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All you need to know about Master Soulweaver

 
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9/18/2016 16:50:42   
eddyydde
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All you need to know about Master Soulweaver

Table of contents
(browse using CTRL+F/ Command+F)

[QA] Questions and answers
[SB] Stat builds
[CA] Class abilities
[BS] Battle strategies
[ME] Matching equipment






Questions and Answers
[QA]
What is Master Soulweaver?
Master Soulweaver is a Tier 3 Dragon Amulet class similar to Soulweaver

How do I obtain/train it?
You can get Master Soulweaver from Book 3 Tomix after you finish Tomix's Saga Epilogue. To train the abilities, you'll need to train the corresponding skills of the Soulweaver Armor. You can do this by collecting 3 Shards of the Spirit-Loom to unlock the Soulweaver Armor and 1 to train each skill(17 in total).

What are the pros and cons of Master Soulweaver
Master Soulweaver has very powerful defensive and offensive abilities, with all of them having good synergy with each other. SoulSynch has high damage on a low cooldown but requires some setup, making it good for long battles. Soul Banish's Annihilation effect kills any opponent below 15% health making it good against high health enemies. However, Master Soulweaver also has low turn 1 and turn 2 damage as well as very high mana costs. All these traits together make Master Soulweaver one of the best classes for fighting bosses, but only decent at long, drawn-out quests.

What are the differences between Soulweaver and Master Soulweaver
Master Soulweaver's offensive abilities deal more damage and its defensive abilities offer more protection, but Soulweaver has lower cooldowns and mana costs. In general though I would say that Master Soulweaver is much better than Soulweaver.

Does Baltael's Aventail affect Master Soulweaver?
No, Baltael's Aventail does not change any of Master Soulweaver's abilities







Stat Builds
[SB]

Master Soulweaver has the some of the strongest shields and blinds in the game, in addition to having multiple stuns and being able to weaken opponents' damage by 70%. Because of this, there's no need to put points into defensive stats early on since you can just let your abilities do the defending for you. The best stats for Master Soulweaver depend on your priorities. Since it's an offensive class, you'll naturally want to max out STR/INT/DEX. You don't need CHA, so the main question will be whether you focus more between LUK, WIS, and END. Master Soulweaver has high mana costs and high DPS but low burst and long cooldowns, so if you plan on doing long quests with this class you're going to need as much WIS as possible. However, if you plan on fighting bosses with this class you'll only need enough WIS to last until the end of the fight and by later levels, max END is going to be necessary to survive the more difficult bossfights. Ultimately, while LUK isn't a bad stat on Master Soulweaver, it's not what's best.

Bosses

Level 10
STR/INT/DEX: 35
WIS: 10

Level 20
STR/INT/DEX: 75
WIS: 20

Level 30
STR/INT/DEX: 115
WIS: 30

Level 40
STR/INT/DEX: 155
WIS: 40

Level 50
STR/INT/DEX: 200
WIS: 45

Level 60
STR/INT/DEX: 200
WIS: 45
END: 50

Level 70
STR/INT/DEX: 200
WIS: 45
END: 100

Level 80
STR/INT/DEX: 200
WIS: 45
END: 150

Level 90
STR/INT/DEX: 200
WIS: 45
END: 200

Long Quests

Level 10
STR/INT/DEX: 30
WIS: 15

Level 20
STR/INT/DEX: 60
WIS: 35

Level 30
STR/INT/DEX: 90
WIS: 50
END: 5

Level 40
STR/INT/DEX: 120
WIS: 50
END: 25

Level 50
STR/INT/DEX: 150
WIS: 60
END: 35

Level 60
STR/INT/DEX: 180
WIS: 70
END: 45

Level 70
STR/INT/DEX: 200
WIS: 100
END: 45

Level 80
STR/INT/DEX: 200
WIS: 150
END: 45

Level 90
STR/INT/DEX: 200
WIS: 200
END: 45





Class Abilities
[CA]



Reckoning
Your foes end is nigh

Level/Quest/Items required: None

Effect: 14 hits of 18% damage each for a total of 252% damage.

Mana Cost: 35
Cooldown: 15
Element: As weapon
Attack Type: As weapon

This ability is your go to for most small monsters, since it's usable on turn 1.





Soul Seal
Seal your foes power!

Level/Quest/Items required: None

Effect: 2 hits of 90% damage for 180% damage, applies -40 Boost and -25 Bonus to enemy for 5 turns.

Mana Cost: 35
Cooldown: 9
Element: As weapon
Attack Type: As weapon

Very useful for reducing your opponents damage and also reduces accuracy a little. Useful against both bosses and monsters. Really good in conjunction with Soul Vacuum.





Soul Lock
Attack and Stun for 3 rounds

Level/Quest/Items required: None

Effect: 1 hit of 135% damage and stuns enemy for 3 turns.

Mana Cost: 30
Cooldown: 14
Element: As weapon
Attack Type: As weapon

Pretty standard stun. Use it when needed





Meditation
Restore mana as you center yourself.

Level/Quest/Items required: None

Effect: Restores 10% of your maximum mana.

Mana Cost: 0
Cooldown: 8
Element: N/A
Attack Type: N/A

Does exactly what it's supposed to. Use it when you want to restore mana but don't want to spend a mana potion.





Valor Impact
Increased chance to Crit!

Level/Quest/Items required: Requires cast of Soul Pierce to use

Effect: 3 hits of 80% damage for a total of 240% damage with 50% critical chance

Mana Cost: 20
Cooldown: 4
Element: As weapon
Attack Type: As weapon

Solid combo ability. Deals 360% on-hit.





Soul Pierce
Accurate Attack!

Level/Quest/Items required: Requires a successful attack to use

Effect: 1 hit of 150% damage with 250 Bonus to Hit

Mana Cost: 20
Cooldown: 2
Element: As weapon
Attack Type: As weapon

Better than most accuracy moves, which isn't saying much, but it's a prerequisite to using Valor Impact so you will need to use it sometimes.





Soul Aegis
+200 Defense for 2 turns

Level/Quest/Items required: None

Effect: +200 Parry/Dodge/Block for 2 turns.

Mana Cost: 15
Cooldown: 8
Element: N/A
Attack Type: N/A

It has an average mana cost, duration, and cooldown, but it makes you basically untouchable, making it a core defensive tool.





Soul Banish
Banish foes soul!

Level/Quest/Items required: None

Effect: 2 hits of 100% damage
  • If enemy's HP is below 15% of its maximum hp at the start of the turn, Annihilation effect will kill it as a DoT
  • If enemy's HP is above 15% of its maximum hp at the start of the turn, -100 Bonus is applied for 2 turns

Mana Cost: 35
Cooldown: 4
Element: As weapon
Attack Type: As weapon

Master Soulweaver's best move. The -100 Bonus makes the opponent always miss, unless they have extra Bonus of their own. It has a short duration, but also a short cooldown which helps you stall and can act as a buffer between moves. When your opponent is below 15% it executes them. It's always exactly what you need.





Soul Burst
Leave damage upon your foes soul!

Level/Quest/Items required: None

Effect: 1 hit of 140-180% random damage, applies -20 All resistance debuff and 8% Mana DoT on the enemy for 4 turns.

Mana Cost: 30
Cooldown: 10
Element: As weapon
Attack Type: As weapon

The -20 All debuff is useful, the Mana DoT, not so much. Best used with the second part of SoulSynch





Soul Vacuum
Pull your foes very essence away!

Level/Quest/Items required: None

Effect: 2 hits of 90% damage each for a total of 180% damage, applies -30 boost for 4 turns and has 40% chance to stun enemy for 2 turns.

Mana Cost: 45
Cooldown: 10
Element: As weapon
Attack Type: As weapon

A nice damage debuff and a decent, but inconsistent stun. Should be used either in combination with Soul Seal, or in desperation





Remorse
Show your enemy their sorrow!

Level/Quest/Items required: None

Effect: 1 hit of 155% damage to all enemies.

Mana Cost: 25
Cooldown: 3
Element: As weapon
Attack Type: As weapon

A good multi-hit move. Average cooldown, above average damage.





SoulSynch
Meditate to charge up a powerful attack

Level/Quest/Items required: None

Effect: 1st use - Applies +35 boost on yourself for 99 turns. 2nd use - Removes the boost and deals 3 hits of 155% damage for a total of 465% damage.

Mana Cost: 40
Cooldown: 2
Element: As weapon
Attack Type: As weapon

Soulweaver's signature skill, it functions both as a semi-permanent boost and as a high damage move on a low cooldown. Really useful in long fights. Pretty bad in short ones.



Battle Strategies[BS]

I generally prefer to provide simple strategies for your current priority rather than trying to account for every possible battle scenario, since the focus of any battle is likely to change

Quick Burst
Reckoning or Pierce - Impact

SoulSynch takes too long to set up which makes Reckoning or Pierce - Impact the best options.

AOE
Remorse

Remorse has a cooldown of 3, but deals more than the average multi-hit move. If you can't kill any of the enemies and want to avoid damage, start by using Soul Aegis and SoulSynch, and then finish off the lower health enemies with high damage moves.

Maximum Damage
Synch - Burst - End - Synch - Pierce - Impact - Synch - Seal - Vacuum - Synch - Pierce - Impact -> Restart -> Banish

Although Banish does more damage than Seal or Vacuum, you really want to save it for a finisher. Also the Seal - Vacuum synergy is really good.

Picking Off Low Health Enemies
Aegis - Synch - Banish - End - Synch

Use Banish and Soul Aegis to protect yourself, set up SoulSynch, finish low health enemies and move on to the boss.

Survival
Banish - Synch - Aegis - Burst - Synch - Banish - Any - Stun - Synch - End - Banish - Synch - Aegis - Seal - Synch - Vacuum - Any - Synch - Any -> Restart

I couldn't find a way to make Master Soulweaver have less than 2 turns of vulnerability, and this deals the most damage. When I say "Any", I really mean any ability that isn't used in the rest of the strategy. When fighting against bosses with both high immobility and high damage, it's difficult to manage both surviving and dealing enough damage to kill the boss. This is why having food items, as well as trinkets with defensive abilities is important.



Matching Equipment[ME]

Statistically:
Accessories:
Master Soulweaver has incredibly powerful defensive moves, like having +200 defense, or giving the enemy -100 Bonus. So I'd pick accessories that improve your damage output.
Weapons: Master Soulweaver has a lot of multiple hit moves, so weapons with on-hit effects benefit greatly.
Trinkets: Master Soulweaver often needs more defense against bosses with high immobility, so my go-to is the trinket, Not-So-Tiny Bubbles.
Stylistically:
Master Soulweaver looks best with Baltael's Aventail. For other accessories, anything dark blue would look good, but I would avoid capes. They tend to look awkward since Master Soulweaver already has a cloak.

< Message edited by eddyydde -- 10/15/2018 5:37:57 >
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