Canis lupus dingo
Snowy Vale [FV11]
The Frostval of '12 was dated on 12-12-12 and marked the beginning of the end. Kezeroth the World Ender reawakens to once again try to free the Beast Quetzal from his giant, ice comet prison. If he is successful, Kezeroth will use Quetzal's powers to encase the world in ice, effectively ending all life on Lore for good! It's up to the hero (you) to thwart his plans and save the world.
These quests do not require any of the previous years' quests to proceed, but it is recommended that you do. To get started, travel to /snowyvale and talk to Athon. He is the event NPC that will provide the quests to begin your journey.
- Locate Kezeroth
"Somewhere there should be a chasm… if we can find THAT, we should find the entrance to where Kezeroth waits."
- Explore the map until you've located the chasm, which in this case is Screen 7.
- Chronoton Detection
"We must determine just how long these snow gloems have been here. Slay 10 of them to collect the living snow. The chronoton-reading they give off will tell us how long they've existed… and how long this area has lain undisturbed."
- Core Knowledge
"The snow golems have lived here for many years. Now we must see how long the area itself has been here. Collect 6 ice cores to test the land's age."
- Explore the area and click on the blue arrows to collect six ice cores.
- Temporal Revelation
"Use Athon's pocket watch to reveal the chasm. But stand back, we cannot know what could emerge!"
- Make your way to Screen 7 and click on the "Find the Entrance" to reveal the opening to the chasm.
- Before the Darkest Hour
Note: This is completed in a different zone
"We must locate Kezeroth's temple. Once at its entrance, we can begin our descent into darkness. Stay strong, Hero, out quest is only just beginning!"
- With the entrance revealed, approach it to travel down to FrostDeep.
For the Chronomancers, ChronoCorruptors, TimeKillers, or all of the above, who wish to do something a lil' extra, talk to Yorumi and Yuki to do their quests (this is optional).
You've discovered Kezeroth's temple! This is a dungeon crawl, so battle your way through each room to reach the Sword of Hope at the end! You must finish the quest in each room to proceed to the next.
- Heart of Ice
"Demolish the Polar Elementals and Polar Golems guarding this level of Kezeroth's temple by stripping them of the 4 Glacier Cores and 5 Frozen Snowballs that power them."
- Absolute Zero Success
"Kezeroth was wise. as he slept, Temple Prowlers, Polar Elementals, and Polar Golems ventured deeper into the temple, attracted to his icy tomb, where he trapped them. Take back the 3 IceHeart Amulets, 3 Frozen Hearts, and 6 Diamond Snowflakes holding the creatures on this level and they will disperse."
- Dirty Secret
"Until we confront him, we cannot know the secrets Kezeroth possesses… but we can try to make these creatures tell us! Convince them to share what they know by taking 10 Frozen Fangs and 5 Dirty Claws from the Temple Prowlers and Polar Moles."
- Frozen Venom
"For those who make it to this level, it appears that Kezeroth has left a deadly trap. Destroy the Polar Wyrms and Polar Spiders, then take the 6 Tained Wyrm Scales and 7 Poison Ice Spines from them so they cannot harm you."
- Rune-ing His Plan
"I had hoped to fine SOME kind of information to help us to defeat Kezeroth more handily. These Golems look like they may carry runes. Slay them and take 10 of the runes to see if they can tell us anything."
- Deadly Beauty
"There is beauty in death, and danger makes the heart grow fonder. Do not forget what you are learning here, Hero. Slay the Polar Elementals to collect 10 Crystalline Spines, 10 Crystal Snowflakes, and 6 Frozen Breaths so that you will always remember… at least, you will until they melt."
- Cold-Hearted Trophies
"You are quickly learning the ways of these cold-natured creatures. claim some trophies of your conquests to continue. Slay Polar Moles and Temple Prowlers to complete your trophy collection and move on!"
- Defeat the Polar Moles to collect eight Frozen Snouts.
- Defeat the Temple Prowlers to collect four of each of Frozen Fangs and Frozen Tails.
- Warmth in the Cold
"The chill is beginning to seep into your bones. You need to slay Temple Maggots and Spider Guardians to continue to find warmth giving Maggot Spit and Spider Meat."
- Icy Prizes
"Temple Prowlers and Temple Maggots were both hunted to near extinction for their valuable Ice Whips and Poisoned Fangs. Earn a little cash on the side. Collect these prized items to continue to the next level of FrostDeep."
- Fading Magic
"The Ancient Golems were placed here to protect the temples but their magic has begun to fade. They could turn on you at any second. You'd better destroy them and collect their magical remains before you continue."
- Defeat the Ancient Golems to obtain six Sands of Time and two Obsidian Keys.
- FrostDeep Dwellers
"The Polar Wyrm Riders have alerted the Polar Moles to your presence on this level. Demonstrate your might, eradicate these threats and carry proof of your victory with you to ward off future attacks."
- Fight the Polarwyrm Rider to obtain 10 Vestigial Wyrm Toe.
- Fight the Polar Mole to obtain 10 Frigid Fur Pelt and six Frost Lion Tail.
- A Breather
"Might as well clear some Polar Moles, Temple Spiders, Polar Spiders while you're here. Once you have, rest, then move on."
- Raiders from FrostDeep
"Polar Draconians and Temple Maggots have been raiding villages near FrostDeep for a long time. You should take back some Deadly Defrosters and Larvae Silk before moving on."
- 8 Legged Frost Freaks
"The Polar Spiders and Temple Spiders have become too common down here to ignore. Defeat some of these beasts and collect their treasures and eggs to continue."
- Freezing the Stone
"The ancient golems in this layer of FrostDeep guard power. I am not sure how old, or what it would do to us, but we should recover just in case. Recover 2 Ancient Runes and 3 Ruby Eyes. … Just in case."
- Can You Feel the Chill Tonight?
"Take heart, Hero! We are approaching the bottom, I can feel it. I can SEE it, too, with the way my breath freezes in the air. The creatures here only make it colder. Slay the Prowlers and Polar Elementals for 7 Prowler Claws, 7 Frigid Femurs, and 4 Frost Breaths."
- Shrouded in Ice
"I do not know why Kezeroth would have these Ancient Maggots in his lair. They make my skin crawl! And I worry why they would stockpile such items. Retrieve 10 Decayed Silk Shrouds and 9 Rotten Larva Shells so we know they can't be used on YOU."
- Get 10 Decayed Silk Shroud and nine Rotten Larva Shell from the Ancient Maggots.
- Hard Fight for a Cold Truth
"Look at these Ancient Prowlers. You can tell by their battle scars that they have had a hard fight to survive. Vanquish them and you will be renowned for your courage and skill! Bring back 5 Prowler Tongues and 9 Scraps of Prowler Fur to prove you have defeated them."
- Fight the Ancient Prowlers to get five Prowler Tongues and nine Scraps of Prowler Fur.
- Sand and Shardin' Bones
"The ancient moles appear to be blind, but be wary. I can tell that these have become carnivorous, feeding off their kin. Collect 7 of the Bone Shards and 6 grains of Hourglass Sand. Someday, I will return them to the mole people so they may mourn properly."
- Defeat Ancient Moles to collect seven Bone Shards and six grains of Hourglass Sand.
- Older and Colder
"The deeper you go into Kezeroth's dungeon, the colder you get. And the older creatures become. I am troubled by that. Slay Ancient Moles, Ancient Prowlers, and Ancient Maggots for 5 Dried Blood, 4 Wyrm Dirt, and 4 Temple Dust Mites. If they are put to rest, they will not trouble us."
- The Sword Of Hope
"The Ancient Terror is the final guardian protecting the Sword of Hope. It regenerates but claim enough Hearts of Gold and Hears of Darkness and the Sword of Hope is yours!"
- Obtain 10 Hearts of Darkness and 12 Hearts of Gold from the Ancient Terrors.
It's time to face off with Quetzal! The following quests are presented in a random order, but it is necessary to complete them in order to exhaust Quetzal's powers and defeat it! Speak to Athon to begin.
- Mana for the Magi
The magi are running out of mana for casting! If we let the pressure off of The Beast he will regenerate his heath! Quickly run to /swordhaven or /greenguardwest and collect Potent Dried Slime from the slimes there! We can make fast mana potions out of those!
- Defeat the Slimes to collect six Potent Dried Slime.
- Gathering Spell Components
The mage corps are running low on spell components for the huge fireball spell. We need you to run to /volcano or /mobius and collect Magic Embers from the Fire Imps there and return quickly!
- Looking for Loggers
We're running low on the special fire-resistant wood that we need to make the ballista bolts! If you go to /poisonforest or /farm you can find some Treeants and turn them into Large Logs!
- Defeat the Treeants to collect eight Large Logs.
- Ballista Cables
The Ballistas can't handle being fired this rapidly. It's wearing out the rope. See if you can find some taut rope on the Horcs in /orctown. Their rope is very tough!
- Arrowheads for Archers
The Kappa Ninja spend a lot of time in the waters of /yokaiboat and /yokairiver. They often find and collect iron nuggets washed down the river to use in their arrowheads. That will be the best place to search for new arrowheads for our fletchers.
- Fetching Fletching Feathers
There is a bird called the Red Bird which you can find in /creatures. The feathers from this magical animal will help give our arrows the fiery magic that they need to hurt The Beast Quetzal!
- Defeat the Red Birds to collect two Bundles of Feather.
Ice Rise Keep [FV14]
Quetzal has been defeated, but it's not over yet! It is now time to take down Kezeroth the World Ender! Speak to Athon to prepare for your battle with Kezeroth.
- A Little Warmth and Light
Since Kezeroth has taken Ice Rise Keep over, the creatures of the north have been drawn here. Place some torches around the keep to give us some light and warmth…
- Explore the map and place the torches where the blue arrows point.
- Behind Locked Doors
The World Ender will have take up residence in Ice Rise Keep's throne room, or perhaps the great hall. See if you can locate him in this dreary disaster of a ruin.
- Locate the throne room by going to Screen 6.
- The Lost key
I have no idea where the key might be if it is even still here. Search the monsters here. Maybe one of them can provide a clue to the location of a key if one exists.
- Uncovering Pages Of The Past
The guard's journal has been torn in half. The monsters have the other half, no doubt. See if you can find the missing pages on the creatures who have come here.
- We Know Where To Look
There are still some pages missing. You must have missed them when you are searching the monsters. Double your efforts and find the well-hidden pages so we can get the complete story.
- A Terrible Hiding Place
The guard says that he hid the spare key in his footlocker. It's the safest place he could think of. The poor man must have been scared out of his senses. Search Ice Rise Keep for the guard's footlocker and retrieve the key to the throne room!
- Face Kezeroth
Have you readied yourself for this battle? I'm not sure how this will turn out but we have made it further than I thought we would. I believe in you, Hero. Let's go face Kezeroth the World Ender!
- Fight Kezeroth to save the world! (Obtain the 'World Savior' character page badge after defeating Kezeroth)
This is the conclusion of the Frostval '12 event!
< Message edited by Tristyn -- 8/23/2016 17:22:48 >