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4/17/2017 2:40:59   
Starstruck
Member

DOOMWOOD RISING

Darkness falls across the land
The midnight hour is close at hand
Creatures crawl in search of blood
To terrorize your neighborhood

And whosoever shall be found
Without the soul for getting down
Must stand and face the hounds of hell
And rot inside a corpse's shell

The foulest stench is in the air
The funk of forty thousand years
And grisly ghouls from every tomb
Are closing in to seal your doom

And though you fight to stay alive
Your body starts to shiver
For no mere mortal can resist
The evil of the thriller!


PLOT


It began with a whisper.

It circulated among necromantic circles easily; the much-maligned branch of magic is prone to some degree of clumping. Rumors and tales spread like wildfire through their ranks, and soon everyone knew of the mysterious calling of Edgar Corax. He claimed to have found an ancient burial ground, and invited all of his brethren to take part in the grand summoning ritual. While unusual in its scope and degree, the idea of gathering for a ritual was not itself an odd request, and soon, Edgar had a huge following of skilled sorcerers to help prepare the biggest ritual in history. Mesmerized by the discovery and blinded by the work, they barely noticed when necromancers seemed to trickle in from nowhere, those with great skill and experience and those who barely understood necromancy at all. It may have been alarmingly clear to Edgar at that point that there was something amiss. That those with any degree of necromantic ability were being collected by some subtle sway, rather than voluntarily invited. It will never be known, for the violet flame that purged the summoning circle, along with vast swathes of the Doomwood, left Edgar Corax missing. Where he stood remained a glittering abyss, ensorcelled in dark and malevolent flames, grinning from ear to ear: The Baron Samedi.

Doomwood is rising.

The Baron's eldritch abilities were immediately turned upon Lore. Death and destruction fell like a raging dragon upon every single city or settlement, leaving the land scarred and destroyed. The worst of the Baron's might has yet to be revealed, but a group of ragtag Heroes has banded together in Falconreach to hold the line. Will they defeat the threat on the horizon? Will they merely defend their own and eke out a future for the remaining scraps of civilization? Or will they be overrun and trampled like ants underfoot? Only time will tell.

RULES


  1. Obey all RP forum and general AE forum rules. This goes without saying, but I say it anyway.
  2. Humans and elves only, please. Dragons and elementals are helping in the fight, but are not playable as characters.
  3. You must react to DMposts within 1 week, or your character will be killed. If you're confused what any of that means, that's fine; you'll understand soon enough. *evil grin*
  4. Signups are unlimited, and you may have as many characters as you like, even running more than 1 at the same time. Do be aware that you will be responsible for all of them, though!


BIO


Name:
Race:
Age:
Gender:

Appearance:

Background:

Equipment:

Skills, Spells, or Abilities:


PLEASE NOTE: For Skills, Spells, and Abilities, I will not accept spells with names. General names such as "Tenebromancy" or "Teleportation" are fine, but not "Shadow Strike" or "Burning Blink."

If you are playing a mage character: Simply describe your "specialization" (for example, "knows healing magic" or "specializes in darkness magic"). You may make up whatever spells you need on the fly as long as they fit whatever description falls under the Skills, Spells, or Abilities section. For example, I will accept a fireball coming from a Fire mage or a Generalist mage, but from a Water mage I won't be too pleased. Unless you can justify why your mage knows that spell, I may teach them a little lesson.

If you are playing a non-mage character: Say something like "picked up a couple of spells from a few old books" or something to justify where the spells came from.

There is only one exception to this rule, and that is if the spell is:

A. Central to the character's identity
B. Going to have its name shouted aloud on every single cast

DOOMWOOD DEFENSE


The structure of the RP is as follows.

You will begin by socializing in the Falconreach Inn's tavern. Falconreach, as per usual, is an important stand against an unspeakable evil, and is currently gearing up for when the horde of Zombies outside pierces the magical barrier that defends the city. At sunrise tomorrow, or the instant the barrier has been pierced, you and your fellow Heroes will rush the Zombies, creating space for the Barrier Wizards to weave their protective enchantments once more and give the Heroes some relief.

The first DMpost, spurred by a coin flip, will begin the fighting, and you will be forced to react to it or perish. If you didn't make it in time, don't worry; there are plenty of Heroes gathered here! You can make another character and continue fighting. I will make another DMpost to end the battle. This will be pretty much the order of things for the whole RP:

  1. Socializing.
  2. DM post
  3. Battle
  4. DM post
  5. Army Movement/Adventuring/Socializing


Very similar to D&D, yes?

I will be posting maps of Lore demarcating the Zombies' front-lines with every DMpost. I'll be taking the role of General as well as DM, just to give you a little help, and will send forces thither and yon to beat back the Zombie threat. But beware: Generals are fallible. No man is perfect. And mistakes cost lives.
DF MQ  Post #: 1
4/17/2017 13:19:55   
Kooroo
Member

Noting interest.

As mentioned, we can be fairly creative as abilities and whatnot goes, I presume?

Are our characters standard adventurer strength, or exceptional adventurer strength?
AQW Epic  Post #: 2
4/17/2017 15:26:33   
Arthur
How We Roll Winner
Dec14


My doubts are similar in nature as stated by Kooroo.

Also, I am interested. Will try to have a bio up when I have a bit more clarity as to the questions.

Good to see that there's an RP up and about.
DF MQ AQW  Post #: 3
4/18/2017 13:48:55   
Starstruck
Member

Yes, I'm relaxing on the powers. If you wanted a bunch of really minor abilities, now's your chance to throw them all in. A whole bunch of really powerful abilities will be slapped down though. You can't have lightning strikes AND a massive darkness tentacle attack, but you can definitely have lightning strikes and blizzards.

Non-magical classes are encouraged to make their weapon/weapons really strong or unique and provide a few abilities like teleportation or flash grenades to keep combat interesting. Ammo is unlimited.

This should give you some idea of how powerful your character should be. You're above standard adventurer since you survived Wave 1 but you're not some kind of god among mortals.
DF MQ  Post #: 4
4/25/2017 23:28:06   
Starstruck
Member

Generally if I get interest I expect bios
DF MQ  Post #: 5
4/26/2017 4:03:54   
Kooroo
Member

I'll probably have the Bio up and done by Saturday evening or so. I can't work on it this week since this week is packed like a can of tuna.

Only it's not packed with delicious fish, it's packed with other, less savory stuff.

@Starstruck:

How long are you expecting each phase or stage to be anyway?
Just to know how much of a background whatever to flesh out on.
AQW Epic  Post #: 6
4/26/2017 16:05:42   
Starstruck
Member

A couple weeks, there's really not much pressure as long as you pay attention. I'll be moving the action along as best I can, so you shouldn't ever feel like there's nothing to do. Social time is not a required posting time, so if you're packed then you should be able to do once a month.
DF MQ  Post #: 7
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