King Bling
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DARK ELIXIR https://f1.bcbits.com/img/0001715717_21.jpg What it really means? 1. Pharmacology. a sweetened, aromatic solution of alcohol and water containing, or used as a vehicle for, medicinal substances. 2. Also called elixir of life. an alchemic preparation formerly believed to be capable of prolonging life. 3. an alchemic preparation formerly believed to be capable of transmuting base metals into gold. 4. the quintessence or absolute embodiment of anything. 5. a panacea; cure-all; sovereign remedy. What it would mean in ED? Counter Part of Energy Pool. Whats the use of Dark Elixir? Everyone wants passives back in a different way or other. So this is the ideal, and the best way to bring them back. How exactly would it bring passives back? Will this be OP? Not at all, this wouldnt be as close to OP as people would think it would be, reason? simply because these versions of passives will be just a small amount of what it actually used to be, for eg. Hybird armor used to give +6 +5 in x10, this would mean +60 + 50. But the Dark Hybrid Version aka DHA( Dark Hybird Armor) would be the weaker version i.e indeed +16 + 15 etc. Like people have suggested. This is how it would bring passives back into action without being OP. From DNS, reason for change from passives to actives! quote:
The purpose of this change is to add strategy to battle. Currently, passives grant HUGE benefits with little sacrifice, especially for level cap players. Active skills require more sacrifice in terms of energy cost and turn cost. To compensate for these sacrifices, the effects of the skills will be modified. http://www.epicduel.com/images/cms/skill_revamp_dns2.png However this dark passives wouldnt give huge benefits with little sacrifices, moreover it will rather remain cores over skills, so people wouldnt have to bother about energy cost or about investing skill points to max them as they used to do. As well as add strategy to the games. How will this exactly work? Ok so here's the big one, this will work exactly like the energy pool, like all classes received a certain base energy per level and class, same amount of dark elixir will be attributed to the person, the passives will be as per classes, i.e 2 per each class as I believe it was, and each class will hold their passives like before, inter hybrid passives can later take place which might turn into cooler builds and battles. The dark elixir will be for eg. at level 40, A tech mage will receive 640 dark energy/elixir. This dark elixir can be used to activate passives during battles. Warm Ups, Cool Downs will differ, this activation will be for as long as the battle ends from the time it is activated. How will it exactly progress? Will it be infinite? Apparently yes, the gain of dark elixir will be infinite, but wait it wouldnt make it OP, reason? A single activation of passive will need an enormous amount of dark elixir to be invested in, roughly speaking, if a person has 640 DE, he can, being a tech mage, activate Deadly Aim, for 450 DE, leaving him with 190 DE. Now as turns pass by the person will gain dark elixir, say +20 per turn increasing with certain stat. Once the Dark Elixir is refilled or restored or upto the amount for activation of second passive, you will keep gaining +20 till its full again. Once again allowing you to activate the second passive in battle. In 2vs2 it can be used to activate either your or your partner's passive accordingly. Overall, its a replacement for early passives with weaker version via Dark Elixir thus limiting per turns in battle. It will bring everyone's favorite passives back, plus this needs thinking. So leave your ideas to fix/improve it. And if you support it or not. Image tags removed, large text scaled down. ~WhiteTiger
< Message edited by WhiteTiger -- 7/22/2015 3:13:49 >
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