Home  | Login  | Register  | Help  | Play 

Big Dictionary

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Weapons >> Big Dictionary
Forum Login
Message << Older Topic   Newer Topic >>
12/6/2016 8:38:01   
Carandor
Legendary Scribe of Lore



Big Dictionary

«100% proc Magic Wind spell-casting staff/tome. Mastercraft; has a built-in Wind spell, an MP-efficient Wind spell, a defence boosting spell and an MP healing skill.»

Location: Magic Gift Box '15
Type	G	G	G	G	G	G	G	G
Version	I	II	III	IV	V	VI	VII	VIII
Level	10	30	50	70	90	110	130	150
PowLvl	19 MC	36 MC	54 MC	73 MC	93 MC	113 MC	133 MC	153 MC
MPLvl	16	34	53	72	92	112	132	152

Price	-	-	-	-	-	-	-	-
Sell	18	54	336	2618	21008	169278	1364676	11002349
Type: Magic
Element: Wind
Damage	6-11	7-15	9-18	10-21	12-24	13-27	15-29	16-32
BTH	2	5	7	9	12	14	17	19
SPECIAL
Rate: 100%
  • If Spells are Enabled (ie you can access Spells Menu) and have enough MP:
      You select one of the following. The four attacks are treated as spells, not Specials:
        Option 1: Tehauntepecer*
          Hits: 5
          Type: Magic
          Element: Wind
          Damage	5-9	8-16	12-25	18-35	24-48	31-62	39-78	48-95
          Stat%	45	67.6	91.2	116.4	142.8	169.2	195.6	222
          BTH	4	9	13	18	23	28	33	38
          
          MPCost	63	118	183	257	340	431	532	653
          Note: Stat bonus to damage is INT/4 with an additional LUK*3/8 if a Lucky Strike occurs.
        Option 2: Panoply†
          Grants the Defence Boost†† status (+29 defence, 5 turns). Slowly grows more powerful for low-level players and less powerful as you level up.

          • BUFFER = 20
          • If your level is between [PowLvl] and [PowLvl+20], then there's no adjustment.
          • Otherwise:
            • If PowLvl > PlayerLvl, then AdjustedLvl = PlayerLvl
            • If PowLvl < PlayerLvl, then AdjustedLvl = PlayerLvl - BUFFER
            • The boost is multiplied by (5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/(5.25 + 0.5625*AdjustedLvl + 0.00375*AdjustedLvl^2)

          NOTE: Numbers below assume PlayerLvl=WeaponLvl:
          Level	10	30	50	70	90	110	130	150
          
          Def	45	35	32	31	30	30	30	30
          
          MPCost	78	131	194	265	348	441	543	653
        Option 3: Sough$
          Hits: 1
          Type: Magic
          Element: Wind
          Damage	17-35	30-61	47-93	66-133	90-180	117-233	146-293	179-358
          Stat%	168.75	253.5	342	436.5	535.5	634.5	733.5	832.5
          BTH	4	9	13	18	23	28	33	38
          
          MPCost	47	78	116	159	209	265	326	392
          Note: Stat bonus to damage is INT/4 with an additional LUK/2 if a Lucky Strike occurs.
        Option 4: Instauration‡

          Heals the listed amount of MP‡‡.
          You also have a 10% chance to deal Lucky Strike damage‡‡‡ equal to the following:

          Hits: 1
          Type: Magic
          Element: Wind
          Level	10	30	50	70	90	110	130	150
          
          Damage	0-0	0-0	0-0	0-0	0-0	0-0	0-0	0-0
          Stat%	225	338	456	582	714	846	978	1110
          BTH	4	9	13	18	23	28	33	38
          
          MPHeal	47	78	116	159	209	265	326	392
          Note: Stat bonus to damage is LUK*3/8.
  • If Spells are Enabled (ie you can access Spells Menu) but you don't have enough MP to cast Slough:
      You use Instauration.
  • If Spells are Disabled (ie you cannot access Spells Menu):
      The weapon does a wand attack£.

          WAND ATTACK
          Hits: 1
          Type: Magic
          Element: Wind
          BR%	160.14	212.16	267.24	325.38	386.58	447.78	508.98	570.18
          Stat%	229.91	344.35	465.53	593.44	728.08	862.72	997.36	1132
          BTH	2	4	6	9	11	14	16	19
    ***Call forth a violent wind blast! «» MP
    **Summon winds to cover you like a full suit of armour! «» MP
    *††A wall of wind surrounds you, deflecting your opponents attack!
    **$Unleash a smaller, MP-efficient burst of wind! «» MP
    **Draw mana through the tome to get a second wind! Restores «» MP.
    *‡‡The tome senses your low mana, and regenerates «» MP!
    ‡‡‡The tome senses your low mana, and regenerates «» MP! Lucky gust!
    **£Your dictionary senses that spellcraft is disabled, so it unleashes a weak blast of wind!

    DESCRIPTION
    If you can't cast / any windy spells / not even a breeze / then you might as well / come on take a look / you'll find it in a book / and learn to cast a chinook



    Numbers thanks to In Media Res. Description and basic info thanks to Storm. Pop-ups thanks to Immortal God.



    Analysis

    Spells starts out with:
    Level	10	30	50	70	90	110	130	150
    PowLvl	19	36	54	73	93	113	133	153
    MPLvl	16	34	53	72	92	112	132	152
    
    Damage	23-46	40-81	62-124	88-177	120-240	156-311	195-391	239-477
    Stat%	225	338	456	582	714	846	978	1110
    BTH	4	9	13	18	23	28	33	38
  • Tehauntepecer has five equally powerful hits. Each hit does *1/5 damage.
  • Slough deals 75% damage and costs 60% of a normal spell.

    Wand attack starts out with:
    BR%	157	208	262	319	379	439	499	559
    Stat%	225.4	337.6	456.4	581.8	713.8	845.8	977.8	1109.8
    BTH	2	4	6	9	11	14	16	19
    Deals *1.02 damage for not having a real special.

    All this has ALREADY been factored in to the above numbers.



    Updates

    January 14, 2016: The weapon was released.
    January 14, 2016: The weapon became rare.
    January 15, 2016: Panoply was updated with a level-lock:
    If (MonsterLvl - PowLvl) < 4, then it grants +29 defence for 5 turns.
    Otherwise, the defence boost is multiplied by (16 - MonsterLvl + PowLvl)/12.
    June 3, 2016: Instauration was added and the level-lock for Panoply was replaced with the scaling mechanic in the entry.

    < Message edited by Carandor -- 6/13/2017 12:39:00 >
  • AQ DF MQ  Post #: 1
    12/6/2016 8:38:12   
    Carandor
    Legendary Scribe of Lore



    Big Dictionary Z

    «100% proc Magic Wind spell-casting staff/tome. Mastercraft; has a built-in Wind spell, an MP-efficient Wind spell, a defence boosting spell and an MP healing skill.»

    Location: Magic Gift Box Z '15
    Type	GZ	GZ	GZ	GZ
    Version	III	IV	VI	VIII
    Level	22	55	100	140
    PowLvl	54 MC	73 MC	113 MC	153 MC
    MPLvl	46	68	109	149
    
    Price	-	-	-	-
    S <48h	850	2351	8150	12251
      >48h	472	1306	4528	6806
    Type: Magic
    Element: Wind
    Damage	9-18	10-21	13-27	16-32
    BTH	7	9	14	19
    SPECIAL
    Rate: 100%
  • If Spells are Enabled (ie you can access Spells Menu) and have enough MP:
      You select one of the following. The four attacks are treated as spells, not Specials:
        Option 1: Tehauntepecer*
          Hits: 4
          Type: Magic
          Element: Wind
          Damage	12-25	18-35	31-63	47-96
          Stat%	91.2	116.4	169.2	222
          BTH	13	18	28	38
          
          MPCost	169	249	427	636
          Note: Stat bonus to damage is INT/4 with an additional LUK*3/8 if a Lucky Strike occurs.
        Option 2: Panoply†
          Grants the Defence Boost†† status (+29 defence, 5 turns). Slowly grows more powerful for low-level players and less powerful as you level up.

          • BUFFER = 20
          • If your level is between [PowLvl] and [PowLvl+20], then there's no adjustment.
          • Otherwise:
            • If PowLvl > PlayerLvl, then AdjustedLvl = PlayerLvl
            • If PowLvl < PlayerLvl, then AdjustedLvl = PlayerLvl - BUFFER
            • The boost is multiplied by (5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/(5.25 + 0.5625*AdjustedLvl + 0.00375*AdjustedLvl^2)

          NOTE: Numbers below assume PlayerLvl=WeaponLvl:
          Level	22	55	100	140
          
          Def	69	40	34	33
          
          MPCost	169	249	427	636
        Option 3: Sough$
          Hits: 1
          Type: Magic
          Element: Wind
          Damage	46-94	66-133	116-235	177-360
          Stat%	342	436.5	634.5	832.5
          BTH	13	18	28	38
          
          MPCost	101	149	256	382
          Note: Stat bonus to damage is INT/4 with an additional LUK/2 if a Lucky Strike occurs.
        Option 4: Instauration‡

          Heals the listed amount of MP‡‡.
          You also have a 10% chance to deal Lucky Strike damage‡‡‡ equal to the following:

          Hits: 1
          Type: Magic
          Element: Wind
          Level	22	55	100	140
          
          Damage	0-0	0-0	0-0	0-0
          Stat%	456	582	846	1110
          BTH	13	18	28	38
          
          MPHeal	101	149	256	382
          Note: Stat bonus to damage is LUK*3/8.
  • If Spells are Enabled (ie you can access Spells Menu) but you don't have enough MP to cast Slough:
      You use Instauration.
  • If Spells are Disabled (ie you cannot access Spells Menu):
      The weapon does a wand attack£.

          WAND ATTACK
          Hits: 1
          Type: Magic
          Element: Wind
          BR%	267.24	325.38	447.78	570.18
          Stat%	465.53	593.44	862.72	1132
          BTH	6	9	14	19
    ***Call forth a violent wind blast! «» MP
    **Summon winds to cover you like a full suit of armour! «» MP
    *††A wall of wind surrounds you, deflecting your opponents attack!
    **$Unleash a smaller, MP-efficient burst of wind! «» MP
    **Draw mana through the tome to get a second wind! Restores «» MP.
    *‡‡The tome senses your low mana, and regenerates «» MP!
    ‡‡‡The tome senses your low mana, and regenerates «» MP! Lucky gust!
    **£Your dictionary senses that spellcraft is disabled, so it unleashes a weak blast of wind!

    DESCRIPTION
    If you can't cast / any windy spells / not even a breeze / then you might as well / come on take a look / you'll find it in a book / and learn to cast a chinook



    Numbers thanks to In Media Res. Description and basic info thanks to Storm. Pop-ups thanks to Immortal God.



    Analysis

    Spells starts out with:
    Level	22	55	100	140
    PowLvl	54	73	113	153
    MPLvl	46	68	109	149
    
    Damage	62-124	88-177	156-311	239-477
    Stat%	456	582	846	1110
    BTH	13	18	28	38
  • Tehauntepecer has five equally powerful hits. Each hit does *1/5 damage.
  • Slough deals 75% damage and costs 60% of a normal spell.

    Wand attack starts out with:
    BR%	262	319	439	559
    Stat%	456.4	581.8	845.8	1109.8
    BTH	6	9	14	19
    Deals *1.02 damage for not having a real special.

    All this has ALREADY been factored in to the above numbers.



    Updates

    January 14, 2016: The weapon was released.
    January 14, 2016: The weapon became rare.
    January 15, 2016: Panoply was updated with a level-lock:
    If (MonsterLvl - PowLvl) < 4, then it grants +29 defence for 5 turns.
    Otherwise, the defence boost is multiplied by (16 - MonsterLvl + PowLvl)/12.
    June 3, 2016: Instauration was added and the level-lock for Panoply was replaced with the scaling mechanic in the entry.

    < Message edited by Carandor -- 6/13/2017 12:39:18 >
  • AQ DF MQ  Post #: 2
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Weapons >> Big Dictionary
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition