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RE: =AQW= Feature and Functionality Suggestions IV

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3/5/2017 9:39:20   

Hope i'm not repeating anyone but is there any chance to get more max inventory spaces, since rewrite is soon? I would easily go for 300 :D. Also i guess free players would really appreciate extra 10 inventory spaces. We are dealing with so many misc items, right?
Post #: 76
3/10/2017 21:36:55   
you stop

I would love it if the temporary armors in /Laken are optional to equip. Or maybe make it optional once the player is done with the quests there. It ruins my set whenever im farming for Legion Tokens using the Dreadnaught Paragon Pet. And I have to constantly change it back to my original set whenever im done farming for LTs
Post #: 77
3/11/2017 23:37:58   

Bulk Sell. Nuff said.
AQW  Post #: 78
3/12/2017 18:36:10   

What's up AQW Community- I am a proud owner of Drakath's Armor, and have been since it came out. I remember Alina way back when it was released agreeing with someone's tweet that such a majestic, end-game, ultra hard to get item should have some nice boosts. I think she even said that they will roll out something soon. That was a few years ago.

I think Drakath's armor should have a pretty wicked damage buff. It is such a difficult item to obtain and there is no reason why items you can get with little effort should have advantages that Drakath's armor, the attire of the Champion of Chaos himself, doesn't have. I think Drakath's armor should have the very highest of boosts, since it is the most difficult main story line item you can get. The BLoD, SDKA, the NSoD, AFDK, AoA, and more all have boosts, and the BoA has special enhancements. Drakath's Armor easily fits in this tier, espcecially since it requires some of the items I listed to get in the first place. And many items that don't come close to this tier have boosts.

I think either damage against chaos or all monsters would be fitting. Anywhere from 50-100% extra (like Chaorrupter Unlocked before and after) versus chaos, or 15-25% versus all monsters (since some of the best items with v/all boosts are at 15%, and are way less important than Drakath's armor) would be great.

I hope the community agrees, and that this item of the highest significance get a boost that it, and all the players that worked their tails of to get, deserves.
DF AQW  Post #: 79
3/12/2017 19:11:42   
Aura Knight

A reject all option on certain drops would be nice. If clicking yes to one accepts all, clicking no to one should deny all.
AQ DF AQW  Post #: 80
3/13/2017 14:56:46   

Not sure if this has been posted before already, but I'll give it a shot.

What if AQW had a attribute point system simular to the Elder Scrolls Online's champion points?
So essentially, it would be a form of progression beyond the level cap. Right now, the problem that a lot of older players find is that once you hit the cap, you'll probably be limited by the cap for a good year or so. This can make it really off-putting to play the game other than for weeklies and loot farming.

For those of you who are unfamiliar with the system in ESO, essentially once you hit the cap you would be able to earn points which you could invest in various stat trees with different bonuses. An example would be a tree dedicated to boosting the effectiveness of your healing, your damage over time effects, magic dmg, etc etc. This would give many players a reason to play just to keep progressing after they hit the level cap.
AQ DF MQ AQW Epic  Post #: 81
3/13/2017 16:46:46   

AE should implement another program like wheel of doom, where players can spend acs to get rare items
AQ DF MQ AQW  Post #: 82
3/14/2017 6:54:56   

I see you didn't utilize the Doom Overlord in Necro Caverns for any quest except one that applies to all Undead enemies.

I also see that this is a perfect opportunity to make getting ArchPaladin a bit harder than it is right now. I mean, the thing has Boss moves and everything after all.

I say he deserves a good spot in the Proof of Valor quest. I mean, Binky is there too. Need I say more?

< Message edited by Luminatron -- 3/14/2017 6:57:40 >
AQW  Post #: 83
3/14/2017 16:48:03   
Aura Knight

I think classes should not be in our inventories. Instead, we can have a new thing which allows us to store our classes. Something like an armory. By separating classes from the rest of our items, this can give players with already limited inventory space extra space to use for other things. There are probably some players who only have 30 bag spaces and that doesn't seem like it's enough especially if 20 or more have to be used for misc items if you want to farm things.
AQ DF AQW  Post #: 84
3/16/2017 18:54:05   

can we have more damage boost weapon on dragon kind at least some for free player instead of the ac one that would be nice
Post #: 85
3/17/2017 5:19:06   

Simple idea.

Character Page also shows Bank stuff.

I mean look at all that blank space.
Big image that shows all the blank space. DW, it opens in a new tab.

< Message edited by Luminatron -- 3/17/2017 5:24:24 >
AQW  Post #: 86
3/17/2017 9:57:38   

I think there should be a way to add friends or to send a friend request to another player who is offline and there should be like a mail system to contact other players cause I have accidentally deleted good friends and they only get on a few times a year every few years and I had no other way to contact them but through this but yet no way to re add them since I can't play 24/7
AQW Epic  Post #: 87
3/20/2017 19:38:03   
Miltonius Minion

Custom guild ranks, instead of the default member, officer and leader, you can make more ranks ( if they don't abuse aqw chat filter if so you can't make the rank ) and have to option to adjust the ranks privileges on creating a new rank, there is no limit to the ranks you can make.

Post #: 88
3/23/2017 4:58:29   

I am new here at the forums and I would like to suggest about the receiving items in AQWorlds. It has been quite annoying that there are items that you cannot receive because some of those items are at the bank. Then increases the level of annoyance where you open the bank and the receiving item elevates slightly and blocks the 'Bank to Inventory' button.

Second, the way the items pop up and block the middle of the game screen. I would like to have a clickable icon so that you could see the receiving items so it does not block the game screen.

1. Receiving Items
- Don't let it elevate.
- Don't let it block the game screen
- Create a clickable icon to pop a section where the receiving items could be declined and accepted. And does not block the game screen.

Other suggestions about this is open :)
AQW  Post #: 89
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