An overarching theme that I've noticed within the organization - from the grunts to the leaders - is impulsivity. It's filled with people who have chosen to emotionally reaction to the problem that magic presents itself as.
- With good intentions, she broke up the fight between Warlic and Xan by jumping between the two of them.
- Without waiting for an explanation, she freezes Warlic, Xan, and the Hero in a bit of divine retribution.
- Believing that her view is right, she creates the Rose, without stopping to recognize that she's not the best leadership material.
Thorns Questline Antagonist (I forget his name):
- Activated manaphages without thinking of the consequences of letting them free.
- Used extreme measures to get what he wanted from Clearwater, disregarding what would happen to the village after he got what he wanted.
- Because of his extreme measures, he alerted the Hero to his activities. Now that the Hero's involved, the Antagonist might have to rush to meet his goal, fail to read the "fine print", and something bad happens (because it always does, let's be honest).
- Upon seeing that the Ice Crystal has hatched, their first thought is to chain the Hero. If that does not fit the trope - Bullying a Dragon - I don't know what will.
- Then again, this might be excusable because it could be protocol to chain anything even remotely magical.
In war, victory. In peace, vigilance. In death, sacrifice.