Book Wyrm's Library
Should just a ton of clickable books containing lore
Perhaps some compendiums on the info of particular monsters and their history etcetera
Maybe allow some community members to contribute :)
Boss fight mechanics ideas
Makes choosing classes more strategic than just (which class has highest DPS when spamming all skills at once?)
Passive Regeneration, meaning that high single target DPS classes are strongest
Pure Damage Resistance, in that DoTs are much stronger. Armored enemies should have something like this.
Infrequent 1 HP attack skills (almost OHKO skills) making both healing and dodging classes invaluable.
AOE Abilities which make team fights significantly more difficult.
Stuns, which favour tank classes who can outlast stun durations over glass cannons
Life Steal, which also favour tank classes (as in, tanks who damage reduce) as it reduces health stolen.
Berserk Mechanic like Wolfwing from AQW, who has doubled attack speed at low health.
Add these mechanics to boss fights and the tides of criticism received from players who acknowledge the lack of engrossing diverse combat (be it bosses OR regular monsters) will fade significantly.
And challenge is also added which for the current state of AQ3D, is definitely a great thing.
But more unique mechanics should be added, that give individual bosses flavour.
Actually, pretty much every single Chaos Lord did this extremely well, so huge props to AE for that. I'll go through them again for newbies to AE but we're all huge fans here so here's to me rambling :)
My personal favourite is Vath, where you must make a choice on how you approach the fight (bursting down Vath and taking huge damage from Stalagbite, or killing Stalagbite and prolonging the Vath fight) which at low levels was pretty awesome. AOE was good too here since you drew aggro anyway. Super well designed fight.
Escherion had an invincibility mechanic, where you first had to kill his weapon before attacking him, over and over, which wasn't particularly flavourful but still much more fun than a regular fight and uniquely unforgettable.
Wolfwing had a strong 3rd skill with lifesteal but way more known for his (initially unique) Berserk ability. Super fun too, meant that high DPS was needed to take him down but a tank which could taunt him to absorb his lifesteal was also very useful.
Kimberly was able to heal passively IIRC, not that good but still better than nothing.
Ledgermayne was a very nicely designed fight because while the skill floor was very low and so was the skill ceiling, it introduced a combat mechanic that pretty much no other boss had due to Flash limitations - positioning was actually important. No other boss required you to move (in fact, it is a waste of effort) but Ledgermayne's avoidable damage through movement was awesome.
Tibicenas. Not as uniquely gimmicky as the rest so much as having pretty much everything, which isn't a bad thing (in fact, probably the best boss to go off for a hard, enjoyable fight: I simply like Vath's combat mechanics more thematically) - it's still an amazingly enjoyable fight comparatively at least, particularly Ultra Tibicenas which was well known as the strongest fight in the game up to that point (until OPness started becoming defined as 'highest damage + highest HP' which is a stupid way to go about things - looking at you AQ3D)
- A strong regular skill
- 100k HP. By todays standards, its not alot by today's standards but back then, at lower levels, no power creep, trying to stay alive while juggling DPS, it was 5 minute fight solo.
- 1 HP attack skill, made healing super important/dodging
- Life steal, made tanking important
- Petrification (i.e. Stun)
Pretty much AE slapped every possible OP buff onto the dude and out turned the best boss fight in AE to date IMO.
Khasaanda. Another awesome unique boss fight. The first 'magelike' boss with significant debuffs. Had decent damage but more importantly, a damage reducer (100% damage reduced), damage reflector, and skill lock (prevented debuffs from casting). Cool to fight and nice new mechanics.
Iadoa introduced a new mechanic which personally I feel is a good step to making more diverse questlines. Basically he had a 2k damage nuke with an OP debuff, which when holding an Hourglass in inv, would not happen.
This is cool if done infrequently and for thematic purposes e.g. Vampire storylines where perhaps using a Wooden Stake to fight would increase your damage and make it possible to defeat the boss.
But his personal mechanics were awesome and pretty unique too. The damage nuke also nerfed your cooldown speed which is a really OP ability. But he also had a huge stun which stunned you for ages.
Lionfang was awesome. He had a DoT ability which is tank/dodge class destroying, a temporary stun as well as an ability that increased the damage taken by the player. Cool fight.
Ultra Lionfang - eh. Just had significantly higher damage. Challenging? I guess.
Alteon was pretty cool. He had a charge up ability which you could see on screen (sort of like King Slime's ability in AQ3D) but could be countered not by movement like Ledgermayne, but by not attacking him for the duration. Otherwise insta kill. However, he did introduce an AOE attack too which is a good step forward.
Ultra Alteon is a one trick pony. 3k damage boss fight which to me is just stupid, it's not something that can be played around and you just have to abuse the strongest classes and attack in a party. A misstep for hard mode (in reality its not hard mode, since it doesn't take 'more skill' to fight, just more people)
Okay, so while unkillable Drakath TECHNICALLY ISN'T A LEGIT BOSS FIGHT, it is still the owner of a cool new combat mechanic - decay or something? Stopped player heals. A good counter to people who abuse high heal classes which atm DOMINATE the AQW meta.
Unfortunately, I don't remember the last time AQ3D added a boss fight with anything even close to as good as these Chaos Lords fights, but with enough peppering (sorry AE but it needs to be done) hopefully they can hear our voices and hold the new AQ3D bosses to these standards.
I believe in you AE :D
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< Message edited by Shadowhunt -- 7/18/2017 0:02:19 >