How We Roll Winner
Umm, the difference being? Point is, the new balance standard introduced in AQ's patch 39 made it obligatory to use the prepare before battle and use level appropriate armors. As such, non casuals began finding the game very difficult, while prior to the update... we (As in forumites) complained it was far too easy.
There has to be a middle ground tbh. From what I can observe in AQ primarily is that whenever we have a monster thats even slightly challenging, there posts for the staffs head. It happened with Shadow maelstrom, Chaos Knight, Pesty and Fammy and Wind essence (Although in case of the last, the staff stood their ground).
One thing I was kinda disappointed or rather not pleased was the fact that this has a combat system that's far too much like AQW (not a compliment). Sure it's gonna be alright for mobile devices, but I was really hoping for something like DF. If this is going to be AE's uber shiny flagship, it needs to have a combat system that isnt designed for 10yr olds and must include more skills, effects so that there can be some level of strategy, or personalisation involved when it comes to battles.
Also, AQW's quests are nothing compared to what AQ or DF offer which is another thing I'm not overly fond off. I'm not talking about the storyline itself, but rather the manner in which the quests are conducted. killing x monsters 'y' no of time, finding 'z' item after killing a stream of monster are errands, not quests. AQ and DFs convey an actual story.
While I did play the game and test the waters, right now IT feels like a 3D clone of AQW. Really hope it gets more substance than that, because I have some really high hopes for this game.