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RE: =AQW= New Class Suggestions

 
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12/7/2015 10:52:49   
DarkLore
Member

I have a great idea inspired by a thread in the GD section. People seem to be running out of things to spend gold on. My suggestion? Make a high-priced class that parodies King Midas.
Here's some quotes from the thread discussing this matter.
quote:

Imagine hitting monsters with gold coins or using your Midas Touch to petrify enemies in gold!

quote:

@DarkLore Or the ability to TURN into gold. It would be similar to Dragon Shinobi's mana regeneration skill. The King Midas' concept has been used in the shipwreck quest chain, so I can see the class having links to Xergon. In that case, I can think of it placing a 'gold curse' onto the target; A stackable skill that lowers haste and maybe damage output for the first few stacks before turning into a stun after enough of them. It seems rather powerful so of course there should be limitations to it.

The first quote is mine. But Orc Orc Orc get credit for the second one.
Now honestly, I'm not good at class skill calculations. These are just rough-draft ideas for a class that is essentially a gold-sink It would include a full set as well. everything gilded with gold and a crown to boot! I may have to search for people that know class balancing better than me so that this is more plausible. Since I lack knowledge of calculations in games like these.
AQ DF MQ AQW Epic  Post #: 126
12/9/2015 5:59:25   
freehealth
Member

Have you encountered any Beast Warrior lately? Remember Beast Warrior? Do you even know about this class?

Exactly.

Here's my suggestion for a clone rework for the server rewrite, if they are revisiting old relics.


-Beast Warrior-

Weapon Damage: 100%, 2.0 Speed
Mana Regen: Strike an enemy in combat (more effective on crits), are struck by enemy in combat


Fury Swipes
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: Attack ruthlessly and without mercy! Applies Fury Swipes when landing a critical hit, increasing crit damage by 2%. Stacks up to 20 times.
Additional Notes: Deals 100% Weapon Damage on every attack. Fury Swipes is applied AFTER landing a critical hit.


Circle Slash
Rank Needed: 1
Mana Cost: 10 Mana
Cooldown: 3 Seconds
Type: Physical
Description: Demolish up to 6 enemies in melee range. Applies Fury Swipes when landing a critical hit, increasing crit damage by 2%. Stacks up to 20 times.
Additional Notes: Deals 140% Weapon Damage on hit. Fury Swipes is applied AFTER landing a critical hit.


Pounce
Rank Needed: 2
Mana Cost: 17 Mana
Cooldown: 5 Seconds
Type: Physical
Description: A leaping strike, dealing more damage with every Fury Swipes stack present. When the enemy is killed with this attack, you gain an Adrenaline Boost, a small HoT that increases with each stack of Fury Swipes present on the knocked-out enemy. HoT lasts 11 seconds.
Additional Notes: Deals 150% Weapon Damage on hit. Damage increases by 10% on every Fury Swipes stack present, thus dealing 350% Weapon Damage on max stacks. Does not consume Fury Swipes. If the enemy dies by Pounce, Applies a moderate HoT to the caster that increases by 10% based on every Fury Swipes stack present on the dead target. HoT cannot be stacked.


Eye of the Tiger
Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 11 Seconds
Type: Physical
Description: Focus your senses, increasing crit chance by 40% but decreases haste by 20%. Lasts 8 seconds.
Additional Notes: Deals no initial damage.


Hyena's Wit
Rank Needed: 4
Type: Passive
Description: Increases crit chance by 5%
Additional Notes: n/a


Lion's Heart
Rank Needed: 4
Type: Passive
Description: Increases strength by 5%. Additionally, Circle Slash will always apply Fury Swipes to the target, whether it is a critical strike or not.
Additional Notes: Critical hits from Circle Slash will only add 1 stack of Fury Swipes.


Rampage
Rank Needed 5
Mana Cost: 30 Mana
Cooldown: 25 Seconds
Type: Physical
Description: Channel your inner animal, reducing damage taken and increasing Haste by 30%. Additionally, your auto attacks will hit up to 6 enemies in melee range. Lasts 13 seconds.
Additional Notes: Applies Rampage to the caster, reducing damage taken by 30% and increasing Haste by the same amount. Auto attacks will hit up to 6 enemies.


I'll add more stuff regarding this class later.



< Message edited by freehealth -- 12/9/2015 6:17:34 >
Post #: 127
12/15/2015 13:00:22   
_yuudai_
Member
 

maybe some counter-part of Time manipulation class, which can control Space.
Spatial Class

Desc: A Tremendous power used by casters which they can manipulate Space and Control the Universe!
Special Skills:
Spatials gain mana when they:
- Strike an enemy in combat (more effective on criticals)
Spatials can warp Instantly when clicking on Desired area instead of walking. Recharges for 6 seconds. [Passive]

Skills:
Pulsar Arrows (Auto Attack) (Rank 0)
Mana Cost: 0
Cooldown: 2 seconds
Type: Physical/Magical
Desc: Shoots out Space Arrows, which blasts enemies (up to three) and deals normal damage.
- Becomes Single Target if Cosmic Waves Active

Cosmic Ray (Rank 1)
Mana Cost: 20 Mana
Cooldown: 5 seconds
Type: Magical
Desc: Rains down Cosmic Rays from the sky and Deals Light damage to the target. Applies Cosmic Waves to a caster, allows to gain tiny health per strike.; stacks up 3 times

Solar Wind (Rank 2)
Mana Cost: 15 Mana
Cooldown: 20 seconds
Type: Magical
Desc: Direct Enemies with Solar Wind from the sun and attacks 3 enemies, applies moderate DoT for 10 seconds.
- Spell will be single target and Freezes Target for 3 seconds (per stack) if Cosmic Waves Active, Consumes Cosmic Wave Stacks

Lunar Retribution (Rank 3)
Mana Cost: 40 Mana
Cooldown: 30 Seconds
Type: Magical
Desc: A Spell which Illuminates the Caster from the Lunar Moon and possesses Immensive powers. Which Effect may apply on you? Effect Last for for 8 seconds.
Note: This Effect are as Follows:
Arca Caelestis- All Spell Damage taken is reduced by 30%
Moon Halo- Increases Dodge chance by 5%
Eclipse- Refills full Mana after 10 second. Mana will regenerate by 10 per second if Cosmic Waves Active

Absorption (Rank 4)
Desc: Damage taken is reduced by 10%
Dark Energy (Rank 4)
Desc: Crit Chance and Intellect Increased by 10%

Night of the Falling Stars (Rank 5)
Mana Cost: 60 Mana
Cooldown: 90 Seconds
Type: Magical
Desc: Allows to Mark all enemies with Stellar Beams, Weakens Enemies by 20% for 6 seconds and Deal Massive Damage to ALL enemies depending on Cosmic Waves Stacks.
- Deals No damage if no Cosmic Waves stacked, but Still Weakens Enemies.
---------------------------------------------------------------------------------------------------------------------------------------------------------------

Maybe another Subset of Mage where they can manipulate Wind Magic.

Aeromancer

Desc: Aeromancers specialize on manipulating wind magic for their will. They are, however, mostly peaceful. The people who follow this discipline are often active and social, using a small cloud of air to float them around from place to place.

Special Skills:
Aeromancers gain mana when they:
- Strike Enemy in combat (More Effective on Criticals)

Skills:

Auto Attack (Rank 0)
Mana Cost: 0
Cooldown: 2 seconds
Type: Physical
Desc: A basic attack, taught to all adventurers.

Air Blade (Rank 1)
Mana Cost: 30
Cooldown: 10 seconds
Type: Magical
Desc: Deals Moderate Damage on a Targeted Enemy. Becomes Explosive and Deal 30% damage if Smog is Active.

Air Blast (Rank 2)
Mana Cost: 20
Cooldown: 10 seconds
Type: Magical
Desc: Marks 3 Enemies with Smog, allows to deal Small DoT for 10 Seconds.

Shackle (Rank 3)
Mana Cost: 40
Cooldown: 30 seconds
Type: Magical
Desc: Summons a Large Tornado, Deals normal damage to 3 enemies, applying Shackle for 10 seconds. Shackle will not apply if Smog is active, changes effect, which Stuns 3 Enemies for 3 seconds and Deal no damage to enemies.

Call to Arms (Rank 4)
Desc: Crit Chance Increased by 10%
Calm (Rank 4)
Desc: Dodge, Haste, and Evasion Chance Increased by 5%

Air Sphere (Rank 5)
Mana Cost: 10
Cooldown: 60 seconds
Type: Magical
Desc: Shields the caster with Wind Sphere, nullifies all negative effects, and Incoming Damage reduced by 20% for 10 seconds. All Incoming Attacks Converts To Mana, Depending on the damage. Cooldown Reduced by 20% if Shackle is applied for 20 seconds.
Note: Some Monsters are not affected with this effect, which they can still apply negative effects.

Shrine of Breathing Wind (Rank 10)
Desc: Heals you by 5% every second.



< Message edited by _yuudai_ -- 12/16/2015 7:36:22 >
Post #: 128
12/17/2015 11:30:50   
Drid123
Member

Saintly Paladin Class
Description: Harnessing the power of light, this warriors use light and holiness in the promise of vanquishing evil from the world. (Only available to Good Heroes)
Some Skills it Might Have:
Basic Attack: A simple attack that restores 5% hp each basic attack.
Majestic Aura: A skill that increases your Max HP by 20% and heals. Stacks up to 3 times. ( I think this skill would be nice because other classes doesn't seem to have this skill. Increased Helath would be useful against boss that deals 500 damage compare to the minimum 2000 health at level 65.)
Saintly Sacrifice: Deals massive damage; cannot be dodge and will always crit at the cost of 20% of your HP.
Light Envoy: Recovers nearby allies and yourself's HP and increases attack and critical rate by 40% for 10 seconds.
Power of the Saints: Increases nearby allies and yourself's haste and attack speed by 50% while decreases enemy max health by 5%.

This class is design to tackle and support players that are trying to defeat bosses. Seeing how some bosses have 1 million or more HP, this class will be useful in boss battles.

Post #: 129
12/17/2015 17:01:55   
The ErosionSeeker
*insert cheesy pun here*


Since everyone else is suggesting various Brightoak classes, I might as well give it a go.

Primal Druid
Description: Although all Druids have an affinity to nature, the Primal Druid is able to become deeply in tune with the world. Empowered by an arsenal of animal spirits, the Primal Druid unleashes the wrath of nature against the forces of destruction!
Weapon Damage: 100%, 2.0 Speed
Mana Regen: Primal Druids gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Magical
Description: Druids gain strength from nature, and even more so in battle. Every successful hit applies a stack of Green Energy, increasing your damage and strengthening the power of your other skills.
Note: Green Energy stacks to 20, and increases damage output by 5% per stack. 10 second duration.
Expected damage at Level 65: 200

Call of the Wild (Rank 1)
Mana Cost: 30
Cooldown: 5 Seconds
Type: Magical
Description: Incensed by nature, you lash out at your opponent for 250% of weapon damage, drawing 1 more stack of Green Energy from them. If you have an animal spirit, this attack is an automatic critical.

Helps you get out of the early-game by speeding up Green Energy stacks, gets enhanced if you have a spirit animal, is a main damage skill. Only mana-positive when an animal buff is active, letting you use the other skills.

Spirit Tuning (Rank 2)
Mana Cost: 20
Cooldown: 7 Seconds
Type: Magical
Description: Call animal spirits to bolster you and your allies in battle, gaining their traits for 10 seconds. If your allies are not also Primal Druids, they can only gain the base benefits.
Note: Applies one of the following effects, but clears either of the other two effects:
Wolf - Increases critical chance and critical damage by 10%, Green Energy increases critical chance by 0.5% (max. 20%) and critical damage by 1% (max. 30%)
Eagle - Increases haste and accuracy by 10%, Green Energy increases haste by 0.5% per stack (max. 20%) and accuracy by 1% per stack (max. 30%)
Viper - Increases dodge by 10% and inflicts a DOT equal to 50% of weapon damage, Green Energy increases dodge by 0.5% per stack (max. 20%) and DOT by 5% (max. 150%)

Druids are bard-like, right? Applies one of these effects to everybody in the room. They're only somewhat helpful for others, but can get really good with Green Energy

Rampant Regrowth (Rank 3)
Mana Cost: 40
Cooldown: 20 Seconds
Type: Magical
Description: Heals up to 6 friendly targets for 200% of weapon damage, and applies one of the following effects to each player for 10 seconds (but clears the other effect):
Newt - HOT based on 30% of weapon damage, Green Energy increases HOT power by 1% per stack (max. 50%)
Tortoise - Damage taken reduced by 40%, Green Energy increases defense by 1% per stack (max. 60%)

The heal isn't too strong, but Newt can make up the difference while Tortoise prevents further damage.

Force of Nature (Rank 4 Passive)
Description: The fury of the earth roars within you, increasing damage output by 15%.
Defender of Nature (Rank 4 Passive)
Description: Just as nature finds a way to persist, you also grow resilient. About 15% more resilient than you were before.

Primalize (Rank 5)
Mana Cost: 50
Cooldown: 30 Seconds
Type: Magical
Description: Nature howls as you tap into the legendary form of your animal spirit for 10 seconds. Inflicts damage based on your stacks of Green Energy and applies an effect based on your animal spirit. Unlike Spirit Tuning, only you can evolve your spirit alignment.
Note:
Inflicts 250% of weapon damage, 500% if you have a spirit animal effect. Green Energy increases damage by 25% per stack (max. 1000%), also, applies one of the following effects, based on your current spirit animal effect:
If spirit Wolf, you gain Legendary Fenrir, making all hits critical
If spirit Eagle, you gain Legendary Roc, increasing haste to its maximum (think Elemental Dracomancer's Wings skill)
If spirit Viper, you gain Legendary Ouroboros, increasing dodge by 100%.
If spirit Newt, you gain Legendary Salamandra, which applies a 400% HOT, Salamandra's Incineration also reduces target's defenses by 50%
If spirit Tortoise, you gain Legendary Testudinata, increasing defense by 80% (this sets you to 95% when coupled with Rank 4 passive), Testudinata's Tedium reduces target's haste by 50%

These effects only apply to yourself. They'd be pretty overpowered if they applied to everybody.

Wrath of Nature (Rank 10 Passive)
Description: Haste increased by 10%.
DF AQW  Post #: 130
12/23/2015 14:35:26   
Xeltonick
Member

Insane Ripper

Insane Ripper class skills below.

Weapon Damage: 125%, 1.5 speed
Description: Insane Rippers are murderers that uses the art of fire. The original Insane Ripper taught Xan how to master the art of fire.
Special Effects:

Insane Rippers gain mana when they:

Are struck by an enemy in combat
Strike an enemy in combat (more effective on crits)
Dodge any attack (restores HP as well)


Skills:

Insane Ripper( Class )

Ripper's Hemorrhage
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 1.5 Seconds
Type: Physical
Attribute: Fire
Description: Insane Ripper's basic attack, deals increasing damage the longer the user stays in battle.
-Special: Fire Attribute basic attack deals bonus Fire Damage and deals a moderate damage over time until enhancement is over-



Sinister Leech
Rank Needed: 1
Mana Cost: 15 Mana
Cooldown: 5 Seconds
Type: Physical / Magical
Attribute: Fire
Description: Deals moderate damage to the target. Applies Searing Leech to the target, a stacking effect ( up to 6 ). At full stack, one more activation will stun the enemy for 5 seconds and the stacks will reset. Searing Leech steals some of the target's life depending on your damage output and weakens your enemy, making your attacks stronger. The more effect it have on the enemies, the more stronger you are and the more weaker your enemy gets.



Mind Reaping
Rank Needed: 2
Mana Cost: 25 Mana
Cooldown: 12 Seconds
Type: Physical / Magical
Attribute: Fire
Description: Deals a weak Area Of Effect to all enemies in the same room by the Insane Ripper's mind control, causing enemies to attack themselves for 3 seconds. After the effect wears off, enemies will be affected with reduced damage and defenses for 4 seconds.



Flaming Agility
Rank Needed: 3
Mana Cost: 35 Mana
Cooldown: 10 Seconds
Type: Physical / Magical
Attribute: Fire
Description: Deals a weak attack to the target, increasing your dodge and critical strike by 30% for 8 seconds. If Searing Leech is active despite stacks, haste increases as well by 30% for 5 seconds.



Fearless Entity
Rank Needed: 4
Type: Passive Ability
Description: Strength increased by 25%



Insane Mentality
Rank Needed: 4
Type: Passive Ability
Description: Intellect increased by 25%



Art of the Dragon
Rank Needed: 5
Mana Cost: 65 Mana
Cooldown: 40 Seconds
Type: Physical / Magical
Attribute: Fire
Description: Enables the user to enhance basic attacks with Fire Attribute while also increasing damage output by 25% for 15 seconds.
-Deals 250% damage on impact-



Ripper's Last Resort
Rank Needed: 10
Type: Passive Ability
Description: A rare occasion, all damage taken will be reduced by 90% for 20 seconds.
-5% chance to happen-



[ SPECIAL ]

-EX skills after Rank 5 will be unlocked-



Sinister Leech EX
Rank Needed: 6
Type: Passive Ability
Attribute: Fire
Description: Steals extra 10% of target's life and also deals increasing damage over time based on number of stacks applied onto target and the stun increases duration by 2 seconds.



Mind Reaping EX
Rank Needed: 7
Type: Passive Ability
Attribute: Fire
Description: Targets will have their haste slowed by 50% for 4 seconds when skill is used and effect applied onto them.



Burning Psycho
Rank Needed: 8
Type: Passive Ability
Attribute: Fire
Description: Fire Damage and Damage Over Time increases by 10%



Flaming Agility EX
Rank Needed: 9
Type: Passive Ability
Attribute: Fire
Description: Dodge chance increased to 60% . Haste increased to 45% when stacks are active.



Art of the Dragon EX
Rank Needed: 10
Type: Passive Ability
Attribute: Fire
Description: Duration of Fire Attribute activation increased to 30 seconds and damage output increased to 35%


________________________________________________________________________________________________________________________________________________________________
Ravenloss Assassin

Ravenloss Assassin class skills below.

Weapon Damage: 125%, 1.5 speed
Description: Ravenloss Assassins are disciples who master the art of darkness along with assassination using ranged attacks.
Special Effects:

Ravenloss Assassins gain mana when they:

Are struck by an enemy in combat
Strike an enemy in combat (more effective on crits)
Dodge any attack (restores HP and mana as well)


Skills:

Ravenloss Assassin( Class )

Assassin's Blade
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 1.5 Seconds
Type: Physical
Attribute: Darkness
Description : A basic attack for a Ravenloss Assassin. Has a chance to deal an extra damage over time or double damage to target for 5 seconds. Effect will reset for 15 seconds before it is available again.



Crow Rain
Rank Needed: 1
Mana Cost: 15 Mana
Cooldown: 4 Seconds
Type: Physical
Attribute: Darkness
Description : Summon a crow to shoot mini blades in a line dealing Dark damage per second. Applies " Ravenous Wound ", reducing enemy's defenses by 20% for 5 seconds. Stacks up to 4 times. Ravenous Wound will be consumed by other skills and resets.



Ravenborn Siphon
Rank Needed: 2
Mana Cost: 35 Mana
Cooldown: 10 Seconds
Type: Physical
Attribute: Darkness
Description: Deals moderate damage on activation and steals life based on stacks of Ravenous Wound.



Raven Chain Strike
Rank Needed: 3
Mana Cost: 45 Mana
Cooldown: 18 Seconds
Type: Physical
Attribute: Darkness
Description: Lashes out your chain connected blade to your enemy dealing high Dark damage on first hit and stunning target for 5 seconds on second hit. Target takes an extra percentage damage based on stacks of Ravenous Wound ( Up to 20% )



Dark Feather
Rank Needed: 4
Type: Passive Ability
Description: Increases your endurance and defense by 25%



Dark Enhancement
Rank Needed: 4
Type: Passive Ability
Description: Damage increased by 15%



The Raven's End
Rank Needed: 5
Mana Cost: 85 Mana
Cooldown: 50 Seconds
Type: Physical
Attribute: Darkness
Description: Will take no damage upon activation while charging extreme damage per second skill for 3 seconds. Player will start shooting bladed ravens at target for 5 seconds. Damage of bladed ravens increases based on stacks of Ravenous Wound. ( Up to 80% )



[ SPECIAL ]
-EX skills after Rank 5 will be unlocked-



Crow Rain EX
Rank Needed: 6
Type: Passive Ability
Attribute: Darkness
Description: Summons up to 3 Crows at once. Applies Ravenous Curse instead, replacing Ravenous Wound.
-Ravenous Curse reduces enemy's defenses by 25% and deals damage over time for 6 seconds. But Ravenous Curse can only be stacked up to 3 times.



Ravenborn Siphon EX
Rank Needed: 7
Type: Passive Ability
Attribute: Darkness
Description: Steals 15% more health from your enemies and also converts that 15% lifesteal into next attack as bonus damage.



Crow Master
Rank Needed: 8
Type: Passive Ability
Attribute: Darkness
Description: Dark damage increased by 10% and reduces damage taken by 10%



Raven Chain Strike EX
Rank Needed: 9
Type: Passive Ability
Attribute: Darkness
Description: Reduces enemy's defenses by 20% for 12 seconds and also deals damage based on stacks of Ravenous Curse ( Up to 35% )



The Raven's End EX
Rank Needed: 10
Type: Passive Ability
Attribute: Darkness
Description: Duration of action increased by 5 seconds. Damage of bladed ravens increases based on stacks of Ravenous Curse ( Up to 75% ) and deals increasing damage over time for 6 seconds after action ended.



________________________________________________________________________________________________________________________________________________________________
Abyss Reaper

Abyss Reaper class skills below.

Weapon Damage: 100%, 1.5 speed
Description: Abyss Reapers are special born professional grim reapers from the void to carry out murderous duties.
Special Effects:

Abyss Reapers gain mana when they:

Are struck by an enemy in combat
Strike an enemy in combat (more effective on crits)
Dodge any attack (restores HP and mana as well)


Skills:

Abyss Reaper( Class )

Abyss Strike
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 1.5 Seconds
Type: Physical
Attribute: Darkness
Description : Abyss Reaper's basic attack. Quick and sometimes painful to bear with.
-Special: Dark Attribute basic attack increases critical damage and lowering target's defenses-
-Special: Dark Attribute basic attack are black in color and cyan in outline color.



Abyss Dagger
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 5 Seconds
Type: Magical
Attribute: Darkness
Description : Shoots 3 fast enhanced dark daggers at the target, dealing dark damage and also dealing damage over time for 3 seconds. Applies Dark Burn stacking up to 3 times for other skills to use (Lasts 15 seconds). After full stack, next activation enhances your basic attack with dark attribute lasting for 6 seconds. Stacks are consumed and reset.



Abyss Explosion
Rank Needed: 2
Mana Cost: 35 Mana
Cooldown: 12 Seconds
Type: Magical
Attribute: Darkness
Description: Deals a moderate Area Of Effect damage to targets, dealing damage over time for 4 seconds. If Dark Burn is active, Abyss Explosion stuns the targets for 3 seconds. Stuns up to 5 seconds if Dark Burn has max stacks and also enhances basic attack with dark attribute lasting for 10 seconds. All stacks are consumed.



Night Dash
Rank Needed: 3
Mana Cost: 45 Mana
Cooldown: 15 Seconds
Type: Physical / Magical
Attribute: Darkness
Description: Slashes your target so fast it dealt increasing damage over time for 5 seconds while also increasing your haste for 7 seconds and also applying a weak Damage over Time to you for 5 seconds.



Darkness Embrace
Rank Needed: 4
Type: Passive Ability
Attribute: Darkness
Description: Intellect and Critical Damage increased by 15%



Dark Life
Rank Needed: 4
Type: Passive Ability
Attribute: Darkness
Description: Dark Attribute basic attack has 50% chance to lifesteal from targets. Lifesteal depends on your next damage output and is halved of the damage you dealt.
-Passive is automatically activated when Dark Attribute basic attack is on-



Nightfall
Rank Needed: 5
Mana Cost: 70 Mana
Cooldown: 45 Seconds
Type: Magical
Attribute: Darkness
Description: Casts a spell that curses your enemy to deal damage to you that heals you instead for 15 seconds while they receive double damage from your upcoming attacks. If Dark Attribute basic attack is active, target will receive a stun for that duration instead.
-Skill activation deals 150% damage on impact-



[ SPECIAL ]
-EX skills after Rank 5 will be unlocked-



Abyss Dagger EX
Rank Needed: 6
Type: Passive Ability
Attribute: Darkness
Description: Skill Cooldown Stack will be enabled and saved up to 3 times.



Abyss Explosion EX
Rank Needed: 7
Type: Passive Ability
Attribute: Darkness
Description: Moderate AOE damage increased by 20% and Damage Over Time Duration increased to 6 seconds. Targets that have been stunned will have their defenses reduced by 30% for 6 seconds.



Living Nightmare
Rank Needed: 8
Type: Passive Ability
Attribute: Darkness
Description: Damage and lifesteal increased by 10%



Night Dash EX
Rank Needed: 9
Type: Passive Ability
Attribute: Darkness
Description: Slashes 3 times instead of once. Targets will receive extra damage based on the last tick of the Damage Over Time damage.



Nightfall EX

Rank Needed: 10
Type: Passive Ability
Attribute: Darkness
Description: Heal over time increases significantly each tick and is increased to 20 seconds duration. If Dark Attribute basic attack is active, targets will receive a stun for that duration instead.



________________________________________________________________________________________________________________________________________________________________
Divine Templar

Divine Templar class skills below.

Weapon Damage: 100%, 2.0 speed
Description: Templars are divine knights that carry out duties of peace, bringing justice everywhere they venture.
Special Effects:

Divine Templars gain mana when they:

Are struck by an enemy in combat
Strike an enemy in combat (more effective on crits)


Skills:

Divine Templar( Class )

Light Strike
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2.0 Seconds
Type: Magical
Attribute: Light
Description: A Divine Templar's basic attack. Deals Light damage as bonus damage each attack.



Provoke
Rank Needed: 1
Mana Cost: 5 Mana
Cooldown: 6 Seconds
Type: Magical
Attribute: Light
Description: Provokes all targets in a room, making them turn to you for 5 seconds. Applies Taunted stacking up to 5 times. Targets that have been "Taunted" will deal 50% less damage to the user while amplifying the user's damage by 65%.



Plating Force
Rank Needed: 2
Mana Cost: 20 Mana
Cooldown: 10 Seconds
Type: Magical
Attribute: Light
Description: Surrounds the user and other players ( up to 5 ) in a shield that provides them an 8 second Heal Over Time. Using this skill while targets are "Taunted" will increase the power of the Heal Over Time effect significantly depending on stacks of Taunted. Stacks are consumed.



Templar Crash
Rank Needed: 3
Mana Cost: 45 Mana
Cooldown: 12 Seconds
Type: Magical
Attribute: Light
Description: Deals extreme Light damage to target and stuns the target for 6 seconds. Targets with "Taunted" applied will have their defenses reduced up to 50% for 6 seconds depending on stacks of Taunted. Stacks are consumed.



Divine Blessing
Rank Needed: 4
Type: Passive Ability
Attribute: Light
Description: Endurance and Intellect increased by 15%



Divine Ascension
Rank Needed: 4
Type: Passive Ability
Attribute: Light
Description: Damage taken reduced by 10%



Shattering Light
Rank Needed: 5
Mana Cost: 75 Mana
Cooldown: 25 Seconds
Type: Magical
Attribute: Light
Description: Charges up a very powerful light skill for 3 seconds. After that, damage will be released as extreme damage on impact onto targets that burns them with Light. The burn Damage Over Time increases significantly each tick for 10 seconds. Damage of this skill increases depending on stacks of "Taunted". Stacks are not consumed.



[ SPECIAL ]
-EX skills after Rank 5 will be unlocked-



Provoke EX
Rank Needed: 6
Type: Passive Ability
Attribute: Light
Description: Effect "Taunted" now slows down enemies by 20%. Stacks will not increase the slow effect.



Plating Force EX
Rank Needed: 7
Type: Passive Ability
Attribute: Light
Description: Plating Force shield reflects back damage at targets.



Bringer of Light
Rank Needed: 8
Type: Passive Ability
Attribute: Light
Description: All skills deal extra 10% Light damage



Templar Crash EX
Rank Needed: 9
Type: Passive Ability
Attribute: Light
Description: Targets stunned will heal the user based on stacks of "Taunted" applied onto target.



Shattering Light EX
Rank Needed: 10
Type: Passive Ability
Attribute: Light
Description: Damage taken while charging up the skill will be reduced by 90% and the burn Damage Over Time increases target's damage taken by 45% until duration ends.





< Message edited by Xeltonick -- 1/21/2016 6:30:34 >
AQW  Post #: 131
12/24/2015 16:34:50   
LavaUser123
Member
 

Chaotic necromancer class.
How to obtain:

Reach level 30
+ Necromancer and Drakaths armor
+ 500,000 gold
+Rank 10 Chaos & Evil

Chaotic Necromancers gain mana when they:

Are struck by an enemy in combat
Strike an enemy in combat (more effective on crits)

Chaotic strike-Rank 1
0 mana cost
150% attack damage
2.5 second cooldown
A devastating attack known only by the most chaotic
and evil people.

Summon infected daimyo-Rank 1
10 mana cost
5 second cooldown
Summons a chaotic daimyo (if no pet is active) if daimyo is
active it enrages him dealing 115% damage and has a chance
to paralyze an enemy in fear.

Torture-Rank 2
15 mana cost
15 second cooldown
Sends out a tendril of pure chaos to torture your enemy
lowering its defense by 25% for 10 seconds and inflicting agony(which buffs chaos blast).

Drain Life-Rank 3
25 mana cost
5 second cooldown
Lash out with vampiric blades dealing 50% normal damage and healing you
1-1.5% of the damage.

Chaos Blast-Rank 5
45 mana cost
30 second cooldown
Release a giant blast of chaos energy that hits all mobs in the room for
massive damage if agony is inflicted applies infected increasing enemy damage
but reducing all other stats by 25%.

Passives

Rank 4 Chaotic painkillers
You take a chaotic painkiller
Reduces damage taken by 10%

Rank 4 Ghost training
You train with the ghosts of great heroes
Increases haste by 15%

Rank 10 Lord of chaos
You are the new lord of chaos and no one can surpass you
10% Chance of dealing damage worthy of a chaos lord.(10000ish non-crit)

Yes this class is op but it requires the hardest to get item in the game: Drakaths armor
Post #: 132
12/27/2015 13:47:45   
TheMatatheus
Member

Fenix Hunter

Weapon Damage: 100%, 1.5 speed
Description: burn down his sword to bring order to his enemies
Special Effects:

Skills:

Fenix Hunter ( Class )


The Hunt
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 1.5 Seconds
Type: Physical
Description : Fenix Hunter basic attack. incendiary and very strong

Fire Sword
Rank Needed: 1
Mana Cost: 25 Mana
Cooldown: 5 Seconds
Type: physical
Description: cause lightheadedness and increases critical chance for 3 seconds



Feather Cutter
Rank Needed: 2
Mana Cost: 40 Mana
Cooldown: 15 Seconds
Type: Magical
Description: increases your attack speed for 5 seconds

blood of the Phoenix
Rank Needed: 3
Mana Cost: 35 Mana
Cooldown: 10 Seconds
Type: Physical / Magical
Description: regenerate your life with enemy attacks by 3 seconds

Experienced Hunter
Rank Needed: 4
Type: Passive Ability
Description: avoidance and Critical Damage increased by 15%



Accustomed to the Flames
Rank Needed: 4
Type: Passive Ability
Description: YOUR next 3 attacks collateral damage Additional



Fall of Fenix
Rank Needed: 5
Mana Cost: 75 Mana
Cooldown: 45 Seconds
Type: Magical
Description: becomes invulnerable for 5 seconds and during that time reflect enemy attacks

add npc matatheus1 : the first Fenix Hunter

Signature removed. Please do not use your signature in the AQW Suggestions forum, as per the =AQW= Suggestions Forum Rules. ~Rickyb20

< Message edited by Rickyb20 -- 12/27/2015 14:06:34 >
AQW  Post #: 133
12/29/2015 13:01:04   
Artistic Crow
Member

Astral Archer (Nuke version)
Description: The Astral Archer generates its energy from an ancient technique called Astrality
Regens mana when attacking, stronger when crit. (3 mana non crit, 9 mana crit)
regens mana when using Astral energy


Auto Attack (Rank 1) - Astral arrows
Mana Cost: 2
Cooldown: 2.25
Type: Physical/magical
Description: channels a large amount of Power into every RANGED auto attack, causing it to deal increased dmg but takes longer to use

Astral rune mark (Rank 1)
Mana Cost: 10
Cooldown: 3
Type: Physical/magical
Description: Marking the enemy with an astral rune, increasing crit chance by 1% per stack. (stack up to 10 times)

blighted heal(Rank 2)
Mana Cost: 22% of current hp
Cooldown:10
Type: Magical
Description: Deals a small amount of dmg to yourself while increasing haste by 5%, also increases damage taken with 10%. after 5 seconds, consumes stacks of Astral rune and heals depending on amount of stacks (Hot over 2 seconds)

Astral energy (Rank 3)
Mana Cost:0
Cooldown:12
Type: Physical/magical (no scaling)
Description: Increases focus on a single target. Greatly increases Mana r[image][/image]egen. (from 3>12, 9>22)

Sharp eyes(Rank 4 Passive)
Description: Increases Crit damage by 10%

exitement of war(Rank 4 Passive)
Description: Increases haste by 10%

(Rank 5)
Mana Cost: 100+22% max hp
Cooldown: 32
Type: Physical/magical
Description: Draining all mana, stunning yourself for 10 seconds while channeling. after channel is completed, consumes all stacks. Releasing A powerful Arrow made of pure Astral energy dealing Massive dmg (max dmg 200 000)

Astral overload (Rank 10 Passive)
Description: rare chance of increasing auto attack speed to 1 while still keeping the damage for 10 sec (0.1% chance)
AQW  Post #: 134
12/29/2015 14:14:42   
Tyroniter
Member

Adding to what DarkLore mentioned in the first post in this page, an easy way to spend gold on a class would be if a class was released which would substitute gold in place of mana cost. That is, cooldowns would remain as it is, but instead of mana, a specific amount of gold (I'm thinking mana cost*10 or mana cost*100 sounds fair) would be needed to activate the skill.

Or, instead of this, for example if someone's mana runs out, they can use a skill by giving up some gold for it. Say someone had only 20 mana left, and he/she needs to use a skill that costs 40 mana, the 20 mana would be consumed, along with either 200 or 2000 gold depending upon how much you want to make the cost.
AQW  Post #: 135
12/29/2015 15:17:53   
I am Seventh
Member

MARTIAL ARTIST (Name subject to change)

How To Obtain:
Still haven't decided.

Description:
A Brawler Class of some kind that can perform cool combos like in Street Fighter. For ecample, certain skills and even auto-attack can affect cool down times to be able to use one skill after the other, but some skills may affect cool down times negatively. The amount of times a skill is used can also affect this. The class probably shouldn't have any flashy animations to reduce lag, can't multi-target, and requires the use of the keyboard (1,2,3,4,5 hotkeys) to use efficiently.

Base Stats:
Strength: 94
Intellect: 17
Endurance: 104
Dexterity: 76
Wisdom: 35
Luck: 21

Skills:
Auto Attack/AA (Rank 1) - Simple Punch
Mana Cost: 0
Cooldown: 2 seconds normally (1 second after Jab-Cancel is used)
Type: Physical
Description: A simple attack with simple results (110% Weapon Damage)

Jab-Cancel/JC (Rank 1)
Mana Cost: 0
Cooldown: 0.5 seconds normally (4 seconds after a third use in a row, or after Strong Kick)
Type: Physical
Description: Combos into itself, and can increase the speed of your auto attack. Does the same amount of damage as auto attack.

Strong Kick/SK (Rank 2)
Mana Cost: 0
Cooldown: 4 seconds normally (2 Seconds after Auto Attack is used)
Type: Physical
Description: A powerful kick that has a 100% chance to critical hit. Also stuns enemies for 2 seconds (100% chance).

Stand Focus/SF (Rank 3)
Mana Cost: 0
Cooldown: 12 seconds normally (100 seconds after a second use)
Type: Physical
Description: This skill deals no damage. Instead it doubles your Strength and Dexterity for 15 seconds. Can stack up to 2 times so there is a 3 second window where your Strength and Dexterity is quadrupled!

Know Thy Enemy (Rank 4 Passive)
Description: Increases Evasion by 20%

Know Thyself (Rank 4 Passive)
Description: Increases Hit Chance by 50% (Yep, this Class has the ability to almost never miss!)

Combo Reset/CR (Rank 5)
Mana Cost: 0
Cooldown: 8 seconds
Type: Physical
Description: Okay now this skill is insane. It resets all cooldown times (except it's own) to zero seconds after use, meaning that auto attack will be used once this skill is used. That also means you can increase the time your Strength and Dexterity is quadrupled with SF AND you can increase the string of combos you are doing! This also means you don't have to wait a full 100 seconds after a second SF.

"That Tickes" (Rank 10 Passive)
Description: Has a 1% chance that causes all damage you take to be reduced to 1 for 10 seconds!

Recommended Enchantments:
Fighter or Lucky

Pros/Cons:
Pros:
This class is insanely fast, is amazing for soloing, PVP and has a fairly high survival rate. Also has a very reliable auto attack.

Cons:
It needs to be ranked up to at least rank 5 first to be viable, lacks healing, DoT, and AoE skills, making it not the best class to farm mobs of enemies. If you mess up your combo game, you will be punished!

Some Combos:
Rank 1: JC>JC>AA (Repeat)
Hotkeys: 2>2>wait

Rank 2: JC>JC>SK>AA (Repeat)
Hotkeys: 2>2>3>wait

Rank 3: SF>JC>JC>SK>AA
Hotkeys: 4>2>2>3>wait

Rank 5: SF>JC>JC>SK>CR>AA (Repeat)
Hotkeys: 4>2>2>3>5

SF>CR>AA>SF>JC>JC>SK (For a slower, but stronger combo.)
Hotkeys: 4>5>4>2>2>3

SK>CR>AA>SK (For quick heavy damage that also gives a total of 4 seconds to stun your enemy, just to finish off a weaker enemy)
Hotkeys: 3>5>3

*AA means auto attack, so make sure you watch and wait for your character to use it before using your next skill for an even smoother combo. Remember that CR (combo reset) will automatically make you use an AA immediately after*

Endnotes:
The great thing about this class is that it is extremely fun to play, and still requires skill and strategic thinking to use properly. The amount of combos you can create are endless thanks to JC and CR skills. Plus, you don't have to worry about mana since no skill actually uses up mana. The only thing you need to worry about is cool down times, and not accidentally using the wrong skill in the middle of a combo. This class takes practice and muscle memory to efficiently use. DO NOT just spam all your skills or else you'll be in quite some trouble.
_____________________________________________________________________________________________________________________________________________________

CACTUS WARRIOR (Joke Class)

How To Obtain:
Idk yet.

Description:
Cactus Warriors do not attack...at all. They don't even have an auto attack! Instead, whenever they are dealt damage, they deal equal damage to the opponent after (assuming they survived the attack)! Ouch!

Skills:
Cactus Warriors do not have any skills. Instead, they gain passive abilities whenever they rank up!

The Fastest Cactus Standing! (Rank 2 Passive)
Description: Increases haste by 50%! (This does absolutely nothing.)

You're Coming Down With Me! (Rank 3 Passive)
Description: Decreases evasion by 100% (Meaning you'll never miss...but neither will they.)

Try Touching Me Now! (Rank 4 Passive)
Description: Increases hit chance by 100% (Just in case the game code tells you you missed, tell them wrong!)

MAAAAGICAL CACTUS! (Rank 5 Passive)
Description: Increases Spell Power to 999! (Except Cactus Warriors don't actually use magical damage attacks so again, this is as useful as telling a rock to move.)

HACKTUS!!!!! (Rank 10 Passive)
Description: Has a 0.0000000000000000000000000000000000000000000000000000000000000000000000000001% chance of instantly killing an opponent...and yourself shortly after!

Recommended Enchantments:
Idk dude, just use whatever. Crits don't matter either since you'll always do damage equal to your opponents. But hey, maybe Luck will give you that small chance of activating the HACKTUS ability!

Fun Things To Do:
1.Get a massive army of Cactus Warriors, and take down Binky by slowly sacrificing each other, then goto a living Cactus Warrior, repeat.
2.Make a guild dedicated to Cactus Warriors
3.Team up with a healer when fighting a boss

DO NOT:
1. PvP against someone with a healing ability
2. Solo Binky with Cactus Warrior
3. PvP against another Cactus Warrior
4. DO NOT PVP AGAINST ANOTHER CACTUS WARRIOR!

Endnotes:
The year is 20XX. Everyone uses Cactus Warrior at rank 10 on PvP. Because of this, the winner of a match depends solely on the HACKTUS ability. The RNG metagame has evolved to ridiculous levels due to it being the only remaining factor to decide matches. On another note, yes, a No Class with more starting HP will defeat a Cactus Warrior if the HACKTUS abiliity does not activate.
____________________________________________________________________________________________________________________________________________________



< Message edited by I am Seventh -- 1/4/2016 0:37:30 >
AQW  Post #: 136
12/29/2015 19:14:12   
Vertigo Beast
Member

So I haven't been on in a long time, but I designed most of these classes about a year and a half ago. They are all links to openly viewed documents with the skills (Anyone can see em with the links.) Some have blue text under the skills cuz I was explaining to someone what their purposes would be xD
Kinda glad this thread finally exists even if it came during my few months of inactivity.

Riftwalker

Spellthief

BeastLord

Elven Blademaster

Frost Elf

Aeromancer

Soul Binder
(This name was made before blaze binder otherwise I would've been more creative lol)

Martial Artist

ShadowSlayer

Hydromancer

Ascendant

Abyssal Incarnate

Templar

Mana Fiend

Stone Knight

Mystic


Heres a link to master list of all the classes I've created (Theres few more not mentioned cuz some of them were jokes): Master List

Signature removed. Please do not use your signature in the AQW Suggestions forum, as per the =AQW= Suggestions Forum Rules. ~Rickyb20

< Message edited by Rickyb20 -- 12/30/2015 1:13:55 >
AQ DF MQ AQW Epic  Post #: 137
12/30/2015 2:52:11   
Raph knight
Member

Chaos Tamer Class
Chaos Tamer
Weapon Damage:100%
Description: During the siege towards finale. The corrupted beast tamers showed up from the depths of the bloodtusk forest in order to help slay chaos. These tamers have spent their lives taming chaotic beasts.Best use luck on this one you might just be lucky enough not to turn your beast against you.
Mana Regen: Chaos Tamer gain mana when they:

Strike a enemy in combat (more effective on crits)
Dodge an enemy in combat


Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.

Chaos Beast (Rank 1)
Mana Cost: 30
Cooldown: 10 Seconds
Type: Magical/Physical
Description: Summons a chaos beast to fight by his side to crit is increased for 10 seconds, increase Dodge rate for 10 seconds and attacks 2 times.

Tag Team (Rank 2)
Mana Cost: 45
Cooldown: 13 Seconds
Type: Magical/Physical
Description: Tamer attacks up to 3 enemy dealing 50% damage then Inflicts ''Man's Bestfriend''(lasts 10 seconds Applying 10% health Heal over time HoT to all players for 10 seconds), if ''chaos beast'' is inflicted on the enemy it will inflict ''Overchaos''(Applies 50% Damage over Time on the enemies for 10 seconds).

Whose your boss (Rank 3)
Mana Cost: 45
Cooldown: 20 Seconds
Type: Magical/Physical
Description: Inflicts ''I'am'' Doubles your total damage for 8 seconds.If ''Overchaos'' is inflicted, User will be inflicted by ''No one''(User will receive Dot of 30% damage for for 8 seconds but also get inflicted by ''Overcome''(Massively increases LUCK for 15 seconds).If inflicted by ''Man's Bestfriend'' the buff ''I'am'' will last 7 more seconds.

Eagle eye (Rank 4 Passive)
Description: Increases Haste by 20%.

Endure Hardship(Rank 4 Passive)
Description: Reduces damage taken by 15%.

CHAOTIC TAME! (Rank 5)
Mana Cost: 50
Cooldown: 25 Seconds
Type: Magical/Physical
Description: Massively damages up to 3 enemy and leech mp by 50% of damage inflicted also if inflicted by ''Overchaos'' User will be inflicted by ''Overly Chaotic''(Will stack another Dot and damages the enemy by another 50% of total power). If inflicted by ''Overcome'' User will get inflicted by ''CHAOTIC TAMER!''(Triples the current damage and adds a massive crit rate that deals Massive damage for 10 seconds)

There would be 3 ways to get this.
1.(Members)Must be rank 10 in Chaos and BeastMaster
2.(AC)2000Ac
3.(non-members)Must be rank 10 chaos, 1000 chaos war medal and akriloth pet
AQW  Post #: 138
12/31/2015 0:57:22   
Dracognian
Member
 

I believe it would be of use to have an evil and good reputation class. As of now the reputation shops for either alliance is outdated and simple. There is little to none inscentive to rank up these reputations. However, if there was a class for either side more people would try to earn those items. If the classes come into fruition then I'd suggest taking some of the powers on display during the King Alteon Vs. Sepulchure fight cutscene. Thank you for your time.
-Dracognian
Post #: 139
1/1/2016 15:22:17   
GenJuhru
Member

I am a beta player so i had "some" time since then of thinking out what classes would be fun to use by me and the other hundreds now millions of players who is also invested on pop culture like gaming and anime. Now that it's possible I'll slowly put it out so I don't end up posting another Wall Of Text. So with no further ado:


I. ZENKAI MONK
Peace-loving monks but when war is closing in on their doorstep, they trained to defend themselves. But with the kind of beliefs, lifestyle and dedication that they had, what came out of their mountain monastery were warriors capable of superhuman feats.
Mana Regain: Attacking & Mantra
N*Fist Fight: 1.25s CD, Physical, Chance to -Crit Chance 'Daze' for 3.0s
1*Tsuuki Renda: (p)4 Hit Attack with 55% of DPS, High Crit chance
2*Chiidou | Chiidama: (m)Deals moderate damage and applies -EVA 'Off-Balanced' for 5.0s | If under 'Battle Aura' +DMG and hits up to 6 enemies
3*Mantra | Kanon: (b)Caster gains HoT, -DMG Taken & Crit Chance 'Mantra' for 6.0s also applies 'Focus' on a target for 6.0s | If under 'Battle Aura' the last second of 'Mantra' triggers immobilization 'Attack' for 2.0s while the last second of 'Focus' deals damage equal to caster’s max HP. Does not crit and also will remove 'Battle Aura' but not 'Battle God Aura'
4*Rinji Shuren: +STR & SPL *Zen Focus: +ACC & Parry(-70% DMG Taken) Chance
5*Kaioh Reiki: (b)Gains +DMG dealt, ATK Speed & EVA 'Battle Aura' for 15.0s, CD:45.0s
10*Dai-Kaioh Reiki: (b)Chance to cast a stronger form of Kaioh Reiki when HP at 10% & below, gaining more DMG bonus, Crit Chance & MoT(5MP/sec) as well as enabling mode 2 of skill 2 & bonus effects for skill 3 'Battle God Aura' for 15.0s



II. ELEGANT FENCER
Speed, precision and grace, no, we're not talking about dancers but the qualities of a fencer.
Mana Gain: Attacking & Dodging(Recovers HP as well)
N*Auto-Attack: 1.5s CD, Physical
1*Camellia Thrust: (p.b)Unavoidable attack, +Haste 'Flurry' for 8.0s
2*Hydrangea Sting: (p.d)Deals damage and applies DOT 'Poisoned' for 6.0s, stacks up to 6, Max stacks triggers -(30%)DMG dealt 'Weaken' for 10.0s
3*Gerbera Flunge: (p.d)Target gets -DEF 'Punctured' for 6.0s, stacks up to 6, Max stacks triggers -Haste 'Slowed' for 10.0s
4*Finesse: +Hit Chance & EVA *Pinpoint: +Parry(-80% Damage Taken) Chance
5*Rose of Thorns: (b)+ATK & Parry Chance but -EVA 'Rose Stance' and returns a % of damage taken 'Thorns Aura' for 12.0s
10*Riposte: (b)After a successful parry the next attack will Crit 'Riposte' for 3.0s


III. KNIGHT MAGE
Knights who mastered the craft of Weapon Summoning, the ability to conjure weapons or suit of armour with the ability to enhance them even further while in combat.
Mana Gain: Attacking & Mirror Shield
N*Auto-Attack: 2.0s CD, Physical
1*Conjure Sword: (p.b)Deals 50% of DPS, +15% ATK 'Sword' for 8.0s, stacks up to 6. Resets 'Armour' duration if present.
2*Sword Assault: (p/m.d)Deals minor damage, +40% for every 'Sword' stacked, if stacked more than 3 it causes stun, 4-1.0s, 5-2.0s, 6-3.0s. Removes the 'Sword' buff.
3*Mirror Shield: (b)+RES and recovers mana when struck, lasts for 5 hits 'Shield'or for 8.0s.
4*Mastery of Craft: +Skill ACC & Crit Chance *Replica: +ATK Speed, -ATK
5*Conjure Armour: (b)Improves resilience and combat effectiveness 'Armour' for 12.0s. Stack bonus replaces each other and cycles in the order of;
1st = +(40%)DEF
2nd = +(30%)RES & (30%)Haste
3rd = -(30%)DMG Taken & +(20%)Haste
10*Sword Constructs: +SPL & a chance to apply an additional 'Sword' buff when using skills


IV. JUDICATOR
In a civilized world crime does not go unpunished, but before that punishment, criminals must pass through judgement.
Mana Gain: Attacking & Taking Damage
N*Auto-Attack: 2.0s CD, Physical
1*Gavel of Justice: (m/p)Deals damage based on current HP, +2.5% chance to apply Guilty 'Probability' for 20.0s, if target is 'Guilty' this attack stuns for 2.5s
2*Order of Silence: (m/p.d)Deals damage, Locks a spell of the target for 5.0s, +5% 'Probability' for 20.0s, if target is 'Guilty' the duration is extended
3*Adjudication: (d)Reduces the targets Haste & EVA 'Slowed' for 8.0s, +10% 'Probability' for 20.0s, if target is 'Guilty' reduction is increased by 50%
4*The High Seat: +END & WIS *Strong-arm: +ATK
5*Judgement: (m/p.b)Passes judgement, with base Probability of getting 'Guilty' is 40% and a miss means getting 'Innocent'. Will reset Probability.
'Guilty' = Deals a minimum of 1000 pure damage after 1.0s & +(25%)DMG Taken lasts for 12.0s
'Innocent' = Target gets HoT(100HP/sec) for 12.0s
10*Judge, Jury, Executioner: (d)1% chance to apply 'Guilty' on normal attacks.


V. WOLF BRIGADE LANCER
Only the worthiest spearmen are recruited by the Wolf Brigade, and they are further trained turning them into fighting machines capable of piercing through the enemy lines.
Mana Gain: Attacking
N*Piercing-Attack: 2.5s CD, Physical, Hits 2 enemies in melee range
1*Lance Spiral: (p.d)Deals 120% of DPS, causes 'Punctured' for 4.0s, if the target already have 'Punctured' the damage is increased by 50%.
2*Spear Helix: (p.d)Deals 150% of DPS to surrounding enemies, causes the targeted enemy to be 'Off-Balanced', applies -EVA.
3*Wolf Stance: (b)Mana cost of skills are halved, -Haste but +Block(-60% DMG Taken) chance 'Wolf Stance' for 12.0s, has 0 Mana Cost with a moderate cooldown.
4*Spear Master: +ATK & ACC
5*Javelin Dive | Fang Drive: (p.b)Immobile for 3.0s, gains 'Leap'(+EVA) then Deals 200% of DPS, if the target have 'Punctured' +100% bonus damage. If under 'Wolf Stance' deals 350% of DPS.
10*Sweet Spot: +(15%)Crit Chance & a 10% chance of applying 'Punctured' for 4.0s on normal attacks



The numbers and percentages are for comparison purpose
The letters & symbols inside "( )" means: p-physical, m-magical, b-buff, d-debuff, s-summoning, /-or, .-and, |-triggered causing different or additional effect types
The abbreviated ones: ATK-Attack Power, SPL-Spell Power, DMG-Damage of physical & magical origin, DPS-Overall Damage Per Second, EVA-Evasion, DEF-Physical defense, RES-Magical Resistance, ACC-Hit Chance
The skill names behind " | ": are skill unlocked when a condition is met


< Message edited by GenJuhru -- 3/31/2016 12:26:24 >
AQW Epic  Post #: 140
1/1/2016 22:09:37   
Lightning Sekkara
Member

I was playing super mario this week and the fire/freeze level gave me an idea.
Why don't we have a class based on fire and ice?

Tier 2 class
Requirements: Pyromancer and Cryomancer
Auto attack
Rank: 1
Type: Physical
Cooldown: 2 Seconds

A basic attack,taught to all adventurers.

Hellfire
Rank: 1
Type: Magical
Cooldown: 8 Seconds

Burn your enemies with a devastating rain of fire for moderate damage that causes a DoT for 6 seconds.

Frozen Solid
Rank: 2
Type: Magical
Cooldown 12 Seconds

Freeze everything in your path (up to 6 targets) with hail that has a 40% chance to stun for 5 seconds.

Ice barrier
Rank: 3
Type: Magical
Cooldown: 15 Seconds

Create an ice barrier that lowers the enemies' damage and creates a HoT for 7 Seconds.

Smokin'
Rank: 4
Type: Passive

Increase intellect by 15%

Cold Shoulder(literally)
Rank: 4
Type Passive

Lowers enemy output by 10%

Lavalanche
Rank: 5
Type: Magical
Cooldown: 20 Seconds

Deal massive damage by creating an avalanche then engulf your opponent with a circle of lava. Has a 50% chance to stun for 5 seconds and a 50% chance for a DoT for 5 seconds.

< Message edited by Lightning Sekkara -- 1/1/2016 22:12:33 >
AQ DF AQW  Post #: 141
1/3/2016 8:46:45   
Lotan
Member

ONE PUNCH CLASS

ONE PUNCH CLASS gets mana when it
-uses Auto Attack

Description: Training and hard work got you here now you can annihalate every enemy with one punch (of course if you hit them), you are truly the greatest hero there is and ever will be.

(SIDE NOTES: this class is not undefeatable but there is only 1% chance of defeating it, killing instantly means dealing damage 2% higher than the players/monsters HP, it is based on the anime/managa character SAITAMA AKA ONE PUNCH MAN AKA CAPED BALDY, if you think it is way to OP CLASS just read the capital letters of the 2 first words,btw if they loose their mind and really add this to the game they have to raise the inventory and bank space by 500 more and give me one (DUHHH) my character is LOTOLUKA if you are reading this and you are a part of AE staff,now witness the sick power of ONE PUNCH CLASS)



AUTO ATTACK,physical
You touch your foe with your pinky dealing modern amount of damage and dont kill them instantly beacuse it is your pinky also get 100 mana per hit accuracy is 99 % , also applies IDIOTS DO NOT DESERVE TO LIVE for 300 sec which will take away 99% of your hp if you miss and your enemy dodges your next hit

1 skill: NORMAL PUNCH Mana cost:0,0 sec cooldown,rank 1,physical
You punch up to 3 enemies killing them instantly,accuracy is 99%,applies immunity which increases resistance by 90% and makes you take 98% less Dot

2 skill: CONSECUTIVE NORMAL PUNCHES Mana cost:0,0 sec cooldown,rank 2,physical
You punch up to 3 enemies killing 2 instantly but also stunning every player in the room for 30 sec,accuracy is 99% for 8 sec,if immune is applied accuracy gets increased 1.5 times

3 skill: BARELY A FIGHT Mana cost:0,1 sec cooldown,rank 3,physical
Your chance of dodge will increase by 99 % in the next 29 sec but if you do not dodge a hit you will loose 99 % of your hp but deal the same amount of damage as HP lost to your foe instantly,and apply a HOT and DOT ,DOT damage is the amount of mana you have x 99,whilst HOT amount is 70% of your total HP
,they last only 1 sec.

PASSIVE SKILLS,rank 4
100 push ups,sit ups,squats
Resistance increased by 99%

10 km run:
Speed and dodge chance increased by 99%

5 skill: SERIOUS DEATH PUNCH Mana cost 1,20 sec cooldown,rank 5 physical
Your power increases and you strike with SUPER HUGE DAMAGE KILLING EVERY PLAYER AND MONSTER IN THE ROOM INSTANTLY,accuracy is 99%,if immune is applied accuracy increased by 99 times for 9 sec

PASSIVE rank 10
AN WORTHY OPPONENT
VERY VERY rarely you find a worthy opponent so your accuracy gets increased by 17736563885 times only works for monsters and even monsters like drakath 5m HP chance of this skill activating is sadly only 98.9%,also makes your hp raise to INFINITY! (and beyond!)


Requirments: Every possible non-legend faction rank 10,every possible non-rare,non-legend faction class rank 10,every possible non-legend token class,Blade of awe,Blod,AoA,CoA,HoA,Drakath armor,Warlord of Nulgath and 5 million gold and 3 rare items + every non legend class that only requires payment by gold rank 10 and your soul muhahahah + 10 boss drop rarity items and 40 awesome rarity items+50 seasonal rare rarity items+15 1% to drop items)

or

Buy for 1,000,000,000 acs (only Bill Gates can buy it)

for legends: Same as non-legends -(minus) CoA and HoA but + unarmed and Warlord class,acoylte class,Beast master class and 1 rare item and only 10 million gold,5 boss drop rarity items and 30 awesome rarity items + 20 seasonal rare rarity items + 10 1% to drop items)

Signature removed. Please do not use your signature in the AQW Suggestions forum, as per the =AQW= Suggestions Forum Rules. ~Rickyb20

< Message edited by Lotan -- 1/4/2016 14:52:52 >
AQW Epic  Post #: 142
1/4/2016 12:40:15   
NovaBlaze
Member
 

Just giving out some class Ideas-

1. Ultimate dark caster class an aoe mage class based on dodge
2. evolved blademaster a 1v1 class with high cooldowns and dodges with a skill that resets for each kill
3. Legion titan class a tanky class
4. soul weaver ??????

:D
AQW  Post #: 143
1/9/2016 17:16:55   
Lotan
Member

Samurai master

Requirments: rank 10 yokai,100 k gold

Description: Samurai master is a noble warrior with unbelievable stealth,speed,agility and not just a master of deadly katanas but the battlefield

Samurai master gets mana when it
-strikes an enemy in combat(more effective on crits)
-is struck by an enemy in combat

Auto attack,physical
A fast and complicated attack thought only to few

Rank 1 skill,Deadly blade,10 mana cooldown 6 sec
Your next strike is a fast double auto attack hitting 1 enemy and hitting 2 other enemies for an amount of regular auto attack also applying Deadly blade for 8 sec which enhances your accuracy and speed for 5% per stock (5 stocks)

Rank 2 skill,Stealthy warrior,20 mana,10 sec cooldown
You calm down and improve your stealth by stunning yourself for 5 sec but your ressistance increases by 15% for 8 secs,if Deadly blade is active applies a small Hot for 4 secs

Rank 3 skill,Fast blademaster,15 mana,10 sec cooldown
Your skills with your blade show by attacking 3 enemies at once,also increasing damage output by 10%, increasing speed by 15% but decreasing haste by 10% for 6 secs.

Rank 4,passives
Intense training
Damage increased by 15%

Untouchable warrior
Dodge chance increased by 10%

Rank 5 skill,Last strike,50 mana,15 sec cooldown
You deal big damage and decrease your foes chance of dodging by 15%,if Deadly blade is active Damage increased by a great amount but speed reduced by 35%

Rank 10 passive
The unkillable warrior
Not so often you embrace your full power and for the next 5 secs your attacks become crits and your agility increases and you will dodge the next 4 hits guaranteed



< Message edited by Lotan -- 1/9/2016 17:20:21 >
AQW Epic  Post #: 144
1/9/2016 21:57:06   
GenJuhru
Member

VI. LUNE CHEVALIER
An order of swordsmen fashioning their swordstyle from the moon, focusing on two swords that represent the two sides of the moon; the bright and the dark.
Mana Gain: Attacking & Dodging
N*Auto-Attack: 1.75s CD, Physical
1*Cross Slash: (p)2-Hit Attack, chance to remove 'Tied Down' buff on caster
2*Umbra: (d)Blinds the target, reduces Hit chance and EVA 'Blinded' for 5.5s
3*Double Crescent: (p.d)Deals 120% of DPS to enemies around 2 times, 25% chance to apply 'Blinded' for 5.5s to one random enemy hit by the skill.
4*Dual Wield Mastery: +Crit chance & Haste *Crossed Guard: +Parry(80% Damage Reduction) Chance
5*Blade Eclipse: (p)Deals 200% of DPS to up to 4 enemies, if a target have 'Blinded' gets twice the damage.
10*Blue Moon: (b)5% chance to trigger on normal attacks, +Crit chance & Crit Damage 'Empowered' for 5.5s


VII. DIMENSIONAL MAGI
The expansive space between worlds, between realms, between planes and before the void, those who have knowledge and ventured to this place possess the power to link that space in between.
Mana Gain: Attacking & Warp Shield
N*Auto-Attack: 2.0s CD, Physical
1*Rift Pulse: (m)Deals moderate damage
2*Multi-Angle Attack: (m/p)Deals a No Miss 80% of DPS, +20% Hit Chance 'Multi-Angle' to caster for 10.0s, stacks up to 5
3*Warp Shield: (b)+EVA and chance to Return damage 'Warp' for 8.0s, if 'Warp' is already present you can recover 10 Mana & 50 HP based on the 'Multi-Angle' stacked
4*Warped Attacks: +SPL & Skill Crit Chance
5*Dimensional Resonance: (m)Applies powerful DOT 'Resonance' for 2.0s, +2.0s per 'Multi-Angle' stacked. Removes 'Multi-Angle' buff.
10*The Gate Keeper: (m.d)10% chance to trigger when using Rift Pulse, Petrifies the targeted enemy and caster 'Other Dimension' for 4.0s then deals 25% of enemy's max HP as damage(Deals moderate damage to Monsters) while the caster's HP and MP is recovered by 30%.


VIII. RUNE GUNNER
Carving special runes into weapons draw out powers from various realms, applying that to bullets of a gun allows one to cast various spells with little to no magic proficiency. Of course with the right combination of runes, that is.
Mana Gain: Attacking & Drain Trigger
N*Auto-Attack: 2.0s CD, Ranged
1*Magnum Trigger: (m/p.b/d)Deals 125% of DPS, if a rune is present it activates its effects and Damage is boosted by 25% per stack. Consumes the rune(s). +1.0s CD per 'Loaded' stacked
2*Stand-Off: (b)+ACC but -EVA 'Exposed' for 4.0s then gains +EVA, Crit Chance & Haste 'Stand-Off' for 12.0s
3*Heaven Rune: (b)Applies 'Rune O' to self for 8.0s. Effects when used with Magnum Trigger;
O = Burst(Critical)
OO = Arc(Hits 3 Enemies )
XO = Gale(-DEF 'Punctured' for 6.0s)
Any 3 or more stacks where O is placed last = Holy(Damage & Heal)
4*Marksmanship: +Crit & Hit Chance *Rune Knowledge: +SPL Crit Damage
5*Hell Rune: (b)Applies 'X Rune' for 8.0s. Effects when used with Magnum Trigger;
X = Frost(-Haste, stacks 'Iced')
XX = Rock(2.5s Stun)
OX = Drain(MP Drain)
Any 3 or more stacks where X is placed last = Shadow(Skill Lock & -RES)
10*Magna Blast: (m)10% chance to trigger when using Magnum Trigger and there's 3 or more 'Loaded' stacked, Dealing 800% of DPS


IX. HUNTER KILLER
Armed with the knowledge and weapons from distant lands, they are the type of assassin that the others feared upon and are hired mainly to intercept them or hunt down rogue ones.
Mana Gain: Attacking & Dodging(Recovers HP)
N*Auto-Attack: 2.0s CD, Physical, Makes the target prone to Critical attacks 'Exposed' for 4.0s per hit
1*Slashing Vitals: (p)Deals 150% of DPS, -10% ATK & SPL 'Cripple' for 8.0s, stacks up to 4, chance to apply more than one stack
2*Stalking: (b)Applies +5%ATK Speed and 5%ATK when the caster misses an attack or is dodged 'Stalking' for 10.0s, the gain is doubled if dodged, stacks up to 6, self-stacking,
3*Peridot Blade: (m.b)Sacrifice some HP and removes Buffs/Debuffs on caster then gains +(75%)RES 'Immunity' for 8.0s
4*Head Hunter: +Crit chance *Magic Warding: +(15%)RES
5*Guillotine: (p)Deals 250% of DPS, the damage is boosted base on the percentage lost on the target's HP, 1-25%:25% 26-50%:50% 51-75%:75% 76-99%:100%, Maxxing at 500%
10*One Step Ahead: +EVA & DEX


X. DREADNOUGHT
Soldiers wielding incredibly massive blades and trained solely for offensive combat, splitting shields in half with one swing, cutting down enemy's defenses for the allies to move in.
Mana Gain: Attacking & Taking Hits
N*Cleave: 3.0s CD, Physical, Hits 3 enemies at melee range
1*Heavy Swing: (p.d)Deals 150% of DPS to multiple targets at close range, chance to make target prone to attack 'Off-Balanced'(-EVA) for 6.0s
2*Mow Down: (p)Deals 125% of DPS hitting 1 enemy and nearby enemies, stunning them for 3.0s
3*Guard Break: (p)Deals 80% of DPS, applies -DEF 'Exposed' for 5.0s with 80% chance to remove buffs associated with damage reduction
4*Reckless Fury: +STR but +DMG Taken *Blade Reach: +ACC
5*Sword Vigor: (b)Immobilize the caster for 3.0s gaining chance to block(60% Damage Reduction) and a boost on mana gain 'Broadside'. Then gains Double Damage for 4.0s 'Empowered'.
10*Iron Strength: +Crit Damage


< Message edited by GenJuhru -- 3/31/2016 12:33:13 >
AQW Epic  Post #: 145
1/10/2016 8:36:09   
Emporio Ivankov
Member

I think we still dont have a Cyborg class... so here we go!!

Demon Cyborg Class

Requirments
2k AC or Protosartorium,skyguard grenadier,rank 10 doomwood and rank 10 alchemy


Base Stats:Hybrid
Strength: 110 120
Intellect: 110 120
Endurance: 92 100
Dexterity: 92 100
Wisdom: 32 35
Luck: 23 25

Weapon Damage: 100%

Mana Regen:Mage Model
A class with the mage model can gain varying amounts of mana from attacks of any kind, including damage from skills.
This means that the damage those skills deal will deduct mana from their cost.
You still have to have the mana required to use the skill, but depending on the damage it deals, you will not lose all the mana it consumes.
If the skill hits hard enough, you can even gain mana from using it.


Auto Attack (Rank 0)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.


Machine Gun Blow (Rank 1)
Mana Cost: 15
Cooldown: 10
Type: Physical
Description: Throws a chain of fast punches, It is strong enough to leave your opponent paralyze. Has a 20% Chance to leave your opponent paralyze which stun them for 3 seconds.


Lightning Eye (Rank 2)
Mana Cost: 10
Cooldown: 20 Seconds
Type: Magical
Description: Uses your eye to produce a blinding flash of light. Gives you a small HoT for 10 seconds and blinding your Opponent for 10 seconds.
(This skill is unavoidable.)



Incinerate (Rank 3)
Mana Cost: 30
Cooldown: 25 Seconds
Type: Magical
Description: launches concentrated beam to rapidly heat up a target to the point of being able to melt the bone of your target. Target will take heavy damage and continue to melt that applies 10

second DoT.


Boosters (Rank 4 Passive)
Description: Haste Increased by 10%

Sensors (Rank 4 Passive)
Description: Increases accuracy bu 30%


Core (Rank 5)

Mana Cost: 50
Cooldown: 28 Seconds
Type: Magical/Physical
Description: Puts your core into the shoulder of your arm,throwing all energy to increase all damage dealt by 300% for 4 seconds. after using every single bit of your energy, it will apply Overheat

which will cut your haste for 5 seconds


G4 Upgrade (Rank 10)

Description: Boost your attack power and magic power by 10%

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

second version makes this class more OP so i think i suggest making this as evolve Cyborg class?

requirments: this should get in hardwork so... maybe rank 10 in doomwood and demon cyborg class or also daily token quest + demon cyborg class. this class should be paid in hardwork.
well yeah thats it.


Evolve Demon Cyborg Class




Base Stats:Hybrid
Strength: 110 120
Intellect: 110 120
Endurance: 92 100
Dexterity: 92 100
Wisdom: 32 35
Luck: 23 25

Weapon Damage: 100%

Mana Regen:Mage Model or Warrior Model.


Auto Attack (Rank 0)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.


Machine Gun Blow (Rank 1)
Mana Cost: 15
Cooldown: 10
Type: Physical
Description: Throws a chain of fast punches, It is strong enough to leave your opponent paralyze. Has a 20% Chance to leave your opponent paralyze which stun them for 3 seconds.

(with core effect)
doubles your attack speed for 10 seconds and stunning your opponent for 5 seconds.
(after core effect gone)
applies slow down which will slow down your body and mind.Cutting your haste for 6 seconds.


Lightning Eye (Rank 2)
Mana Cost: 10
Cooldown: 20 Seconds
Type: Magical
Description: Uses your eye to produce a blinding flash of light. Gives you a small HoT for 10 seconds and blinding your Opponent for 10 seconds.

(with core effect)
gives you a huge HoT and also 40% damage resistance for 10 seconds.
(after core effect gone)
Applies Blue Screen of Death which cut your attack damage for 8 seconds.



Incinerate (Rank 3)
Mana Cost: 30
Cooldown: 20 Seconds
Type: Magical
Description: launches concentrated beam to rapidly heat up a target to the point of being able to melt the bone of your target. Target will take heavy damage and continue to melt that applies 10

second DoT.

(with core activated)
Deals 500% more damage.
(after using core and Incinerate)
Applying Overheat which will give you small Dot


Boosters (Rank 4 Passive)
Description: Haste Increased by 10%

Sensors (Rank 4 Passive)
Description: Increases accuracy bu 30%


Core (Rank 5)
Mana Cost: 50
Cooldown: 25 Seconds
Type: Magical/Physical
Description: Puts your core into the shoulder of your arm,throwing all energy left. applying core (note) after using a skill the core will disappear and applying a negative effect, the effect depends on the move you used with the core.


G4 Upgrade (Rank 10 Passive)
Description: Boost your attack power and magic power by 10%








< Message edited by Emporio Ivankov -- 1/13/2016 10:40:58 >
AQW  Post #: 146
1/10/2016 15:42:20   
PapaPotatoPig
Member

This one's called "The Messenger"
Its supposed to be themed as if you were and angel
This class is a soloing class based around de-buffing you opponent. (A lot)
The attacks shouldn't do to much damage, as this is not what the focus of the class is.

The Messenger
Desc: The messenger comes and reigns havoc among those who do not obey.

Weapon Damage: 75%, 2.0 speed

The messenger gains mana when they:
Strike and enemy in combat (more effective on crits)
Use the ability Paining Guilt

Blinding Blade - Rank 1
Mana Cost: 0
Cooldown: 2 Sec
Type: Physical
Desc: Slash the opponent with your heavenly blade, adding 1 stack of minor haste reduction (Max. 8)

Blinding Light - Rank 1
Mana: 15
Cooldown: 6 Sec
Type: Magical
Desc: Strikes your opponent with moderate damage, stunning them for 2 seconds and adding 1 stack of "Shining Light" (Max. 1)

Paining Guilt - Rank 2
Mana: 20
Cooldown: 10 Sec
Type: Magical
Desc: Hit your opponent with moderate damage. Consumes all stacks of "Shining Light", and greatly reduces enemy damage for 6 seconds. If there are no stacks of "Shining Light", gain 30 mana. (Effect increased by Energy Tap)

Fear of Sin - Rank 3
Mana: 20
Cooldown: 10 Sec
Type: Magical
Desc: Hit your opponent with moderate damage. Consumes all stacks of "Shining Light", causing the enemy to attack themselves for 4 seconds. If there are no stacks of "Shining Light", applies a small heal and HoT (Effect increased by Energy Tap)

Passives - Rank 4
Enlightened: Haste increased by 10%
Loyal: Intellect increased by 10%

Energy Tap - Rank 5
Mana: 40
Cooldown: 20 Sec
Desc: Hit your opponent with moderate damage. Increases the effects and damage of other abilities. If there are no stacks of "Shining Light", there is a 50% change you drain 20% of your own HP.

Passive - Rank 10
Heavenly Pressure: Every hit with Blinding Blade has a chance to stun the enemy for 8 seconds. (5% Chance)

I Personally think that this would be a cool class to implement into AQW, as it can support teamplay and is a more original type of class, I would say.

< Message edited by PapaPotatoPig -- 1/10/2016 18:14:54 >
Post #: 147
1/14/2016 15:16:51   
OnlyAGamer4Life
Member

So I love collecting classes in aqw and it gave me this class idea.

Class Name: The Lost Soul

Now my original idea for the lost soul class was your character is a lost soul so their
abilitys are based on the players around/in your party. They cling to the living even in the afterlife.
So in order to get more in depth, It's going to take a bit of explaining as there is not a set of abilitys for
this class.

The Lost Soul Class Description:
Even in the afterlife they cling to the living...
Not remembering their past...
Longing to be alive once more.
They leech abilitys from living beings and use them in a rage of confusion.
There is not much lore known
of where they come into existance, only that all who face them fall, never to to get up again.

So I've put thought into how the abilitys are based and I'm not to sure how hard it
would be to manage to script it. So I'm hoping the way abilitys for classes are stored
in your system are seperate as it would make this much easier.

When the player enters a room with the lost soul class equipt there is a box underneath your name
in the left hand corner that can be opened once an hour. It will open like a shop and inside the
shop are the classes the players around you have equipt and the classes you own. Now you will get to choose
one of these classes, it won't give you the class but simply the abilitys of the class. The shop will then
auto close and the symbol under your name to open the shop will dissapear. Then in the top left where class boost and
things appear will be a Lost Soul Symbol showing the time you must remain that class. Now I know the scripting of this
would take awhile and be difficult in ways, as you'd probably have to create all new classes of the classes
or something like that for the class. Maybe your main thought about this class is what abilitys does the class have without leeching.

Here's the answer to that in my opinion: (remember feel free to change Everything Below this, if you wish, it's your guy's game!)
(the mana cost is high on purpose as it makes the class weaker without leeching) (leeching meaning take other classes ability's)
(also this class shouldn't be able to leech until rank 10)
(so most of everything else I mentioned above should
not be able to be used until rank 10)

The Lost Soul Class:

Forced Attack
Rank Needed: 1
Mana Cost: 100 Mana
Cooldown: 4 Seconds
Type: Physical
Description: A basic attack, using all energy to make it to the living

Soul Transferance
Rank Needed: 2
Mana Cost: 80 Mana
Cooldown: 7 Seconds
Type: Internal (not sure where you guys would put this)
Description: You've gained the ability to reach into living beings using
yourself and hit them on the inside. (Applies a DoT doing moderate damage over time)

Absorb Energy
Rank Needed: 3
Mana Cost: 5 Mana
Cooldown: 25 Seconds
Type: Energy (again all the types I put down go where ever you guys want to put them these are just place holders)
Description: Suck in energy from the world restoring all mana.

Spirit Knowlage
Rank Needed: 4
Mana Cost: 0 Mana
Cooldown: 0
Type: Passive
Description: Gain strength as a spirit and lower the cost of all abilitys over 60 by 20 and over 80 by 60

A Stunning Reunion
Rank Needed: 5
Mana Cost: 50
Cooldown: 30
Type: Stun/Damage
Description: You throw your soul into the enemy causing a stun for 3 seconds
while also causing massive damage.

A Simple Suprise
Rank Needed: 7
Mana Cost: 0
Cooldown: 200 (if Used)
Type: Passive
Description: A Random Chance To Restore All Health (some low percentage like 1-10%)

A Soul Touching Reaction
Rank Needed: 10
Mana cost: 100
Cooldown: 1 Hour
Description: Use the abilitys of anothers soul

(I thought about this class, and if not all the stuff I wanted
I'm fine with just a class with the abilitys above this comment,
all but the rank 10 of course which would've been the class ability switch thing)

This is my Idea I hope It gets considered as I spent about an hour or so thinking and making this.
(even though it'll take longer than that to make the class haha)

Basic Look Idea:
I'm a fan of the legion so I was leaning toward that, then again when fighting ledgermayne the boss can drop that
astral armor, so this class fits something like that more.

Here's the link to the armor I mentioned: http://aqwwiki.wikidot.com/astral-entity

I don't believe I left Anything out I hope this is enough if not just email me. (if you guys can)

< Message edited by OnlyAGamer4Life -- 1/14/2016 15:48:57 >
Post #: 148
1/14/2016 17:37:54   
kingofn00bs
Member
 

Class Name: Void King
Price: 4 Million Gold
Sellback: 1 Million Gold
Weapon Damage: 110%, 1.8 speed.
Description: You are one with the Void and the Void is one with you.

Void Kings gain mana from all hits landed in combat, and especially on crits.
The amount depends on the damage relative to “their own” HP total.

Abilities
Void Ordinance
Rank Needed: 0
Cooldown: 1.8 seconds
Mana Cost: None
Type: Magical
Description: Every hit you get automatically signs a contract giving the void the right to place a seal on them.
Note: The seal is called Void Seal. Void Seal increases your damage by .5% every hit and is used in one ability.

Ultimate Nullifier
Rank Needed: 1
Cooldown: 10 seconds
Mana Cost: 20
Type: Magical
Description: You attack them with a blast from the Void which nullifies a random ability of the opponent.
Note: Does mid-level damage. Nullification lasts 5 seconds.

Collapse of Light
Rank Needed: 2
Cooldown: 9 seconds
Mana Cost: 30
Type: Magical
Description: You temporarily cause light itself to collapse causing a black hole. The black hole spagettifies you opponent leaving them very vulnerable.
Note: Deals damage and DoT depending on how many Seals you have stacked. Decreases your opponent's dodge rate by 100% for 3 seconds. Hits all targets in the area.


Infinite Darkness
Rank Needed: 3
Cooldown: 8 seconds
Mana Cost: 10
Type: Magical
Description: You drain their soul and life force from them causing darkness to rise.
Note: Does low damage. Applies HoT and DoT depending on how many Void Seals you have.

Tenebros and Ant-Light Equation
Rank Needed: 4
Type: Passive
Description: Increases your dodge by 10% and damage by 15%

Shaker of Universes
Rank Needed: 5
Cooldown: 20 seconds
Mana Cost: 35
Type: Magical
Description: You temporarily unleash your true form in all of it's glory, causing the universe to be shaken and the area around being warped.
Note: The form lasts for 12 seconds. The form increases your damage by 200%, increases dodge and haste by 30%, and increases defense by 70%.

Soul of Darkness
Rank Needed: 10
Type: Passive
Description: Increases Intellect by 20%.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
One thing I'd like to note:
Yes I got inspiration from Marvel and DC comics.

Post #: 149
1/14/2016 18:04:24   
GenJuhru
Member

XI. SPIRIT SHAMAN
Communicating with spirits and creating bonds, and the power from these bond allows a shaman to merge or be strengthened by the manifestation of the spirit half.
Mana Gain: Attacking & Over Soul
N*Auto-Attack: 2.0s CD, Physical
1*Soul Edge | Soul Slash: (p.b)Deals 150% of DPS, +ATK by 50% and Haste 'Weapon' for 15.0s, replaces 'Body' or 'Spirit' | Crit Attack & +DEX, 6.0s CD
2*Spirit Possession | Spirit Bomb: (m/p.b)Deals 200% of DPS, +ATK & SPL by 25% and reduced damage taken 'Body' for 15.0s, replaces 'Weapon' or 'Spirit' | +Stun & +STR, 6.0s CD
3*Guardian Spirit | Blazing Spirit: (m.b|m.d.b)Deals moderate damage, +SPL by 50% and gains chance to Block attacks 'Spirit' for 15.0s, replaces 'Weapon' or 'Body' | +DOT, HOT & +INT, 6.0s CD
4*Voices from the Afterlife: +INT & WIS *Channel: +ACC
5*Over Soul: Gains 8MP/s MOT with duration based on buff(W:6s, B:8s, S:10s) present, activates the secondary ability of a chosen manifest buff and gains bonus attributes
10*Union of Spirits: 1% chance to trigger, Manifest buffs no longer replaces one another and secondary skill's bonus attributes can be gained simultaneously 'Union of Spirits' for 13.0s


XII. LIBRARIAN
Only those who have time to read can unlock the power of written text, with that they can invoke various effects by writing them on a piece of paper called talisman.
Mana Gain: Attacking & Anti-Magic Talisman
N*Auto-Attack: 2.0s CD, Magical
1*Power Binding Talisman: (d)Slowly drains away target's ATK & Hit chance (-6%/sec) 'Power Bind' for 10.0s & 20% chance to remove Buff(s) on the target. Applies 'Seal'. Does the opposite when casted on self or an ally 'Power Release'
2*Movement Binding Talisman: (d)Slowly drains away target's EVA & Haste(-6%/sec) 'Movement Bind' for 10.0s & 20% chance to remove Buff(s) on the target. Applies 'Seal'. Does the opposite when casted on self or an ally 'Speed Release'
3*Anti-Magic Talisman: (d)Drains target's target's SPL & MP (6%/s) 'Magic Bind' for 10.0s & 20% Chance to remove Debuff(s) on the caster. Applies 'Seal'. Does the opposite when casted on self or an ally 'Magic Release'
4*Combat Talisman: +ATK *Speed Talisman: +Haste
5*Cursed Seals: (m.d)Deals damage & applies DOT to the target based on the 'Seal' stacked, 35% chance to remove Buff(s) on the target. Re-cast to extend duration & update DOT on current 'Seal' stacked.
10*Healing Talisman: (b)10% chance to gain HOT 'Healing Word' when casting spells


XIII. GREENGUARD TRAPPER
Hostile beasts roaming near towns have always been a threat but working behind the scenes are trappers, and they keep them at bay on a daily basis.
Mana Gain: Attacking & Taking Hits
N*Auto-Attack: 1.5s CD, Physical
1*Iron Net | Arm Trap: (p.d)Deals 25% of DPS, Reduces Haste and EVA 'Tied Down' | If caster have 'Trap', consumes it dealing damage and a debuff on the target instead.
2*Decoy: (b)Immobilizes caster for 3.0s then takes 0 damage for 6.0s and instead heals the caster when hit 'Decoy'
3*Tranq Bolt: (p.d)Deals minor damage and stuns the target, duration is based on the percent of targets HP: 100>70%-3.0s 69>39%-4.5s 38>1%-6.0s
4*Camouflaged: +EVA *Pest Control: +ATK against Monster/Beast
5*Set-Up Trap: (p.d)Immobilizes for 3.0s, puts up 'Trap' buff on casterl. Boosts this skill's DMG and HIT per stack, randomly triggers a debuff (DOT,-DEF,-ACC,-ATK,etc.) 0 Mana Cost.
10*Man Vs Wild: +ATK & Crit Chance


XIV. PHANTOM BLADER
Illusions or actual spirits? Either way these assassins make use of them effectively in combat.
Mana Gain: Attacking, Spectre Strike & Mirage
N*Auto-Attack: 1.5s CD, Physical
1*Wraith Slash: (p.m)2 Hit attack, the second attack deals SPL/magic damage.
2*Spectre Strike: (m/p)Deals moderate damage and absorbs 30 mana but if target is under 'Phantasm' will absorb 300 HP instead.
3*Doppelganger: (b)+Haste & EVA, but reduces Crit Chance
4*After Image: +EVA & ACC
5*Blade Phantasm: (m.d)Petrifies the target, taking DOT but damage taken is reduced by 20% 'Blade Phantasm' for 3.0s, extends the duration based on the target's mana lost(+0.5s/10% MP lost)
10*Mirage: (b)Chance to trigger on normal attacks, +300 HP Buff 'Mirage' for 6.0s after the duration will recover 30 MP to caster, does not stack.


XV. VANGUARD
Dedicated soldiers mastering the art of using the shield, first to enter the battlfield these frontline soldiers are hardened to take on the enemy's full brunt.
Mana Gain: Taking Hits
N*Pound: 2.0s CD, Physical, Chance to -ACC 'Daze' for 3.0s
1*Shield Rush: (P)Stun(2.0s) attack with damage based on caster's DEF
2*Entrench: (b)Gains +(14%)DEF & (10%)RES but -(20%)ATK Speed 'Entrench', stacks up to 5, S3 CD:8.0s
3*Taunt: (d)Deals 10 pure damage. Forces enemy or enemies to attack the caster 'Provoked' for 4.0s, 0 Mana cost with 5.0s CD.
4*Frontline Veteran: +STR & END
5*Iron Heart: (b)+(30%)ATK & -(10%)DMG Taken 'Empowered' for 8.0s, if caster have 'Entrench' he will have -(20%)DMG Taken instead 'Iron Will' for 8.0s
10*Shield Master: Gains Block(-60% DMG Taken) chance & a 500 HP Boost

< Message edited by GenJuhru -- 3/17/2016 13:02:36 >
AQW Epic  Post #: 150
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