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Balance Changes Update

 
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11/29/2016 9:51:11   
Front45
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1. MERCENARY

This class is totally dead. i think best solution is next: change static smash improve with technology instead of strength and make it 3 cool down instead of 4

Also second solution: delete support requirment on hybrid armor, or delete dexterity requirment on Berserker, or delete Strength requirment on Adrenaline rush. or do all thing for weak up Mercenary

2. BOUNTY HUNTER

i think this class is so hard on dexterity build 2 vs 2 battles. because as i see almost all using this build. and need nerf. because if you are bounty hunter you have hard attacks and so good protect. make lower stats on dexterity points, because it has incredible power nowadays. do not forget 5-20 level bounty hunter is op class with dexterity build, so much winnings. just boring 40 levels 2 vs 2 battles almost all are dexterity bounty hunter, 50% or 75% that means 2 of 4 or 3 of 4. need destroy this op so strong build

3. TECH MAGE

I think if you are Tech mage, you can use almost all build: strength, dexterity, tank, and sometimes support. my suggestions are next: change assimilation and fire scythe usable only with staff. because see how unbalanced situation we have: double strike (mercenary and tactical mercenary) is usable with club only, not sword. Atom smasher (tactical mercenary) is usable only with club, not sword. Maul and Berzerker (mercenary) is usable only with club, not sword. just how unbalanced skills we have. tech mage has everything, mercenary and tactical mercenary nothing. repeat: change assimilation and fire scythe usable only with staff. also another suggestion. make assimilation require 37-42 support to use

4. BLOOD MAGE

on that class, bad is that you can use only focus 5 build, because energy parasite requires 42 support. i think better solution will be if delete this support requirment to none. also we all know energy parasite is weak and useless, i mean if enemy has not energy or enemy has low energy, energy parasite is so bad to use. suggestion is next: change 25% drain energy instead of 20%, or second suggestion, gain 2x energy instead of 1,5x. or do it both. because EP is one of the weakest energy skill. and blood mage does not have another energy skill

5. TACTICAL MERCENARY

i think what is necessary that's decrease points of support. because even in 1 vs 1 or 2 vs 2 it is so hard build support i mean and 20-30 level tactical mercenary this support build is almost op, because winning so much. i played and know, almost always was dead against support TLM

6. CYBER HUNTER

well I am cyber hunter. and what i don't like is that i cannot play with tank build, i mean plasma grenade and multi-shot together, because they improve with different things. also i don't like that Cyber does not have physical attack, bludgeon or fire scythe. also i don't like that Cyber does not have hp skill as mark of blood, as surgical strike, as frenzy, as supercharge. also i don't like that static charge requires 37 technology and Cyber can not play with tank or different build as energy parasite requires 42 support. i think solutions will be next: give us physical attack or hp skill or both. also delete support requirment on static charge. i can say 100%, as blood mage, as cyber hunter, if you are these classes you can play only with focus 5 build. this is bad

This is my suggestions what i see, in where are problems


Thanks ~ Mrs. Lazarus
waiting for comments, in what you agree me or not agree

< Message edited by Front45 -- 11/29/2016 9:56:19 >
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