Hi, Uskius here with a new suggestion thread. This one(to start, at least) will be based on fighting games/anime and things which might come up in an AQ PvP environment(I'm not suggesting PvP). The ones from the first 13 posts won't have appearance sketches attached, though I might do one here and there. So, without further ado:
Weapons: Duelist's Blade, Celestial Hammer, Highwayman's Blade, Snaggletooth's Fortitude, Fate's Decree, Retarii's Trident, Gyrdda's Kenn, Nantis, Icicle, Anakreto, Gold Digger, Warmonger's Edge
Armor: Highwayman's Garb, Earthdrum's Fortitude, Tarulis Robes, Fate's Hand, Seeker of Fortune, Glimmersary, Warmonger's Armor
Shields: Necragon's Dominion, Highwayman's Sidearm, Hunchback's Fortitude, Retarii's Net, Jerrah's Kenn, Fate's Warning, Warmonger's Shield
Pets/Guests: Cleric Trobble, Fate's Guardian, Chentis, Dog of War
Spells: Spirit Crusher, Miasma, Rampage, Test of Might, Lorithia's Touch, Chosen's Burden, Last Resort, Heck's Kitchen, Celestial Runes, Silence, Fate's Voice, Severe Mercy, Justice
Miscellaneous Items: Sky Piercer's Fortitude, Snowcap's Fortitude, Flamebreather's Fortitude, Pocket Seal, Net Seal, Dusk Seal, Quick Seal, Master Seal, Fate's Vision, Aaxha's Kenn, Vhaiian's Kenn, Qyrlle's Kenn, SP Potion
Quests/Events: Reign of Shadows Saga
Gameplay/Miscellaneous Ideas: Scrolling
Appearance: A slender, rapier-like blade. The handle is black leather, with a silver pommel. The guard is a solid(?) basket hilt, but with engraved swirls.
Stats: An accurate melee sword with a random damage lean, of the Earth or perhaps Wind element. It would have an effect where if the player blocked an attack, it would have a chance to inflict Disarmed on the monster for a turn. If it had a special attack, it would be to give the player a Defense Boost(dealing no damage); otherwise, it would have no special attack.
Description: En garde! Built for dueling , this blade will give you an edge in single combat! Or, you could say it will be giving your opponents an edge. Either way, just remember to stick them with the pointy end.
Appearance: A crackling ray of black energy tinged with ghostly violet shooting into the enemy. The rest of the screen might dim during the cast to place extra focus on the ray.
Stats: Spirit Crusher would be an SP cost spell(probably Charisma based) that would damage SP directly, and would have an accurate, slightly base-heavy damage lean. If the monster's SP is reduced to 0, any overflow damage would then be directed to its MP, if it had 0 MP, any overflow damage would then go into its HP. If it had an effect, it would be for a chance to inflict Fragile(but renamed into something ominous) for a turn or two.
Description: Said to have been handed down to mortals by Death himself, this spell has the power to send your opponent's spirit to a place unknown by the keeper of dreams!
Appearance: An ethereal, sickly green mist/fog that would waft in from the player's side towards the monster, dissipating once it filled the screen.
Stats: Miasma is a spell would trade most(Earth or Darkness element) or all of its direct damage to inflict heavy Disease and Poison on the monster. The Disease and Poison can stack, and the monster would have a penalty to its save against their infliction.
Description: This spell is sick! No, literally- it conjures up a foul and vile fog that can poison your foe and prevent them from healing!
Appearance: Small drops of fire would fall from the player's face and burn at their feet for a moment before a fierce golden aura bursts from them.
Stats: A quick-cast SP cost skill. It would inflict the player with Burning Tears(taking some Fire damage each round until a Charisma based save is made) and in return would give a very hefty boost to the player's damage for a few turns(or, if possible, while the player is afflicted with Burning Tears). The boost would not stack, and if cast multiple times the duration would just be refreshed.
Description: This skill allows you to ignite your spirit, causing you to cry sting tears of fire, and bestowing you with a furious might beyond the reach of most mortals!
Test of Might
Appearance: Five(stacks of?) tiles set on two wooden blocks appear on the screen. When clicked they would crack and fly away.
Stats: A skill like the Lazer Blazer's where the player has a chance to interact for a few seconds, and if completed would inflict Fear on the monster. If the tiles are clicked, the chance of inflicting Fear would rise for each one- from 0% up to 100%(ex: 1 tile clicked, 20% chance of inflicting Fear; 3 tiles clicked, 60% chance of inflicting Fear). If no tiles were clicked during the window, the player would take a small bit of damage("You hurt your hand trying to smash the tiles!"). If possible the skill would have no cost, but if it had one it would cost SP.
Description: It's time to show your opponent who's boss- these tiles are made of Lore's hardest rock, and if you can smash through them, your enemy will cower in fear!
< Message edited by Uskius -- 5/16/2017 23:35:03 >