Avoid "quest replacement" wars, focus on wars that DECIDE plot direction
Huh... My inner fury have been awaken. *Cracks Knuckles*
1, There was wars with multiple sides that "claim" to change plot direction, like the Karok V. Kezeroth War, the Chaos Finale Wars, and even the infamous Evil War. All there of these examples had offer the illusion of choice but when it was all said and done, it was clear there was never a "choice" for players to make. But allow me to address these in Chornological order.
The Evil War, or more commonly known as Dage v. Nulgath, was a war that decided the fate of the new /underworld map. It was at the peak of the Dage and Nulgath art rivalry among players. As content, it gave players ALOT of neat exclusive gear from both artists, and various other AE staff, stretching their drawing muscles to give players rares to buy/farm for. But the story of the war was always focused on two things.
A) Allow Nulgath, the artist, more time to focus on his new game Oversoul, and B) Give Dage his own location outside of shadowfall.
If Dage won the war, then it would've been easy to write off Nulgath's planned defeat as an excuse for him to build up his forces in oversoul. But Dage didn't win the war... And what we got after an admittedly one-sided war on Nulgath part (due to Dage's content needing ACs to even start while Nulgath's content does not) was a reveal of Dage's hidden ability of "Hey, Your guys ARE NOW MY GUYS!" Which is
kinda pretty Bloody insulting to someone following the Lore of this game. The Evil war is probably the easiest example of AQW's illusion of choice becoming a painfully obvious tool for their preconceived narrative. (Which don't get me wrong, I don't mind having a pre-planned narrative. Just don't make your "choices" for major events as "different" as the ending of Mass Effect 3)
The Chaos War is another narrative war. One where the game encouraged players to actively destroy all of Lore. (a place they been protecting for like... 5+ years up to that point, but whatever I'm just a
bit Rather bias due to Not Wanting The World I been trying to save for the bulk of the game.) This war was all about giving the prep work for Lore being turned inside out for a build up to a final battle between the hero n Drakath.
Even though, besides the story maps (as long as they're not the hub town of BATTLEON!) that are stuck with their warn torn versions, the game is relatively un-scarred by the events of the finale. (Which is understandable again, cause that would be alot of content to make just for, what I'm assuming to be without Any numbers to back me up, a small amount of players that played through the whole lord saga.)
The Karok/Kezeroth war had offered the chance for players to weaken the penultimate boss/threat of either war lord. Only for the story-
I got done writing that Chaos war bit, only to return to talking about the Karok/Kezeroth war again. Which REALLY IS the point I lost all hope for caring about this game's story. It was one of those wars that people Really didn't care about, especially since it was on the heels of -
heels of the thanksgiving war, which..
like the K/K war, the staff had to give players a boost ju-
just to finish. . .
Why Am I bothering writing this? Really.
At this point, I really don't feel like giving further constructive criticism to a game company that needs to crowd-source it's development to volunteer staff for not only QA but also making new content
to a game company that, while have a surprising amount of enthusiasm for making games, increasing feels as if it spends most of it's time catering to it's CEO's impulsive whims. Whom's whims are only encouraged by a seemingly (not everyone, but alot of it mind you) echo-chamber of twitter-user yes men that wish to please their senpai of a game developer.
Honestly, I started writing this post about to list out the various wars that aqw failed to give a multiple option for, while still praising the war (the original etherstorm war that killed of Desoloth into Desolich) I feel they actually did deliver on this.
But the longer I keep typing this. The more I realize, I'm doing the job of the staff for them. A job I, at one point, thought they was capable of doing themselves.
Sure, you guys are trying to improve. You guys are actively trying to change up your Years of bad/manipulative game play design into something more enjoyable for both player n consumer.
The thing is that I just lost the will to continue trying to offer some small measure of suggestion of how to do so.
I stay by and spent years of my life playing this game, and now as an adult. I regret spending that time with this game. I regret spending time with a world, that at one point I was amazed by the story potential for, only for that potential to collapse over the years in a low n steady decline.
Eh. . .It was fun while I enjoyed it I suppose.
< Message edited by Meloette Wells -- 6/21/2017 19:21:23 >