@Above : Are you even reading what I'm writing?
1. I never say that surgical strike should be buffed, it's already strong.
quote: My bad, I thought you were the one that said that. I confused you with the Legendary Ash because of similar profile picture, sorry.
against NPCs only it adds 25% of your resistance(basing its power on what Rage would have done, switch from defensive to offensive function) as damage to the skill.
2. Shadow arts is a defensive skill and yet it provides very minimum defense, and it requires support to level up, I can't seem to understand how it's not weak, because it clearly is weak.
Yes it is a defensive skill. But you have the choice to use singular defensive skills just like all classes (Reflex and energy shield for Bounties; matrix and plasma armor for Cybers) AND even combine them with Shadow arts if you want. Not to mention the benefits of shadow arts like defending against energy attacks and attacks that ignore defense (lowers a % of damage taken so it defends even attacks that would ignore defense). I can't see how it needs a buff.
3. Just one question : Do you still see mercenary use club nowadays? Because I don't, yet I still see Tech Mage with staff and Bounty Hunter with claw. Mercenary got no merit into using mace now.
It's pretty rare, indeed. But the main problem of no one using club is not static smash. Problem is that all the club-only skills are blockable and indirectly nerfed by strength nerfs. But I repeat, making Static Smash only usable with a club is not fair because it will be the only class that can't manipulate energy with a sword. If it was to be implemented, same should be done to: Assimilation, Energy Parasite, Static Charge, Frenzy. Only Battery Backup and grenades doesn't apply because of the animation, but then Tech Mages and Tactical Mercenaries would dominate the world, unless battery cooldown was increased again (it's already a lot of changes).
Conclusion: NO for buffing Shadow Arts. NO for Static Smash only usable with a club.
It's better to make the club-only skills better instead. The other mentioned skills are fine, except that shadow arts effect is ignored by assimilation for unknown reason. Parasite and DoT-like skills shouldn't be affected by Shadow Arts for balance purposes, but assimilation... I don't understand.
If it doesn't this can be an additional topic to this thread, I would recommend that if primary weapon matches the type of shield active it would be reduced for energy drains and lifesteal.
Grenades would be affected by resistance as its a piece of technology that is run by energy. Battery backup will remain unaffected because its a pure heal.
Unfortunately, if defense/resistance doesn't affect energy stealing, the shields that makes them higher won't affect it either. Lifesteal depends on how much damage you do, so they already affect lifestealing indirectly. Making defensive shields imply with energy manipulation would require a lot of other balance changes since the game is based on energy manipulations and a single maxed shield would turn your precious energy gain into ashes DEPENDING on your class, which will make some classes (battery users) dominate over the others.