veneeria
Member
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It is kinda concerning if the only way to keep the game fresh is by doing that. Epicduel used to be more diverse in terms of build making, which led to hours of unpredictable fun/bad/good encounters. But recent handcuffs kinda made it sort of hard to enjoy the game and only contributed to a monotonous experience. And considering how things are progressing, it doesn't look like it will change any time soon, or i dare to say, ever. Edit: Arguably, i don't think some balance changes were ever required or/and for that same reason ever needed to fix "OP" builds. By nature we all look for the best and most effective build, but at the same time wish them gone? The counter argument apparently to enable all OP builds back into epicduel apparently is that it makes the battles become more luck based. Which is actuality false, that only applies when it is the SAME build, regardless if it is OP or not. What truly maters in balancing builds, in my opinion, is that battles aren't too short and players aren't invincible/ the success rate isn't over 80%. Same thing applies to changes like removing passives, that was entirely uncalled for, if you can actuality dig to my posts, i said so in the past when it was going to be implemented too. It only resulted in classes becoming less distinguishable and fun to experiment. All of this makes me want to fly to Florida and hit Nightwraith with a stick. Titan is cool, tho.
< Message edited by veneeria -- 8/17/2015 14:17:02 >
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