Exploding Penguin
Moderator
|
The problem is the way crits work and poison grenade. There is no actual way to counter crits because of their formula which adds in a set amount of bonus damage that scales with level as well as ignoring a large portion of your defense/resistance. In order to fix this problem, one of the following should be implemented: -Make another stat affect critical damage modifiers by a percentage -Change the formula of crits to deal %-increased damage from the original amount after defense/resistance is factored in -Just overall reduce the damage that crits give out by a lot by massively increase their chances of happening and the cap on crit chance to make support builds more consistent with their damage output The main problem I see with making a support debuff is that aside from reducing the target's aux damage and effects of certain skills all it does is modify the RNG. And growth serum, no matter how much it is buffed, will NEVER be worth it unless they make it a completely ridiculous %-buff. That core in itself just needs to be changed because it has been useless and pretty much untouched, and just shows that support buffs/debuffs will either be underpowered or overpowered, and at any time in any case, a huge gamble.
|