- This is all Constructive Criticism in no way am I hating on the game In FACT I love it to pieces and have been awaiting its arrival.
NOTE: This is slightly rushed but the idea's are not. They've been brewing for weeks; If the color scheme is too much please highlight it.
I've been waiting to get my hands on this Forum section. Persistently I have been awaiting it's arrival and it's finally here! (Bit Late)
I will not bombard the developers with high requests this early into a games development but I will suggest a few thing's that at this time could bring in some popularity with the game.
First of all I think Dragon Guardian isn't worth it; This is from someone who currently own's it. Alpha Knight's have received armor that of which is uncannily better in level and stats.
With that being said this basically means because I wasn't someone who had the money at the time due to me studying and such just beginning to become a working citizen of the United Kingdom I am not eligible to participate in a game that I have actively awaited since 2002. I also am a X-Gaurdian of Battle-On's infamous "Adventure Quest"; and am a high level in pretty much every browser game except for AQW (Which I participated in the beta for and have Beta Berserker class and am grateful) But since I didn't play a particular successful Artix Entertainment game I am not considered "Loyal Enough" to participate in the Alpha and for that am punished to watch streamers participate.
Now enough of my Butt-Heartness and onto the suggestions.
-- Early Suggestions (Suggestions that are for alpha)
Please implement a way to enter a integer for the amount of an item you'd like to buy.
At-least a - and + sign will suffice which is easy enough to do.
Fix the bug where you teleport and appear out of the map and fall forever, it's easily fixed by travelling again but it is a pain.
I'd highly advise that you make Battle-On more of a important area, such as receiving Higher Level Quests there such as something like "Boss Hunter" a board in Battle-On that give's quests to kill certain bosses repeatably.
[These are absolute A NECESSITY PLEASE GET THIS DONE ASAP]
Guild's and Party system as well as maybe a system like World of Warcraft's Dungeon Finder to get into the action quicker, If I'm standing outside a Dungeon I don't want to stand around for ten minutes repeating "Does anyone want to do Crypt 1", I'd rather just stand outside Crypt 1 click it once and be placed in a que because Phone and Tablet player's can find it difficult to communicate a problem which I also have on my Android Tablet.
Channels to join and talk in? Where is this..
THE OBJECTIVE SYSTEM:
On the subject of making thing's slightly easier on your Player's please add maybe a system that keeps all of your Player's that like to Spin2Win and farm in big groups together since there aren't enough Quests to get your Players to the maximum level which I'm actually okay with I enjoy the grind personally yet other players don't.
If there was a dynamic event system where every player receives "Objectives", not Quests the Objectives should be the "FARM EVENT"
If In each area, every once in a while Sneevil's for example started revolting the Objective would then be "Stopping the Sneevil Kingdom" or as such;
It would then create a space just above your Quest box example below:
Stopping the Sneevil Kingdom
Sneevil's are gathering on the Bridge for an attack on Battleon, stop them and kill the king.
Player's will then follow the arrow to King Sneevil who has gathered his mass army and began approaching the bridge where he will patrol the path up to the Trolluk Cavern entrance.
These mob's shouldn't be overpowered and over-leveld they should be zone-according and creating an atmosphere that the area is actually alive and something is generally taking place.
Rather than just, Hi you're here and Sneevil's are too and eyeballs their attack able so kill them and get there l00ts.
Dungeon Difficulty Divisions
The Dungeon's you see today, ready to accept all manor of Player's and familiarize player's with the Dungeons mobs this must be completed before you can attempt the other variations.
Requirements [5 Players]
Monsters have gained some extra health (25% or so forcing you to 1v5 upto 3v5 mobs which should be DIFFICULT AF to 4v5 giving a sense of danger) as-well as the prefix (thing before their actual name) "Hardened" and a permanent death system has been activated if a Player dies, they will not be given the option to re spawn until everyone else is out of combat.
Bags of item's should stay on the ground longer here so no-one misses out if you have died during the fight this should impact your rewards.
WILL YOU BATTLEON MODE? [Name in Progress]
Requirements [5 Players]
Rules are the same as hard-core mode a wipe is inevitable here.
Monster's are the same as Hard-Core mode, except one or two monster's in a group should have 50% hp boost
Bosses should have awesome AOE effects such as poison forcing you to position yourself differently.
Here is my Example of a Boss in this area:
The Spider Boss in the Crypt's
Spit's Poison onto different positions of the floor.
at 40% health she will begin a new phase; The Spider begins to daze characters and attempt to drag them away if she receives a daze during this time she will drop your ally but if she is not stopped she will turn your friend into a Spider mob with a quarter of her own health named "Prince Spooderman".
-- Later Suggestions (I refer to these in such a way because they're things that should come at a later date)
Transmogrification from World of Warcraft should be a thing! Player's should be able to customize their look with other items.
For a Gold fee, you enter an item for your current level most likely with the statistics that you would benefit from on said item. We'll refer to this as Item "A"
You then enter Item "B", the item you love the cosmetic look off such as that dear Vorah Dagger that you farmed for 3 month's ago but now the level cap has raised and it has become redundant how ether you'd still like to show off your dedication to earning this weapon and you can now create a Vorah Dagger of your own! With the statistics of the items you want.
This should have Craft time dependent on the rarity of Item A.
The Terrain made in Unity could be rectified certain entrance's and exit's allow you to see too much into the mystery that developers are supposed to create to immerse there players!
Examples: Trolluk Cave area, the exit you can literally walk directly into the end of the mesh provided to be the exit and almost touch the closing, please bring it closer to the actual door.
Battle-On behind the Forge a door is technically like half underground, I have heard jokes referring this to be a "Midget Door" from Adventure Quest? I haven't seen it but I'll accept it if it's actually designed that way..
Even invisible walls are placed to far in sometimes and too far out sometimes in Bonecliffe the gate's have high invisible walls leading for you not being able to jump over and get stuck.
I'd happily rectify these mistakes myself I used to dabble in unity; But who trusts their games code and terrain directories in a fan of their games?
What do I mean by Elaborated setting's you may ask?
A HUD Re designer the ability to move your hud freely on PC.
More settings in the setting menu for both, I'd like to see a lower graphical mode than what currently exists for smooth movement on terrible devices. But hey that is a personal.
AND OFCOURSE PLAYER VS PLAYER! But please don't take a direction of player vs player where you just throw us into a battlefield please give it an objective.
I'd like to see the First Battle-On Game where you fight player's and take over there castle and win. Or a competitive 2v2, 3v3 system.
I apologize for posting in the wrong section, I didn't realize that the other one existed.
I'd also like to see an Achievements Page! If possible it would be an awesome feature.
I think I've ranted enough but If I get anymore I'll be sure to possibly update thank you -Smurfis AQ3D.
Removed unreadable color coding.
For more information, please read the
=AE= Comprehensive Forum Rules > Posting Behavior > Do Not Spam. ~Hollow Knight
< Message edited by Hollow Knight -- 12/14/2016 17:28:47 >