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RE: =AQW= New Class Suggestions

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7/14/2018 5:07:44   

I've always wanted a Yokai rep class to be released because it just seems like a waste not to have one, so I built up a concept for one! Here is one class concept of a set of more concepts to come. If you have any suggestions then please feel free to inbox me.

Kitsune Class

Description: Often seen as a mischievous spirit, kitsune are very good about making their opponent frustrated and ready to quit. Their slippery fighting style open up for dodging with ease and toying with their opponent. Be careful, however, these Yokai are very wise and able to communicate with the spirit world.

Means of acquiring: rank 10 yokai rep
Damage-type: Physical
Recommended enhancements: thief
Gains mana when: When a hit is landed in combat (more effective on critical hits); dodges an attack (gains hp as well)
Auto attack
Name: Playful Punch
Damage output: 100% weapon damage; physical
Cooldown: 1.5 seconds
Description: the kitsune plays with its foe having more and more fun with each hit.
Note: Each attack grants a stack of entertainment increasing your dodge and crit chance by 3% (stacks up to 5 times). Stacks last up to 10 seconds.

Rank 1
Name: trickster
Damage output: 110% weapon damage; physical
Mana cost: 11 mana
Cooldown: 3 seconds
Description: you brush past the opponent scratching them and making you more excited.
Note: Deals a moderate amount of damage and grants a stack of trickery increasing haste and hit chance by 4% (stacks up to 10). Stacks last up to 14 seconds.

rank 2
Name: transformation
Damage output: 200% weapon damage; physical
Mana cost: 27 mana
Cooldown: 15 seconds
Description: you use your mystical powers to transform surprising and confusing your opponent.
Note: you deal a big amount of damage to your opponent while stunning your opponent for 3 seconds.

Rank 3
Name: experience in age
Damage output: magical
Mana cost: 25 mana
Cooldown: 15 seconds
Description: through the ages of life, you have learned valuable lessons that help you get out of tough situations.
Note: increases your dodge chance and haste by 20% each for 10 seconds.

Rank 4
Name: mischievous
Damage output: passive
Note: Your dodge chance is increased by 12%

Name: 4th tail
Damage output: passive
Note: your haste is increased by 20%

Rank 5
Name: wrath of the ancient
Damage output: 350% weapon damage; physical
Mana cost: 47 mana
Cooldown: 25 seconds
Description: their disrespect turns your playful jokes into spiteful barrages as you slam them with countless attacks causing them to be left dazed.
Note: deals massive damage while also reducing the opponent’s damage output, hit chance, and haste by 10%+3%(X number of trickery stacks).

Rank 10
Name: the 9th tail
Damage output: passive
Note: increases hit and crit chance by 10%.

Any feedback on what would make this and future classes better would be awesome! I hope you think a concept like this would be as amazing as I find it to be. Have a good day!
Post #: 451
7/14/2018 9:07:32   

Legion Necromancer (2.0):

A while ago I posted the idea for the Legion Necromancer class. With a little hindsight, I'd like to update the suggestion with altered skills, commentary on the reasoning for the abilities / passives, and bring the class together as a more complete package. I think it's best for a class to have a specific roll in mind during creation, as well as synergy between skills.

The idea behind this is to provide an 'evolved' version of the Necromancer class, and what better way to do that than alongside the undead legion? Rather than being more based around magical damage like the current necromancer, the training required to become an Undead Champion means that the Legion Necromancer is more than capable of joining their minion in combat. More than that, the 'flavor' of the class is that all the abilities apply effects to both themselves and their targets, whether that be enemy debuffs, enchanted auto-attacks, or even stunning themselves for massive damage!

The necromancer class is entirely single target, and this aims to change that slightly, offering abilities that deal damage to multiple enemies, while still keeping the focus on being single target. The main combat strategy for the Legion Necromancer is to build up stacks of 'Death's Shroud', racking up heals and damage, while debuffing them with Cold Embrace, supplementing this with single target damage in the form of enchanting their minion's damage. Then they can cast Soul Tear, stunning themselves in order to inflict massive damage to all of their foes.

Flavor Text:

Reccomended Enchantment: Hybrid.
A Necromancer's affinity for the undead and desire for power make them willing servants/sacrifices for the Legion. Utilizing the skills of an Undead Champion, the Legion Necromancer isn't afraid to fight alongside their minions, though that's probably because they can't even feel fear in the first place.

Legion Necromancers gain mana when they:
Strike an enemy in combat.
Are struck by an enemy in combat.


Auto Attack - Soulbound Strike: 100% Damage, 2.0 Speed. Physical:

The battle expertise of the Legion Necromancer allows them to command their Minions with great efficiency.
Grants 10% bonus hit chance and critical strike chance if you have a battle pet equipped.
This is to compensate for the lower dex/str bonuses of the expected hybrid enchants.

Rank 1 Ability - Legion Minion: 50 Mana, 15 Second Cooldown. Magical:

Summons a Legion Minion to your side (can only be summoned when not in combat).
Consume a moderate amount of health to make auto attacks to deal an additional 100% magical damage for 10 seconds.
Attacks while Legion Minion is active reduce the enemy's hit chance and crit chance by 20% for 5 seconds.

Rank 2 Ability - Black Wings: 25 Mana, 5 Second Cooldown. Physical:

Lash out with wings of shadow at up to 2 nearby enemies, dealing light physical damage with increased accuracy.
Applies Death's Shroud, granting you a small HoT for 5 seconds, and a small DoT to enemies hit for 5 seconds. Stacks up to 4 times.
HoT/DoT deals at 40/70/90/100% of its maximum healing / damage, at 1/2/3/4 stacks respectively.

Rank 3 Ability - Cold Embrace: 0 Mana, 10 Second Cooldown. Magical:

Deals a small amount of magical damage to both you and your opponent, applying the 'Cold Embrace' effect for 10 seconds.
Cold Embrace reduces enemy haste and dodge chance by 20% for its duration. Doesn't Stack.
It also grants you 5 mana per second for 5 seconds (total 25), allowing for mana regen during your rank 5 ability.

Rank 4 Passive - Swift Soul:

Both you and your minion attack in tandem, attacking quickly and deftly.
Haste and Hit chance increased by 10%.
Nothing significant, just allows stacking (de)buffs more easily.

Rank 4 Passive - Hollow Heart:

Your minion is sworn to protect you, its existence bound to yours.
Reduce incoming damage by 20%.
This is to replace Necromancer's magical dmg reduction.

Rank 5 Ability - Soul Tear: 75 Mana, 30 Second Cooldown. Physical/Magical:

Rip your very soul from your body and bind it to your minion. Deals massive hybrid damage to all nearby enemies that cannot miss, applying the 'Soulbound' effect.
'Soulbound' stuns both you and the enemy for 5 seconds. Soul Tear and Soulbound deals no damage, and has no effect if a battle pet isn't equipped.
The 5 second duration here is intentional, halting the battle and allowing your HoT/DoTs to tick away, but causing you to lose your stacks.

Rank 10 Passive - Malign Mind:

Truly a loyal servant of the Legion, Dage allows you to tap into magical energy of the Soul Forge.
Your abilities cost 20% less mana. (e.g. Legion Minion reduced from 50 to 40 Mana, Black wings from 25 to 20, etc).
The class has pretty high costs for its short cooldown, and this is to alleviate that somewhat.

< Message edited by Fyrsa -- 9/22/2018 17:17:08 >
AQ AQW  Post #: 452
8/15/2018 16:24:52   
Beshin Adin

Magic Viking
Description: Magic is a gift from Asgard, saying we are conquerors
Mana Regen: Magic Vikings gain mana when they:
• Strike an enemy in combat (more effective on crits)
• Are struck by an enemy in combat

Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack taught to all adventurers

Asgard's Aura (Rank 1)
Mana Cost: 15
Cooldown: 30 Seconds
Type: Magical
Description: Applies ‘Asgard’s Aura’, preventing all incoming damage for 10 seconds.

Bifrost’s Light (Rank 2)
Mana Cost: 30
Cooldown: 30 Seconds
Type: Magical
Description: Hits up to 3 targets. Does moderate magical damage. Has 50% chance of doing 200% damage
Golden Apple (Rank 3)
Mana Cost: 20
Cooldown: 50 Seconds
Type: Magical
Description: Prevents all incoming damage for 20 seconds. If ‘Asgard’s Aura’ is active, double all damage dealt

Conquest (Rank 4 Passive)
Description: Increases hit chance by 20%

Baldur’s Deal (Rank 4 Passive)
Description: Decreases damage received by 15%

Mjollnir (Rank 5)
Mana Cost: 50
Cooldown: 50 Seconds
Type: Physical
Description: Does 500% damage, but only 20% Hit chance

Boughs of Yggsdrasil (Rank 10 Passive)
Description: Active during PVP only. All passive skills are negated for every onscreen player (including yourself), except this one.

Recommended ENH: Healer, Mage
Recommended art: https://static1.squarespace.com/static/560e8737e4b099a661a4ec62/5612c7d9e4b02dbd234b319b/5a006f7f8165f5948eb05f52/1509978061993/viking+mage.png?format=1500w

< Message edited by Beshin Adin -- 8/17/2018 12:14:12 >
AQ AQW  Post #: 453
9/1/2018 13:47:56   

The ChaosWeaver

Weapon Damage: 90%, 1.0 speed
Description: Recommended enhancement: Wizard/Lucky/Thief. The Weaver Queen has selected her most brutal and lethal ChaosWeaver to twist, manipulate, poison, harness and weave the corrupting webs of chaos to fight against the Arachne nations biggest threat, the Champion of Chaos.
Special Effects:
Gains mana when:
--Strike an enemy in combat (more effective on crits).
--Dodge an attack (restores HP as well).
--Are struck by an enemy in combat

Arachne's claws
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 1.0 Seconds
Type: Physical
Description: A rapid attack made only possible by the reflexes of those afflicted with the Arachne infection. Damage dealt is based on your weapon damage. Damage increased by 3% per stack of Soulbind. If Queen's Touch is active, gives your auto attack a 10% chance per hit to strike the target with high damage. Does not consume Queen's Touch.

Rank needed: 1
Mana cost: 10 Mana
Cooldown: 5-8 seconds
Type: Physical/ Magical
Description: Reach out to the web of souls and wield their presence. Lashes out at the enemy with spiritual energy, causing a moderate Dot over 10 seconds and applies Soulbind, decreasing the targets haste by 3%, both can stack up to 5 times. The Dot damage would progress like so, 30/40/60/80/100%, 1-5 stacks. Soulbound effects other abilities. If Queen's Touch is active, applies Queens Heel, causes the Souls to burst out in a maniac destruction, lashing out one strong shot of spiritual power and decreases the enemies dodge by 30% for 10 seconds. Consumes Queen's Touch. After Soulbound reaches its full 5 stacks, increases this skills cooldown. (ranged ability)

Rank needed: 2
Mana cost: 20 Mana
Cooldown: 8 seconds
Type: Physical/ Magical
Description: Blast your enemy with the corruption of the webs. Guaranteed to critically strike. Has a 35% chance to apply Adherent Mesh, decreasing the targets hit chance by 25% for 8 seconds. Applies Chaorrupted Souls if your target is affected by Soulbind. Provides a moderate hybrid Dot over 8 seconds, made stronger per stack of Soulbind. Dot damage increases the same as Soulbind, 30/40/60/80/100%. If Queen's Touch is active, applies Queens Finesse, imbruing you with a fusion of chaos and Arachne magic, increasing your dodge by 30% for 10 seconds and consumes Queen's Touch. (ranged ability)

Arachnoid Hunger:
Rank needed: 3
Mana cost: 35 Mana
Cooldown: 20 seconds
Type: Physical/ Magical
Description: Your Araneae instincts explode furiously, putting you into a berserk yet concentrated state, seeking the feast of your prey even more. Doubles all damage-over-time effects for 10 seconds. Applies Berserk, increasing crit chance and haste by 20%. If Soulbind is active, affects the target with a Spectral Fear, reduces their damage output by 20%. If Queen's Touch is active, applies Queen's Fangs for 10 seconds, you receive health back based on 50% of the damage you've done while Queen's Fangs is active. Consumes Queen's Touch. (range ability)

Roirr's teachings:
Rank needed: 4
Type: Passive Ability
Description: Increases your chance to critically strike by 15%

Tanislavs Resolute
Rank needed: 4
Type: Passive Ability
Description: Increases your chance to dodge by 25%

The Queen's Chaos Web:
Rank needed: 5
Mana cost: 30 Mana
Cooldown: 25 seconds
Type: Physical/ Magical
Description: With each new Queen, comes a stronger web. Launch a spray of acidic webbing, covering the field, ensnaring your enemies within. Hits the target for moderate damage, and applies a strong hybrid Dot over 15 seconds. Guaranteed to hit. Reduces your enemies defenses by 150% for 15 seconds. However, even if you are the Queens strongest, nothing is stronger than the Queens noxious web, boiling your skin and reducing your defenses by 40% for the duration of this skill and applies Queen's Touch. Queen's Touch does not fade away. If Soulbind is active, unleashes Vaals soul into the field, paralyzing the target in terror in sight of the Destroyer and stuns them for 4 seconds(the effect would be named as Vaals Malice). Since the Queen holds you in such high regard to use her web, she has also enchanted them to decrease mana costs by 25% for 15 seconds. (ranged ability)

Vaal's Recklessness:
Rank needed: 10
Type: Passive Ability
Description: Increases your STR and INT by 17%

In terms of its class base stats, it could be left the same as the Arachnomancer but with a preferable buff to its evasion chance. Besides that, the skills here and the passives should be enough to make this a good class for soloing and one fantastic class for support

I've been thinking about this for a while as a class idea, i've always been thinking that the Arachnomancer should get a rework to make it just a bit stronger of a class, and not so much something that is only meant for group battles, would have been nice to see it solo something strong. I've also been thinking about how this game could use another new chaos class available for members and non-members without having to pay for anything and just simply earn it ingame. So hey, heres THE ChaosWeaver, a new chaos class idea, and a monstrous upgrade to the Arachnomancer, and a pretty decent follow up to the lore found in the Ravenloss codex. Even if the Arachnomancer is meant to be a support class, I still found it as a rather disappointing class, it seemed rather lacking within its support aspects, and in pvp, it seems like a 30/70 chance against most classes out today. So I created this idea for a class that is powerful, challenging to keep up, and a lot of fun to use; a class just isn't that much fun if all you gotta do is use the same 4 button combo and you never end up in any stress because of it. This class would be like the Dragonslayer and Dragonslayer general, same base stats but a much stronger class in comparison to its sibling class. How I think this class should be made available, would go like this:

-Merge the following:
--Chaos slayer Berserker (Non-AC)
--Arachnomancer (Non-AC)
--Necromancer (Merge version) (Necromancer because the class deals with souls and it seemed fitting for the necromancer to be one of its merges)

And it would require you to play the Ravenloss storyline, basically complete "Defeat the ChaosWeaver Cleric", to unlock the merge shop. I definitely want this class to be something earned ingame, and that everyone could get. I don't want this class to be something super overpowered but something that can be a good debuffer in group fights and can definitely solo strong bosses, whilst dealing real good damage too, like the description says "the Champion of Chaos", I am referring to the boss in the UltraDrakath map, as a maximum/ minimum boss that it can handle. And of course, decent in pvp.

For appearances, it would be cool to see it has a arachnid type model, with eight spider legs and an abdomen, claws on the hands, and a ChaosWeaver face like this: http://aqwwiki.wikidot.com/chaosweaver-morph

I made this account literally just for this, not expecting much from it, but would be amazing to see what you guys thinks, would be even more amazing if any of these are even considered by the creators of the game as well.

< Message edited by Bjornolf -- 9/4/2018 17:58:58 >
Post #: 454
9/8/2018 19:31:43   

It's been a while since the last time I've posted. This is just an update of the class but the art will be changed as soon as @Yo_Lae finished it!

Tainted Shinobi (Class)


Weapon Damage: 125%, 2.5 speed
Description: Recommended enhancement: Luck. Tainted Shinobis are monks from akiba that was cursed by absorbing the dark powers from the cursed stone turning them into killers that use their specialized powers through from their cursed hand and the cursed stone to execute the enemies.
Special Effect: Tainted Shinobi gain mana from all hits landed in combat,and especially on crits. The amount depends on damage relative to their own HP total.

Auto Attack
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 2.5 Seconds
Type: Physical
Description: A strong attack known only to disciplined fighters. Deals based on weapon damage.

Saku ni
Rank Needed: 1
Mana Cost: 15 Mana
Cooldown: 5 Seconds
Type: Physical
Description: Does moderate damage and leaving them with a small DoT. Applies "Blood lust" which increases your Haste by 6% for 15 seconds. Stacks up to 5. If “Anathematize” is active, this also heals you for a small amount.
Note: Saku ni (裂くに) means “to lacerate” in Japanese.

Concealed Power
Rank Needed: 2
Mana Cost: 35 Mana
Cooldown: 20 Seconds
Type: Magical
Description: You use the power of the cursed stone applying “Anathematize” to your enemy for 15 seconds and healing you for a moderate amount over 6 seconds or stunning your target for 2.5 seconds.

Rank Needed: 3
Mana Cost: 15 Mana
Cooldown: 7 Seconds
Type: Physical
Description: You use your dark power to slash through your enemy dealing a moderate damage and leaving them with a moderate DoT. If “Anathematize” is active, you apply “Lethal wounds” to your enemy for 10 seconds.
• Guaranteed hit.
• Konzetsu (根絶) means “Eradication” in Japanese.

Kurayami no nagiri
Rank Needed: 4
Type: Passive Ability
Description: Increases your Hit chance by 12%.
Note: Kurayami no nagiri (暗闇の握り) means “grip of darkness” in Japanese.

Unseen haste
Rank Needed: 4
Type: Passive Ability
Description: Increases Haste by 20%.

Bunretsu to hakai
Rank Needed: 5
Mana Cost: 40 Mana
Cooldown: 20 Seconds
Type: Physical
Description: You are consuming all of the dark energy from the cursed stone into one powerful attack, converting the DoT they receive while “Lethal wounds” is active into a massive damage. Lethal wounds is consumed.
• Guaranteed hit.
• Buretsu to hakai (分裂と破壊) means “division and destruction” in Japanese.

Shi koete osore
Rank Needed: 10
Type: Passive Ability
Description: Rarely, when your health is below 35%, your haste increases up to 50% for 5 seconds.
Note: Shi koete osore (死超えて恐れ) means “fear beyond death” in Japanese.

Thanks again! You'll see the current looks of this class via @Yo_Lae - https://twitter.com/Yo_Lae/status/1038494233576054784
Post #: 455
9/16/2018 16:19:00   


Note: Forn means "Ancient" in old norse. Skripi means "Horror" in old norse.

Weapon Damage: 100%, 2.5 seconds
Description: Recommended enhancements: Wizard. The restless ancients of an extinct civilization, their souls once forever dormant, until the day had come when they were revived once more by the great Legion leader himself, and as an amalgamation of souls, they came to life as one and split into a deadlier two.

Moor Mace
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 2.5 Seconds
Type: magical
Description: Send out a lashing strike with your chained spectral mace, hitting the enemy from afar. Does high damage based on magical power.

Notes: Hits for 120% spell power. Moor means "Fury" in old norse.

Rank Needed: 1
Mana Cost: 50 Mana
Cooldown: 17 Seconds
Type: Physical
Description: Summons your other half from your transparent shadow. A horrific spectral beast of raw savagery. Increases damage on all skills and auto attacks. Activating this skill applies "Akafi" for 10 seconds. After 10 seconds have past, applies a Hot for 8 seconds based of the damage you've done to the enemy while this skill is active.

Notes: Slatr means "Flesh" in old norse. Bjorn means "Bear" in old norse. Akafi means "Vehemence" in old norse.

--Pet SlatrBjorn is summoned.
--Pet cannot be summoned in PVP if it's not summoned before entering Arenas.
--Pet cannot be summoned if a pet is already equipped.
--Pet cannot be summoned during combat.
--Increases all outgoing damage by 150% for 10 seconds.
--Hot amount is based off of 50% of damage done while the skill is active.

Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 5 Seconds
Type: Magical
Description: SlatrBjorn unleashes a chilling ear-ripping roar, striking all those around, chilling them to the bone. Does moderate damage and reduces enemies haste by 15% for 10 seconds. If "Akafi" is active, has a 50% chance to stun the targets for 6 seconds. Consumes "Akafi". Guaranteed to crit.

Note: Hits up to 4 targets. Hits for 140% spell power. Bita means "Bite" in old norse. Consumes Akafi if it lands a hit.

Rank Needed: 3
Mana Cost: 16 Mana
Cooldown: 8 Seconds
Type: Magical
Description: Swing your spectral mace around you, reaching out and striking your foes with malice destruction. Hits targets around you for moderate damage. Applies "Haski", reducing enemy dodge chance by 10% and applies "Herfiligr" on yourself, which increases hit chance by 10%. Stacks up to 3 times, stacks fade after 9 seconds if not reapplied. If "Akafi" is active, reduces only this skills cooldown by 50%. Does not consume "Akafi".

Note: Hits up to 4 targets. Hits for 140% spell power. Leior means "Hateful" in old norse. Haski means "Harm" in old norse. Herfiligr means "Harsh" in old norse.

Eriks Settlement
Description: Reduces damage taken by 20%
Rank Needed: 4
Type: Passive

Notes: Name inspired by Erik the Red, founder of Greenland’s first Norse settlement.

Leifs advance
Description: Endurance increased by 30%
Rank Needed: 4
Type: Passive

Notes: Name inspired by Leif Eriksson, the one that beat Columbus to the New World by 500 years.

Rank Needed: 5
Mana Cost: 24 Mana
Cooldown: 18 Seconds
Type: Magical
Description: The ancient souls resonate within, unleashing a ice storm from its screaming mouth's. Covering you in hardened ice, imbrued by the freezing touch of the collective souls, increasing your defenses by 40% for 8 seconds, striking numerous targets with one powerful storm wall of swirling destruction, and decreasing their damage by 40% for 8 seconds. If "Akafi" is active, consumes it and applies "Rikr" for 20 seconds, which continuously increases outgoing damage, crit chance, crit damage, and Hot amount as you keep striking your target with your auto attack. stacks up to 50

Notes: Each stack increases its effects by 3%. Hits up to 4 targets. Hits for 280% spell power. Banahogg means "Death-blow" in old norse. Rikr means "Powerful" in old norse.

Haralds Skjotfoeri
Description: Haste increased by 25%
Rank Needed: 10
Type: Passive

Notes: Skjotfoeri means "Speed" in old norse. Inspired by Harald Hardrada, the Last Great Viking Leader.

Stats would be:

Strength:very low, covering 10% of the bar.
Intellect: very high, covering 95% of the bar.
Endurance: high, covering 70% of the bar.
Dexterity: below medium, covering 45% of the bar.
Wisdom:below high, covering 65% of the bar
Luck:high, covering 70% of the bar

Sadly the keyboard doesn't have the proper accents for the words I have scattered all over here, but, it works either way. While looking through the different Legion classes, i noticed the only Legion farming class was the Darkside and the Blade Master classes, which are now rare, so I thought it would be a good idea to come up with a legion class that could farm really well, but not set as a rare. I kept looking at the other legion classes, i looked at the pet classes, and then i looked at the glacial berserker and found the inspiration of creating a class that has the same kind of "background", a background that really strikes me as one similar to the viking style, as the Glacial Berserker, but instead of being the actual berserker, you'd be the ancestors cursing him. So I kept thinking it through on how interesting of a theme it would be, a well of maddening souls, the ones cursing the Berserker, resurrected as one undead viking warlord, with new found powers given by Dage, and ancient magics they have been collecting for centuries. Animations would look like a slight combo of the legion doomknights animations, dark with skulls, the glacial berserkers storm animations, blizzards and hailstorms, and the battlemage's blue flames. For its look, i'm no artist, so hehe, can't make a sketch just like that, but it would be a combo of something like http://aqwwiki.wikidot.com/undead-legend-armor and http://aqwwiki.wikidot.com/glacial-berserker-armor-non-ac, and its pet should be like this http://aqwwiki.wikidot.com/grrrberus-watchdog but as a bear, with ghostly hands rising out of its back, to really show the mess of souls it is, but still with the same theme, would be spooky seeing a multi-headed ghost bear.

For its acquirement, it should be something seasonal, like every frostvale, and worth, at maximum, 3k legion tokens.

Font size reduced. Please refrain from using font size over 3. Any larger and it is considered spam. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior > Do Not Spam. ~Shadowhunt

< Message edited by Bjornolf -- 9/28/2018 13:55:45 >
Post #: 456
9/22/2018 4:44:04   
Mega Guy

Description: Become a Reploid, a robot which acts and grows like a human
Mana Regen: Reploids gain mana when they:
Strike an enemy in combat (more effective on crits)
Are struck by an enemy in combat

Defense Mechanism (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: Does a single hit. Beautiful.

Pellet Power (Rank 1)
Mana Cost: 10
Cooldown: 10 Seconds
Type: Magical
Description: Reploid Defense Mechanism No. 001: Lemons? Fire lemons rapidly at your opponent.

Charged Shot (Rank 2)
Mana Cost: 30
Cooldown: 30 Seconds
Type: Magical
Description: Reploid Defense Mechanism No. ???: The Fabled Charged Shot. Charge your weapon and deal 150% weapon damage!

Saber Slice (Rank 3)
Mana Cost: 20
Cooldown: 10 Seconds
Type: Physical
Description: Reploid Defense Mechanism No. 002: Saber Slice. Slice your opponent and have 1 undodgeable critical attack

afterward. May cause stun.

Speed Amplifier (Rank 4 Passive)
Description: Increases Haste by 15%.

Defensive Adaptability (Rank 4 Passive)
Description: Reduces damage taken by 10%.

Overclock (Rank 5)
Mana Cost: 40
Cooldown: 35 Seconds
Type: Physical
Description: Overclock your system and amplify your mana capacity by 10% and reduce skill cooldown by 10%.
Post #: 457
9/22/2018 6:03:48   

1.5 sec 75%
Mana on excellent hits.
1 Dual Blade
Disenchant your shield into offhand of your weapon and perform a lunge.
200% weapon damage, 2 sec cd, 15 mana
2 Displacement
Trickster moves obscirily, unsusceptibilyzing for her being hit but someone else.
5 mana, 10 sec duration, no cooldowns, stacks up to 15
Dodge chance + 3%, Damage that would-be recieved is reflected for 1% as player-based area of effect per stack
3 Shadow Illusion
Tears multiverse apart in a scar of parallel universe, therefore cnosequencizing magnetic force attract what would become of chosen.
Summon an invisible AI clone dealing 1/5 damage and taking 350% damage for up to 4 copies. Using this skill afterwards heals them for (100%-remaining health)/2.
40 mana, 60 sec coldown, infinite duraton,
4 Critical chance +15% - Trigger Happy
Maximum weapon "excellent damage" of critical strike chance/35 chance on critical strikes - Perceptive Tactician
5 Subspace Shift
Warps it's plane of presence from 4-dimentional incrementionally transcending herself and surrounding path into informational reality.
26 mana, 35 seconds cooldown, 20 seconds duration
8.75% upon being hit to cast a healing spell on oneself and 2 lowest health targets in a party or illusions without(doesn't affect out-of party players and only heals clones without group or when 2/2 or more party memebers are at full health. in duo case remaining portion of 1/3 heal can be transferred or treats as soloer at 100%) with a potency based on displacement stacks and spellpower

10 Overflow excellent damage beyond 100% improves said hit critical power by x-100(aka (x-35)/35 below 70% and 2*(x-35)/35 70-100%) and excellent damage strikes do not miss and reduce remaining cooldown of Shadow Illusion by 2.5 sec

< Message edited by Rayimika -- 9/22/2018 9:46:31 >
AQ AQW  Post #: 458
9/24/2018 18:39:17   
Ultimecio The Great

Class Suggestion By Ultimecio The Great.

Class Name: Fiend Avenger

Class Description: The Fiends From The Haunted Graves Seek Revenge Against The Ones Who Have Hunted Them To Extinction, Now They Rely On You To
Fight Their Enemies So That Their Existence Will Not Be In Vain!

Weapon Damage: 70%, 1.8 Speed

Description: Recommended enhancement: Thief.

Special Effects:
* Fiend Avenger Gain Mana When They:
*Strike An Enemy In Combat. (More Effective On Critical Hits)
*Are Struck By An Enemy In Combat. (More Effective On Critical Hits)


Name: Fiend's Scar
Rank Needed: 1
Mana Cost: 0 Mana
CoolDown: 1.5 Seconds
Type: Physical
Description: You Scar Your Foe With The Hatred From Your Loyal Fiends From Beyond The Grave. You Deal A Light Ranged Physical Attack That Applies "Fiend's Scar",
A Minor DoT That Increases In Damage With Each Auto Attack For Up To 3 Enemies Which Lasts For 3 Seconds And Stacks Up To 5.
Has A 10% Chance On Auto Attack To Apply Fiendish Lux, An Attack That Deals 130% Weapon DMG On The Selected Enemy.

Name: Fiend's Dark Spears
Rank Needed: 1
Mana Cost: 20 Mana
CoolDown: 5 Seconds
Type: Physical
Description: You Unleash The Potential Of The Fallen Fiends To Your Foes By Impaling Them With An Incredible Source, The Fiend's Prized Possessions!
A Moderate Attack That Targets Up To 3 Enemies, And Applies "Fiend's Invigoration", Which Increases Your Crit Chance And Crit Damage By 10%. Cannot Stack.
Has A 10% Chance To Apply Fiend's Spear Impact, Which Increases The Damage The Targets Take By 30%.

Name: Fiend's Righteousness
Rank Needed: 2
Mana Cost: 25 Mana
CoolDown: 10 Seconds
Type: Physical/Magical
Description: You Empower Yourself And Up To 4 Allies. Applies "Fiendish Power", Which Increases Attack Power By 15%.
Also Applies "Fiendish Guard", Which Decreases Damage Taken By 15%. Both Effects Lasts For 8 Seconds.

Name: Fiend's Uprising
Rank Needed: 3
Mana Cost: 20 Mana
CoolDown: 25 Seconds
Type: Physical
Description: The Damage You Have Taken Enrages You And The Fiends! Deals 90% Weapon Damage For Up To 3 Enemies, And Applies "Fiend's Rage",
Which Increases Your Mana Regen The Lower Your Health Is. Also Applies "Fiend's Rush", Which Increases Haste By 15%.
Both Effects Last For 15 Seconds.

Name: Fiendish Poison
Rank Needed: 4
Type: Passive
Description: Increases DoT Damage By 10%

Name: Fiendish Blessing
Rank Needed: 4
Type: Passive
Description: Increases HoT Recieved By 10%

Name: Fiend's Resurrection
Rank Needed: 5
Mana Cost: 40 Mana
CoolDown: 30 Seconds
Type: Physical
Description: You Begin To Summon The Haunted Fiend Spirits To Unleash A Dark Catastrophic Flame On Your Foes!
Deals MASSIVE Damage Based On The Stacks Of "Fiend's Scar" That Is Applied To Your Enemies. If The Target Has Max Stacks Of "Fiendish Scar",
It Will Consume All "Fiend's Scar" Stacks, And Apply "Fiendish Cage", A Ranged 5 Second Stun That Targets Up To 3 Enemies. Can't Miss, But Cannot Crit.

Name: Fiend's Loyalty
Rank Needed: 10
Type: Passive
Description: Has A 1% Chance On Auto Attack To Apply "Fiend's Respect", Increases Crit Chance, Crit Damage, DoT Damage, And Haste By 30% For 15 Seconds.

Overall, This Is A Suggestion For A Mogloween Event Based Class. Hoped You Like It. Thank You.
AQW  Post #: 459
9/24/2018 19:16:37   

We definitely need a Class for rank 10 at fishing !!!

Fishing Master
Description: You won't belive how powerfull is a fishing man... Don't upset him!!!
Mana Regen: Fishing Master gain mana when they:
Strike a enemy in combat (more effective on crits).The amount depends on damage relative to their own Hp

Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, just like that

Prepare the bait (Rank 1)
Mana Cost: 15
Cooldown: 4 Seconds
Type: Magical
Description: Prepare the bait for your enemies dealing moderate damage and got a 20%chance that your opponent will actually bite the bait.

It bited!! (Rank 2)
Mana Cost: 30
Cooldown: 13 Seconds
Type: Magical
Description: Deal moderate damage. If your opponent has baited the bait from 'Prepare the bait" this skill deals high damage and apply a Hot for 6 seconds.

Bubbles (Rank 3)
Mana Cost: 15
Cooldown: 4 Seconds
Type: Magical
Description: Deals moderate damage and got a 20% chance of applying the 'Magical bubble' to your opponent.

Waiting for the Big Catch (Rank 4 Passive)
Description: Increases Haste by 15%.

Aggressive Fish (Rank 4 Passive)
Description: Increase your damage by 10%.

Relase the Kraken! (Rank 5)
Mana Cost: 30
Cooldown: 15 Seconds
Type: Magical
Description: Deals moderate damage. If your opponent has 'Magical bubble' applied deals massive damage and apply a DoT that last for 8 seconds.

Good Fishing(Rank 10 Passive):
Prepare the bait and Bubbles got an extra 25% to apply their effects.
Post #: 460
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