Well, collaborative writing is always fun. I'm busy for October, and some of November, but I can do/help with bits and pieces (like plot outlines and brainstorming).
There are still some issues relating to the format. As Loremaster Maya pointed out, giving the existing games updates is not going to be effective, as that method has already become non-viable (economically speaking)— it's why the updates ended in the first place.
I can do art and animation, but the maximum time I might be able to afford will be about an hour a day of each, and that's sort of disregarding any time spent writing... I also haven't had much practise with 2D digital art, though it is something I intend on working on a bit.
I should have time these Christmas holidays to work on something, but I might need the time for something else yet. I'm not too sure at this point in time.
Ahh, there was a problem that I overlooked with animation. You see, a full licence costs $3000. Which is a bit excessive for someone who has difficulty in justifying the cost of a $70 stylus for digital art purposes.
There are cheaper limited licencing offers for indie development purposes, but they're really only useful in a professional setting, where the work is done all at once, 9-5, as opposed to something you do a few hours a week. So once again, economics gets in the way of a good story.
Fortunately, my current licence is usable for non-professional purposes.
If you get a full unlimited licence, when you actually do the animation (before or after you purchase the licence) isn't so important- whereas a limited licence is a little bit different.
This was another reason I'd be more useful at writing. All I use for writing is notepad++.
And some people just export to Blender, and claim that they used that. Unfortunately, Autodesk is a company like AE, and each licence contributes a notable amount to the company. And I didn't spend all that time learning ethics for nothing.
So, the format is still slightly problematic— Flash animation is fine for games, but still looks a bit cheesy for an animation (I also don't know how to use Flash). 3D animation would mean that the project would have to ensure profits, including the massive dent made by a full licence for each animator, before you could begin to make money off it.
The writing is the first step, though, and doesn't require any extravagant costs or complicated economic planning to do. And it might structure something none of us can foresee. Writing is also not a massive investment— because I've had more experience than art, I can produce the same quality faster than a piece of artwork. As for animation... I expect it'd take some 40 hours for a fully rigged character— but I haven't had time to finish rigging even a single one as of yet (obviously the first time takes the longest).
Then there are adjustable rigs— they're hard to make, but if you have a large number of characters who all move the same way (a crowd of humans, for example), they save time.
Non-intricate objects are fairly easy, though, both for modeling and rigging.
So, how do you wish to create the writing? I don't know if it's wise to post plot spoilers on a completely open thread. Private messaging, perhaps? Or do you prefer some other form of media?
I suppose I will spam you with brainstorming some time soon, once we've sorted the communication.