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4/7/2017 19:35:23   
  Carandor

Archknight
AQ Pedia


Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry. Remember to check previous threads and Guides first. Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots.

These threads are not meant for discussion in regards to any item. If you feel an item is imbalanced please make a thread about it in Game Balance Issues.

These threads are not meant for asking questions. Please use Questions/Answers for that. Only questions pertaining to crucial information that is missing or hasn't been posted by the AQ staff by accident are allowed. For example missing SP costs for a misc or missing BtH numbers regarding a weapon etc.

These threads are not meant for bug reporting. Please report any bugs you find in AQ Bugs.

Any posts that deviate from the AQ Encyclopedia Rules will be deleted and warnings given out as deemed necessary.
AQ DF MQ  Post #: 1
4/9/2017 1:25:11   
  In Media Res
 Productive!(?)


Fixing the Bass Bass / Pike Pike. In their current state they don't have an MC - weapons like the Lyre of Lyrics use CHA like that without an MC. I'm turning them into Ranged weapons that use CHA instead of LUK. That means DEX*3/20 + CHA/40 to BTH, and they use CHA instead of LUK on Lucky Strikes Ferocious Strikes.

Bass Bass:
Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153

Base	25	27	29	32
Rand	1	1	1	0
BtH	13	15	17	19


Pike Pike:

Incoming damage is now +(25/1.4/0.88). With the FSB, replace that 25 with a 15.
Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153

Base	17	18	20	21
Rand	17	19	19	22
BtH	13	15	17	19
AQ  Post #: 2
4/12/2017 16:53:31   
Siachi
Member

(I'm new at this, so sorry)

Looking at the Shepherd's Crook weapon page, it doesn't list how it uses Ferocious Strikes (CHA based lucky strikes). But I know it does indeed use them. So Is this something that needs to be updated, or am I just mis-reading the page?

< Message edited by Siachi -- 4/12/2017 17:04:24 >
AQ DF MQ AQW  Post #: 3
4/14/2017 17:47:40   
ZumaChaosReborn
Member
 

@Siachi, Ferocious Strikes are used the same way as the new Bass Bass/Pike Pike/Reaver of Nulgath; CHA replaces LUK in LS calculations.
quote:

Reaver of Nulgath

Darkness Ranged... I'm not sure. I tagged it as "scythe,polearm,spear" just to be sure. -3 BTH lean.

Special is two hits, Ranged Darkness.

MC: Uses CHA instead of LUK for both BTH bonuses and Lucky Strikes Ferocious Strikes.
Post #: 4
4/14/2017 21:41:27   
  In Media Res
 Productive!(?)


New GGB item. Kam says:

Liryd Summoner

Magic Darkness Mace, -3 BtH lean and 0.4 base lean. MC has the special deal +1/6 damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	5	6	8	9	11	12	13	14
Rand	5	5	10	11	14	14	16	18	20
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291
AQ  Post #: 5
4/15/2017 18:40:55   
Strange little dude
Member

quote:

Might not be the right place to post this but should find someone who can do something about it nonetheless.
So the Giant's Wrath axe that should trigger against monsters with INT > 0 seems to trigger for strength instead.
At least the visible effect, the ax getting bigger.
Kam says that he's fixing it. Thanks!

In the future, please use AQ Bugs for bug reports. ~IMR


< Message edited by In Media Res -- 4/15/2017 21:34:20 >
AQ  Post #: 6
4/16/2017 5:09:14   
popinloopy
Member

Repeating my request from the last thread, as it hasn't been answered and was near the end of a page and may not have been seen.

Could we get the stats and info of the Sun Blade in the LTS? And Thor says a magic toggle was promised but never implemented which I'll just take their word for that being promised.

Thanks in advance, and sorry if my last post was seen but being worked on and just never responded to.
AQ DF MQ AQW Epic  Post #: 7
4/20/2017 6:32:25   
.*. .*. .*.
Pfft hahaha!


Here a pic of the Liryd Summoner




Post #: 8
4/21/2017 15:17:05   
ZumaChaosReborn
Member
 

The Sun Blade will NOT have a magic toggle. However, the Sun Staff, which is identical to the Sun Blade in every way (even being discounted for now) except being magic and having *.75 to Base/Random damage, has just been added to the LTS!
Post #: 9
4/23/2017 2:05:06   
  In Media Res
 Productive!(?)


New in the LTS: Sun Staff. Kam says:

Basically a Magic Light Staff copy of the Sun Blade, has a special that (if you're under 80% HP) does half the normal damage, but heals the player = to DamageDone/MobsLightRes. MC is a trigger for +7.5% damage on any Undead, and an additional +7.5% damage (total of +15% damage), against Vampires specifically.

Level	3	23	43	63	83	103	123	143
Type	Z	Z	Z	Z	Z	Z	Z	Z
PowLvl	41	50	62	76	93	113	133	153

Base	6	6	7	8	9	10	11	12
Rand	11	14	15	16	18	20	22	24
BtH	5	6	8	10	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	5.55	6.52	7.88	9.53	11.32	12.55	13.73	14.88
SLS	5.56	6.45	7.64	9.02	10.71	12.69	14.67	16.65
SBtH	17	21	26	32	39	47	51	54

MCSOP	302	467	852	1787	3767	4620	5665	6930
MCSOS	Z	Z	Z	Z	Z	Z	Z	Z


And apparently I didn't post info for the Sun Blade, so:

Sun Blade

Melee Light Sword, has a special that (if you're under 80% HP) does half the normal damage, but heals the player = to DamageDone/MobsLightRes. MC is a trigger for +7.5% damage on any Undead, and an additional +7.5% damage (total of +15% damage), against Vampires specifically.

Level	3	23	43	63	83	103	123	143
Type	Z	Z	Z	Z	Z	Z	Z	Z
PowLvl	41	50	62	76	93	113	133	153

Base	8	9	10	11	12	13	15	16
Rand	15	16	18	20	23	27	29	32
BtH	5	6	8	10	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	5.55	6.52	7.88	9.53	11.32	12.55	13.73	14.88
SLS	5.56	6.45	7.64	9.02	10.71	12.69	14.67	16.65
SBtH	17	21	26	32	39	47	51	54

MCPrice	605	935	1705	3575	7535	9240	11330	13860
MCSell	Z	Z	Z	Z	Z	Z	Z	Z

MCSOP	302	467	852	1787	3767	4620	5665	6930
MCSOS	Z	Z	Z	Z	Z	Z	Z	Z
AQ  Post #: 10
4/23/2017 3:19:05   
  In Media Res
 Productive!(?)


There are now two versions of Airenal's Cunning:

The original (Airenal's Cunning) I've just updated to use the current system, so +5% damage MC instead of *1.05. This effect also applies when using the Airenal armour's skill.

Neo Airenal's Cunning

Wind weapon. Click to swap between Melee sword / Ranged spear / Magic staff. +3 BTH lean on all weapon attack in Ranged mode.

MC: Inflicts a Burn (1 turn, Wind) when you land a Lucky Strike. The starting burn power is:
# Melee: 10
# Ranged: 10*85/88
# Magic: 7.5

This is then multiplied by [# of LSs] / [# of hits attempted]. The monster can resist with a save at a +0 bonus (inflict with [STR|DEX|INT]/LUK, resist with DEX/LUK).

This is also applied to the Airenal's Might skill, and for that it's always considered to be in Melee mode for burn power, because seriously, otherwise you guys will switch just for the skill. *throws arguments out the window*

Stats for both:
Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

MELEE/RANGED
Base	9	11	12	14	15	16
Rand	19	21	25	27	30	32
BtH	7	10	12	15	17	19

MAGIC
Base	7	8	9	10	11	12
Rand	14	16	19	21	23	24
BtH	7	10	12	15	17	19

MCSOP	613	4841	38929	313756	2529503	12102583
MCSOS	306	2420	19464	156878	1264751	6051291
AQ  Post #: 11
4/24/2017 5:39:46   
.*. .*. .*.
Pfft hahaha!


Pictures of Sun Blade & Sun Staff from LTS Shop:

Sun Blade


Sun Staff
Post #: 12
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