - Doom Strike : 25 Mana, 5 Second Cooldown. Physical/Magical.

Combining the power of chaos and evil, strikes the enemy with large damage and cannot miss
but gives you a light DoT for 6 seconds. Increases your crit damage by 5%. Stacks up to 3

Rank 3 Ability - Power of the alliance: 35 Mana, 15 Second Cooldown. Physical/Magical.

The power of the alliance gives you 30% chance of giving the enemy
chaotic fear which stuns the enemy for 3 seconds. Evil smite which
debuffs the enemy's hit and dodge by 5%. Staacks up to 3

Rank 4 Passive - Allied Ascension:

Increases your hit chance and crit by 10%

Rank 4 Passive - Paradox defense:

Increases damage resistance by 10%

Rank 5 Ability - Burning soul: 50 Mana, 25 Second Cooldown. Physical/Magical.

The power of the alliance fuses into one orb of power dealing a large damage to the enemy.
Applies Chaotic Soul, increasing your crit by 10%. Also applies Alliance Victory which increases
damage resistance by 15%
Note: Deals 300% auto attack damage.

Rank 10 Passive - Paradox fate:
Increases endurance by 40%


Suggestions on how to get this class:
Rank 10 - Chaos, evil and good.
Merge : Shadow Lich, Exalted Paladin Seal, Dreadhaven Knight and 1,000,000 gold.
Post #: 377
10/20/2017 9:28:42   
ji ki
Member

I was randomly swinging around my sword (It's stainless steel not carbon steel, so I wasn't swinging it around that hard. Didn't hit anything either.) and randomly came up with this class because of it.

Class Name: Furious Berserker

Stat Build: Berserker

Recommended Enhancement: Fighter

Mana Regen: Furious Berserkers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to "their own" HP total.

Auto attack: 120% damage standard speed. Physical.

Rank 1: Battering Ram - Strike twice with your weapon wildly for 230% damage in total.
Type: Physical
Mana Cost: 10
Cooldown: 5 seconds

Rank 2: Fatal Strike - Strike your opponent with enough force to cause them to Bleed for 20 seconds. 300% damage.
Type: Physical
Mana Cost: 15
Cooldown: 10 seconds

Rank 3: Battlecry - Let out a battlecry, increasing the morale and battle spirits of all allies as well as yourself. Increases attack power by 30% and haste by 50%. Lasts for 10 seconds.
Type: Physical
Mana Cost: 20
Cooldown: 12 seconds

Rank 4: Unhindered Strength - Strength increased by 30%. Damage taken reduced by 15%.
Rank 4: Unbreakable Will - Dexterity and Endurance increased by 30%.

Rank 5: Wild Spirit - If the opponent is not Bleeding, your attack power is increased by 200%. If the opponent is Bleeding, Battering Ram's cooldown is reduced to 1 second and heals you for 10% of damage dealt. All effects lasts for 10 seconds.
Type: Physical
Mana Cost: 35
Cooldown: 30 seconds
Note: The two effects cancel each other.

Rank 10: Unhindered Rage - Attack power increases in proportion to HP lost. (Up to 800%)



A friend of mine made this class. He doesn't play AQW, but he felt like making a class for fun, so here it is.

Class Name: Battleroid

Stat Build: Hybrid

Recommended Enhancement: Hybrid

Mana Regen: Using the skill Battery Change.

Auto Attack: Deals 200% damage but costs 2 mana to use. 1.5 speed. Physical and Magical.

Rank 1: Battery Change - Replace your batteries to restore all mana, and heal a moderate amount of health. (+100% MP, +5-15% HP?)
Type: Magical
Mana Cost: 0
Cooldown: 30 seconds

Rank 2: Discharge Taser - Rapidly use up the remaining power of your batteries, firing a taser at your targeted opponent to release the electricity, and then remove your batteries. (Deal damage equal to the amount of mana you have left, x100%)
Type: Magical
Mana Cost: 1 (Will use up all of your mana)
Cooldown: 10 seconds

Rank 3: Spark Field - Create an electric field around yourself, dealing damage to enemies that hit you, and reducing incoming damage for 10 seconds. (Deal 120% of the damage dealt as spell damage to enemies when taking damage from any opponent. Reduce incoming damage by 30%)
Type: Magical
Mana Cost: 15
Cooldown: 15 seconds

Rank 4: High Voltage - Increase Intellect by 15%. Haste by 10%.
Rank 4: Carbon Plating - Increase Endurance by 15%. Damage taken reduced by 15%.

Rank 5: High Performance Mode - Increase Haste by 100% and damage output by 50% for 30 seconds but no skills can be used for the duration.
Type: Magical(?)
Mana Cost: 25
Cooldown: 30 seconds

Rank 10: Defective Batteries - 1% chance to rapidly eject batteries at up to two targets, dealing damage equal to current mana x500% physical damage, and reducing mana to 0, but resetting all cooldowns.

< Message edited by ji ki -- 5/23/2018 1:00:16 >
AQ AQW  Post #: 378
10/20/2017 14:26:43   
G Man
Member

Got two ideas this time:

Class Name: Aquamancer
Flavor Text: Aquamancers are masters over water, and use it to hinder their foes, and aid their allies.

Class Type: Magic Group Support/Enemy Debuff (Single Target)
Regen: All hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.
Recommended Enhancement: Wizard

Auto attack:
100% Weapon damage 2 second cool down

Skill 1
Rushing Waters
Magical
10 mana 8 second cool down
125% weapon damage
Summon a torrent of water damaging your enemy and knocking them off balance, lowering their dodge by 50% and crit chance by 25% for 6 seconds

Skill 2
Dense Fog
Magical
5 mana 12 second cool down
Collect moisture to make a fog concentrated around your enemy, greatly lowering their chance to hit.
0% weapon damage
Lowers enemy hit chance by 33% for 8 seconds

Skill 3
Invigorating Waters
Magical
20 mana 20 second Cool down
Invigorate you, and up to 5 allies with special invigorating waters, causing a boost to haste, dodge, crit chance, and granting a heal over time.
Buff duration is 10 seconds
Haste is boosted by 15%
Dodge is boosted by 10%
Crit chance is boosted by 15%
HoT is 200% weapon damage per tick (5 ticks)

Passive 1:
Clear Waters: Hit and Crit Chance boosted by 10%

Passive 2:
Holy Waters: HoT’s boosted by 20%


Skill 4:
Acid Rain
Magical
25 mana 20 second cooldown
Make toxic rain fall on your enemy, increasing the damage they take, reducing the damage they do, and causing a small DoT.
Effects last for 10 seconds.
Enemy takes an additional 15% damage
Enemy does 20% less damage
DoT is 75% weapon damage

Passive 3:
Waters of Life
Applying Invigorating Waters also boosts END by an additional 50% to you and all allies.
Additionally, Auto Attacks have a small chance to grant “Waters of Life” a self HoT that heals 500% weapon damage over 10 seconds (5%)




Class Name: Enchanter
Flavor Text: Enchanters are mages that imbue arms and armor with various properties, and use it to great effect in combat.

Class type: Magic. Single Target
Regen Type: Warrior. (Strike an enemy in combat, more effective on crits. Or are hit by an enemy)
Recommended Enhancement: Wizard

Auto attack:
Magica Arma (Magic Weapon): Int scaling auto attack, 2 second CD
A basic enchantment, the first thing all enchanters learn, and the building block for other enchantments.

Skill 1:
Ventus (Wind)
Magical
15 mana 12 second Cool Down
Enhance your weapon with the property of wind, allowing faster strikes.
Haste is boosted by 50% for 8 seconds.
If another skill is present, replaces skill.

Skill 2:
Lux (Light)
Magical
20 mana 15 second Cooldown
Enhance your armor with light, granting health over time.
HoT is 150% weapon damage per tick, heal ticks 5 times
If another skill is present, replaces skill.

Skill 3:
Petram (Rock)
Magical
15 mana 15 second Cool Down
Enhance your armor with the power of stone greatly reducing incoming damage, but lowering haste as a consequence.
Incoming damage is reduced by 75%, haste is lowered by 25% for 10 seconds
If another skill is present, replaces skill.

Passive 1:
Imbuement of Strength: Outgoing damage is increased by 15%
Passive 2:
Imbuement of Power: Crit chance increased by 10%

Skill 4:
Ignis (Fire)
Magical
20 mana 20 second cooldown
Enhance your weapon with the power of fire, causing an increasing DoT against your opponent.
Skill lasts 12 seconds
Skill applies “Incendium” to opponent, a DoT that does 50% weapon damage per stack, that lasts 6 seconds.
If another buff is skill, replaces skill.

Passive 3:
Imbuement of Skill: Can have 2 skills present.


< Message edited by G Man -- 10/20/2017 14:29:08 >
AQ DF MQ AQW Epic  Post #: 379
10/25/2017 13:19:33   
ji ki
Member

Four class ideas this time.


Class Name: War Commander

Stat Build: Warrior
Recommended Enhancement: Fighter

Mana Regen: Strike a enemy in combat. (more effective on crits).
Are struck by an enemy in combat.

Auto attack: Standard. Damage and haste increases by 5% with each party member.

Rank 1: Leading the Charge - Quickly strike the enemy for 90% damage, forcing their attention to you. This gives allies the opportunity to go all out, increasing their damage and haste by 5% for each party member. Lasts for 12 seconds.
Type: Physical
Mana Cost: 20
Cooldown: 15 seconds

Rank 2: Sky Horns - Your allies play the horn towards the sky, boosting morale of all party members and surrounding allies. Increases crit chance, crit damage, mana regen, and decreasing mana costs by 5% for each party member. Lasts for 12 seconds.
Type: Physical
Mana Cost: 15
Cooldown: 15 seconds

Rank 3: Rally Shield - Cast an individual barrier for all allies, reducing damage taken by 10%. Damage taken reduced by an additional 5% for each party member. Lasts for 10 seconds.
Type: Magical
Mana Cost: 18
Cooldown: 15 seconds

Rank 4: High Commander - Skill effects increased by 10%.
Rank 4: Might Matching Intelligence - Damage taken reduced by 15%. Increase mana gain by 20%.

Rank 5: Decimate - Immediately deal 10% of the enemy's current HP, taking them by surprise and stunning them for 4 seconds. Taking this as an opportunity, you increase your own damage and haste by 40% each for 8 seconds, 20% for party members. Stun time increased by 1 second for each party member.
Type: Physical
Mana Cost: 40
Cooldown: 22 seconds

Rank 10: Adapting Strategy - Adapting to the enemy's attack patterns, you and your party gain a steady amount of attack power, dodge, and hit chance by 1% per second. Stacks up to 50 times.


These next three chain together.


Class Name: Sword Summoner

Description: Only know how to use magic but love using physical attacks? Well you're in luck! The Sword Summoner allows you to use swords to attack instead of fireballs, dark blasts, and all other spells! Cutting up opponents has never been easier! Only 50,000 gold! ORDER NOW! We are not responsible for any deaths and damages that may occur when using this product.

Stat Build: Berserker
Recommended Enhancement: Fighter

Mana Regen: Sword Summoners gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to "their own" HP total.

Auto attack: With a sword always floating beside you, each attack towards you has a 50% chance of being blocked, its damage reduced to 0 while also canceling the status effect that may come with it. The sword also adds to your auto attack, dealing 200% damage in total from both you and the sword. Standard speed.
Note: If your battle pet isn't a sword, it'll turn into one. 'Cause why not? Or AE could just prevent the special effects from applying if you don't have a sword battle pet.

Rank 1: Summon Sword - You summon a single sword behind you. Does nothing unless commanded by a skill. Stacks up to 10 swords.
Type: Physical
Mana Cost: 5
Cooldown: 2 seconds
Note: Deals no damage.
Extra Note: Yeah I decided to not go with the usual formula of battle pet classes with their summoning pet gimmick.

Rank 2: Sword Trap - Traps your enemy with swords, rendering them unable to move from their current position without taking damage for 8 seconds. If they do move, they recieve 70% damage and suffer a large DoT for 10 seconds. Damage increases by 40% and the DoT lasts one second longer for each sword summoned. Swords go back behind you after enemy takes damage or duration ends.
Type: Physical
Mana Cost: 30
Cooldown: 8 seconds

Rank 3: Sword Absorption - Absorb a summoned sword, healing 10% of your max HP. Healing increases by 10% for each sword summoned. Consumes all swords. Cancels Sword Trap once activated.
Type: Magical
Mana Cost: 20
Cooldown: 12 seconds

Rank 4: Keen Summoner - Strength and Dexterity increased by 20%.
Rank 4: Fragile Body - Damage taken increased by 20%.

Rank 5: Sword Slash - Slash at your opponent for 100% damage with summoned swords following suit. Each summoned sword adds an additional 100% damage. (Deals up to 1100% damage at max stacks.) Additional damage does not apply if Sword Trap is active.
Type: Physical
Mana Cost: 15
Cooldown: 4 seconds

Rank 10: Resistance Training - All negative status effects are reduced to half duration. Physical attack power cannot be reduced.



Class Name: Sword Emperor

Description: Tired of the fragilness of Sword Summoner? WELL LOOK NO FURTHER! Sword Emperor is a massive upgrade compared to Sword Summoner, with warrior-like traits so you can tank attacks while also dishing out just as much! IT'S AMAZING! ORDER NOW! Product requires that you have rank 10 Sword Summoner. We are not responsible for any deaths and damages that may occur when using this product.

Stat Build: Warrior
Recommended Enhancement: Fighter

Mana Regen: Sword Emperors gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to "their own" HP total.

Auto attack: With a sword always floating beside you, each attack towards you has a 50% chance of being blocked, its damage reduced to 0 while also canceling the status effect that may come with it. The sword also adds to your auto attack, dealing 200% damage in total from both you and the sword. Standard speed.
Note: If your battle pet isn't a sword, it'll turn into one. 'Cause why not? Or AE could just prevent the special effects from applying if you don't have a sword battle pet.

Rank 1: Triple Sword - Summon three swords and launch them at three enemies for moderate damage. Applies a decent DoT that lasts for 4 seconds.
Type: Physical
Mana Cost: 10
Cooldown: 4 seconds

Rank 2: Sword Assist - Summon swords to attack alongside all allies, essentially increasing damage output by 50% for 12 seconds.
Type: Magical
Mana Cost: 20
Cooldown: 12 seconds

Rank 3: Sword Wall - Create a wall made of swords between you and your opponent, canceling all damage done to you and canceling status effects their attacks may have. The kinetic energy from attacks on the wall will transfer to you, healing for a small amount while also restoring a small amount of mana per hit. Lasts for 6 seconds.
Type: Physical
Mana Cost: 30
Cooldown: 12 seconds
Note: Deals no damage.

Rank 4: Actually Decent Body - Endurance increased by 15%.
Rank 4: Actually Decent Armor - Damage Taken reduced by 15%.

Rank 5: Sword Zone - Surround up to three enemies with countless swords, which then starts barraging them for 700% damage in total. Gives a large DoT for 10 seconds.
Type: Physical
Mana Cost: 30
Cooldown: 16 seconds

Rank 10: Sentient Sword - Auto attack's block chance increased by 10%.



Class Name: Sword of Infinity

Description: Transcending the power of Sword Emperor, you decide to indulge yourself in more magic. Slowly slipping into a state of peace, you gain the ability to summon countless swords without tiring out, the lack of decent healing boosting your damage output even further. Abandoning the defensive Sword Emperor, you set out to destroy your enemies with seemingly infinite swords.

Stat Build: Berserker
Recommended Enhancement: Fighter

Mana Regen: Sword of Infinity gains mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to "their own" HP total.

Auto attack: 70% damage at 1.0 speed. No need for a battle pet this time.

Rank 1: Sword Throw: Severed Tendon - Quickly throw a sword at an enemy's legs, cutting their tendons for 130% damage. Reduces haste and damage output by 30% while causing a decent DoT. Effects lasts for 8 seconds. Cannot stack.
Type: Physical
Mana Cost: 15
Cooldown: 4 seconds

Rank 2: Replication: Sword Barrage - Barrage all enemies in sight with constant sword summoning, dealing 400% damage in total. Lowers hit chance and dodge chance by 30% while causing a decent DoT. Effects lasts for 8 seconds. Cannot stack. Cannot miss but can be dodged.
Type: Physical
Mana Cost: 15
Cooldown: 4 seconds

Rank 3: Deadly Stealth: Rising Sword - Summon swords from below to attack all enemies in sight. Deals 300% damage and causes a decent DoT which lasts for 8 seconds. Cooldown reduced by 1 second for each critical hit landed. Cannot miss but can be dodged.
Type: Physical
Mana Cost: 15
Cooldown: 4 seconds

Rank 4: Sharp Swords - Damage output increased by 20%. All attacks have a 10% chance to ignore damage resistance.
Rank 4: Flash Battle - Haste increased by 20%.

Rank 5: Soaring Swords: Whirlwind - Summon swords from everywhere, making them fly like a whirlwind. Causes constant damage up to 500% damage in total to all enemies while causing a decent DoT which lasts for 8 seconds. The swords transfer tiny amounts of damage to you as health. Cannot miss but can be dodged.
Type: Physical
Mana Cost: 15
Cooldown: 4 seconds

Rank 10: Inner Peace of Mind - Negates all negative status effects. Endurance increased by 20%. Damage taken reduced by 20%.

Class Note: Sword of Infinity cannot be bought with Adventure Coins. Must be farmed as the DPS potential of this class is very high.


< Message edited by ji ki -- 5/18/2018 10:40:57 >
AQ AQW  Post #: 380
10/25/2017 19:11:09   
Arenwalesa
Member
 

HighLord Commander Class

HighLord Commanders gain mana when they:
Strike an enemy (more effective on crit)
Are struck by enemy in combat

HighLord Commanders pursues the ultimate goal of keeping the world at a peace. Observant and valiant, they always turns the tide in every battle while also efficient at fighting multiple targets at once.

Damage Modifier: 100%, 2 seconds

Auto Attack
2 seconds cooldown
A standard auto attack.

Highlord Stance
Rank 1
Physical
A defensive stance taught by all Highlord Commanders. Reduce damage taken by 25% while also removing AoE abilities on all skills, but makes them 40% more powerful.
Mana cost: 25
Cooldown: 15 seconds

Exalted Strike
Rank 2
Physical
An armor breaking, hard hitting strike that can hit up to 3 targets. Apply either Smashed or Clashed to all targets and become single target ability if Highlord Stance is present.
Smashed targets receive 40% more damage
Clashed targets deals 40% less damage

both effects cannot present at the same time.
Mana cost: 20
Cooldown: 4 seconds

Spirit Roar
Rank 3
Physical
A mind-breaking roar that can hit up to 4 enemies. applies Roaring Spirit Heal Over Time effect that can stack up to 15 to yourself and slows your enemies for 8 seconds. This ability will become single target ability if Highlord Stance is present
Mana cost: 20
Cooldown: 6 seconds

Valiant Leader
Rank 4
Passive
Healing increased by 20%

Elite Tactics
Rank 4
Passive
Damage increased by 10%

Thunder Sweep
A powerful, crippling sweep that hits up to 4 targets. apply Crippled Feet reducing their hit chances for 20 seconds. if Highlord Stance is present, this ability hit one target only but apply Thundershock instead, a Damage Over Time Effect that last 20 seconds.

Rank 5
Physical
Mana cost: 40
Cooldown: 30 seconds
Post #: 381
10/26/2017 12:13:52   
Silver Disdain
Member

The idea for creating this class is to match the Nation class, Void Highlord, with a Legion class. Since Nation is more on strength and endurance, I've made a Legion one which relies on dodges, crits and haste that has a sustain. I maxed out the Legion Tokens, since they're pretty easy to get now, added 300 void auras to push some more effort and added a daily item, the Shadow Shroud to make it more of a little challenge to get. But everything is just a suggestion.

Legion Paragon Elite

Requires Rank 10 Doomwood, Rank 10 Evil, Rank 10 Chaos
Price:
Merge the following:
Legion Token x 25,000
Obsidian Rock x 500
Shadow Shroud x 15
Legion Titan
Exalted Soul Cleaver
Legion Castle
High Legion Champion
Combat Trophy x 500
Essence of the Undead Legend
Void Aura x 300


Sellback: 0 AC

Weapon Damage: 125%, 1.5 speed
Description: Recommended enhancement: Thief, Lucky. Legion Paragon Elites are the strongest among the Legion. Having acquired the skills of other Legion warriors, their capacity to harness the Void matches the power of the Dark Lord. Their insane training and absence of mercy makes them one of the most fearsome legends in Lore.

Special Effects:
Legion Paragon Elites gain mana when they:
Strike an enemy in combat (more effective on crits)
Dodge any attack (restores HP as well)


Skills:
Legion Void Blades
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 1.5 Seconds
Type: Physical
Description: You strike your foes as swift as the air with your void blades. Your Haste increases by 15%, Stacks up to 3 and Dodge Chance by 10%, Stacks up to 3 . Lowers your Enemy's Haste by 15%, Stacks up to 2. If Legion Trance is in play, applies Decay to your Enemy, negating any heals taken by the user. If Paragon Trance is in play, applies Keen Blades, increasing Crit Damage by 30% and Crit Chance by 20%.

Exalted Legion Snare
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 6 Seconds
Type: Physical
Description: Your dark glance horrifies and stuns your enemy for 3 seconds. Also applies Soul Crushed on your Enemy, increasing damage received by 15% for 5 seconds. Exalted Legion Snare cannot be dodged.

Dark Siphon
Rank Needed: 2
Mana Cost: 15 Mana
Cooldown: 4 Seconds
Type: Physical
Description: Legion Paragon Elites have mastered the dark old-fashioned way of sucking life force of their enemies. The weaker you are, the stronger the drain.
Note: Deals 80% of weapon damage at 100% hp. %damage increases by 3% up to 150% for every 1% of hp missing. Heals 80% of damage dealt.

Legion Trance
Rank Needed: 3
Mana Cost: 30 Mana
Cooldown: 8 Seconds
Type: Physical
Description: You assume the trance of the Legion Assassin and wrecks havoc unto your Enemy's physical form. Guaranteed to hit and crit. 90% chance to apply Spinning Dragon, negating their next attack to 0. Applies Legion Trance, increasing Dodge, Crit and Crit chance by 40% Haste by 20% but increases mana costs by 40% . Lasts 15 seconds if not reapplied. (Replaces Paragon Trance)

Dark Eye
Rank Needed: 4
Type: Passive Ability
Description: You see their weaknesses, vital points and fear. Increases your Hit chance by 15%.

The Price of Power
Rank Needed: 4
Type: Passive Ability
Description: Increases damage by 20% but also increases damage taken by 10%

The Paragon Trance
Rank Needed: 5
Mana Cost: 50 Mana
Cooldown: 20 Seconds
Type: Physical
Description: You assume the position of the Dark Lord. You strike your opponent for 500% your weapon damage and applies Paragon Trance, which increases your Haste, Hit Chance and Damage Output by 30%. Lasts 10 seconds if not reapplied. (Replaces Legion Trance)
Note: Cannot crit.

Dark Lord's Embrace
Rank Needed: 10
Type: Passive Ability
Description: Dage sees you as his successor. Increases Damage Output by 10% and Dodge Chance by 15%

All Skills have the chance to apply Legion Power! which increased your damage per stack and applies a Damage over Time to your Enemy based on your Weapon Damage.
Stacks up to 100.

-Arglax


< Message edited by Silver Disdain -- 11/7/2017 11:30:31 >
AQ DF MQ AQW Epic  Post #: 382
10/30/2017 7:05:25   
freako9
Member

CLASS NAME: Champion of Darkness

DESCRIPTION:Recommended enhancement: Full Wizard. The Champion of Darkness, the one tasked to bring darkness and destruction to Lore and its beings, travelling to every corner to destroy everything in the name of good and light. The darkness has chosen you to be their champion, now bring down your wrath unto all!

CLASS REQUIREMENTS:
-Must be at least level 60
-Rank 10 Darkness (A new reputation!)
-Darkness Sigil (Rank 10 Doomwood)
-Shadow Lich (Rank 10 Evil)
-Fragment of Darkness x10 (To get 1 Fragment of Darkness, you'll need x100 of the Seal of Darkness from the Seal of Darkness quest in /join sepulchurebattle)
-Ultimate Darkness Rune x15 (To get 1 Ultimate Darkness Rune, you'll need x100 of the Ultimate Darkness Gem from the monsters in /join shadowfallwar)
-Malignant Darkness Rune x15 (To get 1 Malignant Darkness Rune, you'll need x100 of the Malignant Darkness Gem from the monsters in /join shadowfallwar)
-Tortured Darkness Rune x15 (To get 1 Tortured Darkness Rune, you'll need x100 of the Malignant Darkness Gem from the monsters in /join shadowfallwar)

Full Wizard Stats [Level 85]
-Attack Power: 100
-Spell Power: 1400
-Strength: 50
-Intellect: 650
-Endurance: 120
-Dexterity: 60
-Wisdom: 300
-Luck: 190

Weapon Damage: 120%, 2.0 speed

Mana Regen: Champions of Darkness gain mana from that all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

CLASS SKILLS

Strike of Darkness [Auto Attack]
Cooldown: 2 seconds
Type: Magical
Description: You strike your opponent with darkness, dealing 120% weapon damage while slowly diminishing your foe's health and in return brings you more power. Applies Darkness, a moderate to high HoT on yourself with each successful strike, increasing the lower your current HP and a moderate DoT on your opponent, increasing in damage per tick with each successful strike, stacking up to 10 times.

Skill 1: Taint [RANK 1]
Mana Cost: 12 mana
Cooldown: 3 seconds
Type: Magical
Description: Corrupt your foe's minds with darkness, dealing moderate damage to 3 enemies and applies Tainted, increasing the damage they take from all sources by 15%, stacking up to 7 times while decreasing your mana costs by 5%, stacking up to 4 times. Both effects last for 12 seconds if not restacked. If Internal Darkness is active, you will be healed for a moderate to large amount, increasing the lower your current hp. Heal can be used up to 3 times maximum before reapplying Internal Darkness. This skill always crits but can't miss.

Skill 2: Dark Drain [RANK 2]
Mana Cost: 15 mana
Cooldown: 5 seconds
Type: Magical
Description: Cast a beam of darkness on 3 enemies, draining their powers, dealing moderate damage and applies Empowered which increases your damage and crit damage by 15%, stacking up to 7 times, increasing your healing by 7%, stacking up to 5 times, and reduces your opponent's outgoing damage and hit chance by 10%, stacking up to 2 times. Effects last for 10 seconds if not restacked. This skill always crits and can't miss.

Skill 3: The Darkness Within [RANK 3]
Mana Cost: 20 mana
Cooldown: 12 seconds
Type: Magical
Description: The power within you is used to create a shield of darkness, protecting yourself and applies Internal Darkness, increasing your haste by 20% and increases your damage resistance by 40% for 8 seconds. The barrier radiates with dark energy dealing heavy damage to 3 enemies while increasing your endurance by 30% for 10 seconds and has a 40% chance to regain 40 mana over the course of 4 seconds.
Note: Cannot miss but cannot crit. Deals 725% spell damage.

Rank 4 Passives:

-Quick as Darkness
Description: Increases your haste by 20%.

-Enhanced Power
Description: All incoming damage reduced by 15% and increases your outgoing damage by 15%

Skill 4: Doom [RANK 5]
Mana Cost: 40 mana
Cooldown: 18 seconds
Type: Magical
Description: Bring down your apocalyptic wrath unto all with an eruption of doom, dealing an INSANE amount of damage to 3 enemies and applies a DoT dealing 900% spell damage overall for 10 seconds. Also applies No Mercy! doubling all active effects on you AND your opponents for 8 seconds and increases your haste by 800% for 4 seconds. However, after No Mercy! fades, all your stacks of Tainted and Empowered are consumed. This skill is guaranteed to crit and CAN'T miss.
Note: Haste hard cap of 50% does not apply to this class. No Mercy! is not stackable.

Rank 10 Passive:
-Dark Destruction
Description: Your critical hits deal 45% more damage. Destruction!

I really hope this class gets made.

NEW CLASS ICONS! You can view them here.
Updated Class Icons

< Message edited by freako9 -- 12/19/2017 8:29:40 >
Post #: 383
11/5/2017 10:55:02   
drakz45
Member
 

My Class Suggestion. Hope you like it.


PIPER CLASS
(Must be member to access this class)


Conditions for obtaining Class:
UNKNOWN


Description:
Recommended Enhancement: THIEF
A Piper is calm and strong willed having a fiery passion for balance and harmony. Using music and arts of Arachnomancer to control and conjure an unbreakable Chain of Light on the hearts of their allies whilst placing Dark chains unto your enemies who dares ruin balance and harmony. A Piper uses Pipe, Flute and Harmonica as their main weapon. A Piper is able to turn the tides of battle by hastening and boosting their allies defenses with every note they create while placing it's enemies on their own demise.

Special Effects:

Piper Class gain mana when they strike an enemy in combat (more effective on crits). Dodge an attack (restores HP as well).


Class Skills:

Attacco Di'cuore(Auto Attack)
(50% weapon damage, 1.5 Sec Cooldown)
Physical
Plays a deadly note that weakens the heart of your enemy. After 3 successful auto attacks releases the damage you've done from those auto attacks to all enemies in the room.


Strage
(Mana cost: 30, Cooldown: 18 secs)
Physical/Magical
Cuts off your Auto attack cool time into half and doubles the damage your auto attack does after 6 seconds your enemy's defense will be lowered making it take 30% more damage. Auto attacks won't miss while skill is active (Last for 10 seconds.)

*After skill effect fades your damage output will be cut in half.*


Cuori Incatenati

(Mana cost: 30, Cooldown: 18 secs)
Magical
Imprisons both your allies and enemies heart with Holy/Dark Chains, granting your allies all positive buffs you have (including your Rank 4 passive skills) after 6 seconds you will gain 100% damage reduction and 100% dodge chance while Enemies with Dark Chains receive negative buffs (only negative buffs you do) and share the damage you've done for the duration. (Last for 10 seconds.)

*After skill effect fades applies "Off Key". In this state chains will still be on your allies but will no longer grant any positive buffs. Chained allies will also receive all negative buffs you receive from your skill after effects (last for 8 seconds)*
*After skill effect fades you will take 30% more damage.*


Cuore Impavido
(Mana cost: 40, Cooldown: 18 secs)
Magical
Plays "Guarire Canzone" cancels all existing debuffs and grants you immunity to all debuffs. While skill is active your Rank 4 passive skills have twice the effect. (Last for 10 seconds.)

*After skill effect fades all incoming healing effects will be negated.*


Cuore D'acciaio
(Passive Skill: Rank 4)
Increases Dodge chance and Damage resistance by 15%.


Cuore Rubare
(Passive Skill: Rank 4)
Grants Lifesteal. Gains HP based on 10% of damage you do.


Cuore Maledetto
(Cost: 50% of your max HP and Mana, Cooldown: 30 secs)
Physical/Magical
Plays "Ultimo Canzone" sealing both you and your opponent's heart in cursed chains. Unleashing a fatal curse applying “Flaming Cross” debuff for 6 seconds. The curse slowly burns you dealing Damage Over Time (500% weapon damage for 3 seconds) while all affected enemies will have their Positive buffs dispelled (Including their Passive skills) and everytime they cast a spell their heart will be incinerated (Deals 50% of your weapon damage), if it's a monster immobilizes it instead. Affected enemies can’t heal or gain mana and if their hp drops 15% of their MAX HP they will perish (Skill can't be avoided or miss).

*If your HP drops 15% while “Flaming Cross” debuff is active you will perish.*
*Enemies can't gain positive buffs while debuff is active*


Cuore Tappo

(Passive Skill: Rank 10)
Grants you a 20% chance to stun your enemy for 1 sec.


Notes: You must create a party in order for you to grant Chained Hearts buff to other players.


< Message edited by drakz45 -- 1/4/2018 8:27:34 >
Post #: 384
11/8/2017 13:18:26   
Arenwalesa
Member
 

AQ DF MQ MEMBERSHIP CLASSES



Guardian

Price: 0 AC
Sellback: 0 AC
Weapon Damage: 110%, 2.0 speed

Description: Recommended enhancement: Hybrid. Since the dawning of Lore, the Guardians of AdventureQuest have been stoic, loyal fighters, proving their undying dedication on the battlefield.

Special Effects: Guardians gain mana from all hits landed in combat,and especially on crits. The amount depends on damage relative to "their own" HP total.
Skills:

Guardian Strike
20 mana
2 Seconds cooldown
You strike your opponent, causing high damage. Your powerful guardian strike weakens your enemy, applying one of three debuffs that lasts 10 seconds.

Guardian Seal, 35% slow
Blinding Light (LOL), 30% reduced hit chance
Fear of Light, 40% reduced damage

Guardian Light
30 mana
12 seconds cooldown
Empower yourself with the Guardian Light, heals you for a high amount and either Increase your attack power or Reduce the damage you take for 12 seconds.

Guardian Rage
25 mana
6 seconds cooldown
Unleash your Guardian Rage, significantly increase your attack speed for 10 seconds but also increase the damage you take by 15%.

Guardian Blade
40 mana
30 seconds cooldown
Summon the almighty guardian blade to strike your opponent for massive damage and applies a damage over time for 16 seconds.





Dragonlord

Price: 0 AC
Sellback: 0 AC
Weapon Damage: 110%, 2.0 speed

Description: Recommended enhancement: Fighter. Dragonlords make aggressive front-line soldiers. They are skilled in an ancient school of enchanted combat arts ranging back from the era of DragonFable. Only those with Dragon Amulets will have the honor of becoming a DragonLord.

Special Effects: Dragonlords gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to "their own" HP total.
Skills:

Battle Dragon
30 mana
30 seconds cooldown
Summon your loyal dragon pet and apply Dragonlord Rage increasing your pet attack damage for 20 seconds.

Flaming Strike
20 mana
4 seconds cooldown
Deals heavy damage and apply Inflammation to your foe reducing the damage they dealt for 10 seconds.

Elemental Dragon Spirit
30 mana
15 seconds cooldown
Channel the power of the dragons, immediately heal you and your allies for large amount and either increase the damage nearby allies dealt or increase nearby allies haste for 10 seconds.

Dragon Form
50 mana
50 seconds cooldown
Take a form of a powerful dragon, doubling damage dealt, haste, and increase damage resistance for 30 seconds.





StarLord

Price: 0 AC
Sellback: 0 AC
 Weapon Damage: 75%, 1.5 speed

Description: Recommended enhancement: Thief. MechQuest Star Captains are quick and dangerous warriors, having been trained equally in melee, ranged, and Mecha combat during their residency at GEARS University. Their innate depth-perception allows them to barrage multiple enemies at a distance, landing that critical first shot.

Special Effects:
* Starlords gain mana when they:
* Strike an enemy in combat (more effectives on crits).
* Dodge any attack (Restores HP as well).
Skills:

Chain Bolt
20 mana
4 seconds cooldown
Electrify up to 4 targets, dealing moderate damage while also applying Heat Shock Damage Over Time and Pulse Shock, reducing their hit chances for 8 seconds.


Overdrive
20 mana
6 seconds cooldown
Sets your armor into an Overdrive State, enhancing your haste and dodge chance by 8% and apply a Heal Over Time effect for 16 seconds. The effects can stacks up to 4.


Airstrike
30 mana
15 seconds cooldown
Call upon your Mecha to blast up to 4 targets. Deals high damage that'll Guaranteed to crit and weaken their defenses for 10 seconds.


Target Lock
20 mana
30 seconds cooldown
For 30 seconds, you focusing all your attacks to a single target. Removes AoE effects from all attacks but makes them more accurate and powerful.



Techsuit Pilot

Desc:
If you want to control your own Techsuit you better learn from the basics.After reading hundreds of manuals and instructions, you finally know how to wear and maneuver around with it.

Techsuit users gain mana from all landed strike in combat and all of their abilities have a chance to return mana to them.

Gatling Gun
25 mana
5 seconds cooldown
Fires a small wrist minigun, dealing moderate damage and reduce the enemy's defense by 20% for 8 seconds. Apply a stackable Heated Barrel buff which increase the damage of this skill by 5% for 20 seconds.

Piston Punch
30 mana
10 seconds cooldown
Use your piston driven arms to deliver a punch and GREATLY slow your foe for 6 seconds.

Rocket Package
30 mana
5 seconds cooldown
Send out a signal and fires targeting missiles onto your foe, causing high damage and slow them while applies a DoT for 8 seconds. Each successful hit of this skill lowers the enemy defense by 25% and the effect can stack up to 8.

Destructive Machinery
12% to damage output
Oiled Engine Cogs
12% to Haste

Engine Reconstruct
25 mana
10 seconds cooldown
Transmit a group of nanobots to repair your suit and its damage, applying a moderate HoT for 8 seconds. The lower your health the larger the HoT.



Night Terror
Desc:
Legends said that there's a few among vampires who truly worship no one,betray their brethren and killed them.They're deadlier and faster than normal vampires, evolving them into savage assasins which said to be called the Night Terror.

Night Terrors gains mana when they:
Strike the enemy (more effective on crits)
Dodge any attacks (restores HP as well)

Blood Energy
15 mana
4 seconds cooldown
Brandish your weapon with a raw vampiric blood that empowers you and heals you everytime you landed a strike on your foe for 8 seconds.

Flash Terror
30 mana
4 seconds cooldown
Dash swiftly through your foe and attack them,dealing moderately high damage.The fast pumping blood coursing through your veins causing you to increase your haste and dodge chance by 35% for 6 seconds.

Inhuman Thirst
25 mana
10 seconds cooldown
Bite your arm and suck on your own blood, dealing damage to yourself but increase your haste and attack power by 50% for 12 seconds.

Vampiric Speed
15% to Haste and DEX
Eternality
20% to END

Demon's Shroud
45 mana
15 seconds cooldown
Call forth a pack of bloodthirsty devilish bats that swarms the enemy, dealing high damage and applies a DoT that lasts 10 seconds as they keep feasting on your tasty foe.

Double posts merged. Please do not double post, it is considered spam and only clutters up the page. Use the button instead. ~Karika

< Message edited by Karika -- 11/8/2017 16:07:37 >
Post #: 385
11/8/2017 21:01:34   
branden80
Member

Berzerk King
Description: An experienced and wise blood crazed warrior who thrives in stressful situations and doesn't rely on power that's not their own
Mana Regen: Berzerk King gain mana when they:
Strike an enemy in combat
Are struck by an enemy in combat

Crush Strike (Rank 1)
Mana Cost: 0
Cooldown: 2.4 Seconds
Type: Physical
Description: Applies Hone In to the opponent, which unlocks more abilities from your other skills, deals 200% weapon damage, cannot Crit

Search/Destroy (Rank 1)
Mana Cost: 20
Cooldown: 10 Seconds
Type: Physical
Description: If Hone In is not applied, it cannot be applied for 10 seconds. Strikes up to 3 opponents with 250% weapon damage, if Hone In is applied, this attack instead deals 400% to the opponent only. Cannot Crit

Flurry Rage (Rank 2)
Mana Cost: 30
Cooldown: 20 Seconds
Type: Physical
Description: If Hone In is not applied, it cannot be applied for 10 seconds. Decreases your Dodge by 20%. If Hone In is not applied, deals light damage to 3 targets, then applies Flurry Fury on yourself for 15 seconds. Under Flurry Fury, you Auto Attack damage decreases to 100%, and each of your auto attacks do equal damage to 2 other opponents with each attack. If Hone In is applied, this instead applies Relentless Rage, making each of your auto attacks have a 20% chance to stun the opponent for 2 seconds, this effect is applied for 6 seconds.

Revel in Wounds (Rank 3)
Mana Cost: 20
Cooldown: 12 Seconds
Type: Physical
Description: If Hone In is not applied, it cannot be applied for 10 seconds, and applies a 10 second HoT based on all damage dealt to you in the last 5 seconds. If Hone In is applied, this instead applies Revel in Wounds, converting all damage your opponent deals to you to health. This effect is applied for 5 seconds

Rage (Rank 4 Passive)
Description: Increases Haste by 15%.

Tough Skin (Rank 4 Passive)
Description: Reduces damage taken by 10%, increases endurance by 20%

Roar of War(Rank 5)
Mana Cost: 35
Cooldown: 40 Seconds
Type: Physical
Description: If Hone In is not applied, activates War Lord, Stunning you for 8 seconds, and increasing the haste and damage of up to 3 friendly targets by 100% for the duration. If Hone In is applied, makes your next auto attack deal damage to the opponent equal to all damage it has taken from all sources in the last 5 seconds. Cannot Crit.

Unleash (Rank 10 Passive)
Has a 2% chance of applying Unleash for 5 seconds, which lifts the crit restrictions and makes all of your attacks criticals for the duration

< Message edited by branden80 -- 11/9/2017 19:18:52 >
AQ AQW  Post #: 386
11/14/2017 3:16:11   
Starcaptin
Member

Starcaptin and Maxentor's Class Suggestions
Hello Battleon Forums! This class suggestion post will be managed by both me and Maxentor. He is in charge of designing and balancing the class while I handle the overall art and initial input. Simply click on the class name you would like to review to be redirected to a page with all it's information. We hope you like what you see! :D



Update Log:
GMT+8
11/14/17 04:16 pm: Post made, added Eldritch Disciple suggestion
Post #: 387
11/19/2017 4:21:00   
Archar
Member

My dream classes :D
By: IlI Igel IlI (@AQW)

quote:


Light War Guardian
Description: One of the most loyal person that protects the good that will bring peace and harmony throughout the world.
Weapon Damage: 120%, 2.5 speed
Mana Regen: Light Guardian gains mana when they:
Attack with Mana Steal
Strike an enemy in combat
Are struck by an enemy in combat


quote:


Merge the following:
Purified Claw of Nulgath (Rank 10 Good)
Blade of Sigils (Rank 10 SwordHaven)
Spirit Blade (Rank 10 Eternal)
Celestial Commander (Rank 8 Aegis)
Armor of Awe (Rank 10 BladeOfAwe)
Blinding Light of Destiny
Undead Paladin Token


quote:


Attack Type

Mana Steal (Rank 1)
Mana Cost: 0
Cooldown: 3 Second
Type: Magical
Description: Doesnt harm anything but steals 2% mana of the selected target

Light Continues Slash (Rank 1)
Mana Cost: 10
Cooldown: 10 Seconds
Type: Physical/Magical
Description: Deals small damage and applies DoT by 3% chance and can be stacked up to 50, each stack adds 5% critical rate and damage.


quote:


Support Type

Light Protection (Rank 2)
Mana Cost: 50
Cooldown: 40 Seconds
Type: Magical
Description: Your party except you will become invinsible from all attacks for 15 seconds while light protection is activated; Your damage and evasion rate will drop to zero if you died during the light protection and your party's skills will be locked while light protection is active.


quote:


Attack Type

Light Rays (Rank 3)
Mana Cost: 25
Cooldown: 25 Seconds
Type: Magical
Description: Blinds the target with the strong light stunning it for 10 seconds .


quote:


Passive Type

Empowered Light (Rank 4 Passive)
Description: Increases strength and intellect by 5%

Fortune Light (Rank 4 Passive)
Description: Increases luck by 5%


quote:


Support Type

Light's Blessing (Rank 5)
Mana Cost: 30
Cooldown: 20 Seconds
Type: Magical
Description: Heals your party by 40% of their max health and reduces the damage taken by 20% for 10 seconds.


quote:


Passive Type

Raging Light (Rank 10 Passive)
Description: If your light continues slash stack reached up to 40 or more; Your evasion will increase by 20%





quote:


Light Martial Artist
Description: Artix has trained you being a master of martial arts and not only that, he also gave a strong power to clean the evil spreading in the world.
Weapon Damage: 155%, 1.5 speed
Mana Regen: Light Martial Artist gains mana when they:
Strike an enemy in combat
Are struck by an enemy in combat


quote:


Merge the following:
Purified Claw of Nulgath (Rank 10 Good)
Blade of Sigils (Rank 10 SwordHaven)
Absolute Zero Armor (Rank 7 Yokai)
Armor of Awe (Rank 10 BladeOfAwe)
Blinding Light of Destiny
Undead Paladin Token


quote:


Attack Type

Quick Punch (Rank 1)
Mana Cost: 0
Cooldown: 1 Second
Type: Physical
Description: Punches that are fast enough to deal some damage to tough targets.

More Focus (Rank 1)
Mana Cost: 10
Cooldown: 5 Seconds
Type: Physical/Magical
Description: Artix said that power comes from focusing. Can be stacked up to 50, each stack adds 5% critical rate and damage.


quote:


Defense Type

Counter Attack (Rank 2)
Mana Cost: 20
Cooldown: 20 Seconds
Type: Physical
Description: To fight, you have to learn to return the damage. Reduce all taken damage by 80% and reflects 70% damage taken for 15 seconds.


quote:


Attack Type

Weak Spots (Rank 3)
Mana Cost: 5
Cooldown: 25 Seconds
Type: Physical
Description: You have to attack the weak spots to weaken the target. 20% chance to stun the target, 5% chance to reduce the defense of target by 25%, and 15% chance to block all the skills of target.


quote:


Passive Type

Exercise Routine (Rank 4 Passive)
Description: Increases strength by 15%

Quick Reflexes (Rank 4 Passive)
Description: Increases evasion rate and hit rate by 10%


quote:


Attack Type

Unnoticeable Kick (Rank 5)
Mana Cost: 15
Cooldown: 15 Seconds
Type: Physical
Description: Kicking is the way to show what kangaroos can do. Uses all the stacks of More Focus skill and release a massive blow depending on how many stacks you made and inflicts damage per second on target.


quote:


Passive Type

Quick Energy (Rank 10 Passive)
Description: Increases health and mana regeneration by 3%


< Message edited by Archar -- 11/20/2017 7:24:30 >
AQW  Post #: 388
11/25/2017 9:57:34   
yamatotsu
Member

Class: Reaper
Description: You have no use for life anymore. No use for flesh, food or warmth. You embrace the job of a reaper, becoming one with the soulless spirits. With coldness and darkness as
your only ally.

Mana Regen: Reapers gain mana when they:
•Strike a enemy in combat (more effective on crits)
•Are struck by an enemy in combat

Soul stealer (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical/magical
Description: You steal the HP of your enemy as you slash against their life force.

Reap (Rank 1)
Mana Cost: 25
Cooldown: 6 Seconds
Type: Physical/magical
Description: You summon death's scythe to you on the battlefield, doing moderate damage and applying " Life Drain" doing DoT for 6 seconds, HoT for a moderate amount
while it's active for 6 seconds. Damage increased by "Running out of Time."

Resurrect (Rank 2)
Mana Cost: 20
Cooldown: 10 Seconds
Type: physical/magical
Description: The dead rise to your calling, aiding you in battle as they do moderate damage against your enemy. Targets up to 4 enemies if "Life Drain" is not active.
Damage increased by "Running out of Time."

Shroud of Oblivion (Rank 3)
Mana Cost: 15
Cooldown: 12 Seconds
Type: Magical
Description: You bound your foe into a void of darkness, doing moderate damage. Applying "Fear" decreasing their haste and hit chance by 40% and increasing your hit chance and
crit by 30%, lasting for 10 seconds. Damage increased by "Running out of Time."

No mercy (Rank 4 Passive)
Description: Increases Haste by 15%.

Looming (Rank 4 Passive)
Description: increases dodge by 15%

Running out of Time (Rank 5)
Mana Cost: 90
Cooldown: 45 Seconds
Type: Physical
Description: Your foe's time is coming closer to an end, so is your patience. Deals massive damage. If "Life Drain" is active, Applies "Clock is Ticking"
strengthening all skills the more you attack, increasing Damage and haste by 45%, lasting for 30 seconds. Becomes stronger the more you reap.

Sweet Release (Rank 10 Passive)
On very rare cases you feel generous, instantly ending your enemy's torment along with their life.

(I would also like to note in this suggestion animations for this class as well. For example the reap skill being similar to death's attack from the ShadowAttack Map.)
Post #: 389
11/25/2017 11:50:30   
CFGU 552
Member

Class: Capoeira Fighter

Description: For centuries his fighting style was disguised as a dance ... but now it is different, and there are more and more fighters, who show their power through a lot of strength, agility and rhythm!

Mana Regen: .Capoeira fighters gain mana when they:
.Strike an enemy in combat (more effectives on crits).
.Dodge any attack (Restores HP as well).


No ritmo do berimbau (in the rhythm of the berimbau) (Rank 1):
Mana cost: 0
Cooldown: 1.75 secs
Type: Physical
Description: with the movements marked by the rhythm of the berimbau, his moves are slower or faster, with chances of a 25% increase or decrease in haste for 6 seconds.

Benção(blessing) (rank 1):
Mana Cost: 15
Cooldown: 5 secs
Type: Physical
Description: a simple blow by using the sole of the foot to push your opponent and unbalance him, causing moderate damage and decreasing his haste and strength by 20% for 10 seconds.

Gingado (Waddle) (Rank 2):
Mana cost: 20
Cooldown: 10 secs
Type: Physical
Description: surrounded by the sound of the berimbau, drums and the challenge that your opponent gives you, increase your strength and critical by 5%, dodger by 10% by 20 seconds, to face him on the same level. can stack up to 3 times

Tesoura (scissors) (Rank 3):
Mana cost: 35
cooldown: 20 secs
Type: Physical
Description: considered by modern capoeira one of the most powerful blows, rotate your trunk and your hand, jump into the air and with your feathers attack with a powerful scissor movement your adversary and inflict massive damage with a small chance of stun him by 3 seconds.

Respeito aos antepassados e grandes mestres (respect to ancestors and great masters) (rank 4 passive):
Description: increases dodger 15%

Determinação (determination) (rank 4 passive):
Description: increases endurance by 15%

Benção do mestre Zumbi (Blessing of the "zombie" master) (Rank 5):
Mana: 40
Cooldown: 30 secs
Type: Physical/magical
Description:the legendary master zumbi(zombie) dos palmares, has been known for countless times escaping from death, ask him for help, causing a moderate HoT for 6 seconds and increasing defense by 10% for 10 seconds, thus escaping from death or staying alive longer.

Acrobata (acrobat) (rank 10 passive):
Description: increases haster by 15%

Skill names do not need to be in Portuguese (it would be interesting, as with other BR items or as the evolved leprechaun, assassin blademaster, which are in their respctivas languages.) animations can be similar to the unarmed weapon or without any, I suggest being seasonal, or at Carnival or Independence Day, no member please (may be acs, but never member).

Sorry for any errors in English, and I always wanted to suggest this class.



< Message edited by CFGU 552 -- 11/26/2017 18:09:42 >
AQ DF MQ AQW  Post #: 390
11/28/2017 1:33:18   
ozzithppi
Member

Ethereal Guard Class: https://twitter.com/Eyesacksmith/status/935395746559307776

Strike
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack that deals 60% of your weapon damage.

Perplexing Ward
Rank Needed: 1
Mana Cost: 10
Cooldown: 6
Type: Magical
Description: Cast a ward around yourself, decreasing the damage taken from all targets for 10 seconds. Has a 25% chance to cast an HOT on yourself for 8 seconds.

Parhelion
Rank Needed: 2
Mana Cost: 15
Cooldown: 8
Type: Physical / Magical
Description: Open the heavens to beams of light, burning up to 3 targets. Casts a DOT on all targets for 10 seconds.

Coruscate
Rank Needed: 3
Mana Cost: 30
Cooldown: 10
Type: Physical / Magical
Description: Hits up to 3 tartgets with 80% weapon damage. APplies Obscured Intent, causing the targets to deal less damage for 8 seconds. has a chance to stun a target when Ethereal Imposition is applied.

Ethereal Impostion
Rank Needed: 5
Mana Cost: 20
Cooldown: 15
Type: Magical
Description: Open your mind to the Ethereal Realm and learn from it. Increases the affectiveness of all skills for 15 seconds. 25% chance to cast a DOT on yourself for 10 seconds.


Passives:

Besiege
Rank Needed: 4
Type: Passive
Description: Endurance increased by 10%

Enlighten
Rank Needed: 10
Type: Passive
Description: Critical Chance increased by 15%

Char Page: http://www.aq.com/character.asp?id=ozzith

< Message edited by ozzithppi -- 11/29/2017 0:30:45 >
AQW  Post #: 391
12/3/2017 14:58:00   
Bwow
Member

Gunslinger Class:

The Gunslinger class is a single-hit ranged class built around its Rank 5 Ability, Holster Unloaded. Its buffs rely heavily on dodge, hit, and crit chances to boost the damage of Holster Unloaded.

Details:

Recommended Enhancement: Luck
Gunslingers wander the deserts of Lore, seeking out outlaws to take care of. They consider themselves the Robin Hoods of the west.

Gunslingers gain mana when they:
Strike an enemy in combat (more effective on crits)
Dodge any attack (Restores HP as well)

Abilities:

Auto Attack - Quick Draw: 100% damage, 1.8 speed, ranged physical

Gunslingers draw their weapon with blinding speed and flawless efficiency. Has a 5% chance to stun enemy for 3 seconds.

Rank 1 Ability - Sure Shot: 10 mana, 3 second cooldown, ranged physical

Fire your revolver with the utmost confidence in yourself dealing 120% physical damage. Applies Steadiness, increasing the user's damage on the next used ability by 50%.

Rank 2 Ability - Moglinberry Juice: 15 mana, 6 second cooldown, physical

Grab a bottle of delicious Moglinberry Juice to recover some of your health. Applies Gunslinger's Awareness, which increases dodge chance and crit chance by 10% for 10 seconds. Stacks up to 3 for 30%.

Rank 3 Ability - Flash Bang: 25 mana, 6 second cooldown, ranged physical

Throw a handy ol' flash bang to stun the enemy for 3 seconds, dealing either 125% or 150% weapon damage. Applies Deadeye, increasing hit chance by 3% for 10 seconds. Stacks up to 15 for 45%.

Rank 4 Passive - Lucky Shot:

Hit chance and dodge chance increased by 10%

Rank 4 Passive - Bullseye:

Critical damage and critical chance increased by 10%

Rank 5 Ability - Holster Unloaded: 40 mana, 14 second cooldown, ranged physical

Fire the entire holster of your revolver, dealing 300% weapon damage plus 10% weapon damage for every Deadeye stack you have applied. 25% chance to deal 400% DoT over 6 seconds. Deadeye stacks reset after use of skill.

Rank 10 Passive - Eagle's Eye:

Hit chance and critical chance increased by 15%

< Message edited by Bwow -- 12/4/2017 20:13:59 >
Post #: 392
12/4/2017 10:06:07   
Beshin Adin
Member
 

Class inside Heptagonal Chest?

Sin DragonLord
Description: The darkness of the heart meets the fangs of the dragon.
Mana Regen: Sin DragonLords gain mana when they:
• Strike a enemy in combat (more effective on crits)
• Are struck by an enemy in combat

Sin Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: Attack with fangs and claws of malice

Sin Flight (Rank 1)
Mana Cost: 15
Cooldown: 3 Seconds
Type: Physical
Description: Take flight, and become death on the wind. Increases evasion by 20% for 3 seconds

Malice Flame (Rank 2)
Mana Cost: 30
Cooldown: 10 Seconds
Type: Magical
Description: Mercy is for the weak! Deals 125% damage if target’s HP is 50% or less

Hate Maul (Rank 3)
Mana Cost: 30
Cooldown: 15 Seconds
Type: Physical
Description: Let hatred be your guide. Deals 200% damage if target is above 50% HP, and 150% damage if target is below 50% HP

Wretched Soul (Rank 4 Passive)
Description: Increases END by 15%, and STR by 10%

Evil Intent (Rank 4 Passive)
Description: Increases DEX by 15%, and WIS by 10%

Dragon Black Heart (Rank 5)
Mana Cost: 80
Cooldown: 30 Seconds
Type: Magical
Description: Darkness will imprison us all. Stuns all nearby enemies for 15 seconds

Debauchery (Rank 10 Passive)
Description: Increases END by 40%. Gives a 5% XP and Gold boost as long as Class is equipped

Suggested ENH: Rogue, Healer, or both
Suggested art: This, as AQW art


< Message edited by Beshin Adin -- 12/4/2017 10:13:51 >
AQ AQW  Post #: 393
12/6/2017 13:04:54   
Sakai
Member



Job-Based Class Ideas:

My class ideas are based on the different job reps (These have gone through simulated testing to check functionality and balance)

*************************************************************************************************************

Player Id: Sakai Usui

Arcane Alchemist:


Requires:

- Rank 10 Alchemy (Buy from Lim)
- Academic Merit x 750

OR

- 2,000 AC (Buy from Lim or Class Shop)

*Class Appearance based on Alchemage Armor mixed with the bulkiness of Alchemist's Body Armor.
*Skill effect of throwing different color potions in the air then exploding in a spray effect as if to cover the party members.
*Is generally a well-balanced support class that I’m sure Alina would like.

--------------------------------------------------------------------------------------------------------------------------------------------------------

Price: 50,000 Gold
Sellback: 12,500 Gold
Weapon Damage: 70%, 2.3 speed
Description: Recommended enhancement: SpellBreaker.
Arcane Alchemists are masterful brewers of potions and elixirs. They can use their potions to great effect in healing and boosting their allies. These potion masters are often pivotal to success on the battlefield.

Special Effects:

- Arcane Alchemists regain mana from all hits landed in combat, especially on crits.
- Mana regain boosted by every stack of Brewers Flame.
- All skills consume all stacks of Brewers Flame.

Base Stats: (Based on Healer)

Strength: 28
Intellect: 104
Endurance: 52
Dexterity: 35
Wisdom: 94
Luck: 35

====================================================================================


Skills:


Brew Burn: (Auto Attack)

Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2.3 Seconds
Type: Magical
Description: You harness the hot flames from your portable brewing station to burn the enemy. Applies Brewers Flame, which stacks 5 times, increasing damage by 5% per stack as well as increasing potion potency.

*Auto attack includes a little flame animation
--------------------------------------------------------------------------------------------------------------------------------------------------------

Thief’s Elixir:

Rank Needed: 1
Mana Cost: 15 Mana
Cooldown: 10 Seconds
Type: Magical
Description: Throws a potion into the air that covers a friendly target, and up to 3 additional nearby targets. Applies Thief’s Boost providing a 5% increase to Haste, Evasion and Critical chance for 6 seconds. Effect increased by 2% for every stack of Brewers Flame.

Note: If unable to just straight up increase the buff, just make it into tiers. 1 tier per stack.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Health Potion:

Rank Needed: 2
Mana Cost: 30 Mana
Cooldown: 12 Seconds
Type: Magical
Description: Throws a healing potion into the air that heals a friendly target for a moderate amount immediately, and up to 3 additional targets for a smaller amount. Applies Blessed to all targets, healing for an additional amount over 8 seconds as well as increasing targets damage resistance by 10%. Healing ability increased by 10% per stack of Brewers Flame.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Mages Philter:

Rank Needed: 3
Mana Cost: 25 Mana
Cooldown: 15 Seconds
Type: Magical
Description: Throws a magic potion into the air that covers a friendly target, and up to 3 additional nearby targets. Applies Arcane Infusion, increasing targets Intellect by 15% as well as reducing mana costs by 25% for 8 seconds. If Blessed is currently active, apply Arcane Blessing boosting the healing effect by 50% for 4 seconds as well as increasing targets damage resistance by 15%.

Note: Intellect boost increased by 2% per stack of Brewers Flame.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Masters Hands:

Rank Needed: 4
Type: Passive
Description: Increases Wisdom and Dexterity by 10%
-----------------------------------------------------------------------------------------------------------------------------------------------------

Better Technique:

Rank Needed: 4
Type: Passive
Description: Increases Haste and Wisdom by 8%
-----------------------------------------------------------------------------------------------------------------------------------------------------

Explosive Mixture:

Rank Needed: 5
Mana Cost: 50 Mana
Cooldown: 20 Seconds
Type: Magical
Description: Throws an explosively charge mixture at an enemy target dealing 150% weapon damage. If Thief’s Boost and Blessed are active, heal enemy target for a small amount but reduce critical chance and damage by 35% for 8 seconds. If Thief’s Boost and Arcane Infusion are active, apply small DoT to enemy target over 8 seconds and reduce their haste and dodge by 20%. If Arcane Blessing is active, stun the target for 3 seconds. Damage increased by 25% per stack of Brewers Flame.

Note: Arcane Blessing and Thief’s Boost operate like Thief’s Boost and Blessed, essentially stacking the abilities. DoT is the same as Rogue class poison.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Masters Mistake:

Rank Needed: 10
Type: Passive
Description: After brewing potions for decades and mastering the art, you have learned how to turn any mistake into a formidable strength. Rarely upon applying Brewers Flame, apply Flare to an enemy target applying a DoT for 5 seconds.

Note: DoT is 250% of weapon damage.
--------------------------------------------------------------------------------------------------------------------------------------------------------

I always felt that there should be more to the alchemy rep than just potioncraft. It’s a class that requires thinking and a little bit of strategy.

You could also include a sword to go with it and an arcane portable brewing station in the offhand. (Dual-Wielding Daggers style) (300 AC or 500 Acedemic Merit)

*************************************************************************************************************

Master SpellScribe:


Requires:

- Rank 10 SpellCrafting (Buy from Neveya Rep Shop)

OR

- 2,000 AC (Buy from Neveya or Class Shop)

*Class Appearance based on Makeshift Mage armor (Cleaner with lots of scrolls on it)
*Skill effect of paper scroll floating up and disappearing in a puff of smoke.

Price: 50,000 Gold
Sellback: 12,500 Gold
Weapon Damage: 75%, 2.0 speed
Description: Recommended enhancement: Wizard.
SpellScribes are advanced mages with mastery over the written arcane arts employing great skill with their magical inks and scrolls.

Special Effects:

- Mages gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Base Stats:

*Same as Mage

====================================================================================


Skills:


Auto Attack:

Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2.0 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers. Damage dealt is based on your weapon damage.
--------------------------------------------------------------------------------------------------------------------------------------------------------

No Time to Choose:

Rank Needed: 1
Mana Cost: 5 Mana
Cooldown: 8 Seconds
Type: Magical
Description: You grab a random scroll from your attack scroll pouch and activate it. Random chance to cast one of the following spells. Casts Fire Flare, summoning a burst of Fire to hit up to 3 targets around you for high damage. Casts Spirit Rend, a holy blast that bounces from up to 3 targets dealing more damage with each target. Casts Frost Flare, summoning a snowy explosion hitting up to 4 targets for moderate damage and applies Chilled decreasing enemy Haste by 10% for 8 seconds.

Note: These have the same power as the actual scrolls made through SpellCraft. If Fire Flare is cast while Chilled is applied, increase Fire Flare damage by 50%.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Enchanted Ink:

Rank Needed: 2
Mana Cost: 15 Mana
Cooldown: 10 Seconds
Type: Magical
Description: You enchant your vial of ink with greater magic power to unleash stronger spells. Apply Enchanted Ink to the caster, stacking up to 5 times and with each stack, you increase your spell damage by 25% for 10 seconds. Upon reaching the fifth stack Enlightened is applied to your character increasing Haste by 15% until stacks disappear.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Arcane Shield Scroll:

Rank Needed: 3
Mana Cost: 25 Mana
Cooldown: 30 Seconds
Type: Magical
Description: By infusing the words heal and shield you have created a better version of the Arcane Shield. Apply Shielded to the caster, transferring most incoming damage to their MP instead of HP as well as adding a small healing effect for 20 seconds. Increased healing effect by 10% per stack of Enchanted Ink.

Note: HoT is 40% weapon damage.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Better Ink:

Rank Needed: 4
Type: Passive
Description: Magic damage increased by 15%
--------------------------------------------------------------------------------------------------------------------------------------------------------

Better Technique:

Rank Needed: 4
Type: Passive
Description: Increases Haste and Wisdom by 8%
--------------------------------------------------------------------------------------------------------------------------------------------------------

Greater Scroll:

Rank Needed: 5
Mana Cost: 60 Mana
Cooldown: 30 Seconds
Type: Magical
Description: You pour your heart and soul into this scroll unleashing a maelstrom of effects. Applies Concentration to the caster, stunning them for 3 seconds but reducing damage taken by 50%. After 3 seconds user casts a spell doing massive damage that is unavoidable to 3 enemy targets and applies SpellBurn doing damage to enemy targets over 15 seconds. This also applies Burnt Out to caster decreasing haste by 25% for 10 seconds. DoT is increased by 10% per stack of Enchanted Ink.

Note: Damage is 500% Weapon damage. DoT is 125% Weapon Damage.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Spilled Ink:

Rank Needed: 10
Type: Passive
Description: Even masters make mistakes but at least you know that YOU won’t be crying over spilled ink. Rarely applies Ink Splatter to the enemy and yourself decreasing enemy Haste and Dodge by 25% and applying a magic healing effect to you over 4 seconds.

Note: HoT is 25% of weapon damage. Healing is not influenced by stacks of Enchanted Ink.
--------------------------------------------------------------------------------------------------------------------------------------------------------
*************************************************************************************************************
These classes have gone through heavy balancing to make sure they are not too powerful for the effort needed to get them. Hope you like them.

I also added a little bit of the humor that is often included in the classes in AQW.


Reduced font size over 3. Please refrain from using a font size of over 3, any larger and it is considered spam. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior > Do Not Spam. ~Rickyb20

< Message edited by Rickyb20 -- 12/7/2017 1:27:47 >
AQW  Post #: 394
12/8/2017 21:11:02   
Queenclaws
Member

We should make a cool class but also kind of crazy no-one has ever seen before. (BY: QUEENCLAWS AKA JOKERCLAWS)


(Chaotic Clown class)

Rank 1.
(1 second cooldown)
Default.
Slash
A basic attack that does basic weapon Damage.

Rank 2.
(3 second cooldown)
Costs 5 mana.
Bash
Does high damage and can stack up to 5 and increases damage every stack.

Rank 3.
(10 second cooldown)
Costs 15 mana points.
Circus fear
Lets out a loud laugh and increases damage to 125% to your target for a durration of 10 seconds.

Rank 4.

Default-Increases damage by 15%

Rank 5.
(15 second cooldown)
Costs 30 mana points.
Pshycotic maul.
A Very high Damage done increasing your damage done and blocks all enemys hits for a duration of 5 seconds.

Signature removed. Please refrain from using your signature when posting in this forum. -Laos





< Message edited by Laos -- 12/8/2017 21:55:10 >
AQW  Post #: 395
12/9/2017 12:26:58   
Archar
Member

quote:



Time Trickster

Weapon Damage:
110%, 3.5 Speed
Description:
A skilled time controller that likes to mess up the time of others.
Requirements:
Must be rank 10 Eternal, Alchemy, Spell Crafting, and Chrono Span
Gains Mana:
When dodged an attack
When hits an enemy (More effective in critical)
If your attack missed


quote:


Time Tick
Rank 1, Magical
1 Mana, 1.5 Seconds

Every second is a chance to give a blow; Increase the target's hit chance by 10% for 5 seconds when landed a critical hit.


quote:


Time Defect
Rank 1, Magical
20 Mana, 13 seconds

Make them have a hard time casting something; Increase 3 random foes' skills cooldown by 5% and inflict damage over time for 15 seconds afterwards.


quote:


Time Rush
Rank 2, Magical
10 Mana, 18 seconds

Hurry up and dont waste your time; Increase your critical rate and haste by 20% for 10 seconds


quote:


Time Sustain
Rank 3, Passive

Increase damage by 3% for every 5 skills


quote:


Time Wrap
Rank 4, Passive

Increase haste by 2% and evasion rate by 20%


quote:


Time Stack
Rank 5, Magical
15 Mana, 10 seconds

Make that heavier; Each stack increases your damage and damage over time by 1.5%, Can be stacked up to 30.


quote:


Time Perish
Rank 6, Magical
20 Mana, 30 seconds

Suffer in time suffocation; Use all stacks of "Time Stack" to deal a massive damage up to 5 targets, applies massive heal over time to you afterwards.


quote:


Time Meditate
Rank 10, Passive

Time is powerful; Adds 10% chance to stun or reflect a high damage.


< Message edited by Archar -- 12/9/2017 12:35:14 >
AQW  Post #: 396
12/17/2017 23:42:57   
Ken Eleventry
Member
 

Chrono Chunin class

Auto attack 2.5 sec cooldown
Time stop blade


Deals 75% of weapon damage and has 15% chance for stun enemy



2: 20 mana 12 sec cooldown
Speed time blade
Your haste increases by 12% for 10 seconds and adds Outside of time which stacks up to 4



3: 35 mana 40 seconds cooldown
Reverse time blade

Remove the stacks and heal 130 % of weapon damage each



4: 12 mana 12 cooldown
Slow time blade

Slow your enemy and reduce its chance of hit but it's critical are 10% stronger for 12 seconds



5: 100 mana 60 sec cooldown
Chronostorm

Release all stacks, deals 2000% for each stack removed

Rank 4 passive1: increase critical chance by 5%
Rank 4 passive2: decrease critical damage by 5%

Rank 10 passive: Decrease damage taken by 30%


Level 70 lucky ench
618 attack power
12 spell power

Hit chance 100.5%
Crit chance 30%
Haste 20%
Evasion 16%
Post #: 397
12/20/2017 3:21:11   
jamesc1997
Member

Evolved Blade Master : Class


costs 2000 acs from dage

Skill 0 Auto Attack
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 1 Seconds
Type: Physical
Slice a targets and do a small amount of damage over time for 2 seconds


Skill 1
Rank Needed: 1
Mana Cost: 10 Mana
Cooldown: 5 Seconds
Type: Physical
Slice and Dice
Slice past 2 enemies doing damage and cause them to not attack for 3 seconds




Skill 2
Blade Master's Scenes
Rank Needed: 2
Mana Cost: 15 Mana
Cooldown: 20 Seconds
Type: Physical
Description: Grants Evasion increasing dodge by 20% and critical strike chance by 12%


Skill 3
Blade Master's Technique
Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 10 Seconds
Type: Physical
Description: Deals damage and disables your enemy's ability to fight back significantly reducing all damage they deal for the next 5 seconds.
Deals 110% damage


Skill 4
Deadly Reflexes
Rank Needed: 4
Type: Passive Ability
Description: Increases critical strike damage 20% dodge chance by 18% and a 4% chance to stun enemies for 3 seconds



Skill 5
Focused Slice
Rank Needed: 5
Mana Cost: 30
Cool Down: 10 Seconds
Type: Physical
Description: Slice your target with a powerful strike. Has a chance to cause bleeding on your target for 5 seconds dealing damage over time
Deals 455% damage




Skill 10
Rank Needed: 10
Mana Cost: 35
Cool Down: 25 Seconds
Type: Physical
Art of the Blade Master's
Go into a frenzy for 30 seconds increasing your damage
you deal to 500% damage till the 30 seconds is up wait 25 seconds to use it again



Please message me if my idea for this class used thank you enjoy

< Message edited by jamesc1997 -- 12/20/2017 23:04:45 >
Post #: 398
12/20/2017 11:42:30   
WhiteDesign
Member
 

Spiky Berserker By White/Jesper Nielsen/me :)<3
Post #: 399
12/31/2017 16:42:51   
Beshin Adin
Member
 

If we ever get Yeti rep?

Yeti Wrestler
Description: Become the heavyweight champion of the Northlands!
Mana Regen: Yeti Wrestlers gain mana when they:
• Inflict a crit
• Are struck by a crit

Grapple (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: Ready….FIGHT!!!!!

Body Slam (Rank 1)
Mana Cost: 10
Cooldown: 6 Seconds
Type: Physical
Description: Serve up a steaming plate of OWNAGE!!!!!! Deals damage, and has an 80% chance of inflicting a 5 second stun.

Turnbuckle Smash (Rank 2)
Mana Cost: 30
Cooldown: 13 Seconds
Type: Physical
Description: Your body inflicts pain. Your surroundings inflict EVEN MORE PAIN!!!! Deals 300% damage.

Elbow Drop (Rank 3)
Mana Cost: 15
Cooldown: 25 Seconds
Type: Physical
Description: One broken rib, COMING RIGHT UP!!!!!! Deals 200% damage if target is a monster, and 300% if target is a player.

Trained Wrestling (Rank 4 Passive)
Description: Increases crit chance by 15%

Flashy Entrance (Rank 4 Passive)
Description: Begins a moderate HoT for 20 seconds after battle begins. HoT stops if battle ends in less than 20 seconds.

Three-count Pin (Rank 5)
Mana Cost: all remaining mana
Cooldown: 30 Seconds
Type: Physical
Description: One, two, THREE!!!!!!! If target’s HP is 20% or less, reduce target’s HP to 0.

World Heavyweight Champion (Rank 10 Passive)
Description: Increases crit chance by 40%, and you take no damage for the first 10 seconds of a battle.

Suggested ENH: Fighter
AQ AQW  Post #: 400
Page:   <<   < prev  14 15 [16] 17 18   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest Worlds] >> AQWorlds Suggestions >> RE: =AQW= New Class Suggestions
Page 16 of 19«<1415161718>»
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition