Book of Gaia
MC earth tome. MC is spent on the spell compression within the weapon
Level: 150 Mastercraft
Location: GGB rare shop
Damage: If spells are disabled, the weapon performs a wand attack, using the following numbers (taken from lightning rod, hope these are balanced!)
BowBR 415 460 505 559
BowStat 793 892 991 1109.8
BowBTH 13 15 16 19
2 hits, Magic Earth. *1.02 damage for lack of a special
- The weapon comes with 4 different options (GUI is brought up as usual when the attack button is used):
Rock Wall*: Acts as a healing spell. Initially has 0SP cost. Does one attack on the player (full x2 damage as a skill would cost *.095 (always useful) and a further *0.85 (autohit). This damage is recorded and reduced to zero before inflicted. The player then gains a chi shield (Renamed as "Rock shield"), with the power being the [Damage dealt], and the efficiency being [MagicSkillSPCost]/[Damage dealt]
*Use your energy to call upon and maintain a rock shield, protecting yourself from damage!
Gaia's wrath**: 3 hits of magic earth damage. -5bth lean. Standard spell cost. Takes a -x% damage penalty to attempt to inflict "Gaia's wrath" onto your foe (if the last hit connects). This acts the same as a psionic link (A burn which heals you for the damage dealt. power [x]. Level 153. Duration = [No. of failed saves (max 3)]. Earth element monsters are immune. This can stack. Foe can attempt to resist this:
Level: PowLvl vs MonsterLvl
Major: YourINT vs MonsterCHA
Minor: YourLUK vs MonsterLUK
**Your foe is about to learn Gaia can be both benevolent and merciless with this powerful spell. Deals massive earth damage, but Gaia can also drain your foes health to restore yours!
Your foe has been struck by the full wrath of Gaia!
Your foe has managed to convince Gaia not to unleash her true Wrath!
Your foe is immune to Gaia's full wrath!
Tremor***: 2 hits of magic earth damage. -5bth lean. Mana efficient spell (so *0.75 damage, *0.6 MP cost). Other than that, nothing unusual.
***Unleash a tremor! Does less damage than a regular spell, but much more efficient!
Draw Mana!****: Spend a turn to regenerate an efficient spell's worth of mana
****You focus on Gaia's Tome, drawing [x] Mana!
Appearance: The tome itself is a deep red/brown book with ornate gold trees and plants decorating the front. a red bookmark can be seen.
Rock wall summons a pile of rocks in front of the player. Work like the skill of the Fujin armor and disappear the turn after the chi shield is destroyed
Gaia's Wrath unleashes a wave of bright green energy in a circle, dealing the first it. Trees and plants made of the green energy sprout around the foe, dealing the additional two hits.
Tremor has cracks appearing around your foe, dealing both hits of damage.
Wand attack has the same look as Tremor
Draw mana has no animation
Description: This tome once belonged to the mighty earth witch Gaia! Most of her power has left the tome, although it can still be used to unleash her wrath on your foes with a variety of defensive and offensive spells!
Powder Puff Pummeling
MC wind spell. Opponent permanently gains charisma, with extra damage dealt to compensate. MC is spent on additional damage.
Level: 150 Mastercraft
Location: Limited-Time shop
- All hits have a -5bth lean (magical flying powder puffs are being thrown at your enemy, they're not going to be the most accurate projectile!)
- for each hit that connects, your opponent gains 5 charisma permanently. To balance this, the spell deals +x% damage (good luck balancing that one!)
Appearance:A rain of powder puffs hammers down on your foe diagonally from top left to bottom right.White clouds appear as the puffs strike the enemy, dealing the 5 hits of damage.
Description: Give your foe a makeover they'll never forget! This wind spell is not only stronger than most, but that beautiful makeover is definitely going to leave your foe looking a lot more charismatic!
Hydromancer Mana Manipulator
MC Fully Defensive water armor. Has the ability to make spell efficient. MC is spent on compressing a spell into the armor.
Level: 150 MC
Location: Not sure, quite a few places you could put this. It's a powerful armor and so should be suitably difficult to obtain. Something like at the end of the Taladosian set would be quite appropriate, given the underwater theme and the difficulty to obtain.
Elemental Modifiers (focus on elemental defense rather than blocking)
darkness/ice: secondary (42%)
Energy: Weakest (relatively very weak)
- You gain Armor Lean x0.8
- Whenever you cast a spell, that spell automatically becomes efficient. This automatically multiplies damage of the spell by *0.75, and multiplies the spells MP cost by *0.66.
- MC on the armor pays for the compression of a skill, "Mana Manipulation". This is a 3 hit magic water skill, costing 490sp to use. This skill takes a *0.5 penalty and damages your foe's MP rather than HP (due to this, the damage is multiplied by *1.5). Suitable elecomp also needs to be given (water skill on a water armor). After this, your own mana is regenerated by the damage dealt to the enemy's MP.
Appearance: Royal blue and aqua robes with ornate silver decoration around the waist, sleeves, and bottom, in various swirling patterns. An aqua scarf adorns the neck, with more ornate decoration at it's ends. The arms have grey armor plating to the elbow. The robes split just under the waist, though continues to fall almost to the ground. Grey armor can also be seen on the legs and feet.
When using the skill, the player holds a hand out, glowing bright blue, swirling water dances around in the sky, hitting the enemy 3 times before returning to the player. The point it reaches the player is when the player's MP is healed.
Description: Don the robes of a mana manipulator specialising in water magic! This armor will not only make all of your spells more efficient, but can also drain your foes mana to restore your own!
< Message edited by CH4OT1C! -- 12/21/2017 13:17:24 >