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RE: CH4OT1C!'s Suggestion Bank

 
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11/22/2017 18:02:25   
CH4OT1C!
Member

Acceleration Blade
MC energy rapier. +3bth lean on all attacks. Mastercraft is the compression of a quickcast skill that can inflict you with "accelerated".

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,582
Location: Limited Time Shop

Damage: +3bth lean on attacks
Type: Melee
Element: Energy
Special: 0 proc

Effects:
- 0 Proc, so *1.09 damage
- Mastercraft is spent on the compression of a quickcast skill. This skill does no damage but attempts to inflict you with the "accelerated*" status effect. This essentially works as a percentage chance of a second turn (a bit like daze vs paralysis). Percentage is 39.4% for 3 turns. Foe can resist with a save at a +20 bonus:

Level: PowLvl vs MonsterLvl
Major: YourDex vs MonsterDex
Minor: YourLUK vs MonsterLUK

*You feel the power of the acceleration blade coursing through you, enhancing your attack speed
You feel the power of the acceleration blade, but your foe still outmaneuvers you!


Appearance: A thin blue rapier blade with a gold hilt. Around this blade are particles of blue light. Blue electrical charges occasionally run up and down the blade itself.
Description: Just by touching this powerful energy blade, you can enhance your movement speed, giving you the chance to attack more than once before your enemy can strike back!



< Message edited by CH4OT1C! -- 11/23/2017 5:08:36 >
AQ  Post #: 26
11/24/2017 13:03:55   
  Rorshach

The Question
(AQ Sugg)


So... "Accelerated" is like "Celerity"? but seemingly higher %-chance?

< Message edited by Rorshach -- 11/24/2017 13:05:00 >
AQ DF MQ  Post #: 27
11/24/2017 15:04:52   
CH4OT1C!
Member

Not quite. "Accelerated" works in a similar way to the relationship between "daze" and "paralysis". "Paralysis" essentially works as a 100% inaction daze. In this scenario, "acceleration" equates to "daze" where "celerity" relates to "paralysis". "Acceleration" offers a percentage chance for a player to act again before the foe gets a chance to attack. Putting into context, that means a 40% Acceleration means a 40% chance for the player to attack again before the turn of the enemy. By multiple turns in a row, I refer to the fact you can attack more than twice before an enemy has a chance (on that additional turn, there is a further 40% chance you attack again. Duration of "accelerated" obviously reduces with each time you get to select an attack, as with other status effect durations.

Hopefully that clarifies the effect!

< Message edited by CH4OT1C! -- 11/24/2017 15:07:19 >
AQ  Post #: 28
12/2/2017 14:51:57   
CH4OT1C!
Member

Fallen Seraphim
MC spellcaster light armour with dark and wind secondaries. MC is fueled into a free armour effect (to boost it's power).
Example tier
Level: 150 MC
PowerLvL: 153

Price: 48,410,332
Sellback: 24,205,166
Location: LTS/Canyon of lost souls

Combat Modifiers
Melee: 45
Ranged:45
Magic: 45

Fire: 70
Water: 70
Ice: 84
Wind: 42
Earth: 95
Energy: 84
Light: 39
Darkness: 42

Attack is 3 hit, +3bth lean.

Effects:
- You receive spellcaster lean. You do x0.8 damage and take x1.25 damage. However, light spells deal x1.[X] damage (reflective of the darkness resistance, of course)
- As a free effect, Healing spells deal +25% damage. You automatically pay an appropriate amount of SP to pay for this effect. MC is used to further boost this (so and extra (25+[MC])% damage

Appearance: Female armour looks similar to brilhado lich. The wings are instead made of dark energy (wings made of energy like mayhem burst). Male equivalent replaces the dress with robes designed similar to angelic robes. Detailing follows closer to the design of the lich dress however, with a similar colouration. Pale skin. Female head is similar as well, only hairstyle changed, with a silver tiara, embedded with purple gems. Male lacks this, but eye colour follows the energy of the wings.

When attacking, weapon is raised, with purple particles glittering around the player. A small orb of dark energy , damaging opponent in a similar fashion to gravity crush, dealing the 3 hits. 33.3% damage for each hit.
Description: Obtain the power of a fallen seraphim. Whilst fallen, you both resist and can command the brightest light, and can even boost the power of your own regeneration!


< Message edited by CH4OT1C! -- 12/2/2017 14:53:07 >
AQ  Post #: 29
12/3/2017 9:30:46   
ZumaChaosReborn
Member

Angelic Robes already has a boost to healing spells in addition to light ones as its MC. You can add another effect in addition to the free effect.
AQ  Post #: 30
12/21/2017 12:49:09   
CH4OT1C!
Member

I go through with my promises
Neko Bloodmage
MC FO earth armour. Free inbuilt effect when casting a spell - pay 151hp for a chance to inflict your foe with "kawaii overload" (renamed paralysis). Has an inbuilt armour skill "Kyoot Aura".
Example tier
Level: 150 MC
PowerLvL: 153
MPlevel: 152

Price: 72,615,500
Sellback: 36,307,750
Location: LTS/Neko Subrace shop
Combat Modifiers
Melee: 46
Ranged: 46
Magic: 55

Fire: 54
Water: 68
Ice: 83
Wind: 95
Earth: 39
Energy: 68
Light: 83
Darkness: 54

Attack is 2 hit. +0 bth lean

Effects:
- You receive armour lean x1.25
- As a free effect- whenever you cast a spell you pay 151hp for a chance to inflict your foe with "kyootness overload"* [renamed paralysis]. This is modified by the Monster Resist in relation to Spell Element (so if you're using a fire element spell, the paralysis chance will depend on the monsters fire resistance). Foe can resist with a save at a +0 bonus:
Level: PowLvl vs MonsterLvl
Major: YourINT vs MonsterCHA
Minor: YourLUK vs MonsterLUK

*OMG! The kawaii aura of your spell has left your foe in Kyootness Overload!!!111eleven! (^ω^)
Srs opponent is Srs. ಠ_ಠ

- This armour has an inbuilt spell (cost: 653mp) and is 2 hits (much like every other bloodmage armour). "Kawaii overload". This is a 2 hit earth attack that deals x0.75 damage to attempt to inflict your foe with "enamoured"** (renamed panic. Deals x[x]% damage). Every turn your foe makes a save to end the status at a +0 bonus:
Level: PowLvl vs MonsterLvl
Major: YourINT vs MonsterCHA
Minor: YourLUK vs MonsterLUK

**Your kyoot aura makes your foe think twice about attacking you!(^ω^)
Your foe resists the kyoot aura! ಠ_ಠ


Appearance: A brown version of the bloodmage gear. Instead of a hood, your characters face is displayed with additional cat ears. Additionally, a cat tail is added to the back of the armour. The Spell appears similar in style to other bloodmage spells, only in brown, with an additional sphere of light radiating from the chest symbol.
Description: Pay in blood to enhance your magical neko charms, making it hard for your foe to fight back!


< Message edited by CH4OT1C! -- 12/21/2017 12:52:53 >
AQ  Post #: 31
1/6/2018 7:18:52   
CH4OT1C!
Member

Chilling Aura
MC neutral skill. Does no damage but instead makes your next attack attempt to freeze your foe. MC is spent on reduced SP cost

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,583
Location: LTS/ Frozen Northlands/Frostval shop
hits: [see effect]
Element: Neutral
Cost: [x] SP

Effects:
- This skill does not damage your foe, nor makes an attempt to hit
- This skill is quickcast
- After use of this spell* Your next attack has a [HitsConnected]/[HitsAttempted] Chance to Freeze your foe** Your foe can resist at a +0 penalty:

Level: PowLvl vs MonsterLevel
Major: Your[STR/DEX/INT] (Depending on weapon type) vs MonsterEND
Minor: YourLUK vs MonsterLUK

*You emanate a chilling aura!
**Your frozen aura chills your foe to the bone!
Your foe endures the bitter cold!

Appearance:A blue aura appears similar to that used in the mana shield skill of Quester's heavy dragon gunner, with additional snowflakes similar to those trailing Nilak. This fades after several seconds.
Description: Focusing on the ice realm, deliver a strike with an aura cold enough to chill your foe to the bone!



Soul Shatter
MC neutral skill. Does no damage but instead makes your next attack attempt to Spiritually rend your foe. MC is spent on reduced SP cost

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,583
Location: LTS/ Paladin class shop
hits: [see effect]
Element: Neutral
Cost: [x] SP

Effects:
- This skill does not damage your foe, nor makes an attempt to hit
- This skill is quickcast
- After use of this spell* Your next attack has a [HitsConnected]/[HitsAttempted] Chance to Spiritually rend your foe** Your foe can resist at a +0 penalty:
Level: PowLvl vs MonsterLevel
Major: Your[STR/DEX/INT] (Depending on weapon type) vs MonsterEND
Minor: YourLUK vs MonsterLUK

*You emanate a strong spirit!
**Your mighty strike shatters your foe's spirit!
Your foe endures the spiritual onslaught!

Appearance:Similar to Chilling aura but in gold. Instead of snowflake. Twinkling golden lights appear instead
Description: Focusing on the light realm, deliver a mighty strike strong enough to even shatter your foe's spirit!



< Message edited by CH4OT1C! -- 1/6/2018 7:26:29 >
AQ  Post #: 32
1/7/2018 16:53:10   
CH4OT1C!
Member

Champion of Igneus
MC Fully Offensive fire armour. As an MC, you deal *1.05 damage. Has a clan effect, downtrigger *0.95 damage. Unlocks a skill on trigger.

Example tier
Level: 150 MC
PowerLvL: 153

Prize: 72,615,500
Sellback: 36,307,750
Location: Igneus clan Shop

Combat Modifiers
Melee: 45
Ranged:45
Magic: 45

Elemental Modifiers
Based on the elemental wheel. Fire main, ice weakness

Base attack is 2 hits. 0bth lean.

Effects:
- You gain Armor Lean x1.25
- As a mastercraft effect, you deal 105% damage
- If you are not a member of the igneus clan, you deal 95% damage on all attacks.
- If you are a member of the igneus clan, a skill is unlocked:

"Blazing Aura"
Cost: [x] sp
- This skill does no damage, nor attempts to hit your foe
- After casting*, your next attack has the chance to burn** your foe (element: fire, power: [y], duration: 3 turns). The attempt chance is set at [HitsConnected]/[HitsAttempted]. Your foe can resist at a +0 penalty:

Level: PowLvl vs MonsterLevel
Major: Your[STR/DEX/INT] (Depending on weapon type) vs MonsterEND
Minor: YourLUK vs MonsterLUK

*You radiate a blazing aura!
**Your foe is charred by your blazing aura!
Your foe endures your blazing aura!


Appearance: This in the same colour as the fur of Igneox, and with 1 tail instead of multiple. A flaming tail tip.
Description: Igneox has selected you to become one of his champions! This armour offers powerful fire defence, and can channel your blazing aura to burn your foes to cinders!
AQ  Post #: 33
1/8/2018 13:24:28   
Yozai
Member

I would wear it with pride
AQ  Post #: 34
1/17/2018 17:17:46   
CH4OT1C!
Member

Castigation of the soul
MC Dark tome. Mastercraft is spent on the compression of spells. Contains 3 spells, plus a "draw mana" option

Example Tier
Level: 150 Mastercraft
PowerLvl: 153
MPlvl: 152

Price: 72,615,500
Sellback: 36,307,750
Location: LTS/GGB/Any quest involving undead monsters/ soul canyon

Effect:
- If spells are disabled, the the weapon does a "wand" attack

"WAND" ATTACK
Proc: 0% (only if spells disabled)
3 magic hits. Darkness. +3bth lean

- when attacking, a GUI is brought up with 4 different options:
1. Castigation
Cost: 653mp
hits: 3
element: Dark
Takes a 50% damage penalty. there is a [hitsconnected]/[hitsattempted] chance to cripple* your foe (-X STR and DEX) permanently (subject to save as below). The monster can resist at a +0 bonus:

Level: PowLvl vs MonsterLevel
Major: YourINT vs MonsterCHA
Minor: YourLUK vs MonsterLUK

*The chains bind your foe, crippling it!
Your opponent manages to avoid the binding chains!
Your opponent shatters the chains binding it! (monster immune)


2. Punishment
Cost: 653mp
hits: 2
element: Darkness
Standard 2 hit dark spell. Nothing speciall

3. Penance
Cost: 392mp
element: Dark
hits: 3
3 hit dark spell. +3bth lean

4. Draw Mana (restores 395mp)**
**Your weapon, willed by your desire to punish your foe, restores 395mp

On a lucky strike, the weapon will deal an additional hit of darkness damage***
Punishing strike!


Appearance: Similar to this, purple light replacing the blue. This purple is similar to that of mayhem burst. The chain hanging from the staff is made of this energy and disappears faster than in the image. The eye in the centre is replaced with a more crystalline orb.

"Castigation" shows three chains appear from this crystal, made of the same substance as the chain attached to the staff. These wrap around the foe. Dealing the damage and inflicting the status. "Punishment" shows the purple glow of the staff brighten, before flames of the same colour appear below the foe, dealing the damage. "Penance" shows 3 wisps of this purple fire emanate from the crystal, assaulting the foe, each dealing a hit of damage. "Draw mana" shows just a slightly increased brightness of the staff, before fading to the original brightness
Description: This staff resonates and amplifies your dark will to both castigate and punish your foe. It can concentrate this will through several powerful spells of pure darkness!

AQ  Post #: 35
1/22/2018 12:53:20   
CH4OT1C!
Member

Celestial Empress Phoenix
Champion Elite Void Boss encounter. Can inflict you with heatstroke, and can resurrect itself after death.

Example:
Level: 150
Power: 3.75 (champion elite boss)

Location: The Void
Monster lean: 0.75 (defensive)/2 (offensive) [See effect]
Element: Fire

Resists:
Fire: -100%
Water: 90%
Wind: 90%
Ice: 50% (This phoenix is too hot to handle, no amount of cooling will weaken it)
Earth: 100%
Energy: 50%
Light: 80%
Darkness: 80%

Melee/Magic focus on defense. Ranged is much weaker to compensate.

Stat Distribution:
STR: 250
DEX: 275
INT: 0
END:0
CHA: 0
LUK: 225


Effect:
- Paid directly out of power, this monster automatically inflicts the player with "heatstroke"* (in the same way as the prismatic burn of the challenge Wicked king), for 5 turns. "Heatstroke" applies as a combined choke effect 30% damage output modified by [ExpectedFireResist], and Elemental Vulnerability to fire (*1.15 Fire damage).
- Has "freedom"


- This boss fight has 2 stages (much like Dracolich's Spite). Each form has half a CEB's total HP (so *1/2 max health bar to pay for the 2 forms). Regenerates in the same way as Dracolich's spite.
- The first form ("stable" form), with a defensive lean. Deals *1/2 damage in this form. Damage is recorded and stored. Normal attack is 2 hits. In this form. SP is spent on a healing skill (nothing unusual about this). This will be used as soon as enough SP is charged.
- Once "stable form" reaches zero hp, it will regenerated to full and transform into "unstable form"** (The phoenix becomes engulfed in flames). This form has a number of characteristics:
1. Shifts to offensive lean (so 2 Monster lean)
2. The phoenix will spend HP to use a quickcast skill to boost damage output by 50%*** (in a similar manner to Predatory Vampire Form*
3. Regular attacks now do 100% damage
4. The phoenix can spend SP to form a blue star of flames around you. This deals -[x]% damage and can leave you with an "Astral Sear"**** ( Soak, for, boosting fire resistance by 1.5*Ice resistance for 3 turns) AND "heatstroke" for 1 turn. You this can be resisted with END/LUK.
5. When it reaches 1 HP, the phoenix releases the equivalent damage recorded over the turns whilst in "stable form"*****. This damage receives a boost for building up over the course of the battle. It is further affected by the quickcast skill and is fire element (so can be affected by "Astral Sear")


*The intense heat of the mere presence of the Celestial Empress Phoenix has left you with heatstroke!
**The flames surrounding the regenerated phoenix emanate an unstable aura!
***The phoenix offers it's own life force, and the flames burn hotter still!
****The otherworldly flames of the phoenix have left you with an Astral sear!
You manage to endure the otherworldly flames!

*****Supernova!


Appearance: Similar to a regular phoenix in game, with much longer tail feathers. Colouration is bright blue (similar to this. A golden crown with a blue gem sits upon the head of the bird. Battle is set in space. The phoenix flaps blue flames towards the player as a regular attack, dealing the 2 hits of damage. Healing skill, the phoenix glows brighter blue for a short period of time. A blue star similar to that of Star Forge is conjured, dealing 4 hits for the damage skill in "unstable form". In unstable form, the entirety of the phoenix becomes engulfed in blue fire, with only 2 glowing eyes of the bird still visible of it's original form.
Description: Celestial Empress Phoenix's are rare. Each contains and can control the power of a star within its body. It is dangerous to even be in the presence of such a bird. Dare you attack it, and risk such a power becoming unstable?

Reward: Raiment of the celestial empress phoenix and feather of the phoenix coming soon
AQ  Post #: 36
2/2/2018 18:57:17   
CH4OT1C!
Member

Raiment of the Celestial Empress phoenix
MC Fire armour with an ice secondary. Takes a -3mrm penalty to compress a skill. MC fueled into a passive chance to inflict " heatstroke"

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Prize: 72,615,500
Sellback: 36,307,750
Location: Defeat the Celestial Empress Phoenix in the Void

Combat Modifiers
Melee: 45
Ranged:45
Magic: 45

Elemental Modifiers
Fire: 39%
Water: 84%
Wind: 84%
Ice: 42%
Earth:100%
Energy:42%
Light: 70%
Dark: 70%

Attack is 2 hits. 0bth lean (nothing unusual

Effects:
- You gain Armor Lean x1.25
- Regular attacks have an [x]% chance to inflict your foe with "heatstroke"* Enemy can resist at a +0 bonus:

Level: PowLvl vs MonsterLevel
Major: Your[STR/DEX/INT] vs MonsterCHA
Minor: YourLUK vs MonsterLUK

*The intense heat irradiating from your armour gives your foe heatstroke!
Your foe endures the intense heat!


- The armour takes a -3mrm penalty (not factored in to the numbers above). This unlocks a skill "astral blaze":
Cost: 392/490sp [depending on weapon type]
hits:3
element: fire
skill takes a -[x]% damage penalty to inflict your foe with an "astral sear"**. Enemy can resist at a +0 bonus:

Level: PowLvl vs MonsterLevel
Major: Your[DEX/INT] vs MonsterCHA
Minor: YourLUK vs MonsterLUK

**The celestial blaze leaves your foe with an astral sear!
Your foe endures the celestial blaze!


Appearance: Shining blue armour (same colour as that of the celestial empress phoenix). A bright blue glow emanates. Two wings extend from the main armour. A crown identical to the one worn by the phoenix. When attacking, player flies using wings, and strikes twice at the enemy. Skill is the same as the celestial empress phoenix, with you glowing brighter and raising right hand
Description: This metal plate was forged from the fires of the celestial empress phoenix! Not only does it offer titanic fire, energy and ice defence, but it can also leave your foe with heatstroke, and call upon celestial fires to leave them with an astral sear!


Feather of the Phoenix
MC Fire misc. Provides Fire resistance and DEX. Attacks have a passive change to inflict your foe with "heatstroke"

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 6,051,293
Sellback: 3,025,646
Location: Defeat the Celestial Empress Phoenix in the Void
Cost: [x]SP

Effects:
- *0.5 fire resistance
- +50 DEX
- Attacks have a passive chance to inflict your foe with "heatstroke". [HitsConnected]/[HitsAttempted]*[x]% chance. Foe can resist with a save at a +0 bonus

Level: PowLvl vs MonsterLevel
Major: VStat vs MonsterCHA
Minor: YourLUK vs MonsterLUK


*The intense heat of your strike leaves your foe with heatstroke!
Your foe endures the intense heat!


Appearance: A simple feather the same colour as the celestial empress phoenix
Description: A feather from the celestial empress phoenix! This feather offers powerful fire defense, enhanced movement and can empower your attacks with a heat powerful enough to leave your foe with heatstroke!


< Message edited by CH4OT1C! -- 2/3/2018 16:36:30 >
AQ  Post #: 37
4/17/2018 17:31:17   
CH4OT1C!
Member

Necrotic Aura
MC darkness spell. Does no damage. Instead makes your next attack attempt to inflict Despair onto your foe (see below).

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,583
Location: Necromancer Shop
hits: [see effect]
Element: Neutral
Cost: [x] MP

Effects:
- This spell does not damage your foe, nor makes an attempt to hit
- This spell is quickcast
- After use of this spell* Your next attack has a [HitsConnected]/[HitsAttempted] Chance to inflict Despair** onto your foe (essentially a different elemental version of Freeze. Your foe can resist at a +[x] penalty (see trigger):

Level: PowLvl vs MonsterLevel
Major: Your[STR/DEX/INT] (Depending on weapon type) vs MonsterEND
Minor: YourLUK vs MonsterLUK

- If you are a necromancer, opponents makes a save at a -10 bonus. This bonus is +10 if your active class is paladin.

*You concentrate your necrotic energies and emanate a terrible aura!
**The necrotic aura leaves your foe in despair!
Your foe endures your terrible aura!

Appearance: A small symbol similar to that below the Necragon armour when using the skill to boost damage appears below you. Glowing purple particles rain down, , before concentrating into a ball. A flash occurs to end the animation.
Description: This spell channels your necromantic magic, making you emanate an aura so terrible your next attack may leave your foe in despair!



Oblivion
MC Darkness Spell. Has a chance to inflict "Hopeless" (renamed Fragile).

Example Tier:
Level: 150
PowerLvl: 153
MPLvl: 152

Price: 24,205,166
Sellback: 12,102,583
Location: Necromancer shop
Element: Darkness
Hits: 3
Cost: 653 + [y]mp (see effect)

Effects:
- Pays an [y] extra MP cost + MC to for an [x]% chance to inflict "Hopeless" (renamed permanent Fragile)*. This can be resisted at a +0 bonus:
Level: PowLvl vs MonsterLevel
Major: YourINT vs MonsterCHA
Minor: YourLUK vs MonsterLUK

- Trigger: Chance of attempting to inflict is slightly higher if you are a necromancer. Chances are slightly lower if you are a paladin.

*Having seen oblivion, your foe loses hope!
Despite seeing oblivion, your foe keeps its spirits up!

Appearance: A necromantic symbol similar to that below the Necragon armour when using the skill to boost damage appears under your foe. Purple energy concentrates at you, before firing at your foe to deal the first hit. Glowing orbs of purple light appear around your foe, with lines forming between them, dealing the second hit. This creates a cage which is slowly filled into create a full shape. before exploding, dealing the third hit.
Description: This dark form of necromantic magic can not only deal hefty darkness damage, but also leave your foe hopeless, weakening their resolve to fight! This magic is more draining than most!
AQ  Post #: 38
4/23/2018 17:55:47   
CH4OT1C!
Member

Symphony of Silence
MC wind spell. Sacrifices MC and damage to attempt to prevent your foe from using skills/spells for [x] turns

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,583
Location: LTS/ Maurinelle's Voice
hits: 3
Element: Wind
Cost: 653 MP

Effects:
- +3bth lean on spell
- This spell does -[X]% damage (MC is spent on reducing this damage penalty). Afterwards, your foe makes a save at a +20 bonus:

Level: PowLvl vs MonsterLevel
Major: YourINT vs MonsterCHA
Minor: YourLUK vs MonsterLUK

If your foe fails the roll, it falls asleep*
*4:33
Your foe shatters the silence

Appearance: A tree fades into view. Wind blows the leaves in the tree, with gusts dealing the three hits of damage. Shattered musical notes are carried on these gusts of wind.
Description: Many (rightly) say that silence is golden, and this spell is no different. This silent symphony is so beautiful, it can draw your foes into a deep slumber!


Chilling Melody
MC Melee/Magic Ice rapier. MC and damage penalty to attempt to inflict "Panic"

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,582
Location: Limited Time Shop/ Maurinelle's Voice

Damage: +3bth lean on attacks
Type: Magic
Element: Ice
Special: 0 proc

Effects:
- 0 Proc, so *1.09 damage
- MC is used and -5% damage. Has an [x]% chance to attempt to inflict "Panic"* onto your foe. Enemy can resist at a +0 bonus:

Level: PowLvl vs MonsterLvl
Major: YourSTR/INT vs MonsterCHA
Minor: YourLUK vs MonsterLUK

*The Unnerving Melody has sent your foe into a panic!
Your foe is unnerved, but does not lose contro

Appearance: Similar original hilt shape to Maurinelle's Melody. The blade is slightly thinner and light blue in colour, with icicles hanging from it. The hilt is dark grey in colour, with a bright blue gem encrusted. In magic mode, this gem shines, and snowflake particle effects are visible around the blade.
Description: The haunting melody sung by this blade as it slices the air can not only chill your foe physically, but can also cause them to go into a panic!
AQ  Post #: 39
8/7/2018 23:41:02   
Mr. Uber
Member

In regards to the "Feral fury" and "Vampiric Enthrallment", I had a similar idea that I suggested, but given the "relatively" new subrace no-drop armors; that would make those suggestions a little lackluster don't you think? Maybe not so much the vampiric enthrallment but definitely the feral fury.
DF AQW  Post #: 40
9/16/2018 17:35:21   
CH4OT1C!
Member

Acquiescence
MC Darkness Blade. MC is traded for a small chance to inflict your enemy with "the cold".

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,583
Location: The Final Battle

Damage: +0bth lean on attacks
Type: Melee
Element: Darkness
Special: 0 proc

Effects:
- 0-proc so *1.09 damage
- has a [x]%*([hitslanded]/[hitsattempted]) chance of attempting to inflict your enemy with The cold.*. Your foe can resist at a -20 save:

Level: PowLvl vs MonsterLvl
Major: YourSTR vs MonsterEND
Minor: YourLUK vs MonsterLUK

*Your foe accepts it's fate and loses hope!
Your foe refuses to give up hope!

Appearance: A blade similar to that of the paragon ice blade. Embedded in the hilt is a crystal similar to that of falerin's staff in deep red (Similar colour to that of the devourer). This flashes every so often with the colour of the devourer's eyes.
Description: Accept fate...

Ephemeral tide
MC water spell. Has a 50% chance of dealing failure. MC and damage penalty is paid to attempt to inflict your enemy with "offbalance".

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,583
Location:
hits: 4
Element: Water
Cost: 653 MP

Effects:
- has a -4bth lean
- has a 50% chance of failing* To compensate, it does *2 damage when successful
- MC is used and spell deals -[x] damage. Spell has a [hitssuccessful]/[hitsattempted] chance of attempting to inflict " offbalanced"** (-Y DEX, 1 turn). Enemy can resist at a -20 penalty:

Level: PowLvl vs MonsterLevel
Major: YourINT vs MonsterCHA
Minor: YourLUK vs MonsterLUK

*The tides are unresponsive....
The tides respond with great force!
**The tides throw your foe off balance!
Your foe is shaken but keeps it's balance

Appearance: The ground beneath you and your foe becomes a cracked desert. A tide of muddy water surges from behind you and at your foe, dealing the 4 hits. If the spell fails, no animation plays
Description: Call upon the full force of the desert rains to generate a massive tide!. The rains (and therefore the tides) are unpredictable, but strike with such force they can knock them off balance!


< Message edited by CH4OT1C! -- 9/17/2018 11:53:42 >
AQ  Post #: 41
9/17/2018 16:43:51   
CH4OT1C!
Member

Cosmic Blast
MC light spell. Trades MC and 50% melee damage to inflict a light burn

Example Tier:
Level: 150
PowerLvl: 153
MPLvl: 152

Price: 24,205,166
Sellback: 12,102,583
Location: Warp Wars!
Element: Light
Hits: 2
Cost: 653

Effects:
- MC and 50% melee is paid to have a [hitslanded]/[hitsattempted] chance of attempting to inflict a light element burn* (3 rounds, x power) on your foe. This can be resisted at a +0 penalty:

Level: PowLvl vs MonsterLvl
Major: YourINT vs MonsterCHA
Minor: YourLUK vs MonsterLUK

*The cosmic ray gives your foe a radiation burn!
Your foe endures the cosmic radiation

Appearance: A night sky appears above you and your foe. Light is drawn into a ball next to you before being fired at your foe in a blue/white beam, dealing the 2 hits of damage. The night sky then fades
Description: Concentrate the power of cosmic radiation to deal massive light damage and possibly even give your foe a radiation burn!


Prism Blade
MC light blade. Has an inbuilt skill which can prismatically burn enemies

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 48,410,332
Sellback: 24,205,166
Location: The Final Battle

Damage: +0bth lean on attacks
Type: Melee
Element: Light
Special: 0 proc

Effects:
- 0-proc so *1.09 damage
- MC is fueled into a skill. This skill does no damage, but attempts instead to inflict your foe with a prismatic burn*. Your foe can resist at a +0 bonus:

Level: PowLvl vs MonsterLvl
Major: YourSTR vs MonsterEND
Minor: YourLUK vs MonsterLUK

*The light shining through your blade gives your foe a prismatic burn!!
Your foe endures the burning light!
Cost: 392sp

Appearance: A blade with a hilt similar to the greater light blade of victory. The gem remains blue, though the hilt is silver. The blade is invisible, though you can make out the blade's outline. When using the skill, a sun appears behind the blade, light enters the blade and is focused at your opponent, dealing 1 hit of damage.
Description: This blade also functions as a prism! This allows it to not only powerful light damage but can also focus energy onto your foe, leaving them with a prismatic burn!



< Message edited by CH4OT1C! -- 9/19/2018 16:19:25 >
AQ  Post #: 42
10/11/2018 17:26:33   
CH4OT1C!
Member

Winter's Whim
MC ice spell. Has a 50% chance of doing no damage (does double damage to compensate). Spends MC and damage to inflict your foe with numb

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 24,205,166
Sellback: 12,102,583
Location: LTS/ Frozen Northlands/Frostval shop
hits: 3
Element: Ice
Cost: 653 MP

Effects:
- This spell has a 50% chance of failing* As compensation, it does x2 damage if it succeeds
- This spell uses mc and takes a [x]% damage penalty to attempt to numb your foe ([hitsconnected]/hitsattempted]% chance) Your foe can resist at a -20 bonus:

Level: PowLvl vs MonsterLevel
Major: YourINT vs MonsterEND
Minor: YourLUK vs MonsterLUK

*It turns out that winter isn't coming (at least not for now!)
**The freezing temperatures numb your foe to the bone
Your foe endures the biting cold!

Appearance: Dark clouds appear above the battlefield before a howling blizzard appears, dealing the 3 hits of damage. This ends in a whiteout
Description: Use this spell and find out whether or not winter is coming! Winter's whim is fickle, but your foe will really know if it decides to show up!


< Message edited by CH4OT1C! -- 10/11/2018 17:27:45 >
AQ  Post #: 43
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