Doxus the OverLord
Taken from Keeper of the Owls's post:
Rares make money. AE's been cashing in on that notion for the past 8 years and the game has survived as a result.
This is sad, but this is the truth. Anyway, for me, the only problem when we enter the "rares" discussion is when it comes to classes. Classes mean utility, it is how you experience the game itself. Depending on the class you use the game is harder or easier. And this affects all the rest of the gameplay.
I don't care about rare hunters/collectors. I think the community should vote for things, and let the community tell what is better or not. This is democracy, this is the power of people.
No one will achieve a point to please everyone. And this isn't different with game design. I think we're having the best direction we could have. Staff is reading/listening our feedback and working based on our feedback. Haven't you guys pay attention at Alina's tweet when she asked about the lvl?It was may, 13th. And so, this last weekend, after having the result of 83% "playerbase" being lvl 60-65 AE is launching a release which will increase the lvl cap. I doubt that someone here is against raising the level cap. But this isn't the point. The point is that our feedback is finally being readed/listenned. And I'm grateful with this.
< Message edited by Doxus the OverLord -- 5/16/2017 12:02:35 >