@above: as someone who owned clasher in aqw I confess I would totally drop tax refund money on an aq3d clasher class. They’d have to wait until houses are implemented to give the house of cards though...assuming they did it the same as aqw
Something I think would be useful would be prioritizing areas for good and evil factions. A lot of people go nuts over aesthetic pieces, and having areas which are scaled to 5, with high quest requirements and/or items with high token requirements would encourage play long term.
Focusing on the generic good and evil areas would allow you a base area to expand on over time with minimal upkeep aside from the occasional arm and a new quest every once in a while.
Survey says people love skulls. Have Dage whip up an insanely awesome armor with requirements similar to the necropolis weapons in aqw and boom in game to do list expanded
People start getting the new armor and you need to focus players back on playing? Pop in one new armor with more nuts requirements
Edit: a bit of background to support my point of view. I’ve got all the armor I want to max stats, farmed scale slayer, farmed all the the bank weapons, did defender up to 25, and got my yettun horns last year. I log on to spend my 20 dungeon keys to hunt for a doom ripper and log off. I’m actually more concerned with what I would do if I found the doom ripper than not lol
While I can acknowledge it’s not a perfect solution, giving players SOMETHING to work towards long term would give them a reason to play longer
< Message edited by zalg0 -- 1/12/2018 13:18:54 >