^I think a prequel would be too difficult. The thing is, MQ, like DF, didn't really bother with a backstory. Any sort of prequel would seem forced (which is a reason prequels rarely work in film, television, or literature).
The main turning point of MQ's narrative is the Reset- it occurred too close to the end for it to work properly.
I thought the sequel could start with different characters, shortly before the Reset, and entail characters who escape the Reset, and go dimension-hopping in various ways (thus, GEARS is still the intro). I have a few unused ideas for that sort of thing kicking around.
Also an explanation for how MQ ended up on the far end of the probability spectrum, despite being sci-fi:
Warlaq: 'The Shadowscythe have completely and utterly out-scienced us. There's nothing left to do.'
Joltadolt: 'I have created a device that will successively reset the universe, pushing it to the far end of the probability spectrum. Very improbable events will then happen frequently. The reset button will ensure its existence in each successive reset, and since it will only be pushed when we lose to the Shadowscythe, it will create a feedback loop that will settle once we win, which you'll admit is fairly improbable.'
Warlaq: 'What if the Reset button is interfered with in one of the improbable regions?'
Joltadolt: 'That occurring is highly improbable.'
Warlaq: 'Oh, never mind then.'
Joltadolt: 'It is settled.' reaches into their pocket and pulls out a button.
Warlaq: "Hang on-"
Joltadolt presses the button. Everything turns white
Dimension-hopping has a vast scope for storytelling. DF's magic allows it to enable original stories from different writers, with different writing styles (and incorporating different cultures). I think dimension-hopping would have a similar, though more sci-fi, effect.
I think a lot of the community could help with the story to figure it out
I could co-ordinate an effort like that. But the story isn't the only concern atm. As @Loremaster Maya pointed out, they are working to
~original: @Loremaster Maya
finish the server rewrite and create a working engine for an AdventureQuest Worlds: Mobile. That would be designed in a way that would allow us to use it for multiple projects.
Until then, it doesn't seem as though we can do much. Unless it involves using whatever they're using for AQ3D, which unfortunately would probably mean stealing some coders from AQ3D as well (not to mention that AQ3D's engine doesn't appear finished).
Providing a decent storyline could help, but... we have no indication that the staff would find it useful, or could even use it.
< Message edited by Shiny_Underpants -- 12/18/2016 2:02:40 >